science and technology

Learning Objects, Learning Object Repositories, and Learning Theory: Preliminary Best Practices for Online Courses




science and technology

Teaching, Designing, and Sharing: A Context for Learning Objects




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Principles of Sustainable Learning Object Libraries




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Practical Guidelines for Learning Object Granularity from One Higher Education Setting




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A Framework for Metadata Creation Tools




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Scoping and Sequencing Educational Resources and Speech Acts: A Unified Design Framework for Learning Objects and Educational Discourse




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Producing Reusable Web-Based Multimedia Presentations




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Decoupling the Information Application from the Information Creation: Video as Learning Objects in Three-Tier Architecture




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Tree View Editing Learning Object Metadata




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Addressing the eLearning Contradiction: A Collaborative Approach for Developing a Conceptual Framework Learning Object




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Discussion Board: A Learning Object




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Learning Objects: Using Language Structures to Understand the Transition from Affordance Systems to Intelligent Systems




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Interactive QuickTime: Developing and Evaluating Multimedia Learning Objects to Enhance Both Face-To-Face and Distance E-Learning Environments




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Interoperability and Learning Objects: An Overview of E-Learning Standardization




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A Study of the Design and Evaluation of a Learning Object and Implications for Content Development




science and technology

Printable Table of Contents: IJELLO Volume 1, 2005




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The OSEL Taxonomy for the Classification of Learning Objects




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A New Learning Object Repository for Language Learning: Methods and Possible Outcomes




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Clicker Sets as Learning Objects




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Guidelines and Standards for the Development of Fully Online Learning Objects




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A Cognitive and Logic Based Model for Building Glass-Box Learning Objects




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The Present and Future of Standards for E-Learning Technologies




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Using Podcasts as Audio Learning Objects




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Learning Objects: Adaptive Retrieval through Learning Styles




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Learning Objects and E-Learning: an Informing Science Perspective




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The Development and Implementation of Learning Objects in a Higher Education Setting




science and technology

Printable Table of Contents: IJELLO Volume 2, 2006




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Reading in A Digital Age: e-Books Are Students Ready For This Learning Object?




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Meta-Data Application in Development, Exchange and Delivery of Digital Reusable Learning Content




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An Engagement Model for Learning: Providing a Framework to Identify Technology Services




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Pre-service Teachers' Learning Object Development: A Case Study in K-12 Setting




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Using Video to Record Summary Lectures to Aid Students' Revision




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Viability of the "Technology Acceptance Model" in Multimedia Learning Environments: A Comparative Study




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Adaptive Learning by Using SCOs Metadata




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An Integrated Approach for Automatic Aggregation of Learning Knowledge Objects




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Applying a System Development Approach to Translate Educational Requirements into E-Learning




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An Integrated Model of Collaborative Knowledge Building




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Practical E-Learning for the Faculty of Mathematics and Physics at the University of Ljubljana




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Wiki as a Teaching Tool




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Contextual Inquiry: A Systemic Support for Student Engagement through Reflection




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Models for Sustainable Open Educational Resources




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Learning Object Patterns for Programming




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Ontology-Driven E-Learning System Based on Roles and Activities for Thai Learning Environment




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Printable Table of Contents: IJELLO Volume 3, 2007




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Learning Pod: A New Paradigm for Reusability of Learning Objects




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Validation of a Learning Object Review Instrument: Relationship between Ratings of Learning Objects and Actual Learning Outcomes




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Investigating the Use of Learning Objects for Secondary School Mathematics




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Analysing Online Teaching and Learning Systems Using MEAD




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A Systems Engineering Analysis Method for the Development of Reusable Computer-Supported Learning Systems




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Beyond Adoption: Barriers to an Online Assignment Submission System Continued Use