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Ethics and Artificial Intelligence in Health Care: The Pivot Point

Time will tell what improvements artificial intelligence, machine learning and predictive algorithms can bring to healthcare, and at what cost, but it is past time to tackle the bigger ethical considerations that loom large over the future of the industry.




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COVID-19 Revealed Longstanding Problems in Our Social Safety Net. It’s Time to Address Them.

The unfortunate truth about crises is that they tend to reveal longstanding problems that we chose to ignore—because we could, or at least thought we could.




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Agency and media reception: experiencing video games, film, and television / Susanne Eichner

Online Resource




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Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




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Gaming in social, locative, and mobile media / Larissa Hjorth, Ingrid Richardson

Hayden Library - GV1469.17.S63 H58 2014




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What is your quest?: from adventure games to interactive books / Anastasia Salter

Hayden Library - GV1469.34.S52 S336 2014




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Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




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Empathy and violent video games: aggression and prosocial behavior / Christian Happ and André Melzer

Hayden Library - GV1469.34.V56 H367 2014




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Gameworlds: virtual media and children's everyday play / Seth Giddings

Hayden Library - GV1469.34.S52 G53 2014




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Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




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Online games, social narratives / Esther MacCallum-Stewart

Hayden Library - GV1469.15.M344 2014




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Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




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Virtual character design: for games and interactive media / Robin J.S. Sloan

Hayden Library - GV1469.34.C48 S56 2015




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The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt

Hayden Library - GV1469.3.V5225 2016




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Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




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How to talk about videogames / Ian Bogost

Hayden Library - GV1469.3.B62 2015




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Atari to Zelda: Japan's videogames in global contexts / Mia Consalvo

Hayden Library - GV1469.3.C646 2016




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Transactions on edutainment XII / Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang (eds.)

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Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

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Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




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Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

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Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor

Online Resource




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Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Online Resource




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Video games and storytelling: reading games and playing books / Souvik Mukherjee, Presidency University, Kolkata, India

Hayden Library - GV1469.34.A97 M85 2015




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Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors

Online Resource




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Star worlds: freedom versus control in online gameworlds / William Sims Bainbridge

Hayden Library - GV1469.17.S63 B354 2017




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Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton

Hayden Library - GV1469.3.B37 2017




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Contemporary research on intertextuality in video games / Christophe Duret, Christian-Marie Pons, [editors]

Hayden Library - GV1469.3.C6464 2016




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Transactions on edutainment XIII / Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang (eds.)

Online Resource




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Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger

Hayden Library - GV1469.3.D43 2016




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Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson

Hayden Library - GV1469.15.S63 2016




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Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015




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Videogames and post-colonialism: empire plays back / Souvik Mukherjee

Hayden Library - GV1469.M85 2017




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Rated M for mature: sex and sexuality in video games / edited by Matthew Wysocki and Evan W. Lauteria

Hayden Library - GV1469.34.S52 R37 2015




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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

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Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius

Online Resource




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Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani

Online Resource




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Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer

Hayden Library - GV1469.3.A395 2017




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Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young

Hayden Library - GV1469.34.P79 Y68 2016




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Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors

Hayden Library - GV1469.34.S52 T74 2016




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Fans and videogames: histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis

Hayden Library - GV1469.3.F36 2017




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Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter

Hayden Library - GV1469.3.S214 2017




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100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams

Hayden Library - GV1469.3.A15 2017




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Multiplayer online games: origins, players, and social dynamics / Guo Freeman

Hayden Library - GV1469.17.S63 F74 2018




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Online Resource




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eSports is business: management in the world of competitive gaming / Tobias M. Scholz

Online Resource




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Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch

Online Resource




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Game design: next level / chief editor, Wang Shaoqiang

Hayden Library - GV1469.3.G363 2018




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Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor

Hayden Library - GV1469.34.P79 E97 2019




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource