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Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design

Beginning January 2023 or August 2023   Game Art Department   Environment Artist/Modeler   Full-Time Faculty Appointment with Benefits    The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games.   Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department.   The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games.   Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.   This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology.   (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills.   (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design.   (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available.  Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled.   For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.   General questions regarding the job application process may be emailed to aamail@ringling.edu.   Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer




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Staff Core Software Engineer: Cryptic Studios

  Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience.  We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Core Software Engineer.  The creation and operation of massive multiplayer online games requires a wide range of innovative technologies.  As a Core Software Engineer, you can help define and drive improved workflows and engine features for Cryptic’s game development teams.   Every day you could be: * Collaborating with world-class artists, designers, and engineers to build game systems and powerful tools for the creation of fantastic virtual worlds and gameplay. * Extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Researching and introducing new technologies to all engineers and management.     Systems you might work on     * Core components of Cryptic's game client/server architecture, including simulation technologies (AI, cloth, movement, physics), and audio/visual technologies (animation, audio, visual effects). * The many in-engine tools used to build content for our games. * Integration with platforms such as Xbox Live, PlayStation Network, Steam, and Epic. * Internal improvements to keep up with the latest software development tools * Graphics team support   What we need to see: * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States.   What we’d like to see: * Experience in the video game industry and with MMO’s is a huge plus! * Worked on a team developing software that shipped in a finished product. * 2+ years of game development experience. * In-depth knowledge of and experience with games.   C/C++ Programming Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills. (Java and C# are not utilized in this job.)   What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events  * Pet-Friendly Environment  




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Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University

The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree.    Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023.    Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission.    Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.     Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  




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Staff Infrastructure Software Engineer: Cryptic Studios

  Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have fully embraced a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Infrastructure Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As an Infrastructure Software Engineer, you can contribute to advancing the state of the art in back-end systems for online games.   Every day you could be * Working in a team of very talented software engineers to architect, build and maintain exceptional game play systems. * Analyzing game systems to improve game play experiences for players. * Working with operations staff to design and implement new features that will improve the reliability and efficiency of operating Cryptic's games. * Working with game development teams and game engine teams to bring their ideas to live in high performance back-end systems. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Developing and extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Researching and introducing new technologies to all engineers and management.   Systems you might work on * Core components of Cryptic's game server architecture, ranging from gameplay servers, to social systems (such as friends management, chat, and teaming) to economic systems (such as auction). * Integration with platforms such as Xbox Live, PlayStation Network, and Steam. * Entitlement management systems, ranging from designing micro-transactions, through the purchase flows, to tracking and reporting on game monetization. * Management tools for Cryptic's private server cloud, ranging from deployment tools to operational telemetry. * Asset management ranging from internal tracking of game assets to large scale cloud deployment of the game to customers. * Cryptic's custom built NoSQL object database that optimizes for write-mostly, read-rarely use patterns.   What we need to see * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States.   What we’d like to see * 2+ years of experience with networking, including sockets, ports, firewalls, packet capture, etc. * Familiarity with web services mechanics such as REST, JSON-RPC, etc. * In-depth knowledge of and experience with games. * Experience in the video game industry and with MMO’s is a huge plus!   C/C++ Programming * Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers, memory management, and performance optimization. The interview process will be testing you for these skills. (Java, C# and other high-level languages will not be utilized in this job.)   What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events  * Pet-Friendly Environment      




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Senior Environment Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.  Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.   Responsibilities Create stunning photorealistic organic and hard surface content for environments Strong art and technical background and eager to prototype content and drive up visual quality Collaborate and work closely with Art Director/Lead to deliver or exceed established visual bar Research and contribute to processes, workflows and production pipeline improvements Work well within the environment team and able to help educate and guide other team members Document processes for creation of environment art Work collaboratively with internal teams and external partners Review and provide feedback on outsourced content Troubleshoot and problem solve production challenges through collaboration and creative solutions Strong and effective communicator and collaborator Proactively research and stay up to date on new software, industry trends and processes Qualifications 8+ years of industry experiencing building AAA quality game environments. Experience shipping multiple AAA video game titles on consoles and PC (full-cycle) Relevant software proficiencies: 3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop Portfolio demonstrating strong examples of photoreal environments and assets Knowledge of natural scenery and composition Experience adapting easily to change and a excellent multi-tasker  Bonus Points Knowledge and experience working with Houdini Experience working with remote teams Foundation in traditional arts   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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No, My Kitchen Doesn’t Have a Floor (And Other True Stories)

I’ve had bare subfloor in my kitchen since one day back in 2015 when I was definitely not starting my kitchen renovation, but also happened to have a dumpster and my house and was probably drinking beer and decided to indulge in my favorite beer-drinking sport… hitting something with a hammer. Which is how this […]



  • The Farm & Very Old House

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Well, That’s Different

After a number of years with just exposed OSB subfloor (and a couple of rugs) as the flooring in my kitchen… It now has (part of) a floor. Do not be fooled by that picture. It is still mostly this… I have been avoiding this project for actual years because 1.) I couldn’t find flooring […]



  • The Farm & Very Old House

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SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure

Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant.




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SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset

As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity.




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Operator "A" (Water) (Employment Opportunity & Training Opportunity) EX21-973




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903 Ten Years Invisible

The Invisible Camera is now 10 years old. Chris and Allan discuss how things were behind the scenes at the time and what came of it. If you don’t know what The Invisible Camera is then please pause the podcast and watch the original video first, link below. SPONSOR: eneloop pro Links: SPONSOR: eneloop pro … Continue reading "903 Ten Years Invisible"

The post 903 Ten Years Invisible appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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909 Generator Chris

Chris has now received the magical tool to generate photography out of thin air. But OpenAi’s DALL-E 2 is turning out to be quite a learning curve that is very different from actual photography. Topics: [PHOTO, AI] I’m a Generator : I finally got access to DALL-E 2, OpenAi’s image generator. And boy is it … Continue reading "909 Generator Chris"

The post 909 Generator Chris appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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925 Where Pilsener Is From

Oh look, it’s a new episode! Reframing shots in 3D, a relaunched website, listener feedback, a look at NeRFs (no, not the toy guns) and the importance of the real world experience. Topics: [NEWS] Relaunched chrismarquardt.com : Chris has been working on a new website design to better showcase his various skills, experiences and showcase … Continue reading "925 Where Pilsener Is From"

The post 925 Where Pilsener Is From appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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932 You’ve Been Tricked!

Yes, they have been tricking you. Millions of albums sold that were produced with cheap plastic gear. Inconceivable! Also on today’s show: a few words on dpreview’s demise (and resurrection), some thoughts (and a request for feedback) on guilt, fear and frustrations in photography. Plus thoughts on CJ Chilvers’ latest post about the gear race … Continue reading "932 You’ve Been Tricked!"

The post 932 You’ve Been Tricked! appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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Where have all the count words gone? In defense of “fewer” and “among”

This is cranky linguist Bob. The lack of count markers is starting to bug me. To wit… Usage of “fewer” vs. “less” The prescriptive rule in English is that “fewer” applies to groups of countable objects whereas “less” applies to … Continue reading




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Here is the Data Sharing Statement, in its entirety, for van Dyck CH, Swanson CJ, Aisen P, et al. Trial of Lecanemab in Early Alzheimer’s Disease. N Engl J Med. DOI: 10.1056/NEJMoa2212948.

Data-share this, pal: As the man said, you have no obligation to share any of your data and I have no obligation to believe anything you say.




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Here is the Data Sharing Statement, in its entirety, for Goodwin GM, Aaronson ST, Alvarez O, et al. Single-Dose Psilocybin for a Treatment-Resistant Episode of Major Depression. N Engl J Med. DOI: 10.1056/NEJMoa2206443.

As forwarded to us by Max Shepsi: I’m starting to see a pattern here!




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Different perspectives on the claims in the paper, The Colonial Origins of Comparative Development

I was talking with an economist today about the recent prize given to the authors of the very influential 2001 article, The Colonial Origins of Comparative Development: An Empirical Investigation. According to my colleague, many economists have issues with that … Continue reading




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“It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened.”

Campos quotes a comment from a thread on RFK Jr. and his running mate: It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened. He points to this link: The physiologist … Continue reading




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Carroll/Langer: Credulous, scientist-as-hero reporting from a podcaster who should know better

tl;dr. To the extent that healing is important, I think it’s important not to overstate evidence for speculative claims about what works. Individual and societal resources are limited. If you want to say something like, “Sure, this is pie-in-the-sky research, … Continue reading




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3M misconduct regarding knowledge of “forever chemicals”: As is so often the case, the problem was in open sight for a long time before anything was done

Horrifying story here from Sharon Lerner how chemical products company 3M (which has successfully branded itself as the cuddly people behind Post-it notes) polluted the world’s water supply and covered it up for decades. It features several issues we’ve discussed … Continue reading




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Flatiron Institute hiring: postdocs, joint faculty, and permanent research positions

This is Bob. We’re hiring It’s that time of year again and we’re hiring at all levels at the Center for Computational Mathematics (CCM) at Flatiron Institute (the in-house research arm of Simons Foundation). As they are listed, job ads … Continue reading




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NYT catches up to Statistical Modeling, Causal Inference, and Social Science

A colleague pointed to this news article, “Do People in ‘Blue Zones’ Actually Live Longer?”, and wrote that I might find it blog-worthy. I replied that, yeah, the topic is blog-worthy enough that it’s already appeared on the blog, with … Continue reading




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What makes an MCMC sampler GPU-friendly?

(This post is by Charles) Art Owen (Stanford) read our paper on nesting Rhat to assess convergence in the many-short-chains regime of MCMC. He made a lot of great comments and asked some clarification questions. Notably: It wasn’t clear to me … Continue reading




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“Trivia question for you. I kept temperature records for 100 days one year in Boston, starting August 15th (day “0”). What would you guess is the correlation between day# and temp? r=???”

Shane Frederick writes: Trivia question for you. I kept temperature records for 100 days one year in Boston, starting August 15th (day “0”). What would you guess is the correlation between day# and temp? r=??? Shane sends me this kind … Continue reading




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Calibration is sometimes sufficient for trusting predictions. What does this tell us when human experts use model predictions?

This is Jessica. I got through a long string of deadlines and invited talks and now I’m back to thinking about calibration and decision-making. In a previous post I was wondering about the relationship between calibration and Bayesian use of … Continue reading




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Violent science teacher makes ridiculously unsupported research claims, gets treated by legislatures/courts/media as expert on the effects of homeschooling

Paul Alper shares this horrifying news story by Laura Meckler: Brian Ray has spent the last three decades as one of the nation’s top evangelists for home schooling. As a researcher, he has published studies purporting to show that these … Continue reading




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Interpreting recent Iowa election poll using a rough Bayesian partition of error

A political science colleague wrote in: We are all abuzz about the Harris +3 in that Iowa Poll with its great track record. When I check the write up of this poll I see a reasonably detailed description of their … Continue reading




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Self-reference and self-reproduction of evidence

Continuing our election-eve counterprogramming, here’s another post with no political content. It comes from Constantine Frangakis, who writes: I think I have found something new and interesting. In studying the topic of “evidence” for my class, where the typical principles … Continue reading




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That day in 1977 when Jerzy Neyman committed the methodological attribution fallacy.

(Before going on, please read the last sentence of the P.P.S. below to put this post in context.) Blake McShane points us to this 1977 article, “Frequentist Probability and Frequentist Statistics,” by Jerzy Neyman, the statistician who made fundamental contributions … Continue reading




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Reflections on the recent election

These are my quick thoughts. I’m sure I’ve missed a lot, so feel free to add your perspectives in comments. 1. The outcome In 2016, Hillary Clinton narrowly won the popular vote and lost in the electoral college. In 2020 … Continue reading




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Bad science as genre fiction: I think there’s a lot to be said for this analogy!

I came across this blog comment from a couple years ago saying that, whatever was going on in the head of Brian “Pizzagate” Wansink when he wrote up those papers with the fake data, in any case his papers papers … Continue reading




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Two spans of the bridge of inference

This is Jessica. Larry Hedges relayed a quote to me recently that I thought others here might appreciate. It appears in an old Annals of Mathematical Statistics paper by Tukey and Cornfield: In almost any practical situation where analytical statistics … Continue reading




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If you wanted to be a top tennis player in the late 1930s, there was a huge benefit to being a member of ____. Or to being named ____.

This post is by Phil. A couple of months ago, this blog had a discussion that was prompted by the fact that 2 of the top 5 female American tennis players are the children of billionaires. One, that could be … Continue reading




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Polling by asking people about their neighbors: When does this work? Should people be doing more of it? And the connection to that French dude who bet on Trump

Several people pointed me to this news report on a successful bettor in an election prediction market: Not only did he see Donald Trump winning the presidency, he wagered that Trump would win the popular vote—an outcome that many political … Continue reading




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Be the Change: Celebrating Down Syndrome Awareness Month

I love October. Crisp mornings and hot cider help me welcome autumn. Change is in the air—you can feel it. One of my very favorite things about October...




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Opening Eyes

Dale stepped up to the pulpit and heaved onto it an incredibly large book with thick pages. As an elder lowered the microphone for him, Dale flipped to a...




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Humility and Confidence

Major Ian Thomas of The Torchbearers is a powerful preacher but a very humble man. A friend of mine once approached him after he preached...




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DensityDesign Open Presentations 2022

We are happy to invite you to the Open Presentations... more




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Visualizing genetic networks of Gustave Roud’s literary works

The project provides a visual representation of the creative process... more




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Suggested reading: Hallnäs, L., & Redström, J. (2002). From use to presence: On the expressions and aesthetics of everyday computational things.

When investigating how we frame technology in the design process,... more




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Recap of the “Gephi Week” at SciencePo: inquiring the community detection algorithm of Gephi

The CNRS, the Gephi Consortium and the University of Aalborg... more




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Wiki????Monuments

data.wikilovesmonuments.it is a visualization platform designed for Wikimedia Italia. The... more




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Divi Dash vs Competitors: Which One’s Best For WordPress Management?

Managing multiple WordPress websites can be difficult, especially as a freelancer or budding web agency. Keeping track of updates, ensuring security, and optimizing performance for each site can be time-consuming. Additionally, when managing dozens or even hundreds of websites, you’re much more prone to making errors or skipping crucial updates. This is where a site […]

The post Divi Dash vs Competitors: Which One’s Best For WordPress Management? appeared first on Elegant Themes Blog.




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Police Officer's Retirement Not Related to Prior On-Duty Injuries

A New York appellate court upheld a finding that a police officer’s retirement was voluntary and not caused by his prior duty-related injuries. Case: Matter of Carroll v. Nassau County Police Department, No.




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Court Upholds Denial of EMT's Hearing Loss Claim

A New York appellate court upheld the denial of an emergency medical technician’s hearing loss claim. Case: Matter of DeWolf v. Wayne County, No. CV-23-2014, 06/27/2024, published. Facts: Andrew DeWolf worked for…




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Worker Gets Summary Judgment on Labor Law Claim; Court Splits on Judgment for Subcontractor

A New York appellate court ruled that a worker should have been granted partial summary judgment on his Labor Law claims but split on whether a subcontractor on the project…




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Worker Gets Summary Judgment for Ladder Fall Claim

A New York appellate court ruled that a worker should have been granted summary judgment on his Labor Law claim for his fall from an unsecured ladder. Case: Rivera v. 712…




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Worker Should Have Been Denied Leave to Add Defendant to Labor Law Claim

A New York appellate court ruled that a worker should have been denied permission to amend his complaint to add a new defendant to his Labor Law action. Case: Rowe v.




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Report: Union Says CrowdStrike Outage Halted Payments to 9/11 Responders

The New York Daily News reports that union officials are claiming that 9/11 first responders have not received workers’ compensation benefits since the CrowdStrike outage last week. Direct deposit payments ranging…