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1週間。

はい。どもこんばんわ。少しずつ暑さが和らいできてるかな?さてさて最近なのですが1週間があっという間です笑週一回ピアノの稽古をしているのですが…え?もう今日ピアノ稽古⁉️といった感じ。むむむ。ヤバいヤバい笑ピアノの練習もしなきゃだし、やる事が多いのかなぁ。でも確実にいろんなことが進んでいるはず。ホントにもう少しでいろいろ発表出来るはず。ってずっとそんな事を言ってるなぁ(^-^;まずはいえアメ!日々奮闘しております。みなさん、観にくるの?笑まったく指が動かず笑冷やし中華はじめました笑




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2019年。

はい。こんばんわ。大晦日になりましたね。今年ももう間も無く、2019年…かなり走り抜いた一年になりました笑本当に走り抜いたな…いやいやこれからシンフォニアに向けてさらに走りますが。そんな訳で今年も振り返りたいと思います!ちょっと長くなると思いますが。まずは恒例のD-roomですね。毎年毎年本当にありがとうございました!12年間も続けられたのは皆さまとゲストさんのおかげです!今年で一度お休みは致しますがまたやれたら嬉しいなと思っております。その時は是非是非^ ^改めて思うけど私1人のイベントにこん




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Аренда сервера для удобной, быстрой и безопасной работы в 1С

Использование выделенного сервера для работы в приложениях 1С является оптимальным решением для компаний с большим количеством пользователей систем учета этого ведущего отечественного разработчика. Данный подход позволяет сэкономить затраты на приобретение и поддержку компонентов ИТ-инфраструктуры, получив при этом высочайшую надежность и производительность систем. О том, в чем заключаются преимущества работы через терминальный доступ, читайте по ссылке. […]




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Update: COVID-19 version

Just emailed this to a family member and thought I'd put it here for my later reference:

Thanks for the update. Sorry for being brief before. They closed my school to move to online instruction (and UCSD; and most or all the K-12s; I don't know about SDSU yet). We're off for at least two weeks, and they'll let us know for sure on the 23rd if we're going back on the 30th. They're paying us, thank goodness (and thank labor unions), and they've given me remote access so I can work from home, which I'm happy about.

Mom has finally gotten it in her head that this is serious, so she's bowed out of her big weekly bridge game, which is actually illegal here now -- more than 10 elderly people or more than 250 people, period, is outlawed.

Today, I'm taking it easy except for a visit from the kid and some work-from-home stuff that's not difficult. For the next two-plus weeks, I plan to read a lot, write a lot, and play cards with mom, who will develop cabin fever pretty quickly. We stocked up on necessaries last weekend, so we've decided that barring actual urgency (not, like, "I want ice cream" urgency, that is), we're not going to shop at all during my break. This will be harder for mom, as you can imagine.

My baby brother (he will be 48 this week -- a mere embryo! -- is near ground zero in Washington State, but so far, his family is okay. He's worried about his wife's grandparents, who are quite old and quite ill. He (my brother) is in management at the cable company there, and he's just making sure his installers keep their distance, etc.

Love you, and hope to see you soon. Don't touch your face. :-)

comments



  • working for myself

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Academy Award Winner Taika Waititi to Direct and Co-Write new Star Wars Feature Film for Theatrical Release; Oscar Nominee Krysty Wilson-Cairns to Co-Write Screenplay with Waititi 

Emmy Nominee Leslye Headland to write, produce, and serve as showrunner for new untitled Star Wars series for Disney+.




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2013 Travel Lookback: Winter Escape to Hawaii

Continuing my project to journal all of my travel adventures, we come to an entertaining entry: The Big Island of Hawaii and the Great Luggage Chase of 2013.

The trip was well planned but poorly executed due to weather mishaps. I was supposed to fly DCA-JFK-LAX-KOA but snow dropped visibility to near zero at JFK so my plane was rerouted to Providence, RI after we took off from DCA. After several hours Delta put everyone back on a plane to JFK and rescheduled the connecting flights outbound from there. There was no way I was going to make it out to LAX in time to catch the Delta flight to Hawaii,  but as I was still a shiny Diamond Medallion back then and mattered to the airline, Delta put me on an AA flights to ensure I would get to Hawaii one way or another. The AA flight routed through PDX (Portland) and because of more weather problems our flight into Portland was delayed and I missed my Hawaii flight after all. Now I was stranded in Portland overnight, while my luggage (including my coat) was in LAX (it had remained on my original itinerary). 44 degrees Fahrenheit and I was dressed in anticipation of Hawaii with my sleeveless summer dress and flip-flops. Gah! Are you laughing yet? 

Delta put me up in a hotel for the evening and in the next morning I was back at the airport in my dirty clothes, tired, cranky, and eager to get to Hawaii. Let this vacation start already! I landed on Kona Island (also called Hawaii Island or the Big Island) and was immediately dismayed to find my luggage wasn’t due to arrive until that evening (having missed the evening flight the night before, they put it on the next evening flight available 24 hours later). This was a problem as I was going to be on the road for most of the trip, exploring. I left information with Delta on my whereabouts for that evening and hoped for the best. I hopped into my rental car and headed for Volcano National Park. Along the way, the scenery was gorgeous and for a good portion of the trip my car was the only one on the highways I traveled.

I journeyed to the end of the Chain of Craters Road, which follows along the ocean and dead ends at a lava flow that closed the road beyond.

As I approached Volcano National Park, the sun began to set.

There was a beautiful lava lake in the Halema’uma’u crater (the 2019 eruption of Mt. Kilauea drained it) and I was lucky enough to stand before it that evening and enjoy its stunning ebb and flow. My poor quality cell phone picture cannot capture its essence.

I had an intense dinner at Thai Thai in Volcano. It was the hottest Thai food I have ever had outside of Bankok and it brought on an instant headache and the feeling that my lips were on fire. I recommend the place only if you can stand the heat.

The next morning I was up at 4am with plans to visit the highest point on the island and the summit of the tallest mountain in the world – Mauna Kea. From its base, Mauna Kea is over 10,000 meters tall (Mt. Everest is just 8,850 for comparison). It was a cold journey as my luggage still had not arrived into Hawaii (Delta was frantically searching for my bags and could not locate them in the system at all) and so I had only my summer dress I wore on the flight to Hawaii and the t-shirt/shorts combo I purchased the day before. The view from the top proved more than worth the discomfort of the cold.

As I was descending from the summit, Delta called with some good news. They found my bags at KOA. They said they would hold them for me till later that evening when I arrived for my flight to HNL. And they gave me a $200 delta voucher for my trouble. That made me feel a little bit better, but it reinforced the universal travel truth: checking luggage for a weekend trip is almost always a bad idea.

It was a leisurely drive back to KOA, with more scenic shots along the way.

When I got to KOA airport, Delta had some fun news for me. My bags weren’t at the airport anymore where they were supposed to be. As a “courtesy”, Alaska had picked them up from Delta baggage and sent a courier across the island to the hotel I stayed at the night before (2.5 hours away) to hand deliver them to me. With just a few hours before my departing flight for HNL, I told Delta they needed to get ahold of the driver and advise him to race his ass back to this side of the island to the airport. I was doubtful I would ever see my luggage again, but thirty minutes before takeoff, a very tired and sweaty courier waved at me and handed me my bags. As soon as I got to Waikiki and checked into my hotel, I took a long shower and enjoyed the luxury of putting on clean clothes- a ritual I usually take for granted.

I enjoyed a couple of relaxing days taking in the sun and fruity cocktail drinks on the beaches of Waikiki before heading home to Virginia.  That trip was delayed too, because of storms in Virginia, and I ended up spending the night near LAX and coming home a day later. All in all a good trip, excluding the weather and luggage fiascos. I have since been back to the Hawaiian Islands two or three times (to Oahu and Maui) but the Big Island is definitely the most spectacular of them all.  Go to Oahu for the history and shopping, go to Maui for the food, but go to the Big Island for the rugged scenery that will take your breath away.




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News From GenCon 2019

When Chris and I were at GenCon this year, we had the chance to sit down with a few of our favorite publishers for some 1 on 1 interviews and get information on upcoming releases from their catalog. I wanted to share some of this info with you guys to aid you in planning your board game purchases. 

Japanime Games

Domina Anthology featuring Argot, Miraris, and Pralaya (2019 4th quarter or 2020 1st quarter expected Kickstarter delivery then retail release) .
This anthology of games from Japanime is illustrated by Qtonagi and features games originally released by Domina from 2015-2017. Argoat is a worker placement game in which players travel trough the land looking for pieces to get to Eden and escape the nightmare of their current reality (bonus – it’s colorblind friendly). Pralaya is  competitive press your luck set collection game reminiscent of Forbidden Island in which your island is sinking and you must collect relics and pay the boatman to get off the island before it sinks. Miraris is a competitive bidding social game in which a row of cards equal to the number of players is established. All players choose a card from their hand and then all chosen cards are revealed simultaneously and placed in numerical order in a new row above the existing row of cards. Players get to claim the card from the initial row located underneath their number. If more than 1 player has revealed the same number, none of them get to claim a card. Also, there are secret objectives involved. Note: Japanime is taking pre-orders for the Domina Anthology on the Kickstarter page here: https://japanimegames.pledgemanager.com/projects/domina-anthology-featuring-pralaya-miraris-and-arg/participate/

Tanto Cuore 10th Anniversary Edition (coming to Kickstarter in the near term. Exact date TBD).





Core Connection: Rise of Atlantis (straight to retail release 2020 1st quarter). Atlantis is rising and player must stop robots from taking over. Tableau building game. Pre-order here: https://japanimegames.com/products/core-connection-rise-of-atlantis





Finally, while details are still tightly under wraps, Japanime did let me in on the news that they are developing some non anime board games centered on themes of Japan such as Japanese cuisine. These will be a mix of Kickstarter and straight to retail offerings in 2020 and beyond.


Calliope Games

Ship Shape (out now; released at GenCon). This game, designed by Rob Daviau, centers on strategically arranging crates in the hull of a cargo ship in a attempt to earn the most victory points.
Scoring is based on what you can see in the hold when viewing directly from above. The game includes friendly catch-up mechanisms. The story goes that Rob had a loose idea in mind for a packing game but it wasn’t fully developed until after Calliope approached him and asked him to design a game for their audience (Calliope focuses exclusively on family friendly gateway games that can be played in under an hour and accommodate 2-6 players) .


Tsuro (originally released 10 years ago; Calliope still enjoys healthy sales of the game that started it all; expect to see 10th Anniversary press and promos forthcoming).


Spymaster (estimated retail release 2019 3rd quarter). Players take on the role of spy agency chiefs attempting to accomplish their missions.

Everyone Loves a Parade (estimated retail release 2019 3rd quarter). In this dice rolling game, players compete to create the best parade float.


Tsuro: Phoenix Rising (estimated retail release 2019 4th quarter). 3rd and latest release in Tsuro line.






Matagot




Paris New Eden (will be released at Essen 2019). In this medium-weight worker placement dice game, players navigate a post-apocalyptic Paris landscape, attempting to use survivors to rebuild the city.





Kolossol Games



Omen: Heir to the Dunes (coming to Kickstarter 2019 3rd quarter). This is the latest release in the Omen series. A standalone expansion,  it’s the largest edition to the series since Omen: Reign of War that was released in 2011. It is set in ancient Egypt and introduces factions and structures.





Almanac (coming to Kickstarter date TBD) is a choose your own adventure system resource management game.



Renegade Game Studios

There are so many recently released and upcoming games coming out from Renegade that I’m going to break them down by quarter.

Recently Released

Proving Grounds is the first release in the solo hero series. These are immersive narrative dice games designed for solo mode. A novella or graphic novel is include with each release for full engagement.

Clank! Legacy: Acquisitions Incorporated (not to be confused with the Clank! Legacy: Acquisitions Incorporated - Upper Management Pack that is also out now). This game introduces legacy elements into Clank! . Players can create a franchise of the Aquisitions Incorporated company and steer the franchise in a direction toward victory.

2019 3rd Quarter

The Aquicorn Cove Board Game is based on a graphic novel. It has an environmental theme and features water dwelling unicorns. It’s a step up in complexity from the Tea Dragon Society card game but still family friendly and features a bit of the press your luck mechanism.

ClipCut Parks is a twist on the roll and write genre. It’s a roll and cut game and includes the required scissors. Players compete to build parks.

Gates of Delirium is the latest game from the designers of Lotus (Jordan and Mandy Goddard). Players take on the role of investigators exploring a map and trying to keep gates that hold back horrible monsters (from the H.P. Lovecraft universe of creatures) from opening. At least that’s what they do while they are sane. Actions available to players differ based on their mental state of sane or insane. When players are insane, they work to open the gates. Note: We had the chance to play this with one of the designers overseeing and available to answer questions at Renegade Rally during GenCon and I LOVED IT. I can’t wait to get my hands on a copy and get it on the table to give you guys a more thorough report.



2019 4th Quarter





Paladins of the West Kingdom is the second strategy game in the West Kingdom trilogy. It ships to Kickstarter backers in the 3rd quarter of 2019 but won’t be available in retail stores until the 4th quarter. This one will be a heavier game than Architects and features engine building as a path to victory.



Clank! In! Space!: Cyber Station 11 is the latest expansion for Clank in Space. I don’t have a lot of details on this upcoming release but I assume if you’ve been a fan of the previous CIS expansions, this one will not disappoint.

2020 1st Quarter

Fox in the Forest Duet. The follow up to the widely popular 2 player trick taking game Fox in the Forest, this new release is a cooperative trick taking game for 2 players.

Eternal: Chronicles of the Throne is a player vs player deck builder currently available from Renegade. The second title in the series will be released in the 1st quarter of 2020 with organized play kits for in store play also available.

Warp’s Edge by Scott Almes will be the second release in the solo hero series I described above.

In development for 2020 and beyond (no specific quarter details given)

Vampire: the MasqueradeChapters is a narrative role playing board game for up to 4 players.
It includes detailed miniatures and you can track the Kickstarter launch here: http://www.vampirethemasquerade-chapters.com//

Power Rangers: Heroes of the Grid. Ok, so there is a detailed description of this upcoming release on the Renegade web site as well as on BGG but they lost me at Power Rangers so I couldn’t find the motivation to go look this up.

Gods of Metal RPG. I don’t have many details on this title but the slideshow presentation during the Renegade Rally was quite impressive. There a decent overlap between heavy metal music fans and RPG fans and Renegade has that intersection on the Venn diagram in mind with this release. What I do know is that you’re definitely going to want to curate a kick-ass soundtrack to play alongside this.

Wardlings RPG. In partnership with WizKids, every character has a familiar who whisks them away when their life is in danger (no death=kid-friendly). When a character is whisked away they wake up the next morning in their bed a year older. Eventually characters age out of the thematic setting and can be shifted to a standard D&D RPG.  This RPG was actually first announced back in March and the press release has more details.

Finally, there is a new title coming out set in the Scott Pilgrim universe featuring minis. There aren’t a lot of details available on it but if you loved the graphic novel or the 2010 movie, my guess is you will want to be all over this.




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Board Game Review > Middara: Unintentional Malum Act 1

I don't keep my finger on the pulse of all the independent Kickstarter campaigns running at any given time. There's just too much unique content being produced month after month for me to sift through everything. I leave that to those who write previews and reviews for a living (I am an IT Consultant for a living; I write reviews as a hobby because I'm passionate about board gaming). The only way an independent Kickstarter campaign is going to be on my radar is if the designer/publisher reaches out to me to let me know the campaign is running or if it's created a bit of buzz already in the key circles that I frequent. I definitely wasn't closely monitoring Kickstarter campaigns four years ago when the original edition of Middara  was initially funded. It was an adventurous dungeon crawl that promised to be so much more than an ordinary dungeon crawl. With options to run in campaign mode for an ongoing narrative or crawl mode for one off gameplay, it could work as a long term project for committed game groups as well as a fun game for casual players. It was a long road from its 2015 campaign to its 2019 fulfillment with a lot of unhappy backers along the way who voiced frustration at the late fulfillment of the game. In early summer 2019, a few months after delivery of the original Middara  game was completed, Succubus Publishing launched their Middara: Unintentional Malum Triology  Kickstarter campaign. This offered a reprint of the original game (retitled Middara: Unintentional Malum Act 1), expanding it to over 80 hours of content, as well as two new adventure expansions (Acts 2 and 3) and a host of other Kickstarter exclusive add-on and stretch goal content. It also promised a faster turnaround on delivery to backers. Suddenly Middara  and its designers (Clayton Helme, Brooklynn Lundberg, Brenna Moncur, and Ian Tate) were the talk of the town and my husband Chris and I had an intense discussion about backing the second campaign. We were torn - yes the game sounded really cool, but we already own one behemoth campaign dungeon crawl (I’m looking at you Gloomhaven). Did we really need another? We hemmed and hawed and let the decision hang in the air. And then then publisher decided for us, by sending us a review copy of Middara: Unintentional Malum Act 1 (M:UMA1).

As soon as the box arrived at the end of June, I poured over all the components. So much stuff! Such a huge box! The artwork (conceived and illustrated by Stephanie Gustafsson, Alex Hansen, Hector Sevilla Lujan, Rhett Mason, and Jon Troy Nickel) is absolutely beautiful. The illustrations are well drawn, well detailed, and bursting with color.
The game could have an audience in the tween set if the drawings were a little less risqué, but as marketed to older teens and adults, everything is within decency standards.

The minis are of good quality; well sculpted. I do wish that at least the starting adventurer minis came pre-painted (I always wish that because I have no painting skills or supplies) especially when M:UMA1 is priced at $150. The components are sturdy and should hold up to regular usage. We haven’t sleeved our cards yet and because of the sheer quantity of them (hundreds) they’ll likely remain unsleeved. I especially enjoy the custom dice, separated by color to indicate which dice should be used during dice rolls.

After examining all the game contents, my interest was definitely on the upswing and Chris and I  set about assembling a crew to play the game in adventure mode. It’s daunting to find others willing to commit to 80+ hours of gameplay, but soon enough we had a happy foursome. One of the players, Craig, actually owned the original edition of Middara but hadn’t found the time to assemble a group and get it on the table. Our other player was his coworker and friend Matt.
Craig showed up for our first night of gameplay with a sweet surprise – he had ordered the fancy game mats and was happy to share them with us for our adventure.

In M:UMA1  adventure mode, players begin the first game by taking on the roles of young students preparing for their Magical Aptitude and Skill Test (MAST). We spent that first evening getting to know the four starting characters (called adventurers) and deciding who would role play each one. Every adventurer has their own unique backstory, motivations, starting equipment (armor, weapons, relics, consumables, etc.), and vivid personality.  I chose Nightingale because I saw myself in her and thought I would really enjoy playing her. Chris chose Rook, Craig took Remi, and Matt selected Zeke.
M:UMA1  adventure mode breaks down the overall campaign (called the adventure) into many sessions called encounters. We typically play one or two encounters each evening we get together, with each encounter lasting anywhere from one to two hours. To start an encounter, all players gather round the table and lay out their adventurer cards and equipment. The narrative is read from the Adventure book, or alternatively listened to on the Middara app. We all really love the app. It’s available on the Apple App store or Google Play store and allows players to hear the narrative bits of the story without requiring one of them to do the reading aloud. The voice actor Succubus Publishing hired is fantastic; she is an expressive reader who brings the characters alive. While the entire adventure in M:UMA1  is narrative driven and so every encounter advances the plot at least a little bit, there are some encounters that have several pages of story so using the app is really nice. After the narration is finished, the location boards are set up for the encounter, forming the terrain, similar to any other dungeon crawl. Directions for setup are given in the Adventure book with modifications in the Diagram book. Some elements of the terrain may have their details partially hidden, such as loot tokens (which hide the exact reward until a character performs an encounter adjacent to the token) and totem tokens (which hide what they represent until an adventurer comes within line of sight of the token). The starting spaces on the board for each adventurer and the monsters (called combatants) are specified in the Adventure book. Once everything is setup, the game begins; turn order for adventurers and monsters is driven by initiative cards that were shuffled and randomly laid out in a row during setup.
During the encounter, players spend their turns moving their adventurers around the terrain, following movement rules, as they work to complete the encounter goals. Usually this involves reaching the exit token, but other goals are possible. Since players typically get rewards (gold, equipment, experience points, etc.) each time their adventurer slays a monster, most will want to prioritize battling the monsters over making a quick run for the exit token. There isn’t a lot of analysis paralysis during game play as the best options for next steps on a player’s turn are usually fairly obvious. Combatants spend their turns completing actions as specified on their description cards. Those that are designated as adventurer opponents are called intelligent combatants and have intelligent combatant cards, while the ones that players control and that fight on behalf of adventurers are called command combatants. 

Exploring the terrain and battling intelligent combatants are governed by an extensive set of rules (60+ pages!) provided in the rulebook. It took us at least three encounters before we really understood most of the basic rules and even now, we find ourselves frequently checking the summary poster we printed out as a giant player aid. There’s just too much information to memorize it all, especially when the information is subject to change due to errata. Which brings me to one of the few complaints I have about this game -the large volume of errata. You either have to remember to frequently check the long list of corrections and changes (to the 1.0 rulebook and to the text printed on various components such as equipment cards, combatant cards, etc) and update gameplay as you go along,  or dedicate a session to reviewing all the changes and corrections and marking up the components with the correct text in one sitting. We started off trying to do the former but it was so frustrating that we switched to the latter and it took me at least an hour.  For the rulebook errata, you can take a shortcut to getting the updates in place (if you don’t mind the ink and paper expense) by printing out the updated 1.08 rulebook from the Succubus website. Another note on the rules- deciding which rule set to play under has become a complicated issue that players will need to come to agreement on as Succubus has compiled and released an entirely new version of the rules (v1.1) that changes several of the fundamental aspects of the game. This was done in response to the feedback from players who have extensively played through the game using the original 1.0 rulebook with errata corrections. The major overhaul is meant to strengthen aspects of the game that felt too weak and weaken aspects that seemed overpowered, but not all players agree on the changes. Also, the 1.1 changes are still in Beta release and so they are subject to change as they continue to be finalized. Our little group likes to keep things simple, so we opted to stick to the 1.08 rule set, at least for now.
Theme is really important to me, so I was very happy to discover that Middara’s theme is well implemented across all components and the gameplay thus far in M:UMA1 . This is where the game really shines over its competitors. Its narrative is extremely detailed and offers so much depth in the characters. More so than Gloomhaven. More so than any other board game I’ve played. An experienced  screenwriter could easily adapt the storyline into a fantastic adventure film for the big screen and I’d go see it. My two year stint playing through the Pathfinder Skull and Shackles Adventure Card Game is a distant second in plot development, and even then, that game only had such a rich narrative track because we employed a user written storyline that we found on BGG (the publisher offered little in the way of quality narrative for the game). I come back to the table each week to play M:UMA1 , not just for the fun of fighting monsters and gaining rewards, but also to find out what happens next in the story. Bonus: as the plot unfolds, adventurers grow in skill and discipline and new content becomes available.
At the time of this writing, we've played through all of Chapter 1 and are partway through Chapter 2 (about 10 distinct sessions). Once we are finished with M:UMA1  in adventure mode (we estimate it will take us over a year, meeting weekly) there are plenty of scenarios and special content for us to replay M:UMA1  in crawl mode.  In fact, a large portion of the Kickstarter promo box is content exclusively for use with crawl mode and I’m excited about eventually digging into that.
Based on my experience with M:UMA1  so far, I highly recommend the game. Not only is the game worthwhile on its own merits, but the friendship building that comes from playing a year+ long adventure with others is wonderful. You can make a full afternoon or evening out of each session, sharing a meal together before sitting down to play the game. Although I was given a review copy of Act 1, I like Middara so much that I’ll be purchasing Acts 2 and 3 myself (or putting them on my Christmas list). You can pre-order the entire trilogy or any part of it on the Succubus Publishing website once the publisher reopens wave 2 pre-orders.
-------------------------------------------------
Publisher: Succubus Publishing
Players: 2-4 (We played with 4)
Actual Playing Time (vs the guideline on the box): About 1 - 3 hours per encounter
Game type: narrative driven, dungeon crawl, campaign, action points, role playing, cooperative, dice rolling, grid movement
Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.







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COMIC: CHAPTER 2 - PAGE 1

Page 1 of the second chapter of Starfighter.




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NEWS: Starfighter: Chapter 01 Print Preorder!

Hello Everyone!

It's happened! Starfighter: Chapter 01 is now available for pre-order!

Starfighter: Chapter 01 is a full color, 64 page 8"x6.5" booklet that includes the full first segment of the story as well as six new, exclusive illustrations, with a message of thanks to the fans and supporters! This run is limited; be sure to pre-order a copy of this sexy space saga today and be a part of Starfighter!

Starfighter: Chapter 01 contains graphic adult content and you must be at least 18 to purchase it!

All comic orders come with a small special goodie, And will ship on Dec. 3rd!

Starfighter: Chapter 01 is available for international shipping! If you have any questions about how to order or shipping availability, please email: starfightercomic@gmail.com

Thank you so much! To everyone that's read the comic and to everyone that pre-orders, YOU HAVE MY THANKS! And my love. You're the best! I couldn't have done it without you. -HamletMachine




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NEWS: Starfighter: Chapter 01 Print Preorder Wrap Up

Hello Everyone!

The pre-order for Starfighter: Chapter 01 has concluded! This means that all comics that are ordered from now on will ship out immediately. My love and undying gratitude to everyone that has ordered so far! You guys are so awesome. Seriously, thank you so much!

If you have any questions about how to order or shipping availability, please email: starfightercomic@gmail.com -HamletMachine




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COMIC: CHAPTER 2 - PAGE 10

Page 10 of the second chapter of Starfighter.




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Page 11 of the second chapter of Starfighter.




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COMIC: CHAPTER 2 - PAGE 12

Page 12 of the second chapter of Starfighter.




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Page 13 of the second chapter of Starfighter.




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Page 14 of the second chapter of Starfighter.




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Page 15 of the second chapter of Starfighter.




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Page 16 of the second chapter of Starfighter.




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Page 17 of the second chapter of Starfighter.




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Page 18 of the second chapter of Starfighter.




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Page 19 of the second chapter of Starfighter.




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Page 21 of the second chapter of Starfighter.




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Page 31 of the second chapter of Starfighter.




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Page 41 of the second chapter of Starfighter.




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Page 51 of the second chapter of Starfighter.




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Page 61 of the second chapter of Starfighter.




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NEWS: Yaoi-Con 2011

A full report on our trip to Yaoi-Con 2011 is up on starfightercomic.com!




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COMIC: CHAPTER 3 - PAGE 01

Page 1 of the third chapter of Starfighter.




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NEWS: HamletMachine at TCAF 2012!

TCAF site!

If you're attending, stop by and say hello!

(I don't have a table number yet but I'll be sure to announce this as soon as I know! If not, I'm sure you can find where my table is in the directory!)

EDIT: OH MAN! I almost forgot— At last Yaoi-con, there was a sweet person who had lost her voice from a cold (ah, I'm not sure if I got your name) and had printed out some TCAF info so I could attend— SWEETHEART, IF YOU READ THIS, THANK YOU! I hope to see you there!) -Hamlet




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COMIC: CHAPTER 3 - PAGE 10

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NEWS: We'll be at Otakon 2012!

I will be in the Otakon AA at tables S01 and S02 with my buddies, Lochi and Cucoo! The Teahouse ladies will also be right next to us, so it will be a big NSFW party!

Here's our table spot!

I'll be selling everything in the Starfighter shop, INCLUDING CHAPTER 02! The t-shirts are restocked and there's some new prints, plus a beautiful new Starfighter icon neckalce - so look out for those!

(I'll also try to attend the Homestuck draw party!) Please come say hello if you're visiting the AA- I really love meeting readers and I hope to see you!♥ -Hamlet




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COMIC: CHAPTER 3 - PAGE 18

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NEWS: We'll be at Otakuthon 2012!

I'll be at OTAKUTHON in Montreal, Canada, this weekend!

Here's the con site!

I'll be at table #244 in the Exhibition Hall! I'll be selling everything in the Starfighter shop, INCLUDING CHAPTER 02, plus a beautiful new Starfighter icon neckalce!

ALSO! I'll be doing a late night 18+ panel scheduled for Saturday at 11PM, in the room “Panel 7” which is room #524AB!

I hope to see you there! -Hamlet




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NEWS: We'll be at Yaoi-Con 2012!

I'll be at YAOI-CON this weekend!

My table will be in the Dealer's Room this year! I'll be selling all the usuals to be found in the site shop - plus necklaces and sticker sheets!

I'll also be doing a SPECIAL PANEL at 6pm on Saturday! Filled with prizes, some smutty sketches, and shameless flirting.

Meeting readers is seriously the best thing ever and I hope I get to see you, if you're attending! -Hamlet




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NEWS: Katsucon 2013

I'll be at KATSUCON Feb. 15th-17th, in MD! More info at the Katsucon site!

We'll be at table #D17 and #D18 in the AA with my buddies Lochi and Cucoo! Look for Starfighter/Bone Menagerie! -Hamlet




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NEWS: Yaycon 2013

I'll be at YAYCON in Amersfoort, Netherlands on April 6th!

THANK YOU TO EVERYONE THAT DONATED FOR THE TRIP! It seriously blows my mind that you made this possible and I'm so happy for a chance to go abroad and meet new friends at Yaycon!

For those that will be attending the convention: I will have your prints available for pick-up! And for those of you are ordered but can't attend, your prints will be mailed out after the con!

I HOPE TO DO YOU ALL PROUD!

(I will have to leave in a few days, so there won't be a page this week but I will do my best to make a treat for you!) -Hamlet




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NEWS: We'll be at Otakon 2013!

I WILL BE AT OTAKON! IN THE AA! We'll have some copies of Coven, as well as my new witch zine Devil's Dance!

I hope to see you there, MY LIEGE! -Hamlet