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The Influence of Augmented Reality Face Filter Addiction on Online Social Anxiety: A Stimulus-Organism-Response Perspective

Aim/Purpose: This study aims to analyze the factors that influence user addiction to AR face filters in social network applications and their impact on the online social anxiety of users in Indonesia. Background: To date, social media users have started to use augmented reality (AR) face filters. However, AR face filters have the potential to create positive and negative effects for social media users. The study combines the Big Five Model (BFM), Sense of Virtual Community (SVOC), and Stimuli, Organism, and Response (SOR) frameworks. We adopted the SOR theory by involving the personality factors and SOVC factors as stimuli, addiction as an organism, and social anxiety as a response. BFM is the most significant theory related to personality. Methodology: We used a quantitative approach for this study by using an online survey. We conducted research on 903 Indonesian respondents who have used an AR face filter feature at least once. The respondents were grouped into three categories: overall, new users, and old users. In this study, group classification was carried out based on the development timeline of the AR face filter in the social network application. This grouping was carried out to facilitate data analysis as well as to determine and compare the different effects of the factors in each group. The data were analyzed using the covariance-based structural equation model through the AMOS 26 program. Contribution: This research fills the gap in previous research which did not discuss much about the impact of addiction in using AR face filters on online social anxiety of users of social network applications. Findings: The results of this study indicated neuroticism, membership, and immersion influence AR face filter addiction in all test groups. In addition, ARA has a significant effect on online social anxiety. Recommendations for Practitioners: The findings are expected to be valuable to social network service providers and AR creators in improving their services and to ensure policies related to the list of AR face filters that are appropriate for use by their users as a form of preventing addictive behavior of that feature. Recommendation for Researchers: This study suggested other researchers consider other negative impacts of AR face filters on aspects such as depression, life satisfaction, and academic performance. Impact on Society: AR face filter users may experience changes in their self-awareness in using face filters and avoid the latter’s negative impacts. Future Research: Future research might explore other impacts from AR face filter addiction behavior, such as depression, life satisfaction, and so on. Apart from that, future research might investigate the positive impact of AR face filters to gain a better understanding of the impact of AR face filters.




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Automatic pectoral muscles and artefacts removal in mammogram images for improved breast cancer diagnosis

Breast cancer is leading cause of mortality among women compared to other types of cancers. Hence, early breast cancer diagnosis is crucial to the success of treatment. Various pathological and imaging tests are available for the diagnosis of breast cancer. However, it may introduce errors during detection and interpretation, leading to false-negative and false-positive results due to lack of pre-processing of it. To overcome this issue, we proposed a effective image pre-processing technique-based on Otsu's thresholding and single-seeded region growing (SSRG) to remove artefacts and segment the pectoral muscle from breast mammograms. To validate the proposed method, a publicly available MIAS dataset was utilised. The experimental finding showed that proposed technique improved 18% breast cancer detection accuracy compared to existing methods. The proposed methodology works efficiently for artefact removal and pectoral segmentation at different shapes and nonlinear patterns.




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Technology competition of human-AI collaboration on the film and animation creation

The proposed work aims to discover the international technology competition and development of human-artificial intelligence (AI) collaboration on content creation in the film and animation industries to support the strategic planning, decision-making of R&D, and soft innovation. The study demonstrates a hybrid approach that combines technology life cycle (TLC) and latent Dirichlet allocation (LDA) topic modelling. We analyse 1,982 patents of AI collaborating on creating film and animation in the primary patent application countries (i.e., patents applied to the intellectual property offices of the USA, China, Korea, Japan, and European Patent Office, EPO) from 2010 to 2020. The TLC results show growing trends in the international technology competition. The major topic trends corresponding to TLC phases denote strong potential or future stagnation signals in different countries. The study provides the future R&D signals and suggests stimulating soft innovation with human-AI collaboration to face growing competition.




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Exploring business students' Perry cognitive development position and implications at teaching universities in the USA

In the context of US universities where student evaluations of teaching play an important role in the retention and promotion of faculty, it is important to understand what a student expects in the classroom. This study took the perspective of Perry's cognitive development scheme with the following research question: what is the Perry level of cognitive development of business students? An established survey was used at two different universities. It was found that the median was position 3, and that there was large variation in three dimensions. First is the variation across program levels. Second, there was variation across universities. This becomes an issue when instructors move to a different university and questions the possibility to transfer 'best practices'. Third, variation was found within a specific program level. This means that instructors are faced with students who, from a cognitive perspective, have different demands which are unlikely to be simultaneously met.




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An integrated framework for the alignment of stakeholder expectations with student learning outcomes

In this paper, two hypothetical frameworks are proposed through the application of quality function deployment (QFD) to integrate the current institutional level and program level student learning focus areas with the relevant institutional and program specific stakeholder expectations. A generic skillset proficiency expected of all the graduating students at the institutional level by the stakeholders is considered in the first QFD application example and a program specific knowledge proficiency expected at the program level by the stakeholders is considered in the second QFD application example. Operations management major/option is considered for illustration purposes at the program level. In addition, an assurance of learning based approach rooted in continuous improvement philosophy is proposed to align the stakeholder expectations with the relevant student learning outcomes at different learning tiers.




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International Journal of Information and Operations Management Education




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Map reduce-based scalable Lempel-Ziv and application in route prediction

Prediction of route based on historical trip observation of users is widely employed in location-based services. This work concentrates on building a route prediction system using Lempel-Ziv technique applied to a historical corpus of user travel data. Huge continuous logs of historical GPS traces representing the user's location in past are decomposed into smaller logical units known as trips. User trips are converted into sequences of road network edges using a process known as map matching. Lempel-Ziv is applied on road network edges to build the prediction model that captures the user's travel pattern in the past. A two-phased model is proposed using a map reduce framework without losing accuracy and efficiency. Model is then used to predict the user's end-to-end route given a partial route travelled by the user at any point in time. The objective of the proposed work is to build a Route Prediction system in which model building and prediction both are horizontally scalable.




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Perceived service process in e-service delivery system: B2C online retailers performance ranking by TOPSIS

Significant work in service domain has focused on customer journey within e-service delivery system process (e-SDSP). Few studies have focused on process-centric approach to customer journey during delivery of e-services. This study aims to investigate the performance assessment of three online retailers (alternatives) using perceived service process during different stages of e-SDSP as a criterion for decision-making. TOPSIS is used in this paper to rate and evaluate multiple online retailers. Based on perceived service process as the criterion, results show that online retailer-2 outperforms other two online retailers. This study is one of the first to rate online retailers by utilising customer-perceived service process (latent variables) as a decision-making criterion throughout e-SDSP. The finding suggests that perceived searching process is the most essential criterion for decision-making, followed by the perceived after-sales service process, the perceived agreement process, and the perceived fulfilment process. Implications, limitations, and future scope are also discussed.




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Modeling the Organizational Aspects of Learning Objects in Semantic Web Approaches to Information Systems




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Scoping and Sequencing Educational Resources and Speech Acts: A Unified Design Framework for Learning Objects and Educational Discourse




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Interoperability and Learning Objects: An Overview of E-Learning Standardization




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Learning Objects and E-Learning: an Informing Science Perspective




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Models for Sustainable Open Educational Resources




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Perceptions of Roles and Responsibilities in Online Learning: A Case Study




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Building a Framework to Support Project-Based Collaborative Learning Experiences in an Asynchronous Learning Network




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Student Perceptions of Various E-Learning Components




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Evaluation of Learning Objects from the User's Perspective: The Case of the EURIDICE Service




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Ontology of Learning Objects Repository for Pedagogical Knowledge Sharing




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Not as Easy as E-Mail: Tutors' Perspective of an Online Assignment Submission System




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Enterprise E-Learning Success Factors: An Analysis of Practitioners’ Perspective (with a Downturn Addendum)




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Course Coordinators’ Beliefs, Attitudes and Motivation and their Relation to Self-Reported Changes in Technology Integration at the Open University of Israel




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Experiences and Opinions of E-learners: What Works, What are the Challenges, and What Competencies Ensure Successful Online Learning




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Open the Windows of Communication: Promoting Interpersonal and Group Interactions Using Blogs in Higher Education




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Introduction to the IJELLO Special Series




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Student Performance and Perceptions in a Web-Based Competitive Computer Simulation




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Exploring Teachers Perceptions of Web-Based Learning Tools




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Comparing Perceived Formal and Informal Learning in Face-to-Face versus Online Environments




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Mobile Culture in College Lectures: Instructors’ and Students’ Perspectives




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Challenges of Integrating Technologies for Learning: Introduction to the IJELLO Special Series of Chais Conference 2010 Best Papers




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A Longitudinal Comparative Study of Student Perceptions in Online Education




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Implementing On-Line Learning and Performance Support Using an EPSS




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Learning and Teaching in the Technological Era: Introduction to the IJELLO Special Series of Chais Conference 2011 Best Papers




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Exploring the Influence of Context on Attitudes toward Web-Based Learning Tools (WBLTs) and Learning Performance




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Design of an Open Source Learning Objects Authoring Tool – The LO Creator




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How Do Students View Asynchronous Online Discussions As A Learning Experience?




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On-Line Project-Based Peer Assessed Competitions as an Instructional Strategy in Higher Education




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Kindergarten Children’s Perceptions of “Anthropomorphic Artifacts” with Adaptive Behavior




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Lifelong Learning at the Technion: Graduate Students’ Perceptions of and Experiences in Distance Learning




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Teachers' Openness to Change and Attitudes towards ICT: Comparison of Laptop per Teacher and Laptop per Student Programs




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Introduction to the IJELLO Special Series of Chais Conference 2012 Best Papers




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Using Photos and Visual-Processing Assistive Technologies to Develop Self-Expression and Interpersonal Communication of Adolescents with Asperger Syndrome (AS)




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Media Type Influences Preschooler’s Literacy Development: E-book versus Printed Book Reading




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The Use of Digital Repositories for Enhancing Teacher Pedagogical Performance




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Introduction to the IJELLO Special Series of Chais Conference 2013 Best Papers




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A Framework for Assessing the Pedagogical Effectiveness of Wiki-Based Collaborative Writing: Results and Implications




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Quantitative Aspects about the Interactions of Professors in the Learning Management System during a Final Undergraduate Project Distance Discipline




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A Chaperone: Using Twitter for Professional Guidance, Social Support and Personal Empowerment of Novice Teachers in Online Workshops




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Bridging the Gap between the Science Curriculum and Students’ Questions: Comparing Linear vs. Hypermedia Online Learning Environments




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Academic Course Gamification: The Art of Perceived Playfulness




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Introduction to the IJELLO Special Series of Chais Conference 2014 Best Papers