v

We’re Moving

Mathematica.org focuses on who we are – an employee owned company committed to the public good. You can still count on our rigor, objectivity, and insights, but this is also an important step in articulating how we’re fulfilling our mission to improve public well-being. This is progress together.




v

Insights to Improve Food Security in Malawi

Senior Researcher Kristen Velyvis highlights the long-term impact of a program designed to improve nutrition and food security for more than 200,000 households with chronic food insecurity in southern Malawi.




v

The Journey to Becoming Data Driven

Too many conversations about the promise of using data to drive decisions lead with new steps, new requirements, new resource needs, and new expectations that are simply out of reach for too many. It doesn’t have to be that way.




v

The Most Comprehensive Study of Soda Taxes Says a Lot About Consumption, Prices, and the Future of Nudges

For this episode of On the Evidence, we spoke with the principal investigators for the project: Dave Jones, an associate director in the Health Unit at Mathematica, and Dave Frisvold, an associate professor in the Department of Economics at the University of Iowa.




v

Progress Together Toward a More Diverse and Inclusive Mathematica

Our commitment to diversity, equity, and inclusion in all that we do means thinking critically about what diversity means and taking important steps to create a Mathematica where everyone feels welcome and can cultivate a meaningful career.




v

The Most Rewarding Research I’ve Ever Done…

In 2013, I led a team of researchers who traveled to Minnesota, Kansas, and Missouri for a series of in-depth interviews with fathers for the Parents and Children Together (PACT) evaluation.




v

Ethics and Artificial Intelligence in Health Care: The Pivot Point

Time will tell what improvements artificial intelligence, machine learning and predictive algorithms can bring to healthcare, and at what cost, but it is past time to tackle the bigger ethical considerations that loom large over the future of the industry.




v

Using Leading and Lagging Indicators for Medicaid and CHIP Quality Improvement

Medicaid and CHIP quality improvement often focuses on the big picture, but to be confident that new efforts will lead to improvement, we also need quality measures that can be captured earlier.




v

Using Rapid-Cycle Evaluation to Inform Policy Decision Making

This video depicts how a program improvement approach—known as Rapid-Cycle Evaluation—can provide administrators with evidence about what works to improve services.




v

Tips to Quickly Switch from Face-to-Face to Home-Based Telephone Interviewing

Across the United States and around the world, in-person survey data collection has been halted to protect against COVID-19 spread; now what?




v

Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools

For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices.




v

Parenting and Working During the Coronavirus Pandemic

Liah Caravalho, public affairs specialist, shares her experience working from home while parenting during the coronavirus pandemic.




v

COVID-19 Revealed Longstanding Problems in Our Social Safety Net. It’s Time to Address Them.

The unfortunate truth about crises is that they tend to reveal longstanding problems that we chose to ignore—because we could, or at least thought we could.




v

Considering Diversity, Equity, and Inclusion in the Era of COVID-19

The guest for this episode of On the Evidence is Ralanda Nelson, the new associate director for diversity at Mathematica.




v

Agency and media reception: experiencing video games, film, and television / Susanne Eichner

Online Resource




v

Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




v

Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh

Hayden Library - GV1469.17.S63 C45 2013




v

Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




v

Portable play in everyday life: the Nintendo DS / Samuel Tobin

Hayden Library - GV1469.17.S63 T63 2013




v

A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark

Hayden Library - GV1469.34.A97 A58 2014




v

Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal

Hayden Library - GV1469.17.S63 J66 2012




v

The art of failure: an essay on the pain of playing video games / Jesper Juul

Barker Library - GV1469.3.J87 2013




v

Introduction to game analysis / Clara Fernández-Vara

Hayden Library - GV1469.15.F46 2015




v

Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




v

Gaming in social, locative, and mobile media / Larissa Hjorth, Ingrid Richardson

Hayden Library - GV1469.17.S63 H58 2014




v

What is your quest?: from adventure games to interactive books / Anastasia Salter

Hayden Library - GV1469.34.S52 S336 2014




v

Make a 2D RPG in a weekend: with RPG Maker VX Ace / Darrin Perez

Online Resource




v

Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




v

Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart

Hayden Library - GV1469.34.P79 G36 2015




v

Empathy and violent video games: aggression and prosocial behavior / Christian Happ and André Melzer

Hayden Library - GV1469.34.V56 H367 2014




v

Online game pioneers at work: interviews with some of the top online game pioneers of our times / Morgan Ramsay ; foreword by Richard Bartle

Online Resource




v

Gameworlds: virtual media and children's everyday play / Seth Giddings

Hayden Library - GV1469.34.S52 G53 2014




v

The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




v

Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




v

Online games, social narratives / Esther MacCallum-Stewart

Hayden Library - GV1469.15.M344 2014




v

Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




v

Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




v

Video game narrative and criticism: playing the story / Tamer Thabet

Hayden Library - GV1469.34.P79 T48 2015




v

Video games and storytelling: reading games and playing books / Souvik Mukherjee

Online Resource




v

Make a 2D RPG in a weekend: with RPG Maker MV / Darrin Perez

Online Resource




v

Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




v

Virtual character design: for games and interactive media / Robin J.S. Sloan

Hayden Library - GV1469.34.C48 S56 2015




v

Information dynamics in virtual worlds: gaming and beyond / Woody Evans

Online Resource




v

War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




v

MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




v

MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




v

Program arcade games: with Python and Pygame / Paul Vincent Craven

Online Resource




v

Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin

Hayden Library - GV1469.34.S52 C74 2015




v

Video games and creativity / volume editor, Garo Green, James C. Kaufman

Online Resource




v

Video games and creativity / edited by Garo P. Green and James C. Kaufman

Hayden Library - GV1469.34.P79 V53 2015