ic Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, By library.mit.edu Published On :: Sun, 19 Jun 2016 06:10:07 EDT Online Resource Full Article
ic Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray By library.mit.edu Published On :: Sun, 7 Aug 2016 06:08:10 EDT Hayden Library - GV1469.34.V56 G73 2014 Full Article
ic Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors By library.mit.edu Published On :: Sun, 2 Oct 2016 06:09:15 EDT Online Resource Full Article
ic Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson By library.mit.edu Published On :: Sun, 27 Nov 2016 06:27:00 EST Online Resource Full Article
ic MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle By library.mit.edu Published On :: Sun, 11 Dec 2016 06:33:26 EST Online Resource Full Article
ic Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor By library.mit.edu Published On :: Sun, 22 Jan 2017 06:27:36 EST Online Resource Full Article
ic Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung By library.mit.edu Published On :: Sun, 19 Feb 2017 06:25:27 EST Online Resource Full Article
ic Mixed realism: videogames and the violence of fiction / Timothy J. Welsh By library.mit.edu Published On :: Sun, 5 Mar 2017 06:09:07 EST Online Resource Full Article
ic The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.3.P4827 2016 Full Article
ic Learn Unity for Android game development: a guide to game design, development, and marketing / Adam Sinicki By library.mit.edu Published On :: Sun, 27 Aug 2017 06:15:32 EDT Online Resource Full Article
ic Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger By library.mit.edu Published On :: Sun, 3 Sep 2017 06:16:16 EDT Hayden Library - GV1469.3.D43 2016 Full Article
ic I am error: the Nintendo family computer/entertainment system platform / Nathan Altice By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Barker Library - GV1469.32.A55 2015 Full Article
ic Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Hayden Library - GV1469.15.S63 2016 Full Article
ic Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.34.S52 B65 2017 Full Article
ic Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.17.S63.P52 2015 Full Article
ic Explore/create: my life in pursuit of new frontiers, hidden worlds, and the creative spark / Richard Garriott with David Fisher By library.mit.edu Published On :: Sun, 15 Oct 2017 06:14:38 EDT Hayden Library - GV1469.34.A97 G37 2017 Full Article
ic The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick By library.mit.edu Published On :: Sun, 26 Nov 2017 06:16:14 EST Hayden Library - GV1469.15.K57 2015 Full Article
ic Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock By library.mit.edu Published On :: Sun, 26 Nov 2017 06:16:14 EST Hayden Library - GV1469.6.L395 2015 Full Article
ic Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
ic Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
ic Every game is an island: endings and extremities in video games / Riccardo Fassone By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.3.F37 2017 Full Article
ic Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.34.P79 Y68 2016 Full Article
ic Multiplayer online games: origins, players, and social dynamics / Guo Freeman By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.17.S63 F74 2018 Full Article
ic The aesthetics of videogames / edited by Jon Robson and Grant Tavinor By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.3.A29 2018 Full Article
ic The player's power to change the game: ludic mutation / Anne-Marie Schleiner By library.mit.edu Published On :: Sun, 26 Aug 2018 06:43:45 EDT Hayden Library - GV1469.34.S52 S35 2017 Full Article
ic Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers By library.mit.edu Published On :: Sun, 2 Sep 2018 06:44:45 EDT Online Resource Full Article
ic Location-based gaming: play in public space. By library.mit.edu Published On :: Sun, 23 Dec 2018 09:25:04 EST Online Resource Full Article
ic Understanding Game Application Development: With Xamarin. Forms and ASP. NET. By library.mit.edu Published On :: Sun, 20 Jan 2019 09:21:22 EST Online Resource Full Article
ic Dungeons & Dragons art & arcana: a visual history / Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer ; foreword by Joe Manganiello By library.mit.edu Published On :: Sun, 27 Jan 2019 09:25:35 EST Hayden Library - GV1469.62.D84 W57 2018 Full Article
ic Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius By library.mit.edu Published On :: Sun, 24 Feb 2019 09:28:49 EST Online Resource Full Article
ic Games and rules: game mechanics for the 'magic circle'. By library.mit.edu Published On :: Sun, 28 Apr 2019 06:39:18 EDT Online Resource Full Article
ic Practical shader development: vertex and fragment shaders for game developers / Kyle Halladay By library.mit.edu Published On :: Sun, 19 May 2019 06:36:25 EDT Online Resource Full Article
ic Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors By library.mit.edu Published On :: Sun, 2 Jun 2019 06:31:34 EDT Hayden Library - GV1469.15 S475 2017 Full Article
ic Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.34.P79 E97 2019 Full Article
ic Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Hayden Library - GV1469.32.A76 2017 Full Article
ic Atari age: the emergence of video games in America / Michael Z. Newman By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Dewey Library - GV1469.3.N484 2017 Full Article
ic Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant By library.mit.edu Published On :: Sun, 11 Aug 2019 07:40:15 EDT Online Resource Full Article
ic Phantasmal spaces: archetypical venues in computer games / Mathias Fuchs By library.mit.edu Published On :: Sun, 20 Oct 2019 06:52:00 EDT Hayden Library - GV1469.3.F83 2019 Full Article
ic General video game artificial intelligence / Diego Pérez Liébana, Simon M. Lucas, and Raluca D. Gaina, Julian Togelius and Ahmed Khalifa, Jialin Liu By library.mit.edu Published On :: Sun, 26 Jan 2020 06:46:16 EST Online Resource Full Article
ic Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius By library.mit.edu Published On :: Sun, 2 Feb 2020 06:51:59 EST Hayden Library - GV1469.34.P79 T64 2018 Full Article
ic Handmade pixels: independent video games and the quest for authenticity / Jesper Juul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.J89 2019 Full Article
ic Minor platforms in videogame history / Benjamin Nicoll By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.N53 2019 Full Article
ic Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Hayden Library - GV1469.34.P79 F37 2018 Full Article
ic Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes By library.mit.edu Published On :: Sun, 1 Mar 2020 06:44:42 EST Dewey Library - GV1469.7.J36 2020 Full Article
ic Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.6.M59 2019 Full Article
ic Classical antiquity in video games: playing with the ancient world / Christian Rollinger By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.3.C53 2020 Full Article
ic The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - GV1469.34.S52 P38 2018 Full Article
ic Respawn: gamers, hackers, and technogenic life / Colin Milburn By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - GV1469.34.S52 M55 2018 Full Article
ic Woke gaming: digital challenges to opression and social injustice / edited by Kishonna L. Gray and David J. Leonard By library.mit.edu Published On :: Sun, 3 May 2020 07:23:24 EDT Dewey Library - GV1469.34.S52 W65 2018 Full Article
ic Didn't anticipate India to shut down like this, says Colgate-Palmolive CEO By economictimes.indiatimes.com Published On :: 2020-05-03T16:45:29+05:30 Over the past few weeks, chief executives of Unilever, Mondelez, Hershey's Procter & Gamble, Coca-Cola and Kimberly Clark have said India’s Covid-19 lockdown protocols had led to severe supply chain disruptions and labour shortages, hurting business in the key market. Full Article