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tricknewstyle

2019.9.14うす塁斗オナカスイタ昨日は新宿文化センターでプレビュー公演でしたありがとうございました!始まったねcircusカーテンコールでスタンディングオベーションも頂くことができて感謝です。そして富山公演から!まず地方をまわってからの東京、大和頑張ります。まだネタバレになるから言えませんがあれをやったりこれもやったりラストが、、、、とか色々とお楽しみに、、目を凝らして観てね 気づくことや気づかないこと気づいて欲しいことや気づいてもらえることアクションもダンスも汗かくほどやってます。それは毎回ですが。あと憶測とか目で見たものが全てじゃないからねdopeなものほどカッコいいとか玄人好みのものとか牛すじ煮込みのカレーとキュウリとか大根のぬか漬けカレーの方が見栄えとか魅力あるように見える事も多いかもしれないけど、ぬか漬けだって手間暇がかなりかかる大変な事だよね、牛すじ煮込みのカレーは圧力鍋使って30分以内にできてる事もあるしね、美味しくて好きだけどぬか漬け永遠に食えるけど一般的に腹筋バ続きをみる

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toYmastyle

2019.9.15うす塁斗どうも富山公演終えたんだよ!今日もいい公演でした(^ ^)楽しいいい雰囲気の会場でしたそう富山!めっちゃ癒される街並みとか水美味いしなんかいいし綺麗だしそうそうたぶんまた来たいランキングトップ3には入った!(^^)北海道民としてはなんか街のとかの感じが少し似てて親近感とともにだいぶ好き(^^)そうそう急いでパッキングしたキャリーケースを開けて気づいた事があった稽古着のリハ着のパンツがない!!!事がわかった!でも、大丈夫!ハーフパンツがある!それでの続きをみる

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9.16circus voice style

どうも声のブログで失礼します今日は愛知県刈谷公演でしたザサーカスファイナル刈谷公演でした帰ってきました楽しかったですありがとうございましたちょっとだけご飯食べて寝ると思います異常音 weblog で失礼しましたえっとね 何回何かあったかなそんな今はベッドの上です ベッドの上ですあとはめちゃめちゃ暑かったですねこっちもめちゃめちゃ暑いです愛知県 気温もお続きをみる

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MLK whitestyle

2019.9.17うす塁斗大阪やで CIRCUS今回は地方があっという間ですね大阪公演も楽しみだ!森ノ宮ピロティホール劇場近くあ大阪城ホールだ観たことないな立ったことないなあと大阪城続きをみる

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B walletstyle

2019.9.18塁斗うす今日もいい公演でした大阪おおきに名古屋から大阪にきたよって使いたかった写真です続きをみる

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M blogOstyle

2019.9.19うすどうもはいるいてぃですルイティーなのかなるいティなのかなどっちでも、いいけどcircus大阪公演終えておうちただいまおおきに洗濯して寝るぞこれは富山からのバス移動での色々休憩とか続きをみる

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rank p style

2019.9.21うす塁斗そうだよ東京公演 CIRCUS初日だったよありがとうありがとライッセップスThank you今日も汗がすごかったよおしゃれだねなんかお腹いっぱい食べたいけど、、なん続きをみる

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closely style

2019.9.22よく見ればわかるものはわかるでもその場でおきてること続きをみる

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CIRCUS 2019 style

9.24今日もありがとうございまし続きをみる

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san T style

2019.9.26うするいと今日もcircusありがとうござい続きをみる

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MorW style

2019.10.3うす塁斗circusありがとうございま続きをみる

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2019.10.4 stylevoice

どうもアリゾナジュニアヘビー級俳優100人に一人の逸材青柳塁斗ですこんばんは夜ですねもう時間もないのでサクッとしゃべりますはいとこの子の通り THE CIRCUS FINAL 無事終わりましたありがとうございましたと言うブログは書きましたが一応こちらの声のブログでお伝えいたします皆様ありがとうございました応援ありがとうございましたご来場ありがとうございましたお花見たくさんありがとうございました全て読ませて頂きました全て見させていただきましたプレゼントどうもありがとうございましたありがとうございましたありがとうございましたメッセージありがとうございました色々ありがとうございましたていう感じです夜でしたのでもう皆さん出てください金曜日なんですね続きをみる

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Thema new OnA style

2019.10.9青柳にとっては結構おおきな出来事ドラえもんが金曜日の夜から土曜日の夕方になった。時代の流れオープンニングもまた変わってた、なんかまぁそうか、とりあえず何事も新続きをみる

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sonaeyo style

2019.10.11お気をつけくださいね。備えあれば憂いなしスーパーもコンビニも品薄状態だね、、少し乗り遅れた、やっちまったなでも大丈夫ですコンプあるしこれのドリンクタイプもまだあるからオナカスイタ状態になっても完全食続きをみる

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1116←style

2019.11.16うすぶろぐ久々塁斗こんなにブログあいてたとは、、息してるから(^^)どうもるいとですやっほぉ〜KGYGハンサムの話ここに書いてなかったんだな皆さんご存知だと続きをみる

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29..2019style

2019.11.29うすまた少しお久しぶりです塁斗ですイザショー呼んで頂いたからストラボのおかわりで、みてね松島庄汰と、水田航生と、楽しかったから(о´∀`о)handsomeの話はちょっとしたよ今日はいい続きをみる

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mata12style

2019.12.15うす塁斗この感じクリスマス年末年越しでたよ師走だよあっという間にきたよ毎年くるよそうだよこの時期にブログだよ毎年毎年はえーよだいぶ寒くなってきたでもダウンを着るタイミング相変わらずわからんまだまだ、薄着なんだよな青柳は、、服がわからんのよなだからTシャツに厚手のもの羽織るとかまぁ、楽なんだよな脱げるしなセットアップ着たいのにこの時期のインナーが、厚手に、なると大変なんだよなどうも。もっぱら続きをみる

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2019.12.16iron style

2019.12.16うす!!塁斗師走と、塁斗毎日あっという間らーめんが、食べたいんだこういうがっつりのやつ食べてーなぁーも続きをみる

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locker rocker style

2019.12.23まじ今日年末感感じたうす塁斗寂しいような清々しいような慌ただしいようなうす塁斗最近さ朝さ寒いと思い着たコートん外でて駅についたころには暑い、汗が、、まだコートいらないのか歩いたから?寒くないの今日?てなるコート着て外あるく、暑いな、寒くないのか??中は薄着だぞ??いやみんな外歩いてると寒いと言う声朝も夕方も、夜も、寒いー寒みーーと言う声が聞こえてくるあれやっぱ寒いのか??あ解禁したやつコイツのおかげってことよもふもふのもっこもこのコートドフラミンゴとか言われるやつ、、、とりあえずダ続きをみる

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8221←style

2019.12.28うす塁斗年末感きてるのに終わるかんじがあまりしない毎日ロカビリーだから?30日まで慌ただしいからなのか、、?毎日リーゼントですぜ続きをみる

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Best star wa style

2019.12.29うす塁斗にくのひだねー肉だねー2019令和元年肉の日ラストー詳しくはTwitterで。、ロカビリーリーゼントほぐし途中まるでスネ夫、カブトムシ、今年もありが続きをみる

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☆2019.12.30 style

2019.12.30うす塁斗東京公演おわったよもう30日だよ。ありがとう2019ほんとにど年末か、、今年おわるのか明日は大晦日。なのか?なんかあまり実感ないなぁ。。今年の一年を振り返ると思い出すけど、、とりあえず今すごく眠くて文字にで続きをみる

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2020ktka style

2020.1.2うす塁斗遅くに失礼明けましたねおめでとうございマッスル今年もどうぞ、よろしく。よし今年の目標はなににしようかそうだな来年も良い年にしよ、うん、毎年言ってるかもね。。いつの日かの蕎麦的なやつ 今回では続きをみる

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1.23 2020 style

2020.1.23うす塁斗ロカビリーおわってnextsuper handsome らいぶだね2月はハンサムだ2月のハンサムちょっと不思議な感じあ明けましておめでとう続きをみる

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AgreenA style

2020.1.30うす塁斗RuiToもしかしたらるいとぅ↑イントネーション語尾、上がる系で読まれるのかな?るいとぅ↑うん。みどりみどりみどり?そこよりも、ん、栄養ドリンクの瓶にさしてるのかなーて思ってしまったもしくは栄養ドリンク入ったやつそのままで続きをみる

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15→←16 HSL style

2020.2.8うす塁斗両国国技館あと1週間あの両国国技館どこから飛べばいい??出禁にならないよね受け止めてくれるかなくらってくれるかな両国国技館だからビックマッチだから机と続きをみる

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NewHandsome Style

2020.2.19うす塁斗ですハンサムライブが2.152.16と両国国技館で開催されました。若いフレッシュなオモロイ子達と可愛いかっこいい子達とぶち上がってきた!!それはもう夢の時間でした。そして、またハンサムライブでの大きな夢も広がり膨らみました!!控えめに言って最高すぎ何が良いってノリが男子。楽屋とかバックステージとかちょくちょくステージ上でも男子校みたいな感じがでてしまう、ふざけたよすべてふざけてるよ(^^)いつまでもふざけてふざけてカッコつけてやるんだろうよみんな(^^)アーティストではない役者、俳優で歌って踊ってアミューズで15周年の LIVEHandsomeを作ってきたけどそれはみーーーんなのおかげありがとありがとう。みんなって、ホントみんななんだよね関係者、応援してくれる方、少しでも携わって続きをみる

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お知らせstyle

出演させていただきます5月!!水木英昭プロデュース山田邦子還暦記念公演「山田邦子の門2020 ~ クニリンピック ~」地方公演もあるよ。そしてアミュモバチケット先行受付開始されました!3/15(日)23:59〆切ですhttps://a.amob.jp/mob/news/ticketShw.続きをみる

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30..6110style

2020.4.25うす、塁斗やばいこんなにあいてしまってるとはぶろぐただいまー30歳の塁斗です。最後の投稿が、3.2のお知らせかこんな時期になってるとは思ってなかったよねでもなんとか乗り越えてやる!その精神しかない(^^)とまぁ、三十路の青柳塁斗しくよろですそうなんだよね、誕生日むかえてたんだよねありがと皆さん。動いてる青柳はY続きをみる

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charity work by NaruKoibito [G]

He'd only meant it as a joke, but here she was. Ginny Weasley, his celebrity crush, armed with economy toilet paper rolls and three dozen eggs, ready to commit a misdemeanor all in the name of charity. Muggle AU




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エクストリームBeauty 公開生放送出演

八神蓮 11月15日(水)の公開生放送に出演 公開生放送は12:00〜13:00!! 番組で聞いてほしいことをコメントにて受付けております!! 詳しくは番組Twitterとブログをチェック!観覧は無料!みなさんのご来場をお待ちしています〜※観覧者多数の場合は並んで頂き、入れかえ制とさせて頂きます。※混みあった場合は、譲り合ってご観覧ください続きをみる

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Academy Award Winner Taika Waititi to Direct and Co-Write new Star Wars Feature Film for Theatrical Release; Oscar Nominee Krysty Wilson-Cairns to Co-Write Screenplay with Waititi 

Emmy Nominee Leslye Headland to write, produce, and serve as showrunner for new untitled Star Wars series for Disney+.




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Board Game Review - Triora: City of Witches

There are some games in my collection that I get excited about when they arrive at my house but it takes me months to get them to the table. Typically in these cases the artwork is lovely, the theme is interesting, and the mechanics look promising but there is something standing in the way of playing the game right away. For Triora: City of Witches (designed by Michael C. Alves), what stood in the way is the game’s rulebook. It absolutely flummoxed me.  Even with the errata notes released a few months ago, it’s hard to make sense of the rules. It made a mess of things. And look what’s it’s done to my review – I usually like to start with a nice overview of a game’s theme, cover the components and artwork, and then dive into the gameplay.  But the rulebook is so awful in this case, I’m forced to lead with that. The publisher needs a skilled editor to rewrite the rulebook entirely. It’s laden with spelling errors and unclear language.

So that’s the bad news; the rulebook is subpar. The good news is the game itself is quite interesting. In Triora: City of Witches, players take on the role of witches and their familiars who have traveled to the city to face off against the nobility and the inquisitor, both of whom have been persecuting local women they suspect are witches. To win the game, a player must have the highest total victory points (referred to as doom points and sometimes ruin points in the rulebook) at the conclusion of the game. The end of the game happens at the end of the round in which one of two conditions are met:

[1] three of the four main locations in the city are destroyed,

or

[2] a witch is captured by the inquisitor after they have already accumulated the maximum inquisition points. Note that a witch captured this way is out of the game and ineligible for victory, as all of their doom/ruin points are forfeited.

Gameplay centers on making and using potions toward strategic ends. Players can create potions both by simply moving their witch meeple to a new location (grants 1 cauldron automatically, which can be used to make one type of potion from the requisite herbs held by the player) and by visiting a location with their witch or familiar that grants a cauldron as part of the action of that location. Note that there is an entire subroutine for generating the requisite herbs on a player’s board; once used to make a potion, herbs shift to a seed state and then must pass through planting and harvesting phases before they transform into usable herbs once more. Potions are consumed when visiting locations on the board that require a potion to complete an action at a location (either as an upfront cost to initiate the action or as an input to the action such as when changing potions into silver or taking control of villagers).  Certain locations on the board are defined targets for destruction; when players move their witch or familiar to these locations (there are 4 of them), as part of the location’s action, they place one of their wooden player tokens on the location. When the required number of tokens have been placed, the location is destroyed.

I’ve mentioned players moving their witch or their familiar on their turns. A player gets two turns per round; one turn to move their witch and the other to move their familiar. It is up to the player to determine which to move first. There is more freedom in moving witches (familiars cannot be moved to a location where a witch or another familiar is currently located) and moving a witch grants extra benefits (the automatic cauldron as mentioned above but also there is a witch’s bonus at each location that is granted only when a witch is moved to the location). However, there is also more risk in moving a witch and so it must be done with great attention to detail. This is because in addition to the witches and their familiars, there is also an Inquisitor meeple moving around the board (up to 2 spaces per round; it moves after all players have finishes their witch and familiar movements for the round). If the Inquisitor lands on a location where a witch is standing, the controlling player of the witch receives a penalty, which can include the immediate loss of the game if they have sufficiently high inquisition points already (inquisition points are assigned when completing certain actions as well as each time the Inquisitor catches your witch). In fact, in all of the games I played, the ending was triggered because a player didn’t carefully consider the Inquisitor’s upcoming movement when moving their witch on their turn and thus they found themselves caught by the Inquisitor and disqualified from winning. And these were smart opponents with several years of experience playing strategy games. So remember to be mindful of the Inquisitor’s current location and movement possibilities before you pick up your witch to move her.

In addition to the Inquisitor, there is a meeple representing the spirit of Morgana, the great witch who drew the witches and familiars to Triora. If Morgana catches up to a player’s witch on the board, the player is granted doom points or shovels (used in the seed to herb subroutine) if they are willing to accept some inquisition points as the cost for these benefits.

There is a moderate amount of analysis paralysis inherent in the game, but it’s not extreme. What will cause slowdowns during gameplay is trying to determine consensus on the rules as questions arise that the rulebook fails to address. For example:

1 . For the two player setup, the rulebook notes that two extra familiars should be placed on the board; these will move around the board each round and serve to occupy spaces and simulate the limitations on familiar movement that players would normally encounter during a three or four player game. Once they are initially placed (instructions say each player should place one familiar), are players limited to controlling the extra familiar they placed or can they select either of the extra familiars to move? The rulebook just states that before or after a player moves their own familiar they should move one of the extra familiars. We had much debate on this; I thought you should be able to move either familiar but my husband thought it made more sense that you should only be able to move the one you initially placed otherwise you could just move the one your opponent placed each turn to get it out of your way.

2. Do players alternate with other players their turns in which they place their witch and their familiar or does play pass from one player to another only after a player does both their turns?

3. When and how often do villager bonuses trigger? The rulebook states that they grant a bonus to the player in the final round, which implies the end of the game. But the bonus list includes “produce 1 shovel”, which would do no good in the final round so that doesn’t make sense. We think it should have read in each round, but we can’t be sure. Also, it’s a high price to play for a villager if you get its bonus only once per game as most villagers cost 3 potions.

4. More villager confusion: the rulebook notes that villagers may be used for actions in the Swamp House. But the only action available in the swamp house is to corrupt and acquire more villagers. It’s not clear how a player would use a villager to corrupt and acquire another villager.  And the rulebook also states that villagers may be used for the action in the City location. But the City is the other location where you corrupt and acquire villagers. Based on this, we think the rulebook was trying to convey that these 2 locations are where you get villagers, not where you use them as is actually written.

5. If a player is not at max inquisition points but the result of the Inquisitor catching their witch would take them over 32 points, does that also trigger the end of the game?

Once players get the rules sorted out (they will likely will need to decide on house rules for the questions above or request feedback from the publisher), they can dive in and enjoy the mechanics of the game. The artwork is lovely and the components are pretty well made (components include plastic coated cards, wooden meeples, wooden and cardboard tokens, cardboard player boards, and the large central board hosting all the locations).

I’m really indecisive on the final rating I should award Triora: City of Witches. A perfect rating (oui! oui! oui!) is out of the question because there are some minor problems with the game independent of the rulebook. For example, a round begins with nightfall and the movement of the Inquisitor and Morgana come after that during the day phase but on the top of the main board the Inquisitor’s movement is the very first item shown on the left, followed by Morgana’s movement; nightfall is shown at the end of the line. Why does the sequence of phases on the board not match the actual sequence of play? Is it possible that in earlier drafts of the game nightfall marked the end of the round instead of the beginning and the board was designed based on those drafts?  If the rulebook wasn’t a disaster the game could absolutely be worthy a oui! oui! rating.  So how heavily should the rulebook factor in here? It’s entirely possible that the problems with the rulebook aren’t the result of shoddy work but simply language translation issues (the game originated in Brazil; I am assuming the English rulebook is a translation). That makes me feel bad about dropping my rating down a notch. But with an oversaturated board game market (I heard last week that approximately 3000 new games are published yearly), I can’t in good faith recommend folks invest in a game that is such a headache to sort out how to play. So Triora: City of Witches gets a oui! from me for now. I’m going to hold onto the game and may play it occasionally and I’m happy to take another look at the game as a courtesy to the publisher should they fix their rulebook and ask me to re-evaluate.

Bonus side story: when posting pictures of the game to Instagram, I found out the village baker in Triora and other folks interested in the city track the #triora hashtag. This came to my attention because these individuals began to send me private messages on IG. They had heard a game was being made about their village but they didn’t know the details. They wanted to know the locations in the village depicted on the board (to see if they corresponded to actual locations). They wanted to know how one wins the game (imagine how awkward it was to explain that one of the goals of the game is to destroy the city). They wanted to see pictures of the game. It was a very entertaining series of conversations and now I’ve actually made a new friend from overseas after having chatted with him at length about the game and the village and its historical events regarding witchcraft.

-------------------------------------------------

Publisher: Meeple BR Jogos
Players: 2-4
Actual Playing Time (vs the guideline on the box): varies widely depending on whether the game ends via Inquisitor or destruction; 10-60 minutes.
Game type: worker placement, area control

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • Arcano Games
  • area control games
  • board game reviews
  • Meeple BR Jogos
  • worker placement games

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Board Game Review: Raccoon Tycoon

After I reviewed Railroad Rivals , the publisher (Forbidden Games) sent me Raccoon Tycoon to evaluate. It’s by the same designer, Glenn Drover. He’s an award winning, well known designer credited with the creation of more than 25 different board games. I’ve only ever played one other game of his (Railroad Rivals) so I’m not sure if it’s the case across all his games, but there’s definitely a similarity in creative style evident in these two games. Like Railroad Rivals, Raccoon Tycoon is a mid-weight strategy game that can be played in under 90 minutes, featuring elements of auction/bidding, set collection, and price speculation.

In Raccoon Tycoon, players take on the role of capitalists building businesses, towns, and railroads, financed by speculative production and selling of commodities. This all takes place in a land populated by adorable anthropomorphic animals -raccoons, skunks, cats, and dogs, just to name a few. One thing I wondered during play was whether we were also animals in this story. I assume so, and in that case, it would have been extra awesome if identity cards giving each player an animal persona and backstory were included in the components. Identity cards would help reinforce the theme and pull players deeper into the story. An idea for an expansion perhaps, with differing special powers granted to each persona?

Kickstarter exclusive expansion: at the beginning of the game, each player is dealt a mission card, which gives them an objective to complete to earn additional victory points.

Over a series of rounds, players take turns completing actions, until either all the railroads or towns are sold, which marks the last round of the game. At that point, play continues until each player finishes the current round and victory points from railroads, towns, buildings, and building bonuses are tallied to determine the winner (victory points from mission objectives are tallied at this time if playing with the Kickstarter exclusive expansion).

Drover shows restraint in the action options available to players; there are only five possible choices on a turn. Players can produce various commodities and raise commodity prices (as directed by the price/production cards in their hand), sell a self-selected quantity of a commodity to reap the financial reward, start a bidding war to buy shares in one of the railroad companies, purchase a building (a business), or purchase a new town. Sometimes the action selection is limited by one’s financial resources – if you don’t have enough money to buy anything you’re going to need to produce or sell. Other times your options are wide open (these are the moments when a bit of analysis paralysis can creep in) and you’ll need to make careful decisions to optimize your economic fortunes. Strategy tips we’ve learned along the way:

  • The Auction House is a great building to purchase if it comes up early in the game. So much of Raccoon Tycoon centers on buying railroads and if you have this building, you’ll make $5 every time one is purchased. That money can really come in handy for buying towns or winning railroad auctions.
  • Unless you’re worried about a competitor tying your score or you’ve got a mission card that specifies cash as a victory point condition, it’s best to focus the last few rounds on spending your cash to purchase towns and railroads (or stockpiling commodities if you’re playing with the Kickstarter exclusive expansion and commodities are tied to your mission). Money is otherwise worthless at the end of the game.
  • It’s better to win auctions when it’s not your turn. Let others start auctions on their turns while you focus on winning them. This will force your competitors to use their valuable turn action to attempt a rail purchase while you gain the chance to buy one and still have your turn action available to accomplish other tasks. Of course, to do this, you’ll need to ensure you always have a pile of cash at the ready in case a railroad you need to complete a set comes up for bidding.
  • Each building owned extends the owning player’s commodity stockpile limit by 1, so if you’re playing with the Kickstarter exclusive expansion and your mission card is tied to amassing commodities, focusing on building purchases (especially the warehouses which each increase the limit by 4) in tandem with stockpiling commodities will allow you to get the maximum amount of victory points.

The artwork for Raccoon Tycoon is provided by Jacoby O’Connor and Annie Stegg. It’s quite nice; there’s a Thomas Kinkade kind of feel to the railroad and town card illustrations, while the box cover art is reminiscent of folk art.

The components for Raccoon Tycoon are well made. This seems to be a hallmark of the publisher, Forbidden Games. There are thick cardboard tiles (buildings), plastic coated cards (railroad, town, price/production cards, and mission cards), wooden tokens (commodities), plastic coated paper money, a giant artsy wooden raccoon (start player token), the rule book, and the main game board.

I want to especially call attention to the plastic-coated paper money because it’s a brilliant way to provide economic resources that approach the quality and enjoyment of metal or clay coins, but at a fraction of the cost. Kudos to the design team member who made that decision. The only deficiency in the components is the lack of player aids. This is a problem with many games published today so I don’t want to beat up too much on Forbidden Games specifically, but it’s just so frustrating. They’re such a valuable item to offer players and they don’t add much to the cost of production, so I don’t understand why so many times player aids are not included. To get us through our first game, I photocopied the action choices from the bottom of page 6 in the rulebook and handed out the sheets to each player.

Lately, I’ve been playing a lot of games with people outside of my core game group. I volunteer at a local youth center playing games with teens once a month, I play with relatives who visit from out of town, and my husband and I bring games on work or personal travel to play with people we meet. There’s a strong demand in such situations for games that can be taught and learned easily but are complex enough in strategy to keep myself (or any other advanced gamers who end up in the mix) engaged. Raccoon Tycoon meets that demand. It’s fun, it’s clever, it’s adorable in its theme and artwork, and it can be played in a reasonable amount of time; a great choice for an addition to any game library.

-------------------------------------------------

Publisher: Forbidden Games
Players: 1-5
Actual Playing Time (vs the guideline on the box): 60-90 minutes
Game type: set collection, auction/bidding, price speculation
Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • action/bidding games
  • board game reviews
  • Forbidden Games
  • price speculation games
  • set collection games

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ČSA obnoví lety z Prahy 18. května, nejprve do Paříže či Frankfurtu

České aerolinie obnoví v pondělí 18. května provoz na čtyřech svých linkách. A to do Amsterdamu, Frankfurtu, Paříže a Stockholmu. O týden později začnou letadla létat do dalších tří destinací.



  • Ekonomika - Doprava

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Ken and Robin Talk About Stuff: Nutty Crab Soup

An epic arc reaches its pulse-pounding conclusion as Ken and Robin confront the wonder and terror of the Sno-Voyageurs Cookbook! (And also talk the system matters debate, Profumo Affair and 1911 Ark of the Covenant expedition)



  • Ken and Robin Talk About Stuff

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Ken and Robin Talk About Stuff: Health and Safety


In the latest episode of their delicious yet impeccably organized podcast, Ken and Robin talk GUMSHOE with more die rolling, Auguste Escoffier, Hellenism at the British Museum, and Belle Epoque bookhound Edmond Bailly.




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"solidarity, equity and social justice"

Смешно
https://www.forbes.com/2010/02/05/world-health-organization-swine-flu-pandemic-opinions-contributors-michael-fumento.html
оказывается, в 2010-м WHO (это те самые люди, которые
придумали карантин против ковида и везде его пропагандируют)
замечательно сели в лужу, объявив свиной грипп пандемией
и проебав на том 18 миллиардов баксов. Но делали это
они не просто так, а под знакомыми лозунгами
"solidarity, equity and social justice". То бишь WHO
это такая коллективная Оказия Кортез, банда ебанутых
SJW, возглавляющая атаку международного капитала на
общественные и личные свободы.

В 2010-м со свиным гриппом у них не
получилось, теперь они пытаются с короной,
и у них все пока получается.

Многие спрашивают, кому нужно это адское
говно, "карантины" и все прочее, и зачем
либеральная общественность так за них цепляется.
А вот за этим, очевидно. Коррупционеры из WHO рвутся
к власти, а пропагандисты за "solidarity, equity
and social justice" (CNN, NYT, Guardian и иже с
ними) им помогают, ибо надеются урвать свой кусок.

Интересно, что в 2010-м в каждом магазине
(я как раз жил в Бразилии) на входе был специальный
рекомендованный WHO против свиного гриппа диспенсер
антисептического геля для рук, а сейчас их нет.
Специально ходил сегодня в аптеку, искал,
но нет антисептического геля и там.

В принципе, если бы кому-то хотелось
бороться с коронавирусом, они бы этим в первую очередь
озаботились, но никак. Очевидно, WHO, под впечатлением прошлого
раза, сама убедила себя, что корона это фейк, и никаких реальных
мер больше не предлагает. С другой стороны, реальных мер WHO
и не надо, пусть эта музыка будет вечной, им так выгоднее.

В общем, чиновник WHO это адский гад,
похуже любого коронавируса.

Привет




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2020 coronavirus pandemic in New York City

Странные данные по NYC
https://commons.wikimedia.org/wiki/Data:COVID-19_cases_in_New_York_City.tab
трупов, оказывается, не 300-400 в день, как
объявлялось, а всего 200 в день, то есть около половины
мертвецов в NYC болели короной (или меньше; нормальная
смертность в NYC 400-500 человек в день).

Похоже, оно не растет даже, ну типа - ковид
выкашивает тех, кто и так на пороге смерти,
а остальные могут особо не беспокоиться.

Привет




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U.S. Financial System “Monitor” Failed to Flash Warning as Fed Pumped $6 Trillion Emergency Liquidity into Wall Street

U.S. Financial System “Monitor” Failed to Flash Warning as Fed Pumped $6 Trillion Emergency Liquidity into Wall Street

By Pam Martens and Russ Martens: May 8, 2020 ~  The Office of Financial Research (OFR) was created under the Dodd-Frank financial reform legislation of 2010 to keep the Financial Stability Oversight Council (F-SOC) informed on emerging threats that have the potential to implode the financial system — as occurred in 2008 in the worst financial crash since the Great Depression. The Trump administration has gutted both its funding and staff. One of the early warning systems of an impending financial crisis that OFR was supposed to have created is the heat map above. Green means low risk; yellow tones mean moderate risk; while red tones flash a warning of a serious problem. On September 17, 2019, liquidity was so strained on Wall Street that the Federal Reserve had to step in and began providing hundreds of billions of dollars per week in repo loans. By January 27, 2020 (before … Continue reading

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Unity by Claire Connelly

Shaenon: Claire writes, “I redraw bits of the strip almost every evening; it started as a way to get nice avatar images, but has ended up being a longer term project.” That is…amazing, and thank you very much for this[…]↓ Read the rest of this entry...




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Running on empty: Coronavirus has changed the course for races big and small

Don't expect a pack of running fanatics swarming to the finish line at road races this year. But that doesn't mean that participants don't have options.





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Je nárok na stravenku při home office? A co další benefity v době rouškové?

Místo zájezdu nové brýle a namísto pravidelné masáže konzultace s lékařem na dálku. Vládní opatření proti koronaviru změnila také čerpání zaměstnaneckých benefitů. Na rozdíl od výplat je však firmy nekrátí.



  • Finance - Práce a podnikání

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KVÍZ: Zatím ještě dotace, za dva roky pokuty. Víte, jak ušetřit výměnou kotle?

Od 1. září 2022 nebude možné provozovat kotle na tuhá paliva, které nevyhovují přísnějším emisním normám. Včasnou výměnou kotle můžete ušetřit. Nejenže snížíte náklady za topení, ale stihnete navíc využít státní dotaci na jeho pořízení. Víte, jak na to? Otestujte své znalosti.



  • Finance - Finanční rádce

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Chaty a chalupy zažívají svůj malý boom. Prodávají se dráž než loni

Zájem o nákup rekreačních nemovitostí je letos výrazně vyšší než v posledních letech. Objektů, které se dostávají do prodeje, je naopak tento rok méně. Viníkem je v obou případech epidemie koronaviru a s ní spojená nejistota kolem letních dovolených. To se podepisuje na cenách, často se dostanou výš, než byly inzerované.



  • Finance - Finanční rádce

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Обзор Четвёртой 1/8 2020 от Crafty





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Tycho :: Japan

musicisart magazine Tycho :: Japan

Tycho is back with a new single titled “Japan”.   Tycho :: Japan (Original Version) The original version features female vocalist x Saint Sinner, who expressed she wrote the lyrics after experiencing an intense relationship with two people: a man and a woman. While the instrumentals of electric guitars shimmer underneath her vocals, the feelings of […]

The post Tycho :: Japan appeared first on musicisart magazine.