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Inside Larry Ellison's Insane Plan to Turn America's Cup Into a TV Spectacle

Inside Larry Ellison's Insane Plan to Turn America's Cup Into a TV Spectacle




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Former McDonald's Honchos Take On Sustainable Cuisine

The soon-to-be-chain restaurant Lyfe Kitchen is shooting for responsible, healthy, and delicious fast food.




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Massive Biometric Project Gives Millions of Indians an ID

A massive biometric project in India aims to get millions of impoverished citizens a new form of ID.




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Engineer Builds Instruments for One-Man Metal Band

Tristan Shone designed, prototyped, and machined his "dub machines" and uses them to rage on songs like "Terrorbird."




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Process: How Tubes of Tofu Become Tofurky

Wired gets a private tour of Turtle Island's wind-powered factory, where it cranks out a hero of the vegetarian holiday meal;Tofurky Roast.




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How Four Makers Mastered Their Medium

A plastics hobbyist shares how he makes tiny model trains.




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Wake Up, Geek Culture. Time to Die

The Angry Nerd bemoans the mainstreaming of Nerd-dom. Everything is ruined.




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Welcome to Armageddon, USA

In Picher, Oklahoma, the mines closed and the people moved away. Then came the sinkholes, looters, and governmental collapse. To survive, you need optimism -- and a gun.




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Game|Life - Top Five Video Game Storylines

Inspired by the release of Bioshock Infinite, Game|Life hosts Chris Kohler and Peter Rubin share their five favorite video game story lines, from Final Fantasy to The Walking Dead.




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Game|Life - New Xbox One - Kinect: Exclusive WIRED Video

WIRED gets exclusive first-look at the new Xbox One and Kinect sensor. Watch as we test the new Kinect with advanced 3D and infrared capabilities. Jumping, punching, and fireballs…even in the dark. This is a special edition of Game|Life, to follow the series go to video.wired.com or subscribe to our channel at youtube.com/WIRED.




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Game|Life - New Xbox One - TV Integration: Exclusive WIRED Video

WIRED gets exclusive first-look at the new Xbox One and its ability to "snap" games, TV/cable, and even Skype. Watch as we demo the newly overhauled voice control, programming guide, and social media integration for the first time! Chat with friends while watching the big game! This is a special edition of Game|Life, to follow the series go to video.wired.com or subscribe to our channel at youtube.com/WIRED.




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Game|Life - New Xbox One - Design: Exclusive WIRED Video

WIRED gets exclusive first-look at the new Xbox One from prototypes to final design. Get a behind the scenes look at the newest Xbox One Kinect sensor, game controller, and console. See what wild designs never made the final cut! This is a special edition of Game|Life, to follow the series go to video.wired.com or subscribe to our channel at youtube.com/WIRED.




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Angry Nerd - What Roland Emmerich Can Learn From Superman II

Want to know how a real pro steals our nation's seat of power? Roland Emmerich, allow us to introduce you to General Zod.




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Game|Life - Giant Lego X-Wing Fighter Lands in Times Square

Lego unveils a massive full-scale replica of Star Wars X-Wing Fighter in Times Square. This 5.3 million brick behemoth weighs in at over 23 tons and is the largest Lego construction ever built in the world. Before the curtain was opened to the public, Game|Life got a behind-the-scenes first hand look at the mother of all Lego projects.




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Game|Life - Veronica Belmont on the Future of Gaming

Video game royalty, Veronica Belmont, joins hosts Chris Kohler and Peter Rubin in the Game|Life studio. Hear this internet star of Tekzilla, The Sync Up, and Sword & Laser share her views on ColecoVision, BioShock Infinite, and the future of always-online gaming.




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Game|Life - Jonathan Blow on What to Expect from His New Game The Witness

Jonathan Blow, creator of Braid, tells Chris Kohler and Peter Rubin what to expect from his new 3D exploration/puzzle game The Witness. SPACE INVADERS FOOTAGE (C) TAITO CORPORATION 1978 ALL RIGHTS RESERVED




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Game|Life - Veronica Belmont on Fake Geek Girls

Veronica Belmont talks to Chris Kohler and Peter Rubin about people accusing others of being fake geek girls and her opinions on trying to keep the “nerd” or “geek” culture exclusive.




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Game|Life - E3 Wrap Up with Chris Kohler and Peter Rubin

Chris Kohler and Peter Rubin wrap-up the major highlights from this year's E3.




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Game|Life - Veronica Belmont and Jonathan Blow on the Future of Gaming

Hosts Chris Kohler and Peter Rubin welcome internet star Veronica Belmont and indie game designer Jonathan Blow to discuss the future of game consoles, indie game distribution, and what an Apple TV would mean for gamers and developers alike.




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Codefellas - When Topple met Winters

WIRED's new animated series takes you inside the secretive world of a slightly askew NSA, with the eccentric Agent Topple, played by John Hodgman, and his young hacker protégé, Nicole Winters.




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Codefellas - Meet Big Data

Agent Topple reveals a few tricks of the pre-digital trade when Winters attempts to explain to him how computers work. Agent Topple is Not Impressed.




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Game|Life - Jonathan Blow on The Witness Release Date

Indie game designer, Jonathan Blow, talks with Peter Rubin and Chris Kohler about the long awaited release date for The Witness and if we can expect to see it out anytime soon.




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Angry Nerd - Despicable Me Super Villain Conspiracy Theory

Chris Baker is no conspiracy theorist, but finds all these kids' movies where the bad guys turn out to be good guys a tad suspicious. Super villains with a sudden change of heart—or the ultimate scheme to take over the world?




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The Window - High-Speed Robots Part 1: Meet BettyBot in "Human Exclusion Zone" Warehouses

Get a bots'-eye view of the "human exclusion zone" in a massive warehouse where an army of high-tech robots finds and fulfills up to 30,000 orders a day.




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Game|Life - Gameboy Rarities Appraised

Chris Kohler digs into his collection to show off his a couple rarities, and gives some tips on building your own cache of hard-to-find games.




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Game|Life - E3 Expo - Oculus Rift VR Headset 1080p Version

Wired editors Chris Kohler and Peter Rubin experience the new HD 1080p version of the Oculus Rift virtual reality headset at the E3 expo. Watch their reactions and hear their detailed review in this episode of Wired's Game|Life.




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Angry Nerd - Zynga's Shameful Digital to Board Game Switch

Like we weren’t going to notice, Zynga? Turning Words With Friends into a board game does not make it not-Scrabble. Same goes for Hungry Hungry Herd. Angry Nerd takes a stand against the shameless genre crossing of digital games back to board games.




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The Window - High-Speed Robots Part 2: Kiva Robots in the Workplace & in our E-commerce Economy

Follow a robot as it works its day job—transforming the world of e-commerce by hustling packages around the giant warehouses that propel the modern economy. New robot minions: Welcome to the team.




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Game|Life - Donkey Kong Hacker Dad Mike Mika

Game developer Mike Mika reveals how he hacked Donkey Kong for his 3-year-old daughter and became an unlikely hero to thousands.




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Angry Nerd - San Diego Comic Con 2013: White House Geek Memo

The Angry Nerd vs The White House.




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Angry Nerd - Chris Baker Responds To YouTubers About Despicable Me Super Villain Conspiracy Theory

Chris Baker is convinced that Hollywood has gone soft on super villains and responds to comments that either agree with him, or think he looks like one of them.




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Angry Nerd - Chris Baker Defends His Disapproval of Zynga Board Games

Chris Baker got Angry and Nerdy about Zynga making board games out of online games out of board games. Commenters commented. Baker defends his purchase of said games. And gets Angry.




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Mr. Know-It-All - Expired Medication: A Dose of Truth

Medicine has an expiration stamp—but Is it actually, you know, serious? Or are those sell-by dates just a Big Pharma racket? Mr. Know-It-All gives you a healthy dose of the truth.




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Game|Life - KLAX Hacker Proposal by Game Designer Mike Mika

Years before he hacked Donkey Kong and became an internet sensation, game designer Mike Mika engineered another epic hack that had an even bigger impact on his life.




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How to Make a Giant Creature - How to Make a Giant Robot Mech (1/7)

WIRED built a giant robot mech in partnership with YouTube, Stan Winston School and Legacy Effects. And now you get to see how we did it. From design to tech, prototype to insanely detailed finished product, you'll find out how to build your very own. Just bring a lot of friends and a ton of parts.




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How to Make a Giant Creature - How to Design a Giant Robot Mech (2/7)

Check out how the experts at Stan Winston School and Legacy Effects came up with the mind blowing design for WIRED's 9 foot 9 inch giant robot mech that stormed this year's San Diego Comic Con. It's a rare chance to see how the biggest practical effects for Hollywood's blockbusters are built.




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How to Make a Giant Creature - How to Prototype a Giant Robot Mech (3/7)

If you thought our finished 9' 9" Giant Robot Mech that stormed Comic Con was impressive, wait until you see the engineering that was required to make it come "alive." In this amazingly detailed part 2 of our "making-of the giant robot mech" series, Stan Winston School and Legacy Effects research and construct a working prototype exoskeleton.




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How to Make a Giant Creature - How to Build Parts for a Giant Robot Mech (4/7)

It's time to build the armor and weapons for WIRED's giant robot mech and give it a paint job with realistic battle scarring. Watch as Stan Winston School and the artists from Legacy Effects turn our hulking friend into an incredible work of art ... a work of art that you wouldn't want to meet in a dark alley.




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How to Make a Giant Creature - How to Make Tech for a Giant Robot Mech (5/7)

The WIRED giant robot mech is STANDING TALL and looking good after it's assembly and paint job ... now it's time to BRING IT TO LIFE with Arduinos, radio controls, servos, lighting effects, voice modulators, and hidden surprises. Watch as Stan Winston School and Legacy Effects put the finishing touches on the mother of all mechs just days before it's big unveiling ...




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How to Make a Giant Creature - How to Test And Launch your Giant Robot Mech (6/7)

All systems are online and it's time to test WIRED'S Giant Robot Mech ... just days before its big unveiling at the 2013 San Diego Comic-Con by Adam Savage from MythBusters and Tested. Watch as Stan Winston School and Legacy Effects put the finishing touches on the Big Guy in this penultimate episode of our Geek Week exclusive series.




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Trivia Death Match: Angry Nerd vs. Giant Robot Mech

WIRED’s Angry Nerd Chris Baker takes on the WIRED robot at Comic Con for a trivia test about all things robot-related. Find out how many rounds you could go with the robot and who wins.




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How to Make a Giant Creature - How to Build a Giant Robot Mech: Think Big (7/7)

In the CONCLUSION to WIRED's guide to building a 9 foot 9 inch tall walking, talking, mini-cannon totting GIANT ROBOT MECH, the crew from Stan Winston School and Legacy Effects reflect on a job well done. From concept to unveiling at Comic-Con, this was a labor of love, representing 2000+ man hours of work. Rest up guys, because next year ... we are bringing the Mech's BIGGER BROTHER to the show.




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Game|Life - Game Hackers Roundtable

Game developers Greg Kasavin of Supergiant Games and Mike Mika of Other Ocean Interactive share the top games they'd most like to hack. Whether for social change or pure fun, see what classic titles each of these game aficionados would most love to change and why.




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Game|Life - Retro Game Showdown

Host Chris Kohler and special guest Mike Mika show off their most prized possessions in an epic battle to be named the king of gaming collections.




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Game|Life - Creating Games with a Purpose

Game designers Mike Mika and Greg Kasavin talk about how they create video games that are fun to play but also meaningful.




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Game|Life - Greg Kasavin Talks on Supergiant's New Game, Transistor

Supergiant Games creative director Greg Kasavin talks about his company's upcoming game Transistor, and how he went from writing about games to making them.




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Design FX - Game of Thrones: Dragon Effects Exclusive

Daenerys Targaryen's dragons on HBO's Games of Thrones are fan favorites, and WIRED has an incredible, exclusive look at how they were brought to life with feature film quality by the visual effects artists at Pixmondo. Virtual wind tunnels, water simulations and real world references all played a part in constructing their realistic behaviors.




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The Garment District - Sound Patterns of Pittsburgh - Station to Station

Multi-instrumentalist Jennifer Baron talks about her new project, The Garment District (http://thegarmentdistrictmusic.com/), while in Pittsburgh with Station to Station. She discusses creating at the intersection between pop and experimental music, and how she uses the patterns in nature and urban landscapes to influence the patterns in her songs.




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Fragments - Taylor-Ruth Baldwin - Station to Station

Taylor-Ruth Baldwin gives us a glimpse of why she creates her art.




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James Turrell on Moving Towards a New Landscape - Station to Station

James Turrell, in Conversation with Doug Aitken, discusses Roden Crater and his ideology on the horizontal landscape.