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We’re Moving

Mathematica.org focuses on who we are – an employee owned company committed to the public good. You can still count on our rigor, objectivity, and insights, but this is also an important step in articulating how we’re fulfilling our mission to improve public well-being. This is progress together.




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The Complex Relationship Between Changing Work Schedules, Child Care, and Child Well-Being

On this episode of On the Evidence, we talk about a report that looks at the complicated relationships among nonstandard or changing work schedules, the availability of child care for those schedules, and child well-being. Our guests are Angela Rachidi and Russell Sykes, who coauthored the report.




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Insights to Improve Food Security in Malawi

Senior Researcher Kristen Velyvis highlights the long-term impact of a program designed to improve nutrition and food security for more than 200,000 households with chronic food insecurity in southern Malawi.




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Are Schools Creating Engaged Citizens? How Would We Know?

In the 21st century, the civic purpose of public education is often overlooked in debates that tend to focus on education’s economic effects. But the civic purpose is arguably more important than it has ever been.




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Employee Ownership Is at the Heart of Mathematica

Mathematica is proud to be 100 percent employee owned. Employee ownership is a critical component of who we are, and it shapes how we work together as colleagues.




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Helping Connect Youth to Jobs, Apprenticeships, and Internships with More Timely and Detailed Data

Each day, millions of people between the ages of 16 and 24 don’t attend school or head to work. Instead, these young people—often called opportunity youth—face greater risk of social exclusion, poverty, and falling behind without the skills to improve their lives.




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Progress Together Toward a More Diverse and Inclusive Mathematica

Our commitment to diversity, equity, and inclusion in all that we do means thinking critically about what diversity means and taking important steps to create a Mathematica where everyone feels welcome and can cultivate a meaningful career.




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The Most Rewarding Research I’ve Ever Done…

In 2013, I led a team of researchers who traveled to Minnesota, Kansas, and Missouri for a series of in-depth interviews with fathers for the Parents and Children Together (PACT) evaluation.




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What the Next Generation of Policy Researchers Is Studying

On this episode of On the Evidence, we feature six short interviews with the 2019 summer fellows about the research questions they pursued and what they have learned so far.




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10 Ways to Extend the Reach of Your Work

We can’t expect policymakers, program administrators, and practitioners to stumble upon new evidence (let alone slog their way through multiple field-specific academic journals). As an evidence community, we have to do more to show them the way to research-based insights.




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Learning in the Midst of a Pandemic: Four Key Education Takeaways

We are living in unprecedented times. To reduce the spread of COVID-19, more than 130 countries have closed schools entirely, impacting 80 percent of the world’s student population.




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Tips to Quickly Switch from Face-to-Face to Home-Based Telephone Interviewing

Across the United States and around the world, in-person survey data collection has been halted to protect against COVID-19 spread; now what?




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During Challenging Times, How Can Schools Learn From Each Other?

The field of education evolves constantly and is now changing rapidly because of COVID-19. In the face of this pandemic, we continue to refine our practices.




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Parenting and Working During the Coronavirus Pandemic

Liah Caravalho, public affairs specialist, shares her experience working from home while parenting during the coronavirus pandemic.




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What Being Trauma Informed Can Tell Us in This Time of Crisis

While many of us try to cope with the immediate effects of the COVID-19 pandemic and process the trauma, anxiety, and global loss, recent research might help guide the way forward.




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Supporting Families to Foster Children’s Safety and Well-Being

For National Child Abuse Prevention Month, Mathematica researcher Debra Strong and Elaine Stedt, the director of the Office on Child Abuse Neglect, share how the Regional Partnership Grant program is improving the safety, permanency, and well-being of children affected by adults’ substance abuse.




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Rajan Nanda: The man who fast-tracked Escorts' tractor business

It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment




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Online gaming and playful organization / Harald Warmelink

Hayden Library - GV1469.15.W37 2014




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Gameworld interfaces / Kristine Jørgensen

Barker Library - GV1469.34.P79 J67 2013




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Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh

Hayden Library - GV1469.17.S63 C45 2013




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Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




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Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal

Hayden Library - GV1469.17.S63 J66 2012




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What is your quest?: from adventure games to interactive books / Anastasia Salter

Hayden Library - GV1469.34.S52 S336 2014




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Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw

Hayden Library - GV1469.17.S63 S53 2014




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Make a 2D RPG in a weekend: with RPG Maker VX Ace / Darrin Perez

Online Resource




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Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




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Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart

Hayden Library - GV1469.34.P79 G36 2015




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Online game pioneers at work: interviews with some of the top online game pioneers of our times / Morgan Ramsay ; foreword by Richard Bartle

Online Resource




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Gameworlds: virtual media and children's everyday play / Seth Giddings

Hayden Library - GV1469.34.S52 G53 2014




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Online games, social narratives / Esther MacCallum-Stewart

Hayden Library - GV1469.15.M344 2014




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Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




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Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




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Building HTML5 games with ImpactJS / Jesse Freeman

Online Resource




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Make a 2D RPG in a weekend: with RPG Maker MV / Darrin Perez

Online Resource




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Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




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Information dynamics in virtual worlds: gaming and beyond / Woody Evans

Online Resource




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War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




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MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




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Program arcade games: with Python and Pygame / Paul Vincent Craven

Online Resource




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Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin

Hayden Library - GV1469.34.S52 C74 2015




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The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt

Hayden Library - GV1469.3.V5225 2016




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Works of game: on the aesthetics of games and art / John Sharp

Rotch Library - GV1469.3.S527 2015




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Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




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Video games around the world / edited by Mark J. P. Wolf ; foreword by Toru Iwatani

Hayden Library - GV1469.3.V565 2015




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Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




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How to talk about videogames / Ian Bogost

Hayden Library - GV1469.3.B62 2015




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Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner

Dewey Library - GV1469.3.L47 2014




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Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova

Dewey Library - GV1469.15.L44 2014




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Game art: art from 40 video games and interviews with their creators / Matt Sainsbury

Online Resource




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Beginning Java game development with LibGDX / Lee Stemkoski ; technical reviewer, Garry Patchett

Online Resource