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SaharaTax Gain-Dividend

Category ELSS
NAV 12.6247
Repurchase Price
Sale Price
Date 03-Apr-2020




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Sahara Liquid Fund-Variable Pricing- Monthly Dividend Option

Category Liquid
NAV 1373.0449
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Variable Pricing- Direct - Monthly Dividend Option

Category Liquid
NAV 1055.8972
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Variable Pricing -Direct - Weekly Dividend Option

Category Liquid
NAV 1364.5913
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Variable Pricing -Direct - Daily Dividend option

Category Liquid
NAV 1038.8267
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Variable Pricing - Weekly Dividend Option

Category Liquid
NAV 1364.5913
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Variable Pricing - Daily Dividend option

Category Liquid
NAV 1346.9485
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Fixed Pricing -Direct - Monthly Dividend Option

Category Liquid
NAV 1043.3721
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Fixed Pricing -Direct - Daily Dividend Option- Direct

Category Liquid
NAV 1335.6343
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Fixed Pricing - Monthly Dividend Option

Category Liquid
NAV 1043.3721
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Liquid Fund-Fixed Pricing - Direct - Weekly Dividend Option

Category Liquid
NAV 1027.4373
Repurchase Price
Sale Price
Date 27-Mar-2020




de

Sahara Liquid Fund-Fixed Pricing - Daily Dividend Option

Category Liquid
NAV 1335.6343
Repurchase Price
Sale Price
Date 27-Mar-2020




de

Sahara Liquid Fund-Fixed Pricing - Weekly Dividend Option

Category Liquid
NAV 1027.4373
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Wealth Plus Fund-Variable Pricing Option-Dividend Option

Category Growth
NAV 27.2784
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Wealth Plus Fund-Variable Pricing Option-Direct -Dividend

Category Growth
NAV 27.7187
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Wealth Plus Fund-Fixed Pricing Option-Dividend Option

Category Growth
NAV 22.9342
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Wealth Plus Fund-Fixed Pricing Option-Direct-Dividend Option

Category Growth
NAV 23.3573
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Super 20 Fund - Dividend Option

Category Growth
NAV 15.0289
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Super 20 Fund - Dividend - Direct

Category Growth
NAV 16.3573
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Star Value Fund-Dividend Option

Category Growth
NAV 14.207
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Star Value Fund-Dividend - Direct

Category Growth
NAV 14.4758
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara R.E.A.L Fund - Dividend Option- Direct

Category Growth
NAV 23.0014
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara R.E.A.L Fund - Dividend Option

Category Growth
NAV 15.1296
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Power & Natural Resources Fund-Dividend - Direct

Category Growth
NAV 16.0357
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Power & Natural Resources Fund - Dividend Option

Category Growth
NAV 12.961
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Midcap Fund-Dividend Plan

Category Growth
NAV 27.4778
Repurchase Price
Sale Price
Date 03-Apr-2020




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Sahara Midcap Fund-Dividend -Direct

Category Growth
NAV 27.9407
Repurchase Price
Sale Price
Date 03-Apr-2020




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Sahara Infrastructure Fund ---VARIABLE PRICING OPTION-Dividend Option

Category Growth
NAV 16.2662
Repurchase Price
Sale Price
Date 03-Apr-2020




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Sahara Infrastructure Fund ---VARIABLE PRICING OPTION-Direct-Dividend

Category Growth
NAV 22.3093
Repurchase Price
Sale Price
Date 03-Apr-2020




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Sahara Infrastructure Fund ---FIXED PRICING OPTION-Dividend Option

Category Growth
NAV 13.8803
Repurchase Price
Sale Price
Date 03-Apr-2020




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Sahara Infrastructure Fund ---FIXED PRICING -Direct-Dividend

Category Growth
NAV 20.328
Repurchase Price
Sale Price
Date 03-Apr-2020




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Sahara Growth Fund-Dividend- Direct

Category Growth
NAV 31.6489
Repurchase Price
Sale Price
Date 27-Mar-2020




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Sahara Growth Fund-Dividend

Category Growth
NAV 31.0124
Repurchase Price
Sale Price
Date 27-Mar-2020




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SAHARA BANKING & FINANCIAL SERVICES FUND-DIVIDEND OPTION

Category Growth
NAV 15.3895
Repurchase Price
Sale Price
Date 27-Mar-2020




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SAHARA BANKING & FINANCIAL SERVICES FUND-DIVIDEND - Direct

Category Growth
NAV 15.7208
Repurchase Price
Sale Price
Date 27-Mar-2020




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Shri Modi speaks at the National Convention of CA Students, Ahmedabad

Shri Modi speaks at the National Convention of CA Students, Ahmedabad




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Learn skill-set needed to crack the CA examination

Learn skill-set needed to crack the CA examination (CA exam Tips)




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Deerhoof mention The Smiths as a formative influence




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In Which I Embark on My Life's Grandest Adventure ♥ ♥ A Day in Pictures

We set out very early...

and drove through the fog.

The sun rose before us.

I was wearing pretty great socks.

Our destination was Quechee, Vermont.

It was pretty foggy there too.


Oh look! It's Kevin's sister, Heather!
And something interesting in the background...

What's that guy doing?

Dude, weird basket.







Did you know that when a hot air balloon is being inflated, you can walk inside it?

In fact, it's like a stained-glass cathedral in there. (Without the patriarchy! ^_^)








Reader, I married him.

Happy siblings.

Happy married-for-ten-minutes-so-far people.

Of course, that's not all, right?

But it was still awfully foggy...

and hot air balloons aren't safe in fog...

unless they're on a tether!


We did a tethered ride, safely attached to the ground.



Afterwards, our fabulous pilot, Chris Ritland, toasted us with the balloonist's blessing...

I cut the amazing orange cake Heather had made...

And as is traditional, the married couple fed wedding cake to their hot air balloon pilot.

Of course, one thing was missing from our day. So, about two weeks later, we went back to Quechee...

On an unfoggy, perfect-weather, untethered-ride day.


And we flew.

Trees look amazing from this distance, and at this speed.

That dot in the river is the reflection of our balloon!

When I told my friend Judy Blundell about our hot air balloon elopement, she said, "Marriage is an untethered ride."

We're ready.

♥ ♥ ♥ ♥ ♥ ♥ 

Click on any picture above to embiggen. I especially recommend the panamoric shot from our flight.

Thanks to our wonderful photographer, Em Pogozelski at Pogo Photo (and her dad! ^_^), for all the elopement location pictures. We recommend her enthusiastically!

Thanks also to our hot air balloon pilot, Chris Ritland of Quechee Balloon Rides (and Tom and Diane!), who was so accommodating and made everything perfect for us. We can't recommend him highly enough. Tom took the pictures of us in the balloon on our untethered-ride day. Kevin and I took the pictures from the ride itself.

Thanks also to Karenna Maraj, our local indie jeweler who made my jade engagement ring and our wedding rings. We adore our rings and recommend her wholeheartedly too.

Thanks to you, too, for taking our adventure into your hearts, dear readers. Be well!

♥ ♥ ♥ ♥ ♥ ♥




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The Arctic Circle: Inside the Antigua

You might be wondering what it was like to live inside a ship for two weeks as we explored western Spitsbergen. For a sense of our day-to-day inside lives, here are some pictures from inside the Antigua. Please keep in mind that it was HARD to take these particular shots, because all the spaces are small and strangely-shaped, no space on a ship is designed for easy photographing, and also, the ship is never, ever still. It's tricky to take in-focus pictures when the floor is moving!

See the door in the middle of this picture, with the circular window? Let's step inside.


First thing you encounter is the Very Narrow Corridor With Too Many Boots. In the picture below, it is way more tidy than normal. We didn't wear our outside shoes inside the Antigua, so every time you stepped in or out, you did the awkward and time-consuming boot-transition thing.


To the right are teeny bathrooms and the door to the engine room; to the left is the entrance to the kitchen, shown below. I didn't want to go in there and take pictures, because people were working hard in there, making our delicious meals. So I took this weird snap from the doorway.


Now let's walk straight ahead. To the left is the stairway down to our living quarters, but we're going straight on into what was the heart of the ship for me -- the lounge.


This is where we ate our meals and had social time. (The ship was fully heated inside.) Some people tried to work here sometimes, but in reality there was no practical work space for artists on the ship. We made do.

The lounge had a left table, a right table, and a higher, back table. The booth seats are so comfy, and were the scenes of many naps :o). Especially when the ship was moving so much that it was hard to keep upright.


The lounge includes this teeny, beautiful bar, with a service window into the kitchen.


The pole below is in fact one of the masts...


but we knew it as our notice board :o).


This is Janine climbing into a hole in the floor of the lounge, under some of the seats, to retrieve some of the food. Everything under your feet in a ship is a storage space, an outlet to the water system, or something!


Our food was delicious, warm, and plentiful at every single meal. Good thing, because we were spending hours outside every day -- sometimes 8-10 hours -- in below-freezing temperatures, so we were burning a lot of calories and needed a LOT of fuel. Here's some birthday cake.


Our chef, Piet, was a genius, and the kitchen staff beyond wonderful. No meal was ever repeated. We ate stews, pastas, foods of many cuisines, delectable desserts. Sometimes our guides would tell us to eat a good dinner, but not too much, because it would likely be rough later, and I would stuff myself full anyway, because it was too delicious not to :o).

Here are the beautiful people who kept us so well fed.


And now, ready to go downstairs?

The stairs were really narrow, and in a moving ship, you quickly learned to cling to the banister.


Welcome to our corridor, which I always found to be a little redrum, if you know what I mean.


Sometimes you'd arrive in the corridor and the rug would be up, the floor open and a man sticking out. I think there were water pipes down there or something. I'm sorry I don't have a picture!

My cabin, which I shared with my lovely roommate Dawn Jackson, was HUGE. Others had bunk beds in a veritable closet. We lucked out.

We kept it very tidy, as you can see. My bed is on the left.


In our defense re: the clutter, we were on the run practically every moment of every day (more about that in a later post). We did what we could :o).

In the picture, below, the head is behind the wall with the blue coat. I didn't take a picture of it. It was a tiny room with a toilet and shower.


Dawn could peek out through her porthole from her bed :o).


The picture below was from a day when we were full sailing (no engine, just sails) and the water was sloshing all the way up to our portholes. This was NOT an easy picture to take -- the floor was moving so much and it was hard not to fall over! I tried to wait until we were in the very trough of a wave, then snap the picture in that instant of lull, before the ship jumped up again.


So, that's pretty much our living space inside the ship. There are other interior spaces in the Antigua -- like the wheelhouse, for example, shown here from the outside...


But that was the space of the crew, staff, and guides, in addition to the ship's most important passenger, Nemo...


So I didn't take pictures in there. But I'll be telling you more about our crew and guides, and more about life on and off the Antigua...


very soon!




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A Wedding Gift for the Jane Readers Among You :o)

I have another post of Arctic pics lined up, but I wanted to change to the subject for a moment to something closer to home. Here's something we received from some of my dear people at Penguin after we got married.




 Umbrellas, magical worlds, and joint adventures! My editor, Kathy Dawson, found the card, and my artist and mapmaker for Bitterblue and Jane, Unlimited, Ian Schoenherr, revised it :o). Jane, Unlimited readers will hopefully understand why.

My mouth fell open when I saw it, and I promptly burst into tears. Thank you to those involved -- you know who you are :o).

More soon!




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Starcom: Nexus, and What It’s Like to Live with an Indie Game Developer

Today Kevin’s game, Starcom: Nexus, releases in Early Access on Steam. It’s a thing of beauty, and also a lot of fun. If you like games that take you into outer space where you get to explore mysterious worlds, build a powerful ship, and explode bad guys, you should buy it, and play it, and let your gamer friends know about it. Yes, I’m biased, but reviewers and streamers  - who are not his spouse  - also love it :o). (FYI those last two links go to youtube streaming vids.)



***

Conversation at the dinner table:

Kevin: How was your day?

Me: Okay, I guess. I still can’t figure out how to get this girl to accidentally set her house on fire, then cause an explosion and get stuck in a window grille.

Kevin: I believe in you.

Me: Thank you. How was your day?

Kevin: Okay. When my enemy ships get within a certain distance of each other, they spontaneously explode.

Me: Oh!

Kevin: It’s not supposed to happen. It’s a bug.

Me: Oh.

Kevin: I can’t figure it out.

Me: I believe in you!

***


There are a lot of similarities between the work Kevin and I do. We both create complicated worlds with characters and plots. We’re both entertainers.

Meet your commander.

We have some processes in common: for example, we both study the books/games we love, then try to learn from them. We both think about the things we don’t like in other books/games, then try to come up with alternatives we prefer. We both know how to wear the creator hat; then switch to the reader/gamer hat, reading/playing our own project with a critical eye; then go back to the creator hat to fix what isn’t working. We’re both extremely familiar with the phenomenon wherein you change one little thing, then a ripple effect passes through the entire work, complicating/breaking things in ways you didn’t anticipate.

Meet the Ulooquo, an underwater alien race.

We can also get similarly overwhelmed by our own projects. I’ve talked a lot on the blog about how a book has many parts, and writing a book involves many jobs. Well, a game has SO many parts. It has music and art, visual effects, numerous interfaces, plot and character, mysteries and rewards. It must be able to support and absorb the choices of individual gamers, over which the creator has no control. It has SO many (literally) moving parts!



We also both work by ourselves for years on self-directed projects… then put our creations out into the world, hoping they’ll find the people who will love them.

These similarities are deep. They help us to understand each other’s frustrations and joys, and support each other meaningfully. This is awesome. However, I want to talk a little bit about the differences, which are many.

For example, in my writing career, I have an agent. She connects me to an editor who helps me craft the right words. Then, my editor works with my publisher to create a beautiful physical book, publicize and market that book, and sell that book for me.

An indie game developer, on the other hand, does everything himself, in an extremely saturated market with a lot of roadblocks. He can hire other people to help. Kevin hired a composer and an artist, to help him with his music and his characters (like the Commander and the Ulooquo above). He hired a marketing consultant to do a few things too. But he worked closely with those people, because he knew exactly what he wanted. And everything else has been the work of his own hands. He’s done SO much marketing and publicity work on his own that’s made me appreciate my own marketing and publicity departments even more than I did before. Self-promotion in a saturated market is really, really hard. It’s also stressful for a guy who happens to be humble and was raised with the good-old New England ethos of not bragging about himself :o).

Here’s another big difference: Kevin can release his game while it’s still in production, then use the feedback from early players to shape it and make it better. He can write code into the game that allows him to see how long players play; where they decide to drop out of the game; which options are being chosen more often than others. (He receives this information anonymously, in case you’re starting to worry that he can actually tell what you’re doing inside his game!) As a writer, I definitely don’t know where someone decides to abandon my book. Nor do I want to know, because once people are reading my book, it’s final! If everyone is bailing at a certain point, there’s nothing I can do about it. The words in my book are not going to change. Kevin’s game is more of a living, growing creature, even after it releases, and based on player reactions.

Another big difference is that while I am a wordsmith, Kevin is a programmer. A lot of the time, when I step into his office, he’s working with programming language on his many screens, and I don’t understand the smallest bit of it. My readers read my actual words. His gamers play a game built on a framework of programming that looks and feels very different from the actual game. He also works with a lot of complicated software (like, for 3D modeling) and does a lot of math. He uses trigonometry to [I just asked him to explain it and he said something about spaceships shooting at each other, vectors, and cosines. ???]. I can come home and tell him practically everything I struggled with at work that day. A lot of what he does is too technical for me to understand—though he is really good at creating analogies and explaining things to me when I ask (and when I'm not rushing to finish a blog post!).

Another difference is that he is a visual artist. For example, he created Entarq's Citadel below, which is one of the worlds his gamers get to explore.


Here's another.


Another difference:  I can do my work anywhere. All I need is my notebook and a pen. Kevin needs his fancy computer and his big monitors. So he works from home. Home office and self-employed means he’s working most of the time. Most mornings, he’s working by the time I get out of bed. By the time I leave for my office, he’s put hours in. I come home and he’s making me dinner; after dinner, he works for a few more hours. I go away on trips without him; he works while I’m gone! I always thought I worked really hard. I have a new standard now.

And now his work has created this beautiful, fun game that’s getting really positive attention from gamers and streamers :o). Today, you can buy it in Early Access, and become one of the players who contributes to what it will ultimately become.

And that's my little explanation of what it's like to live with an indie game developer. Check out the links if you’re interested! The trailer is below.




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Eugene Lee Yang's music video, "I'm Gay"

Have you seen "I'm Gay," Eugene Lee Yang's music video/dance performance, dedicated to the LGBTQIA+ community? It is stunning.

Trigger warning: it contains representations of violence toward the LGBTQIA+ community.





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Gilded Glance

photo taken March 2020









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A new way for podcasters to understand and grow their audiences

Whether taking a quick walk, diving into an ambitious cooking project or driving in the car, people are listening to podcasts in more places. We redesigned Google Podcasts with this in mind, making it easier to discover and listen to podcasts wherever people are listening. 

Today we’re introducing Google Podcasts Manager, a new tool to help podcasters gain insight into the evolving habits of podcast listeners so they can better understand their audiences and reach them across Google products.


With Podcasts Manager, you can make sure your show is available to millions of Google Podcasts listeners through a simple verification process. Within the tool you can access metrics to understand how engagement with your show evolves over time and see activity for recent episodes. This includes retention analytics which help you better understand where people tune in—and when they drop off—along with listening duration, minutes played and more. And you can export the data and plug it into your own analysis tools if you prefer.

Audience retention dashboard

Podcasts Manager also provides anonymized device analytics that show what percentage of your audience listens on phones, tablets, desktop computers and smart speakers. This data can help podcasters better understand and respond to changing listening behavior. For example, you might discover that the majority of your listeners access your show on a smart speaker. This might mean you add shorter form content for listening on-the-go, or develop more family-friendly options for consumption in an open space.

Device breakdown dashboard

We’ll continue to build on these features to help audio publishers grow sustainable businesses, connect with listeners and create podcasts people love.