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Ming Court - 10% off entire check, lunch or dinner

Valid Through: 10/31/2015
10% off entire check, lunch or dinner
9188 International Dr.
Orlando, FL 32819




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Zebra's Sports Bar & Grille at Rosen Inn at Pointe Orlando - Sing for Free Beer or Wine

Valid Through: 4/30/2015
Sing for Free Beer or Wine
9000 International Drive
Orlando, FL 32819




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Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report

2024’s third quarter dragged down Redfin’s financials, according to the company’s latest earnings report.  Redfin’s revenue declined to $278 million, down from $295 million during Q2 2024, but was up 3% year-over-year from Q3 2023’s $269 million. The company also saw a net loss of $33.8 million, a larger loss than $27.9 million in Q2…

The post Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report appeared first on RISMedia.




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Court Report: DOJ’s Future Unclear; Weichert Latest Brokerage to Settle Commission Lawsuit

The COURT REPORT is RISMedia’s weekly look at current and upcoming lawsuits, investigations and other legal developments around real estate. Search for new Attorney General underway Given the ongoing antitrust investigation into the National Association of REALTORS® (NAR) by the Department of Justice (DOJ), any shakeup at the DOJ could have ripple effects on the…

The post Court Report: DOJ’s Future Unclear; Weichert Latest Brokerage to Settle Commission Lawsuit appeared first on RISMedia.




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Montana’s Cromwell Island Hits Market With Land id Marketing Support

The nation’s largest freshwater island under single ownership in the western U.S. is on the market, listed by Hall and Hall of Missoula, Montana, with marketing support from Land id. The 348-acre Cromwell Island is as rich in natural wonder as it is history, already adorned with a partially constructed primary residence that upon completion…

The post Montana’s Cromwell Island Hits Market With Land id Marketing Support appeared first on RISMedia.




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Simple Ideas For Entertaining

A dinner party is suddenly just around the corner. You have no idea what to prepare. Just keep it simple, plan in advance, have a few options, and POW! A delightful dinner is served.




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Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design

Beginning January 2023 or August 2023   Game Art Department   Environment Artist/Modeler   Full-Time Faculty Appointment with Benefits    The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games.   Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department.   The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games.   Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.   This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology.   (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills.   (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design.   (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available.  Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled.   For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.   General questions regarding the job application process may be emailed to aamail@ringling.edu.   Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer




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UI Technical Artist: Xbox Game Studios

Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge.    IDEAL CANDIDATE IS:  A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments.    Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work.     Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions  Troubleshoot UI artist issues with tooling and content authoring pipelines  Contribute to and maintain a visual library of Sketch components for application to UI screens  Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens  Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques  Benchmark, debut and optimize UI content assets, balancing visuals and performance  3+ years of related experience  Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal  Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning  Experience shipping content with limited performance budget  Interest in accessibility and multi-platform scalable UI preferred  Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field  Passion and experience in AAA gaming  Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Lead Concept Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.    This job involves leveraging advanced artistic abilities to design solutions for a broad host of visual needs, such as: environments, characters, automotive livery and product designs.  Work directly with Art Director and collaborate with other discipline leads to drive visuals for entire product  Create inspirational digital paintings that communicate mood, tone, and direction  Aid multiple departments in problem solving for various visual/graphical needs  Ability to quickly learn basics of proprietary tool sets for in-house engine and technologies  Effectively manage multiple assignments with varying end dates simultaneously  Collaborate with all members of the Concept depart including sharing ideas, receiving and providing critique, and mentorship (when practical)  BA or BFA in Fine Art, Concept Art, or similar  5 years Concept artist role or similar on AAA titles or in film  Strong understanding of visual story-telling and composition  Proficiency in Photoshop  3D modeling, 3D painting (Substance Painter), Adobe After Effects experience a plus  Excellent communication skills, both verbal and written  Up to date with the latest concept production techniques (utilizing 3D models and photo manipulation, etc)    Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




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Assistant Arts Professor, Game Design: NYU

The Game Design department of New York University’s Tisch School of the Arts seeks to fill a full-time faculty position starting in the 2023-2024 academic year.   Join the NYU Game Center—a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, to teaching the next generation of game innovators, and to furthering games as a meaningful cultural form via game design as creative practice.   We are seeking applicants for an Assistant Arts Professor (non-tenure, continuing contract) position to start in September 2023 and serve as part of our faculty on an ongoing basis. Applicants must have professional experience in one or more of the following domains: game design, game development, and creative direction. Ideal candidates should have creatively led and released multiple game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play. Hands-on familiarity with game engines such as Unity, GameMaker, and Unreal is preferred.   As part of Tisch School of the Arts, Game Center faculty are expected to combine teaching with an active, ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as independent developers in solo/consulting practice or as part of larger teams. Ideal candidates would have experience speaking or writing about their own and/or other game creators’ work from a critical perspective and should be able to draw on their professional experience to create a compelling and effective learning environment. Previous teaching experience is not a requirement, but it is a strong plus. The NYU Game Center is a highly collaborative environment where decisions about the operations of the department are made collectively whenever possible; leadership and consensus-building skills are also highly valued.   We are actively seeking applicants that have a commitment to equity-forward teaching practices and who recognize and embrace the values of inclusivity and diversity, both in the classroom and in game development.   Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center. . Duties: Duties include teaching five courses a year, student advising, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Includes an excellent benefits package.   Applicants must provide a cover letter, full C.V., and three letters of recommendation with contact information for each recommender. All these materials must be submitted by November 1, 2022.   For more information, please visit: https://tisch.nyu.edu/faculty/faculty-positions.      Finalists will be asked to submit a portfolio of creative work, to provide selected course syllabi and teaching evaluations if applicable, and to give a short lecture on a topic of their choice to NYU Game Center students and faculty.   NYU is an Equal Opportunity Employer and is committed to a policy of equal treatment and opportunity in every aspect of its recruitment and hiring process without regard to age, alienage, caregiver status, childbirth, citizenship status, color, creed, disability, domestic violence victim status, ethnicity, familial status, gender and/or gender identity or expression, marital status, military status, national origin, parental status, partnership status, predisposing genetic characteristics, pregnancy, race, religion, reproductive health decision making, sex, sexual orientation, unemployment status, veteran status, or any other legally protected basis. Women, racial and ethnic minorities, persons of minority sexual orientation or gender identity, individuals with disabilities, and veterans are encouraged to apply for vacant positions at all levels.




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Senior Environment Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.  Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.   Responsibilities Create stunning photorealistic organic and hard surface content for environments Strong art and technical background and eager to prototype content and drive up visual quality Collaborate and work closely with Art Director/Lead to deliver or exceed established visual bar Research and contribute to processes, workflows and production pipeline improvements Work well within the environment team and able to help educate and guide other team members Document processes for creation of environment art Work collaboratively with internal teams and external partners Review and provide feedback on outsourced content Troubleshoot and problem solve production challenges through collaboration and creative solutions Strong and effective communicator and collaborator Proactively research and stay up to date on new software, industry trends and processes Qualifications 8+ years of industry experiencing building AAA quality game environments. Experience shipping multiple AAA video game titles on consoles and PC (full-cycle) Relevant software proficiencies: 3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop Portfolio demonstrating strong examples of photoreal environments and assets Knowledge of natural scenery and composition Experience adapting easily to change and a excellent multi-tasker  Bonus Points Knowledge and experience working with Houdini Experience working with remote teams Foundation in traditional arts   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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Technical Lighting Artist: Xbox Game Studios

Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product   Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications  Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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On the Art of Not Living a Careful Life

I started off the year by writing about measuring sticks. The metaphorical kind, not actual tape measures (although I’ve written plenty about those too.) And while I used bodies and physical aesthetics as an example, that is really just one of many ways Other People’s Measuring Sticks™ show up in our lives.  The way people […]



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SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure

Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant.




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SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care

Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined.




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SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset

As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity.




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Operator "A" (Water) (Employment Opportunity & Training Opportunity) EX21-973




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906 Virtual Production

Chris takes worldwide pinhole day as an excuse to talk a bit about the oldest photography technique. The discussion with director, writer and photographer Jeremiah Chechik takes the two into the depths of the latest tech in Hollywood: virtual production. Links: Watch this on YouTube Jeremiah Chechik – Homepage Worldwide Pinhole Day Download the MP3 … Continue reading "906 Virtual Production"

The post 906 Virtual Production appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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“It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened.”

Campos quotes a comment from a thread on RFK Jr. and his running mate: It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened. He points to this link: The physiologist … Continue reading




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Carroll/Langer: Credulous, scientist-as-hero reporting from a podcaster who should know better

tl;dr. To the extent that healing is important, I think it’s important not to overstate evidence for speculative claims about what works. Individual and societal resources are limited. If you want to say something like, “Sure, this is pie-in-the-sky research, … Continue reading




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Supporting Bayesian modeling workflows with iterative filtering for multiverse analysis

Anna Riha, Nikolas Siccha, Antti Oulasvirta, and Aki Vehtari write: When building statistical models for Bayesian data analysis tasks, required and optional iterative adjustments and different modelling choices can give rise to numerous candidate models. In particular, checks and evaluations … Continue reading




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Postdoc opportunity! to work with me here at Columbia! on Bayesian workflow! for contamination models! With some wonderful collaborators!!

Laboratory assays are central to much of biomedical research. My colleagues and I recently received a research grant to do better assays using Bayesian inference. Beyond the usual challenges of fitting nonlinear hierarchical models to real data that can sometimes … Continue reading




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Prediction markets and the need for “dumb money” as well as “smart money”

tl;dr. Prediction markets give good forecasts because they attract “smart money” that will fix any gaps between current odds and best available information. The “smart money” is in turn motivated by the profits they can take from “dumb money” coming … Continue reading




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“Trivia question for you. I kept temperature records for 100 days one year in Boston, starting August 15th (day “0”). What would you guess is the correlation between day# and temp? r=???”

Shane Frederick writes: Trivia question for you. I kept temperature records for 100 days one year in Boston, starting August 15th (day “0”). What would you guess is the correlation between day# and temp? r=??? Shane sends me this kind … Continue reading




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Calibration is sometimes sufficient for trusting predictions. What does this tell us when human experts use model predictions?

This is Jessica. I got through a long string of deadlines and invited talks and now I’m back to thinking about calibration and decision-making. In a previous post I was wondering about the relationship between calibration and Bayesian use of … Continue reading




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Violent science teacher makes ridiculously unsupported research claims, gets treated by legislatures/courts/media as expert on the effects of homeschooling

Paul Alper shares this horrifying news story by Laura Meckler: Brian Ray has spent the last three decades as one of the nation’s top evangelists for home schooling. As a researcher, he has published studies purporting to show that these … Continue reading




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Interpreting recent Iowa election poll using a rough Bayesian partition of error

A political science colleague wrote in: We are all abuzz about the Harris +3 in that Iowa Poll with its great track record. When I check the write up of this poll I see a reasonably detailed description of their … Continue reading




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Fake data on the honeybee waggle dance, followed by the inevitable “It is important to note that the conclusions of our studies remain firm and sound.”

I hadn’t thought about bee dancing for a long time, when someone pointed me to this post by Laura Luebbert and Lior Pachter on a bit of data fraud in biology. Luebbert writes: Four years ago, during the first year … Continue reading




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Help teaching short-course that has a healthy dose of data simulation

This post is by Lizzie. I hope you like the cats photo from this summer. I do. I am looking for help. I decided to change my term course (12-14 weeks-long) on `introduction to Bayesian modeling with some hierarchical modeling’ … Continue reading




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Responsive Design: What Is It & Why Is It Important?

After years of watching clients struggle with clunky, one-size-fits-all designs, we’ve learned that a great website needs to fit perfectly into any screen it meets, no matter how great the design is. Many see responsive design as a technical maze, but in this post, we’ll try to guide you through some of the challenges (and […]

The post Responsive Design: What Is It & Why Is It Important? appeared first on Elegant Themes Blog.




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New Starter Site for Financial Advisors (Quick Install)

Divi empowers you to build the best websites possible, and now, Divi Quick Sites takes website creation to a whole new level. This revolutionary tool lets anyone, regardless of skill level, generate a complete website in under two minutes! Divi Quick Sites provides everything you need to launch your dream website instantly. You can choose […]

The post New Starter Site for Financial Advisors (Quick Install) appeared first on Elegant Themes Blog.




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How to Customize Your WooCommerce Cart Page for More Sales!

The average abandoned cart rate is 70%. That’s every seven out of ten of your store customers who set up their cart don’t complete their purchase—your WooCommerce cart page is leaking money! You can fix this by customizing it. Adding your brand, upsell offers, discount coupons, and trust-building elements are great ways to make customers […]

The post How to Customize Your WooCommerce Cart Page for More Sales! appeared first on Elegant Themes Blog.




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New Starter Site for Estheticians (Quick Install)

Divi empowers you to build the best websites possible, and now, Divi Quick Sites takes website creation to a whole new level. This revolutionary tool lets anyone, regardless of skill level, generate a complete website in under two minutes! Divi Quick Sites provides everything you need to launch your dream website instantly. You can choose […]

The post New Starter Site for Estheticians (Quick Install) appeared first on Elegant Themes Blog.




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Court Upholds Denial of EMT's Hearing Loss Claim

A New York appellate court upheld the denial of an emergency medical technician’s hearing loss claim. Case: Matter of DeWolf v. Wayne County, No. CV-23-2014, 06/27/2024, published. Facts: Andrew DeWolf worked for…




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Worker Gets Summary Judgment on Labor Law Claim; Court Splits on Judgment for Subcontractor

A New York appellate court ruled that a worker should have been granted partial summary judgment on his Labor Law claims but split on whether a subcontractor on the project…




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Report: Union Says CrowdStrike Outage Halted Payments to 9/11 Responders

The New York Daily News reports that union officials are claiming that 9/11 first responders have not received workers’ compensation benefits since the CrowdStrike outage last week. Direct deposit payments ranging…




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WCB Reports Faster Resolution of Medical Billing Disputes

The New York State Workers’ Compensation Board said it has significantly reduced turnaround times in resolving billing disputes between health care providers and payers. The board said it has reduced the…




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Staffing Service Provider's Employee Can't Get Tort Remedy From Employer's Client

A New York appellate court ruled that an employee of a staffing service provider could not pursue a civil remedy against her employer’s client for injuries she sustained. Case: Miolan v.




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WCB to Index More Claims Starting in September

The New York State Workers’ Compensation Board announced that it will expand in September the number of claims that it indexes. The WCB said the majority of claims assembled on or…




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Court: Dispute Over Alleged Sexual Abuse Shouldn't Have Gone to WCB

A New York appellate court ruled that a dispute between former newspaper delivery persons and the successor-in-interest to the newspaper for alleged sexual abuse should not have been referred to…




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Court Overturns Summary Judgment for Labor Law Defendants on Indemnification Claims

A New York appellate court ruled that some defendants in a Labor Law action were not entitled to summary judgment on their indemnification claims against an injured plaintiff’s employer. Case: Lamarr v.




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Worker Gets Partial Summary Judgment on Labor Law Claim for Bridge Accident

A New York appellate court ruled that an injured worker should have been granted partial summary judgment on his Labor Law claims for a bridge construction accident. Case: Chiarella v. New…




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Property Owners, Architect Not Liable for Labor Law Claims

A New York appellate court ruled that the owners of a private residence and their architect were entitled to summary judgment dismissing the Labor Law and negligence claims against them…




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Carrier Has Duty to Cover Property Owner for Labor Law Claim

A New York appellate court ruled that an insurance company had a duty to provide coverage to a property owner defending against a Labor Law claim. Case: Arch Specialty Insurance Co.




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Court: Property Owner Should Have Been Granted Summary Judgment on Labor Law Claim

A New York appellate court ruled that a property owner should have been granted summary judgment dismissing an injured worker’s claims against it. Case: Miranda v. 1320 Entertainment Inc., No. 2022-09472,…




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No Summary Judgment for Defendant; Court Lets Worker Amend Complaint

A New York appellate court upheld a denial of summary judgment to a Labor Law defendant and ruled that the worker was entitled to amend his complaint to add more…




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Court: Worker Should Have Been Allowed to File Late Claim

A New York appellate court ruled that a worker should have been granted leave to belatedly file a claim for injuries allegedly received while working on a school construction project. Case:…




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Court: Board Employee's Termination Justified

A New York appellate court upheld an arbitrator’s determination that a Workers' Compensation Board employee was properly terminated for misconduct. Case: Matter of Henry v. New York State Workers' Compensation Board, No.




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Employer of Allegedly Injured Worker Gets Dismissal of Third-Party Claim

A New York appellate court ruled that a third-party suit against an allegedly injured worker’s employer should have been summarily dismissed. Case: Hernandez v. Opera Owners Inc., No. 32526/19, 09/24/2024, published. Facts:…