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Task Complexity and Informing Science: A Synthesis




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On Categorizing the IS Research Literature: User Oriented Perspective




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Using the ASSIST Short Form for Evaluating an Information Technology Application: Validity and Reliability Issues




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Young Women’s Misinformation Concerning IT Careers: Exchanging One Negative Image for Another




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Condition of Web Accessibility in Practice and Suggestions for Its Improvement




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Sharing Tacit Knowledge:




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Resonance within the Client-to-Client System: Criticality, Cascades, and Tipping Points




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Structural Complexity and Effective Informing




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A Psychologically Plausible Goal-Based Utility Function




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Reflections on Researching the Rugged Fitness Landscape




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Critical Examination of Information: A Discursive Approach and its Implementations




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The Changing Face of Information Systems Research:A Longitudinal Study of Author Influence




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Bias, Misinformation and the Paradox of Neutrality




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Senior Citizens and E-commerce Websites: The Role of Perceived Usefulness, Perceived Ease of Use, and Web Site Usability




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A Comment on ‘A Psychologically Plausible Goal-Based Utility Function’




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Perceptions of E-commerce Web Sites across Two Generations




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Overcoming the Challenge of Cooperating with Competitors: Critical Success Factors of Interorganizational Systems Implementation




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A Deliberation Theory-Based Approach to the Management of Usability Guidelines




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Exhibiting the Effects of the Episodic Buffer on Learning with Serial and Parallel Presentations of Materials




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Attitudes and the Digital Divide: Attitude Measurement as Instrument to Predict Internet Usage




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Measuring IS System Service Quality with SERVQUAL: Users' Perceptions of Relative Importance of the Five SERVPERF Dimensions




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Informing as a Discipline: An Initial Proposal




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Social Network Position and Its Relationship to Performance of IT Professionals




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An Informing Service Based on Models Defined by Its Clients




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From Group-based Learning to Cooperative Learning: A Metacognitive Approach to Project-based Group Supervision




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Critical-Thinking Pedagogy and Student Perceptions of University Contributions to Their Academic Development




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Subjectivity Dispelled: Physical Views of Information and Informing




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A Study on Complex Information Needs in Business Activities




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Integrating the Visual Design Discipline with Information Systems Research and Practice




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The Informing Science Institute: The Informing System of a Transdiscipline




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Informing: A Cognitive Load Perspective




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The Dual Micro/Macro Informing Role of Social Network Sites: Can Twitter Macro Messages Help Predict Stock Prices?




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Social Networking Site Continuance: The Paradox of Negative Consequences and Positive Growth




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Informing Science and Andragogy: A Conceptual Scheme of Client-Side Barriers to Informing University Students




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The Helix of Human Cognition: Knowledge Management According to DIKW, E2E, and the Proposed View




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Are We Really Having an Impact? A Comprehensive Approach to Assessing Improvements in Critical Thinking in an MBA Program




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Informing Patterns of Student Case Writing




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Case Studies in Agribusiness: An Interview with Ray Goldberg




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Openness of Information-Communications Systems: The Rescue Tool for Preserving Information Age Heritage




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Student Interaction with Content in Online and Hybrid Courses: Leading Horses to the Proverbial Water




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Culture, Complexity, and Informing: How Shared Beliefs Can Enhance Our Search for Fitness




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The Social Network Application Post-Adoptive Use Model (SNAPUM): A Model Examining Social Capital and Other Critical Factors Affecting the Post-Adoptive Use of Facebook




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Disciplinarity and Transdisciplinarity in the Study of Knowledge




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The Ambiguity that Surrounds Information Strategy




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User Perceptions of Aesthetic Visual Design Variables within the Informing Environment: A Web-Based Experiment




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The Dynamics and Architecture of an Informing System

The purpose of this investigation is to define the architecture of computer informing systems. The methodology is based on an interdisciplinary, big-picture view of the cognition units which provide the foundation for informing systems. Among the findings are the following: informing systems should be designed for rigor and relevance with respect to the cognitive units (information), integrating its purpose and goal to achieve its expected utility; informing systems should also be designed for reasoning richness, informing modes, informing quality, and predicting informing biases and filters. Practical implications: A well-designed informing system should provide as an output a message and resonant change by reflecting information that triggers the client’s behavior. Social implication: The quest for the development of informing systems is not supported by Academia in practice; it is only supported by a close circle of early leaders of such systemic applications who sought to enhance the existing information systems which very often process data but do not inform as they should. Originality: This investigation, by providing an interdisciplinary and graphic modeling of informing channels and systems, indicates the vitality of these systems and their potential to create better decision-making in order to solve problems and sustain organizations and civilization.




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Informing and Performing: A Study Comparing Adaptive Learning to Traditional Learning

Technology has transformed education, perhaps most evidently in course delivery options. However, compelling questions remain about how technology impacts learning. Adaptive learning tools are technology-based artifacts that interact with learners and vary presentation based upon that interaction. This paper compares adaptive learning with a conventional teaching approach implemented in a digital literacy course. Current research explores the hypothesis that adapting instruction to an individual’s learning style results in better learning outcomes. Computer technology has long been seen as an answer to the scalability and cost of individualized instruction. Adaptive learning is touted as a potential game-changer in higher education, a panacea with which institutions may solve the riddle of the iron triangle: quality, cost and access. Though the research is scant, this study and a few others like it indicate that today’s adaptive learning systems have negligible impact on learning outcomes, one aspect of quality. Clearly, more research like this study, some of it from the perspective of adaptive learning systems as informing systems, is needed before the far-reaching promise of advanced learning systems can be realized.




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Designing to Inform: Toward Conceptualizing Practitioner Audiences for Socio-technical Artifacts in Design Science Research in the Information Systems Discipline

This paper identifies areas in the design science research (DSR) subfield of the information systems (IS) discipline where a more detailed consideration of practitioner audiences of socio-technical design artifacts could improve current IS DSR research practice and proposes an initial conceptualization of these audiences. The consequences of not considering artifact audiences are identified through a critical appraisal of the current informing science lenses in the IS DSR literature. There are specific shortcomings in four areas: 1) treating practice stakeholders as a too homogeneous group, 2) not explicitly distinguishing between social and technical parts of socio-technical artifacts, 3) neglecting implications of the artifact abstraction level, and 4) a lack of explicit consideration of a dynamic or evolutionary fitness perspective of socio-technical artifacts. The findings not only pave the way for future research to further improve the conceptualization of artifact audiences, in order to improve the informing power – and thus, impact on practice and research relevance – of IS DSR projects; they can also help to bridge the theory-practice gap in other disciplines (e.g. computer science, engineering, or policy-oriented sociology) that seek to produce social and/or technical artifacts of practical relevance.




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The Impact Facebook and Twitter has on the Cognitive Social Capital of University Students

The impact that Facebook and Twitter usage has on the creation and maintenance of university student’s cognitive social capital was investigated on students in the Western Cape province of South Africa. Facebook and Twitter were selected as part of the research context because both are popular online social network systems (SNSs), and few studies were found that investigated the impact that both Facebook and Twitter have on the cognitive social capital of South African university students. Data was collected from a survey questionnaire, which was successfully completed by over 100 students from all 5 universities within the Western Cape. The questionnaire was obtained from a previous study, allowing comparisons to be made. Analysis of the results however, did not show a strong relationship between the intensity of Facebook and Twitter usage, and the various forms of social capital. Facebook usage was found to correlate with student’s satisfaction with university life; which suggests that increasing the intensity of Facebook usage for students experiencing low satisfaction with university life might be beneficial.




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Influence of Information Product Quality on Informing Users: A Web Portal Context

Web portals have been used as information products to deliver personalized, feature-rich, and flexible information needs to Internet users. However, all portals are not equal. Most of them have relatively a small number of visitors, while a few capture the majority of surfers. This study seeks to uncover the factors that contribute the perceived quality of a general portal. Based on 21 factors derived from an extensive literature review on Information Product Quality (IPQ), web usage, and media use, an experimental study was conducted to identify the factors that are perceived by web portal users as most relevant. The literature categorizes quality factors of an information product in three dimensions: information, physical, and service. This experiment suggests a different clustering of factors: Content relevancy, Communication interactiveness, Information currency, and Instant gratification. The findings in this study will help developers find a more customer-oriented approach to developing high-traffic portals.