ia Ethics and Artificial Intelligence in Health Care: The Pivot Point By www.mathematica.org Published On :: Mon, 10 Feb 2020 16:09:00 Z Time will tell what improvements artificial intelligence, machine learning and predictive algorithms can bring to healthcare, and at what cost, but it is past time to tackle the bigger ethical considerations that loom large over the future of the industry. Full Article
ia COVID-19 Revealed Longstanding Problems in Our Social Safety Net. It’s Time to Address Them. By www.mathematica.org Published On :: Wed, 22 Apr 2020 17:09:00 Z The unfortunate truth about crises is that they tend to reveal longstanding problems that we chose to ignore—because we could, or at least thought we could. Full Article
ia Agency and media reception: experiencing video games, film, and television / Susanne Eichner By library.mit.edu Published On :: Sun, 18 May 2014 06:05:15 EDT Online Resource Full Article
ia Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer By library.mit.edu Published On :: Sun, 17 Aug 2014 06:21:02 EDT Hayden Library - GV1469.3.E27 2014 Full Article
ia Gaming in social, locative, and mobile media / Larissa Hjorth, Ingrid Richardson By library.mit.edu Published On :: Sun, 1 Mar 2015 06:08:23 EST Hayden Library - GV1469.17.S63 H58 2014 Full Article
ia What is your quest?: from adventure games to interactive books / Anastasia Salter By library.mit.edu Published On :: Sun, 8 Mar 2015 06:07:43 EDT Hayden Library - GV1469.34.S52 S336 2014 Full Article
ia Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger By library.mit.edu Published On :: Sun, 31 May 2015 06:15:20 EDT Dewey Library - GV1469.17.S63 M85 2014 Full Article
ia Empathy and violent video games: aggression and prosocial behavior / Christian Happ and André Melzer By library.mit.edu Published On :: Sun, 14 Jun 2015 06:15:14 EDT Hayden Library - GV1469.34.V56 H367 2014 Full Article
ia Gameworlds: virtual media and children's everyday play / Seth Giddings By library.mit.edu Published On :: Sun, 9 Aug 2015 06:16:01 EDT Hayden Library - GV1469.34.S52 G53 2014 Full Article
ia Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy By library.mit.edu Published On :: Sun, 23 Aug 2015 06:19:26 EDT Hayden Library - GV1469.34.S52 C66 2015 Full Article
ia Online games, social narratives / Esther MacCallum-Stewart By library.mit.edu Published On :: Sun, 6 Sep 2015 06:09:43 EDT Hayden Library - GV1469.15.M344 2014 Full Article
ia Video games and social competence / Rachel Kowert By library.mit.edu Published On :: Sun, 13 Sep 2015 06:10:00 EDT Hayden Library - GV1469.17.S63 K68 2015 Full Article
ia Virtual character design: for games and interactive media / Robin J.S. Sloan By library.mit.edu Published On :: Sun, 31 Jan 2016 06:21:43 EST Hayden Library - GV1469.34.C48 S56 2015 Full Article
ia The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.3.V5225 2016 Full Article
ia Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas By library.mit.edu Published On :: Sun, 3 Apr 2016 06:15:10 EDT Online Resource Full Article
ia How to talk about videogames / Ian Bogost By library.mit.edu Published On :: Sun, 17 Apr 2016 06:13:38 EDT Hayden Library - GV1469.3.B62 2015 Full Article
ia Atari to Zelda: Japan's videogames in global contexts / Mia Consalvo By library.mit.edu Published On :: Sun, 15 May 2016 06:09:54 EDT Hayden Library - GV1469.3.C646 2016 Full Article
ia Transactions on edutainment XII / Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang (eds.) By library.mit.edu Published On :: Sun, 19 Jun 2016 06:10:07 EDT Online Resource Full Article
ia Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, By library.mit.edu Published On :: Sun, 19 Jun 2016 06:10:07 EDT Online Resource Full Article
ia Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray By library.mit.edu Published On :: Sun, 7 Aug 2016 06:08:10 EDT Hayden Library - GV1469.34.V56 G73 2014 Full Article
ia Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson By library.mit.edu Published On :: Sun, 27 Nov 2016 06:27:00 EST Online Resource Full Article
ia Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor By library.mit.edu Published On :: Sun, 22 Jan 2017 06:27:36 EST Online Resource Full Article
ia Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung By library.mit.edu Published On :: Sun, 19 Feb 2017 06:25:27 EST Online Resource Full Article
ia Video games and storytelling: reading games and playing books / Souvik Mukherjee, Presidency University, Kolkata, India By library.mit.edu Published On :: Sun, 19 Mar 2017 06:09:45 EDT Hayden Library - GV1469.34.A97 M85 2015 Full Article
ia Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors By library.mit.edu Published On :: Sun, 19 Mar 2017 06:09:45 EDT Online Resource Full Article
ia Star worlds: freedom versus control in online gameworlds / William Sims Bainbridge By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.17.S63 B354 2017 Full Article
ia Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.3.B37 2017 Full Article
ia Contemporary research on intertextuality in video games / Christophe Duret, Christian-Marie Pons, [editors] By library.mit.edu Published On :: Sun, 2 Apr 2017 06:09:49 EDT Hayden Library - GV1469.3.C6464 2016 Full Article
ia Transactions on edutainment XIII / Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang (eds.) By library.mit.edu Published On :: Sun, 23 Apr 2017 06:10:38 EDT Online Resource Full Article
ia Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger By library.mit.edu Published On :: Sun, 3 Sep 2017 06:16:16 EDT Hayden Library - GV1469.3.D43 2016 Full Article
ia Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Hayden Library - GV1469.15.S63 2016 Full Article
ia Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.17.S63.P52 2015 Full Article
ia Videogames and post-colonialism: empire plays back / Souvik Mukherjee By library.mit.edu Published On :: Sun, 19 Nov 2017 06:11:31 EST Hayden Library - GV1469.M85 2017 Full Article
ia Rated M for mature: sex and sexuality in video games / edited by Matthew Wysocki and Evan W. Lauteria By library.mit.edu Published On :: Sun, 10 Dec 2017 06:13:46 EST Hayden Library - GV1469.34.S52 R37 2015 Full Article
ia Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
ia Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
ia Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
ia Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.3.A395 2017 Full Article
ia Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.34.P79 Y68 2016 Full Article
ia Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors By library.mit.edu Published On :: Sun, 20 May 2018 06:13:26 EDT Hayden Library - GV1469.34.S52 T74 2016 Full Article
ia Fans and videogames: histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis By library.mit.edu Published On :: Sun, 8 Jul 2018 06:18:28 EDT Hayden Library - GV1469.3.F36 2017 Full Article
ia Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter By library.mit.edu Published On :: Sun, 8 Jul 2018 06:18:28 EDT Hayden Library - GV1469.3.S214 2017 Full Article
ia 100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams By library.mit.edu Published On :: Sun, 22 Jul 2018 06:46:47 EDT Hayden Library - GV1469.3.A15 2017 Full Article
ia Multiplayer online games: origins, players, and social dynamics / Guo Freeman By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.17.S63 F74 2018 Full Article
ia Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius By library.mit.edu Published On :: Sun, 24 Feb 2019 09:28:49 EST Online Resource Full Article
ia eSports is business: management in the world of competitive gaming / Tobias M. Scholz By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
ia Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
ia Game design: next level / chief editor, Wang Shaoqiang By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.3.G363 2018 Full Article
ia Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.34.P79 E97 2019 Full Article
ia Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant By library.mit.edu Published On :: Sun, 11 Aug 2019 07:40:15 EDT Online Resource Full Article