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Pine Hills Elementary School receives 7th year of support from International Drive Improvement District for 2012-13 School Year

At Pine Hills Elementary there is a saying: "Begin with the end in Mind...Building our way to an A!" And the International Drive Improvement District plans to help students achieve that goal as it begins its seventh year of support.




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Public-Private Partnership results in Tourist Oriented Policing Squad

ORLANDO, FL (April 19, 2010)-One of the worlds top tourist and meeting destinations, the International Drive Resort Area, continues with enhanced support of its highly successful prototype safety program, thanks to a grant that has been awarded to Orange County through the U.S. Department of Justice stimulus program.




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I-Drive and its District Partners pass goal of helping area children in 13th Annual Salvation Army Angel Tree Program

The International Drive Improvement District was able to bring some holiday joy to 790 area disadvantaged children when it partnered with the Salvation Army, along with WKMG Local 6, for its 13th annual Angel Tree program for the 2014 holiday season.




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Whats New April 2015

ORLANDO, FL (April 2015)- Weather forecast: Perfect. Sunny days and blue skies. There is no better time to plan a vacation in the International Drive Resort Area. Here you will find endless fun including six of the worlds most famous theme parks (SeaWorld, Discovery Cove, Aquatica - SeaWorlds Waterpark, Wet �n Wild, Universal Studios, Islands of Adventure), restaurants, dinner shows, shopping experiences, mega entertainment complexes, smaller family style attractions and spas. The excitement n




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How to Open a Retail Store: A Comprehensive Checklist

Look at this checklist before you open a retail store.




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The Best Press Release Distribution Services to Boost Your Visibility

Press releases are a valuable tool for small businesses aiming to improve their recognition. Here are 7 Best Press Release Distribution Services to Catapult Your Small Business.




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Orlando International Premium Outlets - free coupon book

Valid Through: 10/31/2015
free coupon book
4951 International Drive
Orlando, FL 32819




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Orlando Vineland Premium Outlets - Free VIP Coupon Book

Valid Through: 10/31/2015
Free VIP Coupon Book
8200 Vineland Ave.
Orlando, FL 32821




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Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report

2024’s third quarter dragged down Redfin’s financials, according to the company’s latest earnings report.  Redfin’s revenue declined to $278 million, down from $295 million during Q2 2024, but was up 3% year-over-year from Q3 2023’s $269 million. The company also saw a net loss of $33.8 million, a larger loss than $27.9 million in Q2…

The post Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report appeared first on RISMedia.




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Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT

Boston, MA—Addressing an audience of hundreds on yet another big stage last week, Dr. Lawrence Yun, chief economist for the National Association of REALTORS® (NAR), acknowledged that the broad-based real estate rally that he and many other economists have been predicting has not—and will not—happen this year. “As you know, 2024 has been a very…

The post Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT appeared first on RISMedia.




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The New and Improved Me!

I have been hinting around the results I have achieved following Chef AJ and John Pierre’s Ultimate Weight Loss Program.  It’s time to pull back the curtain.  Let’s get down to numbers, why I even started this in the first place, and how the program really works, from an insider’s perspective. The China Study started my […]



  • Health and Wellness

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Lead C# / Unity Programmer (REMOTE): Afterschool Studio

  Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool.   Responsibilities   Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access   Requirements   Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience   What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling   Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you.   15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen!   How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with:   Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now




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Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University

The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree.    Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023.    Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission.    Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.     Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  




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Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




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Assistant Arts Professor, Game Design: NYU

The Game Design department of New York University’s Tisch School of the Arts seeks to fill a full-time faculty position starting in the 2023-2024 academic year.   Join the NYU Game Center—a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, to teaching the next generation of game innovators, and to furthering games as a meaningful cultural form via game design as creative practice.   We are seeking applicants for an Assistant Arts Professor (non-tenure, continuing contract) position to start in September 2023 and serve as part of our faculty on an ongoing basis. Applicants must have professional experience in one or more of the following domains: game design, game development, and creative direction. Ideal candidates should have creatively led and released multiple game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play. Hands-on familiarity with game engines such as Unity, GameMaker, and Unreal is preferred.   As part of Tisch School of the Arts, Game Center faculty are expected to combine teaching with an active, ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as independent developers in solo/consulting practice or as part of larger teams. Ideal candidates would have experience speaking or writing about their own and/or other game creators’ work from a critical perspective and should be able to draw on their professional experience to create a compelling and effective learning environment. Previous teaching experience is not a requirement, but it is a strong plus. The NYU Game Center is a highly collaborative environment where decisions about the operations of the department are made collectively whenever possible; leadership and consensus-building skills are also highly valued.   We are actively seeking applicants that have a commitment to equity-forward teaching practices and who recognize and embrace the values of inclusivity and diversity, both in the classroom and in game development.   Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center. . Duties: Duties include teaching five courses a year, student advising, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Includes an excellent benefits package.   Applicants must provide a cover letter, full C.V., and three letters of recommendation with contact information for each recommender. All these materials must be submitted by November 1, 2022.   For more information, please visit: https://tisch.nyu.edu/faculty/faculty-positions.      Finalists will be asked to submit a portfolio of creative work, to provide selected course syllabi and teaching evaluations if applicable, and to give a short lecture on a topic of their choice to NYU Game Center students and faculty.   NYU is an Equal Opportunity Employer and is committed to a policy of equal treatment and opportunity in every aspect of its recruitment and hiring process without regard to age, alienage, caregiver status, childbirth, citizenship status, color, creed, disability, domestic violence victim status, ethnicity, familial status, gender and/or gender identity or expression, marital status, military status, national origin, parental status, partnership status, predisposing genetic characteristics, pregnancy, race, religion, reproductive health decision making, sex, sexual orientation, unemployment status, veteran status, or any other legally protected basis. Women, racial and ethnic minorities, persons of minority sexual orientation or gender identity, individuals with disabilities, and veterans are encouraged to apply for vacant positions at all levels.




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SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure

Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant.




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SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care

Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined.




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SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset

As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity.




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906 Virtual Production

Chris takes worldwide pinhole day as an excuse to talk a bit about the oldest photography technique. The discussion with director, writer and photographer Jeremiah Chechik takes the two into the depths of the latest tech in Hollywood: virtual production. Links: Watch this on YouTube Jeremiah Chechik – Homepage Worldwide Pinhole Day Download the MP3 … Continue reading "906 Virtual Production"

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926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches

On this episode: JUST RELEASED: the third edition of The Film Photography Handbook. JUST RELAUNCHED: chrismarquardt.com (now offers information about my services in training, consulting, production, and photography as well as some references to past work). COMING UP: The 10-day Eastern Europe photo road trip in Sep 2023 for amateur and professional photographers to visit … Continue reading "926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches"

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She wants to know what are best practices on flagging bad responses and cleaning survey data and detecting bad responses. Any suggestions from the tidyverse or crunch.io?

A colleague who works in a field that uses a lot of survey research asks: Can you recommend papers about detecting bad survey responses? We have some such methods where I work, but I’m curious what the Census Bureau and … Continue reading




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Here is the Data Sharing Statement, in its entirety, for Goodwin GM, Aaronson ST, Alvarez O, et al. Single-Dose Psilocybin for a Treatment-Resistant Episode of Major Depression. N Engl J Med. DOI: 10.1056/NEJMoa2206443.

As forwarded to us by Max Shepsi: I’m starting to see a pattern here!




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Columbia Surgery Prof Fake Data Update . . . (yes, he’s still being promoted on the university webpage)

Someone pointed me to this news article with the delightful url, https://www.nytimes.com/2024/10/16/science/sam-yoon-columbia-cancer-surgeon-5-more-retractions.html: Columbia Cancer Surgeon Notches 5 More Retractions for Suspicious Data The chief of a cancer surgery division at Columbia University this week had five research articles retracted and … Continue reading




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3M misconduct regarding knowledge of “forever chemicals”: As is so often the case, the problem was in open sight for a long time before anything was done

Horrifying story here from Sharon Lerner how chemical products company 3M (which has successfully branded itself as the cuddly people behind Post-it notes) polluted the world’s water supply and covered it up for decades. It features several issues we’ve discussed … Continue reading




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ChatGPT o1-preview can code Stan

This is Bob. Yes, but can it Stan? The first few instantiations of ChatGPT haven’t been so good at Stan. This is perhaps not surprising, because there’s relatively little written about Stan on the web compared to, say, Python, C++, … Continue reading




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Prediction markets and the need for “dumb money” as well as “smart money”

tl;dr. Prediction markets give good forecasts because they attract “smart money” that will fix any gaps between current odds and best available information. The “smart money” is in turn motivated by the profits they can take from “dumb money” coming … Continue reading




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Props to the liberal anticommunists of the 1930s-1950s

In the 1930s and 1940s, there were many prominent communist sympathizers: leading scientists such as J. B. S. Haldane and J. Robert Oppenheimer, powerful labor leaders, influential intellectuals, and various popular-front politicians, including at one period the vice-president of the … Continue reading




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Leave-one-out cross validation (LOO) for an astronomy problem

Harrison Siegel pointed us to this project with Maximiliano Isi and Will Farr on gravitational-wave analysis. The compare models using predictive evaluation, in particular leave-one-out cross-validation (LOO), as discussed here and here. Siegel writes: We discuss our implementation of the … Continue reading




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Stan Playground: Run Stan on the web, play with your program and data at will, and no need to download anything on your computer

Just in time for Halloween, we have a scarily effective implementation of Stan on the web, full of a veritable haunted house of delicious treats. Brian Ward, Jeff Soules, and Jeremy Magland write: Stan Playground is a new open-source, browser-based … Continue reading




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Calibration is sometimes sufficient for trusting predictions. What does this tell us when human experts use model predictions?

This is Jessica. I got through a long string of deadlines and invited talks and now I’m back to thinking about calibration and decision-making. In a previous post I was wondering about the relationship between calibration and Bayesian use of … Continue reading




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A 10% swing in win probability corresponds (approximately) to a 0.4% swing in predicted vote

There’s some confusion regarding jumps in election forecasts. New information is coming in every day, so it makes sense that forecasts change too. But they don’t change very much. Each new piece of information tells you only a little bit. … Continue reading




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Should pollsters preregister their design, data collection, and analyses?

There are actually two questions here: 1. Should pollsters share all the information on their design, data collection, and analyses? 2. If yes on question 1 above, should this information be made public ahead of time, before the survey is … Continue reading




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Interpreting recent Iowa election poll using a rough Bayesian partition of error

A political science colleague wrote in: We are all abuzz about the Harris +3 in that Iowa Poll with its great track record. When I check the write up of this poll I see a reasonably detailed description of their … Continue reading




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Probabilistic numerics and the folk theorem of statistical computing

U.S. election day is tomorrow. So let’s talk about something else: 1. Encoding prior information using non-generative modeling I was talking with Hong Ge about the uses of non-generative models in probabilistic programming. An example I gave is the use … Continue reading




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Self-reference and self-reproduction of evidence

Continuing our election-eve counterprogramming, here’s another post with no political content. It comes from Constantine Frangakis, who writes: I think I have found something new and interesting. In studying the topic of “evidence” for my class, where the typical principles … Continue reading




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Prediction markets in 2024 and poll aggregation in 2008

With news items such How the Trump Whale Correctly Called the Election and Prediction markets got Trump’s victory right; Betting markets predicted a Trump victory, while traditional polls were showing a tossup, prediction markets are having their coming-out party. Before … Continue reading




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A Mouthful of Praise

It doesn’t happen all the time, but when it does, it’s ecstatic. The other night, after the lights went out, I tried to get to sleep but couldn’t. My prayer...




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DensityDesign Open Presentations 2022

We are happy to invite you to the Open Presentations... more




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Suggested reading: Hallnäs, L., & Redström, J. (2002). From use to presence: On the expressions and aesthetics of everyday computational things.

When investigating how we frame technology in the design process,... more




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Divi 5 Public Alpha Progress Update (200+ Changes)

Last month, we released the Divi 5 Public Alpha, and we’ve been 100% focused on fixing the bugs you’ve been reporting. We released two new versions (Public Alpha Version 1 and Public Alpha Version Two), including over 200 bug fixes and improvements. Download The Divi 5 Alpha Next Stop, Stability We have our eyes set […]

The post Divi 5 Public Alpha Progress Update (200+ Changes) appeared first on Elegant Themes Blog.




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???? $864,000+ Black Friday Prize Reveal! (9 Free Prizes Per Person)

Our Divi Black Friday Sale isn’t just about the best discounts of the year — it’s about unlocking exclusive rewards. This year, we’re giving away over 11,000 premium products valued at over $864,000. You could walk away with up to 9 free prizes just by participating. In this post, we’ll give you a sneak peek […]

The post ???? $864,000+ Black Friday Prize Reveal! (9 Free Prizes Per Person) appeared first on Elegant Themes Blog.




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Divi Dash vs Competitors: Which One’s Best For WordPress Management?

Managing multiple WordPress websites can be difficult, especially as a freelancer or budding web agency. Keeping track of updates, ensuring security, and optimizing performance for each site can be time-consuming. Additionally, when managing dozens or even hundreds of websites, you’re much more prone to making errors or skipping crucial updates. This is where a site […]

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Police Officer's Retirement Not Related to Prior On-Duty Injuries

A New York appellate court upheld a finding that a police officer’s retirement was voluntary and not caused by his prior duty-related injuries. Case: Matter of Carroll v. Nassau County Police Department, No.




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Staffing Service Provider's Employee Can't Get Tort Remedy From Employer's Client

A New York appellate court ruled that an employee of a staffing service provider could not pursue a civil remedy against her employer’s client for injuries she sustained. Case: Miolan v.




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Property Owners, Architect Not Liable for Labor Law Claims

A New York appellate court ruled that the owners of a private residence and their architect were entitled to summary judgment dismissing the Labor Law and negligence claims against them…




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Carrier Has Duty to Cover Property Owner for Labor Law Claim

A New York appellate court ruled that an insurance company had a duty to provide coverage to a property owner defending against a Labor Law claim. Case: Arch Specialty Insurance Co.




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Court: Property Owner Should Have Been Granted Summary Judgment on Labor Law Claim

A New York appellate court ruled that a property owner should have been granted summary judgment dismissing an injured worker’s claims against it. Case: Miranda v. 1320 Entertainment Inc., No. 2022-09472,…




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Triable Issues Preclude Summary Judgment

A New York appellate court ruled that an injured worker was not entitled to summary judgment on his Labor Law claims because there were triable issues as to whether his…




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Surveillance Footage Doesn't Prove Employee Made False Statements

A New York appellate court ruled that an employer’s video surveillance footage of an injured worker did not establish that he ever made a false statement about his condition. Case: Linane v.




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Worker Fails to Link Amputation of Leg to Prior Work Accident

A New York appellate court ruled that a worker failed to prove the amputation of his leg was related to his injuries from a fall in 2006. Case: Matter of DiPippo…