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Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier

Hayden Library - GV1469.3.S37 2017




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Bit by bit: how video games transformed our world / Andrew Ervin

Hayden Library - GV1469.3.E78 2017




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Fans and videogames: histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis

Hayden Library - GV1469.3.F36 2017




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Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter

Hayden Library - GV1469.3.S214 2017




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100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams

Hayden Library - GV1469.3.A15 2017




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Gaming representation: race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm

Hayden Library - GV1469.17.S63 G38 2017




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Multiplayer online games: origins, players, and social dynamics / Guo Freeman

Hayden Library - GV1469.17.S63 F74 2018




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The aesthetics of videogames / edited by Jon Robson and Grant Tavinor

Hayden Library - GV1469.3.A29 2018




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Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




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Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors

Hayden Library - GV1469.15.G465 2018




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The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger

Hayden Library - GV1469.6.S33 2018




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The player's power to change the game: ludic mutation / Anne-Marie Schleiner

Hayden Library - GV1469.34.S52 S35 2017




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Interactive stories and video game art: a storytelling framework for game design / Chris Solarski

Hayden Library - GV1469.34.A97 S65 2017




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Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




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Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# / Allan Fowler

Online Resource




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Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon

Online Resource




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Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser.

Online Resource




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Understanding Game Application Development: With Xamarin. Forms and ASP. NET.

Online Resource




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Dungeons & Dragons art & arcana: a visual history / Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer ; foreword by Joe Manganiello

Hayden Library - GV1469.62.D84 W57 2018




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A play of bodies: how we perceive videogames / Brendan Keogh

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Online Resource




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eSports is business: management in the world of competitive gaming / Tobias M. Scholz

Online Resource




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Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch

Online Resource




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Games and rules: game mechanics for the 'magic circle'.

Online Resource




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Practical shader development: vertex and fragment shaders for game developers / Kyle Halladay

Online Resource




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Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors

Hayden Library - GV1469.15 S475 2017




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Crash override: how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn

Hayden Library - GV1469.34.A97 Q56 2017




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Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel

Hayden Library - GV1469.3.G86 2018




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Game design: next level / chief editor, Wang Shaoqiang

Hayden Library - GV1469.3.G363 2018




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Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor

Hayden Library - GV1469.34.P79 E97 2019




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Families at play: connecting and learning through video games / Sinem Siyahhan and Elisabeth Gee

Hayden Library - GV1469.34.S52 S59 2018




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Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault

Hayden Library - GV1469.32.A76 2017




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Atari age: the emergence of video games in America / Michael Z. Newman

Dewey Library - GV1469.3.N484 2017




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




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Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language / Sebastiano M. Cossu

Online Resource




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Digital gaming and the advertising landscape / Teresa de la Hera

Online Resource




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Watch me play: Twitch and the rise of game live streaming / T.L. Taylor

Dewey Library - GV1469.17.S63 T385 2018




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Phantasmal spaces: archetypical venues in computer games / Mathias Fuchs

Hayden Library - GV1469.3.F83 2019




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General video game artificial intelligence / Diego Pérez Liébana, Simon M. Lucas, and Raluca D. Gaina, Julian Togelius and Ahmed Khalifa, Jialin Liu

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Hayden Library - GV1469.34.P79 T64 2018




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Videogame sciences and arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings / Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha (eds.)

Online Resource




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Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




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Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul

Dewey Library - GV1469.3.C6463 2019




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Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca

Hayden Library - GV1469.34.P79 F37 2018




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Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes

Dewey Library - GV1469.7.J36 2020




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Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




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Classical antiquity in video games: playing with the ancient world / Christian Rollinger

Dewey Library - GV1469.3.C53 2020




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Understanding esports: an introduction to the global phenomenon / edited by Ryan Rogers

Dewey Library - GV1469.3.U53 2019




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Playing with feelings: video games and affect / Aubrey Anable

Barker Library - GV1469.34.P79 A53 2018




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Respawn: gamers, hackers, and technogenic life / Colin Milburn

Hayden Library - GV1469.34.S52 M55 2018