ty Orlando Orange County Convention Center - Calendar of Events By www.internationaldriveorlando.com Published On :: Mon, 20 Apr 2015 11:43:54 GMT Upcoming months at the Orlando Orange County Convention Center are busy with a wide variety of events with something to appeal to everyones interests! Full Article News
ty The Best Press Release Distribution Services to Boost Your Visibility By smallbiztrends.com Published On :: Tue, 12 Nov 2024 21:40:40 +0000 Press releases are a valuable tool for small businesses aiming to improve their recognition. Here are 7 Best Press Release Distribution Services to Catapult Your Small Business. Full Article Marketing Tips
ty Century 21 Expands into Washington State’s Pacific County By www.rismedia.com Published On :: Tue, 12 Nov 2024 20:38:15 +0000 Century 21 Real Estate LLC has announced it is growing its network along the Pacific Coast with its latest affiliation of Pacific Realty, based in Long Beach, Washington. The boutique firm has served communities along the coast for roughly 50 years, most recently under the leadership of Leslie Brophy. Under Brophy’s leadership, the firm and… The post Century 21 Expands into Washington State’s Pacific County appeared first on RISMedia. Full Article Agents Brokers Industry News Latest News National News Affiliation CENTURY 21 CENTURY 21 Pacific Realty Century 21 Real Estate Expansion Pacific County Pacific Realty Washington
ty Lead C# / Unity Programmer (REMOTE): Afterschool Studio By jobs.gamasutra.com Published On :: 2022-09-02 Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool. Responsibilities Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access Requirements Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you. 15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen! How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with: Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now Full Article
ty Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design By jobs.gamasutra.com Published On :: 2022-09-20 Beginning January 2023 or August 2023 Game Art Department Environment Artist/Modeler Full-Time Faculty Appointment with Benefits The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games. Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department. The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games. Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required. This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology. (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills. (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design. (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available. Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled. For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL. General questions regarding the job application process may be emailed to aamail@ringling.edu. Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer Full Article
ty Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University By jobs.gamasutra.com Published On :: 2022-09-26 The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree. Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023. Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission. Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country. Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html. Full Article
ty Assistant Professor, Video Games & Digital Art: Louisiana State University By jobs.gamasutra.com Published On :: 2022-09-27 Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities. Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job. Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled. More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu. Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply. Posting Date: August 9, 2022 Closing Date (Open Until Filled if No Date Specified): Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more! Essential Position (Y/N): LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu). HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu Full Article
ty SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care By sccm-audio.s3.amazonaws.com Published On :: Wed, 28 Apr 2021 13:30:00 -0500 Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined. Full Article Medicine
ty SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset By sccm-audio.s3.amazonaws.com Published On :: Thu, 2 Sep 2021 18:18:58 UTC As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity. Full Article Medicine
ty Operator "A" (Water) (Employment Opportunity & Training Opportunity) EX21-973 By www.greatersudbury.ca Published On :: Tue, 07 Dec 2021 16:53:26 GMT Full Article
ty 918 Getty Bans AI By tipsfromthetopfloor.com Published On :: Fri, 23 Sep 2022 12:41:02 +0000 Chris is catching up on the latest developments in the world of camera makers (Nikon goes 3D printing?!), new papers (awesome noise reduction), a train set with 10 miles of tracks (and photography thereof) and of one big question to Getty: is it really just about copyright questions? Really? Topics: [PHOTO, NEWS] Nikon vor 620 … Continue reading "918 Getty Bans AI" The post 918 Getty Bans AI appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI noise
ty Here is the Data Sharing Statement, in its entirety, for van Dyck CH, Swanson CJ, Aisen P, et al. Trial of Lecanemab in Early Alzheimer’s Disease. N Engl J Med. DOI: 10.1056/NEJMoa2212948. By statmodeling.stat.columbia.edu Published On :: Wed, 16 Oct 2024 13:06:27 +0000 Data-share this, pal: As the man said, you have no obligation to share any of your data and I have no obligation to believe anything you say. Full Article Decision Analysis Public Health Zombies
ty Here is the Data Sharing Statement, in its entirety, for Goodwin GM, Aaronson ST, Alvarez O, et al. Single-Dose Psilocybin for a Treatment-Resistant Episode of Major Depression. N Engl J Med. DOI: 10.1056/NEJMoa2206443. By statmodeling.stat.columbia.edu Published On :: Wed, 16 Oct 2024 13:32:11 +0000 As forwarded to us by Max Shepsi: I’m starting to see a pattern here! Full Article Decision Analysis Public Health Zombies
ty Columbia Surgery Prof Fake Data Update . . . (yes, he’s still being promoted on the university webpage) By statmodeling.stat.columbia.edu Published On :: Fri, 18 Oct 2024 00:11:03 +0000 Someone pointed me to this news article with the delightful url, https://www.nytimes.com/2024/10/16/science/sam-yoon-columbia-cancer-surgeon-5-more-retractions.html: Columbia Cancer Surgeon Notches 5 More Retractions for Suspicious Data The chief of a cancer surgery division at Columbia University this week had five research articles retracted and … Continue reading → Full Article Zombies
ty Postdoc opportunity! to work with me here at Columbia! on Bayesian workflow! for contamination models! With some wonderful collaborators!! By statmodeling.stat.columbia.edu Published On :: Thu, 24 Oct 2024 13:16:46 +0000 Laboratory assays are central to much of biomedical research. My colleagues and I recently received a research grant to do better assays using Bayesian inference. Beyond the usual challenges of fitting nonlinear hierarchical models to real data that can sometimes … Continue reading → Full Article Bayesian Statistics Jobs Multilevel Modeling Public Health Stan Statistical Computing
ty Flatiron Institute hiring: postdocs, joint faculty, and permanent research positions By statmodeling.stat.columbia.edu Published On :: Thu, 24 Oct 2024 21:00:26 +0000 This is Bob. We’re hiring It’s that time of year again and we’re hiring at all levels at the Center for Computational Mathematics (CCM) at Flatiron Institute (the in-house research arm of Simons Foundation). As they are listed, job ads … Continue reading → Full Article Jobs Statistical Computing
ty A 10% swing in win probability corresponds (approximately) to a 0.4% swing in predicted vote By statmodeling.stat.columbia.edu Published On :: Sat, 02 Nov 2024 20:46:56 +0000 There’s some confusion regarding jumps in election forecasts. New information is coming in every day, so it makes sense that forecasts change too. But they don’t change very much. Each new piece of information tells you only a little bit. … Continue reading → Full Article Bayesian Statistics Political Science
ty Humility and Confidence By joniandfriends.org Published On :: Wed, 13 Nov 2024 08:00:00 +0000 Major Ian Thomas of The Torchbearers is a powerful preacher but a very humble man. A friend of mine once approached him after he preached... Full Article Daily Devotional daily devotional devotional More Precious Than Silver Devotional
ty DensityDesign Open Presentations 2022 By densitydesign.org Published On :: Tue, 11 Jan 2022 18:28:04 +0000 We are happy to invite you to the Open Presentations... more Full Article Density Design Lab Events Uncategorized news
ty Recap of the “Gephi Week” at SciencePo: inquiring the community detection algorithm of Gephi By densitydesign.org Published On :: Wed, 07 Sep 2022 07:33:23 +0000 The CNRS, the Gephi Consortium and the University of Aalborg... more Full Article Design Reading
ty Carrier Loses Contest to Liability for Injuries By ww3.workcompcentral.com Published On :: Fri, 05 Jul 2024 00:00:00 -0700 A New York appellate court rejected an insurance carrier’s challenge to its liability for injuries two workers suffered while being transported in a van to a jobsite. Case: Matter of Reyes Bonilla… Full Article
ty Police Officer's Retirement Not Related to Prior On-Duty Injuries By ww3.workcompcentral.com Published On :: Mon, 08 Jul 2024 00:00:00 -0700 A New York appellate court upheld a finding that a police officer’s retirement was voluntary and not caused by his prior duty-related injuries. Case: Matter of Carroll v. Nassau County Police Department, No. Full Article
ty Carrier's Failure to Issue Disclaimer of Liability to Additional Insureds Can't Avoid Coverage By ww3.workcompcentral.com Published On :: Thu, 01 Aug 2024 00:00:00 -0700 A federal appellate court ruled that an insurance carrier’s failure to issue notice of its disclaimer of liability to two additional insureds prevented it from relying on an exclusion to defeat demands… Full Article
ty Former Postal Worker Pleads Guilty to Comp Fraud By ww3.workcompcentral.com Published On :: Fri, 16 Aug 2024 00:00:00 -0700 A former U.S. Postal Service employee pleaded guilty to four counts of making false statements to receive federal workers’ compensation benefits, the U.S. Justice Department announced. Christopher Gleason, 36, of Auburn,… Full Article
ty Property Owners, Architect Not Liable for Labor Law Claims By ww3.workcompcentral.com Published On :: Tue, 03 Sep 2024 00:00:00 -0700 A New York appellate court ruled that the owners of a private residence and their architect were entitled to summary judgment dismissing the Labor Law and negligence claims against them… Full Article
ty Carrier Has Duty to Cover Property Owner for Labor Law Claim By ww3.workcompcentral.com Published On :: Mon, 09 Sep 2024 00:00:00 -0700 A New York appellate court ruled that an insurance company had a duty to provide coverage to a property owner defending against a Labor Law claim. Case: Arch Specialty Insurance Co. Full Article
ty Court: Property Owner Should Have Been Granted Summary Judgment on Labor Law Claim By ww3.workcompcentral.com Published On :: Tue, 10 Sep 2024 00:00:00 -0700 A New York appellate court ruled that a property owner should have been granted summary judgment dismissing an injured worker’s claims against it. Case: Miranda v. 1320 Entertainment Inc., No. 2022-09472,… Full Article
ty Employer of Allegedly Injured Worker Gets Dismissal of Third-Party Claim By ww3.workcompcentral.com Published On :: Mon, 07 Oct 2024 00:00:00 -0700 A New York appellate court ruled that a third-party suit against an allegedly injured worker’s employer should have been summarily dismissed. Case: Hernandez v. Opera Owners Inc., No. 32526/19, 09/24/2024, published. Facts:… Full Article
ty Annuity Interest Rate Increases to 4.36% By ww3.workcompcentral.com Published On :: Wed, 26 Jun 2024 00:00:00 -0700 The Nevada Division of Industrial Relations announced an increase in the interest rate to calculate permanent partial disability lump-sum settlements. The division said the interest rate will increase to 4.36% from… Full Article
ty Worker on Snow-Removal Duty Gets Benefits for Injuries From Fall By ww3.workcompcentral.com Published On :: Fri, 17 May 2024 00:00:00 -0700 The New Jersey Superior Court’s Appellate Division ruled that a worker was entitled to benefits for his injuries from falling while taking a dip in a hotel pool. Case: Terhune v. Full Article
ty Carrier Has No Duty to Defend Employer From Intentional Tort Claims By ww3.workcompcentral.com Published On :: Wed, 17 Jul 2024 00:00:00 -0700 The New Jersey Superior Court’s Appellate Division ruled that a carrier had no duty to defend an employer against an injured worker’s intentional tort claims. Case: De Tapia v. 74 Industries… Full Article
ty Court Says Violation of Safety Rules Alone Doesn't Constitute Intentional Harm By ww3.workcompcentral.com Published On :: Wed, 07 Aug 2024 00:00:00 -0700 The Appellate Division of New Jersey’s Superior Court affirmed a trial court’s decision granting summary judgment that dismisses an intentional harm case, saying the injured worker failed to clear the high… Full Article
ty Supreme Court Says Injured Police Officers Must Repay Sick Leave Benefits to City By ww3.workcompcentral.com Published On :: Tue, 04 Jun 2024 00:00:00 -0700 The New Hampshire Supreme Court ruled that a group of injured police officers were obligated to repay the sick leave benefits they received while awaiting a determination of their eligibility… Full Article
ty Governor Signs Bill Allowing Commissioner to Adopt Criteria for Safety Program Discount By ww3.workcompcentral.com Published On :: Mon, 22 Jul 2024 00:00:00 -0700 Delaware Gov. John Carney signed a bill allowing the insurance commissioner to adopt criteria for employers to qualify for a workplace safety program that aims to provide lower workers’ compensation… Full Article
ty New Law Expands Eligibility for Safety Program, Premium Discounts By ww3.workcompcentral.com Published On :: Mon, 07 Oct 2024 00:00:00 -0700 More Delaware employers will be able to participate in the state’s Workplace Safety Program and earn premium discounts, under a new law. Senate Bill 306, enacted by Gov. John Carney in… Full Article
ty Court Upholds Finding on Compensability for Knee Injury, Overturns PTD Award By ww3.workcompcentral.com Published On :: Wed, 29 May 2024 00:00:00 -0700 The Nebraska Court of Appeals upheld a finding of compensability for a worker’s knee injury, but overturned the award of permanent total disability benefits as unsupported by adequate factual findings. Case:… Full Article
ty Dispute Over Worker's MMI Status Doesn't Allow Employer to Dodge Penalty By ww3.workcompcentral.com Published On :: Tue, 09 Jul 2024 00:00:00 -0700 The Nebraska Supreme Court ruled that an employer was properly penalized for failing to make an indemnity payment to an injured worker because of a dispute over when and if… Full Article
ty No Accidental Disability Retirement Benefits for Ex-DMV Employee By ww3.workcompcentral.com Published On :: Wed, 04 Sep 2024 00:00:00 -0700 The Rhode Island Superior Court upheld a denial of accidental disability retirement benefits to a former Department of Motor Vehicles employee. Case: Williams v. Employees’ Retirement System of Rhode Island, No. Full Article
ty Court Overturns Denial of University Employee's Claims By ww3.workcompcentral.com Published On :: Tue, 11 Jun 2024 00:00:00 -0700 The District of Columbia Court of Appeals overturned the denial of a university employee’s claim for injuries from a collision with a jogger as she walked along a public sidewalk… Full Article
ty Audit Finds 'Major Improvement' in City's Comp Program Under TPA By ww3.workcompcentral.com Published On :: Tue, 06 Aug 2024 00:00:00 -0700 Chicago’s Office of Inspector General said in its latest audit that contracting with a third-party administrator represented a “major improvement” in running the city’s work comp program compared to the… Full Article
ty Disability Law Allows Withholdings From Employees' Benefits By ww3.workcompcentral.com Published On :: Fri, 16 Aug 2024 00:00:00 -0700 The Illinois Appellate Court ruled that the Public Employee Disability Act does not prohibit an employer from withholding taxes from a worker’s benefits. Case: Bitner v. City of Pekin, No. 4-23-0718,… Full Article
ty Employer Can't Join Other Parties to Share Potential Liability for Fatal Claim By ww3.workcompcentral.com Published On :: Tue, 18 Jun 2024 00:00:00 -0700 The Commonwealth Court of Pennsylvania upheld an administrative decision finding that an employer could not join another entity and its insurance carrier as liable parties for a worker’s fatal accident. Case:… Full Article
ty Collateral Estoppel Precludes Worker From Challenging Validity of Settlement By ww3.workcompcentral.com Published On :: Tue, 16 Jul 2024 00:00:00 -0700 The Commonwealth Court of Pennsylvania ruled that an injured worker was precluded from trying to challenge the validity of his settlement agreements with his employer. Case: May v. Dana Corp., No. Full Article
ty High Court Splits on IRE Doctor's Ability to Consider Conditions Not Listed on NCP By ww3.workcompcentral.com Published On :: Fri, 19 Jul 2024 00:00:00 -0700 The Pennsylvania Supreme Court split on whether a physician should be limited to assigning an impairment rating only for accepted work-related injuries, but it doesn't change a decision allowing the doctor to consider… Full Article
ty Court Rejects Another Repetitive Challenge to Constitutionality of IRE Process By ww3.workcompcentral.com Published On :: Wed, 28 Aug 2024 00:00:00 -0700 The Commonwealth Court of Pennsylvania rejected another repetitive challenge to the constitutionality of the state's new impairment rating evaluation process. Case: Miles v. City of Philadelphia (WCAB), No. 1111 C.D. 2023,… Full Article
ty High Court Holds That Commission Did Not Err in Assessment of Worker's Credibility By ww3.workcompcentral.com Published On :: Thu, 08 Aug 2024 00:00:00 -0700 Although the Idaho Industrial Commission erred in several credibility findings, the remainder of its determinations finding that an injured worker was not a reliable witness were supported by substantial and… Full Article
ty Goldberg Segalla Adds to Orange County, San Francisco Offices By ww3.workcompcentral.com Published On :: Fri, 09 Aug 2024 00:00:00 -0700 Goldberg Segalla announced the addition of attorneys to its workers’ compensation defense practice groups in San Francisco and Orange County, California. Lynet’ D. Shigg joined the firm’s San Francisco practice group,… Full Article
ty Amended Bill Would Allow Employers to Deny Time Off for 'Business Necessity' By ww3.workcompcentral.com Published On :: Wed, 21 Aug 2024 00:00:00 -0700 California employers could deny an injured worker’s request for time off to get medical treatment for business necessity, under a recently amended bill. Sen. John Laird, D-Santa Cruz, on Monday amended… Full Article
ty Safety Regulators Remind Employers to Protect Workers From Smoke By ww3.workcompcentral.com Published On :: Wed, 11 Sep 2024 00:00:00 -0700 The California Division of Occupational Safety and Health reminds employers of the requirement to protect their workers from unhealthy air as wildfires in the southern part of the state fill… Full Article
ty Privette Doctrine Shields General Contractor From Liability to Subcontractor's Employee By ww3.workcompcentral.com Published On :: Tue, 24 Sep 2024 00:00:00 -0700 A California appellate court ruled that the Privette doctrine shielded a general contractor from civil liability to a subcontractor’s injured employee. Case: Luna v. Crane Development Corp., No. D081692, 09/20/2024, unpublished. Facts:… Full Article