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Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

Online Resource




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Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




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Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

Online Resource




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Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

Online Resource




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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




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Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor

Online Resource




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Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Online Resource




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Mixed realism: videogames and the violence of fiction / Timothy J. Welsh

Online Resource




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The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell

Hayden Library - GV1469.3.P4827 2016




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Learn Unity for Android game development: a guide to game design, development, and marketing / Adam Sinicki

Online Resource




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Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger

Hayden Library - GV1469.3.D43 2016




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I am error: the Nintendo family computer/entertainment system platform / Nathan Altice

Barker Library - GV1469.32.A55 2015




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Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson

Hayden Library - GV1469.15.S63 2016




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Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux

Hayden Library - GV1469.34.S52 B65 2017




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Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015




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Explore/create: my life in pursuit of new frontiers, hidden worlds, and the creative spark / Richard Garriott with David Fisher

Hayden Library - GV1469.34.A97 G37 2017




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The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick

Hayden Library - GV1469.15.K57 2015




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Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock

Hayden Library - GV1469.6.L395 2015




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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

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Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius

Online Resource




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Every game is an island: endings and extremities in video games / Riccardo Fassone

Hayden Library - GV1469.3.F37 2017




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Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young

Hayden Library - GV1469.34.P79 Y68 2016




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Multiplayer online games: origins, players, and social dynamics / Guo Freeman

Hayden Library - GV1469.17.S63 F74 2018




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The aesthetics of videogames / edited by Jon Robson and Grant Tavinor

Hayden Library - GV1469.3.A29 2018




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The player's power to change the game: ludic mutation / Anne-Marie Schleiner

Hayden Library - GV1469.34.S52 S35 2017




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Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers

Online Resource




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Location-based gaming: play in public space.

Online Resource




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Understanding Game Application Development: With Xamarin. Forms and ASP. NET.

Online Resource




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Dungeons & Dragons art & arcana: a visual history / Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer ; foreword by Joe Manganiello

Hayden Library - GV1469.62.D84 W57 2018




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Online Resource




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Games and rules: game mechanics for the 'magic circle'.

Online Resource




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Practical shader development: vertex and fragment shaders for game developers / Kyle Halladay

Online Resource




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Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors

Hayden Library - GV1469.15 S475 2017




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Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor

Hayden Library - GV1469.34.P79 E97 2019




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Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault

Hayden Library - GV1469.32.A76 2017




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Atari age: the emergence of video games in America / Michael Z. Newman

Dewey Library - GV1469.3.N484 2017




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




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Phantasmal spaces: archetypical venues in computer games / Mathias Fuchs

Hayden Library - GV1469.3.F83 2019




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General video game artificial intelligence / Diego Pérez Liébana, Simon M. Lucas, and Raluca D. Gaina, Julian Togelius and Ahmed Khalifa, Jialin Liu

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Hayden Library - GV1469.34.P79 T64 2018




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Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




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Minor platforms in videogame history / Benjamin Nicoll

Dewey Library - GV1469.3.N53 2019




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Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca

Hayden Library - GV1469.34.P79 F37 2018




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Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes

Dewey Library - GV1469.7.J36 2020




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Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




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Classical antiquity in video games: playing with the ancient world / Christian Rollinger

Dewey Library - GV1469.3.C53 2020




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The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul

Hayden Library - GV1469.34.S52 P38 2018




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Respawn: gamers, hackers, and technogenic life / Colin Milburn

Hayden Library - GV1469.34.S52 M55 2018




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Woke gaming: digital challenges to opression and social injustice / edited by Kishonna L. Gray and David J. Leonard

Dewey Library - GV1469.34.S52 W65 2018




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Didn't anticipate India to shut down like this, says Colgate-Palmolive CEO

Over the past few weeks, chief executives of Unilever, Mondelez, Hershey's Procter & Gamble, Coca-Cola and Kimberly Clark have said India’s Covid-19 lockdown protocols had led to severe supply chain disruptions and labour shortages, hurting business in the key market.