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Surviving The World - classic comics





These comics were originally posted in 2011, 2012, 2017, and 2018, respectively.

Thoughts from 6/10/2020: Sprite had to be put down today. We were insanely fortunate to have her as part of our family for so long - we had her since 2006 - but no 14-year-old cat lives forever. She was easily the greatest cat I've ever had, the cat that changed my entire perspective on her species. She used to come running if I called 'henchman!' so she would watch Red Sox games with me. She ate the 4 pet birds we had when she broke their cage open. She would put her cat toys away at night before climbing into bed. She used to let me use her body to erase the chalkboard. She knew she was the boss of the house but she was incredibly sweet. The only reason it took over 800 comics for her to show up on STW before becoming the first cat TA was that I couldn't sneak her into Cornell engineering buildings like I could the dog. I'm heartbroken today.

There are bigger crises at hand right now, and this loss is certainly not equivalent. But it's still a big loss to me.

Black Lives Matter / Coronavirus help: >When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.

This is the bare utter minimum that I can do and will do, but it's a start. Hopefully this will help make the title of this comic be a real-world existence for more people.




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Surviving The World - classic comics


This comic was originally posted in 2010 for the repeal of Don't Ask Don't Tell.

Thoughts from 6/16/2020: Didn't expect that full win yesterday. Thought they would find a way to split the baby. I'll take every simple win they'll give us.

Black Lives Matter / Coronavirus help: >When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.

This is the bare utter minimum that I can do and will do, but it's a start. Hopefully this will help make the title of this comic be a real-world existence for more people.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 6/30/2020: There's a lot of pro-LGBTQ comics throughout STW, which was probably a sign to some extent that I was hiding a part of my queerness throughout the run of the comic, even if I didn't know that I was NB until a month or so after this specific comic came out, actually. I can regret the lost time but I don't think I'd be in the solid place I am now if I had come out earlier, so I try to keep that in mind (even if I often fail at doing so). Anyway, today is the last day of Pride Month for 2020 and to keep in mind the protests of the last month, there wouldn't be the degree of LGBTQ rights that there are now if it hadn't been for Black trans women like Marsha P. Johnson leading the way in the first place. So here's to those who fight for who they are and have the courage to exist despite the world trying to keep them in the shadows.

Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 7/1/2020: Halfway through the year and I'm sure those resolutions are going well, right? This year in particular ...

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 7/3/2020: The best part about this comic is that it is still true and we can just reflect on a different subset of society this time. For some reason, and I can't figure out why, it's been very hard for me to celebrate July 4th the last few years ...

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 7/4/2020: I don't think the strength of those morals have improved at all in the last few years, either.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 7/6/2020: Not to worry, third hands will just go away on their own. Nothing to worry about here.

I remember being particularly pleased with how elastic my face could be back in some of these comics. Alas, as time passes ...

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2016.

Thoughts from 7/19/2020: This one must have come to me in a fever dream. Anyway, this was from theSwede's and my 8th anniversary, and now it's the 12th. Hurray or something.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2011.

Thoughts from 12/23/2020: My kids haven't asked me yet because they still believe, but when they do, I'm absolutely going to be pushing this explanation, are you kidding?

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2016.

Thoughts from 12/24/2020: I remember being so insanely proud of this one for being clever. Most readers were super blah about it. So it goes.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2011.

Thoughts from 12/25/2020: If anything, it seems pretty likely that this turned out to be true for 2019. We always wondered what would happen, and the answer is apparently 2020?

Anyway, I wish you all a Merry Christmas and Happy Holidays, as best as they can possibly be.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 12/28/2020: This feels extremely true when the holidays line up with a pandemic as well.

The biggest transition that occurs over the run of STW wasn't the slow ravages of kids and students and time having their way with me, but the switch to near-constant wordplay as opposed to searching the internet for ideas to make comics about.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2014.

Thoughts from 12/29/2020: There are a few general comics that would have made for good book collections on their own, and the anatomy ones like this would have been a relatively good option.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2016.

Thoughts from 12/30/2020: This one is very weird and I may have had many rumballs by the time I made it. But this has been a weird year so why not run with it.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 12/31/2020: I continue to like Semisonic's "This Will Be My Year" as an ode to hoping the best for the new year, but Mac McCaughan's "Happy New Year (Prince Can't Die Again)" has been pretty appropriate for every year since it came out at the end of 2016.

I wish you and all of yours the best in the 2021. I sincerely hope that it comes to you and all of us. And I will put in the action that I can to help make sure we're not just relying on hope - and I ask you to do the same.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2014.

Thoughts from 1/1/2021: I really nailed that pose. Also, 2021 just looks weird.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 1/4/2021: Westley, or as he was called here on the site, German, which is a joke that I'm still very proud of, passed away in 2018 but shows up every now and then on the internet because of this particular comic. The URL was removed from that image because of course it was, but it's weird seeing other people present your old dog off and on. I like this one in particular because it reminds me I snuck Westley into the chemical engineering building at Cornell for about 30 minutes just to make this comic and no one noticed that I'd done it. I'm not sure if I would have gotten in trouble or if the sight would have been so confusing that they wouldn't have known what to make of it.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Planet-heating pollution to hit all-time high, dashing hopes it would start to drop in 2024




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Астроновости: комета Цзыцзиньшань — ATLAS, полет к Европе, вспышка в Малом Магеллановом Облаке

Одним из самых ярких событий недавнего времени стал пятый тестовый запуск корабля Starship, осуществленный компанией SpaceX. Однако, по мнению многих экспертов, не менее значимым и даже грандиозным проектом, сравнимым с миссиями «Пионер», «Вояджер», «Кассини», Rosetta, New Horizons, «Хаябуса-2» и Juno, стал запуск миссии Europa Clipper к спутнику Юпитера Европе.
Космический телескоп «Хаббл» порадовал новыми снимками спиральной галактики NGC 5248, расположенной в созвездии Волопаса, на расстоянии 42 млн световых лет от Земли. Эта галактика также известна под обозначением Колдуэлл 45.
В Малом Магеллановом Облаке — карликовой галактике, расположенной вблизи нашего Млечного Пути, — была зафиксирована редкая и необычайно яркая вспышка рентгеновского излучения.
7 ноября 2023 года специалисты Европейского космического агентства (ESA) сообщили, что космический телескоп Euclid прислал первые снимки.
Изображение номера — комета C/2023 A3 (Цзыцзиньшань — ATLAS).

Сообщение Астроновости: комета Цзыцзиньшань — ATLAS, полет к Европе, вспышка в Малом Магеллановом Облаке появились сначала на Троицкий вариант — Наука.




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Spirit of Place

Spirit of Place is an aspect of Druidry that sets it apart from other paths, both pagan and revealed.  As a Druid I believe that each place has a spirit and that energy of spirit is as unique as the place it inhabits.  Of course there are the traditional places of spirituality such as Stonehenge at Glastonbury, but pilgrimages to such place are not necessary to connect to the spiritual side of Gaia and the Cosmos.Every place has a spirit which may be thriving or dormant, but is always there.  Those spirits are to be respected, connected with, and fortified through recognition and reverence. When stuck in traffic there is the spirit of the highway, when grocery shopping there is the spirit of the Safeway.


Do not forget these spirits, they will reward you for connecting with them.




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Creality’s Black Friday event – Save up to 60% with unbeatable discounts!

NEWS – As the holiday season approaches, Creality is thrilled to launch its biggest-ever Black Friday event! From October 21 to December 3 on the Creality Store and November 21 to December 2 on Amazon, enjoy record-low prices on an extensive range of 3D printers and accessories. Whether you’re a 3D printing enthusiast or a […]




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This steampunk-style kerosene lantern will level up next camping trip

NEWS – The Petromax HK500 is a pressure outdoor kerosene lamp invented in 1910. It’s hand-assembled in Germany and features temperature-resistant borosilicate glass and optional accessories that will turn it into a heater and a stove. The one quart tank has a burning time of 8 hours and a light output of 500 CP (candle […]




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Smartish Gripzilla iPhone 16 Pro Max case review

REVIEW – One of the nice experiences when buying a new smartphone is choosing nice cases that are not only attractive but provide protection and create a good gripping surface. Let’s see how this Smartish Gripzilla iPhone 16 Pro Max case works for me. What is it? The Smartish Gripzilla iPhone 16 Pro Max case […]




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Write your magic spells with a LAMY Harry Potter fountain pen

NEWS – If you’re a Harry Potter fan and also love writing, the new LAMY Harry Potter fountain pens will be a magical addition to your pen collection! These special edition fountain pens combine the charm of Hogwarts with high-quality craftsmanship, making them perfect for jotting down your own stories or doodling your favorite characters. […]




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SPERAS ARC Ti Titanium USB-C keychain flashlight review

REVIEW – I’ve been updating my EDC and talking about it on my YouTube channel for the past few months. My next category to discuss is flashlights and it turned out to be a good choice because I was recently offered the chance to review the SPERAS ARC Ti Titanium USB-C keychain flashlight. Let’s check […]




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Creality K2 Plus Combo ready to rock the multicolor 3D printing landscape

NEWS – The color-capable K2 Plus has been a hot topic, since Creality, a world-leading 3D printer brand, heralded it in the spring of 2024. “Your dreams in color come true” as the K2 Plus x CFS Combo hits the shelve on November 11. Unifying multicolor, speed, intelligence, and a 350mm cubed format in one, […]




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Comfier towel and blanket warmer review – keeps you toasty

REVIEW – When we lived in Europe, our home had a heated towel bar in the bathroom. It seemed like such a decadent little thing, but as fall turns to winter I recall just how nice it was to step out of the shower and reach for a warm towel. When the Comfier towel and […]




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Worldcon 2024 in Glasgow

I had such a fantastic time at Worldcon 2024 in Glasgow!!!


























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Board Game Review: Tapestry Plans and Ploys Expansion

I was so excited when Jamey Stegmaier’s Plans and Ploys  expansion for Tapestry  (published by Stonemaier Games) showed up in the mail. I’d  played a lot of Tapestry games with my social isolation pod (see my review for Tapestry  here) over the summer and I was eager to explore the new Tapestry cards and civilizations promised in the expansion. Beyond these updates, the Plans and Ploys expansion also includes a new game element (Landmark cards), new space tiles, a handy bag for drawing exploration tiles, and landmark place marker tokens which offer an easy way to identify which landmarks have already been claimed just by looking at the central board.

As soon as we unboxed Plans and Ploys, we invited a few of our friends over to give it a go. Our previous social isolation pod had disbanded with the spike in new COVID cases in our state (Iowa: ground zero for the pandemic once the fall semester of school started) and none of the members of our newly formed pod had ever played the base game before. So we weren’t sure whether we should play the base game without the expansion first or if the expansion was straightforward enough to merge into the base game in a way that didn’t prove too complicated for new players to understand. We spent a bit of time going over the base game rules with our friends and then read the rules addendum for the expansion together and decided to jump straight into playing with the expansion. It was a good decision. Everyone got into the flow of the game without any difficulty.

I played the Advisors civilization. This is a new civ from the expansion and I wasn’t sure if I was in love with its special abilities as compared to the other new civs I’d peeked at before we shuffled all the civs and randomly drew for each player.  One point per Tapestry card didn’t seem to amount to much, and at first I didn’t see the power in forcing others to take my Tapestry cards instead of drawing from the deck. But as the game unfolded, I quickly realized that I could use the giveaway power to purge less helpful Tapestry cards from my hand and churn through the Tapestry deck much quicker in search of the really powerful cards. Plus, I could influence my opponents’ behavior by giving them Tapestry cards that would encourage them to favor certain actions over others and then use the knowledge of what they were likely going to do for my benefit. For example, I might give someone a Tapestry card that strongly encouraged military track advancement and then play a Tapestry card myself that allowed me to pick an opponent and a track and copy the opponents movement on that track. Knowing that a specific opponent would likely play heavy on the military track for their next several turns allowed me to be more confident in my bet on that player and that track in conjunction with the track+opponent copy power of my Tapestry card.  Overall, the Advisors are well balanced and constructed civilization, as are all the others from the expansion that I’ve studied closely.

At the beginning of the game, each player was given a Landmark card and building. These are personal goals that allow a player to place a building on their Capital city map once the goal is met. All of the goals are fairly straightforward, but as with other games that feature personal player goals, players have to be careful not to become overly focused on their goal at the expense of general game strategy.

 

All of the new components packaged with the Plans and Ploys  expansion feature the same artwork style and the same quality of construction as those of the base game. The additions integrate very well in terms of gameplay and strategy too. I wouldn’t be surprised at all if Stonemaier revealed Jamey had done a Peter Jackson: Lord of the Rings  move with this game, designing everything all at once and just releasing it in separate parts as the base game and an expansion. I especially appreciated the new landmark tokens that saved me from that grumpy feeling that wells up inside of me when I realize someone else has already taken a track landmark I was eyeing. Now as soon as they claim a landmark from one of the tracks, the landmark token is removed, signaling its unavailability. Nice. 

Our game was really close in score as far as everyone could tell for most of its duration. I wasn’t sure I was going to win, but I was having a hell of good time playing the six, count them, SIX, civilizations I’d managed to acquire in the game due to some crafty manipulation of my technology cards in conjunction with track actions. I felt powerful. Very powerful. 

In the end, my husband Christopher won (but not by much) and I came in second. Our newbie players did pretty well at final scoring, especially considering they’d never played before and were playing against veterans.

I loved everything about this expansion. If you haven’t picked up the base game yet, call/email your local game store to reserve a copy (or order online from Stonemaier) and add Tapestry Plans and Ploys  to your order at the same time. You’ll want them both. And if you already own Tapestry, this expansion is calling your name. There’s still time for you to add it to your Christmas wishlist and if no one gifts it to you, you can give yourself a copy (you deserve it after surviving 2020!) when the new year rolls around.

-------------------------------------------------

Publisher: Stonemaier Games
Players: 1-5 (We played with 4)
Actual Playing Time (vs the guideline on the box): About 3 hours per game
Game type: tile placement, hand management, dice rolling, area control
Retail Price: $27 direct from the publisher https://store.stonemaiergames.com/collections/tapestry/products/tapestry-plans-ploys

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • area control games
  • board game expansions
  • board game reviews
  • dice rolling games
  • hand management games
  • Stonemaier Games
  • tile placement games

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Board Game Review: Clank! Legacy: Acquisitions Incorporated (spoiler free)

We’ve had our eye on Clank! Legacy: Acquisitions Incorporated since its debut in 2019 from Renegade Game Studios. In our house, we love legacy games and we own most of the other Clank! editions, so it seemed like a good fit.

Boy, was it ever! We finally got the game a couple of weeks ago, and immediately fell for it so hard during the first few minutes of the game that we played it nearly every day with our 11 year old twin sons, Max and Locke.

In Clank! Legacy: AI, designed by Andy Clautice and Paul Dennen, players take on the role of employees at a small organization. At the beginning of the legacy campaign, the organization is in the process of applying to become a franchise of Acquisitions Incorporated, a megacorp famed for its for-profit adventuring services. We loved the narrative and appreciated the touches of authenticity,  like the franchise charter agreement.  We’ve played through other legacy campaign games over the past year where the narrative fell flat at times (I’m looking at you Aeon’s End Legacy), but Clank! Legacy: AI doesn’t suffer from that problem. Every game session (mission) introduces new and compelling twists in the ongoing storyline and is able to hold our interests. And the gameplay - including choices, restrictions, and goals-  makes sense within the narrative universe Clautice and Dennen have constructed for us. We found that the narrative so captured our kids attention that they were better about staying in the game each mission long enough to explore the terrain to everyone’s satisfaction as compared to their more typical race to the finish behavior when playing the standard edition of Clank! .  I was very pleased with that aspect of this edition as I really enjoy exploring the far reaches of the board.

The game mechanisms here are based on those in the base game (primarily deck building and point to point movement), with players descending into lower depths on the central board, tasked with obtaining rewards and escaping to safety before the game ends. But the legacy edition of this midweight strategy game introduces additional non-player characters, rewards, perils, and side quests as play unfolds. Spaces on the board have narrative icons indicating passages, from the Book of Secrets, which are to be read when a player lands on the space for the first time. These passages will often direct players to apply stickers to the game board, cards, or the rule book.  They may also reveal new game components such as additional cards or tokens. Clank! Legacy: AI  also utilizes both sides of the central game board, providing a lot of real estate for legacy modifications.

I didn’t notice a lot of analysis paralysis during our plays of Clank! Legacy: AI. The requirement to play all cards each hand coupled with the movement restrictions on the board provided only a few reasonable options to choose from each turn in terms of movement. Occasional delays were seen when players selected cards to recruit using skill points, but even then, it was never more than a few moments of hesitation. Each game session wraps up in a couple hours or less.

The components (the central board, the cards, cardboard tokens, etc) are of average quality for the price point. Our franchise board (where you deposit clank, hold market items for purchase, track dragon rage, and track player damage) arrived slightly warped and seems to have warped further as it has sat out on our game table (we’ve had some wild temperature swings here in snowy Iowa), but otherwise everything arrived in and remains in excellent condition.

The artwork (implemented by a full team of artists, including Clay Brooks, Anita Burrell, Derek Herring, Raul Ramos, Nate Storm, and Alain Viesca) is on point. It reinforces the narrative, is kid-friendly, and is generally unobtrusive, which is just what I’m looking for in this price range. It also blends seamlessly with the artwork in the base game, so when the legacy campaign is finished and players want to mix components of this game with the base game, it works visually.

The rulebook was generally clear and we didn’t need to look up much online, although we did have a few questions about some of the language on the cards that we didn’t feel the rulebook addressed (and we also couldn’t find a clear answer online, so it might just have been a brain block unique to us).

Every aspect of Clank! Legacy: AI  has been well planned and executed by Clautice and Dennen. I’ve thoroughly enjoyed playing this edition with my family and I’m hoping they’ve got additional legacy campaign expansions in the works for this IP as I can’t wait to see what they come up with next. Solid storytelling, from start to finish.

   -------------------------------------------------

Publisher: Renegade Game Studios
Players: 2-4 (We played with 4)
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: deck building, point to point movement, legacy, campaign
Retail Price: $75-100

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • campaign games
  • deck building games
  • kid friendly games
  • legacy games
  • point to point movement games
  • Renegade Game Studios

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Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom)

During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.

In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity).  I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia.  That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald.  Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore),  or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight.

I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting.  At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round,  and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins.  There are not a lot of opportunities for  “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt.

Strategy Tips:

[1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.

[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.

[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination.  

Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays.  

The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.

Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown).

The components for Paladins of the West Kingdom are well made.

There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com.

Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game.

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Publisher: Renegade Game Studios
Players: 1-4 (We played with 2)
Actual Playing Time (vs the guideline on the box): About 2 hours per game
Game type: card drafting, worker placement
Retail Price: $50

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • Renegade Game Studios
  • worker placement games

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Board Game Review–Quests & Cannons: The Risen Islands

I had the opportunity to play a preview edition of Quests & Cannons: The Risen Islands  from Short Hop Games in advance of the game’s upcoming Kickstarter campaign. Designed by Eric and Shannon Geller, the preview edition arrived in a bright and colorful cover box that hinted at the beautiful artwork within.

We got it on the table for a family game straightaway. As we unpacked the contents of the box, I was impressed with the quality of the wooden components. Especially for a preview copy, everything was incredibly well made and sturdy, which speaks to the care and enthusiasm Eric and Shannon have put into the game. The illustrations on the components are just lovely! The artists (Lily Yao Lu, Tony Carter, Regis Torres, Sita Duncan, and Lilia Sitailo) did a really great job integrating the theme into the materials. 

Quests & Cannons  is very easy to setup and the rules are straightforward,  so you can get started playing pretty quickly; no one is going to be stuck spending an hour reviewing the rules upfront. The only thing you really need to work out is whether you want to play the game solo, cooperatively, free for all, or in teams.  Regardless of the mode you choose, you’ll sit down as a leader of a kingdom, tasked with bringing prosperity (i.e. victory points) to your people as you explore new islands that have suddenly cropped up in the sea. The revelation of the islands has coincided with devastating famine and drought hitting the kingdoms to varying degrees, so you’re also on a quest to find a way to reverse these plagues.

And since prosperity can be gained through attacking other leaders during explorations, you’ll need to be thinking about battle defense and offense.  My kids are teens, so they handled the attacks pretty well, but your mileage may vary with your youngsters, depending on their age and temperament.

The underlying mechanics of the game are pretty simple:

  • Explore to gather resources across the islands and turn those resources in to complete quests (pick up and deliver)
  • Follow explicit instructions on map clue cards to do X action at X location
  • Attack rival ships

Players can do three actions on a turn, choosing freely between move, gather resources, and attack. 

All of the how-to and particulars governing these actions are detailed in the rulebook (and in video play-throughs online). Variability in movement rules, attack/defense power, and resource storage capacity is dictated for each player by the leader card they’ve chosen at the beginning of the game (each one comes with special powers and differing stats) and the upgrades performed on their ship.

I did find a few issues with the mechanics for the Geller team to address before the final version is distributed:

  • Explain in the rulebook what should be done if the map clue drawn cannot possibly be used
  • Add a 0 space to the action point track on each player’s ship to track the exhaustion of the final action point
  • Implement monsters or other descriptive elements with differing effects into the treacherous sea spaces to add more complexity

Outside of these issues, I recommend Quests & Cannons as a family game for gateway gamers (i.e. new to the hobby) or those who gravitate toward light strategy games. It’s kid-friendly and there isn’t any analysis paralysis inherent in the game.  It plays in under 90 minutes, gives kids exposure to different play modes within the same game, tackles conflict resolution, and comes with a variety of board layouts to keep things interesting over multiple plays. Note that this is not a game I’d recommend for players who prefer deeper strategy. Highly experienced gamers drawn to seafaring themes and beautiful artwork can find similar mechanisms with a bit more depth and complexity in other games such as Islebound (designed by Ryan Laukat from Red Raven Games).

-------------------------------------------------

Publisher: Short Hop Games
Players: 1-6 (We played with 4 and 5)
Actual Playing Time (vs the guideline on the box): about 90 minutes per game
Game type: pick-up and deliver,hand management, action points, kid-friendly, solo

Rating for Gateway Gamers: 

Rating for Advanced Board Gamers:                                          

Rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • action points games
  • board game reviews
  • hand management games
  • Kickstarter
  • kid friendly games
  • pick-up and deliver games
  • Short Hop Games

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Four expressions I didn't know until today came from rhyming slang


- Scarper; British slang for 'run away'. From Scapa Flow - Go. 

- Grass; as in informant. From Grasshopper - copper (and from there to copper's nark) 

- Dukes; slang for fists, as in 'duking it out'. From Duke of York - Fork. ('Forks' being now-forgotten slang for hands.) 

- Donkey's years; a long time. From Donkey's Ears, rhyming slang for Years... but then the Y crept back in. 


Alt Text: Donkey's ears. And between them, a donkey. Well, I suppose there's always a donkey between a donkey's ears. I mean: another one, framed in the photo between the ears of the first donkey. Glad we've got that clear. It doesn't matter in the least. 




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Starplex: A blast from the past!

Ahmed A. Khan sent me a scan of a reader’s letter published in the May 1997 issue of Analog Science Fiction & Fact magazine about my novel Starplex, which was serialized in four parts in that magazine before being published by Ace; I don’t believe I’d ever seen this letter before: ================= Dear Analog: I […]




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Which Modula 5 Mg Formulation Is Suitable For Individuals With Diabetes?

Modula 5 mg is a medication that contains Tadalafil, which is commonly used to treat erectile dysfunction (ED) and symptoms of benign prostatic hyperplasia (BPH). It works by increasing blood flow to the penis during sexual activity, which helps achieve and maintain an erection. For individuals with diabetes, Tadalafil can generally be used safely, but some factors should be considered when choosing the right formulation: Factors to Consider for Individuals with Diabetes: Impact on Blood Sugar: Tadalafil itself doesn’t directly affect blood sugar levels, but individuals with diabetes need to manage their overall health, including blood sugar levels, when using medications for ED. It’s important to monitor blood glucose levels regularly while on Tadalafil. Formulation of Modula 5 mg: Modula 5 mg is typically available in tablet form. The tablet formulation is suitable for people with diabetes, as it is not known to contain sugar or carbohydrates that could directly affect blood sugar. Oral tablets like Modula 5 mg are often preferred because they allow for controlled, consistent dosing. Side Effects: People with diabetes may be more prone to certain side effects, such as dizziness, headaches, or blurred vision. These side effects are more common in individuals who have other underlying conditions (such as cardiovascular issues) that may co-occur with diabetes. It's important to start with a lower dose, like 5 mg, and adjust based on tolerance and effectiveness, in consultation with a healthcare provider. Cardiovascular Health: Diabetes often comes with an increased risk of heart disease, which is also a concern when using medications like Tadalafil. It’s crucial to consult a healthcare provider to ensure that there are no contraindications with any existing heart conditions before starting MODULA 5 MG. Other Medications: People with diabetes may be on other medications to manage their condition, such as insulin or oral medications for blood sugar control. Tadalafil can interact with certain medications, especially nitrates (used for chest pain), leading to dangerous drops in blood pressure. Therefore, it is essential to ensure that Modula 5 mg doesn’t interact with any other ongoing treatments. Recommendation for People with Diabetes: Modula 5 mg (Tadalafil) in its tablet formulation is generally a suitable option for individuals with diabetes, provided they are managing their blood sugar levels effectively and have discussed the use of this medication with their healthcare provider. If there are concerns about side effects or interactions with other medications, starting with a lower dose or exploring other alternative treatments for ED may be recommended. Key Takeaways: Modula 5 mg (Tadalafil) is safe for most individuals with diabetes, but it's crucial to check for potential interactions with diabetes medications. Monitoring blood sugar and blood pressure regularly while using Tadalafil is essential for safety. Always consult a healthcare provider to ensure the medication is appropriate based on your medical history and current treatments. If you have specific concerns, such as interactions with your diabetes medications or heart conditions, consulting with your doctor is the best course of action before starting any treatment.



  • Новичкам о портале

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Ken and Robin Talk About Stuff: The Mystical Land of Hat

In the latest episode of their tantalizing podcast, Ken and Robin talk GMing war for ex-military players, Toronto tow truck gang wars, world-breaking words, and ‘Oumuamua.




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Ken and Robin Talk About Stuff: Not That My Players Would Do Anything Like That

In the latest episode of their quartz-festooned podcast, Ken and Robin talk TPKs, RCMP misconduct, crystals, and The Mandalorian.




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Ken and Robin Talk About Stuff: Chief Plant Health Officer

In the latest episode of their planchette-moving podcast, Ken and Robin talk historical isms, a man in a barrel, unsolicited seeds, and Ouija board inventor Elijah Bond.




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NG Maps Produces Online Geotourism Atlas for Greater Yellowstone

National Geographic’s Maps Division and Center for Sustainable Destinations teamed up to produce the first NG-developed Online Geotourism MapGuide to support sustainable tourism across the Greater Yellowstone region of Wyoming, Montana, and Idaho.

The site, http://www.yellowstonegeotourism.org/, which launched on March 31st, is open to anyone to discover and share information about unique features, tours, and businesses that best represent and sustain the natural and cultural character of the region. Visitors can also request a free print MapGuide.

Geotourism is the kind of travel that sustains or enhances the geographical character of a place — its environment, culture, aesthetics, heritage, and the well-being of its residents. Online Geotourism MapGuides are web versions of the print maps that National Geographic has developed for a number of regions around the world, including Crown of the Continent, Baja California, and Vermont’s Northeast Kingdom to name a few.

In addition to producing print and/or web maps, these projects bring together diverse representatives from the local communities to collectively define what makes their region special and how best to communicate it to the rest of the world. NG Maps is excited to participate in these projects that help travelers and local communities discover and preserve special places around the world. Anyone interested in developing a Geotourism MapGuide for their region, or simply becoming a “Geotraveler” should visit http://www.nationalgeographic.com/travel/sustainable/.




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NG Atlas wins British award

By David Miller
Senior Editor, NG Maps

The "National Geographic Visual Atlas of the World" won the prestigious John C. Bartholomew Award at this year’s British Cartographic Society meeting near London. Rebecca Hill, international marketing director at National Geographic’s London office, accepted the award for the Book Publishing Group, which produced the atlas in 2008.

The award, sponsored by the Bartholomew family and HarperCollins, recognizes “originality and excellence in the field of thematic cartography with emphasis on effective communication of the intended theme or themes.” Now in its 30th year, the award includes an engraved crystal trophy and award certificate. Among the many entries, the "Visual Atlas of the World" was singled out for special praise from the judges: “This atlas lives up to its title, and through a large series of well-compiled, beautifully designed thematic maps presents a dramatic picture of today’s world and the issues it faces.”

The "Visual Atlas of the World," with 416 pages, 350 maps and more than 600 photographs, satellite images and illustrations, reveals a common planetary heritage by highlighting World Heritage sites.

“The atlas blends two of National Geographic bests—state-of-the-art cartography and brilliant photography, which together tell compelling stories across the globe," said Carl Mehler, director of maps and project editor for the atlas.

"The collective efforts, talent and innovation of the atlas staff made this project materialize into a uniquely diverse cartographic collection. We're honored and delighted to receive this recognition from the British Cartographic Society,” he continued.

Find more information on the atlas at http://shop.nationalgeographic.com/product/244/4461/120.html




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National Geographic Launches World Atlas App for iPhone & iPod Touch!

Now Available!

Easy-to-use, feature packed, and containing the world’s best maps, the National Geographic World Atlas enables you to browse, search, and zoom detailed maps of the globe.

Unlike other atlas applications, the National Geographic World Atlas utilizes our highest resolution, “press-ready” images, providing you the same rich detail, accuracy, and artistic beauty found in our award-winning wall maps and bound atlases.

The National Geographic World Atlas contains 7 different levels of National Geographic cartography, plus through our unique partnership with Microsoft, 7 bonus levels of Microsoft Bing maps enabling you to zoom in close enough to see your home! Learn more...

Now available in the iTunes App Store! Click here to buy now...








Learn more...

Now available in the iTunes App Store! Click here to buy now...




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Pre-Adventure Planning 101 :: with guest blogger Justin Lichter

Hi everybody! I was honored when I was asked to write a blog entry for National Geographic Maps so hopefully this is informative and entertaining.

For the first blog entry we thought it would be a good intro for me to talk about the planning stages, training, and of course map work that takes place prior to an expedition or adventure. If you want to find out more on my personal adventures you can check out my website at http://www.justinlichter.com/. A quick recap of a few of the main adventures would entail hiking unsupported 1800 miles through Africa, hiking across Iceland, hiking south to north across the South Island of New Zealand, swimming unsupported around Lake Tahoe, and hiking over 10,000 miles in one year.

All of these trips start with a dream and a desire to see these landscapes. I feel that you see and get to know the terrain, scenery, and culture on a personal level when you undertake a trip under your own power with no support and no aid from motorized equipment. Many of these trips followed my own route that I devised and made up trying to connect existing hiking trails, little used dirt roads and jeep roads, and cross country travel in order to stay off of paved roads and highly traveled roads as much as possible. Initially I research what areas I would like to see and what hiking trails are in the area. Then I try to get an overview atlas map or road map and a slightly more in depth overview map (like something in the range of 1:250,000 to 1:500,000). The overview maps help me locate potential places to connect and areas with few roads that I would want to go through. After I have a good idea of the route on those maps, I then put a number of potential routes down onto smaller scale maps (1:24000 to 1:100,000). I then tweak it from there, but in a few places I usually keep a number of route choices on the map in case I think certain areas need alternates in case of high water fords, technical spots, potential cliff areas, or anything else tricky the landscape may throw my way.

I’ll then go through the maps and figure out what roads I cross and towns that I come near. I’ll figure out distances between these points and use these towns to resupply from and get more food.

During these planning stages I am also training for the hike so that when I set out I am ready to do 25-30 miles per day from the start. Usually for training I end up doing a lot of cross training since it is usually the winter when I am training to set out on a hike starting in the spring. As a result I normally do a lot of skate skiing, classic skiing, backcountry touring, telemark skiing, snowshoeing, and some short walks on the road. After so many hikes I think that my body is pretty used to that type of work so if I can maintain my fitness level then that helps in the break in period on the hike. However, I usually try to carry a loaded backpack a little bit so that my shoulders and hips get used to the weight on them prior to the hike.

I think that is a little recap of the initial stages of the pre-adventure planning. Hope that helps and was interesting. I’ll be blogging more on the site about some adventures, tricks and tips, and many other things, so come back and check it out!


Blogger Bio
Meet our guest blogger, Justin Lichter

I grew up about an hour north of NewYork City and have since lived in Santa Barbara, CA, southern VT, Dillon, CO, and I am currently living in Truckee, CA. When not hiking, I am a ski patroller and enjoy backcountry skiing, nordic skiing, snowshoeing, mountain biking, and pretty much anything else relaxing. Since 2002, I have hiked over 20,000 miles. In 2002 doing a cross-country map and compass trip through the canyon country of southern utah, in 2003 hiking from Georgia to Cap Gaspe, Quebec following the Appalachian Trail and International AT, 2004 hiking the Pacific Crest Trail from Mexico to Canada and then the Pacific Northwest Trail to the Washington coast, 2005 the Continental Divide Trail from Mexico to Canada then continuing on the Great Divide Trail from the Canadian border up into northern Alberta, 11/1/05 to 10/23/06 completing the Eastern Continental Trail (cap gaspe, qc to key west, florida, incorporating the AT), Pacific Crest Trail, and Continental Divide Trail in under a year, a total of over 10,000 miles, and in 2007 a traverse of the Southern Alps and the south island of New Zealand. As well as amazing trips each year after. You can check out my website at http://www.justinlichter.com/ for more info.




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Adventure Planning :: with globe trekker, Justin Lichter

With summer starting to wind down, the mosquitoes and black flies are fading. Winter will come soon. It is a great time of year to get outside and also start dreaming of trips that you want to do for next summer. I mentioned in a previous blog post how I go about looking into the routes that I am going to embark on, so naturally I want to transition to how you all can set out on a long hike.

Here would be a few pointers that I would recommend.

1. Plan, Plan, Plan.
You haven’t planned enough if you haven’t thought about a lot of things for your trip. The route is one thing and the most obvious. However you should also be looking into how frequent and reliable the water sources are, how often you might be able to get more food or purchase food at a store, the weather for the area during that time of year, and fine tuning your gear. No doubt you will have some nerves at the start of a trip, but if you plan well and are comfortable with your gear going into the trip then that should ease the nerves a little.

2. Train
As your trip begins top take shape you will ideally start to train for the experience beforehand. This will help make your trip as enjoyable as possible as well as getting you used to your equipment. This will help your feet get ready, and if need be callused, for you shoes and to break in your shoes and help your hips and shoulders get used to wearing a backpack. If you prepare beforehand then you’ll be ready to hit the trail when the time comes and the mileage that you planned for the trip won’t be daunting. The training will also help in your planning because it will let you know what distances and terrain are obtainable for the trip in the time that you have.

3. Gear Up, But Not Too Much
Research the gear that you would like to use on the trip. Do as much research as possible looking online and asking questions of shop employees, but definitely do NOT just ask shop employees. Some store employees are great, but each has their own personal opinion and they might not even have done the activity or been to the terrain you are looking at doing. My typical gear list has many recurring pieces of gear, but there are also many things that change depending on location and time of year. This helps to keep your pack light by taking only what you will need. For example, there is no reason to carry a 3lb. -20 degree sleeping bag if you are heading out to the High Sierras in the summer. Chances are you can probably get away with a sub 2lb. 30 degree sleeping bag, especially if you plan on sleeping in a tent because that will add about 10 degrees to your sleep system. Get your system streamlined and dialed beforehand and then only take what you think you’ll need. If you don’t use it every day then generally you don’t need it. Also, try to make things have multiple uses. For example I use a half length sleeping pad and then use my backpack for the lower half of my sleeping pad. This saves about 8oz on my sleeping pad and makes it more packable since my backpack won’t be needed for anything else while I am sleeping.

4. GO!!!! And Have Fun!
Set off on the trip and have a blast. Remember that if you are setting out on a longer trip and you think you might need a piece of gear, want to swap out a piece of gear, or find out shortly into the hike that you aren’t using something that you are carrying then you can always mail something that you are carrying back home when you get to a town to resupply. On the other hand you could also mail something to yourself by General Delivery to the post office in a town. If you mail it priority and decide you don’t need the gear, then don’t open it and you can usually forward it elsewhere for no charge! This is also a great trick so that you only need to carry the maps that you need for each section and not add weight by carrying maps for the entire trip. Use these tools to keep your pack light.

For more info about Justin Lichter, follow him @ http://www.justinlichter.com/.




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Grand Gulch Plateau

David Whitford - San Juan College OLER Student

Recently, we took a trip to Grand Gulch Canyon in Utah. The backpacking trip was a part of a Wilderness Pursuits class being offered by San Juan College. The class is an introductory level course with a focus on developing skills related to planning, organizing and executing a backcountry outing. Some of the topics covered in the class included trip planning and organization, low impact camping and permitting, menu planning, and introductory route finding and navigation.

For the navigation piece of the course we were lucky enough to have the Trails Illustrated Map of the Grand Gulch Plateau. There were so many things about the map that came in handy, but the one that stood out to me was that so many of the ruins and springs were well marked. Not only were they marked but the mileage from our starting point to each spring and ruin was given also.

As I have discovered, hiking in the Utah canyons requires a good amount of preparation. You can’t prepare too much when it comes to knowing where water sources are in a place where water is scarce.
Wilderness Pursuits students enjoying Jailhouse Ruin




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At Last: Nat Geo Maps on a GPS!





National Geographic Maps & Satmap Systems

Announce Alliance to Deliver Digital Mapping for Handheld Sports GPS


For the first time, National Geographic’s suite of Trails Illustrated, TOPO! and Adventure maps are made available on a handheld GPS; Satmap Active 10 TREK Launches in the U.S. this week.


November 17, 2010 - London, England... National Geographic Maps and Satmap Systems today announced the integration of the best-selling National Geographic outdoor recreation maps into the award-winning Satmap Active 10 handheld GPS. This integration is the result of a new product development alliance between the two organizations, both of which will launch the Active 10 TREK for sale in the United States this week.


The content offered on Satmap devices will include the complete line of National Geographic outdoor recreation maps, including the TOPO! USGS topographic map series, the AdventureMap series of international adventure travel maps, and, for the first time on any GPS, National Geographic’s premier Trails Illustrated series of maps for national parks, national forests and many popular recreation areas. National Geographic maps will be available via SD-Cards, which will plug-and-play into the Active 10 TREK handheld GPS.


The alliance brings together the mapping excellence of National Geographic with the engineering expertise of Satmap Systems Ltd., and the result is a product that meets the needs of outdoor enthusiasts. The Active 10 TREK will suit users of all skill levels in all weather conditions throughout the year. It has gained wide acceptance in Europe with outdoor professionals and consumers engaged in various activities such as mountain rescue, hiking, mountain biking, hunting and geocaching.


Charlie Regan, general manager and vice president, National Geographic Maps, said: “National Geographic prides itself on publishing the best maps, whether for outdoor recreation, education, travel or reference. We are pleased to announce this alliance with Satmap and are eager to see outdoor enthusiasts and professionals begin using the Active 10 TREK to guide them on their adventures. Satmap’s sterling reputation and the critical acclaim that their Active 10 has garnered in Europe made the decision to partner, as they expand into the U.S. market, an easy one.”


Richard Calthrop-Owen, managing director of Satmap Systems, commented: “We are really excited about launching into the U.S., especially with such a globally respected brand as National Geographic. This alliance is good news for everyone who spends time in the great outdoors, and this is a major product first. The Active 10 TREK, combined with the superb National Geographic map data, gives users the freedom to focus on the enjoyment of their sport rather than worrying about location. Accurate navigation is an essential part of enjoying the outdoors, and this quality of map detail will help users to keep on track and stay safe.


Fourteen TOPO! USGS-based SD Map Cards will be available at launch, covering many popular outdoor recreation states including Arizona, California, Colorado, Idaho, the Mid-Atlantic region, Montana, Nevada, New England, New Mexico, North and South Carolina, Oregon, Utah, Washington and Wyoming. SD Map Cards for the remaining states and regions will be released in the first quarter of 2011. Three additional Trails Illustrated SD Map Cards also will be part of the initial offering, covering California’s Sierra Nevada, the Southern Appalachians and America’s “Greatest National Parks.” New Trails Illustrated Map Cards featuring some of the most important recreational areas in the country will be available in the coming months.



In addition to recreation users, Satmap Systems Ltd. supplies GPS handsets to search and rescue teams, police, military and other professionals in Europe, giving the company a unique insight into and understanding of the needs of outdoor users. Central to this is the need to see the best quality mapping possible on a large screen in a handheld device that is rugged and user friendly.


The Active 10 TREK

The Active 10 TREK comes pre-loaded with World and USA Base Maps. Customers can then buy the National Geographic SD Map Cards that slot into the GPS, making map reading fast and easy. The map is displayed on a large 3.5” screen in full color suitable for day and night use, including a red backlight option to help protect night vision.


The Active 10 TREK is priced at $369.99, and the National Geographic SD Map Cards cost $99.99 each. Customers also can purchase topographical mapping for most countries in Western Europe, making the GPS useful for home and when travelling abroad. There is a range of high-quality accessories such as Bike Mount, Vehicle Mount and a Deluxe Carry Case, which retail from $14.99.


The Active 10 TREK and National Geographic SD Map Cards will be sold online at www.shopng.com, www.satmap.com, www.topo.com, and www.amazon.com and will be available at premier outdoor retailers nationwide in the upcoming months.