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Patchwork Pocket Pouch

There is a lot to be said for the therapeutic benefits of sewing. Life has certainly been challenging lately. Concern over elderly family members and family members with high risk medical conditions, together with working long hours, has left little energy or inclination to be creative. I knew I needed a colourful scrappy project to... 

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The post Patchwork Pocket Pouch appeared first on A Spoonful of Sugar.




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Network Programmer: Stardock Systems, Inc

Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action Adventure. We are currently seeking a Network Programmer to work on our next-generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan studio.  Primary Responsibilities Include: Development of multiplayer connectivity and gameplay for real-time strategy-simulation games  Management of user-created content in a multiplayer environment Backend development of updating of the multiplayer game state across multiple machines Frontend development of login systems, lobbies, and in-game chat Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams Develop and maintain tools for testing and analysis of the multiplayer environment Investigate and resolve bugs related to multiplayer and networking  Education and/or Experience Desired: A Bachelor’s degree in Computer Science or Software Engineering 3+ years of experience in developing and optimizing network code in C++ Shipped at least one commercial game  Experience using industry-standard tools for debugging network traffic such as Fiddler Experience with network optimization, and multi-threading Solid communication skills with colleagues, management and stakeholders  




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Mid to Senior Worldbuilder - Unreal Engine: Airship Syndicate

We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life. If you love building levels and bringing worlds to life for players, read on!Responsibilities Creating interesting, lived-in worlds with clever world building in Unreal Engine. Placing environment assets, VFX, lighting, and so on Establishing and maintaining technical requirements for environment assets and levels Working closely with designers to iterate on and finalize level layouts Utilization of 3DS Max or Maya, Photoshop, and other related tools to author environment assets Working with art leadership to review, critique and iterate on work Required Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on. A keen willingness to adapt work as design iterates or evolves A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team Good understanding of how to create believable and visually memorable levels Good understanding optimization needs and other technical requirements regarding performance 5+ years of experience, demonstrating the above responsibilities in action Must be immediately eligible to work in the United States Pluses Titles shipped using Unreal Titles shipped across major platforms Affinity to learning new tools and techs Proficiency creating hand-painted textures Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Senior Software Engineer - Gaming: Skydance

Skydance Interactive – developers of the hit game The Walking Dead: Saints & Sinners –is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games.   Duties include, but are not limited to: Direct development of major game systems and engine architecture Create efficient systems to deliver top tier experiences across a range of established and emerging platforms Research and implement new technologies to push the boundaries of what our engine can achieve Collaborate with the art and design teams to plan features and extend the overall vision of the game Advise and mentor other members of the engineering team Promote strong code discipline and engineering practice throughout the organization Work with other leads and producers to establish game related tasks and schedules Provide critical analysis of development practices with the goal of improving game quality, team efficiency, and cultivating a positive working environment Help drive the product to completion with the highest standards of quality, performance, and polish Requirements: BS/MS in Computer Science or related fields, or equivalent experience Mastery of C++11 Minimum of 5 years’ experience in AAA game development Previous leadership experience or demonstrated leadership potential Experience working with Unreal Engine 4 Shipped at least one PC/Console or VR game using UE4 Experience with code and data optimization Experience in the design and architecture of game systems Comfortable working within (and extending) an established code framework 




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Senior Designer: Moon Studios

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.  Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! We want you to be: A Designer by heart: While playing games, you just intuitively know how to improve upon the weaker aspects of a title. You indulge in analyzing things that don’t quite work and love to think about how this or that aspect could have been perfected. Experienced: You've worked in the industry before and know the ropes. You're looking for a no-bullshit studio to call home where you can voice your opinions and work with the best talent this industry has to offer! Passionate: You’ve played and studied RPGs your whole life and you still can’t get enough of them. You have a love for all things Diablo, Zelda, Dark Souls and other games in the genre. You’d love the opportunity to work on an RPG that dares to innovate and go far beyond what the genre has offered players thus far. Open to new challenges: We're constantly striving to raise the bar here at Moon Studios. We're not looking for specialists in one field or genre, we want you to be open to help wherever help is needed and be the well-rounded multi-talented creative genius you are. A cool dude / dudette: Life is too short to deal with Prima Donnas: You're cool, open-minded and always willing to learn new things. Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios.   Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title.




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Senior Character TD: Moon Studios

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Character TD's. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.  Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! Reach out to us if you... Are a top notch Character TD who has production experience in creating character rigs and developing tools, pipelines, etc. Are extremely experienced with rigging in Maya and developing tools with Python. Have a solid understanding of animation principles and processes, know what animators need and can help create friendly and intuitive rigs and tools. Have at least a basic knowledge of game production, game engines and real-time limitations. Are knowledgeable in more than just rigging. We want as many multi-talented creative geniuses as possible in our studio! Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios.   Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title.




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Senior Combat Designer: Visual Concepts

Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  What We Need: Do you live and breathe combat design? Do you decode games into strikes, blocks, reversals, range, damage and combos the moment you pick up the controller? Do you love designing archetypes, inventing amazing signature moves and infusing combat with personality and spectacle? If so, we’d love to have you join us to help deliver amazing experiences for our players. Our Agoura Hills studio is looking for a Senior Combat Designer for the next iteration of the WWE 2K franchise. In this role, you’ll help define core combat philosophy as we translate the amazing spectacle of the WWE into the arsenal of moves our players will take into the ring. You’ll script movement trees, architecting advantage and vulnerability into range, combinations, setups, baits and throws. You’ll dream up signatures and spectacular finishers, differentiate archetypes, and balance a massive roster of Superstars to help deliver accessible, deep, spectacular combat. You’ll work in a creative environment with a diverse team of designers, artists and engineers, touching everything from combat to camera to the emotion and spectacle of one of the greatest shows on Earth. What You Will Do: Develop a combat vision integrating intuitive control, kinetic move sets, meaningful differentiation and strategic depth Work with design, animation and engineering teams to conceive, implement and polish character vs. character combat Play and reference both classics and contemporaries to build on what works while driving new innovations in combat design Design and implement systems for combat depth, strategy and spectacle Identify and document tools and systems that make creating character vs. character combat more efficient Who We Think Will Be A Great Fit: 4 or more years of game design experience, 2 or more in a combat designer role Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions Experience scripting combat in LUA or similar framework Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types Experience working across disciplines, including animation, art, VFX, audio and engineering to produce a great result Outstanding written and verbal communication and collaboration skills Advanced Qualifications: Experience and love of combat driven by character stats and role-playing elements Experience designing and improving gameplay editing tools Direct experience and understanding of key distinctions of wrestling games Programming/technical experience




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Senior Game Engineer: Game Closure

Game Closure San Francisco, Mountain View, Tokyo, Remote  -  Full Time Game Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting­ edge technology and truly make an impact, then we want to talk to you! Game Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kick­ass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. It's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack.   The Role: Be responsible for designing, developing and deploying major game features Own game feature areas from end-­to­-end Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users Be part of a tight game development team looking to iterate fast on a fun concept and then building it out Have real input on end-user product Be a key member of a high performing software engineering team Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements Hands­ on architect and coder for sophisticated client/server systems for mobile gaming Innovate and iterate on process, systems and technology to deliver world­-class social games Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!   Desired Skills: Bachelor's degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience, working on cross functional teams. Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable). Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers. Proficient at using script debuggers like Chrome Debugger. Strong Computer Science fundamentals in object­-oriented design, algorithms, and data structures. Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language. Solid familiarity with analytics and A/B testing in mobile games Familiarity with git, svn or other VCS. Self starter, analytical and creative Strong team player with a positive attitude. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers. Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux).   Bonus: Canvas animation work 2+ years of game development experience with multiple shipped titles Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.) Expert knowledge of TypeScript   GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace   Play our games! www.gameclosure.com




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Senior Systems Designer: Visual Concepts

    Who We Are: Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studio in Foothill Ranch, CA is committed to gaming and technical innovation and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a Senior Systems Designer to join our development efforts on an exciting new game! Within this role, you’ll be focused on creating, maintaining, and balancing engaging gameplay systems. You’ll work with engineers, artists, and other designers to build innovative mechanics and economies that form the backbone of our new project. What You Will Do: Document, build, implement, bug-fix and “own” your ideas, overseeing them from concept through to final release Design, write, and prototype new systems and some of the meta-game such as player progression, character creation, game balance, economies, and other related systems Evangelize core gameplay features to the rest of the team and help develop best practices Collaborate with game and world designers, gameplay engineers, artists, and animators to implement, tune and balance gameplay systems Prototype and pitch your own design ideas to the team Analyze, validate, and incorporate feedback from the team, as well as from external user testing, as needed Who We Think Will Be A Great Fit: 5+ years’ experience within the video game industry Shipped at least 1 AAA game within a Game Designer role Experience in system design for console or online games, such as player progression and advancement, social mechanics, rewards, economy, or customization/in-game editors Experience with scripting (proprietary or third party)  Strong understanding of development processes, workflows, and tools Experience working in-engine, either prototyping or implementing your ideas Comfortable with a development that is playtest-driven and focused on iteration and polish Ability to find new opportunities for improvements and additions within a game Ability to work in a team and collaborate with engineers, artists, and other designers Good communication and presentation skills Self-motivated and proactive What Will Help You Shine: Experience working with analytical data sets for balancing and fine-tuning  Experience with Unreal Engine 4 (UE4) and working knowledge of UE4’s Blueprint system Experience with programming (C++, Python)




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Mid to Senior Programmer: Airship Syndicate

We're currently working on an unannounced PC/console title featuring a new and original IP, and need a veteran gameplay programmer to help bring it to life. If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you. RESPONSIBILITIES: Gather requirements based on stakeholder input Provide reasonable time estimates, and communicate when adjustments are needed Collaborate iteratively with designers, artists and other team members to deliver polished gameplay Create internal tools as needed to improve and support workflow Deliver clean, efficient and well-documented code Fearlessly and relentlessly debug difficult problems   REQUIREMENTS: Experience on at least one commercial game title At least 3-5 years commercial game development experience Solid knowledge and experience using C++ Motivated self-starter; complete tasks without intense supervision Good oral and written communication skills Proof of eligibility to work in the United States   PLUSES: Experience working with Unreal 4 Experience working on a live-service game Multiplayer programming experience in Unreal 4 Latest generation console development experience Recent time travel SOME OF THE BENEFITS WE OFFER: Full health benefits including medical, dental and vision Profit sharing Generous PTO PLUS... Office movie lunches Snacks on snacks on snacks Ping Pong with a leaderboard One sick mame cabinet Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Senior VFX Artist: Airship Syndicate

Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. If you have the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you!Responsibilities Creation of stylized, hand-crafted 3D VFX for characters, action combat, and supernatural environments Implementation of, and technical setup of all work using Unreal and related tools Troubleshooting work and optimization of effects for performance on multiple platforms (PC and consoles) Collaboration with art leads to collect feedback and iterate on work Collaboration with other disciplines to ensure timelines and coverage across the game Self-regulation of time and resources to keep pace with project needs Oversight on outsource VFX resources, including direction, feedback, and integration Required Experience building 3D VFX in Unreal 5+ years of commercial game development experience At least one notable shipped title, demonstrating the ability to take a project to completion Proficiency with all tools necessary to create (from scratch) stylized, hand-painted 3D VFX assets Knowledge of modern 3D game engines and the tools required to implement VFX in-game, including the creation and use of shaders and/or scripting A demo reel that shows significant relevant work Pluses Shipped titles on PC and consoles Airship is located in sunny, thriving Austin, Texas. If you have experience making games and want to work on compelling, creative multi-platform titles, this might be the place for you.Some of the benefits we offer: Full health benefits including medical, dental and vision Profit sharing Generous PTO 401k plan Relocation packages Plus... Office movie lunches Snacks on snacks on snacks Work on a small team of experienced devs with a lively atmosphere Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Shopify Launches All New Point of Sale System for Small Businesses

Shopify has launched a new point of sale system for small businesses that should benefit them post-pandemic.



  • Small Business News

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In the News: Small Business Protections in Place for New PPP Loans

Small businesses should have better access to PPP funding after new protections put in place by Treasury Sec. Steve Mnuchin.



  • Small Business News

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Vimeo “Stories in Place” Shows Small Businesses Adapting to Pandemic

A new series called Stories in Place on Vimeo shares the stories of small businesses across the US dealing with the coronavirus pandemic.



  • Small Business News
  • Coronavirus Biz Advice

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10 Expert Tips for Transforming Your Business This Year

Members of our small business community have tips for transforming your business in 2020.



  • Small Business Operations

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Preparing for the third wave of innovation with intelligent automation

Creating an intelligent digital workforce through automation




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Leveraging Microsoft 365 for CCPA and GDPR compliance

Companies that already have or intend to invest in Microsoft 365 can save significant time and money by simply learning to configure and deploy various tools and features already included in Microsoft 365 to help meet privacy requirements




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Observations on KMWorld 2019

At?KMWorld 2019,?three themes emerged with much greater emphasis than in previous years




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How smartphones are transforming customer experience

Support organizations that can leverage the power of the smartphone in order to transform their contact center can not only gain key insights to help streamline support operations but can also make agents more effective




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Knowledge management predictions for 2020

As we approach a new year?and a new decade?executives from multiple industry sectors offer predictions on the intertwined areas of CX, information governance and compliance, and automation and AI




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Why low-code solutions are critical to optimize digital transformation strategies

One of the most impactful innovations in IT is the democratization of the application development process




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Vibrant network ecosystems are turning supply chains into competitive weapons

The old paradigm for supply chain networks has run its course, and the future is in multi-enterprise, or multi-party business networks




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Microsoft's Project Cortex at a glance

There is still a lot of speculation around Microsoft's new knowledge management service, Project Cortex




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Showing your customers you care: 5 steps for success

Here are five ways support teams and business leaders can implement modern support techniques in order to show their customers they care and keep them coming back




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New Research: Businesses face a 'digital ceiling' in their transformation progress

Companies have a difficult challenge breaking through to the most advanced levels of digital maturity




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David Weinberger's new book, Everyday Chaos, is honored with Axiom Award

When you try to develop a machine learning application that affects people, you quickly learn that fairness is far more complex than we usually think, and also that fairness almost always requires us to make difficult trade-offs




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Proven strategies to manage a work-from-home workforce

The business world has evolved in recent years as more companies have opted for an increasingly distributed and mobile workforce through the widespread adoption of collaboration and conferencing technologies




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Don't Miss: Games that cleverly incorporate texting and web browsing

There are just a few games have managed to accurately convey how people use texting and the internet in their everyday lives. They're intriguing examples for how we might tell stories for a digital age. ...




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Humble's Conquer COVID-19 bundle raises $6.5 million for pandemic relief

Humble's latest charitable bundle has ended its run, and raised over $6.5 million for COVID-19 relief efforts in the process. ...




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Developing your game's community for maximum pre-release fans

It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job! ...




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New collaboration targets medical research

Analysis of a secure, cloud-based electronic health records dataset of more than 30,000 patients will help uncover hidden trends that will lead to new treatment strategies




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HTC VIVE and The Wild collaborate with adidas to revamp design and storytelling process

The sports brand enhanced its workflow with collaborative virtual reality




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Olive oil producer deploys IBM Blockchain for full traceability

IBM helps CHO create provenance record for olive oil from grower to consumer




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Manquehue Hotels provides the personal touch with Oracle Hospitality

Hospitality technology fuels hotel chain growth




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U.S. Air Force selects Fluree?s data management platform to support global communications

Fluree platform was selected to provide secure communications using an encrypted, distributed, blockchain-backed graph database shared between partners




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Centra Health improves patient care with Oracle Cloud apps

Hospital network moves finance, procurement, human resources, and supply chain applications to the cloud to increase efficiency and improve business insights




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New York City Department of Transportation relies on Mindbreeze InSpire ?

NYCDOT's objective is to deliver widely scattered but valuable information to the appropriate users and departments at the right time and in the right context




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Leading U.K. Port Group selects K2 Software to accelerate companywide digital process automation

PD Ports develops more than 20 applications on K2's intelligent process automation platform to optimize business efficiency for mission-critical processes throughout its organization




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IBM helps Prysmian Group accelerate digital transformation

Efficient IT infrastructure supports the group's global growth strategy




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ReadCube partners with publishers to launch initiative to access literature for COVID-19 research

The COVID-19 Research Pass (CPR) program provides direct access to more than 26 million articles




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Flowfinity offers support program for transitioning to remote work

New program offers licenses, consultation hours to help support remote work strategies




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LevaData Launches Supply Risk Navigator to help companies manage COVID-19 shortages

Supply risk solution helps teams proactively analyze and react to situations




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Fiscal-year Corporations Subject to Blended Tax Rates Following Tax Reform

The new 21% corporate tax rate allows C corporations to pay federal taxes at a significantly lower tax rate than the 35% top rate in prior years. While the new tax rate took effect beginning in 2018, this new benefit… Read More

The post Fiscal-year Corporations Subject to Blended Tax Rates Following Tax Reform appeared first on Anders CPAs.




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CMS Offers New Price Transparency Tool for Medicare Procedures

As price transparency continues to be a main priority in the health care industry, the Centers for Medicare and Medicaid Services (CMS) is helping consumers make cost-effective decisions with a new online tool.
The Procedure Price Lookup tool displays national… Read More

The post CMS Offers New Price Transparency Tool for Medicare Procedures appeared first on Anders CPAs.




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CMS Creates Pathways to Success for ACOs Starting July 1, 2019

The Centers for Medicare & Medicaid Services (CMS) is taking a new direction with the Medicare Shared Savings Program, established by the Affordable Care Act. The new ruling, called Pathways to Success, is meant to encourage Medicare’s Accountable Care Organizations… Read More

The post CMS Creates Pathways to Success for ACOs Starting July 1, 2019 appeared first on Anders CPAs.




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Robert Willeford Writes on the Consumer Use Tax for Dentists in the Dental ARCH

Robert V. Willeford, Jr., CPA, Esq., Director + State and Local Tax at Anders, was published in the Summer 2019 edition of the St. Louis Dental ARCH magazine. Robert discusses what the consumer use tax is and how it impacts… Read More

The post Robert Willeford Writes on the Consumer Use Tax for Dentists in the Dental ARCH appeared first on Anders CPAs.




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Data Breaches in Hospitals are on the Rise – How Health Care Organizations Can Prevent Cybersecurity Attacks

The health care industry is one of the biggest targets for cybersecurity attacks. In 2018 alone, nearly 300 data breaches affected 11.5 million patients, according to a Bitglass report. Cybercriminals see health care organizations as the perfect victim due to… Read More

The post Data Breaches in Hospitals are on the Rise – How Health Care Organizations Can Prevent Cybersecurity Attacks appeared first on Anders CPAs.




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CMS Offers Accelerated and Advance Medicare Payments for Physicians, Providers and Suppliers

As part of the CARES Act, the Centers for Medicare & Medicaid Services (CMS) is authorizing accelerated and advance payments to any Medicare physicians, provider or supplier who submits a request to the appropriate Medicare Administrative Contractor (MAC) and meets… Read More

The post CMS Offers Accelerated and Advance Medicare Payments for Physicians, Providers and Suppliers appeared first on Anders CPAs.




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A Framework To Analyze Industry Competition

In 1979, Professor Michael E. Porter published “How Competitive Forces Shape Strategy” in the Harvard Business Review. Thirty-five years later, the framework developed by Professor Porter is still being used by business valuators to assess the competitive position of an… Read More

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Top 10 Post-Divorce Actions to Consider

You’ve taken all the right steps to finalize your divorce, so now you can breathe a sigh of relief – right?  Not so fast.  There is still plenty of work to do.  Listed below are the “Top 10 Post-Divorce Actions”… Read More

The post Top 10 Post-Divorce Actions to Consider appeared first on Anders CPAs.