y [Podcast] How to Sell Brand Strategy By justcreative.com Published On :: Mon, 04 May 2020 04:56:55 +0000 Learn how to sell strategy... Jacob Cass & Matt Davies give different perspectives on how to approach sales & the brand building process. Tune in to episode 4! Full Article Podcast Brand Strategy Branding JUST Branding
y How to Grow Your Sales and Leads During the Coronavirus Pandemic By justcreative.com Published On :: Wed, 06 May 2020 10:16:17 +0000 Try these 10 actionable steps for streamlined, cost-effective marketing during the lockdown. Shed costs and embrace innovation to drive leads and conversions. Full Article Blogging & Content Marketing Guest Articles Content Marketing Marketing
y The Strategic Pyramid – Brand Purpose, Mission, Vision & Values By justcreative.com Published On :: Fri, 08 May 2020 01:18:35 +0000 Do you know the difference between a mission and a vision? Or the difference between a purpose and a goal? Don’t worry, you’re not the only one. Let's clarify! Full Article Branding Brand Strategy
y GoCopy – The Best Adobe InDesign Collaboration Tool By justcreative.com Published On :: Fri, 08 May 2020 02:09:37 +0000 GoCopy is the simplest way for copywriters and designers to collaborate better on Adobe InDesign content. Get your copy free! Full Article Graphic Design Adobe GoCopy InDesign
y 7 Vital Components of a Successful Brand Strategy By justcreative.com Published On :: Fri, 08 May 2020 06:20:02 +0000 A brand strategy is a long-term plan that affects every facet of your business, but creating one can be confusing. We break it down into 7 essential components. Full Article Branding Guest Articles brBrand Strategy
y Photography Tips: How To Create An Amazing Floating Image By icanbecreative.com Published On :: Tue, 03 Mar 2020 17:21:35 PST You can do everything today. There are certainly no limits to what the mind can achieve, and that includes floating. With simply manipulating layers using Photoshop, a floating image has never been... Full Article Learning
y How To Get Effective Help With Writing Tasks That Will Boost Your Own Writing Skills By icanbecreative.com Published On :: Tue, 10 Mar 2020 05:21:10 PDT Writing is a quite ambivalent word. For some students, it causes their worst nightmares to come to mind (or it is just a boring assignment) and for some, it’s the fun way to express their thoughts to... Full Article Review
y Is Zero UI The Key Factor For The Future Of Interfaces? By icanbecreative.com Published On :: Tue, 10 Mar 2020 05:54:37 PDT Zero UI is about removing everything that comes between users and their devices, about making the interaction easier, seamless, more direct. Does it sound to you like a concept from a science-fiction... Full Article Technology
y How Important Is A Domain Name For Your Business? By icanbecreative.com Published On :: Tue, 10 Mar 2020 16:41:03 PDT Online representation has a crucial role in planning a business. Today, people turn to the internet whenever they need help, but especially when they want to find certain products or specific... Full Article Business
y Creative Ways To Earn Extra Money In Your Downtime By icanbecreative.com Published On :: Wed, 11 Mar 2020 08:31:20 PDT Many people have regular jobs that they love, and which enable them to use their creative skills to make money. This could be anything from coding video games to being an expert in SEO or designing... Full Article Learning
y Fluid Dog Illustrations by Marina Okhromenko By icanbecreative.com Published On :: Sun, 15 Mar 2020 21:27:25 PDT Fluid design of swirling dogs are captured by Moscow-based illustrator Marina Okhromenko in her colorful digital illustrations, she depicts expressions of joy that makes us adore more our canine... Full Article Design Inspiration
y Profession Of The Future: Why Is Programmer Education Still Relevant? By icanbecreative.com Published On :: Mon, 16 Mar 2020 08:07:37 PDT In 2020, there is no doubt that people and technology will be very close friends in the future. The modern inhabitant of our planet spends about 45% of his time connecting with technology. We are... Full Article Learning
y The Best Way To Improve Your Business Skills By icanbecreative.com Published On :: Mon, 16 Mar 2020 08:40:10 PDT Are you thinking about running a business after getting a degree? This article will help you find the best ways to make your business skills more efficient and useful. The Best Way To Improve Your... Full Article Business
y 5 Ways To Make Working From Home Easier By icanbecreative.com Published On :: Tue, 24 Mar 2020 13:44:03 PDT Working from home might sound like a fun and relaxing way to do your job, but many people who switch to working from home find it surprisingly difficult. In addition to finding the right tools, you... Full Article Learning
y Why Use A Digital Marketing Agency? By icanbecreative.com Published On :: Wed, 25 Mar 2020 18:38:23 PDT Outsourcing your marketing when you're running a small or medium sized business is often seen as an expensive option, one that can be done yourself. It might even be seen as something that's... Full Article Marketing
y How To Restore Hard Drive From A Time Machine + Other Ways By icanbecreative.com Published On :: Sun, 29 Mar 2020 06:25:37 PDT Have you chosen Mac for its reliable system? They really have a lot of advantages and are of the best quality. Mac users don’t face serious problems with hard drives often. But the reality is such... Full Article Learning
y 5 Tips That You Absolutely Must Know To Design A Unique Metal Business Card By icanbecreative.com Published On :: Sat, 04 Apr 2020 04:15:51 PDT Every day thousands of business cards exchange hands, and these business cards often get lost in mounds of other cards. Often, clients are unable to reach you just because they couldn't find your... Full Article Design Roud-up
y How Can SEO Help Market Your Designing Agency? By icanbecreative.com Published On :: Sun, 12 Apr 2020 17:28:24 PDT It's unusual, as indeed Google says that in case you've got to enlist an SEO strategy, you ought to do so early instead of late, like when you're appropriate arranging to launch a new site. Because... Full Article SEO
y 6 Ways To Step Up Your Instagram Stories Game By icanbecreative.com Published On :: Wed, 15 Apr 2020 16:45:29 PDT Instagram Stories are an integral part of the platform. Though Instagram copied Snapchat’s concept a few years ago, over 500 million accounts use the Stories feature on a daily basis. Some users... Full Article Learning
y Why Choosing The Best Web Hosting Is Crucial For Your Business By icanbecreative.com Published On :: Wed, 15 Apr 2020 17:49:11 PDT Not many business owners think about hosting when building a new website for their business. But failing to choose the right web hosting can have a great impact on your website and, of course, your... Full Article Learning
y How To Create A Trustworthy Brand By icanbecreative.com Published On :: Sat, 25 Apr 2020 23:04:44 PDT The variables that determine business success are continually evolving. More than ever, customers want to be able to trust businesses with which they are transacting business. This involves building... Full Article Business
y Advanced Photography Tips And Hints By icanbecreative.com Published On :: Sat, 25 Apr 2020 23:54:17 PDT It is in every case critical to pay special mind to any computerized photography insights and tips. A few people can truly take awesome photos without truly trying, yet most of us need whatever... Full Article Learning
y Disney Princesses Comic Book Style By icanbecreative.com Published On :: Sun, 26 Apr 2020 15:56:22 PDT What happens when you mash-up Disney princesses with Marvel Super Heros, artist cartooncookie did an excellent job creating this mix: Marvel x Disney Princesses: a celebration of the X-Men joining... Full Article Design Roud-up
y What Stephen Hawking Taught Us About Living with Disability By feedproxy.google.com Published On :: Monday, March 19, 2018 - 9:16am Stephen Hawking, a world-renowned scientist who recently passed away, had a brilliant mind that was trapped inside a paralyzed body, and I could not stop thinking about how the opposite is often the case with traumatic brain injury. Full Article
y Pity and Friendship after TBI By feedproxy.google.com Published On :: Monday, April 23, 2018 - 3:47pm We’ve all see that face. The well-meaning face of pity: the downturned brows and lips, the misty eyes. After Hugh’s TBI, I seldom met a friend or acquaintance who did not flash this expression at me every time we met. My daughters felt it, too. The funny thing is, we did not want pity. We’d had our fill of it in the ICU. Full Article
y Book Review: Love You Hard by Abby Maslin By feedproxy.google.com Published On :: Monday, January 21, 2019 - 8:33am This book packs a lot of wisdom. You’ll learn about aphasia; you’ll understand ambiguous loss; you’ll follow Abby down dark hallways and into sunlit rooms and learn what it means to own a life built on raw truth. Full Article
y Neural network generates convincing songs by famous singers By flowingdata.com Published On :: Thu, 30 Apr 2020 19:25:39 +0000 Jukebox from OpenAI is a generative model that makes music in the same…Tags: Jukebox, music, neural network, OpenAI Full Article Statistics Jukebox music neural network OpenAI
y Playable simulations to decide what happens next By flowingdata.com Published On :: Mon, 04 May 2020 07:21:03 +0000 The timelines keep shifting and people are getting antsy for many valid (and…Tags: coronavirus, Marcel Salathé, Nicky Case, simulation Full Article Infographics coronavirus Marcel Salathé Nicky Case simulation
y Coronavirus testing accuracy By flowingdata.com Published On :: Tue, 05 May 2020 12:45:44 +0000 Medical tests do not always provide certain results. Quartz illustrated this with the…Tags: coronavirus, Quartz, testing, uncertainity Full Article Infographics coronavirus Quartz testing uncertainity
y Remix and make music with audio from the Library of Congress By flowingdata.com Published On :: Wed, 06 May 2020 19:13:15 +0000 Brian Foo is the current Innovator-in-Residence at the Library of Congress. His latest…Tags: Brian Foo, Library of Congress, music Full Article Apps Brian Foo Library of Congress music
y Concurrency & Multithreading in iOS By feedproxy.google.com Published On :: Tue, 25 Feb 2020 08:00:00 -0500 Concurrency is the notion of multiple things happening at the same time. This is generally achieved either via time-slicing, or truly in parallel if multiple CPU cores are available to the host operating system. We've all experienced a lack of concurrency, most likely in the form of an app freezing up when running a heavy task. UI freezes don't necessarily occur due to the absence of concurrency — they could just be symptoms of buggy software — but software that doesn't take advantage of all the computational power at its disposal is going to create these freezes whenever it needs to do something resource-intensive. If you've profiled an app hanging in this way, you'll probably see a report that looks like this: Anything related to file I/O, data processing, or networking usually warrants a background task (unless you have a very compelling excuse to halt the entire program). There aren't many reasons that these tasks should block your user from interacting with the rest of your application. Consider how much better the user experience of your app could be if instead, the profiler reported something like this: Analyzing an image, processing a document or a piece of audio, or writing a sizeable chunk of data to disk are examples of tasks that could benefit greatly from being delegated to background threads. Let's dig into how we can enforce such behavior into our iOS applications. A Brief History In the olden days, the maximum amount of work per CPU cycle that a computer could perform was determined by the clock speed. As processor designs became more compact, heat and physical constraints started becoming limiting factors for higher clock speeds. Consequentially, chip manufacturers started adding additional processor cores on each chip in order to increase total performance. By increasing the number of cores, a single chip could execute more CPU instructions per cycle without increasing its speed, size, or thermal output. There's just one problem... How can we take advantage of these extra cores? Multithreading. Multithreading is an implementation handled by the host operating system to allow the creation and usage of n amount of threads. Its main purpose is to provide simultaneous execution of two or more parts of a program to utilize all available CPU time. Multithreading is a powerful technique to have in a programmer's toolbelt, but it comes with its own set of responsibilities. A common misconception is that multithreading requires a multi-core processor, but this isn't the case — single-core CPUs are perfectly capable of working on many threads, but we'll take a look in a bit as to why threading is a problem in the first place. Before we dive in, let's look at the nuances of what concurrency and parallelism mean using a simple diagram: In the first situation presented above, we observe that tasks can run concurrently, but not in parallel. This is similar to having multiple conversations in a chatroom, and interleaving (context-switching) between them, but never truly conversing with two people at the same time. This is what we call concurrency. It is the illusion of multiple things happening at the same time when in reality, they're switching very quickly. Concurrency is about dealing with lots of things at the same time. Contrast this with the parallelism model, in which both tasks run simultaneously. Both execution models exhibit multithreading, which is the involvement of multiple threads working towards one common goal. Multithreading is a generalized technique for introducing a combination of concurrency and parallelism into your program. The Burden of Threads A modern multitasking operating system like iOS has hundreds of programs (or processes) running at any given moment. However, most of these programs are either system daemons or background processes that have very low memory footprint, so what is really needed is a way for individual applications to make use of the extra cores available. An application (process) can have many threads (sub-processes) operating on shared memory. Our goal is to be able to control these threads and use them to our advantage. Historically, introducing concurrency to an app has required the creation of one or more threads. Threads are low-level constructs that need to be managed manually. A quick skim through Apple's Threaded Programming Guide is all it takes to see how much complexity threaded code adds to a codebase. In addition to building an app, the developer has to: Responsibly create new threads, adjusting that number dynamically as system conditions change Manage them carefully, deallocating them from memory once they have finished executing Leverage synchronization mechanisms like mutexes, locks, and semaphores to orchestrate resource access between threads, adding even more overhead to application code Mitigate risks associated with coding an application that assumes most of the costs associated with creating and maintaining any threads it uses, and not the host OS This is unfortunate, as it adds enormous levels of complexity and risk without any guarantees of improved performance. Grand Central Dispatch iOS takes an asynchronous approach to solving the concurrency problem of managing threads. Asynchronous functions are common in most programming environments, and are often used to initiate tasks that might take a long time, like reading a file from the disk, or downloading a file from the web. When invoked, an asynchronous function executes some work behind the scenes to start a background task, but returns immediately, regardless of how long the original task might takes to actually complete. A core technology that iOS provides for starting tasks asynchronously is Grand Central Dispatch (or GCD for short). GCD abstracts away thread management code and moves it down to the system level, exposing a light API to define tasks and execute them on an appropriate dispatch queue. GCD takes care of all thread management and scheduling, providing a holistic approach to task management and execution, while also providing better efficiency than traditional threads. Let's take a look at the main components of GCD: What've we got here? Let's start from the left: DispatchQueue.main: The main thread, or the UI thread, is backed by a single serial queue. All tasks are executed in succession, so it is guaranteed that the order of execution is preserved. It is crucial that you ensure all UI updates are designated to this queue, and that you never run any blocking tasks on it. We want to ensure that the app's run loop (called CFRunLoop) is never blocked in order to maintain the highest framerate. Subsequently, the main queue has the highest priority, and any tasks pushed onto this queue will get executed immediately. DispatchQueue.global: A set of global concurrent queues, each of which manage their own pool of threads. Depending on the priority of your task, you can specify which specific queue to execute your task on, although you should resort to using default most of the time. Because tasks on these queues are executed concurrently, it doesn't guarantee preservation of the order in which tasks were queued. Notice how we're not dealing with individual threads anymore? We're dealing with queues which manage a pool of threads internally, and you will shortly see why queues are a much more sustainable approach to multhreading. Serial Queues: The Main Thread As an exercise, let's look at a snippet of code below, which gets fired when the user presses a button in the app. The expensive compute function can be anything. Let's pretend it is post-processing an image stored on the device. import UIKit class ViewController: UIViewController { @IBAction func handleTap(_ sender: Any) { compute() } private func compute() -> Void { // Pretending to post-process a large image. var counter = 0 for _ in 0..<9999999 { counter += 1 } } } At first glance, this may look harmless, but if you run this inside of a real app, the UI will freeze completely until the loop is terminated, which will take... a while. We can prove it by profiling this task in Instruments. You can fire up the Time Profiler module of Instruments by going to Xcode > Open Developer Tool > Instruments in Xcode's menu options. Let's look at the Threads module of the profiler and see where the CPU usage is highest. We can see that the Main Thread is clearly at 100% capacity for almost 5 seconds. That's a non-trivial amount of time to block the UI. Looking at the call tree below the chart, we can see that the Main Thread is at 99.9% capacity for 4.43 seconds! Given that a serial queue works in a FIFO manner, tasks will always complete in the order in which they were inserted. Clearly the compute() method is the culprit here. Can you imagine clicking a button just to have the UI freeze up on you for that long? Background Threads How can we make this better? DispatchQueue.global() to the rescue! This is where background threads come in. Referring to the GCD architecture diagram above, we can see that anything that is not the Main Thread is a background thread in iOS. They can run alongside the Main Thread, leaving it fully unoccupied and ready to handle other UI events like scrolling, responding to user events, animating etc. Let's make a small change to our button click handler above: class ViewController: UIViewController { @IBAction func handleTap(_ sender: Any) { DispatchQueue.global(qos: .userInitiated).async { [unowned self] in self.compute() } } private func compute() -> Void { // Pretending to post-process a large image. var counter = 0 for _ in 0..<9999999 { counter += 1 } } } Unless specified, a snippet of code will usually default to execute on the Main Queue, so in order to force it to execute on a different thread, we'll wrap our compute call inside of an asynchronous closure that gets submitted to the DispatchQueue.global queue. Keep in mind that we aren't really managing threads here. We're submitting tasks (in the form of closures or blocks) to the desired queue with the assumption that it is guaranteed to execute at some point in time. The queue decides which thread to allocate the task to, and it does all the hard work of assessing system requirements and managing the actual threads. This is the magic of Grand Central Dispatch. As the old adage goes, you can't improve what you can't measure. So we measured our truly terrible button click handler, and now that we've improved it, we'll measure it once again to get some concrete data with regards to performance. Looking at the profiler again, it's quite clear to us that this is a huge improvement. The task takes an identical amount of time, but this time, it's happening in the background without locking up the UI. Even though our app is doing the same amount of work, the perceived performance is much better because the user will be free to do other things while the app is processing. You may have noticed that we accessed a global queue of .userInitiated priority. This is an attribute we can use to give our tasks a sense of urgency. If we run the same task on a global queue of and pass it a qos attribute of background , iOS will think it's a utility task, and thus allocate fewer resources to execute it. So, while we don't have control over when our tasks get executed, we do have control over their priority. A Note on Main Thread vs. Main Queue You might be wondering why the Profiler shows "Main Thread" and why we're referring to it as the "Main Queue". If you refer back to the GCD architecture we described above, the Main Queue is solely responsible for managing the Main Thread. The Dispatch Queues section in the Concurrency Programming Guide says that "the main dispatch queue is a globally available serial queue that executes tasks on the application’s main thread. Because it runs on your application’s main thread, the main queue is often used as a key synchronization point for an application." The terms "execute on the Main Thread" and "execute on the Main Queue" can be used interchangeably. Concurrent Queues So far, our tasks have been executed exclusively in a serial manner. DispatchQueue.main is by default a serial queue, and DispatchQueue.global gives you four concurrent dispatch queues depending on the priority parameter you pass in. Let's say we want to take five images, and have our app process them all in parallel on background threads. How would we go about doing that? We can spin up a custom concurrent queue with an identifier of our choosing, and allocate those tasks there. All that's required is the .concurrent attribute during the construction of the queue. class ViewController: UIViewController { let queue = DispatchQueue(label: "com.app.concurrentQueue", attributes: .concurrent) let images: [UIImage] = [UIImage].init(repeating: UIImage(), count: 5) @IBAction func handleTap(_ sender: Any) { for img in images { queue.async { [unowned self] in self.compute(img) } } } private func compute(_ img: UIImage) -> Void { // Pretending to post-process a large image. var counter = 0 for _ in 0..<9999999 { counter += 1 } } } Running that through the profiler, we can see that the app is now spinning up 5 discrete threads to parallelize a for-loop. Parallelization of N Tasks So far, we've looked at pushing computationally expensive task(s) onto background threads without clogging up the UI thread. But what about executing parallel tasks with some restrictions? How can Spotify download multiple songs in parallel, while limiting the maximum number up to 3? We can go about this in a few ways, but this is a good time to explore another important construct in multithreaded programming: semaphores. Semaphores are signaling mechanisms. They are commonly used to control access to a shared resource. Imagine a scenario where a thread can lock access to a certain section of the code while it executes it, and unlocks after it's done to let other threads execute the said section of the code. You would see this type of behavior in database writes and reads, for example. What if you want only one thread writing to a database and preventing any reads during that time? This is a common concern in thread-safety called Readers-writer lock. Semaphores can be used to control concurrency in our app by allowing us to lock n number of threads. let kMaxConcurrent = 3 // Or 1 if you want strictly ordered downloads! let semaphore = DispatchSemaphore(value: kMaxConcurrent) let downloadQueue = DispatchQueue(label: "com.app.downloadQueue", attributes: .concurrent) class ViewController: UIViewController { @IBAction func handleTap(_ sender: Any) { for i in 0..<15 { downloadQueue.async { [unowned self] in // Lock shared resource access semaphore.wait() // Expensive task self.download(i + 1) // Update the UI on the main thread, always! DispatchQueue.main.async { tableView.reloadData() // Release the lock semaphore.signal() } } } } func download(_ songId: Int) -> Void { var counter = 0 // Simulate semi-random download times. for _ in 0..<Int.random(in: 999999...10000000) { counter += songId } } } Notice how we've effectively restricted our download system to limit itself to k number of downloads. The moment one download finishes (or thread is done executing), it decrements the semaphore, allowing the managing queue to spawn another thread and start downloading another song. You can apply a similar pattern to database transactions when dealing with concurrent reads and writes. Semaphores usually aren't necessary for code like the one in our example, but they become more powerful when you need to enforce synchronous behavior whille consuming an asynchronous API. The above could would work just as well with a custom NSOperationQueue with a maxConcurrentOperationCount, but it's a worthwhile tangent regardless. Finer Control with OperationQueue GCD is great when you want to dispatch one-off tasks or closures into a queue in a 'set-it-and-forget-it' fashion, and it provides a very lightweight way of doing so. But what if we want to create a repeatable, structured, long-running task that produces associated state or data? And what if we want to model this chain of operations such that they can be cancelled, suspended and tracked, while still working with a closure-friendly API? Imagine an operation like this: This would be quite cumbersome to achieve with GCD. We want a more modular way of defining a group of tasks while maintaining readability and also exposing a greater amount of control. In this case, we can use Operation objects and queue them onto an OperationQueue, which is a high-level wrapper around DispatchQueue. Let's look at some of the benefits of using these abstractions and what they offer in comparison to the lower-level GCI API: You may want to create dependencies between tasks, and while you could do this via GCD, you're better off defining them concretely as Operation objects, or units of work, and pushing them onto your own queue. This would allow for maximum reusability since you may use the same pattern elsewhere in an application. The Operation and OperationQueue classes have a number of properties that can be observed, using KVO (Key Value Observing). This is another important benefit if you want to monitor the state of an operation or operation queue. Operations can be paused, resumed, and cancelled. Once you dispatch a task using Grand Central Dispatch, you no longer have control or insight into the execution of that task. The Operation API is more flexible in that respect, giving the developer control over the operation's life cycle. OperationQueue allows you to specify the maximum number of queued operations that can run simultaneously, giving you a finer degree of control over the concurrency aspects. The usage of Operation and OperationQueue could fill an entire blog post, but let's look at a quick example of what modeling dependencies looks like. (GCD can also create dependencies, but you're better off dividing up large tasks into a series of composable sub-tasks.) In order to create a chain of operations that depend on one another, we could do something like this: class ViewController: UIViewController { var queue = OperationQueue() var rawImage = UIImage? = nil let imageUrl = URL(string: "https://example.com/portrait.jpg")! @IBOutlet weak var imageView: UIImageView! let downloadOperation = BlockOperation { let image = Downloader.downloadImageWithURL(url: imageUrl) OperationQueue.main.async { self.rawImage = image } } let filterOperation = BlockOperation { let filteredImage = ImgProcessor.addGaussianBlur(self.rawImage) OperationQueue.main.async { self.imageView = filteredImage } } filterOperation.addDependency(downloadOperation) [downloadOperation, filterOperation].forEach { queue.addOperation($0) } } So why not opt for a higher level abstraction and avoid using GCD entirely? While GCD is ideal for inline asynchronous processing, Operation provides a more comprehensive, object-oriented model of computation for encapsulating all of the data around structured, repeatable tasks in an application. Developers should use the highest level of abstraction possible for any given problem, and for scheduling consistent, repeated work, that abstraction is Operation. Other times, it makes more sense to sprinkle in some GCD for one-off tasks or closures that we want to fire. We can mix both OperationQueue and GCD to get the best of both worlds. The Cost of Concurrency DispatchQueue and friends are meant to make it easier for the application developer to execute code concurrently. However, these technologies do not guarantee improvements to the efficiency or responsiveness in an application. It is up to you to use queues in a manner that is both effective and does not impose an undue burden on other resources. For example, it's totally viable to create 10,000 tasks and submit them to a queue, but doing so would allocate a nontrivial amount of memory and introduce a lot of overhead for the allocation and deallocation of operation blocks. This is the opposite of what you want! It's best to profile your app thoroughly to ensure that concurrency is enhancing your app's performance and not degrading it. We've talked about how concurrency comes at a cost in terms of complexity and allocation of system resources, but introducing concurrency also brings a host of other risks like: Deadlock: A situation where a thread locks a critical portion of the code and can halt the application's run loop entirely. In the context of GCD, you should be very careful when using the dispatchQueue.sync { } calls as you could easily get yourself in situations where two synchronous operations can get stuck waiting for each other. Priority Inversion: A condition where a lower priority task blocks a high priority task from executing, which effectively inverts their priorities. GCD allows for different levels of priority on its background queues, so this is quite easily a possibility. Producer-Consumer Problem: A race condition where one thread is creating a data resource while another thread is accessing it. This is a synchronization problem, and can be solved using locks, semaphores, serial queues, or a barrier dispatch if you're using concurrent queues in GCD. ...and many other sorts of locking and data-race conditions that are hard to debug! Thread safety is of the utmost concern when dealing with concurrency. Parting Thoughts + Further Reading If you've made it this far, I applaud you. Hopefully this article gives you a lay of the land when it comes to multithreading techniques on iOS, and how you can use some of them in your app. We didn't get to cover many of the lower-level constructs like locks, mutexes and how they help us achieve synchronization, nor did we get to dive into concrete examples of how concurrency can hurt your app. We'll save those for another day, but you can dig into some additional reading and videos if you're eager to dive deeper. Building Concurrent User Interfaces on iOS (WWDC 2012) Concurrency and Parallelism: Understanding I/O Apple's Official Concurrency Programming Guide Mutexes and Closure Capture in Swift Locks, Thread Safety, and Swift Advanced NSOperations (WWDC 2015) NSHipster: NSOperation Full Article Code
y Why's it so hard to get the cool stuff approved? By feedproxy.google.com Published On :: Thu, 27 Feb 2020 00:00:00 -0500 The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right? Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design. So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all. There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned. But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:The fear of change. Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all. The fear of the unknown. Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand. The fear of losing control. We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas. What are low-fidelity prototypes?Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes: A rough animation created in Principle illustrating less programatic animation: And even creating an animated storyboard in Photoshop: They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on. That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback. Lo-fi prototypes: client-tested, internal team-approvedThere are a lot of reasons to love lo-fi prototypes internally, too! They’re quick and easy. We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.They’re great to share with developers. Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible. Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes! Full Article Design & Content
y TrailBuddy: Using AI to Create a Predictive Trail Conditions App By feedproxy.google.com Published On :: Thu, 19 Mar 2020 08:00:00 -0400 Viget is full of outdoor enthusiasts and, of course, technologists. For this year's Pointless Weekend, we brought these passions together to build TrailBuddy. This app aims to solve that eternal question: Is my favorite trail dry so I can go hike/run/ride? While getting muddy might rekindle fond childhood memories for some, exposing your gear to the elements isn’t great – it’s bad for your equipment and can cause long-term, and potentially expensive, damage to the trail. There are some trail apps out there but we wanted one that would focus on current conditions. Currently, our favorites trail apps, like mtbproject.com, trailrunproject.com, and hikingproject.com -- all owned by REI, rely on user-reported conditions. While this can be effective, the reports are frequently unreliable, as condition reports can become outdated in just a few days. Our goal was to solve this problem by building an app that brought together location, soil type, and weather history data to create on-demand condition predictions for any trail in the US. We built an initial version of TrailBuddy by tapping into several readily-available APIs, then running the combined data through a machine learning algorithm. (Oh, and also by bringing together a bunch of smart and motivated people and combining them with pizza and some of the magic that is our Pointless Weekends. We'll share the other Pointless Project, Scurry, with you soon.) Learn More We're hiring Front-End Developers in our Boulder, Chattanooga, Durham, Falls Church and Remote (U.S. Only) offices. Learn more and introduce yourself. The quest for data. We knew from the start this app would require data from a number of sources. As previously mentioned, we used REI’s APIs (i.e. https://www.hikingproject.com/data) as the source for basic trail information. We used the trails’ latitude and longitude coordinates as well as its elevation to query weather and soil type. We also found data points such as a trail’s total distance to be relevant to our app users and decided to include that on the front-end, too. Since we wanted to go beyond relying solely on user-reported metrics, which is how REI’s current MTB project works, we came up with a list of factors that could affect the trail for that day. First on that list was weather. We not only considered the impacts of the current forecast, but we also looked at the previous day’s forecast. For example, it’s safe to assume that if it’s currently raining or had been raining over the last several days, it would likely lead to muddy and unfavorable conditions for that trail. We utilized the DarkSky API (https://darksky.net/dev) to get the weather forecasts for that day, as well as the records for previous days. This included expected information, like temperature and precipitation chance. It also included some interesting data points that we realized may be factors, like precipitation intensity, cloud cover, and UV index. But weather alone can’t predict how muddy or dry a trail will be. To determine that for sure, we also wanted to use soil data to help predict how well a trail’s unique soil composition recovers after precipitation. Similar amounts of rain on trails of very different soil types could lead to vastly different trail conditions. A more clay-based soil would hold water much longer, and therefore be much more unfavorable, than loamy soil. Finding a reliable source for soil type and soil drainage proved incredibly difficult. After many hours, we finally found a source through the USDA that we could use. As a side note—the USDA keeps track of lots of data points on soil information that’s actually pretty interesting! We can’t say we’re soil experts but, we felt like we got pretty close. We used Whimsical to build our initial wireframes. Putting our design hats on. From the very first pitch for this app, TrailBuddy’s main differentiator to peer trail resources is its ability to surface real-time information, reliably, and simply. For as complicated as the technology needed to collect and interpret information, the front-end app design needed to be clean and unencumbered. We thought about how users would naturally look for information when setting out to find a trail and what factors they’d think about when doing so. We posed questions like: How easy or difficult of a trail are they looking for?How long is this trail?What does the trail look like?How far away is the trail in relation to my location?For what activity am I needing a trail for? Is this a trail I’d want to come back to in the future? By putting ourselves in our users’ shoes we quickly identified key features TrailBuddy needed to have to be relevant and useful. First, we needed filtering, so users could filter between difficulty and distance to narrow down their results to fit the activity level. Next, we needed a way to look up trails by activity type—mountain biking, hiking, and running are all types of activities REI’s MTB API tracks already so those made sense as a starting point. And lastly, we needed a way for the app to find trails based on your location; or at the very least the ability to find a trail within a certain distance of your current location. We used Figma to design, prototype, and gather feedback on TrailBuddy. Using machine learning to predict trail conditions. As stated earlier, none of us are actual soil or data scientists. So, in order to achieve the real-time conditions reporting TrailBuddy promised, we’d decided to leverage machine learning to make predictions for us. Digging into the utility of machine learning was a first for all of us on this team. Luckily, there was an excellent tutorial that laid out the basics of building an ML model in Python. Provided a CSV file with inputs in the left columns, and the desired output on the right, the script we generated was able to test out multiple different model strategies, and output the effectiveness of each in predicting results, shown below. We assembled all of the historical weather and soil data we could find for a given latitude/longitude coordinate, compiled a 1000 * 100 sized CSV, ran it through the Python evaluator, and found that the CART and SVM models consistently outranked the others in terms of predicting trail status. In other words, we found a working model for which to run our data through and get (hopefully) reliable predictions from. The next step was to figure out which data fields were actually critical in predicting the trail status. The more we could refine our data set, the faster and smarter our predictive model could become. We pulled in some Ruby code to take the original (and quite massive) CSV, and output smaller versions to test with. Now again, we’re no data scientists here but, we were able to cull out a good majority of the data and still get a model that performed at 95% accuracy. With our trained model in hand, we could serialize that to into a model.pkl file (pkl stands for “pickle”, as in we’ve “pickled” the model), move that file into our Rails app along with it a python script to deserialize it, pass in a dynamic set of data, and generate real-time predictions. At the end of the day, our model has a propensity to predict fantastic trail conditions (about 99% of the time in fact…). Just one of those optimistic machine learning models we guess. Where we go from here. It was clear that after two days, our team still wanted to do more. As a first refinement, we’d love to work more with our data set and ML model. Something that was quite surprising during the weekend was that we found we could remove all but two days worth of weather data, and all of the soil data we worked so hard to dig up, and still hit 95% accuracy. Which … doesn’t make a ton of sense. Perhaps the data we chose to predict trail conditions just isn’t a great empirical predictor of trail status. While these are questions too big to solve in just a single weekend, we'd love to spend more time digging into this in a future iteration. Full Article News & Culture
y Scurry: A Race-To-Finish Scavenger Hunt App By feedproxy.google.com Published On :: Thu, 26 Mar 2020 13:58:00 -0400 We have a lot of traditions here at Viget, many of which you may have read about - TTT, FLF, Pointless Weekend. There are others, but you have to be an insider for more information on those. Pointless Weekend is one of our favorite traditions, though. It’s been around over a decade and some pretty fun work has come out of it over the years, like Storyboard, Baby Bookie, and Short Order. At a high level, we take 48 hours to build a tool, experiment, or stunt as a team, across all four of our offices. These projects are entirely separate from our client work and we use them to try out new technologies, explore roles on the team, and stress-test our processes. The first step for a Pointless Weekend is assembling the teams. We had two teams this year, with a record number of participants. You can read about TrailBuddy, what the other team built, here. The Scurry team was split between the DC and Durham offices, so all meetings were held via Hangout. Once we were assembled, we set out to understand the constraints and the goals of our Pointless Project. We went into this weekend with an extra pep in our step, as we were determined to build something for the upcoming Viget 20th anniversary TTT this summer. Here’s what we knew we wanted: An activity all Vigets could do together, where they could create memories, and share broadly on socialSomething that we could use in a spotty network at C Lazy U Ranch in ColoradoA product we can share with others: corporate groups, families and friends, schools, bachelor/ette parties We landed on a scavenger hunt native app, which we named Scurry (Scavenger + Hurry = Scurry. Brilliant, right?). There are already a few scavenger apps available, so we set out to create something that was Quick and easy to set up huntsFree and intuitive for usersA nice combination of trivia and activitiesSocial! We wanted to enable teams to share photos and progress One of the main reasons we have Pointless Weekends is to test out new technologies and processes. In that vein, we tried out Notion as our central organizing tool - we used it for user journeys, data modeling, and even writing tickets, which we typically use Github for. We tested out Notion as our primary tool, writing tickets and tracking progress. When we built the app, we needed to prepare for spotty network service, as internet connectivity isn’t guaranteed at C Lazy U Ranch – where our Viget20 celebration will be. A Progressive Web Application (PWA) didn't make sense for our tech requirements, so we chose the route of creating a native application. There are a number of options available to build native applications. But, as we were looking to make as much progress as possible in 48-hours, we chose one of our favorite frameworks: React Native. React Native allows developers to build true, cross-platform native applications, using some of our favorite technologies: javascript, the React framework, and a native-specific variant of CSS. We decided on the turn-key solution Expo. Expo has extra tooling allowing for easy development, deployment, and debugging. This is a snap shot of our app and Expo. Our frontend developers were able to immediately dive in making screens and styling components, and quickly made the mockups in Whimsical a reality. On the backend, we used the supported library to connect to the backend datastore, Firebase. Firebase is a hosted solution for data storage, with key features built-in like authentication, realtime updates, and offline support. Our backend developer worked behind the frontend developers hooking those views up to live data. Both of these tools, Expo and Firebase, were easy to use and allowed us to focus on building a working application quickly, rather than being mired in setup or bespoke solutions to common problems. Whimsical is one of our favorite tools for building out mockups of an app. We made impressive progress in our 48-hour sprint, but there’s still some work to do. We have some additional features we hope to add before TTT, which will require additional testing and refining. For now, stay tuned and sign up for our newsletter. We’ll be sure to share when Scurry is ready for the world! Full Article News & Culture
y Together We Flourish, Remotely By feedproxy.google.com Published On :: Thu, 09 Apr 2020 08:00:00 -0400 Like many other companies, Viget is working through the new challenge of suddenly being a fully-distributed company. We don’t know how long it will last or every challenge that will arise because of these unfortunate circumstances, but we know the health and well-being of our people is paramount. As Employee Engagement Manager, I feel inspired by these new challenges, eager to step up, and committed to seeing what good can come of this. Now more than ever, we want to maintain the culture that has sustained us over the last 20 years – a culture that I think is best captured by our mantra, “do great work and be a great teammate.” As everyone is adjusting to new work environments, schedules, and distractions, I am adjusting my approach to employee engagement, and the People Team is looking for new ways to nurture and protect the culture we treasure. The backbone of being a great teammate is knowing each other and caring about each other. For years the People Team has focused on making sure people who work at Viget are known, accepted, and cared about. From onboarding to events to weekly and monthly touchpoints, we invest in coworkers knowing each other. On top of that, we have well-appointed offices where people like to be, and friendships unfold over time. Abruptly becoming fully distributed makes it impossible for some of these connections to happen organically, like they would have around the coffee machine and the lunch tables. These microinteractions between colleagues in the same office, the hellos when you get off the elevator or the “what’d you get up to this weekend” chit chat near the seltzer refrigerator, all add up. We realize more than ever how valuable those moments are, and I know I will feel extra grateful for them when we are all back together.Until that time, we are working to make sure everyone at Viget feels connected, safe, healthy, and most importantly, together, even when we are physically apart. We are keeping up our weekly staff meetings and monthly team lunches, and we just onboarded a new hire last week as thoroughly as ever. There are some other, new ways we’re sparking connections, too. New ways we're sparking connections: Connecting IntentionallyWe are making the most of the tools that we’ve been using for years. New Slack channels have spun up, including #exercise, where folks are sharing how they are making do without a gym, and #igotyou, a place where folks can post where they’ve found supplies in stock as grocery stores are being emptied at an alarming pace.Remote Lunch TablesWe have teammates in three different time zones, on different project teams, and at different stages of life. We’ve created two virtual lunch tables, one at 12PM EST and one at 12PM MST, where folks can join with or without their lunches and with or without their kids, partners, or pets. There are no rules or structure, just an opportunity to chat and see a friendly face as a touchpoint to your day.Last Weekend This MorningCatching up Monday morning is a great way to kick off your week. Historically, I’ve done this from my desk over coffee as I greet folks coming off the elevator (I usually have the privilege of sitting at our front desk). I now do this from my desk, at home, over coffee as folks pop in or out of our Zoom call. One upshot of the new normal is I can “greet” anyone who shows up, not just people who work from my same office. Again, no structure, just a way to start our week, together.Munch MadnessYes, you read that right. Most of the sports world is enjoying an intermission. Since our CEO can’t cheer on his beloved Cavaliers and our VP of Design can’t cheer on his Gators, we’ve created something potentially much better. A definitive snack bracket. There is a minimal time commitment and folks with no sports knowledge can participate. The rules are simple: create and submit your bracket, ranking who you believe will win each snack faceoff. Then as we move through the rounds, vote on your favorite snacks. The competition has already sparked tons of conversation and plenty of snack hot takes. Want to start a munch-off of your own? Check out our bracket as a starting point.Virtual Happy HoursSigning off for the day and shutting down your machine is incredibly important for maintaining a work-life balance. Casually checking in, unwinding, and being able to chat about your day is also important. We have big, beautiful kitchens in each of our offices, along with casual spaces where at the end of any given day you can find a few Vigets catching up before heading home. This is something we don’t want to miss! So we’re setting up weekly happy hours where folks can hop in and say hi to each other face-to-face. We’ve found Zoom to be a great platform so we can see the maximum number of our teammates possible. Like all of our other events, it’s optional. There is also an understanding that your roommate, kid, significant other, or pet might show up on screen (and are welcome!). No one is shamed for multitasking and we encourage our teammates to join as they can. So far we’ve toasted new teammates, played a song or two, and up next we’ll play trivia. At the end of the day, we are all here for one reason: to do great work. Our award-winning work is made possible by the trust we’ve built within our teams. Staying focused and accountable to ourselves and our clients is what drives our motivation to continue to show up and do our best. In our new working environment, it is crucial that we can both stay connected and productive; a lot of teammates are stepping up to support one another. Here are a few ways we are continuing to foster our “do great work” mantra. New ways we're fostering great work: Staying in TouchThe People Team is actively touching base with every employee. Our focus is on their health, productivity, and connection. These 1:1s have given us a baseline for how we can provide the best support for our team, from making sure they're aware of flexible work options to setting them up with the tools they need to be successful. We’ve delivered chairs, monitors, and helped troubleshoot in-home wifi issues. We are committed to making sure every Viget is set up for success.Sharing is CaringWe’re no stranger to remote teams. We have four offices across the U.S. and a handful of full-time remote folks, and we’ve leaned on our inside experts to share their expertise on remote work. Most recently, ourData & Analytics Director, who has been working remotely full time for five years, gave a presentation on best practices for working from home. His top tips for working from home include: Minimize other windows in remote meetings.Set a schedule and avoid midday chores.Take breaks away from the screen.Plan your workday on your shared calendar.Be mindful of Slack and social media as a distraction.Use timers.Keep your work area separate from where you relax.Pretend that you’re still working from work.Experiment and figure out what works for you. Our UX Research Director also stepped up to share her expertise to aid in adjusting to our new working conditions. She led a microclass on remote facilitation where she shared best practices and went over tools that support remote collaboration. Some of the tools she highlighted included Miro, Mural, Whimsical, and Jamboard. During the microclass she demonstrated use of Whimsical’s voting feature, which makes it easy for distributed groups to establish discussion topic priorities.Always PreparedHaving all of our project materials stored in the Cloud in a consistent, predictable way is a cornerstone of our business continuity plan. It is more important than ever for our team to follow the established best practices and ensure that project files are accessible to the full Viget team in the event of unplanned time off. Our VP of Client Services is leading efforts to ensure everyone is aware of and following our established guidelines with tools like Drive, Slack, Github, and Figma. Our priorities are that clients’ needs are met, quality is high, and timelines are honored. As the pandemic unfolds, our approach to employee engagement will evolve. We have more things in the works to build and maintain connections while distributed, including trivia and game nights, book clubs, virtual movie nights, and community service opportunities, just to name a few. No matter what we’re doing or what tool we’re using to connect, we’ll be in it together: doing great work, being great teammates, and looking forward. Full Article News & Culture
y A Viget Glossary: What We Mean and Why it Matters - Part 1 By feedproxy.google.com Published On :: Tue, 21 Apr 2020 08:00:00 -0400 Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes. Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch. Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis. User ExperienceResearchIn UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.WireframesWe use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step. PrototypesDuring the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes. Navigation Testing (Treejack Testing)Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.Learn more about Viget’s approach to user experience and research. Full Article Strategy Process
y A Viget Glossary: What We Mean and Why It Matters - Part 2 By feedproxy.google.com Published On :: Tue, 28 Apr 2020 10:09:00 -0400 In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams. Creative Brand Strategy In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire. Content Strategy A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies. Still confused about the difference between brand and content strategy? Check out our flowchart. Style Guide vs. Brand Guidelines We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples. Design System One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow. Comps or Mocks When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code). If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development. Full Article Strategy Process
y Unsolved Zoom Mysteries: Why We Have to Say “You’re Muted” So Much By feedproxy.google.com Published On :: Wed, 29 Apr 2020 09:36:00 -0400 Video conference tools are an indispensable part of the Plague Times. Google Meet, Microsoft Teams, Zoom, and their compatriots are keeping us close and connected in a physically distanced world. As tech-savvy folks with years of cross-office collaboration, we’ve laughed at the sketches and memes about vidconf mishaps. We practice good Zoomiquette, including muting ourselves when we’re not talking. Yet even we can’t escape one vidconf pitfall. (There but for the grace of Zoom go I.) On nearly every vidconf, someone starts to talk, and then someone else says: “Oop, you’re muted.” And, inevitably: “Oop, you’re still muted.” That’s right: we’re trying to follow Zoomiquette by muting, but then we forget or struggle to unmute when we do want to talk. In this post, I’ll share my theories for why the You’re Muted Problems are so pervasive, using Google Meet, Microsoft Teams, and Zoom as examples. Spoiler alert: While I hope this will help you be more mindful of the problem, I can’t offer a good solution. It still happens to me. All. The. Time. Skip the why and go straight to the vidconf app keyboard shortcuts you should memorize right now. Why we don't realize we’re muted before talking Why does this keep happening?!? Simply put: UX and design decisions make it harder to remember that you’re muted before you start to talk. Here’s a common scenario: You haven’t talked for a bit, so you haven’t interacted with the Zoom screen for a few seconds. Then you start to talk — and that’s when someone tells you, “You’re muted.” We forget so easily in these scenarios because when our mouse has been idle for a few seconds, the apps hide or downplay the UI elements that tell us we’re muted. Zoom and Teams are the worst offenders: Zoom hides both the toolbar with the main in-app controls (the big mute button) and the mute status indicator on your video pane thumbnail.Teams hides the toolbar, and doesn't show a mute status indicator on your video thumbnail in the first place. Meet is only slightly better: Meet hides the toolbar, and shows only a small mute status icon in your video thumbnail. Even when our mouse is active, the apps’ subtle approach to muted state UI can make it easy to forget that we’re muted: Teams is the worst offender: The mute button is an icon rather than words.The muted-state icon's styling could be confused with unmuted state: Teams does not follow the common pattern of using red to denote muted state.The mute button is not differentiated in visual hierarchy from all the other controls.As mentioned above, Teams never shows a secondary mute status indicator. Zoom is a bit better, but still makes it pretty easy to forget that you’re muted: Pros:Zoom is the only app to use words on the mute button, in this case to denote the button action (rather than the muted state).The muted-state icon’s styling (red line) is less likely to be confused with the unmuted-state icon.Cons:The mute button’s placement (bottom left corner of the page) is easy to overlook.The mute button is not differentiated in visual hierarchy from the other toolbar buttons — and Zoom has a lot of toolbar buttons, especially when logged in as host.The secondary mute status indicator is a small icon.The mute button’s muted-state icon is styled slightly differently from the secondary mute status indicator. Potential Cons:While words denote the button action, only an icon denotes the muted state. Meet is probably the clearest of the three apps, but still has pitfalls: Pros:The mute button is visually prominent in the UI: It’s clearly differentiated in the visual hierarchy relative to other controls (styled as a primary button); is a large button; and is placed closer to the center of the controls bar.The muted-state icon’s styling (red fill) is less likely to be confused with the unmuted-state icon.Cons:Uses only an icon rather than words to denote the muted state.Unrelated Con:While the mute button is visually prominent, it’s also placed next to the hang-up button. So in Meet’s active state you might be less likely to forget you’re muted … but more likely to accidentally hang up when trying to unmute. 😬 I know modern app design leans toward minimalism. There’s often good rationale to use icons rather than words, or to de-emphasize controls and indicators when not in use. But again: This happens on basically every call! Often multiple times per call!! And we’re supposed to be tech-savvy!!! Imagine what it’s like for the tens of millions of vidconf newbs. I would argue that “knowing your muted state” has turned out to be a major vidconf user need. At this point, it’s certainly worth rethinking UX patterns for. Why we keep unsuccessfully unmuting once we realize we’re muted So we can blame the You’re Muted Problem on UX and design. But what causes the You’re Still Muted Problem? Once we know we’re muted, why do we sometimes fail to unmute before talking again? This one is more complicated — and definitely more speculative. To start making sense of this scenario, here’s the sequence I’m guessing most commonly plays out (I did this a couple times before I became aware of it): The crucial part is when the person tries to unmute by pressing the keyboard Volume On/Off key. If that’s in fact what’s happening (again, this is just a hypothesis), I’m guessing they did that because when someone says “You’re muted” or “I can’t hear you,” our subconscious thought process is: “Oh, Audio is Off. Press the keyboard key that I usually press when I want to change Audio Off to Audio On.” There are two traps in this reflexive thought process: First, the keyboard volume keys control the speaker volume, not the microphone volume. (More specifically, they control the system sound output settings, rather than the system sound input settings or the vidconf app’s sound input settings.)In fact, there isn’t a keyboard key to control the microphone volume. You can’t unmute your mic via a dedicated keyboard key, the way that you can turn the speaker volume on/off via a keyboard key while watching a movie or listening to music. Second, I think we reflexively press the keyboard key anyway because our mental model of the keyboard audio keys is just: Audio. Not microphone vs. speaker. This fuzzy mental model makes sense: There’s only one set of keyboard keys related to audio, so why would I think to distinguish between microphone and speaker? So my best guess is hardware design causes the You’re Still Muted Problem. After all, keyboard designs are from a pre-Zoom era, when the average person rarely used the computer’s microphone.If that is the cause, one potential solution is for hardware manufacturers to start including dedicated keys to control microphone volume: Video conference keyboard shortcuts you should memorize right now Let me know if you have other theories for the You’re Still Muted Problem! In the meantime, the best alternative is to learn all of the vidconf app keyboard shortcuts for muting/unmuting: MeetMac: Command(⌘) + DWindows: Control + DTeamsMac: Command(⌘) + Shift + MWindows: Ctrl + Shift + MZoomMac: Command(⌘) + Shift + AWindows: Alt + AHold Spacebar: Temporarily unmute Other vidconf apps not included in my analysis: Cisco Webex MeetingsMac: Ctrl + Alt + MWindows: Ctrl + Shift + M GoToMeeting Mac: No keyboard shortcut? Windows: Ctrl + Alt + A Bonus protip from Jackson Fox: If you use multiple vidconf apps, pick a keyboard shortcut that you like and manually change each app’s mute/unmute shortcut to that. Then you only have to remember one shortcut! Full Article Process User Experience
y Pandemic Poetry By feedproxy.google.com Published On :: Thu, 30 Apr 2020 13:44:00 -0400 Viget is replete with literature enthusiasts. We have a book club, blog posts about said book club, and a #poetry channel on Slack for sharing Wendell Berry and Emily Dickinson. Before the pandemic it saw only occasional activity. That was until our Employee Engagement Manager, Aubrey Lear, popped up one day with a proposal: a month-long haiku challenge. (Hat tip to Nicole Gulotta for the excellent prompts.) Haikus have long been beloved by Vigets. (In fact we have a #haiku channel too, but all the action tends to go down in #poetry.) There’s something about the form’s constraints, pithiness, and symmetry that appeals to us — a bunch of creatives, developers, and strategists who value elegant solutions. What we didn’t know was that a haiku-a-thon would also become a highlight of our very, very many Work From Home days. For my part, writing haikus has become a charming distraction from worry. When I find my brain fidgeting over Covid-19 what-if scenarios, I set it a task. 5-7-5. Stack those syllables up, break ‘em down. How far can I push the confines of that structure? Where should the line breaks be? One run-on sentence? Find a punchline? It’s a nice little bit of syntactic Tetris. It stops me going down mental rabbit holes — a palette-cleansing exercise after a day’s bad news. Then there’s the getting-to-know-you benefit that comes from Vigets sharing their daily haikus, each interpreting the prompts differently, offering a unique and condensed take on things common to us all. There’s Elyse with her gorgeous personification of household objects: Around the House The small tea kettle is now forming a union. She demands more pay. Or Laura, musing on the mundane things we miss: Something you long for strolling up and down the aisles, browsing away wonder everywherejust taking my time tossing products in my cart ye olde target run Josh’s odes are always a pick-me-up: Nourishing Meal O orange powder On mac, Doritos, Cheetos Finger-licking gewd.While Grace’s are thoughtful and profound: Thoughts while Driving Tis human nature We struggle to grasp the weight Till it’s upon usThere’s Peyton, with his humorous wordplay: Plant Friends Plant friends everywhere Watch them grow from far away Then come back to themPlant friends everywhere Water them with Zooms and calls They’ll water you tooAnd Claire, who grounds us in reality: While folding laundry gym shorts and sports bras mostly what I’m folding now goodbye skirts and jeans Kate is sparky: Lighting a candle lighter fluid thrills fingertips quiver, recoil fire takes hold within While I find the whole thing cathartic: Breath Old friend — with me since birth — whom I seldom take time to appreciate. Our first #30daysfohaikuchallenge is over now, so we’ve decided to start another. Won’t you join us? Prompts are below and you can share your haiku in the comments. Full Article News & Culture
y So You've Written a Bad Design Take By feedproxy.google.com Published On :: Tue, 05 May 2020 08:00:00 -0400 So you’ve just written a blog post or tweet about why wireframes are becoming obsolete, the dangers of “too accessible” design, or how a certain style of icon creates “cognitive fatigue.” Your post went viral, but now you’re getting ratioed by rude people on the Internet. That sucks! You were just trying to start a conversation and you probably didn’t deserve all that negativity (except for you, “too accessible” guy). Most likely, you made one of these common mistakes: 1. You made generalizations about “design” You, a good user-centered designer, know that you are not your user. Nor are you every designer. First of all, let's acknowledge that there is no universal definition of design. Even if we narrow it down to software design, it’s still hard to make generalizations. Agency, in-house, product, startup, enterprise, non-profit, website, app, connected hardware, etc. – there are a lot of different work contexts and cultures for people with “designer” in their titles. "The Design Industry" is not a thing, but even if it were, you don't speak for it. Don’t assume that the kind of design work you do is the universal default. 2. You didn’t share enough context There are many great design books and few great design blog posts. (There are, to my knowledge, no great design tweets, but I am open to your suggestions.) Writing about design is not well suited to short formats, because context plays such an important role and there’s always a lot of it to cover. Writing about your work should include as much context as you would include if you were presenting your portfolio for a job interview. What kind of organization did you work for? Who was your client and/or your stakeholders? What was the goal of the project? Your timeline? What was the makeup of your team? What were the notable business rules and constraints? How are you defining effectiveness and success? Without these kinds of details, it’s not possible for other designers to know if what you’ve written is credible or applicable to them. 3. You were too certain A blog post doesn’t need to be a dissertation. It’s okay to share hunches and anecdotes, but give the necessary caveats. And if you're making claims about science, bruh, you gotta cite your sources. Be humble in your takes. Your account of what worked for you and why is more valuable to your peers than making sweeping claims and reheating the same old arguments. Be prepared to be told you’re wrong, and have the humility to realize that your perspective is just your perspective. Real conversations, like good design, are built on feedback and diverse viewpoints. — Together, we can improve the discourse in our information ecosystems. Don't generalize. Give context. Be humble. Full Article Design & Content User Experience
y Should you use Userbase for your next static site? By feedproxy.google.com Published On :: Wed, 06 May 2020 08:00:00 -0400 During the winter 2020 Pointless Weekend, we built TrailBuddy (working app coming soon). Our team consisted of four developers, two project managers, two front-end developers, a digital-analyst, a UXer, and a designer. In about 48 hours, we took an idea from Jeremy Field’s head to a (mostly) working app. We broke up the project in two parts:. First, a back-end that crunches trail, weather, and soil data. That data is exposed via a GraphQL API for a web app to consume. While developers built the API, I built a static front end using Next.js. Famously, static front-ends don’t have a database, or a concept of “users.” A bit of functionality I wanted to add was saving favorite trails. I didn’t want to be hacky about it, I needed some way to add users and a database. I knew it’d be hard for the developers to set this up as part of the API, they had their hands full with all the #soil-soil-soil-soil-soil (a slack channel dedicated solely to figuring out our soil data problem—those were plentiful.) I had been looking for an excuse to use Userbase, and this seemed like as good a time as any. A textbook Userbase use case “When would I use it?” The Usebase site lists these reasons: If you want to build a web app without writing any backend code. If you never want to see your users' data. If you're tired of dealing with databases. If you want to radically simplify your GDPR compliance. And if you want to keep things really simple. This was a perfect fit for my problem. I didn’t want to write any more backend code for this. I didn’t want to see our user’s data, I don’t care to know anyone’s favorite trails.* A nice bonus to not having users in our backend was not having to worry about keeping their data safe. We don’t have their data at all, it’s end-to-end encrypted by Userbase. We can offer a reasonable amount of privacy for free (well for the price of using Userbase: $49 a year.) I am not tired of dealing with databases, but I’d rather not. I don’t think anyone doesn’t want to simplify their GDPR compliance. Finally, given our tight timeline I wanted nothing more than to keep things really simple. A sign up form that I didn't have to write a back-end for Using Userbase Userbase can be tried for free, so I set aside thirty minutes or so to do a quick proof of concept to make sure this would work out for us. I made an account and followed their Quickstart. Userbase is a fundamentally easy tool to use, but their quickstart is everything I’d want out of a quickstart: Written in the most vanilla way possible (just HTML and vanilla JS). This means I can adapt it to my needs, in this case React using Next.js Easy to follow, it does the most barebones tour of the functionality you can expect to get out of the SDK (software development kit.) In other words it is quick and it is a start It has a live demo and code samples you can download and run yourself It didn’t take long after that to integrate Userbase into our app with more help from their great docs. I debated whether to add code samples of what we did here, and I didn’t because any reader would be better off using the great quickstart and docs Userbase provides—they are that clear, and that good. Depending on your use case you’ll need to adapt the examples to your needs, for us the trickiest things were creating a top level authentication context to manage users in the app, and a custom hook to encapsulate all the logic for setting, updating, and deleting favourite trails in the app. Userbase’s SDK worked seamlessly for us. A log in form that I didn't have to write a back-end for Is Userbase for you? Maybe. I am definitely a fan, so much so that this blog post probably reads like an advert. Userbase saved me a ton of time in this project. It reminded me of “The All Powerful Front End Developer” talk by Chris Coyer. I don’t fully subscribe to all the ideas in that talk, but it is nice to have “serverless” tools like Userbase, and all the new JAMstacky things. There are limits to the Userbase serverless experience in terms of scale, and control. Obviously relying on a third party for something always carries some (probably small) risk—it’s worth noting Usebase includes a note on their pricing page that says “You can host it yourself always under your control, or we can run it for you for a full serverless experience”—Still, I wouldn’t hesitate this to use in future projects. One of the great things about Viget and Pointless Weekend is the opportunity to try new things. For me that was Next.js and Userbase for Trailbuddy. It doesn’t always work out (in fact this is my first pointless weekend where a risk hasn’t blown up in my face) but it is always fun. Getting to try out Userbase and beginning to think about how we may use it in the future made the weekend worthwhile for me, and it made my job on this project much more enjoyable. *I will write a future post about privacy conscious analytics in TrailBuddy when I’ve figured that out. I am looking into Fathom Analytics for that. Full Article Code Front-end Engineering
y Global Gitignore Files Are Cool and So Are You By feedproxy.google.com Published On :: Wed, 06 May 2020 08:00:00 -0400 Setting it up First, here's the config setup you need to even allow for such a radical concept. Define the global gitignore file as a global Git configuration: git config --global core.excludesfile ~/.gitignore If you're on OSX, this command will add the following config lines in your ~/.gitconfig file. [core] excludesfile = /Users/triplegirldad/.gitignore Load that ~/.gitignore file up with whatever you want. It probably doesn't exist as a file yet so you might have to create it first. Harnessing its incredible power There are only two lines in my global gitignore file and they are both fairly useful pretty much all the time. $ cat ~/.gitignore TODO.md playground This 2 line file means that no matter where I am, what project I'm working on, where in the project I'm doing so, I have an easy space to stash notes, thoughts, in progress ideas, spikes, etc. TODO.md More often than not, I'm fiddling around with a TODO.md file. Something about writing markdown in your familiar text editor speaks to my soul. It's quick, it's easy, you have all the text editing tricks available to you, and it never does anything you wouldn't expect (looking at you auto-markdown-formatting editors). I use one or two # for headings, I use nested lists, and I ask for nothing more. Nothing more than more TODO.md files that is! In practice I tend to just have one TODO.md file per project, right at the top, ready to pull up in a few keystrokes. Which I do often. I pull this doc up if: I'm in a meeting and I just said "oh yeah that's a small thing, I'll knock it out this afternoon". I'm halfway through some feature development and realize I want to make a sweeping refactor elsewhere. Toss some thoughts in the doc, and then get back to the task at hand. It's the end of the day and I have to switch my brain into "feed small children" mode, thus obliterating everything work-related from my short term memory. When I open things up the next day and know exactly what the next thing to dive into was. I'm preparing for a big enough refactor and I can't hold it all in my brain at once. What I'd give to have an interactive 3D playground for brain thoughts, but in the meantime a 2D text file isn't a terrible way to plan out dev work. playground Sometimes you need more than some human words in a markdown file to move an idea along. This is where my playground directory comes in. I can load this directory up with code that's related to a given project and keep it out of the git history. Because who doesn't like a place to play around. I find that this directory is more useful for long running maintenance projects over fast moving greenfield ones. On the maintenance projects, I tend to find myself assembling a pile of scripts and experiments for various situations: The client requests a one-time obscure data export. Whip up some CSV generation code and save that code in the playground directory. The client requests a different obscure data export. Pull up the last time you did something vaguely similar and save yourself the startup time. A batch of data needs to be imported just once. Might as well stash that in the chance that "just once" is actually "just a few times". Kicking the tires on an integration with a third party service. Some of these playground files end up being useful more times than I can count (eg: the ever-changing user_export.rb script). Some items get promoted into application code, which is always fun. But most files here serve their purpose and then wither away. And that's fine. It's a playground, anything goes. Wrapping up Having a personal space for project-specific notes and code has been helpful to me over the years as a developer on multiple projects. If you have your own organizational trick, or just want to brag about how you memorize everything without any markdown files, let me know in the comments below! Full Article Code
y "I always hated that word—marketing—and I hate it now. Because for me, and this may sound simplistic,..." By feedproxy.google.com Published On :: Sat, 08 Oct 2011 20:20:00 -0700 ““I always hated that word—marketing—and I hate it now. Because for me, and this may sound simplistic, the key to marketing is to make something people want. When they want it, they buy it. When they buy it, you have sales. So the product has to speak. The product is what markets things.”” - Interview with Tom Ford. Full Article tom ford
y "What is deceptive, especially in the West, is our assumption that repetitive and mindless jobs are..." By feedproxy.google.com Published On :: Wed, 12 Oct 2011 12:30:00 -0700 “What is deceptive, especially in the West, is our assumption that repetitive and mindless jobs are dehumanizing. On the other hand, the jobs that require us to use the abilities that are uniquely human, we assume to be humanizing. This is not necessarily true. The determining factor is not so much the nature of our jobs, but for whom they serve. ‘Burnout’ is a result of consuming yourself for something other than yourself. You could be burnt out for an abstract concept, ideal, or even nothing (predicament). You end up burning yourself as fuel for something or someone else. This is what feels dehumanizing. In repetitive physical jobs, you could burn out your body for something other than yourself. In creative jobs, you could burn out your soul. Either way, it would be dehumanizing. Completely mindless jobs and incessantly mindful jobs could both be harmful to us.” - Dsyke Suematsu from his white paper discussed at Why Ad People Burn Out. Full Article Dsyke Suematsu
y Tokyo, Japan By feedproxy.google.com Published On :: Tue, 18 Nov 2014 08:37:22 -0800 Prada Omotesando building by Herzog and De Meuron Tower by Jun Mitsui My favorite home product company, many of their products are designed by Naoto Fukasawa Omotesando Koffee, a one man espresso bar hidden in a residential area It was installed in the first floor of an eighty year old traditional house set to be demolished The only seating in a small front garden Full Article sony rx1 tokyo japan travel
y 5 Essentials To Create Your Own Website Presence By feedproxy.google.com Published On :: Wed, 15 May 2019 18:45:21 +0000 Only a website that has a well-established presence can stand out on the internet. Business owners and individuals hire web designers like yourself to create website presences for them. In order to prove yourself, you need to establish your own presence online first. Get to the point where you can showcase your own website during […] The post 5 Essentials To Create Your Own Website Presence appeared first on Bittbox. Full Article Culture
y Illustrator Tutorial: How to Create a Recycle Bin Notification Icon By feedproxy.google.com Published On :: Tue, 22 Oct 2019 03:56:08 +0000 Welcome back to another Illustrator based tutorial, in which we’re going to learn how to create a recycle bin notification icon, using nothing more than a couple of basic geometric shapes that we’re going to adjust here and there. So, assuming you already have the software running in the background, bring it up and let’s […] The post Illustrator Tutorial: How to Create a Recycle Bin Notification Icon appeared first on Bittbox. Full Article How To Illustrator Adobe adobe illustrator Art Feature Featured flat icon icon Icon Design Vector vector icon
y The webinar software – how it can help you? By feedproxy.google.com Published On :: Mon, 17 Feb 2020 14:02:02 +0000 A lot of business owners who want to be leaders in the online world know that being unique is a key to achieve success. Today, this future success is definitely the webinar tools that are more and more popular worldwide. This article will tell more about it and how does the webinar room work before, […] The post The webinar software – how it can help you? appeared first on Bittbox. Full Article Software Feature Featured webinar software
y Adobe buys Nitobi By feedproxy.google.com Published On :: Wed, 05 Oct 2011 01:52:57 +0000 As it kicked off its yearly developer event, Adobe announced that it had acquired Nitobi Software, maker of PhoneGap open source software for cross-platform mobile application building with HTML5 and JavaScript. In a blog, Nitobi CEO Andre Charland pledged to pursue donation of the PhoneGap code to the Apache Software Foundation ”to ensure open stewardship Read the rest... Full Article Front Page html5 JavaScript Mobile
y Node.js – The objective is absolutely fast I/O By feedproxy.google.com Published On :: Sat, 31 Mar 2012 03:03:58 +0000 Node.js employs an event-driven architecture and a non-blocking I/O model, and it provides some blindingly fast performance to some types of data-intensive Web apps. It is about JavaScript on the server side. LinkedIn, Yahoo and eBay are among ardent Node.js users, and none other than Microsoft has discussed end-to-end JavaScript coverage on its Azure cloud. Read the rest... Full Article Front Page Node