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Three Things Primary Care Stakeholders (Mostly) Agree On

Simply put, 2019 has been a big year for primary care in the United States. Whether you follow federal or state healthcare news or simply follow investor-entrepreneur Mark Cuban on Twitter, it’s likely you’ve seen how the conversation about primary care has been elevated.




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Exclusionary Discipline Is “Free”: How Federal Policymakers Can Promote Positive Approaches to School Discipline

The topic of exclusionary discipline is not only of professional interest to me—it’s personal. Helping my son navigate the middle grades was taxing. He attended a school that suspended him for defending himself when a classmate broke his iPad and then punched him during recess to instigate a fight.




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Going Back to School with Mathematica’s Former Teachers

Right now, more than 3.6 million public school teachers are preparing their classrooms, meeting with parents, reviewing lesson plans, and getting to know rooms full of students whose lives they will touch in countless ways.




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Insights to Improve Food Security in Malawi

Senior Researcher Kristen Velyvis highlights the long-term impact of a program designed to improve nutrition and food security for more than 200,000 households with chronic food insecurity in southern Malawi.




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Employee Ownership Is at the Heart of Mathematica

Mathematica is proud to be 100 percent employee owned. Employee ownership is a critical component of who we are, and it shapes how we work together as colleagues.




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Real-Time Feedback Makes an IMPACT

Principals and assistant principals play a key role in improving student outcomes, but assessing leaders’ effectiveness is hard and finding the right measure takes time. School leaders influence students in complex and indirect ways, making it difficult to measure these effects.




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Progress Together Toward a More Diverse and Inclusive Mathematica

Our commitment to diversity, equity, and inclusion in all that we do means thinking critically about what diversity means and taking important steps to create a Mathematica where everyone feels welcome and can cultivate a meaningful career.




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Using Rapid-Cycle Evaluation to Inform Policy Decision Making

This video depicts how a program improvement approach—known as Rapid-Cycle Evaluation—can provide administrators with evidence about what works to improve services.




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Helping States Manage Booming Unemployment Insurance Claims: Lessons from the Great Recession

Congress passed the largest economic stimulus package in our nation’s history, one of several ways Congress is helping America weather the economic downturn caused by the COVID-19 pandemic.




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What Being Trauma Informed Can Tell Us in This Time of Crisis

While many of us try to cope with the immediate effects of the COVID-19 pandemic and process the trauma, anxiety, and global loss, recent research might help guide the way forward.




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Rajan Nanda: The man who fast-tracked Escorts' tractor business

It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment




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Handbook of digital games / edited by Marios C. Angelides, Harry Agius

Online Resource




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The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




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The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette

Hayden Library - GV1469.34.S52 G362 2013




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Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh

Hayden Library - GV1469.17.S63 C45 2013




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Gaming globally: production, play, and place / edited by Nina B. Huntemann and Ben Aslinger

Hayden Library - GV1469.3.G428 2013




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Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




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Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw

Hayden Library - GV1469.17.S63 S53 2014




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Make a 2D RPG in a weekend: with RPG Maker VX Ace / Darrin Perez

Online Resource




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Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




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Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart

Hayden Library - GV1469.34.P79 G36 2015




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Online games, social narratives / Esther MacCallum-Stewart

Hayden Library - GV1469.15.M344 2014




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Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




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Building HTML5 games with ImpactJS / Jesse Freeman

Online Resource




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Make a 2D RPG in a weekend: with RPG Maker MV / Darrin Perez

Online Resource




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Information dynamics in virtual worlds: gaming and beyond / Woody Evans

Online Resource




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War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




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Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter

Hayden Library - GV1469.34 .P79 B68 2015




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MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




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MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




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Video games and creativity / volume editor, Garo Green, James C. Kaufman

Online Resource




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Video games and creativity / edited by Garo P. Green and James C. Kaufman

Hayden Library - GV1469.34.P79 V53 2015




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Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




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Video games around the world / edited by Mark J. P. Wolf ; foreword by Toru Iwatani

Hayden Library - GV1469.3.V565 2015




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Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner

Dewey Library - GV1469.3.L47 2014




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Values at play in digital games / Mary Flanagan and Helen Nissenbaum

Hayden Library - GV1469.17.S63 F63 2014




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Game art: art from 40 video games and interviews with their creators / Matt Sainsbury

Online Resource




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Beginning RPG Maker MV / Darrin Perez

Online Resource




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Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




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Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

Online Resource




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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




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BlitzMax for absolute beginners: games programming for the absolute beginner / Sloan Kelly

Online Resource




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Making games: with JavaScript / Christopher Pitt

Online Resource




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Beginning Android Games by Mario Zechner, J. F. DiMarzio, Robert Green

Online Resource




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GameMaker: Studio 100 programming challenges / Ben Tyers

Online Resource




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The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell

Hayden Library - GV1469.3.P4827 2016




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Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton

Hayden Library - GV1469.3.B37 2017




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The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




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Contemporary research on intertextuality in video games / Christophe Duret, Christian-Marie Pons, [editors]

Hayden Library - GV1469.3.C6464 2016




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Does playing video games make players more violent? / Barrie Gunter

Hayden Library - GV1469.34.V56 G87 2016