art Govee Smart Space Heater fire risk By the-gadgeteer.com Published On :: Sat, 09 Nov 2024 14:00:37 +0000 NEWS – Govee Smart Space Heaters are being recalled due to fire and burn risks. We’ve reviewed many Govee products here including the H7135 and the H7134. Govee says the listed models do not pass the UL safety standard and they are voluntarily recalling these smart space heater models. Recall details are at the Govee […] Full Article News
art Board Game Review: Artsee By www.thatswhatjennisaid.com Published On :: Sat, 14 Nov 2020 02:30:00 +0000 Before the pandemic trapped us all in our homes, I spent many an hour at our local United Action for Youth center in Iowa City volunteering as a board game coordinator. Every month, I’d bring a few games with me and introduce them to the teens who hung out at the center after school. One of the games that got rave reviews from the group is Artsee. Designed by J. Alex Kevern, and published by Renegade Game Studios, it’s an easy to learn, quick playing card game with a small table footprint for up to five players. Each player takes on the role of an art gallery curator, attempting to build the most prestigious gallery in order to win the game. Galleries are built from individual exhibits (cards) that depict two or three paintings from different categories (abstract, landscape, portrait, or still life). In addition to the paintings, each exhibit also indicates a featured category. Each time an exhibit is played to one of the four columns in a gallerist’s tableau, all opponents of the active player may deposit a meeple, representing a gallery visitor, on each exhibit in their gallery that has the same featured category as the exhibit the active player just laid down. Next, the active player scores points (prestige) for any visitor meeples that were previously located on the top most exhibit of the column they just added their exhibit to. The meeples are removed and returned to the active player’s general supply when this occurs. The active player also scores prestige for the number of paintings in the column to the left or right (as indicated by the direction of the arrow on their exhibit card) of their just-placed exhibit that match the featured category of the exhibit card. If the player earns enough prestige during their turn (5-9), they may also claim a masterpiece painting token. These tokens are worth prestige at the end of the game during final scoring and also count as another painting of the chosen category when added to a column in the gallerist’s tableau. Once a player has played an exhibit, earned prestige, and claimed a masterpiece token (if eligible), they draw a card and play passes to their left. The gameplay continues until there are no more cards left to draw and all player hands are empty. We found that turns progressed pretty quickly, with little to no analysis paralysis. Prestige bonuses are calculated at game end based on the number of masterpiece tokens accumulated. Each player adds their bonus to the prestige tokens they earned during the game. Don’t forget to also count the prestige on each masterpiece token. The player with the most prestige is the winner. While the components for Artsee are nothing special, the artwork is well done (it’s comprised of reproductions of famous artwork with humorous twists). And it’s true that the art gallery theme seems to be just pasted on. But at core, Artsee is a relaxing and fun little logic puzzle that doesn’t get boring, even after repeated plays. It’s especially fun to play with tween and teens and at under $25, makes an affordable holiday gift.---------------------------------------------------------------------------------------------Publisher: Renegade Game StudiosPlayers: 2-5Actual Playing Time (vs the guideline on the box): about 30 minutes per gameGame type: card game, set collectionRating:Rating scale:OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.OUI OUI: I would play this game again; this game is good. I would buy this game.OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game reviews card games family Renegade Game Studios set collection games
art A Tale of Two Towers–Part One (A Review of Kingdom Rush: Rift in Time) By www.thatswhatjennisaid.com Published On :: Mon, 23 Nov 2020 20:08:00 +0000 Six months ago I didn’t even know what a tower defense game was and now I’ve played two of them several times and have some strong opinions on each one. In this post, I want to talk to you about one of them - Kingdom Rush: Rift in Time. The good folks over at Lucky Duck Games sent me a review copy of the game, designed by Helana Hope, Sen-Foong Lim, and Jessey Wright. Now I mentioned that this is a tower defense game, but what exactly does that mean? In games using this type of mechanic, one of the primary objectives is to continually defend your assigned sector of the board (i.e. your home base) against incoming threats. This is managed through the use of armed towers, which reign down violence and death on any malicious parties approaching. This mechanism got its start in 1980's video games (source: Wikipedia) and is one of the most popular mechanisms in modern game apps on cell phones and tablets. More recently, it's crossed over into the tabletop board game industry, with the earliest tower defense games appearing in 2013. Kingdom Rush: Rift in Time was funded on Kickstarter in 2019 to the tune of over a million dollars. It's derived from an app (Kingdom Rush) originally published for the browser and iOS by Ironhide Game Studio back in 2011. There are 58+ million users who have downloaded and reviewed the app on Metacritic so the built-in audience for the board game from the existing app users alone could potentially keep the publisher churning out boxes indefinitely (how long does it take to produce millions of copies of a board game?!). With a retail price approaching $60, even with licensing fee expenses, I imagine it's a lucrative project for Lucky Duck. But is it a good purchase decision for board game enthusiasts who've decided they want to add a tower defense game to their collection? Well, it depends on what kind of board gamer you are. Let's dig in a little deeper. Regular readers know theme is very important to me. Is there a good narrative explaining our roles in the game and a plausible backstory to illuminate how we got into the position we are in and why we are doing what we're being asked to do in the game? For Kingdom Rush: Rift in Time, the answer is yes to both. There's a time mage who has opened up a rift in the fabric of time, hell bent on taking down our kingdom and our job is to stop the mage before they can do so. It's simple yet compelling call to heroism. The artwork, by Mateusz Komada and Katarzyna Kosobucka, is cartoonish and playful. It definitely has that cell phone app flavour to it. The components are average for the price point or for a mass market game. And here's where we begin to tie things to what kind of board gamer you are. If you've been playing higher end games lately (those typically with a retail price over $100), the components might feel a bit flimsy and look a bit cheap. They're comprised of colorful cardboard tokens and boards, plastic figures, plastic trays, a handful of wooden meeples, and many (thin) cardstock cards. If your tastes or budget gravitate toward games at a similar price as Kingdom Rush: Rift in Time, I don't think you'll find anything problematic about the components here and on that criteria, this is a good tower defense game for you. Happy bonus: among the components is a campaign progress map and stickers that allow players to mark their accomplishments as they play through the campaign. As a person who likes to check off boxes, I adore this feature. Kudos to the designers for the thoughtful addition. I also really appreciated the player aides provided - the summary of steps in a round printed on the hero boards, and the helper cards that detail the various enemies. The gameplay is simple enough that it doesn't take long to set up or learn the rules. In each round of this cooperative game, players spawn new hordes of enemies marching on the kingdom, play tower and hero cards to attack the hordes, check to see whether any hordes have been destroyed (and remove them if so, reaping the crystal rewards), move the surviving hordes closer to the kingdom, pick up the surviving tower and hero cards played, and spend crystals to buy more tower cards. Rinse, repeat for every round. The individual monsters within a horde have different rules for engagement (for example, some cannot be attacked by heroes and others are self healing) so players will need to vary their tactics when playing tower and hero cards. Also, instead of playing all your tower cards during a round, you can upgrade one or more of them and pass them to a fellow player to use next round. And instead of activating your hero's attack against a horde during a round, you can restore your hero's health if needed. Mixed in among the hordes are portals that the time mage wants to use to reach and breach the kingdom. If one of these portals crosses into the kingdom, the game is lost immediately. Conversely, for most scenarios included with the game (there are 10 in the base game and several expansions already available and each can be played on varying levels of difficulty, providing plenty of replay) all of the portals must be destroyed in order to win the game. You can also lose the game if enough of the regular hordes breech your kingdom, causing you to run out of kingdom hearts (health). The rulebook, which is well written and illustrated, suggests playing the game on difficulty level 3, while Tom Vasel (respected reviewer) has recommended playing on difficulty level 1. So we took the middle road during all of our games and played on level 2. Even though we lost our first game because we didn't do enough upgrading of towers (the second portal that came out could only be attacked with towers we didn't own), we didn't feel there were any overly complicated nuances to the game that would take several plays just to learn. You can play this game with your teens and tweens and they'll do just fine. The puzzle aspect of figuring out the best place to establish each tower on the board to maximize the damage to the hordes is an excellent logic puzzle for young and old alike. So we return to our discussion of what kind of board gamer you are. Do you want a family friendly game you can play with your kids? If so, then this is a good tower defense game for you. Do you enjoy board games that don't require a steep learning curve when it comes to strategy? If so, then this is a good tower defense game for you. To recap, Kingdom Rush: Rift in Time is an accessible, affordable, family friendly tower defense game and board gamers who value those qualities would do well to pick up a copy for themselves. And of course, with the holiday season upon us, it's a smart choice for gifting as well. I'm glad we own a copy, and I plan to pick up the expansions to play with my kids. For my friends who exclusively prefer complex gameplay that will take you many games to even begin to master and expensive components with a luxury look and feel, stay tuned for my review of Cloudspire, because that's the tower defense game for your cohort. --------------------------------------------------------------------------------------------- Publisher: Lucky Duck Games Players: 1-4 Actual Playing Time (vs the guideline on the box): approx an hour per game Game type: cooperative, tower defense, tile placement Rating: Rating scale: OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it. OUI OUI: I would play this game again; this game is good. I would buy this game. OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME. NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game reviews cooperative games Kickstarter kid friendly games tile placement games tower defense games
art Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom) By www.thatswhatjennisaid.com Published On :: Sun, 24 Jan 2021 17:37:00 +0000 During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity). I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia. That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald. Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore), or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight. I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting. At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round, and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins. There are not a lot of opportunities for “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt. Strategy Tips: [1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination. Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays. The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown). The components for Paladins of the West Kingdom are well made. There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com. Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game. -------------------------------------------------Publisher: Renegade Game StudiosPlayers: 1-4 (We played with 2)Actual Playing Time (vs the guideline on the box): About 2 hours per gameGame type: card drafting, worker placementRetail Price: $50Rating:Jenni’s rating scale:OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.OUI OUI: I would play this game again; this game is good. I would buy this game.OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game reviews card drafting games Renegade Game Studios worker placement games
art Board Game Review: Tapestry Arts & Architecture Expansion By www.thatswhatjennisaid.com Published On :: Sat, 02 Apr 2022 00:50:00 +0000 The good folks at Stonemaier Games sent us a review copy of the newest expansion for Tapestry recently. We have the base game and the previous expansion, Plans and Ploys, in our game library. Arts & Architecture is designed by Jamey Stegmaier and Mike Young, with artwork by Andrew Bosley and landmark sculptures by Rom Brown. The expansion adds more of the familiar components: five new civilizations, six new capital city mats, 5 new landmark cards with landmarks, twenty new tapestry cards, and eleven new tech cards. Arts & Architecture also adds completely new features to the game, including an arts track with accompanying landmarks, twenty masterpiece cards, twenty inspiration tiles, and an upgraded science die to include iconography referencing the arts track. The new arts development track is quite useful and thematically blends well with the overall concept of the game. It gives you the opportunity to place more of your income buildings, score victory points for tech cards and exploration tiles, acquire masterpiece cards which provide benefits during income turns, and place inspiration tiles on your income mat over existing income tracks to improve the rewards gained during income turns. In the first few games I played (2 player), I concentrated heavily on the arts track, progressing to the end of it easily before game end, all the while also making steady progress on two of the base development tracks. In the most recent game (4 player), I didn’t use the arts track much at all, which was a huge mistake, landing me in third place while the frontrunners leaned on the arts track significantly. I’ve previously noted in my review of Tapestry (https://www.thatswhatjennisaid.com/2020/07/board-game-review-tapestry.html) and Tapestry Plans and Ploys (https://www.thatswhatjennisaid.com/2020/12/board-game-review-tapestry-plans-and.html) that to win the game, you must diversify and progress on at least two tracks simultaneously, but to be careful trying to do much more than that or you’ll spread yourself too thin. With this expansion, I’ll amend that to note you’re unlikely to win the game unless you focus on the arts track as well as two of the base development tracks, as the arts track is really an enhancer for all the other tracks. It will be interesting to see how development track focus will need to be adapted when Stonemaier releases additional expansions for the game (anticipating a religion track at minimum; every civilization has its religious scholars). The additions to the tapestry deck include a new ability type - continuous. These abilities begin when played and continue for the duration of the game instead of just the current era. There are also new tapestry cards that allow you to place landmarks on them for scoring as an alternative to placing the landmarks on the capital city (or on the map as some civ powers allow you to do). I did not have a chance to play any of the continuous tapestry cards during my recent games (although they look useful), and I passed over playing any of the landmark tapestry cards I acquired as they did not seem as beneficial as the other tapestry cards I had in my hand. I don’t think I’m a big fan of any of the cards that let you place landmarks on the for points (including the new tech cards with this feature); I prefer to prioritize my city map for landmark placement first. Maybe I’m just doing it wrong, but I haven’t made use of my landmark cards at all, even in the games where I won by a large margin. They seem to be an entirely optional aspect of the game and not necessary for a win. One more change with the Arts & Architecture expansion is another refinement of the civilization adjustments first introduced in the Plans and Ploys expansion. This fine tuning of civilization powers comes as a result of extensive real-world player testing and aims to rebalance the game for greater fairness. I think it might need further refinements because my husband Chris played the Architects civilization in our last game and the adjustment afforded him 30 VPs at the start of the game as some sort of handicap to balance out perceived weakness, but his city mat was so perfectly attuned to his civilization (the mesa) that he won in a landslide (80 points above the second place player). Overall, I think that the Arts & Architecture expansion is a great addition to the Tapestry portfolio. It adds more variety, layers in additional ways to strategize and score, and provides some new opportunities for player interaction on the map, without causing any additional complexity. While it’s not a must have for the base game, it’s certainly a nice-to-have addition that I’m happy to recommend. Beyond the details of the new expansion, I did want to take this opportunity to mention that with repeated plays of the base game as well as across the expansions, I’ve noticed that 4 player games are much more competitive than two player games (at least in our household). There isn’t a single time Chris and I have played the game by ourselves that I haven’t walloped him by 100+ points, yet when we play at 4 players, he has won twice or been neck in neck with the winner, whereas my scores are significantly lower. That’s got to be tied to the dynamics of how this game plays at higher player counts because it doesn’t make any sense that all on my own I could go from being a genius at 2 player to just average at 4 player. -------------------------------------------------------------------------------- Publisher: Stonemaier Games Players: 1-5 (We played with 2 and 4) Actual Playing Time (vs the guideline on the box): About 3 hours per game Game type: tile placement, hand management, dice rolling, area control Retail Price: $45 direct from the publisher https://store.stonemaiergames.com/products/tapestry-arts-architecture Rating: Jenni’s rating scale: OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it. OUI OUI: I would play this game again; this game is good. I would buy this game. OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME. NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game expansions board game reviews Stonemaier Games
art What Jenni Said About The Art of The Gathering: Fantastic By www.thatswhatjennisaid.com Published On :: Mon, 01 May 2023 23:31:00 +0000 Priya Parker's book The Art of The Gathering (TAoG) was recommended to me by a friend from church who knows how much I enjoy putting together events for others. As I began reading TAoF, I was quite inspired by the rich meaning Parker ascribes to gathering, and the significant possibilities of making a concrete difference in the world through our gatherings. Yes, I nodded to myself, the events I put together do matter. Nice ego stroke. But as she laid out a step by step methodology for ensuring those gatherings have purpose and are effective, my kneejerk reaction was that her approach felt overly controlling and I worried my guests would resent the kind of manipulative engineering she describes. What happened to organic gatherings that are completely open and free from any sort of direction? Isn't that where happiness and change can take root? Turns out, not so much. She makes a very good case for why proper planning and execution of gatherings under thoughtful leadership make for the best gatherings. I recalled the best events I've ever been to, and had to admit Parker was right - those that were carefully planned with purpose and direction, where the guests and activities were curated, turned out to be the most impactful. So I've made it a goal to put the principles she's laid out in TAoG into practice, and it's going well so far. I set an intentional purpose for each gathering. I curate the invite list based on that purpose. I choose a setting that aids the purpose (the right density; the right locale). I actively manage the event - not heavy handed mind you, but not laissez faire - to protect/equalize/connect my guests. I aim to always create a temporary escape from the world during my events. I work hard before each event and prime my guests for the event. During the events, I include activities that encourage people to open up with each other. And I close the events with a recollection of our purpose, summarize the event, and try to leave my guests with something memorable. If you are responsible (or enjoy and would like to be responsible) for organizing and hosting events (for work, for pleasure, as a volunteer, etc) I highly recommend this book. Life is too short to just go through the motions of meetings and events; they should be infused with purpose and Parker can teach you how to make it so. I especially encourage this as a read for those in the Christian community who have been given the gift of hospitality and want to refine and improve their event hosting, understanding that showing God's love to others through event planning and hosting is important work in the kingdom. Full Article book reviews Penguin Books
art TIFF Day 8: Cottage Country Art-Horror By robin-d-laws.blogspot.com Published On :: Fri, 18 Sep 2020 14:46:00 +0000 Pieces of a Woman [US, Kornél Mundruczó, 3.5] Grief tears a couple (Vanessa KIrby, Shia LaBeouf) apart after the death of their baby in childbirth, abetted by the insistence of her domineering mother (Ellen Burstyn) that they pursue legal action against their midwife (Molly Parker.) Wrenching drama marked by deep performances and key long take scenes. An otherwise masterful script reaches for the conventional when it hits its climax. The New Corporation: The Unfortunately Necessary Sequel [Canada, Joel Bakan & Jennifer Abbott, 4] Polemical documentary deploys narration, stock footage and talking heads (some appearing via lockdown video conference) to survey corporate capitalism and the struggle against it from Reaganomics to COVID and the George Floyd protests. Comprehensive primer for the prospective young progressives includes a call to continued electoral action. The doc starts by tackling apparently public-minded initiatives as Trojan Horses for privatization. It is a Crave Original. Crave, Canada’s premium cable/streaming service, is a division of Bell, one half of our reigning telecom duopoly and the lead sponsor of the Toronto International Film Festival Violation [Canada, Madeleine Sims-Fewer & Dusty Mancinelli, 4] Woman (Madeleine Sims-Fewer) exacts meticulous revenge after her brother-in-law rapes her. Although this jarring, meditative drama includes gruesome imagery and horror-exploitation motifs, it’s closer in spirit to Michael Haneke than Dario Argento or Wes Craven. Many years the power of coincidence throws up an unintended motif running through many of the movies we pick. Past examples have included cats, stress vomiting, animal slaughter, and teddy bears. This year’s motif: plastic bags as a suffocation weapon. Falling [US, Viggo Mortensen, 3] Pathologically forbearing airline pilot (Mortensen) attempts to find a new situation for his lifelong miserable prick of a father (Lance Henriksen) as his dementia worsens. With one character incapable of change and another not needing to change, almost all of the scenes repeat the same dynamic. Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus. Full Article toronto international film festival
art To Earth with Love :: Take 20% off all World Maps! By natgeomaps.blogspot.com Published On :: Wed, 15 Apr 2009 16:36:00 +0000 Show your love for Mother Earth this Earth Day! For the month of April, take 20% off our entire line of World maps. All proceeds from the sale will go to support the Society’s many worldly causes. Use code EARTHLOVE09.Take 20% off All World Maps!1. Visit natgeomaps.com/vip2. Register with your email address and the code above in the "New Member Registration" area.3. Enter the required information and create an account.BUY NOW › Full Article cool map stuff geography education map history National Geographic maps online maps world maps
art Our National Parks, Part I By natgeomaps.blogspot.com Published On :: Mon, 17 Aug 2009 22:35:00 +0000 In honor of Ken Burn's documentary, "The National Parks, America's Best Idea," coming this fall, we're highlighting a few of our nation's topographic treasures.This week: Yosemite National Park (Courtesy of National Geographic Traveler)Location:Located in the Sierra Nevada range of California, the park is 195 miles east of San Francisco and 276 miles north of Los Angeles.Vital StatsNearest airports: Fresno-Yosemite International, located 2.5 hours north on Highway 41. The San Francisco International airport is four hours east of Yosemite.Established: Yosemite National Park was established in October 1890. Prior to the National Park Service (NPS), Yosemite was managed by the state and local congress. After the formation of the NPS, Yosemite Valley and the Mariposa Grove were reinstated in 1906 back to the federal government to be included in the management of the NPS.Size: 761,266 acresPark website: http://www.nps.gov/yose/Snapshot: Recognized as a World Heritage site in 1984, Yosemite National Park covers over 745,000 acres of pristine wilderness filled with staggering cliffs, lakes, rivers, meadows, and a wealth of biological diversity. A haven to nature enthusiasts, artists, and families alike, the park is home to 800 miles of hiking trails, the tallest waterfall in the United States and the renowned giant sequoia groves.Did You Know?Towering more than 350 stories above Yosemite Valley, El Capitan is the largest exposed granite monolith in the world. By late August, Yosemite Falls are usually dry because the natural wonder relies solely on snowmelt. The peak flow is in late May and the falls return around October when the snow reappears. The park’s giant sequoia trees can live to be over 3,000 years old.Scenic DriveApproximately 48 miles in length, the Tioga Road is the most popular drive in Yosemite National Park. The road is the highest in the region, peaking at 9,945 feet at the Tioga Pass. The route winds through high peeks, meadows and creeks, allowing travelers to get a special view of the abundant wildlife in the park. Detour off of the main road to paths less traveled, including White Wolf, Siesta Lake, and the Red Fir Forest.Read more... You can explore, navigate, and create custom maps of 25 of America's National Parks with our digital mapping software, on sale for a limited time here: http://tinyurl.com/owy2x8 Full Article
art Our National Parks, Part II By natgeomaps.blogspot.com Published On :: Tue, 29 Sep 2009 15:10:00 +0000 With the kickoff of Ken Burn's documentary series, "The National Parks, America's Best Idea," we continue our highlight of a few of our nation's topographic treasures.This week: Grand Canyon National Park (Courtesy of nationalgeographic.com)The road to the Grand Canyon from the south crosses a gently rising plateau that gives no hint at what is about to unfold. You wonder if you have made a wrong turn. All at once an immense gorge a mile deep and up to 18 miles wide opens up. The scale is so vast that even from the best vantage point only a fraction of the canyon's 277 miles can be seen.Nearly five million people travel here each year; 90 percent first see the canyon from the South Rim with its dramatic views into the deep inner gorge of the Colorado River. So many feet have stepped cautiously to the edge of major overlooks that in places the rock has been polished smooth. But most of the park's 1,904 square miles are maintained as wilderness. You can avoid crowds by hiking the park's many trails or driving to the cool evergreen forests of the North Rim where people are fewer and viewing is more leisurely. The Grand Canyon boasts some of the nation's cleanest air, with visibility averaging 90 to 110 miles. Increasingly, though, air pollution blurs vistas that once were sharp and rich hued. Hazy days have become more common, with visibility dropping as low as 40 miles. Haze from forest fires and pollen has always been present, but the recent increase is traced to sources outside the park, like copper smelters and urban areas in Arizona, southern California, and even Mexico. read more ...Coming Soon! Explore the wondrous Grand Canyon National Park with our new Trails Illustrated trail maps. Full Article
art Map Resources for Earthquake in Japan By natgeomaps.blogspot.com Published On :: Fri, 11 Mar 2011 14:06:00 +0000 As a result of the devastating earthquake in Japan early this morning, National Geographic has received requests for maps that show the impacted region. Below is a complete list of titles that are currently available:1. Japan and Korea Wall Map 2. World Ocean Floor Wall Map3. Hawaii State Wall Map4. Alaska State Wall Map 4. World Classic Pacific Centered 5. Oregon State Wall Map 6. California State Wall Map7. Washington State Wall MapAs this event further unfolds, we shall update the map resources list accordingly. Full Article Alaska earthquake hawaii Japan tsunami
art Cuba on My Mind - Part II : Hitting the Geographic Jackpot By natgeomaps.blogspot.com Published On :: Sun, 22 May 2011 19:50:00 +0000 I have been assigned the task of researching and compiling our forthcoming map of Cuba. During the early stages of my research, I hit the cartographic jackpot—the possibility of two new provinces forming in 2011. Not only were we going to be publishing a map of Cuba for the first time since 1906, we were also going to be among the first to showcase its new administrative structure. This is considered an exciting event for cartographers here at the National Geographic. Why? Because before any element is mapped, we need to assure that it portrays the most up-to-date information.My first stop was Cuba’s official government website. Unfortunately, it was a bit difficult to navigate, especially since the English version of the site was “under construction.” My next stop was the Cuban Embassy—well, not exactly since Cuba and the U.S. have not had formal diplomatic relations since 1961. But there is the Cuban Interests Section embedded within the Embassy of Switzerland here in Washington. It was there that I was able to obtain the official document (Gaceta Oficial de la Republica de Cuba, No. 023) spelling out the upcoming changes to Cuba’s new administrative divisions—Artemisa and Mayabeque provinces.As Cuba is organized administratively by province and municipality, we were able to delineate the new provincial boundaries pretty easily by using a map of municipalities contained in the most recent Nuevo Atlas Nacional de Cuba. In the latter stages of my research I was able to reconfirm the delineation of these boundaries with the Cuban statistics office, La Oficina Nacional de Estadísticas, as they were now providing statistics for these two new provinces.Now I have to keep abreast of the deepwater oil exploration off the northern coast of Cuba. If possible, we would like our map to also showcase the location of such prospective oil fields.—Julie A. IbinsonMap Researcher & EditorNational Geographic Maps Full Article Cuba Juan Valdes reference and wall maps
art Japanese encephalitis virus activity in the Kimberley - Government of Western Australia Department of Health By news.google.com Published On :: Wed, 13 Nov 2024 06:09:56 GMT Japanese encephalitis virus activity in the Kimberley Government of Western Australia Department of Health Full Article
art Apple reportedly releasing a wall-mounted smart home tablet in 2025 - and yes, it does AI - Yahoo Finance Australia By news.google.com Published On :: Tue, 12 Nov 2024 23:53:38 GMT Apple reportedly releasing a wall-mounted smart home tablet in 2025 - and yes, it does AI Yahoo Finance AustraliaApple’s next device might make your home a lot smarter Sydney Morning HeraldApple's Next Big Move Could Be Home Security Cameras PCMag AU Full Article
art Donald Trump picks Elon Musk to lead new government department - 9News By news.google.com Published On :: Wed, 13 Nov 2024 01:52:30 GMT Donald Trump picks Elon Musk to lead new government department 9NewsTrump’s picks the clearest path yet to power consolidation Sydney Morning HeraldDonald Trump announces key figures for 2025 administration after election victory ABC NewsTrump’s Cabinet: Here Are His Picks And Finalists For Key Roles—Mike Huckabee, Kristi Noem And More ForbesTrump rolls out his most MAGA picks for new White House term CNN Full Article
art Elon Musk’s job as Trump’s bureaucracy buster could be just the start - The Australian Financial Review By news.google.com Published On :: Wed, 13 Nov 2024 03:47:00 GMT Elon Musk’s job as Trump’s bureaucracy buster could be just the start The Australian Financial ReviewElon Musk tapped for ‘government efficiency’ role by Donald Trump Sydney Morning HeraldEvening News Bulletin 13 November 2024 SBS NewsDonald Trump wants Elon Musk to slash regulations as he reveals his role ABC News Full Article
art Asking High; the art of the proper fundraising ask. By onfundraising.blogspot.com Published On :: Wed, 22 Oct 2008 13:00:00 +0000 When asking for a pledge, the fundraiser has many informational advantages over the donor. Simply asking for the proper amount ensures that a donor will consider giving at the level you request. Starting out with a sufficiently high donation request amount allows you to find your donors preferred level of giving as rather than targeting the amount which is the lowest possible amount that a donor can possibly give to your campaign.If a donor could give more to their charity, they probably would. When donors who maintain a strict charitable budget and give a fixed amount annually hear requests for support that are above the amount which they are willing to give, they let fundraisers know just how much they are willing to give and when they intend to give it. In the rare event that a donor is offended by large or additional requests, a skilled fundraiser can apologize for the offense and leave the donor feeling good about the level of support which they do give.There is no downside to “asking high”.Becoming a better fundraiser is a continuing process. There is always more to learn and more skills to master.The conclusion to this article will be posted here in the coming days. Full Article
art Whimsical surnames, part 2 (again mostly German) By languagelog.ldc.upenn.edu Published On :: Fri, 08 Nov 2024 05:21:45 +0000 [This is a guest post by Michael Witzel] A few months ago you published a discussion of whimsical surnames. Since then I have paid attention and have found new ones in almost every news broadcast. It is said that there are 1 million (!) surnames in the German speaking area of some 95 million people […] Full Article Humor Names
art For parts: Lunar rover, never used By www.planetary.org Published On :: Tue, 23 Jul 2024 09:00:00 -0700 NASA has canceled VIPER, a rover designed to seek out water ice and other resources in the lunar south pole. Full Article
art Does Jupiter protect Earth from asteroids and comets? By www.planetary.org Published On :: Tue, 30 Jul 2024 07:00:00 -0700 Jupiter has often been thought to protect the inner Solar System from asteroids and comets, but new research has shown that the giant planet may actually increase the risk of an impact. Full Article
art Extraterrestrial artifacts By www.planetary.org Published On :: Mon, 09 Sep 2024 06:56:00 -0700 Could the Solar System host traces of other intelligent life? Full Article
art Earthlings as aliens By www.planetary.org Published On :: Mon, 09 Sep 2024 06:57:00 -0700 Looking at life on Earth from another perspective. Full Article
art Uncharted Supply First Aid Kit By uncrate.com Published On :: Tue, 12 Nov 2024 11:30:01 -0500 Full Article Outdoor
art The Armies march to Partizan By iron-mitten.blogspot.com Published On :: Fri, 11 Oct 2024 09:43:00 +0000 The last Dwarf base done just in time for the big weekend. It's the Other Partizan show this weekend and I'll be there with my armies. So if you fancy seeing a massive Hobbit battle...pop along.The battle will be fought using the new Midguard rules by James Morris. It proves to be a great Sunday especially if you're a Tolkien fan.Today I have collect everything together and pack it as best I can to stop any travel casualties. I have always painted my figures to play at home so have never magnetised them onto metal sheets. I'm going to rely on nonslip matting and bubble wrap to get them there...I'm planned for a few accidents by hopefully, touch wood, all will be okay. It's been a lot of last minute painting but I'm looking forward to it.Most of these Dwarves are old sculpts from Nick Lund.That Reaper figure jumped the painting que and made the last company to leave the Iron Hills.A couple of last minute Bolg bodyguard bases. I had planned to do more but time caught up with me. At least all the important stuff is done, like Beorn and the Eagles.A coat of gloss on weapon edges and armour helps to catch the eye on the metal work. Dwarves are master smiths after all, their armour and weapons would be of high quality. Come along on Sunday it would be nice to see you.Finally the two meet, Bolg and bigger Beorn.My old Beorn figure is dwarfed by the new addition. The new bear has a lot more presence to him and should look the part on Sunday. Full Article lord Of The Rings lord Of The Rings.
art Partizan set up By iron-mitten.blogspot.com Published On :: Sat, 12 Oct 2024 21:55:00 +0000 well, we made it safe and sound. James Morris has done a fantastic job on the Lonely mountain.My figures are on the board and will be joined by many others tomorrow from other collections. The 'really useful boxes' certainly earned their name today. Full Article lord Of The Rings lord Of The Rings.
art The Battle of the Five Armies at Partizan. By iron-mitten.blogspot.com Published On :: Sun, 13 Oct 2024 21:47:00 +0000 well...what a bloody marvellous couple of days I've just had. Taking all my figures to a show for the first time was a little nerve racking, but the effort really paid off. I had an excellent time and met some great new friends too in the process.The board and mountain were excellent too, crafted by the talented James Morris. I had never deployed my whole army in one go before, so what better time to do it than on a set up like this. Everything seemed to come together perfectly.I started my battle with the orcs at the bottom of the hill advancing across the mountain river. However, due to my terrible dice rolling and the luck of the Elves, I was cut and shot to pieces. It wasn't long before my tattered ranks were tumbling back through the freezing water. The Elves just had time to redress their lines before another dark wave of Goblin folk arrived.I love the walled up gate that James made, the little gaps in the stonework were perfect. It really reminded me of one of Alan Lees illustrations. Also a very clever use of silver fabric for the river...very effective!The Eagles arrived later in the game and swept the Goblins from the mountain sides. The game was masterfully run by David Hunter, who made sure the flo was just right.My Eagles looked very realistic on the slopes of the mountain too, better than I had hoped for. The extra poses were well worth collecting over the last ten years. The flying ones on stands were a very recent purchase and they really stood out.The game in full flo, it drew a big crowd and it was great to talk figures with people. A lot of people wanted to know where I got my Orcs from and of course the answer was...everywhere. Also the amount of plastic model kits used was very hard to calculate. Just about every Dark age and Fantasy box set all mashed up and mixed together.I love my Wood elves after lovingly creating each one individually and got a huge buzz from seeing them in action. I didn't really care they were cutting my forces to ribbons, just seeing them used in anger was enough for me.Hordes of Goblins still plagued the mountainside, their numbers were too much even for the Eagles.Thorin was cut down by Bolg's bodyguard as he tried to cut through their great shields. Bard of Laketown too, fell to the hacking Goblin blades. Dain of the Iron hills was holding his own but was badly wounded. At last it seemed like the Free people's luck had run out. Then with a roar like a thunderclap Beorn burst onto the scene. He tore through the Goblin ranks and made his way to Bolg. Approaching the rear of Bolg's bodyguard he shattered their formation.It was at this point the Orc's morale was lost and the game was called. The rules were James' new Midguard ones and were perfect for this Dark age epic clash of men and monsters.I had a great couple of days and it was a real treat to get out and do something exciting like this. To my amazement I didn't suffer any spear snaps of breakages and everything survived intacted. I was expecting a few casualties and had even taken a little repair kit but didn't need it.Dain's Iron hills Dwarves push the Goblins from the ridge, supported by a group of Lake men.An earlier shot of the swirl of battle.The nine Black riders with their Dark lord My beloved Silvan elves holding their own against ravaging wolf packs.I said it once, I'll say it again, what a bloody marvellous couple of days! I'm sure I'll have some more pictures soon to post on here of the day... Full Article lord Of The Rings lord Of The Rings. War games
art All Souls Night (Part 15 of 31) By floggingbabel.blogspot.com Published On :: Tue, 15 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 16 of 31) By floggingbabel.blogspot.com Published On :: Wed, 16 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 17 of 31) By floggingbabel.blogspot.com Published On :: Thu, 17 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 18 of 31) By floggingbabel.blogspot.com Published On :: Fri, 18 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where. I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 19 of 31) By floggingbabel.blogspot.com Published On :: Sat, 19 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 20 of 31) By floggingbabel.blogspot.com Published On :: Sun, 20 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 21 of 31) By floggingbabel.blogspot.com Published On :: Mon, 21 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 22 of 31) By floggingbabel.blogspot.com Published On :: Tue, 22 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 23 of 31) By floggingbabel.blogspot.com Published On :: Wed, 23 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 24 of 31) By floggingbabel.blogspot.com Published On :: Thu, 24 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 25 of 31) By floggingbabel.blogspot.com Published On :: Fri, 25 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 26 of 31) By floggingbabel.blogspot.com Published On :: Sat, 26 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 27 of 31) By floggingbabel.blogspot.com Published On :: Sun, 27 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 28 of 31) By floggingbabel.blogspot.com Published On :: Mon, 28 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 29 of 31) By floggingbabel.blogspot.com Published On :: Tue, 29 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art All Souls Night (Part 30 of 31) By floggingbabel.blogspot.com Published On :: Wed, 30 Oct 2024 07:30:00 +0000 . CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter, to make a complete story.) Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day. * Full Article
art were supposed to use the earth By www.marriedtothesea.com Published On :: Wed, 03 Apr 2024 04:00:00 EDT Today on Married To The Sea: were supposed to use the earthThis RSS feed is brought to you by Drew and Natalie's podcast Garbage Brain University. Our new series Everything Is Real explores the world of cryptids, aliens, quantum physics, the occult, and more. If you use this RSS feed, please consider supporting us by becoming a patron. Patronage includes membership to our private Discord server and other bonus material non-patrons never see! Full Article autogen_comic
art rich people are smarter By www.marriedtothesea.com Published On :: Wed, 08 May 2024 04:00:00 EDT Today on Married To The Sea: rich people are smarterThis RSS feed is brought to you by Drew and Natalie's podcast Garbage Brain University. Our new series Everything Is Real explores the world of cryptids, aliens, quantum physics, the occult, and more. If you use this RSS feed, please consider supporting us by becoming a patron. Patronage includes membership to our private Discord server and other bonus material non-patrons never see! Full Article autogen_comic
art martin luther By www.marriedtothesea.com Published On :: Wed, 10 Jul 2024 04:00:00 EDT Today on Married To The Sea: martin lutherThis RSS feed is brought to you by Drew and Natalie's podcast Garbage Brain University. Our new series Everything Is Real explores the world of cryptids, aliens, quantum physics, the occult, and more. If you use this RSS feed, please consider supporting us by becoming a patron. Patronage includes membership to our private Discord server and other bonus material non-patrons never see! Full Article autogen_comic
art Hallo kroket! Mike De Decker vermorzelt Michael Smith en treft Luke Littler in Grand Slam of Darts - Gazet van Antwerpen By news.google.com Published On :: Wed, 13 Nov 2024 05:28:38 GMT Hallo kroket! Mike De Decker vermorzelt Michael Smith en treft Luke Littler in Grand Slam of Darts Gazet van AntwerpenSterke Van den Bergh en De Decker stoten door in Grand Slam of Darts, onverwachte exit Van Gerwen sporza.beVIDEO. Hallo kroket! Mike De Decker vermorzelt Michael Smith en treft Luke Littler in 1/8ste finale Grand Slam of Darts Het NieuwsbladVIDEO. Dimitri Van den Bergh flitst naar 1/8ste finales Grand Slam of Darts, met dank aan een muntje: “Ik ga iets uit mijn achterzak pakken...” Gazet van AntwerpenMike De Decker bij laatste 16 op Grand Slam of Darts RTV Full Article
art Diepenbeek start onderzoek naar fraude door adjunct-financieel directeur: geld van lokaal bestuur verduisterd - Het Nieuwsblad By news.google.com Published On :: Wed, 13 Nov 2024 06:32:27 GMT Diepenbeek start onderzoek naar fraude door adjunct-financieel directeur: geld van lokaal bestuur verduisterd Het Nieuwsblad Full Article
art Petra De Sutter is geen kandidaat-voorzitter Groen: "Partij heeft nu iemand nodig die tanden laat zien" - VRT.be By news.google.com Published On :: Wed, 13 Nov 2024 04:25:41 GMT Petra De Sutter is geen kandidaat-voorzitter Groen: "Partij heeft nu iemand nodig die tanden laat zien" VRT.bePetra De Sutter geen kandidaat-voorzitter voor Groen - Musk gaat onder Trump ministerie voor ‘overheidsefficiëntie’ leiden De Standaard“Andere partijen zijn geoliede machines, wij vergaderen ons dood”: Groen snakt naar nieuwe voorzitter en heeft topfavoriet, maar wil Petra De Sutter ook? Het NieuwsbladNeen, Petra De Sutter wordt geen voorzitter van Groen. In dit interview legt ze uit waarom De Morgen Full Article
art Nu Bart De Wever (N-VA) aan zet blijft als formateur: krijgt hij in 2 weken rond wat al 5 maanden niet lukt? - VRT.be By news.google.com Published On :: Tue, 12 Nov 2024 17:14:50 GMT Nu Bart De Wever (N-VA) aan zet blijft als formateur: krijgt hij in 2 weken rond wat al 5 maanden niet lukt? VRT.be“De Wever wil Open Vld én Vooruit in federale regering” Het Laatste NieuwsDe Wever wil Arizona nog eens reanimeren met ‘trucje’, maar of Vooruit deze keer hapt? Het Laatste NieuwsDe Wever grijpt naar beproefd recept om Vooruit snel weer aan tafel te krijgen: het ‘saucissoneren’ De MorgenFormatie: ‘Bart De Wever voert een toneeltje op’ Knack.be Full Article