w We’re Moving By www.mathematica.org Published On :: Mon, 23 Sep 2019 17:21:00 Z Mathematica.org focuses on who we are – an employee owned company committed to the public good. You can still count on our rigor, objectivity, and insights, but this is also an important step in articulating how we’re fulfilling our mission to improve public well-being. This is progress together. Full Article
w The Complex Relationship Between Changing Work Schedules, Child Care, and Child Well-Being By www.mathematica.org Published On :: Wed, 25 Sep 2019 16:22:00 Z On this episode of On the Evidence, we talk about a report that looks at the complicated relationships among nonstandard or changing work schedules, the availability of child care for those schedules, and child well-being. Our guests are Angela Rachidi and Russell Sykes, who coauthored the report. Full Article
w Insights to Improve Food Security in Malawi By www.mathematica.org Published On :: Tue, 01 Oct 2019 04:00:00 Z Senior Researcher Kristen Velyvis highlights the long-term impact of a program designed to improve nutrition and food security for more than 200,000 households with chronic food insecurity in southern Malawi. Full Article
w Are Schools Creating Engaged Citizens? How Would We Know? By www.mathematica.org Published On :: Tue, 15 Oct 2019 15:22:00 Z In the 21st century, the civic purpose of public education is often overlooked in debates that tend to focus on education’s economic effects. But the civic purpose is arguably more important than it has ever been. Full Article
w Employee Ownership Is at the Heart of Mathematica By www.mathematica.org Published On :: Thu, 17 Oct 2019 13:50:00 Z Mathematica is proud to be 100 percent employee owned. Employee ownership is a critical component of who we are, and it shapes how we work together as colleagues. Full Article
w Helping Connect Youth to Jobs, Apprenticeships, and Internships with More Timely and Detailed Data By www.mathematica.org Published On :: Wed, 04 Dec 2019 13:50:09 Z Each day, millions of people between the ages of 16 and 24 don’t attend school or head to work. Instead, these young people—often called opportunity youth—face greater risk of social exclusion, poverty, and falling behind without the skills to improve their lives. Full Article
w Progress Together Toward a More Diverse and Inclusive Mathematica By www.mathematica.org Published On :: Thu, 19 Dec 2019 13:18:27 Z Our commitment to diversity, equity, and inclusion in all that we do means thinking critically about what diversity means and taking important steps to create a Mathematica where everyone feels welcome and can cultivate a meaningful career. Full Article
w The Most Rewarding Research I’ve Ever Done… By www.mathematica.org Published On :: Thu, 23 Jan 2020 18:57:00 Z In 2013, I led a team of researchers who traveled to Minnesota, Kansas, and Missouri for a series of in-depth interviews with fathers for the Parents and Children Together (PACT) evaluation. Full Article
w What the Next Generation of Policy Researchers Is Studying By www.mathematica.org Published On :: Wed, 29 Jan 2020 15:54:00 Z On this episode of On the Evidence, we feature six short interviews with the 2019 summer fellows about the research questions they pursued and what they have learned so far. Full Article
w 10 Ways to Extend the Reach of Your Work By www.mathematica.org Published On :: Wed, 12 Feb 2020 18:13:25 Z We can’t expect policymakers, program administrators, and practitioners to stumble upon new evidence (let alone slog their way through multiple field-specific academic journals). As an evidence community, we have to do more to show them the way to research-based insights. Full Article
w Learning in the Midst of a Pandemic: Four Key Education Takeaways By www.mathematica.org Published On :: Wed, 25 Mar 2020 12:22:59 Z We are living in unprecedented times. To reduce the spread of COVID-19, more than 130 countries have closed schools entirely, impacting 80 percent of the world’s student population. Full Article
w Tips to Quickly Switch from Face-to-Face to Home-Based Telephone Interviewing By www.mathematica.org Published On :: Wed, 01 Apr 2020 04:00:00 Z Across the United States and around the world, in-person survey data collection has been halted to protect against COVID-19 spread; now what? Full Article
w During Challenging Times, How Can Schools Learn From Each Other? By www.mathematica.org Published On :: Thu, 02 Apr 2020 16:59:00 Z The field of education evolves constantly and is now changing rapidly because of COVID-19. In the face of this pandemic, we continue to refine our practices. Full Article
w Parenting and Working During the Coronavirus Pandemic By www.mathematica.org Published On :: Mon, 13 Apr 2020 04:00:00 Z Liah Caravalho, public affairs specialist, shares her experience working from home while parenting during the coronavirus pandemic. Full Article
w What Being Trauma Informed Can Tell Us in This Time of Crisis By www.mathematica.org Published On :: Tue, 28 Apr 2020 17:57:00 Z While many of us try to cope with the immediate effects of the COVID-19 pandemic and process the trauma, anxiety, and global loss, recent research might help guide the way forward. Full Article
w Supporting Families to Foster Children’s Safety and Well-Being By www.mathematica.org Published On :: Thu, 30 Apr 2020 04:00:00 Z For National Child Abuse Prevention Month, Mathematica researcher Debra Strong and Elaine Stedt, the director of the Office on Child Abuse Neglect, share how the Regional Partnership Grant program is improving the safety, permanency, and well-being of children affected by adults’ substance abuse. Full Article
w Rajan Nanda: The man who fast-tracked Escorts' tractor business By www.business-standard.com Published On :: Mon, 06 Aug 2018 15:07:00 +0530 It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment Full Article
w Online gaming and playful organization / Harald Warmelink By library.mit.edu Published On :: Sun, 1 Jun 2014 06:08:06 EDT Hayden Library - GV1469.15.W37 2014 Full Article
w Gameworld interfaces / Kristine Jørgensen By library.mit.edu Published On :: Sun, 22 Jun 2014 06:07:54 EDT Barker Library - GV1469.34.P79 J67 2013 Full Article
w Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh By library.mit.edu Published On :: Sun, 27 Jul 2014 06:08:32 EDT Hayden Library - GV1469.17.S63 C45 2013 Full Article
w Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer By library.mit.edu Published On :: Sun, 17 Aug 2014 06:21:02 EDT Hayden Library - GV1469.3.E27 2014 Full Article
w Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal By library.mit.edu Published On :: Sun, 2 Nov 2014 06:23:59 EST Hayden Library - GV1469.17.S63 J66 2012 Full Article
w What is your quest?: from adventure games to interactive books / Anastasia Salter By library.mit.edu Published On :: Sun, 8 Mar 2015 06:07:43 EDT Hayden Library - GV1469.34.S52 S336 2014 Full Article
w Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw By library.mit.edu Published On :: Sun, 17 May 2015 06:15:39 EDT Hayden Library - GV1469.17.S63 S53 2014 Full Article
w Make a 2D RPG in a weekend: with RPG Maker VX Ace / Darrin Perez By library.mit.edu Published On :: Sun, 24 May 2015 06:15:02 EDT Online Resource Full Article
w Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey] By library.mit.edu Published On :: Sun, 24 May 2015 06:15:02 EDT Hayden Library - GV1469.17.S63 P53 2015 Full Article
w Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart By library.mit.edu Published On :: Sun, 14 Jun 2015 06:15:14 EDT Hayden Library - GV1469.34.P79 G36 2015 Full Article
w Online game pioneers at work: interviews with some of the top online game pioneers of our times / Morgan Ramsay ; foreword by Richard Bartle By library.mit.edu Published On :: Sun, 26 Jul 2015 06:17:38 EDT Online Resource Full Article
w Gameworlds: virtual media and children's everyday play / Seth Giddings By library.mit.edu Published On :: Sun, 9 Aug 2015 06:16:01 EDT Hayden Library - GV1469.34.S52 G53 2014 Full Article
w Online games, social narratives / Esther MacCallum-Stewart By library.mit.edu Published On :: Sun, 6 Sep 2015 06:09:43 EDT Hayden Library - GV1469.15.M344 2014 Full Article
w Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino By library.mit.edu Published On :: Sun, 6 Sep 2015 06:09:43 EDT Hayden Library - GV1469.3.B47 2015 Full Article
w Video games and social competence / Rachel Kowert By library.mit.edu Published On :: Sun, 13 Sep 2015 06:10:00 EDT Hayden Library - GV1469.17.S63 K68 2015 Full Article
w Building HTML5 games with ImpactJS / Jesse Freeman By library.mit.edu Published On :: Sun, 22 Nov 2015 06:09:42 EST Online Resource Full Article
w Make a 2D RPG in a weekend: with RPG Maker MV / Darrin Perez By library.mit.edu Published On :: Sun, 24 Jan 2016 06:20:51 EST Online Resource Full Article
w Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.) By library.mit.edu Published On :: Sun, 24 Jan 2016 06:20:51 EST Online Resource Full Article
w Information dynamics in virtual worlds: gaming and beyond / Woody Evans By library.mit.edu Published On :: Sun, 7 Feb 2016 06:21:37 EST Online Resource Full Article
w War/play: video games and the militarization of society / John Martino By library.mit.edu Published On :: Sun, 28 Feb 2016 06:10:02 EST Hayden Library - GV1469.34.S52 M375 2015 Full Article
w MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
w Program arcade games: with Python and Pygame / Paul Vincent Craven By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
w Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin By library.mit.edu Published On :: Sun, 13 Mar 2016 06:10:17 EDT Hayden Library - GV1469.34.S52 C74 2015 Full Article
w The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.3.V5225 2016 Full Article
w Works of game: on the aesthetics of games and art / John Sharp By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Rotch Library - GV1469.3.S527 2015 Full Article
w Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.34.P79 M33 2016 Full Article
w Video games around the world / edited by Mark J. P. Wolf ; foreword by Toru Iwatani By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.3.V565 2015 Full Article
w Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas By library.mit.edu Published On :: Sun, 3 Apr 2016 06:15:10 EDT Online Resource Full Article
w How to talk about videogames / Ian Bogost By library.mit.edu Published On :: Sun, 17 Apr 2016 06:13:38 EDT Hayden Library - GV1469.3.B62 2015 Full Article
w Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner By library.mit.edu Published On :: Sun, 24 Apr 2016 06:10:31 EDT Dewey Library - GV1469.3.L47 2014 Full Article
w Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Dewey Library - GV1469.15.L44 2014 Full Article
w Game art: art from 40 video games and interviews with their creators / Matt Sainsbury By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Online Resource Full Article
w Beginning Java game development with LibGDX / Lee Stemkoski ; technical reviewer, Garry Patchett By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Online Resource Full Article