The sun is too quiet, which may mean dangerous solar storms in future
Stars that are similar to the sun in every way we can measure are mostly more active than the sun, which hints that the sun’s activity may ramp up someday, risking solar eruptions
Stars that are similar to the sun in every way we can measure are mostly more active than the sun, which hints that the sun’s activity may ramp up someday, risking solar eruptions
To share upcoming changes with our partners in the React ecosystem, we’re establishing official prerelease channels. We hope this process will help us make changes to React with confidence, and give developers the opportunity to try out experimental features.
This post will be most relevant to developers who work on frameworks, libraries, or developer tooling. Developers who use React primarily to build user-facing applications should not need to worry about our prerelease channels.
React relies on a thriving open source community to file bug reports, open pull requests, and submit RFCs. To encourage feedback, we sometimes share special builds of React that include unreleased features.
Because the source of truth for React is our public GitHub repository, it’s always been possible to build a copy of React that includes the latest changes. However it’s much easier for developers to install React from npm, so we occasionally publish prerelease builds to the npm registry. A recent example is the 16.7 alpha, which included an early version of the Hooks API.
We would like to make it even easier for developers to test prerelease builds of React, so we’re formalizing our process with three separate release channels.
The information in this post is also available on our Release Channels page. We will update that document whenever there are changes to our release process.
Each of React’s release channels is designed for a distinct use case:
All releases are published to npm, but only Latest uses semantic versioning. Prereleases (those in the Next and Experimental channels) have versions generated from a hash of their contents, e.g. 0.0.0-1022ee0ec for Next and 0.0.0-experimental-1022ee0ec for Experimental.
The only officially supported release channel for user-facing applications is Latest. Next and Experimental releases are provided for testing purposes only, and we provide no guarantees that behavior won’t change between releases. They do not follow the semver protocol that we use for releases from Latest.
By publishing prereleases to the same registry that we use for stable releases, we are able to take advantage of the many tools that support the npm workflow, like unpkg and CodeSandbox.
Latest is the channel used for stable React releases. It corresponds to the latest tag on npm. It is the recommended channel for all React apps that are shipped to real users.
If you’re not sure which channel you should use, it’s Latest. If you’re a React developer, this is what you’re already using.
You can expect updates to Latest to be extremely stable. Versions follow the semantic versioning scheme. Learn more about our commitment to stability and incremental migration in our versioning policy.
The Next channel is a prerelease channel that tracks the master branch of the React repository. We use prereleases in the Next channel as release candidates for the Latest channel. You can think of Next as a superset of Latest that is updated more frequently.
The degree of change between the most recent Next release and the most recent Latest release is approximately the same as you would find between two minor semver releases. However, the Next channel does not conform to semantic versioning. You should expect occasional breaking changes between successive releases in the Next channel.
Do not use prereleases in user-facing applications.
Releases in Next are published with the next tag on npm. Versions are generated from a hash of the build’s contents, e.g. 0.0.0-1022ee0ec.
The Next channel is designed to support integration testing between React and other projects.
All changes to React go through extensive internal testing before they are released to the public. However, there are myriad environments and configurations used throughout the React ecosystem, and it’s not possible for us to test against every single one.
If you’re the author of a third party React framework, library, developer tool, or similar infrastructure-type project, you can help us keep React stable for your users and the entire React community by periodically running your test suite against the most recent changes. If you’re interested, follow these steps:
In the cron job, update your React packages to the most recent React release in the Next channel, using next tag on npm. Using the npm cli:
npm update react@next react-dom@nextOr yarn:
yarn upgrade react@next react-dom@nextA project that uses this workflow is Next.js. (No pun intended! Seriously!) You can refer to their CircleCI configuration as an example.
Like Next, the Experimental channel is a prerelease channel that tracks the master branch of the React repository. Unlike Next, Experimental releases include additional features and APIs that are not ready for wider release.
Usually, an update to Next is accompanied by a corresponding update to Experimental. They are based on the same source revision, but are built using a different set of feature flags.
Experimental releases may be significantly different than releases to Next and Latest. Do not use Experimental releases in user-facing applications. You should expect frequent breaking changes between releases in the Experimental channel.
Releases in Experimental are published with the experimental tag on npm. Versions are generated from a hash of the build’s contents, e.g. 0.0.0-experimental-1022ee0ec.
Experimental features are ones that are not ready to be released to the wider public, and may change drastically before they are finalized. Some experiments may never be finalized — the reason we have experiments is to test the viability of proposed changes.
For example, if the Experimental channel had existed when we announced Hooks, we would have released Hooks to the Experimental channel weeks before they were available in Latest.
You may find it valuable to run integration tests against Experimental. This is up to you. However, be advised that Experimental is even less stable than Next. We do not guarantee any stability between Experimental releases.
Experimental features may or may not be documented. Usually, experiments aren’t documented until they are close to shipping in Next or Stable.
If a feature is not documented, they may be accompanied by an RFC.
We will post to the React blog when we’re ready to announce new experiments, but that doesn’t mean we will publicize every experiment.
You can always refer to our public GitHub repository’s history for a comprehensive list of changes.
Representational picture
In India, gaming is considered as a hobby and was less than inclined towards gaming from the get- go. But the scenario is slowling changing. Looking at the growth of the industry over the years, we have finally come to a point where families have started being supportive of this career choice. Rather than opting for a 9-to-5 job, more and more gamers have started taking their careers seriously and are transitioning into professional esports athletes and streamers.
So what is gaming? Gaming is a form of entertainment which is consumed via interaction, participation and viewership. It encompasses PC gaming, mobile gaming and console gaming and is multi-billion dollar industry globally. This industry comprises of gamers who can be a casual or an enthusiast, an amateur or a professional, a player or a viewer. Gaming can be as simple as picking up your mobile and launching some birds at hostile pigs in a castle, or as complex as dedicating years to learning and mastering a game and competing against other similarly dedicated players globally with millions of dollars at stake.
The term 'esports' seem new but the concept isn't. Esports is the part of gaming that’s competitive, where various genres of games are played competitively against other players, on different platforms. From fighting against your friend at the local arcade with a barrage of virtual punches and kicks to being seated together and connected to 100s of other gamers and being the last person alive in a perilous deserted island. Esports is as old as gaming is. The only difference we see nowadays, is the higher stakes and the dedication gamers put in to reach the top. With prize pools running in the millions and a loyal audience who travel halfway across the globe to watch their teams play, esports has become a global phenomenon with major brands investing heavily in the industry and corporations building stadiums larger than conventional sports stadiums.
Professional athletes train their body and mind, regularly to stay at the best of conditions and are supported with the state-of-the-art facilities and a salary for playing their game. Another term people might be unfamiliar with is "video game live streaming”. Streaming is a form of online video broadcast on specialised platforms where you play games and entertain your viewers. A viewer might be engrossed by your playstyle or your witty humour. There can be thousands of players watching you at a point of time and cheering for you. Streaming has become a full-time job for a lot of people with them earning a comfortable six-figure income monthly by just regularly entertaining their viewers. Brands sponsor these streamers to advertise and endorse their products on their stream.
The global gaming industry is still growing at a rapid pace with a valuation of $108.9 billion and a YoY growth of 7.8% in 2017. The Asia Pacific region contributes to 47% of this with India ranked 17 th globally valued at $818 million with an 11.14% CAGR. Gaming in India is still nascent with a lot of scope for growth and recognition. Esports plays a huge part in gaming with $696 million market and whopping 385.5 million viewers watching their favourite teams and players fight for glory. That’s thrice as many subscribers Netflix has.
So how far has India come? India is slowly catching up with the rest of the world. We have 253.2 million gamers in India with 81% of them in the age group of 16 – 30. We have professional teams in India who compete globally against other teams. We have people who have taken up streaming as their jobs. Rather than pursuing a regular career like your average John and Jane, we have emerging brave souls who want to stand out and make their dreams come true. And the space is filled with brands who want to work hand in hand with these people, empowering and enabling such a career into reality.
Insight of target audience by COBX games
Gaming in India has been given a boost in the recent years with the advent of 4G and FTTH. Prices have grown more competitive which has helped not only companies but also gamers across India. We have seen a spike in mobile gaming with 4G being introduced in India and will play a major role in the industry. FTTH, which is already being deployed in tier-1 cities, provides high-speed internet connection over optical fibre directly to your home from the ISP which has increased the quality of service. In tier-2 cities, gaming cafés and colleges act as hotspots for gamers and most tournaments are hosted in these colleges, due to the presence of stable infrastructure which, in turn, promotes the growth of gaming.
Esports is on the rise in India with multiple tournaments being announced with unprecedented prize pools. Esports is dynamically changing the industry with numerous brands joining in and helping the space flourish. Monthly tournaments provide a scope for professional gamers to sustain a living and also provides growth to multiple domains attached to esports like cosplayers, shoutcasters, and analysts and so on. From small tournaments in cafés and college labs to huge events filled with gamers, esports has come a long way in India. 2018 saw numerous companies invest heavily in esports by announcing multiple tournaments with prize pools of over Rs 1 crore.
Mujahid Rupani, Co-founder & C.E.O of COBX Gaming says, "We are also expecting an increase in VR and AR gaming in India. VR gears are being readily accessible to people and families are opting in for the virtual reality experience. Mobile phones are growing powerful every day and proving to be effective AR devices. New games are being launched every day which take advantage of augmented reality and taking use experience to a whole new level. Mobile gaming is also on the rise in India due to the ease of entry and affordable and stable internet connection. With the amount of time people invest on mobiles, a lot of developers are shifting their focus to mobile games and catering to a big chunk of gamers who prefer mobiles over expensive PCs and consoles as their gaming gear. With the number of game development studies in our country, the next big title might be from India."
With the ecosystem growing and evolving every year, the future for gaming in India is bright. Gaming in India is an incipient industry and has a long way to go. We hope to see more professional players, more streamers and more parents supporting their kid’s dream. There was a time when you would idolise a sportsperson, the day is here when kids idolise their favourite professional gamer or streamer. We have a generation of parents who are gamers too and encourage their kids and help them balance gaming along with other life priorities. We hope to see more companies and brands invest their time and resource in the gaming industry and maybe one day, a kid who wants to grow up and be a professional gamer.
Also Read: Hrithik Roshan: Gaming In India Gaining Exponential Popularity
Catch up on all the latest Crime, National, International and Hatke news here. Also download the new mid-day Android and iOS apps to get latest updates
Dear Diana,
I liked this girl who I got to know at a friend's wedding. From the moment I met her, I felt she was the one for me. One day, I offered to drop her home after work and I just could not stop talking. I realised I had so much to tell her and she had lots to tell me too. For about eight months, we were together. We did not talk about the future, but we lived for the moment. Then one day she just vamoosed from my life. First, she stopped meeting me. Then, she would not take my calls or answer my SMSes. She did not even bother to tell me what was wrong. I did try to get in touch with her, but she would not respond. After two months, she sent a message through one of her friends explaining why she cut off ties with me. She felt as I was getting serious, it was better that she went her way. She felt her parents would not approve of me. Now it is over two years, but I still can't get this girl out of my mind.
— Yohan
Dear Yohan,
You are better off without this girl. She did not even tell you what was going on in her mind. She felt it was best to move away from the scene and cut off all ties with you. The girl was hiding things from you. She was not worthy of your love as she did not care for you or your feelings. There is no point thinking about why she dumped you. Instead, let bygones be bygones. She felt there was no future with you and moved away, so why are you still grieving for her? Get going and move on in life. The girl dumped you, why even think about her? Banish all thoughts about her.
Around 40% of EU energy consumption and 36 % of its CO2 emissions come from buildings. EU-funded researchers have developed easy-to-install eco-panels to place on the outside of the buildings to dramatically cut both.
The father of Paris Saint-Germain star Neymar has said that the Brazilian forward will decide his next career move for himself.
Dismissing claims that he heavily influences his son's key decisions, Neymar Santos Sr said his priority was to provide moral support for the 28-year-old, reports Xinhua news agency.
"He is always the one who chooses which path to take," Neymar Sr said in an Instagram Live video on Wednesday. "We only work administratively: to make sure he has the best contract, to put him in the best home and have the best career management."
He described Neymar's 2013 move to Barcelona as the realisation of a "childhood dream". But the 55-year-old, who has acted as Neymar's agent since 2011, denied speculation the 28-year-old could return to the Camp Nou this summer, insisting he is happy at the Parc des Princes.
In a wide-ranging conversation with Brazilian journalist Beto Saad, Neymar Sr also revealed that the former Santos prodigy was close to joining Corinthians instead of Barcelona.
"We were close to signing a deal. But I said to Neymar, 'Go (to Barcelona) first. Carve out a career there and then we'll talk about it'," he added.
Catch up on all the latest entertainment news and gossip here. Also, download the new mid-day Android and iOS apps.
Mid-Day is now on Telegram. Click here to join our channel (@middayinfomedialtd) and stay updated with the latest news
This story has been sourced from a third party syndicated feed, agencies. Mid-day accepts no responsibility or liability for its dependability, trustworthiness, reliability and data of the text. Mid-day management/mid-day.com reserves the sole right to alter, delete or remove (without notice) the content in its absolute discretion for any reason whatsoever
Singapore will hike its seven percent goods and services tax rate to nine percent some time between 2021 and 2025, Singapore's Finance Minister, Heng Swee Keat, announced in the territory's new Budget.
Highlights: Children who are obese are at higher risk of developing heart disease later Regular physical ac
X-ray CT scanning helps to quantify the tiny microstructures of individual particles from the drug products used for asthma at the nano-scale, according
Japan's proposed sales tax hike is expected to go ahead as planned in 2019 after a landslide win by incumbent Prime Minister Shinzo Abe.
Highlights: A low-cost test can identify patients at high risk of requiring dialysis or transplant
The Irish Government is holding a public consultation on the Special Assignee Relief Programme and the Foreign Earnings Deduction, as part of a broader independent review of the reliefs.