as

Multiple Measures Are for Principal Evaluation, Too: Using Teacher Surveys to Better Understand Principal Performance

Evaluating the performance of school principals can be challenging. As we noted in previous posts, principals’ roles are complex and multi-faceted.




as

The Power of a Data-Informed Partnership: Working with Community-Based Organizations to Address Social Determinants of Health

With their multi-faceted understanding of the communities in which they operate, community-based organizations bring a valuable lens that could help health systems learn how certain social services received in the community affect health, and how other factors may dampen an intervention’s effect.




as

Proactive, Holistic, and Risk-Based: Plotting the Course for Program Integrity in State Medicaid Agencies

By using an enterprise risk management approach, state Medicaid agencies can meet new federal program integrity requirements, serve more clients, improve the quality of care, and contain costs.




as

Supporting Learning in the Classroom: Back-to-School with REL Mid-Atlantic

Educators hold the keys to unlocking a brighter future for their students, whether engaging with parents, creating a supportive environment that values equity and inclusion, or improving instruction.




as

Embracing the Emotional Aspects of Public Policy Research

On the Evidence interviewed Mathematica’s Matt Stagner about his upcoming APPAM presidential address, his work on child welfare, and his reflections on public policy research. This interview is part of a series of episodes produced by Mathematica in support of the APPAM conference in November.




as

Tips to Quickly Switch from Face-to-Face to Home-Based Telephone Interviewing

Across the United States and around the world, in-person survey data collection has been halted to protect against COVID-19 spread; now what?




as

Echoes of the Past, Lessons for Today

In echoes of the past lie lessons for today: our country’s confrontation with AIDS can inform our battle against COVID-19.




as

Rajan Nanda: The man who fast-tracked Escorts' tractor business

It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment




as

The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette

Hayden Library - GV1469.34.S52 G362 2013




as

Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




as

Gaming globally: production, play, and place / edited by Nina B. Huntemann and Ben Aslinger

Hayden Library - GV1469.3.G428 2013




as

Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




as

What is your quest?: from adventure games to interactive books / Anastasia Salter

Hayden Library - GV1469.34.S52 S336 2014




as

Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




as

Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




as

The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




as

Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




as

Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




as

MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




as

MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




as

Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




as

Literary gaming / Astrid Ensslin

Hayden Library - GV1469.17.S63 E57 2014




as

Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova

Dewey Library - GV1469.15.L44 2014




as

Polished game development: from first steps to final release / Steven Goodwin

Online Resource




as

Doom: scarydarkfast / Dan Pinchbeck

Online Resource




as

Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

Online Resource




as

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

Online Resource




as

Gameworld Interfaces / Kristine J{slash}orgensen

Online Resource




as

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




as

Emotion in games: theory and praxis / Kostas Karpouzis, Georgios N. Yannakakis, editors

Online Resource




as

Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor

Online Resource




as

Making games: with JavaScript / Christopher Pitt

Online Resource




as

Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Online Resource




as

Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors

Online Resource




as

The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy

Online Resource




as

Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger

Hayden Library - GV1469.3.D43 2016




as

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson

Hayden Library - GV1469.15.S63 2016




as

Introducing JavaScript game development: build a 2D game from the ground up / Graeme Stuart

Online Resource




as

Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani

Online Resource




as

Every game is an island: endings and extremities in video games / Riccardo Fassone

Hayden Library - GV1469.3.F37 2017




as

Power play: how video games can save the world / Asi Burak and Laura Parker

Hayden Library - GV1469.34.S52 B86 2017




as

Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors

Hayden Library - GV1469.34.S52 T74 2016




as

Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier

Hayden Library - GV1469.3.S37 2017




as

Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter

Hayden Library - GV1469.3.S214 2017




as

Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




as

Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors

Hayden Library - GV1469.15.G465 2018




as

Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




as

Location-based gaming: play in public space.

Online Resource




as

Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon

Online Resource




as

Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser.

Online Resource