english

Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




english

Make a 2D RPG in a weekend: with RPG Maker MV / Darrin Perez

Online Resource




english

Video games and storytelling: reading games and playing books / Souvik Mukherjee

Online Resource




english

Building HTML5 games with ImpactJS / Jesse Freeman

Online Resource




english

Video game narrative and criticism: playing the story / Tamer Thabet

Hayden Library - GV1469.34.P79 T48 2015




english

Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




english

Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




english

Online games, social narratives / Esther MacCallum-Stewart

Hayden Library - GV1469.15.M344 2014




english

Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




english

Game play: paratextuality in contemporary board games / Paul Booth

Hayden Library - GV1469.6.B66 2015




english

The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




english

Gameworlds: virtual media and children's everyday play / Seth Giddings

Hayden Library - GV1469.34.S52 G53 2014




english

Online game pioneers at work: interviews with some of the top online game pioneers of our times / Morgan Ramsay ; foreword by Richard Bartle

Online Resource




english

Empathy and violent video games: aggression and prosocial behavior / Christian Happ and André Melzer

Hayden Library - GV1469.34.V56 H367 2014




english

Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart

Hayden Library - GV1469.34.P79 G36 2015




english

Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




english

Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




english

Make a 2D RPG in a weekend: with RPG Maker VX Ace / Darrin Perez

Online Resource




english

Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw

Hayden Library - GV1469.17.S63 S53 2014




english

What is your quest?: from adventure games to interactive books / Anastasia Salter

Hayden Library - GV1469.34.S52 S336 2014




english

Gaming in social, locative, and mobile media / Larissa Hjorth, Ingrid Richardson

Hayden Library - GV1469.17.S63 H58 2014




english

Understanding Minecraft: essays on play, community and possibilities / edited by Nate Garrelts

Hayden Library - GV1469.35.M535 U73 2014




english

Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




english

Introduction to game analysis / Clara Fernández-Vara

Hayden Library - GV1469.15.F46 2015




english

The art of failure: an essay on the pain of playing video games / Jesper Juul

Barker Library - GV1469.3.J87 2013




english

Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal

Hayden Library - GV1469.17.S63 J66 2012




english

Gaming globally: production, play, and place / edited by Nina B. Huntemann and Ben Aslinger

Hayden Library - GV1469.3.G428 2013




english

A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark

Hayden Library - GV1469.34.A97 A58 2014




english

Portable play in everyday life: the Nintendo DS / Samuel Tobin

Hayden Library - GV1469.17.S63 T63 2013




english

Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




english

Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh

Hayden Library - GV1469.17.S63 C45 2013




english

The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette

Hayden Library - GV1469.34.S52 G362 2013




english

Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




english

Gameworld interfaces / Kristine Jørgensen

Barker Library - GV1469.34.P79 J67 2013




english

The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




english

Online gaming and playful organization / Harald Warmelink

Hayden Library - GV1469.15.W37 2014




english

Handbook of digital games / edited by Marios C. Angelides, Harry Agius

Online Resource




english

Beyond choices: the design of ethical gameplay / by Miguel Sicart

Barker Library - GV1469.34.C67 S52 2013




english

Agency and media reception: experiencing video games, film, and television / Susanne Eichner

Online Resource




english

Supporting Families to Foster Children’s Safety and Well-Being

For National Child Abuse Prevention Month, Mathematica researcher Debra Strong and Elaine Stedt, the director of the Office on Child Abuse Neglect, share how the Regional Partnership Grant program is improving the safety, permanency, and well-being of children affected by adults’ substance abuse.




english

Considering Diversity, Equity, and Inclusion in the Era of COVID-19

The guest for this episode of On the Evidence is Ralanda Nelson, the new associate director for diversity at Mathematica.




english

What Being Trauma Informed Can Tell Us in This Time of Crisis

While many of us try to cope with the immediate effects of the COVID-19 pandemic and process the trauma, anxiety, and global loss, recent research might help guide the way forward.




english

COVID-19 Revealed Longstanding Problems in Our Social Safety Net. It’s Time to Address Them.

The unfortunate truth about crises is that they tend to reveal longstanding problems that we chose to ignore—because we could, or at least thought we could.




english

Echoes of the Past, Lessons for Today

In echoes of the past lie lessons for today: our country’s confrontation with AIDS can inform our battle against COVID-19.




english

Parenting and Working During the Coronavirus Pandemic

Liah Caravalho, public affairs specialist, shares her experience working from home while parenting during the coronavirus pandemic.




english

Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools

For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices.




english

Helping States Manage Booming Unemployment Insurance Claims: Lessons from the Great Recession

Congress passed the largest economic stimulus package in our nation’s history, one of several ways Congress is helping America weather the economic downturn caused by the COVID-19 pandemic.




english

During Challenging Times, How Can Schools Learn From Each Other?

The field of education evolves constantly and is now changing rapidly because of COVID-19. In the face of this pandemic, we continue to refine our practices.




english

Tips to Quickly Switch from Face-to-Face to Home-Based Telephone Interviewing

Across the United States and around the world, in-person survey data collection has been halted to protect against COVID-19 spread; now what?




english

Can Algorithms Be Fair, Transparent, and Protect Children?

On this episode of On the Evidence, three researchers discuss how they work with child welfare agencies in the United States to use algorithms—or, what they call predictive risk models—to inform decisions by case managers and their supervisors.