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Understanding and increasing digital readiness


The Cisco Digital Readiness Index was developed to holistically measure a countryâ€TMs level of digital readiness.
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Here's how business needs to change for a new decade


Running a good business carries a responsibility to think about the communities in which they operate.
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Does your 2020 talent plan reflect automation and AI trends?


Automation and Artificial Intelligence (AI) are radically changing the way modern networks are being designed, operated and resourced.
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The Network week in review: Jan 20 - Jan 24


This week we go inside the World Economic Forum and we learn how smart manufacturers are using robots! Read below to learn more.
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Entrepreneurial trees, watered by philanthropy, bears fruit


the Harambe Entrepreneur Alliance—is hastening the development of Africa by promoting smaller and more daring actions.
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  • Corporate Social Responsibility

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Cisco's new Cybersecurity Co-Innovation Center in Milan


Our newest Co-Innovation Center is focused on cybersecurity, privacy, digital skills and social impact.
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Securing IoT for your Competitive Advantage


Delivering visibility, analytics, automation, and security across the branch, campus, and data center into operational environments.
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#CLEUR: Here's how we can build the future internet


The future internet will open new opportunities for remotely training and reskilling workers in a smoother and more effective way.
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Online tests well received by schoolchildren in Tiruvannamalai

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Tapping expertise — how T.N. is handling the crisis

Multiple panels with senior bureaucrats constituted to address issues arising out of the pandemic




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[ASAP] Low-Threshold Lasing up to 360 K in All-Dielectric Subwavelength-Nanowire Nanocavities

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[ASAP] Monochromatic X-ray Source Based on Scattering from a Magnetic Nanoundulator

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[ASAP] Room Temperature Graphene Mid-Infrared Bolometer with a Broad Operational Wavelength Range

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[ASAP] Modulation of the Visible Absorption and Reflection Profiles of ITO Nanocrystal Thin Films by Plasmon Excitation

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[ASAP] Development of Lipid-Coated Semiconductor Nanosensors for Recording of Membrane Potential in Neurons

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[ASAP] Update to Our Reader, Reviewer, and Author Communities—April 2020

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[ASAP] Goodbye Juan José Sáenz (1960–2020): A Bright Scientific Mind, an Unusually Prolific Friend, and a Family Man

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[ASAP] Multifunctional Metasurface: Coplanar Embedded Design for Metalens and Nanoprinted Display

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[ASAP] Exciton-Polaritons with Magnetic and Electric Character in All-Dielectric Metasurfaces

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Future Accessibility Guidelines—for People Who Can’t Wait to Read Them

Alan Dalton uses this, the International Day of Persons with Disabilities, to look back at where we’ve come from, to evaluate where we are, and to look forward to what’s coming next in the future of accessibility guidelines.


Happy United Nations International Day of Persons with Disabilities! The United Nations have chosen “Promoting the participation of persons with disabilities and their leadership: taking action on the 2030 Development Agenda” for this year’s observance. Let’s see how the World Wide Web Consortium (W3C)’s Web Accessibility Initiative (WAI) guidelines of accessibility past, present, and yet-to-come can help us to follow that goal, and make sure that the websites—and everything else!—that we create can include as many potential users as possible.

Guidelines of Accessibility Past

The W3C published the Web Content Accessibility Guidelines (WCAG) 1.0 on 5th May 1999, when most of us were playing Snake on our Nokia 3210s’ 1.5” monochrome screens…a very long time ago in technology terms. From the start, those guidelines proved enlightening for designers and developers who wanted to avoid excluding users from their websites. For example, we learned how to provide alternatives to audio and images, how to structure information, and how to help users to find the information they needed. However, those guidelines were specific to the web technologies of the time, resulting in limitations such as requiring developers to “use W3C technologies when they are available […]”. Also, those guidelines became outdated; I doubt that you, gentle reader, consult their technical documentation about “directly accessible applets” or “Writing for browsers that do not support FRAME” in your day-to-day work.

Guidelines of Accessibility Present

The W3C published the Web Content Accessibility Guidelines (WCAG) 2.0 on 11th December 2008, when most of us were admiring the iPhone 3G’s innovative “iPhone OS 2.0” software…a long time ago in technology terms. Unlike WCAG 1, these guidelines also applied to non-W3C technologies, such as PDF and Flash. These guidelines used legalese and future-proofed language, with terms such as “time-based media” and “programmatically determined”, and testable success criteria. This made these guidelines more difficult for designers and developers to grasp, but also enabled the guidelines to make their way into international standards (see EN 301 549 — Accessibility requirements suitable for public procurement of ICT products and services in Europe and ISO/IEC 40500:2012 Information technology — W3C Web Content Accessibility Guidelines (WCAG) 2.0) and even international law (see EU Directive 2016/2102 … on the accessibility of the websites and mobile applications of public sector bodies).

More importantly, these guidelines enabled designers and developers to create inclusive websites, at scale. For example, in the past 18 months:

The updated Web Content Accessibility Guidelines (WCAG) 2.1 arrived on 5th June last year—almost a 10-year wait for a “.1” update!—and added 17 new success criteria to help bring the guidelines up to date. Those new criteria focused on people using mobile devices and touchscreens, people with low vision, and people with cognitive and learning disabilities.

(If you need to get up to speed with these guidelines, take 36 minutes to read “Web Content Accessibility Guidelines—for People Who Haven’t Read Them” and Web Content Accessibility Guidelines 2.1—for People Who Haven’t Read the Update.)

Guidelines of Accessibility Yet to Come

So, what’s next? Well, the W3C hope to release another minor update (WCAG 2.2) in November 2020. However, they also have a Task Force working on produce major new guidelines with wider scope (more people, more technologies) and fewer limitations (easier to understand, easier to use) in November 2022. These next guidelines will have a different name, because they will cover more than “Web” and “Content”. Andrew Kirkpatrick (Adobe’s Head of Accessibility) named the Task Force “Silver” (because the initials of “Accessibility Guidelines” form the symbol of the silver element).

The Silver Task Force want the next major accessibility guidelines to:

  • take account of more disabilities;
  • apply to more technologies than just the web, including virtual reality, augmented reality, voice assistants, and more;
  • consider all the technologies that people use, including authoring tools, browsers, media players, assistive technologies (including screen readers and screen magnifiers), application software, and operating systems.

That’s quite a challenge, and so the more people who can help, the better. The Silver Task Force wanted an alternative to W3C’s Working Groups, which are made up of employees of organisations who are members of the W3C, and invited experts. So, they created a Silver Community Group to allow everyone to contribute towards this crucial work. If you want to join right now, for free, just create a W3C account.

Like all good designers, the Silver Task Force and Silver Community Group began by researching. They examined the problems that people have had when using, conforming to, and maintaining the existing accessibility guidelines, and then summarised that research. From there, the Silver Community Group drafted ambitious design principles and requirements. You can read about what the Silver Community Group are currently working on, and decide whether you would like to get involved now, or at a later stage.

Emphasise expertise over empathy

Remember that today’s theme is “Promoting the participation of persons with disabilities and their leadership: taking action on the 2030 Development Agenda”. (The United Nations’ 2030 Development Agenda is outside the scope of this article, but if you’re looking to be inspired, read Alessia Aquaro’s article on Public Digital’s blog about how digital government can contribute to the UN’s Sustainable Development Goals.) In line with this theme, if you don’t have a disability and you want to contribute to the Silver Community Group, resist the temptation to try to empathise with people with disabilities. Instead, take 21 minutes during this festive season to enjoy the brilliant Liz Jackson explaining how empathy reifies disability stigmas, and follow her advice.

Choose the right route

I think we can expect the next Accessibility Guidelines to make their way into international standards and international law, just like their predecessors. We can also expect successful companies to apply them at scale. If you contribute to developing those guidelines, you can help to make sure that as many people as possible will be able to access digital information and services, in an era when that access will be crucial to every aspect of people’s lives. As Cennydd Bowles explained in “Building Better Worlds”, “There is no such thing as the future. There are instead a near-infinity of potential futures. The road as-yet-untravelled stretches before us in abundant directions. We get to choose the route. There is no fate but what we make.”


About the author

Alan Dalton worked for Ireland’s National Disability Authority for 9½ years, mostly as Accessibility Development Advisor. That involved working closely with public sector bodies to make websites, services, and information more accessible to all users, including users with disabilities. Before that, he was a consultant and trainer for Software Paths Ltd. in Dublin. In his spare time, he maintains StrongPasswordGenerator.com to help people stay safe online, tweets, and takes photos.

More articles by Alan




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An Introduction to Variable Fonts

Jason Pamental forges a path through the freshly laid snowy landscape of variable fonts. Like a brave explorer in a strange new typography topology let Jason show you the route to some fantastic font feats. Everything you thought you knew has changed.


Everything you thought you knew about fonts just changed (for the better).

Typography has always been a keen interest of mine, long before we were able to use fonts on the web. And while we’ve had the ability to that now for ten years, we’ve always been constrained by balancing the number of fonts we want to use with the amount of data to be downloaded by the viewer. While good type and typography can bring huge benefits to design, readability, and overall experience—include too many fonts and you negatively impact performance and by extension, user experience. Three years ago, an evolution of the OpenType font format was introduced that changes things in some really remarkable ways.

Introducing OpenType Font Variations (aka ‘variable fonts’)

As long as I’ve used digital fonts, I’ve had to install separate files for every width, weight, or variant that I want to use. Bold in one file, light in another, condensed italic another one yet again. Installing a whole family for desktop use might involve nearly 100 files. The variable font format is an evolution of OpenType (the format we’ve all been using for years) that allows a single file to contain all of those previously separate files in a single, highly efficient one. The type designer can decide which axes to include, and define minimum and maximum values.

See the Pen Variable font, outlined by Jason Pamental (@jpamental) on CodePen.

On the web, that means we can load a single file and use CSS to set any axis, anywhere along the allowable range, without any artificial distortion by the browser. Some fonts might only have one axis (weight being the most common), and some may have more. A few are defined as ‘registered’ axes, which are the most common: width, weight, slant, italic, and optical size—but the format is extensible expressly so that designers can define their own custom axes and allow any sort of variation they want to create. Let’s see how that works on the desktop.

Just like before, but different

One of the ways the new format preserves backwards compatibility with other applications that don’t yet explicitly support variable fonts is something called ’named instances’—which are essentially mapped aliases for what used to be separate files. So whatever the typeface designer had in mind for ‘bold condensed’ would simply map to the appropriate points on the variation axes for weight and width. If the font has been made correctly, those instances will allow the font to be installed and used in recent versions of Windows and the MacOS just like they always have been.

If the application fully supports variable fonts, then you would also be able to manipulate individual axes as you see fit. Currently that includes recent versions of Adobe Illustrator, Photoshop, and InDesign, and also recent versions of the popular web/UI design application Sketch.

Discovering the secrets of style

To get all of the specifics of what a font supports, especially for use on the web, you’ll want to do one of two things: check the following website, or download Firefox (or better, do both).

If you have the font file and access to the web, go check out Roel Nieskens’ WakamaiFondue.com (What Can My Font Do… get it?). Simply drag-and-drop your font file as directed, and you’ll get a report generated right there showing what features the font has, languages its supports, file size, number of glyphs, and all of the variable axes that font supports, with low/high/default values displayed. You even get a type tester and some sliders to let you play around with the different axes. Take note of the axes, values, and defaults. We’ll need that info as we get into writing our CSS.

If you don’t have access to the font file (if it’s hosted elsewhere, for example), you can still get the information you need simply by using it on a web page and inspecting it with the Firefox developer tools. There are lots of fantastic videos on them (like this one and this one), but here’s the short version.

Thanks to Jen Simmons and the FF dev tools team, we have some incredible tools to work with web fonts right in the browser. Inspect a text element in the font you’re looking to use, and then click on the ‘fonts’ tab over to the right. You’ll then be greeted with a panel of information that shows you everything about the font, size, style, and variation axes right there! You can even change any of those values and see it rendered right in the browser, and if you then click on the ‘changes’ tab, you can easily copy and paste the changed CSS to bring right back into your code.

Now that you have all of the available axes, values, defaults, and their corresponding 4-character axis ’tags’—let’s take a look at how to use this information in practice. The first thing to note is that the five ‘registered’ axes have lower-case tags (wght, wdth, ital, slnt, opsz), whereas custom axis tags are always uppercase. Browsers are taking note, and mismatching upper and lower case can lead to unpredictable results.

There are two ways to implement the registered axes: through their corresponding standard CSS attributes, and via a lower-level syntax of font-variation-settings. It’s very important to use the standard attributes wherever possible, as this is the only way for the browser to know what to do if for some reason the variable font does not load, or for any alternate browsing method to infer any kind of semantics from our CSS (i.e. a heavier font-weight value signifying bolder text). While font-variation-settings is exactly what we should be using for custom axes (and for now, with italics or italics and slant axes), font-weight (wght) and font-stretch (wdth) are both supported fully in every browser that supports variable fonts. Now let’s have a look at the five registered axes and how to use them.

Weight

Probably the most obvious axis is weight—since almost every typeface is designed with at least regular and bold weights, and quite often much lighter/thinner and bolder extremes. With a variable font, you can use the standard attribute of font-weight and supply a number somewhere between the minimum and maximum value defined for the font rather than just a keyword like normal or bold. According to the OpenType specification, 400 should equate to normal for any given font, but in practice you’ll see that at the moment it can be quite varied by typeface.

p {
  font-weight: 425;
}
strong {
  font-weight: 675;
}

See the Pen Variable Fonts Demo: Weight by Jason Pamental (@jpamental) on CodePen.

Why you’ll like this

Besides being able to make use of a broader range for things like big quotes in an extra-thin weight, or adding even more emphasis with a super-chonky one, you should try varying what it means for something to be ‘bold’. Using a ’slightly less bold’ value for bold text inline with body copy (i.e. the ’strong’ tag) can bring a bit more legibility to your text while still standing out. The heavier the weight, the more closed the letterforms will be, so by getting a bit more subtle at smaller sizes you can still gain emphasis while maintaining a bit more open feel. Try setting strong to a font-weight somewhere between 500-600 instead of the default 700.

Width

Another common variation in typeface design is width. It’s often seen referred to as ‘condensed’ or ‘compressed’ or ‘extended’—though the specifics of what these keywords mean is entirely subjective. According to the spec, 100 should equate to a ’normal’ width, and valid values can range from 1 to 1000. Like weight, it does map to an existing CSS attribute—in this case the unfortunately-named font-stretch attribute and is expressed as a percentage. In these early stages of adoption many type designers and foundries have not necessarily adhered to this standard with the numeric ranges, so it can look a little odd in your CSS. But a width range of 3%-5% is still valid, even if in this case 5% is actually the normal width. I’m hopeful that with more nudging we’ll see more standardization emerge.

p {
  font-stretch: 89%;
}

See the Pen Variable Fonts Demo: Width by Jason Pamental (@jpamental) on CodePen.

Why you’ll like this

One of the tricky things about responsive design is making sure your larger headings don’t end up as monstrous one-word-per-line ordeals on small screens. Besides tweaking font-size, try making your headings slightly narrower as well. You’ll fit more words per line without sacrificing emphasis or hierarchy by having to make the font-size even smaller.

Italic

The Italic axis is more or less what you’d expect. In most cases it’s a boolean 0 or 1: off (or upright) or on—usually meaning slanted strokes and often glyph replacements. Often times the lower case ‘a’ or ‘g’ have slightly different Italic forms. While it’s certainly possible to have a range rather than strictly 0 or 1, the off/on scenario is likely the most common that you’ll encounter. Unfortunately, while it is intended to map to font-style: italic, this is one of the areas where browsers have not fully resolved the implementation so we’re left having to rely upon the lower-level syntax of font-variation-settings. You might give some thought to using this in conjunction with a CSS custom property, or variable, so you don’t have to redeclare the whole string if you just want to alter the Italic/upright specification.

:root {
  --text-ital: 0;
}
body {
  font-variation-settings: 'ital' var(--text-ital);
}
em {
   --text-ital: 1;
}

See the Pen Variable Fonts Demo: Italic by Jason Pamental (@jpamental) on CodePen.

Why you’ll like this

Having Italics as well as upright, along with weight and any other axes available, means you can use one or two files instead of 4 to handle your body copy. And with the range of axes available, you might just not need anything else.

Slant

The slant axis is similar to Italic, but different in two key ways. First, it is expressed as a degree range, and according to the OpenType specification should be ‘greater than -90 and less than +90’, and second, does not include glyph substitution. Usually associated with sans-serif typeface designs, it allows for any value along the range specified. If the font you’re using only has a slant axis and no italics (I’ll talk about that in a bit), you can use the standard attribute of ‘font-style’ like so:

em {
   font-style: oblique 12deg;
}

If you have both axes, you’ll need to use font-variation-settings—though in this case you just supply a numeric value without the deg.

:root {
  --text-slnt: 0;
}
body {
  font-variation-settings: 'slnt' var(--text-slnt);
}
em {
   --text-slnt: 12;
}

See the Pen Variable Fonts Demo: Slant by Jason Pamental (@jpamental) on CodePen.

Why you’ll like this

The slant axis allows for anything within the defined range, so opportunities abound to set the angle a little differently, or add animation so that the text becomes italic just a little after the page loads. It’s a nice way to draw attention to a text element on the screen in a very subtle way.

Optical Size

This is a real gem. This is a practice that dates back over 400 years, whereby physically smaller type would be cut with slightly thicker strokes and a bit less contrast in order to ensure they would print well and be legible at smaller sizes. Other aspects can be tailored as well, like apertures being wider, terminals more angled, or bowls enlarged. Conversely, larger point sizes would be cut with greater delicacy, allowing for greater contrast and fine details. While this was in many ways due to poorer quality ink, paper, and type—it still had the effect of allowing a single typeface design to work optimally at a range of physical sizes. This practice was lost, however, with the shift to photo typesetting and then digital type. Both newer practices would take a single outline and scale it, so either the fine details would be lost for all, or the smaller sizes would end up getting spindly and frail (especially on early lower-resolution screens). Regaining this technique in the form of a variable axis gives tremendous range back to individual designs.

The concept is that the numeric value for this axis should match the rendered font-size, and a new attribute was introduced to go along with it: font-optical-sizing. The default is auto, and this is supported behavior in all shipping browsers (well, as soon as Chrome 79 ships). You can force it to off, or you can set an explicit value via font-variation-settings.

body {
  font-optical-sizing: auto;
}

See the Pen Variable Fonts Demo: Optical Size (Auto) by Jason Pamental (@jpamental) on CodePen.

Or:

:root {
  --text-opsz: 16;
}
body {
  font-variation-settings: 'opsz' var(--text-opsz);
}
h1 {
   --text-opsz: 48;
  font-size: 3em;
}

See the Pen Variable Fonts Demo: Optical Size (Manual) by Jason Pamental (@jpamental) on CodePen.

Why you’ll like this

A good optical size axis makes type more legible at smaller sizes, and tailoring that to the size it’s used makes a remarkable difference. On the other end of the spectrum, the increased stroke contrast (and anything else the type designer decides to vary) can mean a single font can feel completely different when used larger for headings compared with body copy. Look no further than Roslindale from David Jonathan Ross’ Font of the Month Club, in use on my site to see how big a difference it can be. I’m using a single font for all the headings and body copy, and they feel completely different.

Slant & Italics

I’m not sure that the creators of the specification were thinking of this when it was written, but technically there is no reason you can’t have separate axes for slant (i.e. angle) and Italic (i.e. glyph substitution). And indeed both DJR and Stephen Nixon have done just that, with Roslindale Italic and Recursive, respectively. With Recursive, you can see how much greater flexibility you can get by separating the angle from the glyphs. It can impart a completely different feel to a block of text to have an angle without the alternate forms. With the state of Italic implementation and the fact that they share the same CSS attribute, this is on that requires the use of font-variation-settings in order to set the attributes separately.

:root {
  --text-ital: 0;
  --text-slnt: 0;
}
body {
  font-variation-settings: 'ital' var(--text-ital), 'slnt' var(--text-slnt);
}
em {
   --text-ital: 1;
   --text-slnt: 12;
}
.slanted {
   --text-slnt: 12;
}
.italic-forms-only {
  --text-ital: 1;
}

See the Pen Variable Fonts Demo: Slant and Italic by Jason Pamental (@jpamental) on CodePen.

Why you’ll like this

Having these axes separated can give you greater design flexibility when creating your typographic system. In some cases you might opt for a slant only, in others both angle and glyph substitution. While it may not be the most critical of features, it does add an extra dimension to the utility and dynamic range of a font.

Custom axes

While so far there are only five ‘registered’ axes, type designers can also create their own. Any aspect of the typeface design could potentially become an axis. There are the more ‘expected’ ones like serif shape or perhaps x-height (the height of the lower case letters) to much more inventive ones like ‘gravity’ or ‘yeast’. I’ll let someone else elaborate on those, but I will show an example of one I hope will become more common in text and UI designs: grade.

Grade

The notion of ‘grade’ in a typeface was first introduced to compensate for ink gain on different kinds of paper and presses as a way to visually correct across workflows and have a typeface appear the same on every one. The concept is that you’re essentially altering the weight of the font without changing the spacing. Having this as a variable axis can be useful in a couple of ways. Creating a higher-contrast mode, where the text gets a bit heavier without reflowing, can make text more legible in lower-light situations or in designing for ‘dark mode’. And when animating interface elements it can be add a bit heavier text grade along with a background color shift on hover or tap. It can also come in handy in responding to lower-resolution screens, where type can easily become a bit spindly. Note that custom axes need to be specified in all caps.

:root {
  --text-GRAD: 0;
}
body {
  font-variation-settings: 'GRAD' var(--text-GRAD);
}
body.dark {
  --text-GRAD: 0.5;
}

See the Pen Variable Fonts Demo: Grade by Jason Pamental (@jpamental) on CodePen.

Why you’ll like this

I think the biggest use for a grade axis will be for accessibility—designing for things like a dark or high-contrast mode. But you’ll also be able to have some fun with UI animations, like making text heavier on buttons or navigation on hover or focus without altering the physical space occupied by the text.

Support

Happily support for variable fonts is quite good: recent versions of MacOS and Windows offer support at the OS level, meaning that they can be installed on your system and if the font has any ’named instances’, they will show up in any application’s font menu just as if they were separate fonts. If you have recent versions of Adobe CC applications Illustrator, Photoshop, or InDesign—or recent versions of Sketch—you can manipulate all of the available axes. In browsers, it’s better, and has been for quite some time. According to CanIUse.com it’s around 87%, but the more relevant bit for most is that both dominant mobile platforms and all the major shipping browsers support them.

The only really glaring exception is IE11, and given that you can easily use @supports to scope the inclusion of variable fonts it’s perfectly safe to put them in production today. That’s the strategy in use on the new web platform for the State of Georgia in the US, and it’s been deployed on over 40 sites so far and is happily serving static fonts to state employees (IE11 is their default browser) and variable ones to millions of citizens across the state.

p {
  font-family: YourStaticFontFamily;
}
@supports (font-variation-settings: normal) {
  p {
    font-family: YourVariableFontFamily;
  }
}

Since CSS is always parsed completely before any other action is taken, you can be sure that browsers will never download both assets.

Getting the fonts in your project

For now, many of you will likely be self-hosting your variable fonts as at this point only Google is offering them through their API, and so far only in beta. There are a few key differences in how you structure your @font-face declaration, so let’s have a look.

@font-face {
  font-family: "Family Name";
  src: url("YourVariableFontName.woff2")
    format("woff2 supports variations"), url("YourVariableFontName.woff2")
    format("woff2-variations");
  font-weight: [low] [high];
  font-stretch: [low]% [high]%;
  font-style: oblique [low]deg [high]deg;
}

The first thing you might notice is that the src line is a bit different. I’ve included two syntaxes pointing to the same file, because the official specification has changed, but browsers haven’t caught up yet. Because we have color fonts on the horizon in addition to variable ones (and the possibility that some may be both variable and in color), the syntax needed to be more flexible. Thus the first entry—which could specify ‘woff2 supports variations color’ for a font that supports both. Once browsers understand that syntax, they’ll stop parsing the ’src’ line once they get here. For now, they’ll skip that and hit the second one with a format of woff2-variations, which all current browsers that support variable fonts will understand.

For weight (font-weight) and width (font-stretch), if there is a corresponding axis, supply the low and high values (with the percentage symbol for width values). If there is no corresponding axis, just use the keyword ‘normal’. If there is a slant axis, supply the low and high values with ‘deg’ after each number. It’s worth noting that if there is also an italic axis (or only an italic axis and no slant), it’s best at this point to simply omit the font-style line entirely.

By supplying these values, you create some guard rails that will help the browser know what to do if the CSS asks for a value outside the allowed range. This way if the weight range is 300-700 and you accidentally specify font-weight: 100, the browser will simply clamp to 300 and won’t try to synthesize a lighter weight. It’s worth noting that this only works with the standard CSS attributes like font-weight or font-stretch. If you use font-variation-settings to set values, the browser assumes you’re the expert and will attempt to synthesize the result even if it’s outside the normal range.

Google Fonts is on the case, too

Back in September, the Google Fonts team announced a beta version of their API that supports some variable fonts. That support is growing, and more fonts are on the way. If you want to play around with it today though, you can have a look at an article I wrote about how, and check out a CodePen I created that’s using it.

Where to find them

The first place you should look for variable fonts is Nick Sherman’s v-fonts.com, which has been serving as a de facto catalog site, listing pretty much every variable font available. You can also have a look on GitHub where you’ll find a bunch of projects (in varying stages of completeness, but there are some good ones to be found). Nick also maintains a Twitter account that will tweet/retweet lots of announcements and links, and I publish a newsletter on web typography where I’ll generally include a few links to noteworthy releases.

You can also check out Laurence Penney’s Axis-Praxis.org site, the original variable fonts playground where you can put many of them (or even upload your own) into a type testing page that can give you loads of additional detail about available font features.

In truth, many designers and foundries are experimenting with making them, so if you’re unsure about availability it’s always worthwhile to ask. Get in touch and I can probably help make the connection!

Why it all matters

While all of this might be interesting purely from an academic standpoint, there are some significant benefits and opportunities that come from adopting variable fonts. From a performance standpoint, while variable fonts may be larger than single-instance font files, they are still far smaller than the sum total of static files they replace—and often come in smaller than 3-4 single fonts. Which means that page load times could substantially improve. This is the driving motivation for Nielson/Norman Group’s inclusion of Source Sans Variable on their site last year, or what Google has been testing with Oswald Variable on sites 148 million times a day for the past several months. Basically just using them instead of a few static instances to reap the benefits of faster page loads and less code.

But beyond that, what really excites me are the design possibilities. Once we have variable fonts on our sites, we’re free to get infinitely more expressive. And with the sophistication of our publishing systems, building some of that flexibility into our publishing process should not be far behind. So creating things like my experiment below shouldn’t be one-off exceptions, but rather part of a regular practice of bringing design back into the publishing process.

See the Pen Layout variations, part deux by Jason Pamental (@jpamental) on CodePen.

Go have fun

I hope this has served as a good starting point to get into designing and developing with variable fonts. Send links and questions—I can’t wait to see what you make! And stay tuned—there just might be another post coming that goes even further ;)

In the meantime, if you want to learn more about integrating variable fonts with all sorts of other ideas, check out the ever-amazing Mandy Michael’s site variablefonts.dev.


About the author

Jason spends much of his time working with clients to establish their typographic systems and digital strategy, helping design and development teams works smarter and faster, and running workshops about all of the above. He is a seasoned design and user experience strategy leader with over 20 years’ experience on the web in both creative and technical roles, and an Invited Expert to the W3C Web Fonts Working Group. Clients range from type industry giants, Ivy League and High Tech, to the NFL and America’s Cup. He also researches and writes on typography for the web: he’s author of Responsive Typography from O’Reilly, articles for TYPE Magazine, .Net Magazine, PRINT Magazine, HOW, Monotype.com, and frequent podcast guest. Author of online courses for Aquent’s Gymnasium platform and Frontend Masters. He’s an experienced speaker and workshop leader, having presented at over 50 national and international conferences. The real story: mainly he just follows Tristan and Tillie around Turner Reservoir, posting photos on Instagram.

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an

Interactivity and Animation with Variable Fonts

Mandy Michael turns the corner on our variable font adventure and stumbles into a grotto of wonder and amazement. Not forgetting the need for a proper performance budget, Mandy shows how variable fonts can free your creativity from bygone technical constraints.


If you read Jason’s introductory article about variable fonts, you’ll understand the many benefits and opportunities that they offer in modern web development. From this point on we’ll assume that you have either read Jason’s introduction or have some prior knowledge of variable fonts so we can skip over the getting started information. If you haven’t read up on variable fonts before jump over to “Introduction to Variable Fonts: Everything you thought you knew about fonts just changed” first and then come join me back here so we can dive into using variable fonts for interactivity and animations!

Creative Opportunities

If we can use variable fonts to improve the performance of our websites while increasing the amount of style variations available to us, it means that we no longer need to trade off design for performance. Creativity can be the driving force behind our decisions, rather than performance and technical limitations.

Cookie text effect font: This Man is a Monster, by Comic Book Fonts.

My goal is to demonstrate how to create interactive, creative text on the web by combining variable fonts with CSS and JavaScript techniques that you may already be familiar with. With the introduction of variable fonts, designs which would have previously been a heavy burden on performance, or simply impossible due to technical limitations, are now completely possible.

Still I Rise Poem by Maya Angelou, Demo emphasising different words with variable fonts. View on Codepen.
Variable fonts demo with CSS Grid using multiple weights and font sizes to emphasise different parts of the message. View on Codepen.

The tone and intent of our words can be more effectively represented with less worry over the impacts of loading in “too many font weights” (or other styles). This means that we can start a new path and focus on representing the content in more meaningful ways. For example, emphasising different words, or phrases depending on their importance in the story or content.

Candy Cane Christmas Themed Text Effect with FS Pimlico Glow by Font Smith. View on Codepen.

Note: using variable fonts does not negate the need for a good web font performance strategy! This is still important, because after all, they are still fonts. Keep that in mind and check out some of the great work done by Monica Dinculescu, Zach Leatherman or this incredible article by Helen Homes.

Variable Fonts & Animations

Because variable fonts can have an interpolated range of values we can leverage the flexibility and interactive nature of the web. Rather than using SVG, videos or JavaScript to accomplish these effects, we can create animations or transitions using real text, and we can do this using techniques we may already be familiar with. This means we can have editable, selectable, searchable, copy-pastable text, which is accessible via a screenreader.

Grass Variable Font Demo

Growing Grass Variable Font Text. Demo on Codepen.

This effect is achieved using a font called Decovar, by David Berlow. To achieve the animation effect we only need a couple of things to get started.

First, we set up the font-family and make use of the new property font-variation-settings to access the different axes available in Decovar.

h1 {
  font-family: "Decovar";
  font-variation-settings: 'INLN' 1000, 'SWRM' 1000;
}

For this effect, we use two custom axis – the first is called “inline” and is represented by the code INLI and the second is “skeleton worm” represented by the code SWRM. For both axes, the maximum value is 1000 and the minimum value is 0. For this effect, we’ll make the most of the full axis range.

Once we have the base set up, we can create the animation. There are a number of ways to animate variable fonts. In this demo, we’ll use CSS keyframe animations and the font-variation-settings property, but you can also use CSS transitions and JavaScript as well.

The code below will start with the “leaves” expanded and then shrink back until it disappears.

@keyframes grow {
  0% {
    font-variation-settings: 'INLN' 1000, 'SWRM' 1000;
  }
  100% {
    font-variation-settings: 'INLN' 1000, 'SWRM' 0;
  }
}

Once we have created the keyframes we can add the animation to the h1 element, and that is the last piece needed in order to create the animation.

h1 {
  font-family: "Decovar";
  font-variation-settings: 'INLN' 1000, 'SWRM' 1000;
  animation: grow 4s linear alternate infinite;
}

What this demonstrates is that typically, to accomplish effects like this, the heavy lifting is done by the font. We really only need a few lines of CSS for the animation, which if you think about it, is pretty incredible.

There are all sorts of interesting, creative applications of variable fonts, and a lot of incredible fonts you can make the most of. Whether you want to create that “hand-writing” effect that we often see represented with SVG, or something a little different, there are a lot of different options.

Duos Writer: Hand Writing

Demo of hand writing variable font, Duos Writer by Underware.

Decovar: Disappearing Text

See the Pen CSS-only variable font demo using Decovar Regular by Mandy Michael (@mandymichael) on CodePen.

Cheee: Snow Text

Snow Text Effect - Text fills up with snow and gets “heavier” at the bottom as more snow gathers. Featuring “Cheee” by OhNoTypeCo. View on Codepen.

Variable Fonts, Media Queries and Customisation

It’s not that these are just beautiful or cool effects, what they demonstrate is that as developers and designers we can now control the font itself and that that means is that variable fonts allow typography on the web to adapt to the flexible nature of our screens, environments and devices.

We can even make use of different CSS media queries to provide more control over our designs based on environments, light contrast and colour schemes.

Though the CSS Media Queries Level 5 Spec is still in draft stages, we can experiment with the prefers-color-scheme (also known as dark mode) media query right now!

Dark Mode featuring Oozing Cheee by OhNoTypeCo

Oozing Dark Mode Text featuring “Cheee” by OhNoTypeCo. View Demo on Codepen.

The above example uses a font called “Cheee” by OhNoTypeCo and demonstrates how to make use of a CSS Transition and the prefers-color-scheme media query to transition the axis of a variable font.

h1 {
  font-family: “Cheee"
  font-variation-settings: "TEMP" 0;
  transition: all 4s linear;
}

@media (prefers-color-scheme: dark) {
  h1 {
    font-variation-settings: "TEMP" 1000;
  }
}

Dark mode isn’t just about changing the colours, it’s important to consider things like weight as well. It’s the combination of the weight, colour and size of a font that determines how legible and accessible it is for the user. In the example above, I’m creating a fun effect – but more practically, dark mode allows us to modify the contrast and styles to ensure better legibility and usability in different environments.

What is even more exciting about variable fonts in this context is that if developers and designers can have this finer control over our fonts to create more legible, accessible text, it also means the user has access to this as well. As a result, users that create their own stylesheets to customise the experience to their specific requirements, can now adjust the pages font weight, width or other available axis to what best suits them. Providing users with this kind of flexibility is such an incredible opportunity that we have never had before!

As CSS develops, we’ll have access to different environmental and system features that allow us to take advantage of our users unique circumstances. We can start to design our typography to adjust to things like screen width - which might allow us to tweak the font weight, width, optical size or other axes to be more readable on smaller or larger screens. Where the viewport is wide we can have more detail, when its smaller in a more confined space we might look at reducing the width of the font—this helps to maintain the integrity of the design as the viewport gets smaller or, to fit text into a particular space.

See the Pen CSS is Awesome - Variable fonts Edition. by Mandy Michael (@mandymichael) on CodePen.

We have all been in the situation where we just need the text to be slightly narrower to fit within the available space. If you use a variable font with a width axis you can slightly modify the width to adjust to the space available, and do so in a way that the font was designed to do, rather than using things like letter spacing which doesn’t consider the kerning of the characters.

Variable Fonts, JavaScript and Interactive Effects

We can take these concepts even further and mix in a little JavaScript to make use of a whole suite of different interactions, events, sensors and apis. The best part about this is whether you are using device orientation, light sensors, viewport resizes, scroll events or mouse movement, the base JavaScript doesn’t really change.

To demonstrate this, we’ll use a straightforward example – we’ll match our font weight to the size of our viewport – as the viewport gets smaller, the font weight gets heavier.

Demo: As the viewport width changes, the weight of the text “Jello” becomes heavier.

We’ll start off by setting our base values. We need to define the minimum and maximum axis values for the font weight, and the minimum and maximum event range, in this case the viewport size. Basically we’re defining the start and end points for both the font and the event.

// Font weight axis range
const minAxisValue = 200
const maxAxisValue = 900

// Viewport range
const minEventValue = 320px
const maxEventValue = 1440px

Next we determine the current viewport width, which we can access with something like window.innerWidth.

// Current viewport width
const windowWidth = window.innerWidth

Using the current viewport width value, we create the new scale for the viewport, so rather than the pixels values we convert it to a range of 0 - 0.99.

const windowSize = (windowWidth - minEventValue) / (maxEventValue - minEventValue)
// Outputs a value from 0 - 0.99

We then take that new viewport decimal value and use it to determine the font weight based on viewport scale.

const fontWeight = windowSize * (minAxisValue - maxAxisValue) + maxAxisValue;
// Outputs a value from 200 - 900 including decimal places

This final value is what we use to update our CSS. You can do this however you want – lately I like to use CSS Custom Properties. This will pass the newly calculated font weight value into our CSS and update the weight as needed.

// JavaScript
p.style.setProperty("--weight", fontWeight);

Finally, we can put all this inside a function and inside an event listener for window resize. You can modify this however you need to in order to improve performance, but in essence, this is all you need to achieve the desired outcome.

function fluidAxisVariation() {
  // Current viewport width
  const windowWidth = window.innerWidth

  // Get new scales for viewport and font weight
  const viewportScale = (windowWidth - 320) / (1440 - 320);
  const fontWeightScale = viewportScale * (200 - 900) + 900;

  // Set in CSS using CSS Custom Property
  p.style.setProperty("--weight", fontWeightScale);
}

window.addEventListener("resize", fluidAxisVariation);

You can apply this to single elements, or multiple. In this case, I’m changing the paragraph font weights and different rates, but also reducing the width axis of the headline so it doesn’t wrap onto multiple lines.

As previously mentioned, this code can be used to create all sorts of really amazing, interesting effects. All that’s required is passing in different event and axis values.

In the following example, I’m using mouse position events to change the direction and rotation of the stretchy slinky effect provided by the font “Whoa” by Scribble Tone.

See the Pen Slinky Text - WHOA Variable font demo by Mandy Michael (@mandymichael) on CodePen.

We can also take the dark mode/colour schemes idea further by making use of the Ambient Light Sensor to modify the font to be more legible and readable in low light environments.

This effect uses Tiny by Jack Halten Fahnestock from Velvetyne Type Foundry and demonstrates how we modify our text based by query the characteristics of the user’s display or light-level, sound or other sensors.

It’s only because Variable fonts give us more control over each of these elements that we can fine-tune the font characteristics to maximise the legibility, readability and overall accessibility of our website text. And while these examples might seem trivial, they are great demonstrations of the possibilities. This is a level of control over our fonts and text that is unprecedented.

Using device orientation to change the scale and weight of individual characters. View on Codepen.

Variable Fonts offer a new world of interactivity, usability and accessibility, but they are still a new technology. This means we have the opportunity to figure out how and what we can achieve with them. From where I stand, the possibilities are endless, so don’t be limited by what we can already do – the web is still young and there is so much for us to create. Variable fonts open up doors that never existed before and they give us an opportunity to think more creatively about how we can create better experiences for our users.

At the very least, we can improve the performance of our websites, but at best, we can make more usable, more accessible, and more meaningful content - and that, is what gets me really excited about the future of web typography with variable fonts.


About the author

Mandy is a community organiser, speaker, and developer working as the Front End Development Manager at Seven West Media in Western Australia. She is a co-organiser and Director of Mixin Conf, and the founder and co-organiser of Fenders, a local meetup for front-end developers providing events, mentoring and support to the Perth web community.

Mandy’s passion is CSS, HTML and JS and hopes to inspire that passion in others. She loves the supportive and collaborative nature of the web and strives to encourage this environment through the community groups she is a part of. Her aim is to create a community of web developers who can share, mentor, learn and grow together.

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an

Art Direction and the New WordPress Editor

Mel Choyce explores how the new WordPress editor (also know as Gutenberg) can be used to create more carefully art directed posts. Like gifts carefully arranged beneath the Christmas tree, it’s the contents that matters but the presentation that sells.


The New York Times release of Snowfall in 2012 took the web industry by storm. Media-rich and captivating, its design evoked wonder, fear, and desperation in the face of an avalanche. Snowfall was one of the first great art directed digital experiences in this era of the modern web (Space Jam, obviously, being one of the great experiences of the era prior).

“Art direction combines art and design to evoke a cultural and emotional reaction. …Art direction is about evoking the right emotion, it’s about creating that connection to what you’re seeing and experiencing.”

Art Direction and Design by Dan Mall

Art direction isn’t a new concept. Pick up any magazine or print publication — designers have long been creating evocative media experiences. Then the web came and messed that up. Fonts and even colors were limited at first, especially if you wanted to create something using semantic HTML rather than Flash. Early HTML and CSS didn’t offer great ways to create dynamic layouts like you’d see in a magazine. Floats, am I right?

A lot’s changed in the past decade. We have reliable ways to serve fonts, opening up vast typographic possibilities. CSS features like Flexbox and Grid allow for complex layouts. Plus, our hardware is getting better and better. We live in exciting times.

Behind the curve

But not everyone’s kept up. For most of its history, the WordPress editor was a text-first writing experience, shining with simple blogs but falling flat in the face of a complex website. Want some columns on your page? Well, there’s a plugin for that, it lets you write some pseudo-code WordPress called shortcodes, and yeah you just need to wrap your columns in this code in your editor… Or, uh, maybe you could hand-code a template for your theme that offers three columns of widget areas and put everything in there? Or maybe…

You get the point.

The new WordPress editor (codenamed “Gutenberg”) introduces the concept of blocks, like building blocks or bricks or LEGO. Rather than needing to hand-code anything, you have an interface for editing all sorts of content, even the aforementioned former nightmare of columns. Blocks can come with placeholders, so you can fill-in-the-blanks rather than having to build from scratch.

The new WordPress block editor allows me to focus on the best way of presenting my content instead of focusing on how I’m going to technically enter the content. The block editor allows my designer brain to think more creatively. I can go about creating an appropriate emotional reaction for a site’s content, rather than focusing on implementation.

Block it to me

The building blocks of the new editor (text, media) are the same, but the new ways to combine and build upon those blocks makes for a better art direction experience.

New to the WordPress editor is the Media and Text block, which combines — you guessed it — media and text into a new way to approach layouts.

This is the foundation of the new WordPress editor. Take atomic pieces, and combine them to make whole sections and layouts. Best yet, no fumbling with floats if you want to put some text next to an image!

Do you want to build a website?

Let’s imagine I’m building a website for a non-profit that rescues black cats. They offer adoption services, run a fostering program, and take in abandoned, feral, or other cats in need. The primary goal of the site is to connect people to the rescue organization. Raising awareness and soliciting donations are secondary, but still important factors.

Because so much of a person’s experience with WordPress is contingent on their particular setup — themes, plugins, and admin customizations — I’ve decided to keep this site pretty light.

The Twenty Twenty Theme

WordPress releases a new default theme pretty much every year. This year’s theme, Twenty Twenty, was built with Gutenberg in mind. It supports optional features like color schemes and wider block alignments. The design is clean and modern, and offers some additional customization options. I think it’s a good choice for this website.

Columns

While there’s no internal grid system in WordPress (yet!), the Columns block comes close to allowing complex layouts within a post or page. With it, you can start to break out of one column and think more like a print designer.

The most straightforward layout we could do is a familiar pattern on the web — three feature columns consisting of a heading, some text, and a button.

To accomplish this, I loaded up the editor and started planning.

First, I added a group block to contain my columns, and provide a background color. (The columns block does not currently support background colors, but it might in the future.)

I want my columns to stand out from the white background of the page, so I opt for a light grey.

Within the group, I placed my Column block, which features a convenient placeholder to help me pick which layout I want:

I opt for the three column option.

From here, it’s easy to build out my section — headings, paragraphs, and buttons are all existing blocks I can plop right into my columns:

It looks really good on the front-end of my site, too:

This is all fairly straightforward, but by changing up a couple columns widths and some sizing, I can get something that looks more dynamic and draws attention to the adoption process, which is the most important feature:

I could even add an image, change up my background color to match, and nest “Foster” and “Save” into another set of columns beneath “Adopt”:

All of this from the same set of blocks, yet each variation strikes a different impact. …And, you know, feels a little less like this:

But if I wanted to start looking like that, uh, second example — I can!

Media and Text

The aforementioned Media and Text block is a great building block for some eye-catching, informational parts of my homepage.

Galleries

To break up all that text content and get my site looking less like it’s for a startup, how about adding even more cute cats in between? You can never have too many cat photos on the internet.

CoBlocks is a fantastic plugin that adds new blocks to WordPress, among them the icon block I used above, as well as a couple of different gallery layouts. I think carousels are terrible when they’re used for showcasing features or content, but I think they’re a good gallery format, and having something horizontal means my cats aren’t taking up too much space (unlike my own black cat, who likes to hog all my leg room in bed).

My favorite thing about this block is that, even though it’s fully-featured, it’s still 100x less of a chaotic mess than any other slider plugin I’ve experienced in WordPress.

CoBlocks comes with Carousel, Collage, Masonry, Offest, and Stacked gallery blocks. The default Gallery block in WordPress is also pretty good — much better than it used to be.

Buttons

Alright, where am I? I have my intro columns featuring the primary information about site, some informational text, lots of cute cat photos, more informational text… I think my homepage is shaping up. I just need one final element: a donation section. Can’t take care of those kitties without some cash.

The only way to integrate payments into WordPress is to either link to a third party platform, or use a plugin. I’ve used ActBlue quite a bit when making candidate websites, so I’m going to pretend that this site uses a third party service that, like ActBlue, lets me link to specific donation increments off-site.

WordPress has a Buttons block underway that lets you add a row of buttons, without needing to rely on another block like Columns, but in the meantime, CoBlocks has an equivalent block I can use for now.

Great. It’s got a bold color, and I can link to a couple different donation increments.

But it could really use… something, you know, that draws the eye even more?

Shape Divider

CoBlocks has another great block, Shape Divider, which lets you add a decorative border that sits nicely above or below any container element, like the group block I’m using here. It comes with a variety of shape styles, like hills, rounded, and pointed. I settle on waves, which includes some overlapping transparencies along the top. It’s different from the rest of my page, but in a good way — it’s a subtle way for that section to stand out.

With that final block, my homepage is almost done. I just want to touch on two more blocks that can be used to improve the design: the Separator block, and the Spacer block.

Separator

Separator inserts an <hr /> into the page, with some minimal styles to make it look nice. Themes can then add new styles, or restyle the default to get some fancy alternatives, like this:

The Separator block is a great way to break up sections in a page.

Spacer

The Spacer block is an abomination, but I love it. It’s just an empty space. Think spacer gif, but spacer div. It’s terrible, but oh, oh so useful. I can increase space between elements without having to write any custom CSS. It empowers folks that are visual, but not technical. Combine it with Columns and you can almost pretend that you’re using a grid!

(It is, at the very least, hidden from screen readers.)

Okay but what does it look like?

With those in place, let’s check out my homepage.

Almost perfect. It’s bold, streamlined, and features plenty of cute cats. The only issue that caught my eye is the gap of white between the page content and the footer, which I can fix with some CSS added into WordPress’s Customizer tool:

.home .footer-nav-widgets-wrapper {
    margin-top: 0;
}

Not too bad, considering this is the first bit of CSS I’ve had to write for my homepage layout.

Much better.

How about the old editor?

Out of curiosity, I tried to recreate my homepage using the Classic Editor plugin, which restores the old WordPress editing interface. Since I used some of my favorite plugins on my block editor site, I decided it was only fair to leverage plugins on my classic site. I installed
Shortcodes Ultimate, a plugin offering over 60 shortcodes to improve the WordPress editor. It has a good shortcode picking interface, great documentation, and in my opinion, is one of the best shortcode plugins the WordPress community has to offer.

This wasn’t fun. No shortcode interface will make the experience worth it to me, when I could use Gutenberg. One misplaced bracket, and I’ve borked my site. It takes a whole lot of time. And, I almost always need to write a bunch of custom styles to get it to work with my theme.

Yes, this is a LiveJournal icon I’ve had saved for like, 16 years.

With our homepage complete, let’s move on to some interior pages. There are a couple other blocks, and combinations of blocks, that can help me build out the rest of my site.

Cover Block

One of the earliest complex blocks offered in the new WordPress editor was the “Cover” block, which can be used for banners and hero images:

Originally, it only allowed you to add an image or video, headings, and paragraphs, but the requirements have recently been loosened so you can add whatever blocks you like. This can lead to some unique layout possibilities.

Take, for example, a “Teams” section on our About page. We could use columns to make a simple layout, like this:

But if we have better images, we could explore using Cover to create more visual impact:

Let’s say we didn’t have any staff images, or they’re all poor quality and weirdly cropped, which is… not an usual occurrence! We can forego images altogether and instead, use the new gradient picker in Cover and use that to create visual impact:

Explore third-party blocks

Like CoBlocks’s gallery blocks, many third-party WordPress plugins can enhance your site and allow you to create a better experience for your visitors.

Accordions

Let’s say this rescue organization has some FAQs. Rather than creating a wall-of-text, we could use an accordion block to organize the content for easier browsing:

Accordion Block from CoBlocks

Grids

If columns aren’t adequate for achieving the layout you’re looking to build, you could try the Grids plugin by Evolve, which comes with a “build your own grid” feature:

I can use this block to make a more visually interesting landing page for the “Get Involved” section, which only exists to link out to its child pages:

Typography

You can also use plugins like CoBlocks and Kioken Blocks to customize your site’s typography, opening up the possibilities for a truly from-scratch site design. And I have to admit, as someone who makes web software, the idea of giving full typographic control to users terrifies me… but as a designer, I absolutely love this feature! ????

With these tools, it won’t take long to finish my website.

Tons of new possibilities

Mix and match to create beautiful, art-directed experiences using blocks. You can look for plugins that support and build on the new editor, or specifically download individual blocks in the new WordPress block directory (just beta launched!).

Unsure of how to combine blocks to make an impact? A couple of plugins like Atomic Blocks, Kioken Blocks, and Ultimate Addons for Gutenberg include pre-curated layouts you can quickly add to your own sites. These layouts are already art directed, so you can choose the one that creates the biggest impact on your own audience.

Explore, and share your results!


About the author

Mel Choyce is a wicked awesome product designer based in Boston, Massachusetts. Not only is Mel a WordPress Core Committer and former Release Lead, she is a regular core contributor and speaks frequently at WordCamps on design, typography, and user experience.

When Mel isn’t designing products at Automattic, she enjoys cold brew coffee, craft beer, and rocking out in her band. Say hi to her on Twitter at @melchoyce, and visit her site at choycedesign.com.

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an

Design Tokens and Component Based Design

Stuart Robson rolls up his sleeves and begins to piece together the jigsaw puzzle that is design tokens and component based design. Starting with the corners, and working around the edges, Stu helps us to piece together a full picture of a modern design system.


If you stare at your twitter feed long enough, it can look like everyone is talking about Design Systems. In some cases you could be persuaded to think how shallow the term can go.

“Isn’t this what we called Style Guides?”, “Here’s my React Design System”, “I’ve just updated the Design System in Sketch”

To me, they are some and all of these things. Over the last 4 years of consulting with two clients on their Design System, my own view has changed a little.

If you dig a little deeper into Design Systems twitter you will probably see the term “Design Tokens” pop up at least once a day somewhere. Design Tokens came out of work that was being done at Salesforce with Jina and others who pioneered the creation of Design Tokens as we know them today – creating the first command line tool in Theo that had started the adoption of Design Tokens to the wider Design Systems Community.

A cool term but, what are they?

If you look at your client work, your companies site, the project you’re working on you should notice some parts of the page have a degree of consistency: the background colour of your form buttons is the same colour as your link text, or your text has the same margin, or your card elements have the same spacing as your media object.

These are design decisions, and they should be littered across the overall design of your project. These decisions might start off in a Sketch file and make their way into code from detailed investigation of a Sketch file, or you may find that the design evolves from your design application once it gets into code.

These design decisions can change, and to keep them synchronised across design and development in applications, as well as a larger documentation site in your Design System, is going to take some effort.

This is where Design Tokens come in, and I find the best way to succinctly reiterate what they are is via the two following quotes…

“Design Tokens are an abstraction for everything impacting the visual design of an app/platform.”
– Sönke Rohde

…and

“We use them in place of hard-coded values in order to maintain a scale-able and consistent visual system.”
– Jina

There are several global design decisions that we can abstract to create a top level design token – Sizing, Font Families, Font Styles, Font Weights, Font Sizes, Line Heights, Border Styles, Border Colours, Border Radius, Horizontal Rule Colours, Background Colours, Gradients, Background Gradients, Box Shadows, Filters, Text Colours, Text Shadow, Time, Media Queries, Z Index, Icons – these can all be abstracted as required.

So, spicy Sass variables?

We can look at Design Tokens as an abstraction of CSS, sort of like Sass variables, but spicier. Looking at them like this we can see that they are (in either .yaml or .json) a group of related key value pairs with more information that can be added as needed.

The great thing with abstracting design decisions outside of your CSS pre-processor is that you’re not tying those decisions to one platform or codebase.

As a crude example, we can see here that we are defining a name and a value that could then become our color, background-color, or border-color, and more.

# Colours
# -------
- name: color-red
  value: #FF0000
- name: color-green
  value: #00FF00
- name: color-blue
  value: #0000FF
- name: color-white
  value: #FFFFFF
- name: color-black
  value: #000000

These can then generate our Sass variables (as an example) for our projects.

$color-red: #FF0000 !default;
$color-green: #00FF00 !default;
$color-blue: #0000FF !default;
$color-white: #FFFFFF !default;
$color-black: #000000 !default;

Why are they so good

Ok, so we now know what Design Tokens are, but why do we need them? What makes them better than our existing solutions (css pre-processors) for defining these design decisions?

I think there are 5 really good reasons why we all should start abstracting these design decisions away from the CSS that they may live in. Some of these reasons are similar to reasons some developers use a pre-processor like Sass, but with added bonuses.

Consistency

Much like using a CSS pre-processor or using CSS custom properties, being able to define a background colour, breakpoint, or font-size in more than one place using the same key ensures that we are using the Sass values across the entire product suite we are developing for.

Using our Design Tokens in their generated formats, we can be sure to not end up with 261 shades of blue.

Maintainability

By using a pre-processor like Sass, or using native CSS custom properties, we can already have maintainable code in our projects. Design Tokens also do this at the abstracted level as well.

Scalability

“Design Tokens enable us to scale our Design across all the permutations.”
– Jina

At this point, we’re only talking about abstracting the design decisions for use in CSS. Having Design Tokens allows design to scale for multiple brands or multiple projects as needed.

The main benefit of Design Tokens in regards to scalability is the option that it gives us to offer the Design Tokens for other platforms and frameworks as needed. With some of the tools available, we can even have these Tokens shared between applications used by designers and developers.

Your marketing site and your iOS application can soon share the same design decisions codified, and you can move towards creating an Android app or web application as required.

Documentation

If we abstract the design decisions from one platform specific programming language it would be no good if it wasn’t made to be easily accessible.

The tools and applications available that are mentioned later in this article can now create their own documentation, or allow you to create your own. This documentation is either hosted within a web-based application or can be self-hosted with the rest of your Design Systems documentation.

Most of the command line tools go further and allow you do add more details that you wish to convey in the documentation, making it as unique as it is required for your project.

Empowerment

When you abstract your design decisions to Design Tokens, you can help empower other people on the project. With the tools available today, and the tools that are just around the corner, we can have these design decisions determined by anyone on the team.

No-one necessarily needs to understand how to set up the codebase to update the colour slightly. Some of the tools I mention later on allow you to update the Design Tokens in the browser.

Design Systems are already “bridging the gap” between design and development. With Design Tokens and the tooling available, we can create better team relationships by closing that gap instead.

Some of the benefits of creating and using Design Tokens are the same as using a pre-processor when it comes to authoring CSS. I feel the added bonuses of being able to empower other team members and document how you use them, as well as the fundamental reasoning in that they can be platform agnostic, are all great “selling points” to why you need to start using Design Tokens today.

Tools

There are several tools available to help you and your team to create the required files from your abstracted Design Tokens:

Command Line Tools

There are several tools available on the command line that can be used as part of, or separate to, your development process.

These tools allow you to define the Design Tokens in a .json or .yaml file format which can then be compiled into the formats you require.

Some have built in functions to turn the inputted values to something different when compiled – for example, turning hexadecimal code that is a Design Token into a RGB value in your .css file. These command line tools, written in JavaScript, allow you to create your own ways in which you want things transformed.

My current client has certain design decisions for typography in long form content (font size, weight, line height and margins) which need to be together to make sense. Being able to write JavaScript to compile these design decisions into an independent Sass map for each element allows us to develop with assurance that the long form content has the correct styling.

WYSIWYG Tools

WYSIWYG (What You See Is What You Get Tools) have been around for almost as long as we have been able to make websites. I can just about remember using Dreamweaver 2, before I knew what a <table> was.

When browsers started to employ vendor prefixes to new CSS for their browsers, a flurry of online WYSIWYG tools came with it built in. They’re still there, but the industry has moved on.

Design Tokens also have a few WYSIWYG tools available. From simpler online tools that allow you to generate the correct Sass variables needed for your design decisions to tools that store your decisions online and allow you to export them as npm packages.

These types of tools for creating Design Tokens can help empower the team as a whole, with some automatically creating documentation which can easily be shared with a url.

Retrofitting Tools

If you are starting from scratch on a new re-design or on a new project that requires a Design System and Tokens, the many of the tools mentioned above will help you along your way. But what if you’re in the middle of a project, or you have to maintain something and want to start to create the parts required for a Design System?

Luckily there are several tools and techniques to help you make a start.

One new tool that might be useful is Superposition. Currently in private beta with the public release set for Q1 of 2020 Superposition helps you “Extract design tokens from websites and use them in code and in your design tool.”

Entering your domain gives you a nice visual documentation of your sites styles as Design Tokens. These can then be exported as Sass Variables, CSS Custom Properties, JavaScript with the team working on exports to iOS and Android.

If you have an existing site, this could be a good first step before moving to one of the other tools mentioned above.

You could also make use of CSSStats or Project Wallace’s Analysis page that I mentioned earlier. This would give you an indication of what Design Tokens you would need to implement.

Component Based Design

So, we’ve created our Design Tokens by abstracting the design decisions of brand colours, typography, spacing and more. Is that as far as we can go?

Levels of Design Decisions

Once we have created our first set of Design Tokens for our project, we can take it that little bit deeper. With command line tools and some of the applications available, you can link these more global decisions to a more deeper level.

For example, you can take your chosen colours and make further design decisions on the themes of your project, such as what the primary, secondary, or tertiary colours are or what your general component and layout spacing will be.

With this, we can go one step further. We could also define some component specific design decisions that can then be compiled for the developer to use. Invest in time to check over the designs with a fine toothcomb and make sure you are using the correct Sass variable or CSS custom property for that component.

If you are going more than one or two levels of design decision making, you can compile each set of these Design Tokens to your Sass variables which can then be used as required. So you can provide: global, theme, component level Sass variables which can be used in the project. Or you could choose to only compile what you need for the components you are creating.

Variables, Maps, Custom Properties

Some of the tools available for creating and maintaining your Design Tokens allow you to compile to certain programming languages.

With my current client work, I am making use of Sass variables, Sass maps, and CSS custom properties. The Design Tokens are compiled into one or more of these options depending on how they will be used.

Colours are compiled as global Sass variables, inside of a couple of Sass maps and CSS custom properties. Our macro layout breakpoints are defined as a single Sass map.

If we know we are creating a component that has the ability to be themed, we can make use of CSS custom properties to reduce the amount of CSS we need to override, and also allow us to inline things that can be changed via a CMS as required. Which leaves us using Sass variables for parts of a component that won’t change. We are using Sass maps differently still. As mentioned, we generate a Sass map containing the design decisions for each element of text, and we can use long form text. This Sass map is then compiled into separate CSS declarations as needed using Sass mixins.

I find the beauty of being able to make use of the global, themed, and component level design decisions by compiling them into various formats (that essentially become CSS) and that gives us more power in authoring components.

Creating Consistent Utility Classes

As you have created your more global generic design decisions, you can create your own small set of utility classes.

Using a pre-processor like Sass you can define a set of mixins and functions that can take your Design Tokens that have been compiled down into variables and maps and generate separate classes for each design decision.

By making tokens available to all digital teams, we can enable them to create custom experiences that are aligned to current visual standards when a component does not (or will not) exist in the design system. Maya King

In creating utility classes with Design Tokens (using something like Sass) you have consistency with the overall Design System for times when you or a team need to create a one-off component for a project.

These exceptions tend to be something that won’t make it as part of the overall Design System, but it still needs that look and feel.

Having classes available that we can guarantee use the generic, global design decisions from the Design Tokens means these one-off components should be well on their way to have the overall look and feel of the project, and will get any updates with little to no additional overhead.

Wrapping Up

I think we are starting to see the potential of using Design Tokens as Design Systems become even more popular. I think that, from this overview, we can see how they can help us close the gap that still exists in places between the designers and developers on the team. They can help empower people who do not code to make changes that can be automatically updating live work.

I think you can start now. You may not have or need what you could term “a fully-fledged Design System” but this small step will help move towards one in the future and give you instant benefits of consistency and maintainability now. If you want more Design Tokens, as well as the links that are dotted around this article I also maintain a GitHub repo of Awesome Design Tokens which I try to keep updated with links to tools, articles, examples, videos, and anything else that’s related to Design Tokens.


About the author

Stuart Robson is a freelance front-end developer and design systems advocate who curates the design systems newsletter - news.design.systems

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Building a Dictaphone Using Media Recorder and getUserMedia

Chris Mills brushes up his shorthand and shows how the MediaStream Recording API in modern browsers can be used to capture audio directly from the user’s device. Inching ever closer to the capabilities of native software, it truly is an exciting time to be a web developer.


The MediaStream Recording API makes it easy to record audio and/or video streams. When used with MediaDevices.getUserMedia(), it provides an easy way to record media from the user’s input devices and instantly use the result in web apps. This article shows how to use these technologies to create a fun dictaphone app.

A sample application: Web Dictaphone

To demonstrate basic usage of the MediaRecorder API, we have built a web-based dictaphone. It allows you to record snippets of audio and then play them back. It even gives you a visualisation of your device’s sound input, using the Web Audio API. We’ll just concentrate on the recording and playback functionality in this article, for brevity’s sake.

You can see this demo running live, or grab the source code on GitHub. This has pretty good support on modern desktop browsers, but pretty patchy support on mobile browsers currently.

Basic app setup

To grab the media stream we want to capture, we use getUserMedia(). We then use the MediaRecorder API to record the stream, and output each recorded snippet into the source of a generated <audio> element so it can be played back.

We’ll first declare some variables for the record and stop buttons, and the <article> that will contain the generated audio players:

const record = document.querySelector('.record');
const stop = document.querySelector('.stop');
const soundClips = document.querySelector('.sound-clips');

Next, we set up the basic getUserMedia structure:

if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
   console.log('getUserMedia supported.');
   navigator.mediaDevices.getUserMedia (
      // constraints - only audio needed for this app
      {
         audio: true
      })

      // Success callback
      .then(function(stream) {

      })

      // Error callback
      .catch(function(err) {
         console.log('The following `getUserMedia` error occured: ' + err);
      }
   );
} else {
   console.log('getUserMedia not supported on your browser!');
}

The whole thing is wrapped in a test that checks whether getUserMedia is supported before running anything else. Next, we call getUserMedia() and inside it define:

  • The constraints: Only audio is to be captured for our dictaphone.
  • The success callback: This code is run once the getUserMedia call has been completed successfully.
  • The error/failure callback: The code is run if the getUserMedia call fails for whatever reason.

Note: All of the code below is found inside the getUserMedia success callback in the finished version.

Capturing the media stream

Once getUserMedia has created a media stream successfully, you create a new Media Recorder instance with the MediaRecorder() constructor and pass it the stream directly. This is your entry point into using the MediaRecorder API — the stream is now ready to be captured into a <Blob>, in the default encoding format of your browser.

const mediaRecorder = new MediaRecorder(stream);

There are a series of methods available in the MediaRecorder interface that allow you to control recording of the media stream; in Web Dictaphone we just make use of two, and listen to some events. First of all, MediaRecorder.start() is used to start recording the stream once the record button is pressed:

record.onclick = function() {
  mediaRecorder.start();
  console.log(mediaRecorder.state);
  console.log("recorder started");
  record.style.background = "red";
  record.style.color = "black";
}

When the MediaRecorder is recording, the MediaRecorder.state property will return a value of “recording”.

As recording progresses, we need to collect the audio data. We register an event handler to do this using mediaRecorder.ondataavailable:

let chunks = [];

mediaRecorder.ondataavailable = function(e) {
  chunks.push(e.data);
}

Last, we use the MediaRecorder.stop() method to stop the recording when the stop button is pressed, and finalize the Blob ready for use somewhere else in our application.

stop.onclick = function() {
  mediaRecorder.stop();
  console.log(mediaRecorder.state);
  console.log("recorder stopped");
  record.style.background = "";
  record.style.color = "";
}

Note that the recording may also stop naturally if the media stream ends (e.g. if you were grabbing a song track and the track ended, or the user stopped sharing their microphone).

Grabbing and using the blob

When recording has stopped, the state property returns a value of “inactive”, and a stop event is fired. We register an event handler for this using mediaRecorder.onstop, and construct our blob there from all the chunks we have received:

mediaRecorder.onstop = function(e) {
  console.log("recorder stopped");

  const clipName = prompt('Enter a name for your sound clip');

  const clipContainer = document.createElement('article');
  const clipLabel = document.createElement('p');
  const audio = document.createElement('audio');
  const deleteButton = document.createElement('button');

  clipContainer.classList.add('clip');
  audio.setAttribute('controls', '');
  deleteButton.innerHTML = "Delete";
  clipLabel.innerHTML = clipName;

  clipContainer.appendChild(audio);
  clipContainer.appendChild(clipLabel);
  clipContainer.appendChild(deleteButton);
  soundClips.appendChild(clipContainer);

  const blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
  chunks = [];
  const audioURL = window.URL.createObjectURL(blob);
  audio.src = audioURL;

  deleteButton.onclick = function(e) {
    let evtTgt = e.target;
    evtTgt.parentNode.parentNode.removeChild(evtTgt.parentNode);
  }
}

Let’s go through the above code and look at what’s happening.

First, we display a prompt asking the user to name their clip.

Next, we create an HTML structure like the following, inserting it into our clip container, which is an <article> element.

<article class="clip">
  <audio controls></audio>
  <p>_your clip name_</p>
  <button>Delete</button>
</article>

After that, we create a combined Blob out of the recorded audio chunks, and create an object URL pointing to it, using window.URL.createObjectURL(blob). We then set the value of the <audio> element’s src attribute to the object URL, so that when the play button is pressed on the audio player, it will play the Blob.

Finally, we set an onclick handler on the delete button to be a function that deletes the whole clip HTML structure.

So that’s basically it — we have a rough and ready dictaphone. Have fun recording those Christmas jingles! As a reminder, you can find the source code, and see it running live, on the MDN GitHub.


This article is based on Using the MediaStream Recording API by Mozilla Contributors, and is licensed under CC-BY-SA 2.5.


About the author

Chris Mills manages the MDN web docs writers’ team at Mozilla, which involves spreadsheets, meetings, writing docs and demos about open web technologies, and occasional tech talks at conferences and universities. He used to work for Opera and W3C, and enjoys playing heavy metal drums and drinking good beer.

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Five Interesting Ways to Use Array.reduce() (And One Boring Way)

Chris Ferdinandi turns the heat down low and lets the sauce reduce while we take a look at how to add spice to our source with a sprinkling of Array.reduce(). Just a little ingenuity with the humblest of functions.


Of all the modern array methods, the one I had the hardest time wrapping my head around was Array.reduce().

On the surface, it seems like a simple, boring method that doesn’t do much. But below its humble exterior, Array.reduce() is actually a powerful, flexible addition to your developer toolkit.

Today, we’re going to look at some cool things you can do with Array.reduce().

How Array.reduce() works

Most of the modern array methods return a new array. The Array.reduce() method is a bit more flexible. It can return anything. Its purpose is to take an array and condense its content into a single value.

That value can be a number, a string, or even an object or new array. That’s the part that’s always tripped me up – I didn’t realize just how flexible it is!

The syntax

The Array.reduce() accepts two arguments: a callback method to run against each item in the array, and a starting value.

The callback also accepts two arguments: the accumulator, which is the current combined value, and the current item in the loop. Whatever you return is used as the accumulator for the next item in the loop. On the very first loop, that starting value is used instead.

var myNewArray = [].reduce(function (accumulator, current) {
  return accumulator;
}, starting);

Let’s look at some examples to make this all tangible.

1. Adding numbers together

Let’s say you had an array of numbers that you wanted to add together. Using Array.forEach(), you might do something like this:

var total = 0;

[1, 2, 3].forEach(function (num) {
  total += num;
});

This is the cliche example for using Array.reduce(). I find the word accumulator confusing, so in this example, I’m calling it sum, because that’s what it is.

var total = [1, 2, 3].reduce(function (sum, current) {
  return sum + current;
}, 0);

Here, we pass in 0 as our starting value.

In the callback, we add the current value to the sum, which has our starting value of 0 on the first loop, then 1 (the starting value of 0 plus the item value of 1), then 3 (the sum value of 1 plus the item value of 2), and so on.

Here’s a demo.

2. Combining multiple array methods into Array.map() and Array.filter() into a single step

Imagine you had an array of wizards at Hogwarts.

var wizards = [
  {
    name: 'Harry Potter',
    house: 'Gryfindor'
  },
  {
    name: 'Cedric Diggory',
    house: 'Hufflepuff'
  },
  {
    name: 'Tonks',
    house: 'Hufflepuff'
  },
  {
    name: 'Ronald Weasley',
    house: 'Gryfindor'
  },
  {
    name: 'Hermione Granger',
    house: 'Gryfindor'
  }
];

You want to create a new array that contains just the names of wizards who are in Hufflepuff. One way you could do that is by using the Array.filter() method to get back just wizards whose house property is Hufflepuff. Then, you’d use the Array.map() method to create a new array containing just the name property for the remaining wizards.

// Get the names of the wizards in Hufflepuff
var hufflepuff = wizards.filter(function (wizard) {
  return wizard.house === 'Hufflepuff';
}).map(function (wizard) {
  return wizard.name;
});

With the Array.reduce() method, we can get the same array in a single pass, improving our performance. You pass in an empty array ([]) as the starting value. On each pass, you check to see if the wizard.house is Hufflepuff. If it is, you push it to the newArr (our accumulator in this example). If not, you do nothing.

Either way, you return the newArr to become the accumulator on the next pass.

// Get the names of the wizards in Hufflepuff
var hufflepuff = wizards.reduce(function (newArr, wizard) {
  if (wizard.house === 'Hufflepuff') {
    newArr.push(wizard.name);
  }
  return newArr;
}, []);

Here’s another demo.

3. Creating markup from an array

What if, instead of creating an array of names, we wanted to create an unordered list of wizards in Hufflepuff? Instead of passing an empty array into Array.reduce() as our starting value, we’ll pass in an empty string ('') and call it html.

If the wizard.house equals Hufflepuff, we’ll concatenate our html string with the wizard.name wrapped in an opening and closing list item (li). Then, we’ll return the html to become the accumulator on the next loop.

// Create a list of wizards in Hufflepuff
var hufflepuffList = wizards.reduce(function (html, wizard) {
  if (wizard.house === 'Hufflepuff') {
    html += '<li>' + wizard.name + '</li>';
  }
  return html;
}, '');

Add an opening and closing unordered list element before and after Array.reduce(), and you’re ready to inject your markup string into the DOM.

// Create a list of wizards in Hufflepuff
var hufflepuffList = '<ul>' + wizards.reduce(function (html, wizard) {
  if (wizard.house === 'Hufflepuff') {
    html += '<li>' + wizard.name + '</li>';
  }
  return html;
}, '') + '</ul>';

See it in action here.

4. Grouping similar items in an array together

The lodash library has a groupBy() method takes a collection of items as an array and groups them together into an object based on some criteria.

Let’s say you want an array of numbers.

If you wanted to group all of the items in numbers together based on their integer value, you would do this with lodash.

var numbers = [6.1, 4.2, 6.3];

// returns {'4': [4.2], '6': [6.1, 6.3]}
_.groupBy(numbers, Math.floor);

If you had an array of words, and you wanted to group the items in words by their length, you would do this.

var words = ['one', 'two', 'three'];

// returns {'3': ['one', 'two'], '5': ['three']}
_.groupBy(words, 'length');

Creating a groupBy() function with Array.reduce()

You can recreate that same functionality using the Array.reduce() method.

We’ll create a helper function, groupBy(), that accepts the array and criteria to sort by as arguments. Inside groupBy(), we’ll run Array.reduce() on our array, passing in an empty object ({}) as our starting point, and return the result.

var groupBy = function (arr, criteria) {
  return arr.reduce(function (obj, item) {
    // Some code will go here...
  }, {});
};

Inside the Array.reduce() callback function, we’ll check to see if the criteria is a function, or a property of the item. Then we’ll get its value from the current item.

If there’s no property in the obj with that value yet, we’ll create it and assign an empty array as its value. Finally, we’ll push the item to that key, and return the object as the accumulator for the next loop.

var groupBy = function (arr, criteria) {
  return arr.reduce(function (obj, item) {

    // Check if the criteria is a function to run on the item or a property of it
    var key = typeof criteria === 'function' ? criteria(item) : item[criteria];

    // If the key doesn't exist yet, create it
    if (!obj.hasOwnProperty(key)) {
      obj[key] = [];
    }

    // Push the value to the object
    obj[key].push(item);

    // Return the object to the next item in the loop
    return obj;

  }, {});
};

Here’s a demo of the completed helper function.

Special thanks to Tom Bremer for helping me make some improvements to this one. You can find this helper function and more like it on the Vanilla JS Toolkit.

5. Combining data from two sources into an array

Remember our array of wizards?

var wizards = [
  {
    name: 'Harry Potter',
    house: 'Gryfindor'
  },
  {
    name: 'Cedric Diggory',
    house: 'Hufflepuff'
  },
  {
    name: 'Tonks',
    house: 'Hufflepuff'
  },
  {
    name: 'Ronald Weasley',
    house: 'Gryfindor'
  },
  {
    name: 'Hermione Granger',
    house: 'Gryfindor'
  }
];

What if you had another data set, an object of house points each wizard has earned.

var points = {
  HarryPotter: 500,
  CedricDiggory: 750,
  RonaldWeasley: 100,
  HermioneGranger: 1270
};

Imagine you wanted to combine both sets of data into a single array, with the number of points added to each wizard’s data in the wizards array. How would you do it?

The Array.reduce() method is perfect for this!

var wizardsWithPoints = wizards.reduce(function (arr, wizard) {

  // Get the key for the points object by removing spaces from the wizard's name
  var key = wizard.name.replace(' ', '');

  // If the wizard has points, add them
  // Otherwise, set them to 0
  if (points[key]) {
    wizard.points = points[key];
  } else {
    wizard.points = 0;
  }

  // Push the wizard object to the new array
  arr.push(wizard);

  // Return the array
  return arr;

}, []);

Here’s a demo combining data from two sources into an array.

6. Combining data from two sources into an object

What if you instead wanted to combine the two data sources into an object, where each wizard’s name was the key, and their house and points were properties? Again, the Array.reduce() method is perfect for this.

var wizardsAsAnObject = wizards.reduce(function (obj, wizard) {

  // Get the key for the points object by removing spaces from the wizard's name
  var key = wizard.name.replace(' ', '');

  // If the wizard has points, add them
  // Otherwise, set them to 0
  if (points[key]) {
    wizard.points = points[key];
  } else {
    wizard.points = 0;
  }

  // Remove the name property
  delete wizard.name;

  // Add wizard data to the new object
  obj[key] = wizard;

  // Return the array
  return obj;

}, {});

Here’s a demo combining two data sets into an object.

Should you use Array.reduce() more?

The Array.reduce() method has gone from being something I thought was pointless to my favorite JavaScript method. So, should you use it? And when?

The Array.reduce() method has fantastic browser support. It works in all modern browsers, and IE9 and above. It’s been supported in mobile browsers for a long time, too. If you need to go back even further than that, you can add a polyfill to push support back to IE6.

The biggest complaint you can make about Array.reduce() is that it’s confusing for people who have never encountered it before. Combining Array.filter() with Array.map() is slower to run and involves extra steps, but it’s easier to read. It’s obvious from the names of the methods what they’re supposed to be doing.

That said, there are times where Array.reduce() makes things that would be complicated more simple rather than more complicated. The groupBy() helper function is a good example.

Ultimately, this is another tool to add to your toolkit. A tool that, if used right, can give you super powers.


About the author

Chris Ferdinandi helps people learn vanilla JavaScript. He believes there’s a simpler, more resilient way to make things for the web.

Chris is the author of the Vanilla JS Pocket Guide series, creator of the Vanilla JS Academy training program, and host of the Vanilla JS Podcast. His developer tips newsletter is read by thousands of developers each weekday.

He’s taught developers at organizations like Chobani and the Boston Globe, and his JavaScript plugins have been used used by Apple and Harvard Business School. Chris Coyier, the founder of CSS-Tricks and CodePen, has described his writing as “infinitely quote-worthy.”

Chris loves pirates, puppies, and Pixar movies, and lives near horse farms in rural Massachusetts. He runs Go Make Things with Bailey Puppy, a lab-mix from Tennessee.

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