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Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT

Boston, MA—Addressing an audience of hundreds on yet another big stage last week, Dr. Lawrence Yun, chief economist for the National Association of REALTORS® (NAR), acknowledged that the broad-based real estate rally that he and many other economists have been predicting has not—and will not—happen this year. “As you know, 2024 has been a very…

The post Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT appeared first on RISMedia.




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Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024

Above, Anthony Hitt Engel & Völkers America announced today that longtime CEO Anthony Hitt will be stepping down from his position come Dec. 31, 2024. A release said that Hitt is resigning to focus on “personal interests.”  “Developing and guiding Engel & Völkers in the Americas has been a true privilege and one of my…

The post Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024 appeared first on RISMedia.




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Lead C# / Unity Programmer (REMOTE): Afterschool Studio

  Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool.   Responsibilities   Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access   Requirements   Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience   What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling   Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you.   15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen!   How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with:   Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now




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Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design

Beginning January 2023 or August 2023   Game Art Department   Environment Artist/Modeler   Full-Time Faculty Appointment with Benefits    The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games.   Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department.   The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games.   Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.   This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology.   (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills.   (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design.   (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available.  Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled.   For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.   General questions regarding the job application process may be emailed to aamail@ringling.edu.   Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer




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Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University

The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree.    Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023.    Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission.    Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.     Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  




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Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




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Drinking Beer & Building Shit: The Deck Stairs

If there ever was a summer in my life that I’d want to be on a roll with building shit, this would have been the one, obviously. Was I? Absolutely not.  I’ve never been able to fully articulate the difference between when I’m “on” and “off” as it relates to building. Sometimes–through fate, or alcohol, […]




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No, My Kitchen Doesn’t Have a Floor (And Other True Stories)

I’ve had bare subfloor in my kitchen since one day back in 2015 when I was definitely not starting my kitchen renovation, but also happened to have a dumpster and my house and was probably drinking beer and decided to indulge in my favorite beer-drinking sport… hitting something with a hammer. Which is how this […]



  • The Farm & Very Old House

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Drinking Beer & Building Shit: Donkey Shelters

First, a warning: Sad farm shit ahead.  About this time last year, I walked out to the barn one morning and found the older of my two donkeys, Doc, laying unresponsive on the ground. He was alive, but barely. The vet lives just down the road and was able to make it out to us […]




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SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure

Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant.




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SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care

Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined.




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SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset

As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity.




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Operator "A" (Water) (Employment Opportunity & Training Opportunity) EX21-973




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912 The Locksmith’s Paradox

What do locksmiths have to do with photography? How about expoplanets? Find out on today’s episode. (Episode artwork: DALL-E 2) Topics: [TOOL] SD Recovery : An amazing look at the technology that is used in data recovery to read a broken SD card. [SPACE, PHOTO] Finding Exo Planets : Finding exoplanets has everything to do … Continue reading "912 The Locksmith’s Paradox"

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921 Video Editing Game Changer

Chris’ main workstation is still out, but a replacement is getting closer, in form of a fan-less compact laptop that will outperform the previous iMac Pro by a decent margin. This is mainly possible thanks to your support! Topics: [PHOTO] Flat Lenses Are Here : Flat lenses are finally becoming a reality. Just not in … Continue reading "921 Video Editing Game Changer"

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924 You’re Hoarding It Wrong

Topics: [COOL] Register Now: Eastern European Photo Road Trip : The 10-day Eastern European Photo Road Trip from Berlin via Dresden/Prague/Vienna/Budapest to Transylvania is now officially open for registration! The dates are: Tour 1 (Berlin to Transylvania) Sep 2-11 2023 and Tour 2 (Transylvania to Berlin) Sep 14-23 2023. If you’re interested, send Chris a … Continue reading "924 You’re Hoarding It Wrong"

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926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches

On this episode: JUST RELEASED: the third edition of The Film Photography Handbook. JUST RELAUNCHED: chrismarquardt.com (now offers information about my services in training, consulting, production, and photography as well as some references to past work). COMING UP: The 10-day Eastern Europe photo road trip in Sep 2023 for amateur and professional photographers to visit … Continue reading "926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches"

The post 926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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“Pitfalls of Demographic Forecasts of US Elections”

Richard Calvo, Vincent Pons, and Jesse Shapiro write: Many observers have forecast large partisan shifts in the US electorate based on demographic trends. Such forecasts are appealing because demographic trends are often predictable even over long horizons. We backtest demographic … Continue reading




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“Things are Getting So Politically Polarized We Can’t Measure How Politically Polarized Things are Getting”

Sociologist Claude Fischer writes: Polarization has been less a matter of Americans becoming extremists—most remain centrists or oblivious to politics—but more that politically engaged Americans have increasingly aligned their views, values, and even their practices, from where they live to … Continue reading




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Here is the Data Sharing Statement, in its entirety, for van Dyck CH, Swanson CJ, Aisen P, et al. Trial of Lecanemab in Early Alzheimer’s Disease. N Engl J Med. DOI: 10.1056/NEJMoa2212948.

Data-share this, pal: As the man said, you have no obligation to share any of your data and I have no obligation to believe anything you say.




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Here is the Data Sharing Statement, in its entirety, for Goodwin GM, Aaronson ST, Alvarez O, et al. Single-Dose Psilocybin for a Treatment-Resistant Episode of Major Depression. N Engl J Med. DOI: 10.1056/NEJMoa2206443.

As forwarded to us by Max Shepsi: I’m starting to see a pattern here!




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Columbia Surgery Prof Fake Data Update . . . (yes, he’s still being promoted on the university webpage)

Someone pointed me to this news article with the delightful url, https://www.nytimes.com/2024/10/16/science/sam-yoon-columbia-cancer-surgeon-5-more-retractions.html: Columbia Cancer Surgeon Notches 5 More Retractions for Suspicious Data The chief of a cancer surgery division at Columbia University this week had five research articles retracted and … Continue reading




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“It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened.”

Campos quotes a comment from a thread on RFK Jr. and his running mate: It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened. He points to this link: The physiologist … Continue reading




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Supporting Bayesian modeling workflows with iterative filtering for multiverse analysis

Anna Riha, Nikolas Siccha, Antti Oulasvirta, and Aki Vehtari write: When building statistical models for Bayesian data analysis tasks, required and optional iterative adjustments and different modelling choices can give rise to numerous candidate models. In particular, checks and evaluations … Continue reading




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Postdoc opportunity! to work with me here at Columbia! on Bayesian workflow! for contamination models! With some wonderful collaborators!!

Laboratory assays are central to much of biomedical research. My colleagues and I recently received a research grant to do better assays using Bayesian inference. Beyond the usual challenges of fitting nonlinear hierarchical models to real data that can sometimes … Continue reading




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Flatiron Institute hiring: postdocs, joint faculty, and permanent research positions

This is Bob. We’re hiring It’s that time of year again and we’re hiring at all levels at the Center for Computational Mathematics (CCM) at Flatiron Institute (the in-house research arm of Simons Foundation). As they are listed, job ads … Continue reading




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“Reduce likelihood of a tick bite by 73.6 times”? Forking paths on the Appalachian Trail.

Shira writes: As an Appalachian Trail hiker, I always treat my clothes with permethrin. I’m a big fan of Sawyer products, but this claim caught my eye: Reduce likelihood of a tick bite by 73.6 times by treating shoes and … Continue reading




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Freakonomics does it again (not in a good way). Jeez, these guys are credulous:

From the team that brought you “good-looking parents are 36% more likely to have a baby daughter as their first child than a baby son” and “The PDO cool mode has replaced the warm mode in the Pacific Ocean, virtually … Continue reading




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Stan Playground: Run Stan on the web, play with your program and data at will, and no need to download anything on your computer

Just in time for Halloween, we have a scarily effective implementation of Stan on the web, full of a veritable haunted house of delicious treats. Brian Ward, Jeff Soules, and Jeremy Magland write: Stan Playground is a new open-source, browser-based … Continue reading




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A 10% swing in win probability corresponds (approximately) to a 0.4% swing in predicted vote

There’s some confusion regarding jumps in election forecasts. New information is coming in every day, so it makes sense that forecasts change too. But they don’t change very much. Each new piece of information tells you only a little bit. … Continue reading




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Interpreting recent Iowa election poll using a rough Bayesian partition of error

A political science colleague wrote in: We are all abuzz about the Harris +3 in that Iowa Poll with its great track record. When I check the write up of this poll I see a reasonably detailed description of their … Continue reading




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That day in 1977 when Jerzy Neyman committed the methodological attribution fallacy.

(Before going on, please read the last sentence of the P.P.S. below to put this post in context.) Blake McShane points us to this 1977 article, “Frequentist Probability and Frequentist Statistics,” by Jerzy Neyman, the statistician who made fundamental contributions … Continue reading




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Fake data on the honeybee waggle dance, followed by the inevitable “It is important to note that the conclusions of our studies remain firm and sound.”

I hadn’t thought about bee dancing for a long time, when someone pointed me to this post by Laura Luebbert and Lior Pachter on a bit of data fraud in biology. Luebbert writes: Four years ago, during the first year … Continue reading




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If you wanted to be a top tennis player in the late 1930s, there was a huge benefit to being a member of ____. Or to being named ____.

This post is by Phil. A couple of months ago, this blog had a discussion that was prompted by the fact that 2 of the top 5 female American tennis players are the children of billionaires. One, that could be … Continue reading




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Polling by asking people about their neighbors: When does this work? Should people be doing more of it? And the connection to that French dude who bet on Trump

Several people pointed me to this news report on a successful bettor in an election prediction market: Not only did he see Donald Trump winning the presidency, he wagered that Trump would win the popular vote—an outcome that many political … Continue reading




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Meta-analysis with a single study

Erik van Zwet, Witold Więcek, and I write: Effect sizes typically vary among studies of the same intervention. In a random effects meta-analysis, this variation is explicitly taken into account. However, when we have only one study, the heterogeneity remains … Continue reading





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It’s That Simple

The pastor invited Jani to the front of the auditorium. “I want to ask you some questions,” he said, holding her in his arms. “Do you love your mom and dad...




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Humility and Confidence

Major Ian Thomas of The Torchbearers is a powerful preacher but a very humble man. A friend of mine once approached him after he preached...




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DensityDesign Open Presentations 2022

We are happy to invite you to the Open Presentations... more




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Visualizing genetic networks of Gustave Roud’s literary works

The project provides a visual representation of the creative process... more




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Alternative narratives for data activism and data literacy

This track investigates and explores ways to make visible the... more




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Recap of the “Gephi Week” at SciencePo: inquiring the community detection algorithm of Gephi

The CNRS, the Gephi Consortium and the University of Aalborg... more




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Research through Visualization in Literary Criticism

This thesis describes the results of a multi-year experience conducted... more




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GAFAM Empire. An exploration of acquisitions by big tech companies

Since the mid-1970s, the world has witnessed the rise and... more




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Responsive Design: What Is It & Why Is It Important?

After years of watching clients struggle with clunky, one-size-fits-all designs, we’ve learned that a great website needs to fit perfectly into any screen it meets, no matter how great the design is. Many see responsive design as a technical maze, but in this post, we’ll try to guide you through some of the challenges (and […]

The post Responsive Design: What Is It & Why Is It Important? appeared first on Elegant Themes Blog.




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New Starter Site for Financial Advisors (Quick Install)

Divi empowers you to build the best websites possible, and now, Divi Quick Sites takes website creation to a whole new level. This revolutionary tool lets anyone, regardless of skill level, generate a complete website in under two minutes! Divi Quick Sites provides everything you need to launch your dream website instantly. You can choose […]

The post New Starter Site for Financial Advisors (Quick Install) appeared first on Elegant Themes Blog.




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How to Make a Responsive Website in 2024 (No Coding)

Is your website not performing well on mobile devices? Poor layout or slow loading times can cause users to leave your site before they even engage with your content. In today’s mobile-first world, a responsive website is no longer just an option—it’s a necessity. Whether you’re starting fresh or improving an existing website, a responsive […]

The post How to Make a Responsive Website in 2024 (No Coding) appeared first on Elegant Themes Blog.




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Divi Dash vs Competitors: Which One’s Best For WordPress Management?

Managing multiple WordPress websites can be difficult, especially as a freelancer or budding web agency. Keeping track of updates, ensuring security, and optimizing performance for each site can be time-consuming. Additionally, when managing dozens or even hundreds of websites, you’re much more prone to making errors or skipping crucial updates. This is where a site […]

The post Divi Dash vs Competitors: Which One’s Best For WordPress Management? appeared first on Elegant Themes Blog.




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New Starter Site for Estheticians (Quick Install)

Divi empowers you to build the best websites possible, and now, Divi Quick Sites takes website creation to a whole new level. This revolutionary tool lets anyone, regardless of skill level, generate a complete website in under two minutes! Divi Quick Sites provides everything you need to launch your dream website instantly. You can choose […]

The post New Starter Site for Estheticians (Quick Install) appeared first on Elegant Themes Blog.