es Brenda Laurel: pioneering games for girls / Carly A. Kocurek By library.mit.edu Published On :: Sun, 8 Jul 2018 06:18:28 EDT Hayden Library - GV1469.3.L38 K58 2017 Full Article
es 100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams By library.mit.edu Published On :: Sun, 22 Jul 2018 06:46:47 EDT Hayden Library - GV1469.3.A15 2017 Full Article
es Gaming representation: race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm By library.mit.edu Published On :: Sun, 22 Jul 2018 06:46:47 EDT Hayden Library - GV1469.17.S63 G38 2017 Full Article
es Multiplayer online games: origins, players, and social dynamics / Guo Freeman By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.17.S63 F74 2018 Full Article
es The aesthetics of videogames / edited by Jon Robson and Grant Tavinor By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.3.A29 2018 Full Article
es Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.) By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.C527 2017 Full Article
es Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.G465 2018 Full Article
es The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.6.S33 2018 Full Article
es Interactive stories and video game art: a storytelling framework for game design / Chris Solarski By library.mit.edu Published On :: Sun, 26 Aug 2018 06:43:45 EDT Hayden Library - GV1469.34.A97 S65 2017 Full Article
es Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers By library.mit.edu Published On :: Sun, 2 Sep 2018 06:44:45 EDT Online Resource Full Article
es How games move us: emotion by design / Katherine Isbister By library.mit.edu Published On :: Sun, 14 Oct 2018 06:30:32 EDT Hayden Library - GV1469.3.I83 2016 Full Article
es Developing 2D games with Unity: independent game programming with C# / Jared Halpern By library.mit.edu Published On :: Sun, 23 Dec 2018 09:25:04 EST Online Resource Full Article
es Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr By library.mit.edu Published On :: Sun, 6 Jan 2019 09:37:38 EST Online Resource Full Article
es Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon By library.mit.edu Published On :: Sun, 20 Jan 2019 09:21:22 EST Online Resource Full Article
es Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser. By library.mit.edu Published On :: Sun, 20 Jan 2019 09:21:22 EST Online Resource Full Article
es A play of bodies: how we perceive videogames / Brendan Keogh By library.mit.edu Published On :: Sun, 27 Jan 2019 09:25:35 EST Online Resource Full Article
es Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius By library.mit.edu Published On :: Sun, 24 Feb 2019 09:28:49 EST Online Resource Full Article
es eSports is business: management in the world of competitive gaming / Tobias M. Scholz By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
es Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Ć velch By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
es Games and rules: game mechanics for the 'magic circle'. By library.mit.edu Published On :: Sun, 28 Apr 2019 06:39:18 EDT Online Resource Full Article
es Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors By library.mit.edu Published On :: Sun, 2 Jun 2019 06:31:34 EDT Hayden Library - GV1469.15 S475 2017 Full Article
es Crash override: how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn By library.mit.edu Published On :: Sun, 9 Jun 2019 06:30:32 EDT Hayden Library - GV1469.34.A97 Q56 2017 Full Article
es Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel By library.mit.edu Published On :: Sun, 30 Jun 2019 07:20:33 EDT Hayden Library - GV1469.3.G86 2018 Full Article
es Video games have always been queer / Bonnie Ruberg By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.17.S63 R83 2019 Full Article
es Game design: next level / chief editor, Wang Shaoqiang By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.3.G363 2018 Full Article
es Families at play: connecting and learning through video games / Sinem Siyahhan and Elisabeth Gee By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Hayden Library - GV1469.34.S52 S59 2018 Full Article
es Atari age: the emergence of video games in America / Michael Z. Newman By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Dewey Library - GV1469.3.N484 2017 Full Article
es Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant By library.mit.edu Published On :: Sun, 11 Aug 2019 07:40:15 EDT Online Resource Full Article
es Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language / Sebastiano M. Cossu By library.mit.edu Published On :: Sun, 13 Oct 2019 06:44:50 EDT Online Resource Full Article
es Digital gaming and the advertising landscape / Teresa de la Hera By library.mit.edu Published On :: Sun, 13 Oct 2019 06:44:50 EDT Online Resource Full Article
es Phantasmal spaces: archetypical venues in computer games / Mathias Fuchs By library.mit.edu Published On :: Sun, 20 Oct 2019 06:52:00 EDT Hayden Library - GV1469.3.F83 2019 Full Article
es Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius By library.mit.edu Published On :: Sun, 2 Feb 2020 06:51:59 EST Hayden Library - GV1469.34.P79 T64 2018 Full Article
es Videogame sciences and arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings / Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha (eds.) By library.mit.edu Published On :: Sun, 2 Feb 2020 06:51:59 EST Online Resource Full Article
es Handmade pixels: independent video games and the quest for authenticity / Jesper Juul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.J89 2019 Full Article
es Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.C6463 2019 Full Article
es Feminism in play / Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Barker Library - GV1469.17.S63 F46 2018 Full Article
es Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Hayden Library - GV1469.34.P79 F37 2018 Full Article
es Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes By library.mit.edu Published On :: Sun, 1 Mar 2020 06:44:42 EST Dewey Library - GV1469.7.J36 2020 Full Article
es Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.6.M59 2019 Full Article
es Classical antiquity in video games: playing with the ancient world / Christian Rollinger By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.3.C53 2020 Full Article
es Beginning game programming with Pygame Zero: coding interactive games on Raspberry Pi using Python / Stewart Watkiss By library.mit.edu Published On :: Sun, 15 Mar 2020 06:46:24 EDT Online Resource Full Article
es Understanding esports: an introduction to the global phenomenon / edited by Ryan Rogers By library.mit.edu Published On :: Sun, 5 Apr 2020 06:39:21 EDT Dewey Library - GV1469.3.U53 2019 Full Article
es Playing with feelings: video games and affect / Aubrey Anable By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Barker Library - GV1469.34.P79 A53 2018 Full Article
es The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - GV1469.34.S52 P38 2018 Full Article
es Respawn: gamers, hackers, and technogenic life / Colin Milburn By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - GV1469.34.S52 M55 2018 Full Article
es Woke gaming: digital challenges to opression and social injustice / edited by Kishonna L. Gray and David J. Leonard By library.mit.edu Published On :: Sun, 3 May 2020 07:23:24 EDT Dewey Library - GV1469.34.S52 W65 2018 Full Article
es FMCG companies step up new product launches in health and hygiene space By economictimes.indiatimes.com Published On :: 2020-04-27T18:49:54+05:30 Most launched hand sanitisers initially, but are expanding their portfolio by entering newer categories such as floor and surface cleaners, disinfectant sprays and immunity building products. Full Article
es FMCG companies take direct route to customer homes By economictimes.indiatimes.com Published On :: 2020-04-29T01:07:45+05:30 Consumer goods companies have started selling products directly to consumers. Full Article
es Nielsen slashes FMCG growth forecast by half to 5-6% for 2020 By economictimes.indiatimes.com Published On :: 2020-04-30T17:22:55+05:30 Market research firm Nielsen revised its outlook for the growth of the FMCG segment, downgrading it from 9-10% to 5-6% for this year as a consequence of Covid-19 outbreak. Full Article
es Some sunshine from FMCG, durables companies amid gloom & doom By economictimes.indiatimes.com Published On :: 2020-05-04T01:05:27+05:30 The maker of Lux soap and Lipton tea, which employs about 21,000 people and reported a 7% decline in volumes for the March quarter, said it is revisiting any further increases planned for the rest of the year. Full Article