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Online gaming and playful organization / Harald Warmelink

Hayden Library - GV1469.15.W37 2014




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Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh

Hayden Library - GV1469.17.S63 C45 2013




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A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark

Hayden Library - GV1469.34.A97 A58 2014




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Gaming globally: production, play, and place / edited by Nina B. Huntemann and Ben Aslinger

Hayden Library - GV1469.3.G428 2013




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Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal

Hayden Library - GV1469.17.S63 J66 2012




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Introduction to game analysis / Clara Fernández-Vara

Hayden Library - GV1469.15.F46 2015




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Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




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Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart

Hayden Library - GV1469.34.P79 G36 2015




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Empathy and violent video games: aggression and prosocial behavior / Christian Happ and André Melzer

Hayden Library - GV1469.34.V56 H367 2014




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Online game pioneers at work: interviews with some of the top online game pioneers of our times / Morgan Ramsay ; foreword by Richard Bartle

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Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




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Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

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Information dynamics in virtual worlds: gaming and beyond / Woody Evans

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War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




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Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

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Transactions on edutainment XII / Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang (eds.)

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Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

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Gamer psychology and behavior / Barbaros Bostan, editor

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Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

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Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

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Emotion in games: theory and praxis / Kostas Karpouzis, Georgios N. Yannakakis, editors

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Beginning Android Games by Mario Zechner, J. F. DiMarzio, Robert Green

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Mixed realism: videogames and the violence of fiction / Timothy J. Welsh

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Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors

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GameMaker: Studio 100 programming challenges / Ben Tyers

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Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter

Hayden Library - GV1469.34.P79 V52 2016




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Violent games: rules, realism and effect / Gareth Schott

Hayden Library - GV1469.34.V56 S45 2016




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The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




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Transactions on edutainment XIII / Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang (eds.)

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Does playing video games make players more violent? / Barrie Gunter

Hayden Library - GV1469.34.V56 G87 2016




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Game development with Construct 2: from design to realization / Lee Stemkoski, Evan Leider

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The monopolists: obsession, fury, and the scandal behind the world's favorite board game / Mary Pilon

Hayden Library - GV1469.M65 P55 2016




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Learn RPGs in GameMaker: Studio: build and design role playing games / Ben Tyers

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Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015




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Explore/create: my life in pursuit of new frontiers, hidden worlds, and the creative spark / Richard Garriott with David Fisher

Hayden Library - GV1469.34.A97 G37 2017




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The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick

Hayden Library - GV1469.15.K57 2015




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Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock

Hayden Library - GV1469.6.L395 2015




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Learn unity 2017 for iOS game development: create amazing 3D games for iphone and ipad / Allan Fowler, Philip Chu

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Java game development with LibGDX: from beginner to professional / Lee Stemkoski

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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

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Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius

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Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani

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Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors

Hayden Library - GV1469.34.S52 T74 2016




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Brenda Laurel: pioneering games for girls / Carly A. Kocurek

Hayden Library - GV1469.3.L38 K58 2017




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Break out: how the Apple II launched the PC gaming revolution / David L. Craddock

Hayden Library - GV1469.15.C73 2017




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Gaming representation: race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm

Hayden Library - GV1469.17.S63 G38 2017




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Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors

Hayden Library - GV1469.15.G465 2018




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The player's power to change the game: ludic mutation / Anne-Marie Schleiner

Hayden Library - GV1469.34.S52 S35 2017




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Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers

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Future gaming: creative interventions in video game culture / Paolo Ruffino

Hayden Library - GV1469.34.S52 R84 2018