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c Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report By www.rismedia.com Published On :: Fri, 08 Nov 2024 19:46:12 +0000 2024’s third quarter dragged down Redfin’s financials, according to the company’s latest earnings report. Redfin’s revenue declined to $278 million, down from $295 million during Q2 2024, but was up 3% year-over-year from Q3 2023’s $269 million. The company also saw a net loss of $33.8 million, a larger loss than $27.9 million in Q2… The post Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report appeared first on RISMedia. Full Article Industry News Latest News National News Premier Chris Nielsen Clear Cooperation Commissions earnings report Glenn Kelman Q3 2024 Redfin
c Mastering Marketing: How to Build a Strong Personal Brand and Win More Clients By www.rismedia.com Published On :: Fri, 08 Nov 2024 20:29:09 +0000 Your brand. Yes. Your personal brand. It starts there. It is everything you do to influence the experience someone has with you and your business. Anything you offer that someone can see, hear, touch, smell or taste will dictate how they feel about you. It is every email and text you send. Every phone conversation.… The post Mastering Marketing: How to Build a Strong Personal Brand and Win More Clients appeared first on RISMedia. Full Article Industry News Latest News Lead Story National News Branding Business Development client relationship-building clients Homes for Heroes Marketing Personal Brand top of the funnel marketing videos
c Court Report: DOJ’s Future Unclear; Weichert Latest Brokerage to Settle Commission Lawsuit By www.rismedia.com Published On :: Tue, 12 Nov 2024 16:53:36 +0000 The COURT REPORT is RISMedia’s weekly look at current and upcoming lawsuits, investigations and other legal developments around real estate. Search for new Attorney General underway Given the ongoing antitrust investigation into the National Association of REALTORS® (NAR) by the Department of Justice (DOJ), any shakeup at the DOJ could have ripple effects on the… The post Court Report: DOJ’s Future Unclear; Weichert Latest Brokerage to Settle Commission Lawsuit appeared first on RISMedia. Full Article Agents Brokers Industry News Latest News National News Premier Attorney General Court Report Department of Justice DOJ Housing Politics Lawsuit Settlements Lawsuits MLSNewsFeed NAR Politics Real Estate Lawsuits Settlement Trump
c Montana’s Cromwell Island Hits Market With Land id Marketing Support By www.rismedia.com Published On :: Tue, 12 Nov 2024 17:28:22 +0000 The nation’s largest freshwater island under single ownership in the western U.S. is on the market, listed by Hall and Hall of Missoula, Montana, with marketing support from Land id. The 348-acre Cromwell Island is as rich in natural wonder as it is history, already adorned with a partially constructed primary residence that upon completion… The post Montana’s Cromwell Island Hits Market With Land id Marketing Support appeared first on RISMedia. Full Article Agents Brokers Industry News Latest News Marketing National News Cromwell Island Hall and Hall Land id Listings Luxury Real Estate Montana Real Estate Marketing Video Marketing
c Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT By www.rismedia.com Published On :: Tue, 12 Nov 2024 17:33:01 +0000 Boston, MA—Addressing an audience of hundreds on yet another big stage last week, Dr. Lawrence Yun, chief economist for the National Association of REALTORS® (NAR), acknowledged that the broad-based real estate rally that he and many other economists have been predicting has not—and will not—happen this year. “As you know, 2024 has been a very… The post Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT appeared first on RISMedia. Full Article Agents Brokers Industry News Latest News Lead Story National News Premier annualized home sales case-shiller home price Existing-Home Sales Feature Lawrence Yun MLS MLSNewsFeed MLSSpotlight NAR National Association of REALTORS® Pending Home Sales Real Estate Sales trump tariffs
c Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024 By www.rismedia.com Published On :: Tue, 12 Nov 2024 18:59:00 +0000 Above, Anthony Hitt Engel & Völkers America announced today that longtime CEO Anthony Hitt will be stepping down from his position come Dec. 31, 2024. A release said that Hitt is resigning to focus on “personal interests.” “Developing and guiding Engel & Völkers in the Americas has been a true privilege and one of my… The post Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024 appeared first on RISMedia. Full Article Industry News Latest News National News Premier Anthony Hitt CEO Engel & Völkers Engel & Völkers America resignation Stuart Siegel
c Corcoran Welcomes First Franchise in Mexico By www.rismedia.com Published On :: Tue, 12 Nov 2024 20:15:56 +0000 Corcoran Group® LLC has announced its first Mexican franchise with the launch of Corcoran The Baja Real Estate Co. Owned and led by Blake Harrington, the brokerage will serve clients throughout the greater Cabo San Lucas area. The announcement, made by Pamela Liebman, president and CEO of The Corcoran Group®, illustrates the company’s ongoing expansion… The post Corcoran Welcomes First Franchise in Mexico appeared first on RISMedia. Full Article Industry News Latest News Luxury National News Blake Harrington Cabo San Lucas Corcoran Expansion Mexico Pamela Liebman
c Century 21 Expands into Washington State’s Pacific County By www.rismedia.com Published On :: Tue, 12 Nov 2024 20:38:15 +0000 Century 21 Real Estate LLC has announced it is growing its network along the Pacific Coast with its latest affiliation of Pacific Realty, based in Long Beach, Washington. The boutique firm has served communities along the coast for roughly 50 years, most recently under the leadership of Leslie Brophy. Under Brophy’s leadership, the firm and… The post Century 21 Expands into Washington State’s Pacific County appeared first on RISMedia. Full Article Agents Brokers Industry News Latest News National News Affiliation CENTURY 21 CENTURY 21 Pacific Realty Century 21 Real Estate Expansion Pacific County Pacific Realty Washington
c Rededicating After an Upset By beansnotbambi.wordpress.com Published On :: Wed, 29 Apr 2015 00:58:50 +0000 How many times have you gone into a vacation with the best of intentions, only to get derailed by temptation? Or maybe you give yourself a vacation from healthful living while you’re away and intend to get right back on track afterward. Did you know the average cruise passenger gains 7-10 lbs on a week […] Full Article Health and Wellness
c Subscribe to the New Blog! By beansnotbambi.wordpress.com Published On :: Mon, 06 Jul 2015 00:01:58 +0000 Hello Friends! Please subscribe to the new Beans Not Bambi blog so you don’t miss exciting upcoming content! Beans Not Bambi has a new and improved website located at www.BeansNotBambi.com. It is no longer hosted by WordPress, so even though you’ll see lots of similarities, it is actually a completely independent site. This means that […] Full Article blogroll
c Lead C# / Unity Programmer (REMOTE): Afterschool Studio By jobs.gamasutra.com Published On :: 2022-09-02 Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool. Responsibilities Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access Requirements Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you. 15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen! How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with: Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now Full Article
c Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design By jobs.gamasutra.com Published On :: 2022-09-20 Beginning January 2023 or August 2023 Game Art Department Environment Artist/Modeler Full-Time Faculty Appointment with Benefits The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games. Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department. The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games. Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required. This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology. (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills. (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design. (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available. Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled. For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL. General questions regarding the job application process may be emailed to aamail@ringling.edu. Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer Full Article
c Staff Core Software Engineer: Cryptic Studios By jobs.gamasutra.com Published On :: 2022-09-21 Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter. We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Core Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As a Core Software Engineer, you can help define and drive improved workflows and engine features for Cryptic’s game development teams. Every day you could be: * Collaborating with world-class artists, designers, and engineers to build game systems and powerful tools for the creation of fantastic virtual worlds and gameplay. * Extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Researching and introducing new technologies to all engineers and management. Systems you might work on * Core components of Cryptic's game client/server architecture, including simulation technologies (AI, cloth, movement, physics), and audio/visual technologies (animation, audio, visual effects). * The many in-engine tools used to build content for our games. * Integration with platforms such as Xbox Live, PlayStation Network, Steam, and Epic. * Internal improvements to keep up with the latest software development tools * Graphics team support What we need to see: * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States. What we’d like to see: * Experience in the video game industry and with MMO’s is a huge plus! * Worked on a team developing software that shipped in a finished product. * 2+ years of game development experience. * In-depth knowledge of and experience with games. C/C++ Programming Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base. In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills. (Java and C# are not utilized in this job.) What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events * Pet-Friendly Environment Full Article
c UI Technical Artist: Xbox Game Studios By jobs.gamasutra.com Published On :: 2022-09-22 Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge. IDEAL CANDIDATE IS: A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments. Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work. Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions Troubleshoot UI artist issues with tooling and content authoring pipelines Contribute to and maintain a visual library of Sketch components for application to UI screens Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques Benchmark, debut and optimize UI content assets, balancing visuals and performance 3+ years of related experience Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning Experience shipping content with limited performance budget Interest in accessibility and multi-platform scalable UI preferred Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field Passion and experience in AAA gaming Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. Full Article
c Lead Concept Artist: Xbox Game Studios By jobs.gamasutra.com Published On :: 2022-09-22 Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal. This job involves leveraging advanced artistic abilities to design solutions for a broad host of visual needs, such as: environments, characters, automotive livery and product designs. Work directly with Art Director and collaborate with other discipline leads to drive visuals for entire product Create inspirational digital paintings that communicate mood, tone, and direction Aid multiple departments in problem solving for various visual/graphical needs Ability to quickly learn basics of proprietary tool sets for in-house engine and technologies Effectively manage multiple assignments with varying end dates simultaneously Collaborate with all members of the Concept depart including sharing ideas, receiving and providing critique, and mentorship (when practical) BA or BFA in Fine Art, Concept Art, or similar 5 years Concept artist role or similar on AAA titles or in film Strong understanding of visual story-telling and composition Proficiency in Photoshop 3D modeling, 3D painting (Substance Painter), Adobe After Effects experience a plus Excellent communication skills, both verbal and written Up to date with the latest concept production techniques (utilizing 3D models and photo manipulation, etc) Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. Full Article
c Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University By jobs.gamasutra.com Published On :: 2022-09-26 The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree. Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023. Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission. Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country. Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html. Full Article
c Staff Infrastructure Software Engineer: Cryptic Studios By jobs.gamasutra.com Published On :: 2022-09-27 Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter. We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have fully embraced a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Infrastructure Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As an Infrastructure Software Engineer, you can contribute to advancing the state of the art in back-end systems for online games. Every day you could be * Working in a team of very talented software engineers to architect, build and maintain exceptional game play systems. * Analyzing game systems to improve game play experiences for players. * Working with operations staff to design and implement new features that will improve the reliability and efficiency of operating Cryptic's games. * Working with game development teams and game engine teams to bring their ideas to live in high performance back-end systems. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Developing and extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Researching and introducing new technologies to all engineers and management. Systems you might work on * Core components of Cryptic's game server architecture, ranging from gameplay servers, to social systems (such as friends management, chat, and teaming) to economic systems (such as auction). * Integration with platforms such as Xbox Live, PlayStation Network, and Steam. * Entitlement management systems, ranging from designing micro-transactions, through the purchase flows, to tracking and reporting on game monetization. * Management tools for Cryptic's private server cloud, ranging from deployment tools to operational telemetry. * Asset management ranging from internal tracking of game assets to large scale cloud deployment of the game to customers. * Cryptic's custom built NoSQL object database that optimizes for write-mostly, read-rarely use patterns. What we need to see * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States. What we’d like to see * 2+ years of experience with networking, including sockets, ports, firewalls, packet capture, etc. * Familiarity with web services mechanics such as REST, JSON-RPC, etc. * In-depth knowledge of and experience with games. * Experience in the video game industry and with MMO’s is a huge plus! C/C++ Programming * Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base. In addition to problem solving skills, this job requires a high degree of proficiency with pointers, memory management, and performance optimization. The interview process will be testing you for these skills. (Java, C# and other high-level languages will not be utilized in this job.) What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events * Pet-Friendly Environment Full Article
c Technical Lighting Artist: Xbox Game Studios By jobs.gamasutra.com Published On :: 2022-09-28 Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references. Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. Full Article
c Kick Ass or Die By diydiva.net Published On :: Wed, 21 Oct 2020 21:45:30 +0000 Well, shit. That’s about the only articulate thing I can say about 2020. To be fair, I’m out of practice. However, I’d also guess I’m not the only person stuck in the space between “there are a lot of things that should be said about this year” and “dear god, I’m sick of people talking […] Full Article All Time Favorite Posts On Kicking Ass Stories about Telling Stories Uncategorized
c Drinking Beer & Building Shit: The Deck Stairs By diydiva.net Published On :: Wed, 04 Nov 2020 15:27:22 +0000 If there ever was a summer in my life that I’d want to be on a roll with building shit, this would have been the one, obviously. Was I? Absolutely not. I’ve never been able to fully articulate the difference between when I’m “on” and “off” as it relates to building. Sometimes–through fate, or alcohol, […] Full Article Building Shit On Kicking Ass The Lake House
c No, My Kitchen Doesn’t Have a Floor (And Other True Stories) By diydiva.net Published On :: Sun, 29 Nov 2020 23:15:12 +0000 I’ve had bare subfloor in my kitchen since one day back in 2015 when I was definitely not starting my kitchen renovation, but also happened to have a dumpster and my house and was probably drinking beer and decided to indulge in my favorite beer-drinking sport… hitting something with a hammer. Which is how this […] Full Article The Farm & Very Old House
c On Kicking Ass and Using the Right Measuring Stick By diydiva.net Published On :: Wed, 06 Jan 2021 03:54:07 +0000 Not only is it that time of year again (the one where we reflect on all the things we’ve done, and all the things we hope to do, while simultaneously being bombarded with “new year, new you” messaging, which is all just bullshit trying to get people to buy whatever weight-loss program/tea/diet crap is hip […] Full Article On Kicking Ass Stories about Telling Stories
c On the Art of Not Living a Careful Life By diydiva.net Published On :: Sat, 16 Jan 2021 02:48:12 +0000 I started off the year by writing about measuring sticks. The metaphorical kind, not actual tape measures (although I’ve written plenty about those too.) And while I used bodies and physical aesthetics as an example, that is really just one of many ways Other People’s Measuring Sticks™ show up in our lives. The way people […] Full Article All Time Favorite Posts On Kicking Ass
c SCCM Pod-425 Outcomes in Cystic Fibrosis PICU Admissions By sccm-audio.s3.amazonaws.com Published On :: Thu, 15 Oct 2020 17:30:00 -0500 Cystic fibrosis patient care has advanced greatly in recent years and the mortality rate has improved. Full Article Medicine
c SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure By sccm-audio.s3.amazonaws.com Published On :: Fri, 22 Jan 2021 15:10:00 -0500 Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant. Full Article Medicine
c SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care By sccm-audio.s3.amazonaws.com Published On :: Wed, 28 Apr 2021 13:30:00 -0500 Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined. Full Article Medicine
c SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset By sccm-audio.s3.amazonaws.com Published On :: Thu, 2 Sep 2021 18:18:58 UTC As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity. Full Article Medicine
c SCCMPod-445 The Association of Workload and Outcomes in the Pediatric Cardiac ICU By sccm-audio.s3.amazonaws.com Published On :: Thu, 14 Oct 2021 19:20:17 UTC Healthcare workload has emerged as an important metric associated with poor outcomes. To measure workload, studies have used bed occupancy as a surrogate. However, few studies have examined frontline clinician workload and outcomes. Full Article Medicine
c SCCMPod-447 eSIMPLER: A Dynamic, Electronic Health Record-Integrated Checklist By sccm-audio.s3.amazonaws.com Published On :: Thu, 28 Oct 2021 17:49:39 UTC The increasing use of electronic health records (EHRs) has inspired the need for a more dynamic checklist. Geva et al conducted a before-after quality improvement study by replacing a static checklist with an updated dynamic checklist. Full Article Medicine
c 899 The Future of Photography Education By tipsfromthetopfloor.com Published On :: Sat, 27 Jun 2020 19:28:43 +0000 In this episode Chris looks at creativity, how it often depends on the right puzzle pieces to come together at the right time, and how a little bit (or a lot) of pressure can bring this all together and allow you to make it into something entirely new. Like the new interactive teaching platform that … Continue reading "899 The Future of Photography Education" The post 899 The Future of Photography Education appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor "Photo Sensi" creativity pressure
c Join me at Out of Chicago IN-DEPTH and GET $50 OFF By tipsfromthetopfloor.com Published On :: Sun, 02 Aug 2020 17:16:07 +0000 Aug 21-23 2020 will bring you an exciting live online photography workshop weekend with 35+ advanced, exciting sessions from world-class photographers (and I still can’t believe that I got accepted to teach with them! Yey! o/) For each session, two photographers will team up to deep-dive into a topic from multiple angles. And I couldn’t … Continue reading "Join me at Out of Chicago IN-DEPTH and GET $50 OFF" The post Join me at Out of Chicago IN-DEPTH and GET $50 OFF appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor
c 902 Wild Service Tree By tipsfromthetopfloor.com Published On :: Sat, 28 Nov 2020 20:51:55 +0000 Chris talks about wearing multiple hats, he’s bringing back the MIP, a project that was 10 years in the making, and he talks with his guest Don Komarechka about image theft and about Don’s latest book on macro photography. Check out Don’s Macro Photography book Links: Video: Discussion with don Komarechka Don Komarechka’s homepage Support … Continue reading "902 Wild Service Tree" The post 902 Wild Service Tree appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor Don Komarechka Marquardt International Pinhole MIP
c 904 Evacuated (Are we obsolete?) By tipsfromthetopfloor.com Published On :: Sat, 17 Apr 2021 14:54:22 +0000 Chris talks about a profound realization he had a few years ago. It’s about the way we learn and why we might benefit from a bit of Dunning Kruger Syndrome in the process. Guest on today’s show: Allan Attridge. We talk about our own obsolescence. A fun topic for a weekend for shure ???? Watch … Continue reading "904 Evacuated (Are we obsolete?)" The post 904 Evacuated (Are we obsolete?) appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Interviews Tips from the Top Floor Allan Attridge obsolete
c 906 Virtual Production By tipsfromthetopfloor.com Published On :: Mon, 03 May 2021 17:53:03 +0000 Chris takes worldwide pinhole day as an excuse to talk a bit about the oldest photography technique. The discussion with director, writer and photographer Jeremiah Chechik takes the two into the depths of the latest tech in Hollywood: virtual production. Links: Watch this on YouTube Jeremiah Chechik – Homepage Worldwide Pinhole Day Download the MP3 … Continue reading "906 Virtual Production" The post 906 Virtual Production appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Interviews Tips from the Top Floor Jeremiah Chechick pinhole virtual production
c 909 Generator Chris By tipsfromthetopfloor.com Published On :: Wed, 20 Jul 2022 11:00:23 +0000 Chris has now received the magical tool to generate photography out of thin air. But OpenAi’s DALL-E 2 is turning out to be quite a learning curve that is very different from actual photography. Topics: [PHOTO, AI] I’m a Generator : I finally got access to DALL-E 2, OpenAi’s image generator. And boy is it … Continue reading "909 Generator Chris" The post 909 Generator Chris appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI Dall-E OpenAI Photo Road Trip Skills
c 910 Welcome to Dongle Town By tipsfromthetopfloor.com Published On :: Wed, 27 Jul 2022 15:00:24 +0000 Let’s talk about photo road trips, dongles, an exercise in spotting humanity, smartphones closing in on us, astrophotography and big satellite constellations. Plus: Where is TFTTF really located on the spectrum of photography podcasts? Topics: [OTHER] Welcome to Dongle Town : Chris has figured out an interesting way to vlog from his car with a … Continue reading "910 Welcome to Dongle Town" The post 910 Welcome to Dongle Town appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor Astrophotography dongles Photo Road Trip smartphone
c 912 The Locksmith’s Paradox By tipsfromthetopfloor.com Published On :: Wed, 10 Aug 2022 12:22:08 +0000 What do locksmiths have to do with photography? How about expoplanets? Find out on today’s episode. (Episode artwork: DALL-E 2) Topics: [TOOL] SD Recovery : An amazing look at the technology that is used in data recovery to read a broken SD card. [SPACE, PHOTO] Finding Exo Planets : Finding exoplanets has everything to do … Continue reading "912 The Locksmith’s Paradox" The post 912 The Locksmith’s Paradox appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI Data Recovery space
c 913 Epic Episcope By tipsfromthetopfloor.com Published On :: Wed, 17 Aug 2022 12:30:37 +0000 As Chris is on his way to Transylvania (you can follow him on his vlog), he talks about face fixers, an amazing photo and headline combo, re-dubbing movies and if your job as a photographer is safe from our new A.I. overlords. (Episode artwork: DALL-E 2) Topics: [NEWS] Scouting Eastern Europe : As you hear … Continue reading "913 Epic Episcope" The post 913 Epic Episcope appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI Scouting Eastern Europe story telling
c 915 A Cambrian Explosion By tipsfromthetopfloor.com Published On :: Wed, 31 Aug 2022 19:50:48 +0000 We’re at the verge of a truly fundamental shift in creativity. AI is seeping into a lot of visual fields, including visual medicine. Also Sigma’s good old Foveon sensor is seeing some new life and we’ll have a look back at the birth of a truly remarkable instant camera, the Polaroid SX-70. Topics: [NEWS, PHOTO] … Continue reading "915 A Cambrian Explosion" The post 915 A Cambrian Explosion appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI film Foveon Sensor Polaroid
c 921 Video Editing Game Changer By tipsfromthetopfloor.com Published On :: Wed, 19 Oct 2022 13:23:50 +0000 Chris’ main workstation is still out, but a replacement is getting closer, in form of a fan-less compact laptop that will outperform the previous iMac Pro by a decent margin. This is mainly possible thanks to your support! Topics: [PHOTO] Flat Lenses Are Here : Flat lenses are finally becoming a reality. Just not in … Continue reading "921 Video Editing Game Changer" The post 921 Video Editing Game Changer appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI computer James Web Telescope lens space
c 922 Free Camera Choice By tipsfromthetopfloor.com Published On :: Thu, 27 Oct 2022 19:44:38 +0000 Convenience always wins. That’s why the iPhone camera app is by far the most used one. Not because it’s the best but because it’s the quickest to reach from the iOS lock screen. Not any longer. Chris presents a method to launch ANY camera app to the lock screen with a single tap. Glorious! Also: … Continue reading "922 Free Camera Choice" The post 922 Free Camera Choice appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI cellphone
c 926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches By tipsfromthetopfloor.com Published On :: Thu, 05 Jan 2023 13:34:06 +0000 On this episode: JUST RELEASED: the third edition of The Film Photography Handbook. JUST RELAUNCHED: chrismarquardt.com (now offers information about my services in training, consulting, production, and photography as well as some references to past work). COMING UP: The 10-day Eastern Europe photo road trip in Sep 2023 for amateur and professional photographers to visit … Continue reading "926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches" The post 926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor EEPRT Film scanning The Film Photography Book Website