ea Open-Source ERP: Is It Ripe for Use in Teaching Supply Chain Management? By Published On :: Full Article
ea A Meta-ethnographic Synthesis of Support Services in Distance Learning Programs By Published On :: Full Article
ea Fostering Digital Literacy through Web-based Collaborative Inquiry Learning – A Case Study By Published On :: Full Article
ea Establishing an Institutional Framework for an E-learning Implementation – Experiences from the University of Rijeka, Croatia By Published On :: Full Article
ea The Implementation of Hypertext-based Learning Media for a Local Cultural Based Learning By Published On :: Full Article
ea Utilizing BlueJ to Teach Polymorphism in an Advanced Object-Oriented Programming Course By Published On :: Full Article
ea Technology-based Participatory Learning for Indigenous Children in Chiapas Schools, Mexico By Published On :: Full Article
ea The Study of Motivation in Library and Information Management Education: Qualitative and Quantitative Research By Published On :: Full Article
ea Enhancing Classroom Learning Experience by Providing Structures to Microblogging-based Activities By Published On :: Full Article
ea Student Perceptions of Microblogging: Integrating Twitter with Blogging to Support Learning and Interaction By Published On :: Full Article
ea Re-purposing Google Maps Visualisation for Teaching Logistics Systems By Published On :: Full Article
ea Business Intelligence in College: A Teaching Case with Real Life Puzzles By Published On :: Full Article
ea An Exploratory Study on Using Wiki to Foster Student Teachers’ Learner-centered Learning and Self and Peer Assessment By Published On :: Full Article
ea A Critical Analysis of Active Learning and an Alternative Pedagogical Framework for Introductory Information Systems Courses By Published On :: Full Article
ea A Hands-on Approach for Teaching Denial of Service Attacks: A Case Study By Published On :: Full Article
ea ICT Teachers’ Professional Growth Viewed in terms of Perceptions about Teaching and Competencies By Published On :: Full Article
ea A Database Practicum for Teaching Database Administration and Software Development at Regis University By Published On :: Full Article
ea Student Engagement with Online Resources and Its Impact on Learning Outcomes By Published On :: Full Article
ea Using Student e-Portfolios to Facilitate Learning Objective Achievements in an Outcome-Based University By Published On :: Full Article
ea Enhancing Students’ Interest in Science and Technology through Cross-disciplinary Collaboration and Active Learning Techniques By Published On :: Full Article
ea Using Adult Learning Principles as a Framework for Learning ICT Skills Needed for Research Projects By Published On :: Full Article
ea Advancing Creative Visual Thinking with Constructive Function-based Modelling By Published On :: Full Article
ea Presenting an Alternative Source Code Plagiarism Detection Framework for Improving the Teaching and Learning of Programming By Published On :: Full Article
ea The Effects of ICT Environment on Teachers’ Attitudes and Technology Integration in Japan and the U.S. By Published On :: Full Article
ea Implementing a Robotics Curriculum in an Early Childhood Montessori Classroom By Published On :: 2015-01-08 Full Article
ea A Debate over the Teaching of a Legacy Programming Language in an Information Technology (IT) Program By Published On :: 2014-12-22 Full Article
ea Self-regulated Mobile Learning and Assessment: An Evaluation of Assessment Interfaces By Published On :: 2014-12-22 Full Article
ea Web Annotation and Threaded Forum: How Did Learners Use the Two Environments in an Online Discussion? By Published On :: Full Article
ea Teaching an Introductory Programming Language in a General Education Course By Published On :: Full Article
ea Facilitating Exposure to Sign Languages of the World: The Case for Mobile Assisted Language Learning By Published On :: Full Article
ea A Multi-Pronged Approach to Work Integrated Learning for IT Students By Published On :: Full Article
ea Professional Development in Higher Education: A Model for Meaningful Technology Integration By Published On :: 2015-12-04 While many institutions provide centralized technology support for faculty, there is a lack of centralized professional development opportunities that focus on simultaneously developing instructors’ technological, pedagogical, and content knowledge (TPACK) in higher education. Additionally, there are few professional development opportunities for faculty that continue throughout the practice of teaching with technology. We propose a model of continuing professional development that provides instructors with the ability to meaningfully integrate technology into their teaching practices through centralized support for developing TPACK. In doing so, we draw upon several theoretical frameworks and evidence based practices. Full Article
ea Implementing and Evaluating a Blended Learning Format in the Communication Internship Course By Published On :: 2015-09-07 The use of blended learning is well suited for classes that involve a high level of experiential inquiry such as internship courses. These courses allow students to combine applied, face-to-face fieldwork activities with a reflective academic component delivered online. Therefore, the purpose of this article is to describe the pedagogical design and implementation of a pilot blended learning format internship course. After implementation, the pilot class was assessed. Results of the survey and focus group revealed high levels of student satisfaction in the areas of course structure, faculty-student interaction, and application of theory to the “real-world” experience undertaken by students during the internship. Lower levels of satisfaction with the course’s academic rigor and a sense of community were also reported. Notably, students with experience in blended learning expressed lower levels of overall satisfaction, but reported higher levels of satisfaction with the course’s rigor and sense of community. The paper concludes by offering implications for instructors seeking to implement blended learning approaches. Full Article
ea A Quantitative Investigation into the Impacts of 1:1 iPads on Early Learner’s ELA and Math Achievement By Published On :: 2015-06-17 Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Although increasing students’ technology access may be associated with increased student achievement, there is little research directly investigating objective measures of student achievement. This study addresses the short-term and long-term quantitative impacts of one of the world’s first school efforts to provide Kindergarten through 3rd grade classrooms with 1:1 iPad access and a range of English Language Arts (ELA) and math Apps. This report summarizes two investigations conducted during this iPad implementation. First, a 9-week pre/post randomized control trial was conducted in which 8 Kindergarten classes used literacy and numeracy apps while another 8 Kindergarten classes used their traditional (non-iPad) resources. At the end of this short implementation period, slightly stronger literacy performance gains were observed in the iPad settings. In a second longitudinal study, three years of assessment data were explored before and after the 1:1 iPad implementation in grades K to 2. Results from the longitudinal study provide emerging evidence of potential increases in ELA achievement, but no consistent results in math achievement. This paper adds to the sparse literature in this area and provides a springboard for further research. Full Article
ea Recognizing and Managing Complexity: Teaching Advanced Programming Concepts and Techniques Using the Zebra Puzzle By Published On :: 2015-06-13 Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We present a classic brain teaser that is used to communicate and demonstrate advanced software development concepts and techniques. Our results show that students with varied academic experiences and goals, assuming at least one procedural/structured programming pre-requisite, can benefit from and also be challenged by such an exercise. Although this problem has been used by others in the classroom, we believe that our use of this problem in imparting such a broad range of topics to a diverse student population is unique. Full Article
ea Learning by Doing: How to Develop a Cross-Platform Web App By Published On :: 2015-06-10 As mobile devices become prevalent, there is always a need for apps. How hard is it to develop an app especially a cross-platform app? The paper shares an experience in a project involved the development of a student services web app that can be run on cross-platform mobile devices. The paper first describes the background of the project, the clients, and the proposed solution. Then, it focuses on the step-by-step development processes and provides the illustration of written codes and techniques used. The goal is for readers to gain an understanding on how to develop a mobile-friendly web app. The paper concludes with teaching implications and offers thoughts for further development. Full Article
ea Using Technology in Gifted and Talented Education Classrooms: The Teachers’ Perspective By Published On :: 2015-04-28 Technology skills are assumed to be a necessity for college and career success, but technology is constantly evolving. Thus, development of students’ technology skills is an on-going and persistent issue. Standards from the Partnership for 21st Century Skills and the International Society for Technology in Education encourage educators to teach skills that help students adapt to changing working environments. These skills resemble the National Association for Gifted Children’s program and teacher preparation standards. Descriptive research about what is already occurring in classrooms has been done, but the information is frequently limited to a list of activities. A qualitative multi-case phenomenological study of six Alabama teachers of the gifted examined how they use and shape technology experiences with students, and promote student learning of 21st century skills. The teachers were chosen for the case study due to their reputation as teachers skilled in using technology with students. Lesson plans, interviews, and observations were used to discover themes between the teachers. Findings from the research indicate that educational technology use with students is shaped by factors such as teacher attitudes and expertise, available equipment and support, pedagogical decisions related to working with technology, and the particular student group participating in the technology use. Full Article
ea Learning Circles: A Collaborative Technology-Mediated Peer-Teaching Workshop By Published On :: 2015-04-14 This research study explores peer teaching and learning without a domain expert teacher, within the context of an activity where teams of second level students (~16 years old) are required to create a learning experience for their peers. The study looks at how participants would like to be taught and how they would teach their peers if given the opportunity and examines the support they require, their motivation levels, and if they actually learn curriculum content using this approach. An exploratory case study methodology was used, and the findings suggest that students want varied learning experiences that include many of the elements which would fall under the heading of 21st century learning, that with some support and encouragement they can create innovative learning experiences for their peers, and that they can learn curriculum content from the process. Full Article
ea Teaching Social Media in Business By Published On :: 2015-03-27 The ways people connect, interact, share, and communicate have changed due to recent developments in information technology. These developments, categorized as social media, have captured the attention of business executives, technologists, and education professionals alike, and have altered many business models. Additionally, the concept of social media impacts numerous sub-disciplines within business and has become an important issue with operational, tactical, and strategic considerations. Despite this interest, many business schools do not have courses involving social media technologies and applications. In those that do, the placement and focus of the course varies considerably. This article provides motivation and insight into the process of developing an approach for effectively teaching social media use in business. Additionally, it offers implementation examples of courses taught at three major universities. The article concludes with lessons-learned that will give instructors practical guidance and ensure that social media courses taught in a business school provide students with a solid basis for integrating social media into business practice. Full Article
ea An Instructional Design Framework to Improve Student Learning in a First-Year Engineering Class By Published On :: 2016-12-14 Increasingly, numerous universities have identified benefits of flipped learning environments and have been encouraging instructors to adapt such methodologies in their respective classrooms, at a time when departments are facing significant budget constraints. This article proposes an instructional design framework utilized to strategically enhance traditional flipped methodologies in a first-year engineering course, by using low-cost technology aids and proven pedagogical techniques to enhance student learning. Implemented in a first-year engineering course, this modified flipped model demonstrated an improved student awareness of essential engineering concepts and improved academic performance through collaborative and active learning activities, including flipped learning methodologies, without the need for expensive, formal active learning spaces. These findings have been validated through two studies and have shown similar results confirming that student learning is improved by the implementation of multi-pedagogical strategies in-formed by the use of an instructional design in a traditional classroom setting. Full Article
ea A Detailed Rubric for Assessing the Quality of Teacher Resource Apps By Published On :: 2016-06-25 Since the advent of the iPhone and rise of mobile technologies, educational apps represent one of the fastest growing markets, and both the mobile technology and educational app markets are predicted to continue experiencing growth into the foreseeable future. The irony, however, is that even with a booming market for educational apps, very little research regarding the quality of them has been conducted. Though some instruments have been developed to evaluate apps geared towards student learning, no such instrument has been created for teacher resource apps, which are designed to assist teachers in completing common tasks (e.g., taking attendance, communicating with parents, monitoring student learning and behavior, etc.). Moreover, when teachers visit the App Store or Google Play to learn about apps, the only ratings provided to them are generic, five-point evaluations, which do not provide qualifiers that explain why an app earned three, two, or five points. To address that gap, previously conducted research related to designing instructional technologies coupled with best practices for supporting teachers were first identified. That information was then used to construct a comprehensive rubric for assessing teacher re-source apps. In this article, a discussion that explains the need for such a rubric is offered before describing the process used to create it. The article then presents the rubric and discusses its different components and potential limitations and concludes with suggestions for future research based on the rubric. Full Article
ea Making Mobile Learning Work: Student Perceptions and Implementation Factors By Published On :: 2016-06-20 Mobile devices are the constant companions of technology users of all ages. Studies show, however, that making calls is a minimal part of our engagement with today’s smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together in the mLearning Scholars group to study the potential for using mobile devices for student learning. The group met bi-weekly throughout a semester and shared thoughts, ideas, resources, and examples, while experimenting with mobile learning activities in individual classes. This paper summarizes student perceptions and adoption intent for using mobile devices for learning, and discusses implementation issues for faculty in adding mobile learning to a college course. Outcomes reflect that mobile learning adoption is not a given, and students need help in using and understanding the value in using personal devices for learning activities. Full Article
ea Formal Learning Sequences and Progression in the Studio: A Framework for Digital Design Education By Published On :: 2016-02-16 This paper examines how to leverage the design studio learning environment throughout long-term Digital Design education in order to support students to progress from tactical, well-defined, device-centric routine design, to confidently design sustainable solutions for strategic, complex, problems for a wide range of devices and platforms in the digital space. We present a framework derived from literature on design, creativity, and theories on learning that: (a) implements a theory of formal learning sequences as a user-centered design process in the studio; and (b) describes design challenge progressions in the design studio environment modeled in seven dimensions. The framework can be used as a tool for designing, evaluating, and communicating course progressions within – and between series of – design studio courses. This approach is evaluated by implementing a formal learning sequence framework in a series of design studio courses that progress in an undergraduate design-oriented Informatics program. Reflections from students, teachers, and external clients indicate high student motivation and learning goal achievement, high teacher satisfaction and skill development, and high satisfaction among external clients. Full Article