of

To Address the Social Determinants of Health, Start with the Data

Social determinants of health—the conditions in which people are born, grow, live, work, and age—have gained increasing interest among policymakers and practitioners as they struggle to improve the value and quality of U.S. health care.




of

Lost in Translation: The Importance of Social Determinants of Health Data from the Patient Perspective

In order to improve patients’ overall health and well-being, we need better information about their social determinants of health – the social, behavioral, and environmental factors – which influence the health and well-being of individuals and communities.




of

The Power of a Data-Informed Partnership: Working with Community-Based Organizations to Address Social Determinants of Health

With their multi-faceted understanding of the communities in which they operate, community-based organizations bring a valuable lens that could help health systems learn how certain social services received in the community affect health, and how other factors may dampen an intervention’s effect.




of

What Doctors Need to Fulfill the Promise of Electronic Health Records

In this week’s episode of On the Evidence, Genna Cohen and Llew Brown, who research and work with electronic health records (EHRs) at Mathematica, discuss challenges in adopting EHRs as well as what to do about them.




of

Employee Ownership Is at the Heart of Mathematica

Mathematica is proud to be 100 percent employee owned. Employee ownership is a critical component of who we are, and it shapes how we work together as colleagues.




of

Embracing the Emotional Aspects of Public Policy Research

On the Evidence interviewed Mathematica’s Matt Stagner about his upcoming APPAM presidential address, his work on child welfare, and his reflections on public policy research. This interview is part of a series of episodes produced by Mathematica in support of the APPAM conference in November.




of

The Most Comprehensive Study of Soda Taxes Says a Lot About Consumption, Prices, and the Future of Nudges

For this episode of On the Evidence, we spoke with the principal investigators for the project: Dave Jones, an associate director in the Health Unit at Mathematica, and Dave Frisvold, an associate professor in the Department of Economics at the University of Iowa.




of

What the Next Generation of Policy Researchers Is Studying

On this episode of On the Evidence, we feature six short interviews with the 2019 summer fellows about the research questions they pursued and what they have learned so far.




of

10 Ways to Extend the Reach of Your Work

We can’t expect policymakers, program administrators, and practitioners to stumble upon new evidence (let alone slog their way through multiple field-specific academic journals). As an evidence community, we have to do more to show them the way to research-based insights.




of

Tips for Boosting the Reach and Impact of Policy Research

On this episode of On the Evidence, economists Jennifer Doleac and Kosali Simon share lessons from their experiences interpreting and translating policy research for media interviews, Twitter, podcasts, and elsewhere.




of

Learning in the Midst of a Pandemic: Four Key Education Takeaways

We are living in unprecedented times. To reduce the spread of COVID-19, more than 130 countries have closed schools entirely, impacting 80 percent of the world’s student population.




of

Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools

For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices.




of

Echoes of the Past, Lessons for Today

In echoes of the past lie lessons for today: our country’s confrontation with AIDS can inform our battle against COVID-19.




of

What Being Trauma Informed Can Tell Us in This Time of Crisis

While many of us try to cope with the immediate effects of the COVID-19 pandemic and process the trauma, anxiety, and global loss, recent research might help guide the way forward.




of

Considering Diversity, Equity, and Inclusion in the Era of COVID-19

The guest for this episode of On the Evidence is Ralanda Nelson, the new associate director for diversity at Mathematica.




of

Beyond choices: the design of ethical gameplay / by Miguel Sicart

Barker Library - GV1469.34.C67 S52 2013




of

Handbook of digital games / edited by Marios C. Angelides, Harry Agius

Online Resource




of

The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




of

Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




of

The art of failure: an essay on the pain of playing video games / Jesper Juul

Barker Library - GV1469.3.J87 2013




of

Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




of

Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw

Hayden Library - GV1469.17.S63 S53 2014




of

Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




of

Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




of

Online game pioneers at work: interviews with some of the top online game pioneers of our times / Morgan Ramsay ; foreword by Richard Bartle

Online Resource




of

The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




of

Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




of

War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




of

Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter

Hayden Library - GV1469.34 .P79 B68 2015




of

MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




of

MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




of

Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin

Hayden Library - GV1469.34.S52 C74 2015




of

The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt

Hayden Library - GV1469.3.V5225 2016




of

Works of game: on the aesthetics of games and art / John Sharp

Rotch Library - GV1469.3.S527 2015




of

Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




of

Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




of

Game after: a cultural study of video game afterlife / Raiford Guins

Hayden Library - GV1469.34.S63 G85 2014




of

Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

Online Resource




of

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




of

Mixed realism: videogames and the violence of fiction / Timothy J. Welsh

Online Resource




of

Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors

Online Resource




of

The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco

Hayden Library - GV1469.6.R65 2016




of

Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton

Hayden Library - GV1469.3.B37 2017




of

Playback: a genealogy of 1980s British videogames / Alex Wade

Hayden Library - GV1469.3.W36 2016




of

Tempest: geometries of play / Judd Ethan Ruggill and Ken S. McAllister

Hayden Library - GV1469.35.T46 R85 2015




of

Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015




of

Explore/create: my life in pursuit of new frontiers, hidden worlds, and the creative spark / Richard Garriott with David Fisher

Hayden Library - GV1469.34.A97 G37 2017




of

The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick

Hayden Library - GV1469.15.K57 2015




of

Java game development with LibGDX: from beginner to professional / Lee Stemkoski

Online Resource




of

Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer

Hayden Library - GV1469.3.A395 2017