i Graphics Programmer: Stardock Systems, Inc By feedproxy.google.com Published On :: 2020-04-16 Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action Adventure. We are currently seeking a Graphics Programmer to work on our next-generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan studio. Primary Responsibilities Include: Work with the artists and designers to produce next-generation graphics Troubleshoot technical issues related to graphics Optimize graphics to run on a variety of platforms and machine specifications Create and maintain tools for artists to visualize and debug their assets Education and/or Experience Desired: A Bachelor’s degree in Computer Science, Software Engineering or related field 3+ years experience in C++ required Familiarity with 3D math, including quaternions and matrix math required Shipped at least one commercial game Experience with all core areas of graphics development (Shaders, Animation, Post-Effects, PBR Materials, and particles) while demonstrating a specialization in one of those areas required Critical eye for attention to detail Familiarity with 3D graphics hardware and driver stack Experience with at least one graphics API: OpenGL, Direct3D, Vulkan, Metal; and a shading language like HLSL or GLSL Experience developing on current generation or next-generation console is a plus Full Article
i Network Programmer: Stardock Systems, Inc By feedproxy.google.com Published On :: 2020-04-16 Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action Adventure. We are currently seeking a Network Programmer to work on our next-generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan studio. Primary Responsibilities Include: Development of multiplayer connectivity and gameplay for real-time strategy-simulation games Management of user-created content in a multiplayer environment Backend development of updating of the multiplayer game state across multiple machines Frontend development of login systems, lobbies, and in-game chat Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams Develop and maintain tools for testing and analysis of the multiplayer environment Investigate and resolve bugs related to multiplayer and networking Education and/or Experience Desired: A Bachelor’s degree in Computer Science or Software Engineering 3+ years of experience in developing and optimizing network code in C++ Shipped at least one commercial game Experience using industry-standard tools for debugging network traffic such as Fiddler Experience with network optimization, and multi-threading Solid communication skills with colleagues, management and stakeholders Full Article
i Technical Producer: Visual Concepts By feedproxy.google.com Published On :: 2020-05-04 Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Do you have organizational ability combined with technical experience, to plan, track and deliver ambitious new game systems and development technology? Are you a collaborative leader and great communicator who thrives on delivering results? If so, wow, do we want to talk to you!Our Agoura Hills studio is looking for a Technical Producer to work with our awesome engineering team to help organize, focus, prioritize and track the host of new features and technical investments we’re creating for the WWE 2K franchise. In the role of Technical Producer, you’ll drive initiatives to improve our technology, tools efficiency, graphics and gameplay systems, to help make the next iteration of WWE 2K the best ever. What You Will Do: Own high-priority initiatives to deliver amazing new features to our players Work with a team of producers and senior engineers to prioritize and plan technical investments to constantly improve gameplay systems, rendering, tools and development operations Provide management, organization and feedback to engineers across the team Decompose long term efforts into incremental steps, planning and communicating road maps to the team Drive alignment, resolve ambiguity, and clarify technical strategy to maximize your impact Collaborate with team members across the US and Canada insure the impact and interoperability of your features Who We Think Will Be A Great Fit: Four or more years of game production, dev or program management experience One or more shipped games with significant scope of ownership Experience setting clear goals, planning and delivering features with cross functional teams and multiple competing requirements Outstanding project management capabilities, documentation, tracking and transparency Attention to detail and completeness, ability to see around corners, anticipate issues Familiarity with development tooling, Perforce, build systems, integrated test Organized, excellent communication skills, passion for games, collaborative demeanor Preferred Qualifications: Engineering background Project management training in Scrum or other agile framework Experience in Jira or other project management software Platform certification and technical requirement experience Background in online, graphics, physics and/or game engine Full Article
i Mid to Senior Worldbuilder - Unreal Engine: Airship Syndicate By feedproxy.google.com Published On :: 2020-05-04 We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life. If you love building levels and bringing worlds to life for players, read on!Responsibilities Creating interesting, lived-in worlds with clever world building in Unreal Engine. Placing environment assets, VFX, lighting, and so on Establishing and maintaining technical requirements for environment assets and levels Working closely with designers to iterate on and finalize level layouts Utilization of 3DS Max or Maya, Photoshop, and other related tools to author environment assets Working with art leadership to review, critique and iterate on work Required Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on. A keen willingness to adapt work as design iterates or evolves A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team Good understanding of how to create believable and visually memorable levels Good understanding optimization needs and other technical requirements regarding performance 5+ years of experience, demonstrating the above responsibilities in action Must be immediately eligible to work in the United States Pluses Titles shipped using Unreal Titles shipped across major platforms Affinity to learning new tools and techs Proficiency creating hand-painted textures Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you! Full Article
i Senior Software Engineer - Gaming: Skydance By feedproxy.google.com Published On :: 2020-05-04 Skydance Interactive – developers of the hit game The Walking Dead: Saints & Sinners –is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games. Duties include, but are not limited to: Direct development of major game systems and engine architecture Create efficient systems to deliver top tier experiences across a range of established and emerging platforms Research and implement new technologies to push the boundaries of what our engine can achieve Collaborate with the art and design teams to plan features and extend the overall vision of the game Advise and mentor other members of the engineering team Promote strong code discipline and engineering practice throughout the organization Work with other leads and producers to establish game related tasks and schedules Provide critical analysis of development practices with the goal of improving game quality, team efficiency, and cultivating a positive working environment Help drive the product to completion with the highest standards of quality, performance, and polish Requirements: BS/MS in Computer Science or related fields, or equivalent experience Mastery of C++11 Minimum of 5 years’ experience in AAA game development Previous leadership experience or demonstrated leadership potential Experience working with Unreal Engine 4 Shipped at least one PC/Console or VR game using UE4 Experience with code and data optimization Experience in the design and architecture of game systems Comfortable working within (and extending) an established code framework Full Article
i Senior Designer: Moon Studios By feedproxy.google.com Published On :: 2020-05-05 Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre. Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! We want you to be: A Designer by heart: While playing games, you just intuitively know how to improve upon the weaker aspects of a title. You indulge in analyzing things that don’t quite work and love to think about how this or that aspect could have been perfected. Experienced: You've worked in the industry before and know the ropes. You're looking for a no-bullshit studio to call home where you can voice your opinions and work with the best talent this industry has to offer! Passionate: You’ve played and studied RPGs your whole life and you still can’t get enough of them. You have a love for all things Diablo, Zelda, Dark Souls and other games in the genre. You’d love the opportunity to work on an RPG that dares to innovate and go far beyond what the genre has offered players thus far. Open to new challenges: We're constantly striving to raise the bar here at Moon Studios. We're not looking for specialists in one field or genre, we want you to be open to help wherever help is needed and be the well-rounded multi-talented creative genius you are. A cool dude / dudette: Life is too short to deal with Prima Donnas: You're cool, open-minded and always willing to learn new things. Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios. Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title. Full Article
i Senior Character TD: Moon Studios By feedproxy.google.com Published On :: 2020-05-05 Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Character TD's. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre. Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! Reach out to us if you... Are a top notch Character TD who has production experience in creating character rigs and developing tools, pipelines, etc. Are extremely experienced with rigging in Maya and developing tools with Python. Have a solid understanding of animation principles and processes, know what animators need and can help create friendly and intuitive rigs and tools. Have at least a basic knowledge of game production, game engines and real-time limitations. Are knowledgeable in more than just rigging. We want as many multi-talented creative geniuses as possible in our studio! Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios. Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title. Full Article
i Senior Combat Designer: Visual Concepts By feedproxy.google.com Published On :: 2020-05-05 Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Do you live and breathe combat design? Do you decode games into strikes, blocks, reversals, range, damage and combos the moment you pick up the controller? Do you love designing archetypes, inventing amazing signature moves and infusing combat with personality and spectacle? If so, we’d love to have you join us to help deliver amazing experiences for our players. Our Agoura Hills studio is looking for a Senior Combat Designer for the next iteration of the WWE 2K franchise. In this role, you’ll help define core combat philosophy as we translate the amazing spectacle of the WWE into the arsenal of moves our players will take into the ring. You’ll script movement trees, architecting advantage and vulnerability into range, combinations, setups, baits and throws. You’ll dream up signatures and spectacular finishers, differentiate archetypes, and balance a massive roster of Superstars to help deliver accessible, deep, spectacular combat. You’ll work in a creative environment with a diverse team of designers, artists and engineers, touching everything from combat to camera to the emotion and spectacle of one of the greatest shows on Earth. What You Will Do: Develop a combat vision integrating intuitive control, kinetic move sets, meaningful differentiation and strategic depth Work with design, animation and engineering teams to conceive, implement and polish character vs. character combat Play and reference both classics and contemporaries to build on what works while driving new innovations in combat design Design and implement systems for combat depth, strategy and spectacle Identify and document tools and systems that make creating character vs. character combat more efficient Who We Think Will Be A Great Fit: 4 or more years of game design experience, 2 or more in a combat designer role Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions Experience scripting combat in LUA or similar framework Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types Experience working across disciplines, including animation, art, VFX, audio and engineering to produce a great result Outstanding written and verbal communication and collaboration skills Advanced Qualifications: Experience and love of combat driven by character stats and role-playing elements Experience designing and improving gameplay editing tools Direct experience and understanding of key distinctions of wrestling games Programming/technical experience Full Article
i Backend Engineer: Game Closure By feedproxy.google.com Published On :: 2020-05-05 Game Closure San Francisco, Mountain View, Tokyo, Remote - Full Time Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day on Facebook, Viber, Line and other messaging platforms. We are a growing team with offices in Mountain View and San Francisco, California, Tokyo, Japan and some possibilities for remote work. If you want to join us to make great games on our cutting edge technology and truly make an impact, then we want to talk to you! As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry. Our engineers are generally amazing at something and great at everything else. We write scalable backend systems, cross-compilers, JavaScript / TypeScript game APIs and tools, and whatever else it takes. No matter what you work on each day, you will work with the best engineers in the world; we have top talent in every part of our stack. The Role: Be a key member of a high performing software engineering team. Architect and code sophisticated client/server systems for instant gaming. Play a critical role in day-to-day coding, performance profiling, optimization, and general troubleshooting. Collaborate with design, engineering, and production teams to devise optimal engineering solutions to game requirements. Learn from and mentor other engineers on your team. Take ownership of your projects to make them the best they can possibly be. Provide valuable input on the company’s long-term engineering roadmap and help identify areas of opportunity for improvement. Define the cutting edge of social gaming! Desired Skills: Bachelor’s degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience. Experience writing clean, testable, high-quality code and designing highly scalable systems in production. Solid familiarity with deployment on cloud environments (AWS, GCP, Azure, etc.). Strong Computer Science fundamentals in software systems design, algorithms, and data structures. Ability to interact with peers in a constructive and productive style. Familiarity with git, svn, or other VCS. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers, and other developers. Strong team player with a positive attitude. Bonus: Expert knowledge of NodeJS and ES6 / TypeScript. DevOps experience -- setting up CI/CD environments, orchestrating deployments, creating monitoring dashboards, anything that makes the development process easier, more enjoyable and more accountable. Experience in game development and shipped titles. GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace Fitness: Free onsite yoga classes Play our games! www.gameclosure.com Full Article
i Senior Game Engineer: Game Closure By feedproxy.google.com Published On :: 2020-05-05 Game Closure San Francisco, Mountain View, Tokyo, Remote - Full Time Game Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting edge technology and truly make an impact, then we want to talk to you! Game Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kickass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. It's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS backends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack. The Role: Be responsible for designing, developing and deploying major game features Own game feature areas from end-to-end Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users Be part of a tight game development team looking to iterate fast on a fun concept and then building it out Have real input on end-user product Be a key member of a high performing software engineering team Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements Hands on architect and coder for sophisticated client/server systems for mobile gaming Innovate and iterate on process, systems and technology to deliver world-class social games Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions! Desired Skills: Bachelor's degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience, working on cross functional teams. Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self published titles are acceptable). Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers. Proficient at using script debuggers like Chrome Debugger. Strong Computer Science fundamentals in object-oriented design, algorithms, and data structures. Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language. Solid familiarity with analytics and A/B testing in mobile games Familiarity with git, svn or other VCS. Self starter, analytical and creative Strong team player with a positive attitude. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers. Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux). Bonus: Canvas animation work 2+ years of game development experience with multiple shipped titles Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.) Expert knowledge of TypeScript GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace Play our games! www.gameclosure.com Full Article
i Producer: Visual Concepts By feedproxy.google.com Published On :: 2020-05-06 Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Do you have organizational ability combined with a passion for solving technical, artistic and design challenges? Are you a collaborative leader and great communicator who thrives on delivering results? If so, wow, do we want to talk to you! Our Agoura Hills studio is looking for a Producer to work with our team to help organize, focus, prioritize and track a host of new features and best-in-class visuals that we’re creating for the WWE 2K franchise. In the role of Producer, you’ll drive initiatives to improve our gameplay, visuals, technology, and game features to help make the next iteration of WWE 2K the best ever. What You Will Do: Work with a team of artists, engineers and designers to prioritize, plan and deliver amazing new features to our players Work across partner teams to share vision, resolve dependencies, and ensure on-time delivery of feature inputs and requirements Decompose long term efforts into incremental steps, planning and communicating road maps and risks to all stakeholders Drive alignment, resolve ambiguity, and clarify technical and design strategy to maximize your impact Collaborate with team members across the US and Canada to ensure the impact and quality of your features Who We Think Will Be A Great Fit: Four or more years of game production experience One or more shipped games with significant scope of ownership Experience setting clear goals, planning and delivering features with cross functional teams and multiple competing requirements Outstanding project management capabilities, documentation, tracking and transparency Attention to detail and completeness, ability to see around corners, anticipate issues Familiarity with development tooling, Perforce, build systems, integrated test Organized, excellent communication skills, passion for games, collaborative demeanor Preferred Qualifications: Background in Character or Character Tech Art Project management training in Scrum or other agile framework Experience in Jira or other project management software Full Article
i Quality Assurance Manager: Heart Machine By feedproxy.google.com Published On :: 2020-05-07 Quality Assurance Manager We’re looking for a QA Manager who has a passion for shipping games and an eye for detail. Your responsibility will be to organize and track the team’s QA process, including playtesting feedback, bug tracking, localization & platform certification. We’re looking for someone who can catch and address problems quickly and effectively, can communicate with anyone on the team to get results, and has a deep understanding of our production process. Come help us build better things! Your Role Consistently playtesting our levels and helping keep builds updated and maintained Organizing external playtests and tracking resulting bugs and feedback Working with remote QA teams and managing bug-tracking software Managing & tracking localization & platform certification tasks Communicating with project leads to address the QA task backlog Creating and managing tasks while also identifying, tracking and addressing risks Work with the publisher to ship the game on multiple platforms Requirements Experience with bug-tracking systems (such as DevTrack, JIRA or BugZilla) Experience shipping at least one game on PC and/or console Experience with localization & platform cert processes Previous QA experience on games - at least 2 years on PC or console Experience with milestone tracking Knowledge and familiarity with Agile and Scrum development framework Strong reading, writing and spelling skills Strong technical aptitude A passion for games - third person action and platformer games particularly Ample experience with current generation of gaming consoles Excellent organizational skills Independently motivated Excellent communication skills and assertive attitude Authorized to work in the US Currently local to the Los Angeles area, or willing relocate Bonus QA experience in a large team environment Any additional and related skills in games (illustration, modeling, writing, production) Experience with Unreal 4 To apply Send your application to jobs@heart-machine.com with the title "QA Manager". Please include specific skills you would bring to a new project, as well as any links to current and/or past projects and your resume. Full Article
i Senior Systems Designer: Visual Concepts By feedproxy.google.com Published On :: 2020-05-07 Who We Are: Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studio in Foothill Ranch, CA is committed to gaming and technical innovation and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a Senior Systems Designer to join our development efforts on an exciting new game! Within this role, you’ll be focused on creating, maintaining, and balancing engaging gameplay systems. You’ll work with engineers, artists, and other designers to build innovative mechanics and economies that form the backbone of our new project. What You Will Do: Document, build, implement, bug-fix and “own” your ideas, overseeing them from concept through to final release Design, write, and prototype new systems and some of the meta-game such as player progression, character creation, game balance, economies, and other related systems Evangelize core gameplay features to the rest of the team and help develop best practices Collaborate with game and world designers, gameplay engineers, artists, and animators to implement, tune and balance gameplay systems Prototype and pitch your own design ideas to the team Analyze, validate, and incorporate feedback from the team, as well as from external user testing, as needed Who We Think Will Be A Great Fit: 5+ years’ experience within the video game industry Shipped at least 1 AAA game within a Game Designer role Experience in system design for console or online games, such as player progression and advancement, social mechanics, rewards, economy, or customization/in-game editors Experience with scripting (proprietary or third party) Strong understanding of development processes, workflows, and tools Experience working in-engine, either prototyping or implementing your ideas Comfortable with a development that is playtest-driven and focused on iteration and polish Ability to find new opportunities for improvements and additions within a game Ability to work in a team and collaborate with engineers, artists, and other designers Good communication and presentation skills Self-motivated and proactive What Will Help You Shine: Experience working with analytical data sets for balancing and fine-tuning Experience with Unreal Engine 4 (UE4) and working knowledge of UE4’s Blueprint system Experience with programming (C++, Python) Full Article
i Sr. Brand Manager, Adult Swim Games: WarnerMedia By feedproxy.google.com Published On :: 2020-05-08 The Team Cartoon Network, Adult Swim and Boomerang deliver original, acquired and classic animated and live action entertainment. With digital and gaming businesses, in-house animation production facilities, and studios on both coasts, the division is both grassroots and cutting edge. The combination draws talented people to our doors and audiences to our channels. Check it. The Job Adult Swim Games is looking for an experienced Senior Brand Manager to join our game publishing team. As a Senior Brand Manager, you will be in charge of leading all marketing initiatives for an exciting upcoming video game. The unannounced game will be a close extension of one of the best-known television shows in the universe. This is an incredible opportunity to become immersed in the creation of innovative and fun PC, Console and Mobile games, as a key member of one of the greatest entertainment companies in the world. Perhaps you're also a marketing pro by day, and a gamer at night? Awesome! We'd love to hear about your gaming experience and familiarity with Adult Swim. The Daily Serve as brand lead across global markets, working closely with key stakeholders within WarnerMedia to drive awareness and conversions for current and upcoming games. Lead the full marketing life cycle for games, including market analysis, acquisition campaigns, and retention programs. Manage the marketing KPI's for our games to identify and react to opportunities and challenges. Collaborate across multiple disciplines and departments, including external studios, to inform and coordinate integrated marketing campaigns. Represent marketing initiatives with senior leadership, to help guide long-term corporate strategies. Work closely with production teams to help define and refine features to improve marketability of games. Partner with business development to identify and grow co-marketing and partnership opportunities. Work with internal and external creative, media and digital agencies to produce key art, screenshots, trailers, websites and other creative work. Travel approximately 30% of the time in conjunction with promotion of games Who You Are You have 5+ years of experience in consumer and product marketing, preferably in either entertainment or technology. You have a track record in launching and sustaining digital products or services. You're results oriented and understand how to apply demonstrable ROI and KPI's for marketing campaigns. You're skilled in data analysis and reporting, particularly for launch marketing campaigns. You have strong product management experience, with a solid understanding of live services product life cycle. You have proven experience in strategic marketing and creative production, leading cross-functional teams to successful execution. It's a plus if you have video game industry experience! You have excellent organizational and time management skills with the ability to manage multiple assignments at once. You're a polished professional who is comfortable serving as the main contact for executives, internal stakeholders, partners, and third-party agencies You are a self-starter and strong team player who can work independently and responsibly. You are a strong spoken/written communicator with the ability to develop creative, clear, and concise storytelling for a variety of audiences You're just as nutty and passionate about gaming and our beloved Adult Swim brand as we are! The Perks! Full-time position (40+ hours/week) Eligible for full benefits package (medical, vision, dental) + retirement benefits (401k matching!) Fantastic paid time off package (includes vacation, sick and personal days, plus holidays) Competitive compensation package Paid time off every year to volunteer 2018 Best Company for Working Mothers AND Dads An industry leading in-house learning and development team to help shape and grow your career Working for incredible WarnerMedia brands like HBO, CNN, WB, TBS, TNT, Turner Sports, Cartoon Network, Adult Swim and more! The WarnerMedia Story WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, Warner Bros., TNT, TBS, truTV, CNN, Turner Sports, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others. Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. Full Article
i Lead Gameplay Engineer: Tripwire Interactive By feedproxy.google.com Published On :: 2020-05-08 Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry. At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Utilizing your technical skills, you will collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation Interface between multiple departments with varies approaches to game development. You are responsible for translating creative intent into code tasks Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work Participate in hiring process to grow our engineering team with an ever-rising quality bar Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI Keep up to date on state-of-the-art software engineering methods, practices, and technologies Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to pre-production, production and release Qualifications: BS (or higher) in Computer Science or similar discipline Minimum 6 years game industry experience with 3+ shipped titles Excellent C++ programming and systems design skills Experience with implementing network gameplay, AI, or physics Ability to judge feature quality in relation to other current competing games Adept at working with designers and artists to implement gameplay features Experience in reviewing code and work to provide critical feedback used in career management Benefits: Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days Preference to applicants with: Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused Full Article
i Mid to Senior Programmer: Airship Syndicate By feedproxy.google.com Published On :: 2020-05-08 We're currently working on an unannounced PC/console title featuring a new and original IP, and need a veteran gameplay programmer to help bring it to life. If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you. RESPONSIBILITIES: Gather requirements based on stakeholder input Provide reasonable time estimates, and communicate when adjustments are needed Collaborate iteratively with designers, artists and other team members to deliver polished gameplay Create internal tools as needed to improve and support workflow Deliver clean, efficient and well-documented code Fearlessly and relentlessly debug difficult problems REQUIREMENTS: Experience on at least one commercial game title At least 3-5 years commercial game development experience Solid knowledge and experience using C++ Motivated self-starter; complete tasks without intense supervision Good oral and written communication skills Proof of eligibility to work in the United States PLUSES: Experience working with Unreal 4 Experience working on a live-service game Multiplayer programming experience in Unreal 4 Latest generation console development experience Recent time travel SOME OF THE BENEFITS WE OFFER: Full health benefits including medical, dental and vision Profit sharing Generous PTO PLUS... Office movie lunches Snacks on snacks on snacks Ping Pong with a leaderboard One sick mame cabinet Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you! Full Article
i Senior VFX Artist: Airship Syndicate By feedproxy.google.com Published On :: 2020-05-08 Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. If you have the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you!Responsibilities Creation of stylized, hand-crafted 3D VFX for characters, action combat, and supernatural environments Implementation of, and technical setup of all work using Unreal and related tools Troubleshooting work and optimization of effects for performance on multiple platforms (PC and consoles) Collaboration with art leads to collect feedback and iterate on work Collaboration with other disciplines to ensure timelines and coverage across the game Self-regulation of time and resources to keep pace with project needs Oversight on outsource VFX resources, including direction, feedback, and integration Required Experience building 3D VFX in Unreal 5+ years of commercial game development experience At least one notable shipped title, demonstrating the ability to take a project to completion Proficiency with all tools necessary to create (from scratch) stylized, hand-painted 3D VFX assets Knowledge of modern 3D game engines and the tools required to implement VFX in-game, including the creation and use of shaders and/or scripting A demo reel that shows significant relevant work Pluses Shipped titles on PC and consoles Airship is located in sunny, thriving Austin, Texas. If you have experience making games and want to work on compelling, creative multi-platform titles, this might be the place for you.Some of the benefits we offer: Full health benefits including medical, dental and vision Profit sharing Generous PTO 401k plan Relocation packages Plus... Office movie lunches Snacks on snacks on snacks Work on a small team of experienced devs with a lively atmosphere Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you! Full Article
i Lead Publishing Producer: Tripwire Interactive By feedproxy.google.com Published On :: 2020-05-08 Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry. At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Manage publishing production staff supporting external developers as well as serving as primary point of contact between internal stakeholders and external teams. Developing schedules with internal and external teams, evaluating schedules with executive management and then managing projects to schedule, highlighting task priorities, departmental inter dependencies, resource issues and risks. Assist publishing leadership in creating and maintaining product roadmap and in performing product evaluations. Assist in producing and maintaining related budget and cost forecast for publishing projects. Responsible for production-led planning for all project deliverables including milestone review, external build creation and marketing/PR needs. Identify and offer solutions to production issues to solve the resulting schedule, cost, and scope conflicts. Maintain communications with all team members, team leads, and executive management; both internally and externally. Understand and contribute to company goals and core values while bringing a positive and collaborative approach to all project related activities. Suggest and lead process improvement initiatives. All other duties as assigned. Qualifications: Project management experience, including Scrum, Kanban, and traditional waterfall methodologies and tools, as well as the ability to prioritize and solve problems. Strong communication and inter-personal skills, leading to a demonstrated ability to work within a team structure. Attention to detail and the ability (and desire) to handle potentially stressful development environments. Minimum 5 years production experience including 2+ years as Senior or Lead Producer. Expert level knowledge and ability to mentor staff on project management principles, practices, tools and techniques. Understanding of game development process including demonstrated experience with first party submission requirements and ability to clinically evaluate milestone submissions. Strong resource planning experience; skill in organizing resources and establishing priorities. Minimum 2 shipped product with production credit. Demonstrated ability to maintain focus across multiple concurrent projects. Benefits Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days Preference to applicants with: Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused Full Article
i Environment Artist: Deep Silver Volition By feedproxy.google.com Published On :: 2020-05-08 Volition is looking for an experienced Environment Artist to help us build the world for the next Saints Row title! You will work with a tight, collaborative team of artists and designers to create environments that are both beautiful and fun to play in. You will be making major contributions to our world using our unique approach to world building with our proprietary world editor. Responsibilities: Create environments from initial rough layout to completed polished spaces Build urban, interior, and natural spaces using our in-house world editor Author game ready assets that work well within given technical limitations Collaborate closely with level designers to create spaces that adhere to gameplay requirements Focus on the "big picture." Understand when details matter, and when broad strokes are more important Qualifications: 3+ years of experience in game development creating environments Strong communication skills. Must be able to be a master collaborator Ability to work with a library of assets to build visually interesting, dynamic gameplay spaces Strong understanding of form, shape, structure, and silhouette in regards to scene composition A keen eye for developing a visual mood as it relates to storytelling Comfortable working within technical limitations such as vertex and object counts, materials (draw calls), streaming conditions, etc. Fluent knowledge of at least one major 3d package (3dsmax preferred) Experience building environments in a game engine (Unreal4, Unity) Well-versed in PBR workflow Pluses: Strong foundation in the traditional arts, including but not limited to figure drawing, environmental development and/or architectural illustration Familiarity with procedural content authoring tools (Substance Designer, World Machine, Houdini) Basic Level Design Knowledge Sample Work Required: Portfolio should demonstrate ability to build fully realized environments. Fully fleshed out spaces are more helpful than examples of individual assets To apply, please send your resume, portfolio/sample work, and a cover letter to jobs@dsvolition.com with “Environment Artist” in the subject line. At Deep Silver Volition we believe in fostering an open, collaborative and diverse environment, and we are proud to be an equal opportunity employer. We will consider all qualified applicants without attention to race, color, national origin, religion, gender, gender identity, sexual orientation, genetic information, disability, age, veteran status, or military status. Full Article
i The Single Best Employee Benefit Your Small Business Can Offer By feedproxy.google.com Published On :: Thu, 07 May 2020 14:30:36 +0000 Sponsored Post With so many companies trying to one-up each other on desirable employment packages, what's the best employee benefit? Here's our choice. Full Article Startup Dreamforce Salesforce Sponsored
i These States Have the Fastest and Slowest Internet Speeds in 2020 By feedproxy.google.com Published On :: Thu, 07 May 2020 16:00:10 +0000 Internet speeds more important than ever as more people work from home because of COVID-19. Full Article Small Business News
i Dun & Bradstreet Introduces New COVID-19 Impact Index By feedproxy.google.com Published On :: Thu, 07 May 2020 18:00:23 +0000 Dun & Bradstreet has created a COVID 19 impact index for businesses. Full Article Small Business News Coronavirus Biz Advice
i Small Businesses Cut 6 Million Jobs from March to April By feedproxy.google.com Published On :: Thu, 07 May 2020 20:00:16 +0000 Franchises lost the fewest jobs, but overall the unemployment number was unprecedented. Full Article Small Business News
i When Employee Evaluations Become Subjective (CARTOON) By feedproxy.google.com Published On :: Fri, 08 May 2020 11:30:36 +0000 Are your employee reviews focused on improving your company and your team? Full Article Humor
i Shopify Launches All New Point of Sale System for Small Businesses By feedproxy.google.com Published On :: Fri, 08 May 2020 13:30:00 +0000 Shopify has launched a new point of sale system for small businesses that should benefit them post-pandemic. Full Article Small Business News
i In the News: Small Business Protections in Place for New PPP Loans By feedproxy.google.com Published On :: Fri, 08 May 2020 18:00:36 +0000 Small businesses should have better access to PPP funding after new protections put in place by Treasury Sec. Steve Mnuchin. Full Article Small Business News
i Laurie McCabe of SMB Group: Will the 43% of Closed Small Businesses Come Back? By feedproxy.google.com Published On :: Fri, 08 May 2020 21:00:05 +0000 Brent Leary chats with SMB Group's Laurie McCabe to talk about how small businesses are using technology during the pandemic response not just to survive but in some cases, thrive. Full Article Interviews
i Vimeo “Stories in Place” Shows Small Businesses Adapting to Pandemic By feedproxy.google.com Published On :: Sat, 09 May 2020 13:00:49 +0000 A new series called Stories in Place on Vimeo shares the stories of small businesses across the US dealing with the coronavirus pandemic. Full Article Small Business News Coronavirus Biz Advice
i 10 Expert Tips for Transforming Your Business This Year By feedproxy.google.com Published On :: Sat, 09 May 2020 16:00:42 +0000 Members of our small business community have tips for transforming your business in 2020. Full Article Small Business Operations
i Preparing for the third wave of innovation with intelligent automation By www.kmworld.com Published On :: Wed, 07 Aug 2019 09:00:00 EST Creating an intelligent digital workforce through automation Full Article
i Search, data, and presentation management: Untangling the web of enterprise PowerPoints By www.kmworld.com Published On :: Tue, 27 Aug 2019 09:00:00 EST Presentation management puts a strategic workflow process around presentation files, such as: PowerPoint, video, images, PDFs, and any other file types you use in business Full Article
i Why data quality matters to any industry By www.kmworld.com Published On :: Thu, 05 Sep 2019 09:30:00 EST Since bad data can adversely affect the business, it is crucial to learn proactive measures to combat and treat it at its source Full Article
i How safe is your data in the cloud? By www.kmworld.com Published On :: Tue, 24 Sep 2019 04:35:00 EST It's important not to immediately dive into using any cloud service without investigating what type of security measures are built into the platform.? Full Article
i The changing face of knowledge management: How cognitive search can help By www.kmworld.com Published On :: Thu, 24 Oct 2019 03:01:00 EST With the inundation of big data, enterprises are constantly on the prowl for advanced solutions such as AI-based cognitive search platforms that significantly help cut down on time and cost Full Article
i Leveraging Microsoft 365 for CCPA and GDPR compliance By www.kmworld.com Published On :: Thu, 31 Oct 2019 09:35:00 EST Companies that already have or intend to invest in Microsoft 365 can save significant time and money by simply learning to configure and deploy various tools and features already included in Microsoft 365 to help meet privacy requirements Full Article
i Observations on KMWorld 2019 By www.kmworld.com Published On :: Thu, 21 Nov 2019 09:00:00 EST At?KMWorld 2019,?three themes emerged with much greater emphasis than in previous years Full Article
i How smartphones are transforming customer experience By www.kmworld.com Published On :: Mon, 02 Dec 2019 09:00:00 EST Support organizations that can leverage the power of the smartphone in order to transform their contact center can not only gain key insights to help streamline support operations but can also make agents more effective Full Article
i Knowledge management predictions for 2020 By www.kmworld.com Published On :: Mon, 09 Dec 2019 09:00:00 EST As we approach a new year?and a new decade?executives from multiple industry sectors offer predictions on the intertwined areas of CX, information governance and compliance, and automation and AI Full Article
i Your new year's resolution: Get serious about your consumer data privacy strategy By www.kmworld.com Published On :: Thu, 02 Jan 2020 09:00:00 EST How an organization responds to CCPA and future-proofs itself against additional laws will dictate how well it will perform for years to come Full Article
i Why low-code solutions are critical to optimize digital transformation strategies By www.kmworld.com Published On :: Fri, 03 Jan 2020 12:00:00 EST One of the most impactful innovations in IT is the democratization of the application development process Full Article
i Vibrant network ecosystems are turning supply chains into competitive weapons By www.kmworld.com Published On :: Mon, 13 Jan 2020 09:20:00 EST The old paradigm for supply chain networks has run its course, and the future is in multi-enterprise, or multi-party business networks Full Article
i Microsoft's Project Cortex at a glance By www.kmworld.com Published On :: Mon, 20 Jan 2020 09:00:00 EST There is still a lot of speculation around Microsoft's new knowledge management service, Project Cortex Full Article
i Showing your customers you care: 5 steps for success By www.kmworld.com Published On :: Mon, 03 Feb 2020 03:30:00 EST Here are five ways support teams and business leaders can implement modern support techniques in order to show their customers they care and keep them coming back Full Article
i Choosing the right CMS By www.kmworld.com Published On :: Thu, 13 Feb 2020 09:00:00 EST The easiest way for marketers to create a unified communications strategy is by using a content management system Full Article
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i New Research: Businesses face a 'digital ceiling' in their transformation progress By www.kmworld.com Published On :: Mon, 02 Mar 2020 04:50:00 EST Companies have a difficult challenge breaking through to the most advanced levels of digital maturity Full Article
i David Weinberger's new book, Everyday Chaos, is honored with Axiom Award By www.kmworld.com Published On :: Mon, 09 Mar 2020 04:30:00 EST When you try to develop a machine learning application that affects people, you quickly learn that fairness is far more complex than we usually think, and also that fairness almost always requires us to make difficult trade-offs Full Article
i Harnessing the power of text analysis By www.kmworld.com Published On :: Wed, 18 Mar 2020 09:45:00 EST Understanding natural language processing, common obstacles faced, and methodologies to overcome them Full Article
i Proven strategies to manage a work-from-home workforce By www.kmworld.com Published On :: Wed, 18 Mar 2020 04:55:00 EST The business world has evolved in recent years as more companies have opted for an increasingly distributed and mobile workforce through the widespread adoption of collaboration and conferencing technologies Full Article
i Virtual agents can take enterprise service management to new levels By www.kmworld.com Published On :: Thu, 02 Apr 2020 11:45:00 EST The time is right to focus on the role of virtual agents in improving customers' service experiences Full Article