ma Three Things Primary Care Stakeholders (Mostly) Agree On By www.mathematica.org Published On :: Mon, 29 Jul 2019 14:10:00 Z Simply put, 2019 has been a big year for primary care in the United States. Whether you follow federal or state healthcare news or simply follow investor-entrepreneur Mark Cuban on Twitter, it’s likely you’ve seen how the conversation about primary care has been elevated. Full Article
ma Exclusionary Discipline Is “Free”: How Federal Policymakers Can Promote Positive Approaches to School Discipline By www.mathematica.org Published On :: Tue, 13 Aug 2019 15:25:00 Z The topic of exclusionary discipline is not only of professional interest to me—it’s personal. Helping my son navigate the middle grades was taxing. He attended a school that suspended him for defending himself when a classmate broke his iPad and then punched him during recess to instigate a fight. Full Article
ma Going Back to School with Mathematica’s Former Teachers By www.mathematica.org Published On :: Wed, 28 Aug 2019 12:27:00 Z Right now, more than 3.6 million public school teachers are preparing their classrooms, meeting with parents, reviewing lesson plans, and getting to know rooms full of students whose lives they will touch in countless ways. Full Article
ma Insights to Improve Food Security in Malawi By www.mathematica.org Published On :: Tue, 01 Oct 2019 04:00:00 Z Senior Researcher Kristen Velyvis highlights the long-term impact of a program designed to improve nutrition and food security for more than 200,000 households with chronic food insecurity in southern Malawi. Full Article
ma Employee Ownership Is at the Heart of Mathematica By www.mathematica.org Published On :: Thu, 17 Oct 2019 13:50:00 Z Mathematica is proud to be 100 percent employee owned. Employee ownership is a critical component of who we are, and it shapes how we work together as colleagues. Full Article
ma Real-Time Feedback Makes an IMPACT By www.mathematica.org Published On :: Tue, 10 Dec 2019 05:00:00 Z Principals and assistant principals play a key role in improving student outcomes, but assessing leaders’ effectiveness is hard and finding the right measure takes time. School leaders influence students in complex and indirect ways, making it difficult to measure these effects. Full Article
ma Progress Together Toward a More Diverse and Inclusive Mathematica By www.mathematica.org Published On :: Thu, 19 Dec 2019 13:18:27 Z Our commitment to diversity, equity, and inclusion in all that we do means thinking critically about what diversity means and taking important steps to create a Mathematica where everyone feels welcome and can cultivate a meaningful career. Full Article
ma Using Rapid-Cycle Evaluation to Inform Policy Decision Making By www.mathematica.org Published On :: Tue, 17 Mar 2020 12:58:00 Z This video depicts how a program improvement approach—known as Rapid-Cycle Evaluation—can provide administrators with evidence about what works to improve services. Full Article
ma Helping States Manage Booming Unemployment Insurance Claims: Lessons from the Great Recession By www.mathematica.org Published On :: Fri, 03 Apr 2020 17:04:00 Z Congress passed the largest economic stimulus package in our nation’s history, one of several ways Congress is helping America weather the economic downturn caused by the COVID-19 pandemic. Full Article
ma What Being Trauma Informed Can Tell Us in This Time of Crisis By www.mathematica.org Published On :: Tue, 28 Apr 2020 17:57:00 Z While many of us try to cope with the immediate effects of the COVID-19 pandemic and process the trauma, anxiety, and global loss, recent research might help guide the way forward. Full Article
ma Rajan Nanda: The man who fast-tracked Escorts' tractor business By www.business-standard.com Published On :: Mon, 06 Aug 2018 15:07:00 +0530 It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment Full Article
ma Handbook of digital games / edited by Marios C. Angelides, Harry Agius By library.mit.edu Published On :: Sun, 18 May 2014 06:05:15 EDT Online Resource Full Article
ma The culture of digital fighting games: performance and practice / Todd Harper By library.mit.edu Published On :: Sun, 22 Jun 2014 06:07:54 EDT Hayden Library - GV1469.34.V56 H37 2014 Full Article
ma The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette By library.mit.edu Published On :: Sun, 27 Jul 2014 06:08:32 EDT Hayden Library - GV1469.34.S52 G362 2013 Full Article
ma Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh By library.mit.edu Published On :: Sun, 27 Jul 2014 06:08:32 EDT Hayden Library - GV1469.17.S63 C45 2013 Full Article
ma Gaming globally: production, play, and place / edited by Nina B. Huntemann and Ben Aslinger By library.mit.edu Published On :: Sun, 19 Oct 2014 06:29:20 EDT Hayden Library - GV1469.3.G428 2013 Full Article
ma Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths By library.mit.edu Published On :: Sun, 21 Dec 2014 06:08:08 EST Hayden Library - GV1469.3.G74 2013 Full Article
ma Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw By library.mit.edu Published On :: Sun, 17 May 2015 06:15:39 EDT Hayden Library - GV1469.17.S63 S53 2014 Full Article
ma Make a 2D RPG in a weekend: with RPG Maker VX Ace / Darrin Perez By library.mit.edu Published On :: Sun, 24 May 2015 06:15:02 EDT Online Resource Full Article
ma Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey] By library.mit.edu Published On :: Sun, 24 May 2015 06:15:02 EDT Hayden Library - GV1469.17.S63 P53 2015 Full Article
ma Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart By library.mit.edu Published On :: Sun, 14 Jun 2015 06:15:14 EDT Hayden Library - GV1469.34.P79 G36 2015 Full Article
ma Online games, social narratives / Esther MacCallum-Stewart By library.mit.edu Published On :: Sun, 6 Sep 2015 06:09:43 EDT Hayden Library - GV1469.15.M344 2014 Full Article
ma Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino By library.mit.edu Published On :: Sun, 6 Sep 2015 06:09:43 EDT Hayden Library - GV1469.3.B47 2015 Full Article
ma Building HTML5 games with ImpactJS / Jesse Freeman By library.mit.edu Published On :: Sun, 22 Nov 2015 06:09:42 EST Online Resource Full Article
ma Make a 2D RPG in a weekend: with RPG Maker MV / Darrin Perez By library.mit.edu Published On :: Sun, 24 Jan 2016 06:20:51 EST Online Resource Full Article
ma Information dynamics in virtual worlds: gaming and beyond / Woody Evans By library.mit.edu Published On :: Sun, 7 Feb 2016 06:21:37 EST Online Resource Full Article
ma War/play: video games and the militarization of society / John Martino By library.mit.edu Published On :: Sun, 28 Feb 2016 06:10:02 EST Hayden Library - GV1469.34.S52 M375 2015 Full Article
ma Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Hayden Library - GV1469.34 .P79 B68 2015 Full Article
ma MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
ma MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
ma Video games and creativity / volume editor, Garo Green, James C. Kaufman By library.mit.edu Published On :: Sun, 20 Mar 2016 06:12:55 EDT Online Resource Full Article
ma Video games and creativity / edited by Garo P. Green and James C. Kaufman By library.mit.edu Published On :: Sun, 20 Mar 2016 06:12:55 EDT Hayden Library - GV1469.34.P79 V53 2015 Full Article
ma Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.34.P79 M33 2016 Full Article
ma Video games around the world / edited by Mark J. P. Wolf ; foreword by Toru Iwatani By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.3.V565 2015 Full Article
ma Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner By library.mit.edu Published On :: Sun, 24 Apr 2016 06:10:31 EDT Dewey Library - GV1469.3.L47 2014 Full Article
ma Values at play in digital games / Mary Flanagan and Helen Nissenbaum By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Hayden Library - GV1469.17.S63 F63 2014 Full Article
ma Game art: art from 40 video games and interviews with their creators / Matt Sainsbury By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Online Resource Full Article
ma Beginning RPG Maker MV / Darrin Perez By library.mit.edu Published On :: Sun, 17 Jul 2016 06:10:51 EDT Online Resource Full Article
ma Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray By library.mit.edu Published On :: Sun, 7 Aug 2016 06:08:10 EDT Hayden Library - GV1469.34.V56 G73 2014 Full Article
ma Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson By library.mit.edu Published On :: Sun, 27 Nov 2016 06:27:00 EST Online Resource Full Article
ma MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle By library.mit.edu Published On :: Sun, 11 Dec 2016 06:33:26 EST Online Resource Full Article
ma BlitzMax for absolute beginners: games programming for the absolute beginner / Sloan Kelly By library.mit.edu Published On :: Sun, 29 Jan 2017 06:26:24 EST Online Resource Full Article
ma Making games: with JavaScript / Christopher Pitt By library.mit.edu Published On :: Sun, 29 Jan 2017 06:26:24 EST Online Resource Full Article
ma Beginning Android Games by Mario Zechner, J. F. DiMarzio, Robert Green By library.mit.edu Published On :: Sun, 19 Feb 2017 06:25:27 EST Online Resource Full Article
ma GameMaker: Studio 100 programming challenges / Ben Tyers By library.mit.edu Published On :: Sun, 19 Mar 2017 06:09:45 EDT Online Resource Full Article
ma The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.3.P4827 2016 Full Article
ma Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.3.B37 2017 Full Article
ma The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron By library.mit.edu Published On :: Sun, 2 Apr 2017 06:09:49 EDT Hayden Library - GV1469.3.R67 2016 Full Article
ma Contemporary research on intertextuality in video games / Christophe Duret, Christian-Marie Pons, [editors] By library.mit.edu Published On :: Sun, 2 Apr 2017 06:09:49 EDT Hayden Library - GV1469.3.C6464 2016 Full Article
ma Does playing video games make players more violent? / Barrie Gunter By library.mit.edu Published On :: Sun, 11 Jun 2017 06:10:48 EDT Hayden Library - GV1469.34.V56 G87 2016 Full Article