as Multiple Measures Are for Principal Evaluation, Too: Using Teacher Surveys to Better Understand Principal Performance By www.mathematica.org Published On :: Mon, 08 Jul 2019 11:00:00 Z Evaluating the performance of school principals can be challenging. As we noted in previous posts, principals’ roles are complex and multi-faceted. Full Article
as The Power of a Data-Informed Partnership: Working with Community-Based Organizations to Address Social Determinants of Health By www.mathematica.org Published On :: Tue, 06 Aug 2019 04:00:00 Z With their multi-faceted understanding of the communities in which they operate, community-based organizations bring a valuable lens that could help health systems learn how certain social services received in the community affect health, and how other factors may dampen an intervention’s effect. Full Article
as Proactive, Holistic, and Risk-Based: Plotting the Course for Program Integrity in State Medicaid Agencies By www.mathematica.org Published On :: Mon, 12 Aug 2019 16:02:00 Z By using an enterprise risk management approach, state Medicaid agencies can meet new federal program integrity requirements, serve more clients, improve the quality of care, and contain costs. Full Article
as Supporting Learning in the Classroom: Back-to-School with REL Mid-Atlantic By www.mathematica.org Published On :: Tue, 03 Sep 2019 04:00:00 Z Educators hold the keys to unlocking a brighter future for their students, whether engaging with parents, creating a supportive environment that values equity and inclusion, or improving instruction. Full Article
as Embracing the Emotional Aspects of Public Policy Research By www.mathematica.org Published On :: Wed, 30 Oct 2019 18:11:00 Z On the Evidence interviewed Mathematica’s Matt Stagner about his upcoming APPAM presidential address, his work on child welfare, and his reflections on public policy research. This interview is part of a series of episodes produced by Mathematica in support of the APPAM conference in November. Full Article
as Tips to Quickly Switch from Face-to-Face to Home-Based Telephone Interviewing By www.mathematica.org Published On :: Wed, 01 Apr 2020 04:00:00 Z Across the United States and around the world, in-person survey data collection has been halted to protect against COVID-19 spread; now what? Full Article
as Echoes of the Past, Lessons for Today By www.mathematica.org Published On :: Fri, 17 Apr 2020 17:09:30 Z In echoes of the past lie lessons for today: our country’s confrontation with AIDS can inform our battle against COVID-19. Full Article
as Rajan Nanda: The man who fast-tracked Escorts' tractor business By www.business-standard.com Published On :: Mon, 06 Aug 2018 15:07:00 +0530 It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment Full Article
as The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette By library.mit.edu Published On :: Sun, 27 Jul 2014 06:08:32 EDT Hayden Library - GV1469.34.S52 G362 2013 Full Article
as Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer By library.mit.edu Published On :: Sun, 17 Aug 2014 06:21:02 EDT Hayden Library - GV1469.3.E27 2014 Full Article
as Gaming globally: production, play, and place / edited by Nina B. Huntemann and Ben Aslinger By library.mit.edu Published On :: Sun, 19 Oct 2014 06:29:20 EDT Hayden Library - GV1469.3.G428 2013 Full Article
as Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths By library.mit.edu Published On :: Sun, 21 Dec 2014 06:08:08 EST Hayden Library - GV1469.3.G74 2013 Full Article
as What is your quest?: from adventure games to interactive books / Anastasia Salter By library.mit.edu Published On :: Sun, 8 Mar 2015 06:07:43 EDT Hayden Library - GV1469.34.S52 S336 2014 Full Article
as Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey] By library.mit.edu Published On :: Sun, 24 May 2015 06:15:02 EDT Hayden Library - GV1469.17.S63 P53 2015 Full Article
as Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger By library.mit.edu Published On :: Sun, 31 May 2015 06:15:20 EDT Dewey Library - GV1469.17.S63 M85 2014 Full Article
as The interface envelope: gaming and the logics of affective design / James Ash By library.mit.edu Published On :: Sun, 16 Aug 2015 06:19:54 EDT Hayden Library - GV1469.39.P79 A75 2015 Full Article
as Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy By library.mit.edu Published On :: Sun, 23 Aug 2015 06:19:26 EDT Hayden Library - GV1469.34.S52 C66 2015 Full Article
as Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.) By library.mit.edu Published On :: Sun, 24 Jan 2016 06:20:51 EST Online Resource Full Article
as MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
as MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
as Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas By library.mit.edu Published On :: Sun, 3 Apr 2016 06:15:10 EDT Online Resource Full Article
as Literary gaming / Astrid Ensslin By library.mit.edu Published On :: Sun, 24 Apr 2016 06:10:31 EDT Hayden Library - GV1469.17.S63 E57 2014 Full Article
as Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Dewey Library - GV1469.15.L44 2014 Full Article
as Polished game development: from first steps to final release / Steven Goodwin By library.mit.edu Published On :: Sun, 21 Aug 2016 06:09:25 EDT Online Resource Full Article
as Doom: scarydarkfast / Dan Pinchbeck By library.mit.edu Published On :: Sun, 4 Sep 2016 06:09:45 EDT Online Resource Full Article
as Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel By library.mit.edu Published On :: Sun, 4 Sep 2016 06:09:45 EDT Online Resource Full Article
as Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson By library.mit.edu Published On :: Sun, 27 Nov 2016 06:27:00 EST Online Resource Full Article
as Gameworld Interfaces / Kristine J{slash}orgensen By library.mit.edu Published On :: Sun, 11 Dec 2016 06:33:26 EST Online Resource Full Article
as MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle By library.mit.edu Published On :: Sun, 11 Dec 2016 06:33:26 EST Online Resource Full Article
as Emotion in games: theory and praxis / Kostas Karpouzis, Georgios N. Yannakakis, editors By library.mit.edu Published On :: Sun, 18 Dec 2016 06:33:13 EST Online Resource Full Article
as Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor By library.mit.edu Published On :: Sun, 22 Jan 2017 06:27:36 EST Online Resource Full Article
as Making games: with JavaScript / Christopher Pitt By library.mit.edu Published On :: Sun, 29 Jan 2017 06:26:24 EST Online Resource Full Article
as Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung By library.mit.edu Published On :: Sun, 19 Feb 2017 06:25:27 EST Online Resource Full Article
as Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors By library.mit.edu Published On :: Sun, 19 Mar 2017 06:09:45 EDT Online Resource Full Article
as The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy By library.mit.edu Published On :: Sun, 27 Aug 2017 06:15:32 EDT Online Resource Full Article
as Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger By library.mit.edu Published On :: Sun, 3 Sep 2017 06:16:16 EDT Hayden Library - GV1469.3.D43 2016 Full Article
as Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Hayden Library - GV1469.15.S63 2016 Full Article
as Introducing JavaScript game development: build a 2D game from the ground up / Graeme Stuart By library.mit.edu Published On :: Sun, 28 Jan 2018 06:16:17 EST Online Resource Full Article
as Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
as Every game is an island: endings and extremities in video games / Riccardo Fassone By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.3.F37 2017 Full Article
as Power play: how video games can save the world / Asi Burak and Laura Parker By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.34.S52 B86 2017 Full Article
as Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors By library.mit.edu Published On :: Sun, 20 May 2018 06:13:26 EDT Hayden Library - GV1469.34.S52 T74 2016 Full Article
as Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier By library.mit.edu Published On :: Sun, 1 Jul 2018 06:11:57 EDT Hayden Library - GV1469.3.S37 2017 Full Article
as Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter By library.mit.edu Published On :: Sun, 8 Jul 2018 06:18:28 EDT Hayden Library - GV1469.3.S214 2017 Full Article
as Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.) By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.C527 2017 Full Article
as Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.G465 2018 Full Article
as Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis By library.mit.edu Published On :: Sun, 14 Oct 2018 06:30:32 EDT Hayden Library - GV1469.34.S52 C65 2018 Full Article
as Location-based gaming: play in public space. By library.mit.edu Published On :: Sun, 23 Dec 2018 09:25:04 EST Online Resource Full Article
as Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon By library.mit.edu Published On :: Sun, 20 Jan 2019 09:21:22 EST Online Resource Full Article
as Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser. By library.mit.edu Published On :: Sun, 20 Jan 2019 09:21:22 EST Online Resource Full Article