ty

Orlando Orange County Convention Center - Calendar of Events

Upcoming months at the Orlando Orange County Convention Center are busy with a wide variety of events with something to appeal to everyones interests!




ty

The Best Press Release Distribution Services to Boost Your Visibility

Press releases are a valuable tool for small businesses aiming to improve their recognition. Here are 7 Best Press Release Distribution Services to Catapult Your Small Business.




ty

Century 21 Expands into Washington State’s Pacific County

Century 21 Real Estate LLC has announced it is growing its network along the Pacific Coast with its latest affiliation of Pacific Realty, based in Long Beach, Washington.  The boutique firm has served communities along the coast for roughly 50 years, most recently under the leadership of Leslie Brophy. Under Brophy’s leadership, the firm and…

The post Century 21 Expands into Washington State’s Pacific County appeared first on RISMedia.




ty

Lead C# / Unity Programmer (REMOTE): Afterschool Studio

  Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool.   Responsibilities   Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access   Requirements   Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience   What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling   Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you.   15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen!   How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with:   Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now




ty

Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design

Beginning January 2023 or August 2023   Game Art Department   Environment Artist/Modeler   Full-Time Faculty Appointment with Benefits    The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games.   Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department.   The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games.   Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.   This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology.   (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills.   (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design.   (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available.  Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled.   For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.   General questions regarding the job application process may be emailed to aamail@ringling.edu.   Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer




ty

Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University

The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree.    Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023.    Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission.    Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.     Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  




ty

Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




ty

SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care

Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined.




ty

SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset

As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity.




ty

Operator "A" (Water) (Employment Opportunity & Training Opportunity) EX21-973




ty

918 Getty Bans AI

Chris is catching up on the latest developments in the world of camera makers (Nikon goes 3D printing?!), new papers (awesome noise reduction), a train set with 10 miles of tracks (and photography thereof) and of one big question to Getty: is it really just about copyright questions? Really? Topics: [PHOTO, NEWS] Nikon vor 620 … Continue reading "918 Getty Bans AI"

The post 918 Getty Bans AI appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




ty

Here is the Data Sharing Statement, in its entirety, for van Dyck CH, Swanson CJ, Aisen P, et al. Trial of Lecanemab in Early Alzheimer’s Disease. N Engl J Med. DOI: 10.1056/NEJMoa2212948.

Data-share this, pal: As the man said, you have no obligation to share any of your data and I have no obligation to believe anything you say.




ty

Here is the Data Sharing Statement, in its entirety, for Goodwin GM, Aaronson ST, Alvarez O, et al. Single-Dose Psilocybin for a Treatment-Resistant Episode of Major Depression. N Engl J Med. DOI: 10.1056/NEJMoa2206443.

As forwarded to us by Max Shepsi: I’m starting to see a pattern here!




ty

Columbia Surgery Prof Fake Data Update . . . (yes, he’s still being promoted on the university webpage)

Someone pointed me to this news article with the delightful url, https://www.nytimes.com/2024/10/16/science/sam-yoon-columbia-cancer-surgeon-5-more-retractions.html: Columbia Cancer Surgeon Notches 5 More Retractions for Suspicious Data The chief of a cancer surgery division at Columbia University this week had five research articles retracted and … Continue reading




ty

Postdoc opportunity! to work with me here at Columbia! on Bayesian workflow! for contamination models! With some wonderful collaborators!!

Laboratory assays are central to much of biomedical research. My colleagues and I recently received a research grant to do better assays using Bayesian inference. Beyond the usual challenges of fitting nonlinear hierarchical models to real data that can sometimes … Continue reading




ty

Flatiron Institute hiring: postdocs, joint faculty, and permanent research positions

This is Bob. We’re hiring It’s that time of year again and we’re hiring at all levels at the Center for Computational Mathematics (CCM) at Flatiron Institute (the in-house research arm of Simons Foundation). As they are listed, job ads … Continue reading




ty

A 10% swing in win probability corresponds (approximately) to a 0.4% swing in predicted vote

There’s some confusion regarding jumps in election forecasts. New information is coming in every day, so it makes sense that forecasts change too. But they don’t change very much. Each new piece of information tells you only a little bit. … Continue reading




ty

Humility and Confidence

Major Ian Thomas of The Torchbearers is a powerful preacher but a very humble man. A friend of mine once approached him after he preached...




ty

DensityDesign Open Presentations 2022

We are happy to invite you to the Open Presentations... more




ty

Recap of the “Gephi Week” at SciencePo: inquiring the community detection algorithm of Gephi

The CNRS, the Gephi Consortium and the University of Aalborg... more




ty

Carrier Loses Contest to Liability for Injuries

A New York appellate court rejected an insurance carrier’s challenge to its liability for injuries two workers suffered while being transported in a van to a jobsite. Case: Matter of Reyes Bonilla…




ty

Police Officer's Retirement Not Related to Prior On-Duty Injuries

A New York appellate court upheld a finding that a police officer’s retirement was voluntary and not caused by his prior duty-related injuries. Case: Matter of Carroll v. Nassau County Police Department, No.




ty

Carrier's Failure to Issue Disclaimer of Liability to Additional Insureds Can't Avoid Coverage

A federal appellate court ruled that an insurance carrier’s failure to issue notice of its disclaimer of liability to two additional insureds prevented it from relying on an exclusion to defeat demands…




ty

Former Postal Worker Pleads Guilty to Comp Fraud

A former U.S. Postal Service employee pleaded guilty to four counts of making false statements to receive federal workers’ compensation benefits, the U.S. Justice Department announced. Christopher Gleason, 36, of Auburn,…




ty

Property Owners, Architect Not Liable for Labor Law Claims

A New York appellate court ruled that the owners of a private residence and their architect were entitled to summary judgment dismissing the Labor Law and negligence claims against them…




ty

Carrier Has Duty to Cover Property Owner for Labor Law Claim

A New York appellate court ruled that an insurance company had a duty to provide coverage to a property owner defending against a Labor Law claim. Case: Arch Specialty Insurance Co.




ty

Court: Property Owner Should Have Been Granted Summary Judgment on Labor Law Claim

A New York appellate court ruled that a property owner should have been granted summary judgment dismissing an injured worker’s claims against it. Case: Miranda v. 1320 Entertainment Inc., No. 2022-09472,…




ty

Employer of Allegedly Injured Worker Gets Dismissal of Third-Party Claim

A New York appellate court ruled that a third-party suit against an allegedly injured worker’s employer should have been summarily dismissed. Case: Hernandez v. Opera Owners Inc., No. 32526/19, 09/24/2024, published. Facts:…




ty

Annuity Interest Rate Increases to 4.36%

The Nevada Division of Industrial Relations announced an increase in the interest rate to calculate permanent partial disability lump-sum settlements. The division said the interest rate will increase to 4.36% from…




ty

Worker on Snow-Removal Duty Gets Benefits for Injuries From Fall

The New Jersey Superior Court’s Appellate Division ruled that a worker was entitled to benefits for his injuries from falling while taking a dip in a hotel pool. Case: Terhune v.




ty

Carrier Has No Duty to Defend Employer From Intentional Tort Claims

The New Jersey Superior Court’s Appellate Division ruled that a carrier had no duty to defend an employer against an injured worker’s intentional tort claims. Case: De Tapia v. 74 Industries…




ty

Court Says Violation of Safety Rules Alone Doesn't Constitute Intentional Harm

The Appellate Division of New Jersey’s Superior Court affirmed a trial court’s decision granting summary judgment that dismisses an intentional harm case, saying the injured worker failed to clear the high…




ty

Supreme Court Says Injured Police Officers Must Repay Sick Leave Benefits to City

The New Hampshire Supreme Court ruled that a group of injured police officers were obligated to repay the sick leave benefits they received while awaiting a determination of their eligibility…




ty

Governor Signs Bill Allowing Commissioner to Adopt Criteria for Safety Program Discount

Delaware Gov. John Carney signed a bill allowing the insurance commissioner to adopt criteria for employers to qualify for a workplace safety program that aims to provide lower workers’ compensation…




ty

New Law Expands Eligibility for Safety Program, Premium Discounts

More Delaware employers will be able to participate in the state’s Workplace Safety Program and earn premium discounts, under a new law. Senate Bill 306, enacted by Gov. John Carney in…




ty

Court Upholds Finding on Compensability for Knee Injury, Overturns PTD Award

The Nebraska Court of Appeals upheld a finding of compensability for a worker’s knee injury, but overturned the award of permanent total disability benefits as unsupported by adequate factual findings. Case:…




ty

Dispute Over Worker's MMI Status Doesn't Allow Employer to Dodge Penalty

The Nebraska Supreme Court ruled that an employer was properly penalized for failing to make an indemnity payment to an injured worker because of a dispute over when and if…




ty

No Accidental Disability Retirement Benefits for Ex-DMV Employee

The Rhode Island Superior Court upheld a denial of accidental disability retirement benefits to a former Department of Motor Vehicles employee. Case: Williams v. Employees’ Retirement System of Rhode Island, No.




ty

Court Overturns Denial of University Employee's Claims

The District of Columbia Court of Appeals overturned the denial of a university employee’s claim for injuries from a collision with a jogger as she walked along a public sidewalk…




ty

Audit Finds 'Major Improvement' in City's Comp Program Under TPA

Chicago’s Office of Inspector General said in its latest audit that contracting with a third-party administrator represented a “major improvement” in running the city’s work comp program compared to the…




ty

Disability Law Allows Withholdings From Employees' Benefits

The Illinois Appellate Court ruled that the Public Employee Disability Act does not prohibit an employer from withholding taxes from a worker’s benefits. Case: Bitner v. City of Pekin, No. 4-23-0718,…




ty

Employer Can't Join Other Parties to Share Potential Liability for Fatal Claim

The Commonwealth Court of Pennsylvania upheld an administrative decision finding that an employer could not join another entity and its insurance carrier as liable parties for a worker’s fatal accident. Case:…




ty

Collateral Estoppel Precludes Worker From Challenging Validity of Settlement

The Commonwealth Court of Pennsylvania ruled that an injured worker was precluded from trying to challenge the validity of his settlement agreements with his employer. Case: May v. Dana Corp., No.




ty

High Court Splits on IRE Doctor's Ability to Consider Conditions Not Listed on NCP

The Pennsylvania Supreme Court split on whether a physician should be limited to assigning an impairment rating only for accepted work-related injuries, but it doesn't change a decision allowing the doctor to consider…




ty

Court Rejects Another Repetitive Challenge to Constitutionality of IRE Process

The Commonwealth Court of Pennsylvania rejected another repetitive challenge to the constitutionality of the state's new impairment rating evaluation process. Case: Miles v. City of Philadelphia (WCAB), No. 1111 C.D. 2023,…




ty

High Court Holds That Commission Did Not Err in Assessment of Worker's Credibility

Although the Idaho Industrial Commission erred in several credibility findings, the remainder of its determinations finding that an injured worker was not a reliable witness were supported by substantial and…




ty

Goldberg Segalla Adds to Orange County, San Francisco Offices

Goldberg Segalla announced the addition of attorneys to its workers’ compensation defense practice groups in San Francisco and Orange County, California. Lynet’ D. Shigg  joined the firm’s San Francisco practice group,…




ty

Amended Bill Would Allow Employers to Deny Time Off for 'Business Necessity'

California employers could deny an injured worker’s request for time off to get medical treatment for business necessity, under a recently amended bill. Sen. John Laird, D-Santa Cruz, on Monday amended…




ty

Safety Regulators Remind Employers to Protect Workers From Smoke

The California Division of Occupational Safety and Health reminds employers of the requirement to protect their workers from unhealthy air as wildfires in the southern part of the state fill…




ty

Privette Doctrine Shields General Contractor From Liability to Subcontractor's Employee

A California appellate court ruled that the Privette doctrine shielded a general contractor from civil liability to a subcontractor’s injured employee. Case: Luna v. Crane Development Corp., No. D081692, 09/20/2024, unpublished. Facts:…