y

The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt

Hayden Library - GV1469.3.V5225 2016




y

Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




y

Coin-operated Americans: rebooting boyhood at the video game arcade / Carly A. Kocurek

Hayden Library - GV1469.3.K6 2015




y

Video games around the world / edited by Mark J. P. Wolf ; foreword by Toru Iwatani

Hayden Library - GV1469.3.V565 2015




y

Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




y

Game after: a cultural study of video game afterlife / Raiford Guins

Hayden Library - GV1469.34.S63 G85 2014




y

Literary gaming / Astrid Ensslin

Hayden Library - GV1469.17.S63 E57 2014




y

Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner

Dewey Library - GV1469.3.L47 2014




y

Values at play in digital games / Mary Flanagan and Helen Nissenbaum

Hayden Library - GV1469.17.S63 F63 2014




y

Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova

Dewey Library - GV1469.15.L44 2014




y

Game art: art from 40 video games and interviews with their creators / Matt Sainsbury

Online Resource




y

Beginning Java game development with LibGDX / Lee Stemkoski ; technical reviewer, Garry Patchett

Online Resource




y

Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

Online Resource




y

Retrogame archeology: exploring old computer games / John Aycock

Online Resource




y

Gamer psychology and behavior / Barbaros Bostan, editor

Online Resource




y

Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




y

Doom: scarydarkfast / Dan Pinchbeck

Online Resource




y

Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

Online Resource




y

Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

Online Resource




y

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

Online Resource




y

Program Arcade Games: With Python and Pygame / Paul Vincent Craven

Online Resource




y

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




y

Emotion in games: theory and praxis / Kostas Karpouzis, Georgios N. Yannakakis, editors

Online Resource




y

Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor

Online Resource




y

BlitzMax for absolute beginners: games programming for the absolute beginner / Sloan Kelly

Online Resource




y

Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Online Resource




y

Beginning Android Games by Mario Zechner, J. F. DiMarzio, Robert Green

Online Resource




y

Mixed realism: videogames and the violence of fiction / Timothy J. Welsh

Online Resource




y

Video games and storytelling: reading games and playing books / Souvik Mukherjee, Presidency University, Kolkata, India

Hayden Library - GV1469.34.A97 M85 2015




y

GameMaker: Studio 100 programming challenges / Ben Tyers

Online Resource




y

The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell

Hayden Library - GV1469.3.P4827 2016




y

Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter

Hayden Library - GV1469.34.P79 V52 2016




y

The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco

Hayden Library - GV1469.6.R65 2016




y

Playback: a genealogy of 1980s British videogames / Alex Wade

Hayden Library - GV1469.3.W36 2016




y

The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




y

Contemporary research on intertextuality in video games / Christophe Duret, Christian-Marie Pons, [editors]

Hayden Library - GV1469.3.C6464 2016




y

Retrogame archeology: exploring old computer games / John Aycock

Hayden Library - GV1469.15.A93 2016




y

Does playing video games make players more violent? / Barrie Gunter

Hayden Library - GV1469.34.V56 G87 2016




y

The Tetris effect: the game that hypnotized the world / Dan Ackerman

Hayden Library - GV1469.15.A35 2016




y

The monopolists: obsession, fury, and the scandal behind the world's favorite board game / Mary Pilon

Hayden Library - GV1469.M65 P55 2016




y

The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy

Online Resource




y

Mostly codeless game development: new school game engines / Robert Ciesla

Online Resource




y

Learn Unity for Android game development: a guide to game design, development, and marketing / Adam Sinicki

Online Resource




y

Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger

Hayden Library - GV1469.3.D43 2016




y

I am error: the Nintendo family computer/entertainment system platform / Nathan Altice

Barker Library - GV1469.32.A55 2015




y

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson

Hayden Library - GV1469.15.S63 2016




y

Tempest: geometries of play / Judd Ethan Ruggill and Ken S. McAllister

Hayden Library - GV1469.35.T46 R85 2015




y

Learn RPGs in GameMaker: Studio: build and design role playing games / Ben Tyers

Online Resource




y

Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux

Hayden Library - GV1469.34.S52 B65 2017




y

Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015