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Keeper Security officially completes authorization meeting FedRAMP Revision 5 controls

The FedRAMP designation sets Keeper apart from its competitors as the best-in-class zero-trust and zero-knowledge cybersecurity solution for government agencies




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Conversational Agents and AI Transformation: Q&A with Rob Ryan, Head of Business Value and Thought Leadership, Workgrid

AI adoption as a whole is very fragmented depending on the organization, depending on the market business vertical. The real game changer of AI is embedding into those deeper systems of operations, not just surface level use cases of generate a blog, generate news. AI should be evolving with your organization, your culture, and your appetite for risk. That's where Workgrid certainly comes in. Workgrid's platform is built to meet you wherever you happen to be on that journey.




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Verint announces top telecommunications company realized $10.5M annual savings from Verint?s AI-Powered Voice Self-Service

The company replaced their old telephony-driven IVR technology with Verint AI-powered IVA to deliver tangible business outcomes




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New Value-Added Opportunity: Hotel Voucher Program

This new program is a win win for everyone! Hoteliers provide I-Ride Trolley transportation vouchers to guests at check-in. Hotels are offering this convenient service for their guests and providing just one more reason to visit their property and the International Drive Resort Area! For details on this program and how your property might participate, call the International Drive Improvement District offices at 407-248-9590.




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Add Impact To Your Website With A Direct Link to www.InternationalDriveOrlando.com

Let visitors know that your business is located in "Orlandos Most Dynamic Destination!" Add a link to the Resort Areas official information packed website -




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International Drive - Electrical Charging Stations

Did you know that the International Drive is going to have an "Electric Avenue" soon?




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Pine Hills Elementary School receives 7th year of support from International Drive Improvement District for 2012-13 School Year

At Pine Hills Elementary there is a saying: "Begin with the end in Mind...Building our way to an A!" And the International Drive Improvement District plans to help students achieve that goal as it begins its seventh year of support.




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I-Drive and its District Partners pass goal of helping area children in 13th Annual Salvation Army Angel Tree Program

The International Drive Improvement District was able to bring some holiday joy to 790 area disadvantaged children when it partnered with the Salvation Army, along with WKMG Local 6, for its 13th annual Angel Tree program for the 2014 holiday season.




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Orlando Orange County Convention Center - Calendar of Events

Upcoming months at the Orlando Orange County Convention Center are busy with a wide variety of events with something to appeal to everyones interests!




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More than $1 Billion in development planned through 2017 for the International Drive Area

ORLANDO, FL--Its an exciting and busy time in Orlandos I-Drive area with new attractions, dining, entertainment, accommodations and much more. For returning visitors as well as those coming to the area for the first time, there is a huge selection of new experiences.




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Visa Recognizes Creators as Small Businesses

Visa has recognized digital creators as small businesses, offering them tailored financial tools and real-time payment solutions to support their growth in the digital economy.



  • Small Business News

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Free Data Recovery Solutions for Small Businesses

Sometimes, data loss just happens. When it does, here are some free data recovery tools that could help you get back your lost data.




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NFIB Survey Shows Rise in Small Business Optimism in October

The NFIB reports a rise in small business optimism in October, though challenges like inflation, hiring difficulties, and low sales persist.



  • Small Business News

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Boston Lobster Feast - Your choice of beverage, value limit up to $3.50 per person with purchase of feast.

Valid Through: 10/31/2015
Your choice of beverage, value limit up to $3.50 per person with purchase of feast.
8731 International Dr.
Orlando, FL 32819




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McDonald's - 15% off* with the minimum purchase of an Extra Value Meal or Kids Eat Free with purchase of an Extra Value Meal - Not valid with any other offer or discount, such as Dollar Menu items. Kids meal is an All American Meal (no toy) and kids

Valid Through: 10/31/2015
15% off* with the minimum purchase of an Extra Value Meal or Kids Eat Free with purchase of an Extra Value Meal - Not valid with any other offer or discount, such as Dollar Menu items. Kids meal is an All American Meal (no toy) and kids must be 10 or under. One meal per child, per paying adult. Plus applicable taxes.
6875 Sand Lake Rd.
Orlando, FL 32819




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WonderWorks - $2.00 off / valid up to six people

Valid Through: 10/31/2015
$2.00 off / valid up to six people
9067 International Dr.
Orlando, FL 32819




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Orlando International Premium Outlets - free coupon book

Valid Through: 10/31/2015
free coupon book
4951 International Drive
Orlando, FL 32819




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Bringing Tangible Value to the Table

NextHome CEO James Dwiggins—a third-generation real estate leader—has made it his mission to position his company’s strategies and training opportunities to guide, educate and protect his agents and consumers as well as the industry at large. Rescoping the company to navigate the post-August 17 landscape, Dwiggins is pushing his agents to educate buyers and sellers…

The post Bringing Tangible Value to the Table appeared first on RISMedia.




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Mastering Marketing: How to Build a Strong Personal Brand and Win More Clients

Your brand. Yes. Your personal brand. It starts there. It is everything you do to influence the experience someone has with you and your business. Anything you offer that someone can see, hear, touch, smell or taste will dictate how they feel about you. It is every email and text you send. Every phone conversation.…

The post Mastering Marketing: How to Build a Strong Personal Brand and Win More Clients appeared first on RISMedia.




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RISMedia’s 2024 Real Estate Rookie of the Year Revealed at Annual Power Broker Gala

Above, from left, John Featherston, Tina Lapp, Heather Stenson and Brian Joyner During its 28th Annual Power Broker Reception & Dinner held at the Renaissance Boston Seaport Hotel Friday night, RISMedia announced its 2024 Real Estate Rookie of the Year winner, Heather Stenson, a REALTORⓇ with Connect Realty in The Woodlands, Texas. Designed to honor…

The post RISMedia’s 2024 Real Estate Rookie of the Year Revealed at Annual Power Broker Gala appeared first on RISMedia.




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Healthy Eating On The Go

I have finally solved the great mystery of making healthful choices outside of the house.  As with many great mysteries, the solution was right in front of me the whole time.  It’s advice I’ve given to others over the years but never applied it to this degree before.  Prepare your own food as much as […]



  • Health and Wellness

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UI Technical Artist: Xbox Game Studios

Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge.    IDEAL CANDIDATE IS:  A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments.    Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work.     Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions  Troubleshoot UI artist issues with tooling and content authoring pipelines  Contribute to and maintain a visual library of Sketch components for application to UI screens  Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens  Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques  Benchmark, debut and optimize UI content assets, balancing visuals and performance  3+ years of related experience  Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal  Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning  Experience shipping content with limited performance budget  Interest in accessibility and multi-platform scalable UI preferred  Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field  Passion and experience in AAA gaming  Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




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Technical Lighting Artist: Xbox Game Studios

Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product   Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications  Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure

Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant.




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SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care

Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined.




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SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset

As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity.




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SCCMPod-447 eSIMPLER: A Dynamic, Electronic Health Record-Integrated Checklist

The increasing use of electronic health records (EHRs) has inspired the need for a more dynamic checklist. Geva et al conducted a before-after quality improvement study by replacing a static checklist with an updated dynamic checklist.




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906 Virtual Production

Chris takes worldwide pinhole day as an excuse to talk a bit about the oldest photography technique. The discussion with director, writer and photographer Jeremiah Chechik takes the two into the depths of the latest tech in Hollywood: virtual production. Links: Watch this on YouTube Jeremiah Chechik – Homepage Worldwide Pinhole Day Download the MP3 … Continue reading "906 Virtual Production"

The post 906 Virtual Production appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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911 All Things Interesting In Photography

The James Web Telescope is arguably the best camera.. not on the planet though. Chris looks at zoomable content, at being there and how that’s different from the limited senses that we can capture with our photography. Also: another quick look at DALL-E and what it has to do with pizza. Topics: [PHOTO, SPACE] IR: … Continue reading "911 All Things Interesting In Photography"

The post 911 All Things Interesting In Photography appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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934 Facial Fakes, Fiery Frames

In this episode, Chris explores a unique twist on street photography, discusses the challenges of auto white balance in wildfire conditions. He also delves into the world of AI with Uncrop and a quick GAN. There’s news from Nikon, a treat for Lego and Ansel Adams fans, a look at the viral AI-“Camera” Paragraphica, and … Continue reading "934 Facial Fakes, Fiery Frames"

The post 934 Facial Fakes, Fiery Frames appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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Where have all the count words gone? In defense of “fewer” and “among”

This is cranky linguist Bob. The lack of count markers is starting to bug me. To wit… Usage of “fewer” vs. “less” The prescriptive rule in English is that “fewer” applies to groups of countable objects whereas “less” applies to … Continue reading




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“Pitfalls of Demographic Forecasts of US Elections”

Richard Calvo, Vincent Pons, and Jesse Shapiro write: Many observers have forecast large partisan shifts in the US electorate based on demographic trends. Such forecasts are appealing because demographic trends are often predictable even over long horizons. We backtest demographic … Continue reading




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“Things are Getting So Politically Polarized We Can’t Measure How Politically Polarized Things are Getting”

Sociologist Claude Fischer writes: Polarization has been less a matter of Americans becoming extremists—most remain centrists or oblivious to politics—but more that politically engaged Americans have increasingly aligned their views, values, and even their practices, from where they live to … Continue reading




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Here is the Data Sharing Statement, in its entirety, for van Dyck CH, Swanson CJ, Aisen P, et al. Trial of Lecanemab in Early Alzheimer’s Disease. N Engl J Med. DOI: 10.1056/NEJMoa2212948.

Data-share this, pal: As the man said, you have no obligation to share any of your data and I have no obligation to believe anything you say.




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Here is the Data Sharing Statement, in its entirety, for Goodwin GM, Aaronson ST, Alvarez O, et al. Single-Dose Psilocybin for a Treatment-Resistant Episode of Major Depression. N Engl J Med. DOI: 10.1056/NEJMoa2206443.

As forwarded to us by Max Shepsi: I’m starting to see a pattern here!




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Different perspectives on the claims in the paper, The Colonial Origins of Comparative Development

I was talking with an economist today about the recent prize given to the authors of the very influential 2001 article, The Colonial Origins of Comparative Development: An Empirical Investigation. According to my colleague, many economists have issues with that … Continue reading




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“It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened.”

Campos quotes a comment from a thread on RFK Jr. and his running mate: It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened. He points to this link: The physiologist … Continue reading




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Supporting Bayesian modeling workflows with iterative filtering for multiverse analysis

Anna Riha, Nikolas Siccha, Antti Oulasvirta, and Aki Vehtari write: When building statistical models for Bayesian data analysis tasks, required and optional iterative adjustments and different modelling choices can give rise to numerous candidate models. In particular, checks and evaluations … Continue reading




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3M misconduct regarding knowledge of “forever chemicals”: As is so often the case, the problem was in open sight for a long time before anything was done

Horrifying story here from Sharon Lerner how chemical products company 3M (which has successfully branded itself as the cuddly people behind Post-it notes) polluted the world’s water supply and covered it up for decades. It features several issues we’ve discussed … Continue reading




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“Reduce likelihood of a tick bite by 73.6 times”? Forking paths on the Appalachian Trail.

Shira writes: As an Appalachian Trail hiker, I always treat my clothes with permethrin. I’m a big fan of Sawyer products, but this claim caught my eye: Reduce likelihood of a tick bite by 73.6 times by treating shoes and … Continue reading




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NYT catches up to Statistical Modeling, Causal Inference, and Social Science

A colleague pointed to this news article, “Do People in ‘Blue Zones’ Actually Live Longer?”, and wrote that I might find it blog-worthy. I replied that, yeah, the topic is blog-worthy enough that it’s already appeared on the blog, with … Continue reading




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A question for Nate Cohn at the New York Times regarding a claim about adjusting polls using recalled past vote

A colleague writes: Have you seen this article by Nate Cohn at the New York Times? A few things in it seemed weird. For one, he writes: The tendency for recall vote to overstate the winner of the last election … Continue reading




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Props to the liberal anticommunists of the 1930s-1950s

In the 1930s and 1940s, there were many prominent communist sympathizers: leading scientists such as J. B. S. Haldane and J. Robert Oppenheimer, powerful labor leaders, influential intellectuals, and various popular-front politicians, including at one period the vice-president of the … Continue reading




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Leave-one-out cross validation (LOO) for an astronomy problem

Harrison Siegel pointed us to this project with Maximiliano Isi and Will Farr on gravitational-wave analysis. The compare models using predictive evaluation, in particular leave-one-out cross-validation (LOO), as discussed here and here. Siegel writes: We discuss our implementation of the … Continue reading




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StanCon 2024 Oxford: recorded talks are now released!

(This post is by Charles) The title says it all: recordings of StanCon 2024 are now available on Stan’s youtube channel. We’re happy to make the content of StanCon 2024 accessible, even to those who couldn’t make it in person. … Continue reading




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Calibration is sometimes sufficient for trusting predictions. What does this tell us when human experts use model predictions?

This is Jessica. I got through a long string of deadlines and invited talks and now I’m back to thinking about calibration and decision-making. In a previous post I was wondering about the relationship between calibration and Bayesian use of … Continue reading




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Should pollsters preregister their design, data collection, and analyses?

There are actually two questions here: 1. Should pollsters share all the information on their design, data collection, and analyses? 2. If yes on question 1 above, should this information be made public ahead of time, before the survey is … Continue reading




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Probabilistic numerics and the folk theorem of statistical computing

U.S. election day is tomorrow. So let’s talk about something else: 1. Encoding prior information using non-generative modeling I was talking with Hong Ge about the uses of non-generative models in probabilistic programming. An example I gave is the use … Continue reading




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That day in 1977 when Jerzy Neyman committed the methodological attribution fallacy.

(Before going on, please read the last sentence of the P.P.S. below to put this post in context.) Blake McShane points us to this 1977 article, “Frequentist Probability and Frequentist Statistics,” by Jerzy Neyman, the statistician who made fundamental contributions … Continue reading