r NECA Legislative Top Three 5/8/20: NECA Makes Additional COVID-19 Advances By feedproxy.google.com Published On :: Fri, 08 May 2020 12:47:39 Z 1. PPP Safe Harbor Deadline Extended On May 5, 2020, the U.S. Treasury Department extended the safe harbor date for those that applied for a PPP loan prior to April 24, 2020. The original date, May 7, 2020, has been pushed back to May 14, 2020. Borrowers will not need to apply for the extension and additional guidance on how the SBA will review the certification will be provided shortly. NECA released the following alert pertaining to the extension and forthcoming guidance. NECA’s Look Ahead: NECA is pleased by this extension after sending a letter to the Treasury department last week. We continue to advocate for NECA contractors as we move forward during this time. 2. Bill Introduced to Make 501(c)(6) organizations Eligible for PPP Loans On May 5, 2020, Representatives Chris Papas (D-NH), Brian Fitzpatrick (R-PA), and Greg Steube (R-FL) introduced H.R.6697 – “Local Chamber, Tourism, and 501(c)(6) Protection Act of 2020”. This NECA supported legislation would expand the Paycheck Protection Program by allowing 501(c)(6) organizations, such as NECA Chapters, to access the Paycheck Protection Program to meet payroll and other necessary expenses during this crisis. NECA’s Look Ahead: NECA will encourage the inclusion of this bill in any future COVID-19 relief package along with additional PPP reforms such as: Extending the PPP to more than eight weeks or allow companies to apply again after the first eight-week period ends. Increasing the qualified expenses covered under the Paycheck Protection Program to include nonpayroll expenses. 3. NECA Requests Infrastructure Support in Next COVID-19 Bill NECA joined 71 trade associations and labor unions in a coalition letter to President Trump to encourage continued support for infrastructure in the next Phase of COVID-19 legislation. NECA’s Look Ahead: NECA continues to advocate before the Administration and Congressional leaders for the inclusions of major infrastructure investment as a corner stone for the next phase of COVID-19 legislation, often referred to as Phase IV. Full Article Advocacy Issues Advocacy
r Google Adds Undo Send Feature to Gmail By feedproxy.google.com Published On :: Tue, 23 Jun 2015 16:04:00 EST Google has added an Undo Send feature to Gmail. Now you can finally unsend an email, although you have just a short time to unsend it. Read more on howtoweb.com Full Article gmail
r Spam Email Rate Falls to 46.4% By feedproxy.google.com Published On :: Sat, 18 Jul 2015 21:20:00 EST The percentage of email that is spam has fallen to 46.4%, a low not seen since September 2003. Read more on howtoweb.com Full Article spam-email
r Blue Frog Robotics Launches Buddy Robot on Indiegogo By feedproxy.google.com Published On :: Sun, 19 Jul 2015 18:19:00 EST Blue Frog Robotics has launched its adorable companion Buddy robot on Indiegogo. The robot has many features. It can be a personal assistant, playmate or security robot. Read more on howtoweb.com Full Article buddy-robot blue-frog-robotics
r Google Unveils New Logo and Four Color G Icon By feedproxy.google.com Published On :: Tue, 1 Sep 2015 20:28:00 EST Google has unveiled a new logo and a four color G icon. Read more on howtoweb.com Full Article google
r Microsoft Changes OneDrive Storage Plans, Removes Unlimited Option By feedproxy.google.com Published On :: Tue, 3 Nov 2015 15:55:00 EST Microsoft is changing its OneDrive storage plan. The changes include the removal of the unlimited storage plan. Read more on howtoweb.com Full Article microsoft
r Automattic to Offer .Blog Domains By feedproxy.google.com Published On :: Thu, 12 May 2016 20:38:00 EST Automattic announced that it has secured to rights the the .blog top-level domain. It will soon start offering them to customers. Read more on howtoweb.com Full Article automattic wordpress
r Google Unveils Gboard iPhone App By feedproxy.google.com Published On :: Mon, 16 May 2016 00:15:00 EST Google has unveiled its new iPhone app called Gboard. The app makes it easy to use mobile search from within any app. Read more on howtoweb.com Full Article gboard search-app
r Google Maps Adds Sharing Feature With Lists By feedproxy.google.com Published On :: Mon, 13 Feb 2017 10:46:00 EST Google Maps has added a sharing feature. You can track your favorite places and share them with your friends. Read more on howtoweb.com Full Article google maps
r AOL to End AOL Instant Messenger (AIM) on December 15, 2017 By feedproxy.google.com Published On :: Fri, 6 Oct 2017 15:36:00 EST AOL Instant Messenger will come to an end on December 15, 2017. It had a long run. It first arrived in 1997. Read more on howtoweb.com Full Article aol aol-instant-messenger
r Dropbox Files for IPO on Nasdaq By feedproxy.google.com Published On :: Sat, 24 Feb 2018 21:47:00 EST Dropbox has filed for an IPO. They will trade under the Nasdaq ticker symbol DBX. Read more on howtoweb.com Full Article dropbox ipo
r Hooda Math Provides Educational Math Games By feedproxy.google.com Published On :: Thu, 31 May 2018 11:52:00 EST Hooda Math is a provider of free educational math games.The games include Day Trader, Transformation Golf 2 and many more. It is free with ads or you can purchase a membership. Read more on howtoweb.com Full Article math games
r No April Fool's for Microsoft By feedproxy.google.com Published On :: Mon, 1 Apr 2019 10:08:00 EST Microsoft sent around an internal memo banning April Fools pranks. Read more on howtoweb.com Full Article april-fools-day microsoft
r Inkbunny is a Furry Art Community By feedproxy.google.com Published On :: Sun, 8 Mar 2020 09:24:00 EST Inkbunny describes itself as a furry art community. The site has over 550,000 members are over 1.5 million submissions. Read more on howtoweb.com Full Article art
r Reddit Disables Start Chatting Shortly After Launch By feedproxy.google.com Published On :: Fri, 1 May 2020 17:22:00 EST Reddit has disabled its Start Chatting features shortly after launching the new chat product. Read more on howtoweb.com Full Article reddit chat
r Capybara Games co-founder Nathan Vella is now at Annapurna Interactive By feedproxy.google.com Published On :: Thu, 7 May 2020 13:14:00 -0400 Nathan Vella has joined up with Annapurna Interactive, taking an unmentioned seat on its executive team and lending his expertise to the company's work with independent game developers. ... Full Article
r Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world' By feedproxy.google.com Published On :: Thu, 7 May 2020 16:01:00 -0400 Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same. ... Full Article
r Fortnite surpasses 350 million registered players By feedproxy.google.com Published On :: Thu, 7 May 2020 16:24:00 -0400 The milestone comes as Epic doubles down on the social elements of Fortnite with additions like the combat-free Party Royale mode and last month's in-game Travis Scott concert. ... Full Article
r Riot wants to curb toxicity in Valorant without putting the burden on targeted players By feedproxy.google.com Published On :: Thu, 7 May 2020 17:15:00 -0400 Valorant executive producer Anna Donlon offers a refreshing take on how toxicity needs to be dealt with in online games, and explores why a perfect solution is so difficult to create. ... Full Article
r Get a job: Join Game Closure as a Backend Engineer By feedproxy.google.com Published On :: Thu, 7 May 2020 17:38:00 -0400 Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day. ... Full Article
r Building the AI of F.E.A.R. with goal oriented action planning By feedproxy.google.com Published On :: Fri, 8 May 2020 09:52:00 -0400 First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail. ... Full Article
r Tokyo Game Show 2020 cancelled amid coronavirus pandemic By feedproxy.google.com Published On :: Fri, 8 May 2020 11:34:00 -0400 In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday. ... Full Article
r Sales down, profits up at Capcom By feedproxy.google.com Published On :: Fri, 8 May 2020 12:10:00 -0400 Monster Hunter publisher Capcom reported Friday a year on year decline in annual sales, but a jump in profits for its full fiscal year. ... Full Article
r Blog: Understanding open world level design - Part 1 By feedproxy.google.com Published On :: Fri, 8 May 2020 12:48:00 -0400 In open world games, level design is the central feature, not the game system. Discover key issues designers must address when planning their open world. ... Full Article
r Blog: A data-filled deep dive into LudoNarraCon By feedproxy.google.com Published On :: Fri, 8 May 2020 13:08:00 -0400 Fellow Traveler managing director Chris Wright breaks down the data behind LudoNarraCon 2020 on Steam. ... Full Article
r Nintendo files lawsuit barrage to take down Super Mario 64 PC port By feedproxy.google.com Published On :: Fri, 8 May 2020 13:54:00 -0400 Nintendo is making sure that a fan-made Super Mario 64 PC port cannot in fact, be found in another castle ... Full Article
r 4 tips from Game Maker's Toolkit to help you evaluate community feedback By feedproxy.google.com Published On :: Fri, 8 May 2020 14:42:00 -0400 YouTube creator Mark Brown shares tips and research on how developers can better manage player feedback to improve their games. ... Full Article
r Don't Miss: Chris Crawford wants game devs to do long-term planning By feedproxy.google.com Published On :: Fri, 8 May 2020 15:13:00 -0400 Developer Chris Crawford bemoans the industry's short-sighted outlook, and suggests it might be better to plant oaks than short-lived weeds. ... Full Article
r Get a job: Tripwire Interactive is looking for a lead gameplay engineer By feedproxy.google.com Published On :: Fri, 8 May 2020 16:51:00 -0400 Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ... Full Article
r Video: Behind the beautiful audio of PSVR game Paper Beast By feedproxy.google.com Published On :: Fri, 8 May 2020 18:10:00 -0400 In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes. ... Full Article
r Microsoft Teams vs. Zoom: Which Tool Should I Use and When? By anderscpa.com Published On :: Thu, 09 Apr 2020 17:17:40 +0000 As we trudge through a time of working from home utilizing various isolation strategies, more employees are getting familiar with the technology tools their employers have deployed to help them do their jobs. Having a better understanding of these tools… Read More The post Microsoft Teams vs. Zoom: Which Tool Should I Use and When? appeared first on Anders CPAs. Full Article Anders COVID-19 Featured Technology covid microsoft teams
r IRS Defers Employment Tax Deposits and Payments Through 2020 By anderscpa.com Published On :: Tue, 14 Apr 2020 21:49:27 +0000 The IRS recently released guidance on the CARES Act employment tax deposit deferral. Below are the highlights of the deferral, including eligibility, timeline and use with other incentives. Deferral Eligibility The CARES Act allows employers to defer deposits and payments… Read More The post IRS Defers Employment Tax Deposits and Payments Through 2020 appeared first on Anders CPAs. Full Article Anders COVID-19 Featured covid
r Where is My Stimulus Check? By anderscpa.com Published On :: Wed, 15 Apr 2020 14:23:30 +0000 As CARES Act stimulus money is being distributed, the IRS has created a tool for taxpayers to find out when they can expect to receive payment or to enter banking information for direct deposit. To find out if you’re eligible… Read More The post Where is My Stimulus Check? appeared first on Anders CPAs. Full Article Anders COVID-19 Featured covid
r GAAP Financial Reporting Considerations Related to the COVID-19 Crisis By anderscpa.com Published On :: Wed, 15 Apr 2020 15:00:38 +0000 There’s no doubt that businesses have been thrown into a “new normal”. For the past few weeks, business owners have worked to understand the aspects of the CARES Act, and the FFCRA, while trying to rework budgets, cash flow projections,… Read More The post GAAP Financial Reporting Considerations Related to the COVID-19 Crisis appeared first on Anders CPAs. Full Article Anders COVID-19 Featured covid going concern
r Anders CARES Act Team Answers Viewer Questions on KSDK By anderscpa.com Published On :: Wed, 15 Apr 2020 18:30:34 +0000 The Anders CARES Act Team, made up of Anders advisors across different departments of the firm, has teamed up with KSDK 5 on Your Side to answer questions from viewers about CARES Act benefits. From stimulus check updates to SBA… Read More The post Anders CARES Act Team Answers Viewer Questions on KSDK appeared first on Anders CPAs. Full Article Anders COVID-19 Featured covid
r Using PPP Loan Proceeds to Maximize Loan Forgiveness By anderscpa.com Published On :: Thu, 16 Apr 2020 20:40:33 +0000 One of the biggest areas of CARES Act that benefits businesses is the Paycheck Protection Program (PPP). With big benefits, comes many questions around one detail specifically: loan forgiveness. Which loan expenses are forgivable? According to the CARES Act, if… Read More The post Using PPP Loan Proceeds to Maximize Loan Forgiveness appeared first on Anders CPAs. Full Article Anders COVID-19 Featured covid
r COVID-19 Resource Center Offers Insights and Guidance for Individuals and Businesses By anderscpa.com Published On :: Fri, 17 Apr 2020 11:00:30 +0000 As a source of information and guidance for businesses and individuals since 1965, Anders is here for you during this time of uncertainty. We’re researching and dissecting the latest legislation, local news and relevant updates around COVID-19 and sharing them… Read More The post COVID-19 Resource Center Offers Insights and Guidance for Individuals and Businesses appeared first on Anders CPAs. Full Article Anders COVID-19 Featured News covid
r Sales and Use Tax Reviews Provide Opportunity for Businesses to Recover Overpaid Taxes By anderscpa.com Published On :: Thu, 23 Apr 2020 19:13:54 +0000 With the COVID-19 pandemic impacting businesses across industries, this is an ideal time to look for other ways to find funds to be able to recover quickly and get business back to normal. One way to do that is through… Read More The post Sales and Use Tax Reviews Provide Opportunity for Businesses to Recover Overpaid Taxes appeared first on Anders CPAs. Full Article Anders COVID-19 Featured SALT covid
r New $484 Billion Stimulus Package Replenishes PPP and Offers Relief for Hospitals and Businesses By anderscpa.com Published On :: Fri, 24 Apr 2020 17:55:12 +0000 President Trump recently signed a new coronavirus relief bill into law that will help replenish the depleted Paycheck Protection Program (PPP), among other initiatives. Below are the details of the relief package. Details of the New Bill The new relief… Read More The post New $484 Billion Stimulus Package Replenishes PPP and Offers Relief for Hospitals and Businesses appeared first on Anders CPAs. Full Article Anders COVID-19 Featured covid
r Paycheck Protection Program (PPP) Loan Forgiveness Calculator By anderscpa.com Published On :: Mon, 27 Apr 2020 14:49:46 +0000 Tracking expenses is an important part of maximizing PPP loan forgiveness. Once you identify which expenses are eligible for PPP forgiveness, it’s time to start keeping track of these expenses and calculate your potential forgiveness amount. The Anders CARES Act… Read More The post Paycheck Protection Program (PPP) Loan Forgiveness Calculator appeared first on Anders CPAs. Full Article Anders COVID-19 Featured News covid
r Patchwork Pocket Pouch By feedproxy.google.com Published On :: Tue, 05 May 2020 05:38:27 +0000 There is a lot to be said for the therapeutic benefits of sewing. Life has certainly been challenging lately. Concern over elderly family members and family members with high risk medical conditions, together with working long hours, has left little energy or inclination to be creative. I knew I needed a colourful scrappy project to... Read More » The post Patchwork Pocket Pouch appeared first on A Spoonful of Sugar. Full Article Back to School Mother's Day Sewing Sewing & Quilting Patterns a spoonful of sugar designs patchwork pdf pattern pdf pattern Etsy sewing pattern
r Graphics Programmer: Stardock Systems, Inc By feedproxy.google.com Published On :: 2020-04-16 Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action Adventure. We are currently seeking a Graphics Programmer to work on our next-generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan studio. Primary Responsibilities Include: Work with the artists and designers to produce next-generation graphics Troubleshoot technical issues related to graphics Optimize graphics to run on a variety of platforms and machine specifications Create and maintain tools for artists to visualize and debug their assets Education and/or Experience Desired: A Bachelor’s degree in Computer Science, Software Engineering or related field 3+ years experience in C++ required Familiarity with 3D math, including quaternions and matrix math required Shipped at least one commercial game Experience with all core areas of graphics development (Shaders, Animation, Post-Effects, PBR Materials, and particles) while demonstrating a specialization in one of those areas required Critical eye for attention to detail Familiarity with 3D graphics hardware and driver stack Experience with at least one graphics API: OpenGL, Direct3D, Vulkan, Metal; and a shading language like HLSL or GLSL Experience developing on current generation or next-generation console is a plus Full Article
r Network Programmer: Stardock Systems, Inc By feedproxy.google.com Published On :: 2020-04-16 Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action Adventure. We are currently seeking a Network Programmer to work on our next-generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan studio. Primary Responsibilities Include: Development of multiplayer connectivity and gameplay for real-time strategy-simulation games Management of user-created content in a multiplayer environment Backend development of updating of the multiplayer game state across multiple machines Frontend development of login systems, lobbies, and in-game chat Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams Develop and maintain tools for testing and analysis of the multiplayer environment Investigate and resolve bugs related to multiplayer and networking Education and/or Experience Desired: A Bachelor’s degree in Computer Science or Software Engineering 3+ years of experience in developing and optimizing network code in C++ Shipped at least one commercial game Experience using industry-standard tools for debugging network traffic such as Fiddler Experience with network optimization, and multi-threading Solid communication skills with colleagues, management and stakeholders Full Article
r Technical Producer: Visual Concepts By feedproxy.google.com Published On :: 2020-05-04 Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Do you have organizational ability combined with technical experience, to plan, track and deliver ambitious new game systems and development technology? Are you a collaborative leader and great communicator who thrives on delivering results? If so, wow, do we want to talk to you!Our Agoura Hills studio is looking for a Technical Producer to work with our awesome engineering team to help organize, focus, prioritize and track the host of new features and technical investments we’re creating for the WWE 2K franchise. In the role of Technical Producer, you’ll drive initiatives to improve our technology, tools efficiency, graphics and gameplay systems, to help make the next iteration of WWE 2K the best ever. What You Will Do: Own high-priority initiatives to deliver amazing new features to our players Work with a team of producers and senior engineers to prioritize and plan technical investments to constantly improve gameplay systems, rendering, tools and development operations Provide management, organization and feedback to engineers across the team Decompose long term efforts into incremental steps, planning and communicating road maps to the team Drive alignment, resolve ambiguity, and clarify technical strategy to maximize your impact Collaborate with team members across the US and Canada insure the impact and interoperability of your features Who We Think Will Be A Great Fit: Four or more years of game production, dev or program management experience One or more shipped games with significant scope of ownership Experience setting clear goals, planning and delivering features with cross functional teams and multiple competing requirements Outstanding project management capabilities, documentation, tracking and transparency Attention to detail and completeness, ability to see around corners, anticipate issues Familiarity with development tooling, Perforce, build systems, integrated test Organized, excellent communication skills, passion for games, collaborative demeanor Preferred Qualifications: Engineering background Project management training in Scrum or other agile framework Experience in Jira or other project management software Platform certification and technical requirement experience Background in online, graphics, physics and/or game engine Full Article
r Mid to Senior Worldbuilder - Unreal Engine: Airship Syndicate By feedproxy.google.com Published On :: 2020-05-04 We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life. If you love building levels and bringing worlds to life for players, read on!Responsibilities Creating interesting, lived-in worlds with clever world building in Unreal Engine. Placing environment assets, VFX, lighting, and so on Establishing and maintaining technical requirements for environment assets and levels Working closely with designers to iterate on and finalize level layouts Utilization of 3DS Max or Maya, Photoshop, and other related tools to author environment assets Working with art leadership to review, critique and iterate on work Required Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on. A keen willingness to adapt work as design iterates or evolves A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team Good understanding of how to create believable and visually memorable levels Good understanding optimization needs and other technical requirements regarding performance 5+ years of experience, demonstrating the above responsibilities in action Must be immediately eligible to work in the United States Pluses Titles shipped using Unreal Titles shipped across major platforms Affinity to learning new tools and techs Proficiency creating hand-painted textures Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you! Full Article
r Senior Software Engineer - Gaming: Skydance By feedproxy.google.com Published On :: 2020-05-04 Skydance Interactive – developers of the hit game The Walking Dead: Saints & Sinners –is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games. Duties include, but are not limited to: Direct development of major game systems and engine architecture Create efficient systems to deliver top tier experiences across a range of established and emerging platforms Research and implement new technologies to push the boundaries of what our engine can achieve Collaborate with the art and design teams to plan features and extend the overall vision of the game Advise and mentor other members of the engineering team Promote strong code discipline and engineering practice throughout the organization Work with other leads and producers to establish game related tasks and schedules Provide critical analysis of development practices with the goal of improving game quality, team efficiency, and cultivating a positive working environment Help drive the product to completion with the highest standards of quality, performance, and polish Requirements: BS/MS in Computer Science or related fields, or equivalent experience Mastery of C++11 Minimum of 5 years’ experience in AAA game development Previous leadership experience or demonstrated leadership potential Experience working with Unreal Engine 4 Shipped at least one PC/Console or VR game using UE4 Experience with code and data optimization Experience in the design and architecture of game systems Comfortable working within (and extending) an established code framework Full Article
r Senior Designer: Moon Studios By feedproxy.google.com Published On :: 2020-05-05 Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre. Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! We want you to be: A Designer by heart: While playing games, you just intuitively know how to improve upon the weaker aspects of a title. You indulge in analyzing things that don’t quite work and love to think about how this or that aspect could have been perfected. Experienced: You've worked in the industry before and know the ropes. You're looking for a no-bullshit studio to call home where you can voice your opinions and work with the best talent this industry has to offer! Passionate: You’ve played and studied RPGs your whole life and you still can’t get enough of them. You have a love for all things Diablo, Zelda, Dark Souls and other games in the genre. You’d love the opportunity to work on an RPG that dares to innovate and go far beyond what the genre has offered players thus far. Open to new challenges: We're constantly striving to raise the bar here at Moon Studios. We're not looking for specialists in one field or genre, we want you to be open to help wherever help is needed and be the well-rounded multi-talented creative genius you are. A cool dude / dudette: Life is too short to deal with Prima Donnas: You're cool, open-minded and always willing to learn new things. Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios. Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title. Full Article
r Senior Character TD: Moon Studios By feedproxy.google.com Published On :: 2020-05-05 Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Character TD's. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre. Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! Reach out to us if you... Are a top notch Character TD who has production experience in creating character rigs and developing tools, pipelines, etc. Are extremely experienced with rigging in Maya and developing tools with Python. Have a solid understanding of animation principles and processes, know what animators need and can help create friendly and intuitive rigs and tools. Have at least a basic knowledge of game production, game engines and real-time limitations. Are knowledgeable in more than just rigging. We want as many multi-talented creative geniuses as possible in our studio! Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios. Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title. Full Article
r Senior Combat Designer: Visual Concepts By feedproxy.google.com Published On :: 2020-05-05 Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Do you live and breathe combat design? Do you decode games into strikes, blocks, reversals, range, damage and combos the moment you pick up the controller? Do you love designing archetypes, inventing amazing signature moves and infusing combat with personality and spectacle? If so, we’d love to have you join us to help deliver amazing experiences for our players. Our Agoura Hills studio is looking for a Senior Combat Designer for the next iteration of the WWE 2K franchise. In this role, you’ll help define core combat philosophy as we translate the amazing spectacle of the WWE into the arsenal of moves our players will take into the ring. You’ll script movement trees, architecting advantage and vulnerability into range, combinations, setups, baits and throws. You’ll dream up signatures and spectacular finishers, differentiate archetypes, and balance a massive roster of Superstars to help deliver accessible, deep, spectacular combat. You’ll work in a creative environment with a diverse team of designers, artists and engineers, touching everything from combat to camera to the emotion and spectacle of one of the greatest shows on Earth. What You Will Do: Develop a combat vision integrating intuitive control, kinetic move sets, meaningful differentiation and strategic depth Work with design, animation and engineering teams to conceive, implement and polish character vs. character combat Play and reference both classics and contemporaries to build on what works while driving new innovations in combat design Design and implement systems for combat depth, strategy and spectacle Identify and document tools and systems that make creating character vs. character combat more efficient Who We Think Will Be A Great Fit: 4 or more years of game design experience, 2 or more in a combat designer role Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions Experience scripting combat in LUA or similar framework Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types Experience working across disciplines, including animation, art, VFX, audio and engineering to produce a great result Outstanding written and verbal communication and collaboration skills Advanced Qualifications: Experience and love of combat driven by character stats and role-playing elements Experience designing and improving gameplay editing tools Direct experience and understanding of key distinctions of wrestling games Programming/technical experience Full Article
r Backend Engineer: Game Closure By feedproxy.google.com Published On :: 2020-05-05 Game Closure San Francisco, Mountain View, Tokyo, Remote - Full Time Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day on Facebook, Viber, Line and other messaging platforms. We are a growing team with offices in Mountain View and San Francisco, California, Tokyo, Japan and some possibilities for remote work. If you want to join us to make great games on our cutting edge technology and truly make an impact, then we want to talk to you! As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry. Our engineers are generally amazing at something and great at everything else. We write scalable backend systems, cross-compilers, JavaScript / TypeScript game APIs and tools, and whatever else it takes. No matter what you work on each day, you will work with the best engineers in the world; we have top talent in every part of our stack. The Role: Be a key member of a high performing software engineering team. Architect and code sophisticated client/server systems for instant gaming. Play a critical role in day-to-day coding, performance profiling, optimization, and general troubleshooting. Collaborate with design, engineering, and production teams to devise optimal engineering solutions to game requirements. Learn from and mentor other engineers on your team. Take ownership of your projects to make them the best they can possibly be. Provide valuable input on the company’s long-term engineering roadmap and help identify areas of opportunity for improvement. Define the cutting edge of social gaming! Desired Skills: Bachelor’s degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience. Experience writing clean, testable, high-quality code and designing highly scalable systems in production. Solid familiarity with deployment on cloud environments (AWS, GCP, Azure, etc.). Strong Computer Science fundamentals in software systems design, algorithms, and data structures. Ability to interact with peers in a constructive and productive style. Familiarity with git, svn, or other VCS. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers, and other developers. Strong team player with a positive attitude. Bonus: Expert knowledge of NodeJS and ES6 / TypeScript. DevOps experience -- setting up CI/CD environments, orchestrating deployments, creating monitoring dashboards, anything that makes the development process easier, more enjoyable and more accountable. Experience in game development and shipped titles. GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace Fitness: Free onsite yoga classes Play our games! www.gameclosure.com Full Article