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The Healing Process of Remorse and Self-Forgiveness * Wicca-Spirituality.com

 


Although often confused with guilt and shame, remorse is actually a much higher calibrating "emotion." It's the 21st Century alternative to feeling bad about yourself, and making others around you feel bad too.


It not only feels better and helps you move forward in your life, but it is healing for the Earth... and as we ride the 2012 Transition, Mother Earth needs all the help we can give her!


This article explains how it works, and why you are worthy of forgiveness.

 

Remorse is a method to heal yourself, and others, after making a mistake.


After all, anything that brings a feeling of remorse is a mistake -- just a mistake. Did you know that's the origin of the word "sin"? "Sin" was an archery term; it means missing the mark. That leaves a lot more possibility for positive growth, doesn't it!


So you don't need to berate yourself for eternity. There is nothing to berate yourself for if you didn't know any better, or if you did the best you could.


And I believe we always do the best we can, with what we have in the moment.


We're not perfect. Sometimes we do things we're not proud of. But, in the moment, that was undoubtedly the best that we could do.


Maybe you gave in to your meaner impulses. If you could have held yourself to a higher ideal in that moment, you would have done so. What would you have to gain, by not?


Maybe you didn't know how to do better. You can only work with what you know.


God does not expect you to know what you do not yet know!


For whatever reason -- fatigue, stress, anxiety, confusion, distraction, etc -- maybe you didn't do the best you hoped for. Maybe it wasn't as good as you could have done another day.


But you obviously did the best you could in that moment.


Why would anyone do less than that?


God doesn't need you to burn in hell for it, not even the hell of your own harsh thoughts. She only wants you to learn from the process, and to use it to grow. That's what remorse is all about.

 

There are four parts to the process of remorse.


The first part is a pang in your Heart. There is an energy there, call it an emotion if you like, that signals you are not happy with your actions.


From here, many people get derailed into guilt, instead of continuing the process of remorse.


The second part is the most important, the core of remorse...


You accept that you made a mistake. And you make an unemotional, practical assessment of your actions.


When your actions and choices don't live up to your ideals or ethics... you figure out how you could do better, discover what was moving in you (probably subconsciously) that caused that action, and -- here's the critical bit -- resolve to do better next time.

Remorse is calm and determined. Rather than destroying your self-respect, remorse enhances it. It provides you with the opportunity to grow, to live up to your ideals.


It recognises that within you there is a perfect being, capable of the best.


And that there is always another opportunity to try.


Contrast that with shame, which says that you are worthless and hopeless. There's just nowhere good to go, from there!


Remorse doesn't take the mistake personally. It sees an action as wrong, but not you as a person.


Remorse knows that people can't accurately, honestly be judged in terms of "wrong" and "bad."


The next step is always making amends. You must undo the error, to the best of your ability. And apologise, if it won't make things worse.


We must be clear -- this step has nothing to do with being forgiven by another person. Whether they forgive you or not is about them and their process, and is not about you.


To seek someone's forgiveness when they aren't ready to give it can be a further harm.


You fix the mistake if you can. That is the only purpose of this step.


Inherent in this process is self-forgiveness. You see a mistake, you acknowledge it, you figure out what went wrong, you fix it if you can, and you determine to not make that mistake again.


When you've done all that, forgiveness is a lot easier.


You can forgive yourself, because you know you aren't a bad person who intentionally did wrong... and because you are doing your best not to slip up that way in the future.


No one is perfect. No one is expected, by the Divine, not to make mistakes. On the contrary, that's often how we learn and grow.


That's all the Divine wants of you. Not perfection. But learning and growing from your slip-ups.


So you can accept that you did the best you were able to, at the time. And forgive yourself, for being human and humanly fallible.

 

If you get stuck in guilt, look for the underlying shame. Shame is like Velcro to guilt. It tells you that you deserve to feel terrible guilt, that you are not worthy of forgiveness or compassion or kindness.


But shame LIES.


You are worthy of forgiveness, because you are not a flawed person.You are Divinity tasting life as a mortal individual -- nothing else.


It doesn't matter what your family or coworkers or boss thinks of you. It doesn't matter how you've been treated by others -- that's nothing to do with YOU, that's all about the (human) blindness of others.


You are infinitely worthy and loveable!


And when others can't see that it's only because they haven't realised that they are infinitely worthy and loveable. When people get tied down, in their minds, into one little frail animal body and one small human life, all kinds of such misconceptions arise!


But it's not the truth.


The truth is that you are eternal -- learning and growing and polishing yourself on challenge after challenge, life after life.


The soul that is truly you is infinitely worthy and Divine. The body and mind you think of as you are only a costume that put on for a while, and then point aside, to go home for dinner and a bath, a good rest, to get up and come play again.


So how do you as a mere mortal forgive yourself?


The same way you forgive anyone... With compassion for your human frailty: you really are doing our best with what you have. With perspective: understanding that this life is a playground and schoolroom, and not the life-or-death struggle it seems. With determination to not make the same mistake again.


With Bright Blessings,




the

Surviving 2012 -- The Manual

Surviving 2012 -- There's definitely a trick to it! Part of the trick is simple knowledge. You need to understand what's going on.


When you know what's really going on, it can't hurt you (as much). When you know you've got stairs ahead of you, you're not going to trip on them and fall!


This also helps you develop the mindset that will sail you safely through these troubled times.


The other part of the trick is taking appropriate action. What is appropriate action during the 2012 Transition? That's what the rest of the 2012 articles are about.


In these articles, we'll start with the broad strokes, and then progress to the day-to-day details.


So here are the secrets and strategies for surviving 2012.


Surviving 2012 has become a very hot topic, but wrapped up in that one little phrase is actually 3 questions ... Can we physically survive "the end of the world," and if so, how? How can we influence the outcome of 2012, to avoid an apocalypse? How do we cope with these rapid fire, incredible changes and traumas?

The first question is covered in this article on What Will Happen in 2012.


The second is answered in the article on the Hopi Prophecies -- It describes the two options we have, and how we get to choose which path our future will take.


This article on Surviving 2012, and the rest of the 2012 section, deals with the third question. It will help you understand and deal with the effects of this time of transition -- the emotional and psychological challenges.


Because an unbalanced emotional or mental state, at this stage of the game, can be fatal.


In particular, the following articles explain not only how to get through this in one piece, but how to be part of healing the world, because at this point they are both the same thing.


Don't you feel, these days, like... you're being swept down a rapid river of life, and don't even have a paddle? everything is happening too fast, and you can't keep up? changes and surprises and challenges and catastrophes are coming at you (and the world) non-stop?

This is how everyone feels, these days. And that's because it's precisely what's happening.


Surviving 2012 is just a matter of knowing where to put your energy and what to let go.


The next several articles deal with this specifically...

As for surviving the 2012 Transition as a species, the Mayan Calendar also gives us clues.



With Bright Blessings,




the

Surviving 2012 (3) -- Intuition: the Power of the Heart

Accessing the power of the Heart -- Intuition -- is fundamental to surviving the 2012 Transition.


As we've seen, the intellect can't function as the dominant modality any longer. The human brain doesn't have the ability, and even more important, it no longer has the prerogative.


The intellect (logic, rationality, materialism) has been the unchallenged overlord for millennia. But it has a number dire and insurmountable intrinsic flaws... It knows only what it sees/hears/touches/feels -- locked into material reality as the only thing of consequence. It is the slave to the ego's drive for comfort, control, and immediate physical survival at any cost. It is adept at rationalising even the most destructive, evil actions.It is designed to see what it wants and expects to see.It is cut off from Divine Wisdom and the ways of compassion.It is limited to a functional speed that is too slow to deal with the current speed of life.What other modality could have brought the entire planet to the brink of destruction? You can be sure that this is the paradigm that will also take us right over the edge, if we allow it.

We can't afford the intellect's self-delusions anymore.


If we are looking to prevent an apocalypse, we will need something completely different. As Einstein said, "No problem can be solved from the same level of consciousness that created it."


 


If the intellect can no longer guide us, what source of information is left?


Only our intuition.


Luckily, that's more than enough.


Intuitive insights are the new dominant modality of thought. Without them, you won't be surviving the 2012 Transition very well. Because this Transition is all about liberating the Power of the Heart, and intuition is the Heart's Voice.


The intuition speaks through the spiritual Heart. You might perceive it through your body's sensations. It may appear as an idea, a sound, or words. The important thing to know is, it doesn't originate in your own brain.


Intuition accesses the Source of all knowledge.


Everything that can be known, is known by this Source -- past, present, future, alternate dimensions, etc. It is the source of infinite knowledge.


So the question is no longer, "What is the logical choice?"


The fundamental question is, "What does your deepest Heart tell you?"


That is the Voice of the Divine.


Learning to distinguish this Voice from the urges of the ego/mind is the tricky bit.


That's what we'll look at next.

 

Learning to hear and understand the quiet Voice of your intuition takes practice. It's a little like developing an ear for music -- at first, you're not really sure what to listen for, or what a good one is like. With practice, you learn to hear more clearly.


Really, you can only learn by doing.


Follow your intuition!


Start with little things. Don't use your intuition, the very first time, to decide to move across the country or adopt a child or something. Because in the beginning, it's trial-and-error. Sometimes you will hear your intuition precisely. But sometimes you may not.


But begin paying attention to it. Your intuition knows more than you think!


There have been studies on women who've been attacked on the street, and every time, it seems, something inside of them was warning them -- but they ignored the warning because it seemed impolite to just walk away or whatever. And if you've heard stories about people who survive cataclysmic events, they usually say they "just had a feeling" and they followed it.


Your inner Voice knows infinitely more than your logical brain ever could!


As we proceed with the 2012 Transition, it's really time to access this source of infinite knowledge.


The biggest difficulty is that we also have another voice inside of us -- the voice of the personality/ego ... and it definitely has its own agenda.


Learning to differentiate between these is the real key to accessing intuition.


When you first begin trusting your intuitive guidance, you may find that it seems to lead you astray at times. What's really happened, of course, is that your ego has tricked you into thinking it was Divine guidance.


Nothing is as tricky as the ego!


There's also an element of deep trust that is needed, though. Sometimes even the best intuition will lead you into an unpleasant situation. But I can guarantee it's because that unpleasant situation will turn into something you really needed.


The biggest block to accessing intuitive guidance is a cluttered mind. When there are a lot of thoughts, worries, plans, grudges, desires, etc. taking up space, how could you even notice when the Divine quietly offers a bit of advice?


Clear your thoughts and quiet your mind.


Clear your emotions.


Only when your mind is empty of the ego's thoughts and drives, can you clearly hear the Divine's advice -- and be sure of it. Then your intuition will seem much more obvious, and it will not lead you astray.


Meditation is a perfect practice for this. That's why intuitive ideas so often pop up when you are meditating.


A Mind-Watch, or Purging Papers, as well, are wonderful for clearing the mind and emotions. Reflection (spiritual journalling) and working with symbolisms like in dreams and with Animal Spirit Guides are also extremely beneficial. There are some things you can do that are like exercises for developing your intuitive muscles.


Divination helps develop this skill. Tarot or runes or palm-reading, even astrology or numerology? anything that offers you guidelines to follow (like in a book) gives a great starting place for developing intuition.


As you begin to interpret your divination readings, you can rely on what you remember, or what jumps out at you, that you read in the book.


After a while, you will realise that you will remember or notice the precise bit that is most relevant. Your sixth sense is already at work, and without any pressure it can work most effectively.


Gradually, you will start to extrapolate... using what you read as a starting point and making intuitive leaps from there.


Eventually, you may notice that most or all of your reading becomes intuitive.



With Bright Blessings,




the

Surviving 2012 (5) -- Dancing Lightly On The Edge

Surviving the 2012 Transition involves dealing with loads of uncertainty and requires continuous adaptation.


There is no avoiding it. The only constant anymore is constant change.


This is something our forebears didn't have to worry about. For hundreds of generations, nothing much changed. They could mosey along with their noses to the agricultural grindstone, doing the same thing their parents and grandparents and greatgrandparents did. We have it in our genes to like things this way (mostly).


But that's not the reality any longer.


Surviving 2012 calls for a different approach, because life is different... even from 10 years ago!


Changes that took millennia in the beginning of time, half a millennium around the time of Christ, and decades in the 1900's are now occurring at 20 day intervals! We can't see anymore where we're going or what's coming next -- the only certainty is that it's coming fast.


And we have to change the way we live, to live with the change.


 


The more you hang on to what you already know, what you're comfortable with, the harder these times will feel and the more difficulty you'll have surviving the 2012 Transition. We are all being called to immense rapid change. It's natural to want things to slow down... but they won't.


And the more you resist it, the more suffering you create for yourself.


So let go of resistance.


Accept that this is the new reality.


Practice letting go easily and flowing with the tide of change.


I call this Dancing Lightly On The Edge. If you're standing on ground that keeps shifting underfoot, you just have to stay light on your feet.


It's kind of like levitation. 


I read one guidebook on levitation said it's a matter of switching your gravitational "pole" -- instead of being held by the gravity of Earth, you are held by the gravity of the Sun or Moon or stars. Then you naturally "fall" upward.


If you can shift your "polarity" from worldly-existence to Divine-process, you will be upheld by that energy.


What I mean is by worldly existence is holding onto ideas like... "I have to look out for myself first" "It's work work work that makes the world go 'round" "I must stay in control in order to survive" "I want things to go back to the way they were" "I already know who I am, and all I need is better stuff and a more obliging lover to make me happy" "All that spiritual mumbo-jumbo is pure fantasy; the world is made of dead rock, man is at the pinnacle of evolution, and the physical world is real enough for me!"

This is a recipe for not surviving the 2012 Transition! It's a recipe for a very hard, unpleasant life!


The more you can switch to Divine process, the more easily, successfully, and beautifully your life will flow.


That means working from ideas like... "The more I help others, the more I ultimately help myself." "It's love that will save me, and compassionate kindness that will save the Earth." "I rest my life in the hands of the Divine, and so I am perfectly safe." "I am part of the most wondrous evolution ever experienced, and I am thrilled to allow it to flow through me." "I am Divine Light; I am Divine Love; I need nothing else: I am One with everything." "The only real reality is Consciousness."

Surviving 2012 is do-able. It may even be easy, depending on how well you master this skill.


In fact, it could very well be the best thing ever, as the entire planet is uplifted to this more beautiful state of consciousness!



With Bright Blessings,




the

Anti-gay Pagans, anti-other-kinds-of-pagans Pagans, and Cognitive Dissonance

Last weekend I had a lively discussion with a friend about Pagans she has met who don’t condone or accept the LGBT community, especially as it is intermingled with Paganism.  She has met some of this ilk (I have not) and described how they do not condone non-straight sexuality when it is expressed in Paganism, and how this type also has a limited view of what should be expressed as Paganism, and other expressions are wrong.


I gave her the impression I was surprised to hear this, but it was not surprise, but shock.  I knew intellectually that this type exists (since all types of everything exist,) but this was the first I had heard of actual encounters with such thinking.


We followers of Earth-based spirituality are persecuted and ridiculed enough with us doing it to ourselves.  Think of how Christine O’Donnell (who has no business holding public office, but that is another story) was openly ridiculed when an old clip of her surfaced where she stated she dabbled in witchcraft.  It tanked whatever chances she had in her Senatorial race, and was it because she was the wrong picture to put on the pagan community?  No, it was because any inference that one is a practicing pagan is social suicide in most parts of the United States.


We pagans need to be accepting of each other, and open to the great cosmos that is all of us.  There is no “right” or “wrong” way to be a pagan.


Those who think otherwise are suffering from cognitive dissonance.




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Ethical Spells for Others


Learn Spells the Easy Way! Click HERE!


Dear GreyWolf,


I have a dilemma.  I’m out as a witch to my friends, and most of them have asked me to do spells for them.  Last night, I got two requests.  The first came from a friend who’s mom has pneumonia and may have cancer. She’s very worried, and she wanted to know what all she could do, and what I could do.  I gave her some practical advice, told her to pray and to get as many people as she could to pray, and I told her that my husband and I would so a healing spell for her mother, if she got her mother’s permission, which she did.  Her mother is also in the hospital, so she’s under medical care.


The second request is the one I have the problem with.  Another friend had asked me a while back to do a spell to keep her ex from terrorizing her and her son.  I told her to first go to the police, tell them what was going on, and get an order of protection.  I told her that if she followed through and showed that she was really serious, then I would do a spell of protection for her.  She’s in a very sick relationship with this guy, and I really don’t want her blaming me if he ever leaves her for good.  Last night, she said she didn’t want me to do a spell of protection anymore. She wants me to do a spell that makes him treat her better.  I have some qualms about any spell that “makes” someone do anything.  It gets worse though; then as we were doing some other things, she says under her breath, “It’s a sin, you know.”  I said, “If you think it’s a sin, why would you want me to do a spell for you in the first place?”  Then she said, “Oh, it’s not a sin.”  I’ve pretty much made up my mind on the whole business of doing any spells for her, but I don’t know how to tell her without losing a friend.  She’s not very bright, so no conversation we’ve ever had has gone smoothly.  I have to repeat myself all the time and backtrack on everything to make myself clear to her, and even then, I’m not sure I’m getting through half the time.  Anything I did tell her would have to be broken down into its simplest elements.  Any advice you give me would be well appreciated.


Blessed Be,
Spider


Dear Spider,


I really appreciate your high ethical value. It is a sign of competency and strong professional standards that you want to talk through a dilemma. Doctors and counselors do it all the time. The professionalism comes in knowing when to ask questions, not in always knowing the answers–so I applaud you!


In the first situation, I would do the same thing you did. Any time I’m doing a spell, I want to get everyone’s permission, and you absolutely had permission to do a healing spell. Studies show that prayer actually works, and I know from personal experience that magic, spells, lighting a candle, and raising energy do too. By not limiting your healing to magic, you are helping the spell to work even better–that is, getting medical care is what she needs too.


As for your other friend, well…I feel sorry for her. It’s like someone asks for your help, and then yells at you for doing it wrong. She wants spells done for her, but she believes it is a sin? She doesn’t need magic, she needs a priest, in whatever religion she feels most comfortable. Your magic is not going to work on someone who doesn’t want it to work or who thinks it is wrong–and I don’t care how good a spellcaster you are! The deeply held beliefs about sin are difficult to get rid of, even for new converts to Paganism, and if she’s not converting and doesn’t plan to address these ideas, she won’t get out of them with your help.


Sometimes, ethically, we have to just say no.


This will be hard for you–you’re gifted and people come to you for help. But we can’t learn lessons for other people. You know she’s in a bad relationship, and even if you try and help–no matter how wrong it is–if she doesn’t want it, it won’t work. Ask any Alcoholic working on recovery–she must help herself first. Likely, she’ll have to hit rock bottom, or find some deeply rooted boundary where going back to her terrible relationship is no longer an option.


But, can you have some sympathy for her? She’d rather be abused than be alone, and she’s living with some serious fear. In scary situations, adrenalin tells us to fight or fight…and also freeze. Even though she knows the way out is just like you said, calling the police and getting a protection order, etc, she still doesn’t see the way out. The question for you is this: can you honor her inner divinity to believe that she can solve her own problems?


Being blunt with people by being direct and addressing problems head on actually honors the inherent divinity in another. It means you believe that they don’t have to be coddled or protected, but can handle things if they just have enough information. By asking her to go to the police, you have done your ethical duty and are not required to do more. (Unless you are a mandatory reporter such as a teacher or counselor, and then it depends on your state requirements, so find out what you are required to report. For example, in my state, I’m required to report child abuse but not adult or elder abuse, and I’m required to report suicidal or intent to harm another. But in a pastoral counseling capacity, I am not required to report anything under most circumstances–KNOW YOUR RULES!). Anything after that, magically, is like throwing your energy down a bottomless pit, or running into a brick wall.


If you did a spell for her, and it worked, she’ll blame you. If you do a spell for her and it doesn’t work, she’ll blame you. Because she has to learn her own lessons. She has to take responsibility for herself and her child. By asking you to do it for her is a way of being passive and she is not learning a lesson. It sounds like, for you, she’s hard to talk to, so it may take her a little longer to learn what she needs to do. I guarantee you that many many people both more and less intelligent than her have figured out what they needed to do in her exact situation. And it doesn’t matter how many times somebody told them what they needed to do–they must choose their own path. You want her to change and have the tools to make it happen, but she has to want to. She has to use the tools for herself. And frankly, some people are not ready to change. But if we, as helpers, hold others to the highest standard they are capable of meeting, they will eventually meet it, and may even thank you for it.


We can’t always do the spells that other people want. Sometimes it is not ethical or in the client’s best interest. I often won’t because I don’t want to get involved in their drama spiral, or I don’t want to reward bad behavior with attention. Magically, if you feel you must do something, you can always do a spell for general wellness and gentle spiritual growth. I’ll do something relatively passive, like light a healing candle in their name. The magic will go where it is needed. You feel good because you’ve done something, which will return to you three-fold, theoretically, and you won’t lose any sleep thinking you’re tied up in an ethical dilemma with a person you really don’t want much to do with.


As a counselor, if I had a client like the one you are talking about, I would do either one of two things: 1) refer her to another clinician, since she is not getting what she thinks she wants with me and we are making no headway. It is not ethical for me to continue taking money from someone who is not getting anything out of services after a reasonable amount of time, if another clinician might be able to do more. 2) close her file, and give her the option to return when she commits to therapy. The Witch and the Counselor are essentially in the same business, we just use different tools to help clients create change. Closing a client file, or refering out to another does not make you a failure in any way. It proves that you are holding their needs above your own. Not every spell will work for every body, nor every therapist for every client.


And now, I honor you enough to know that, with enough information, you’ll be able to figure out the best course of action for you. If I had a client like that, she’d be pushing all my buttons. Good luck!




the

What To Do in Case of Psychic Attack or of Being the Victim of Malevolent Spell

Being a relatively visible public Witch, I get plenty of requests for spells, which I politely decline to do. I tell people two things: One is that it's best to create one's own spells rather than have someone else cast them. The other is a caution against performing any magic that would interfere with the free will of another. The exception to that would be a binding of someone else, making them unable to do further harm.

If you believe someone has put a negative spell on you (usually called a hex), here are a few things you can do to protect yourself, and possibly reverse the spell.


First, purify your person. Take a shower, or better yet, soak for a while in hot water containing sea salt, bath salts, or Epsom salts. Allow the salt and water to neutralize any negativity within yourself; think of this as you soak. Let any contamination be washed away with the water spiraling down the drain, out of your house and out of your life. Drink lots of water to wash out your insides. Wash your hair, brush your teeth, put on clean clothes. You may also wish to drink mint tea or another tea that you find refreshing.


Second, purify your dwelling. Dust, sweep, vacuum, tidy up, polish. Air out the rooms. Wash the windows with a mild solution of vinegar and water. This allows purifying sunlight and moonlight to illuminate the room as well as making the glass more reflective to deflect unwanted energies.[1]


Circulate through the rooms where you live with sage or other purifying incense, making sure to fumigate everywhere -- stairways, closets, underneath stairways, basement, attic, garage if attached. If your dwelling is one that you can circumnavigate, you may wish to walk all around the outside of the building wafting this smoke.


Then mix salt and water and sprinkle it around the house. As with the incense, do this around the outside of the home, too, if you can. Be sure to cense and sprinkle all openings to the outside -- doors and windows, of course, but also skylights, electrical outlets, heating vents, chimneys, ventilator hoods, toilets, and sink, tub and shower drains. Also do this to mirrors.


While you're doing these things, speak the words, "With Earth and Water I purify this space," and "with Fire and Air I consecrate this space," because that's exactly what you're doing.[2]


Third, ward your space. If you're the witchy sort, trace a protective pentacle with the salt water on all doors, windows and mirrors. Rosemary grows in abundance where I live, so I like to use a sprig of it to sprinkle the salt water. Then I like to leave rosemary sprigs on all the window sills.


When you've done all these things, take a step back, be very quiet, look around, listen and note how different your space feels to you now.


You may also wish to perform these acts at other places where you spend a lot of time, such as work, if you can.


One last thing you may want to do, although it's not as easy and practical as the rest. You may wish to hang little mirrors in the windows or on the outside of the building to reflect away negativity. The mirrors aren't really necessary; they're just extra insurance, if you will. You should be fine just doing the other things I've recommended.


Now envision yourself within a bubble. Project this bubble around you and around your home. Nothing can pass through the membrane that has not been invited by you. Anything unwelcome bounces off the bubble. Build a strong image of this bubble in your mind. If you have a small object, maybe a clear quartz crystal or a piece of rosemary, that reminds you of this visualization, carry it in your pocket or keep it someplace handy. You can't be expected to hold this image in your consciousness all the time. But if you have this object, then at times when the image has faded and you feel you need to reinforce your working, take it out and look at it and touch it to reawaken your sense of your protective bubble.


As with all magic spells, you needn't stick with the formula offered here. If other ingredients call to you or other actions spring from you, trust your intuition and go with them.


These are my recommendations. For another approach, here's a Lemon UncrossingSpell (to break a curse). I have never tried this so I can offer no assurance of its efficacy.


[1] For a super-duper heavy cleansing of a home, say if you're just moving in after someone else has been living there, and if you have the time, get some dragon's blood incense and burn it on a piece of charcoal in a container left in the bathtub or shower. As soon as you light it, leave and let it fumigate the entire house. You don't want to breathe much of this stuff. Then return a few hours later and open all the windows to let out the dragon's blood fumes.


[2] Some additional things you can do to cleanse a new or dirty home: Walk throughout the rooms with noisemakers, rattles, a drum to frighten off unwanted spirits. Do this before censing and sprinkling. After censing and sprinkling, ring a little bell at the windows and mirrors.




the

The Shark Is Closed for Queries

Please visit In Memoriam: Janet Reid for more about the late great Shark. 




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Meet the VMAX VX2 Pro scooter – Your new favorite ride

NEWS – The VMAX VX2 PRO. This isn’t just any electric scooter; it’s a Swiss-engineered marvel that’s changing the game for urban commuters and thrill-seekers alike. Power That Packs a Punch Let’s talk power, because that’s where the VX2 PRO by VMAX really shines. This electric scooter comes with a 500-watt motor that can peak […]




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ThermoMate Electric Outdoor/Indoor Patio Heater review

REVIEW – Staying comfortable outdoors has certainly evolved in the last dozen years. Gone are the days of having to start a fire to stay warm. (Fires are still wonderfully inviting and fun, just not efficient.) Ceramic heaters and radiant heaters have been used for a long time, but they are usually large and do […]




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Creality K2 Plus Combo ready to rock the multicolor 3D printing landscape

NEWS – The color-capable K2 Plus has been a hot topic, since Creality, a world-leading 3D printer brand, heralded it in the spring of 2024. “Your dreams in color come true” as the K2 Plus x CFS Combo hits the shelve on November 11. Unifying multicolor, speed, intelligence, and a 350mm cubed format in one, […]




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The James Brand Palmer Clear utility knife review

REVIEW – I previously reviewed The James Brand Carter XL which has been a dependable knife but I also have a penchant for utility knives so when The James Brand sent me their new Palmer Clear utility knife that retails for only $39 I couldn’t wait to try it out. What is it? The James […]




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Forget about flying, the PowerDolphin Wizard is a 4K underwater drone

NEWS – Everyone and their brother has probably purchased or at least tried flying a drone at some point. Instead of flying a drone, how about diving with one. The PowerDolphin Wizard is an underwater drone that features a dolphin-inspired sleek, streamlined shape that allows it to zip through water at an impressive 4.5m/s. But […]




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Scykei: A rising star in the global wearable market

NEWS – Scykei Technology, Inc., a New York-based tech brand, announced its mission to challenge the status quo and redefine the technology industry. With a bold vision to become a generation-defining tech company, Scykei is poised to make waves in the wearable market. Positioning: A Considerable Alternative Scykei has positioned itself as a considerable alternative […]





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THE SPELLSHOP comes out today!!!

I am over-the-moon excited to share with you that today is the book birthday for my newest book, THE SPELLSHOP! It's a cozy fantasy about a rogue librarian and her best friend, a sentient spider plant, who take on the low-stakes market of illegal spellmaking and the high-risk business of starting over. And it's for anyone who is looking for a slice of joy, a bit of comfort, or just a deep breath.


I wrote this book to feel like a warm hug. Or like drinking hot chocolate. Or like eating really good raspberry jam. Or a cinnamon roll, with hot chocolate and maybe some raspberry jam on the side...

We've all been through a lot over the past few years, and I wrote THE SPELLSHOP for anyone who wants to escape into a world filled with kindness and enchantment.


Thank you to everyone at Macmillan/Tor/Bramble for bringing this book to life and gracing it with Lulu Chen's beautiful cover art and such lovely lavender sprayed edges!

If you'd like to learn more about the book or read the first chapter, please visit my website: http://www.sarahbethdurst.com/Spellshop.htm

I'm also going on book tour starting today, and I'm so excited!! If you'd like to join me at any of my tour stops, I'd love to see you! For details, see the Events page of my website.

Happy reading!!!




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THE SPELLSHOP is an instant New York Times, USA Today, and Indie Bestseller!!!

THE SPELLSHOP IS A NEW YORK TIMES BESTSELLER (#7), A USA TODAY BESTSELLER (#13), AND AN INDIE BESTSELLER (#10)!!!!!!!! I’M SOBBING!!!! Thank you so much to everyone at Bramble/Tor/Macmillan who made my dreams come true, including the incredible Ali Fisher, Dianna Vega, Caro Perny, and Julia Bergen! Thank you so much to my amazing agent Andrea Somberg who has been with me for 18 years and 28 books! And thank you to the wonderful booksellers and readers who made this possible!!!! I love you all so much!!!






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THE SPELLSHOP Book Tour Photos

I had an absolutely fantastic time on book tour for THE SPELLSHOP!!! Loved meeting so many wonderful readers and amazing booksellers! Thank you all so much! Just wanted to share some of my favorite pics from:

Fable Hollow Coffee & Bookshoppe in Knoxville, TN
Phoenix Books in Essex, VT, with Katherine Arden
Charis Books & More in Decatur, GA, with Kimberly Lemming
The Ripped Bodice in Brooklyn, NY, with Naomi Novik
The Poisoned Pen Bookstore in Scottsdale, AZ, with Rebecca Thorne
Flyleaf Books in Chapel Hill, NC, with T. Kingfisher

Next up: San Diego Comic Con!
























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THE SPELLSHOP German Book Birthday!

Very excited that THE SPELLSHOP is out today in Germany (with lovely purple edges)!!! Thank you to everyone at Fischer Tor! I like to think that Kiela, Caz, and Meep are celebrating their book birthday by selling spells and jam somewhere along the Rhine... 

https://www.fischerverlage.de/buch/sarah-beth-durst-spellshop-9783596710942




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Cover Reveal for THE ENCHANTED GREENHOUSE

COVER REVEAL!!! So over-the-moon excited to share with you the cover of my next cozy fantasy, THE ENCHANTED GREENHOUSE! Gorgeous art by Lulu Chen and design by Esther S. Kim. With cool mint sprayed edges!! Coming July 2025 from Bramble!

THE ENCHANTED GREENHOUSE is set in the same world as THE SPELLSHOP. It's about Terlu Perna, the librarian who created Caz and was transformed into a wooden statue as punishment. That should have been the end of her story. Yet one day, Terlu wakes up...

I am so absolutely in love with the cover, and I can't wait for this book to be out in the world!

Now available for pre-order!

http://www.sarahbethdurst.com/EnchantedGreenhouse.htm






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The Ripped Bodice

Had a wonderful time at The Ripped Bodice last night!!! Excited for NYCC today!


(Photo above, left to right: Sarah Beth Durst, Carissa Broadbent, Amal El-Mohtar, and Sara Raasch)





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Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom)

During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.

In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity).  I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia.  That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald.  Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore),  or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight.

I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting.  At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round,  and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins.  There are not a lot of opportunities for  “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt.

Strategy Tips:

[1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.

[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.

[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination.  

Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays.  

The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.

Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown).

The components for Paladins of the West Kingdom are well made.

There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com.

Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game.

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Publisher: Renegade Game Studios
Players: 1-4 (We played with 2)
Actual Playing Time (vs the guideline on the box): About 2 hours per game
Game type: card drafting, worker placement
Retail Price: $50

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • Renegade Game Studios
  • worker placement games

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Board Game Review: Beyond the Sun

Almost a decade after my interest was first sparked in reviewing games for Rio Grande Games, I finally met someone on the inside of the company in a mutual FB industry group and made a connection. Soon after, a review copy of Beyond the Sun by Dennis K. Chan was at my door.

Game Reviewing as a Hobby: A Peak Behind the Scenes

I have always had a soft spot for Rio Grande Games. I spent part of my childhood growing up in New Mexico, and graduated from New Mexico State University, where the actual Rio Grande itself was practically in my backyard. Because of my time in the area, I really enjoy supporting New Mexico businesses. So there's that. And the first "serious" board game I ever played was the Rio Grande distribution of Power Grid, which is still one of my favorites. We own over 30 games from the Rio Grande catalog, including Dominion, Puerto Rico, Carcassonne, Race for the Galaxy (another favorite), Stone Age, Underwater Cities (this game is amazeballs), and more. But I've never done a review for Rio Grande Games before.

A million years ago, before I was ever a board game reviewer, I regularly reviewed books for publishers. When I first fell in love with board games, I thought I'd approach the publisher of my favorite games - Rio Grande Games - and establish a partnership. I was very used to the review procedures at major book publishing houses where the marketing departments are run by MBAs (who may or may not enjoy reading books themselves), the review process is formally structured and well publicized for reviewers, and introductory discussions between reviewers and publishers are focused on marketspeak like "demographic penetration". I remember feeling exasperated at the time that the Rio Grande Games website didn't have a marketing page with straightforward information on requesting review copies, nor contact info specifically for their marketing department. I had to do a bit of digging to reach someone at the company and that's when I found out that it wasn't a cold corporate monolith, but a small company where people wore many hats and everyone involved loved board gaming with all their heart. I didn't know any of those people personally (I hadn't been to a gaming convention yet) and trying to approach them from a traditional marketing relationship perspective (I think I sent a formal email about demographics!) went nowhere so I just gave up. I loved board games so much that I just started writing reviews for new games we purchased and played and didn't make any more attempts to establish connections with publishers after my run in with Rio Grande Games that left me spooked. A few years into the hobby, I started attending Gen Con, where I met a lot of publishing folks face to face and made a lot of great connections based on a shared love of gaming. It was only then that I started receiving review copies and maintaining formal relationships with the various board game publishers. While it's true that the board game industry has become more sophisticated in its marketing and organization as it's matured, a lot of board game publishers are still small time operations and when I connect with these folks, it feels like being part of a family.

My first observation: the cover art, by Franz Vohwinkel, is phenomenal.

In Beyond the Sun, players take on the role of faction leaders on the move, colonizing space and researching new technological breakthroughs in a post apocalyptic universe.  Each turn, players make decisions on what action to take and what resource to produce. However, most of the action spaces on the board are initially blocked off. A blocked action space can only be used by a player once they’ve taken the prerequisite actions on previous turns of researching the technologies associated with the blocked action. These technologies and associated actions are presented in a tree display with the level 1 technologies/actions branching off into level 2, 3, and 4 technologies/actions. 

After the action and resource phases of a player’s turn, they may claim an achievement, if they’re eligible. There are multiple achievements laid out for each game and players compete for the limited spots on each achievement card. When 4 achievement discs have been placed, the final round is triggered, followed by scoring.

 

After a thorough read through the rulebook, I got the game on the table pretty quickly. It’s a well written rulebook by the way, with humor to boot. I especially love the rule for determining first player (see #13 under setup).  

With the pandemic in full swing and social isolation in effect, I’ve focused on 2 player games of Beyond the Sun between my husband Chris and myself. During our first game, we spent the first few rounds aggressively fighting over one system we both wanted to colonize. Back and forth, back and forth, the control shifted. At some point this power struggle became more about a matter of stubborn will between the two of us and less about strategic play and I have to admit, I got a kick out of the ability to passive aggressively annoy and rattle my husband in this way. Eventually I gave in on that and moved on to focus on claiming the easier achievements while Chris focused more on building his engine through research and got caught up in trying to get to level 4 on the technology tree. That proved to be his downfall. Focusing on colonizing and the low hanging fruit of completing more level 2 research in lieu of making it to level 4 won that first game for me, 59 to 49.

I occasionally ran into a bit of analysis paralysis in during my plays of Beyond the Sun, but nothing too severe. And the components (dice, plastic coated cards, wooden tokens, ore crystals, player boards, player aids, and the central board) have held up well. They’re not as beautifully designed as the cover art, but the illustrations on them fit the theme and carry the story as intended.

We really enjoy this game at 2 players. It’s a solid engine builder that’s quick to learn but variable in play to keep the boredom at bay, and quite thinky. Our only complaint is that the game doesn’t come with a score pad to do the math at the end to determine the winner (the publisher would like to you know that you can download scoresheets on their website). A great addition to any well curated board game collection, I highly recommend Beyond  the Sun.

 

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Publisher: Rio Grande Games
Players: 2-4
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: worker placement, point to point movement

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • point to point movement games
  • Rio Grande Games
  • worker placement games

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Board Game Review–Quests & Cannons: The Risen Islands

I had the opportunity to play a preview edition of Quests & Cannons: The Risen Islands  from Short Hop Games in advance of the game’s upcoming Kickstarter campaign. Designed by Eric and Shannon Geller, the preview edition arrived in a bright and colorful cover box that hinted at the beautiful artwork within.

We got it on the table for a family game straightaway. As we unpacked the contents of the box, I was impressed with the quality of the wooden components. Especially for a preview copy, everything was incredibly well made and sturdy, which speaks to the care and enthusiasm Eric and Shannon have put into the game. The illustrations on the components are just lovely! The artists (Lily Yao Lu, Tony Carter, Regis Torres, Sita Duncan, and Lilia Sitailo) did a really great job integrating the theme into the materials. 

Quests & Cannons  is very easy to setup and the rules are straightforward,  so you can get started playing pretty quickly; no one is going to be stuck spending an hour reviewing the rules upfront. The only thing you really need to work out is whether you want to play the game solo, cooperatively, free for all, or in teams.  Regardless of the mode you choose, you’ll sit down as a leader of a kingdom, tasked with bringing prosperity (i.e. victory points) to your people as you explore new islands that have suddenly cropped up in the sea. The revelation of the islands has coincided with devastating famine and drought hitting the kingdoms to varying degrees, so you’re also on a quest to find a way to reverse these plagues.

And since prosperity can be gained through attacking other leaders during explorations, you’ll need to be thinking about battle defense and offense.  My kids are teens, so they handled the attacks pretty well, but your mileage may vary with your youngsters, depending on their age and temperament.

The underlying mechanics of the game are pretty simple:

  • Explore to gather resources across the islands and turn those resources in to complete quests (pick up and deliver)
  • Follow explicit instructions on map clue cards to do X action at X location
  • Attack rival ships

Players can do three actions on a turn, choosing freely between move, gather resources, and attack. 

All of the how-to and particulars governing these actions are detailed in the rulebook (and in video play-throughs online). Variability in movement rules, attack/defense power, and resource storage capacity is dictated for each player by the leader card they’ve chosen at the beginning of the game (each one comes with special powers and differing stats) and the upgrades performed on their ship.

I did find a few issues with the mechanics for the Geller team to address before the final version is distributed:

  • Explain in the rulebook what should be done if the map clue drawn cannot possibly be used
  • Add a 0 space to the action point track on each player’s ship to track the exhaustion of the final action point
  • Implement monsters or other descriptive elements with differing effects into the treacherous sea spaces to add more complexity

Outside of these issues, I recommend Quests & Cannons as a family game for gateway gamers (i.e. new to the hobby) or those who gravitate toward light strategy games. It’s kid-friendly and there isn’t any analysis paralysis inherent in the game.  It plays in under 90 minutes, gives kids exposure to different play modes within the same game, tackles conflict resolution, and comes with a variety of board layouts to keep things interesting over multiple plays. Note that this is not a game I’d recommend for players who prefer deeper strategy. Highly experienced gamers drawn to seafaring themes and beautiful artwork can find similar mechanisms with a bit more depth and complexity in other games such as Islebound (designed by Ryan Laukat from Red Raven Games).

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Publisher: Short Hop Games
Players: 1-6 (We played with 4 and 5)
Actual Playing Time (vs the guideline on the box): about 90 minutes per game
Game type: pick-up and deliver,hand management, action points, kid-friendly, solo

Rating for Gateway Gamers: 

Rating for Advanced Board Gamers:                                          

Rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • action points games
  • board game reviews
  • hand management games
  • Kickstarter
  • kid friendly games
  • pick-up and deliver games
  • Short Hop Games

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Board Game Review: Lost Cities Roll & Write (A Comparison to the Original Lost Cities)

I really love the card game Lost Cities, designed by Reiner Knizia. When my husband Christopher and I were first getting to know each other, we used to meet up at Starbucks sometimes and play games. Lost Cities was one of our frequent picks. It’s a head to head, two player game in which both players are trying to outscore each other by laying down ascending runs of card suits on a small board between the two of them. There’s a theme laid over the mechanism (completing expeditions in the lost world) but it’s basically pasted on and so that is the last we will speak of it. So there we were, newly in love, eyeing each other across the table, smiling and flirting, and doing our best to beat one another at Lost Cities. It was awesome. And now, with the roll & write genre having made an impressive rebound a few years ago (let’s not forget the mechanism has actually been around since the 50s with Yatzee), Knizia has ported his award winning game Lost Cities  into this format, releasing Lost Cities Roll & Write  in 2021. 

You can play the new Lost Cities  with up to 5 players, but in an ode to our romantic beginnings, Christopher and I played it exclusively with one another in successive matches.  The components are compact, lacking the pretty illustrations of the original game, and few in number – the rule book, a scorepad, three pentagonal trapezohedron dice (that’s 10 sided dice for the uninitiated), and three 6 sided custom dice with color suit symbols. Oh, and some pencils. That’s it. We could have played on an even smaller Starbucks table if we had this back in our dating days.

The cards from the original game (wager cards and numbered cards 2 to 10, in five different suits) have been translated into dice roll results. On each turn, one player rolls all the dice and chooses one of the six sided dice to represent the suit and one of the ten sided dice to represent the number. A zero on the number die can represent either zero (mimicking the wager card from the original game which serves as a multiplier for the total score in the selected suit) or ten (mimicking the highest card in each suit).

In place of the tableau built up on a central board, each player tracks the progress of wager and number cards they’ve collected for each suit in color coded columns on their individual score sheet. Wager cards have been transformed into little circular boxes to be marked off from a suit column when rolled, while the numbered cards from the original game have expanded to include the number 1 and are recorded as numbers written manually in the square boxes running up each column. Whereas in the original game, only cards higher than the last card played in a suit were permitted to be played on subsequent turns by the same player, in Lost Cities Roll & Write, numbers that are higher than or equal to the last number recorded for a suit may be written into the column after future dice rolls. Expanding beyond the concepts from the original game, Knizia has included artifact icons on select spaces in each column and when those spaces are filled by a player, they may fill in one of the jars in the artifact column. Likewise, he’s included arrow icons on select spaces and when those spaces are filled by a player, they may fill in the next box in one of their suit columns with the number from the previous box in the column – note that it does not have to be the same column in which the arrow was filled.  There’s also a column for filling in dice shapes to represent rolls where a player could not or did not want to use any of the dice results. The latter column is particularly tricky to manage effectively, as it provides a similar point progression as the rest of the columns (negative scores for the first 3 boxes filled and then positive score for the rest) up until the last box in the column. If you color in that box, your score for the dice shapes column drops from 70 to 0. The bonus points awarded in the original game (20 points for laying down at least 8 cards in a suit) have been implemented in Lost Cities Roll & Write  for each column (including the artifact and dice shape columns) as a 20 point bonus to the player who is the first to fill in 7 boxes in the column on the scorepad. The roll & write game ends when either both players have filled in the dice shapes column completely or all eight columns have passed the bonus point marker. In our experience, the completed dice shapes column is a much more common trigger.

I’ve played a ton of roll & write games over the past few years. Some are instant objects of adoration, while others are infuriating piles of poo (I’m looking at you Imperial Settlers R&W). Lost Cities Roll & Write is fantastic; a great addition to the genre. Knizia did an excellent job of translating the feel of the original game into the new mechanism. The iconography is clean and easy to read and the game can be taught and played in less than a half hour. And of course, it takes up very little table real estate, making it perfect for travel or tight spaces (when traveling as a passenger, simply roll the dice into the box cover). If you twisted my arm and forced me to choose between Lost Cities or Lost Cities Roll & Write, I’d be forced to pick the original, but only because of the lovely artwork on the cards and the sentimental value I have attached to the game after my love and I played it in our early days. But who would go around doing such arm twisting? Nobody. Therefore, with a retail price point under $15 for each of these, unless you’re down to your last $15, I recommend you pick up both. Play the card game with someone you love when you have a little more table space. Play the roll & write anywhere, with up to four additional friends. 

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Publisher: Kosmos
Players: 2-5 (We played with 2)
Actual Playing Time (vs the guideline on the box): about 20 minutes per game
Game type: roll & write, dice rolling

Rating:

Rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • dice rolling games
  • Kosmos
  • roll and write

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What Jenni Said About The Art of The Gathering: Fantastic

Priya Parker's book The Art of The Gathering (TAoG) was recommended to me by a friend from church who knows how much I enjoy putting together events for others.
As I began reading TAoF, I was quite inspired by the rich meaning Parker ascribes to gathering, and the significant possibilities of making a concrete difference in the world through our gatherings. Yes, I nodded to myself, the events I put together do matter. Nice ego stroke. But as she laid out a step by step methodology for ensuring those gatherings have purpose and are effective, my kneejerk reaction was that her approach felt overly controlling and I worried my guests would resent the kind of manipulative engineering she describes. What happened to organic gatherings that are completely open and free from any sort of direction? Isn't that where happiness and change can take root? Turns out, not so much. She makes a very good case for why proper planning and execution of gatherings under thoughtful leadership make for the best gatherings. I recalled the best events I've ever been to, and had to admit Parker was right - those that were carefully planned with purpose and direction, where the guests and activities were curated, turned out to be the most impactful.
So I've made it a goal to put the principles she's laid out in TAoG into practice, and it's going well so far. I set an intentional purpose for each gathering. I curate the invite list based on that purpose. I choose a setting that aids the purpose (the right density; the right locale). I actively manage the event - not heavy handed mind you, but not laissez faire - to protect/equalize/connect my guests. I aim to always create a temporary escape from the world during my events. I work hard before each event and prime my guests for the event. During the events, I include activities that encourage people to open up with each other. And I close the events with a recollection of our purpose, summarize the event, and try to leave my guests with something memorable.
If you are responsible (or enjoy and would like to be responsible) for organizing and hosting events (for work, for pleasure, as a volunteer, etc) I highly recommend this book. Life is too short to just go through the motions of meetings and events; they should be infused with purpose and Parker can teach you how to make it so. I especially encourage this as a read for those in the Christian community who have been given the gift of hospitality and want to refine and improve their event hosting, understanding that showing God's love to others through event planning and hosting is important work in the kingdom.




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What Jenni Said About “The Body”: Glorious Detail

With "The Body", Bryson has done for our flesh houses within which we reside what he previously did for our brick and mortar ones in his book "At Home".  We have been treated to a full walk-through of the entire human body and all its functionality, in glorious detail. Bryson's language is beautiful and at times also mystical in its descriptiveness:

"You have a meter of it [DNA] packed into every cell, and so many cells that if you formed all the DNA in your body into a single strand, it would stretch ten billion miles, to beyond Pluto. Think of it: there is enough of you to leave the solar system. You are in the most literal sense cosmic."

Perhaps what I love most about "The Body" is the detailed narrative Bryson provides on so many key people in the history of medicine, infectious diseases, anatomy, etc. Many of these people I'd never heard of before and it was enlightening to read their fascinating (and often sad) stories. It seems there is a lot of drama and intrigue in the world of medicine.

As with all books on science and medicine, some portions of the text are outdated. For example, Bryson writes that we have no idea what the full mechanism causing labor to begin for a pregnant woman involves. Only, the thing is,  now we do. Per some of the medical research of late, it seems to be induced by chemicals the fetus releases after their lungs are fully developed. So, as you read, should you come across one of his statements that science still hasn't figured out X yet, go ahead and google it because it's entirely possible that science has actually figured it out by the time you've sat down to read the book. 

This is probably my favorite book by Bryson, outside of Notes from a Small Island. I recommend it highly as an addition to your library. A good read for young adults as well.

Buy This Book




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"Untitled Mystery", the untitled mystery.

I briefly interrupt this parade of elephants and bears (not usually a wise thing to do) to bring you news of a new project of mine. 

It's a murder mystery. But really, it's a set of very difficult, interconnected puzzles. But really... it's a box of one hundred picture postcards. I mean, if that's all you need to hear, by all means go straight here to buy it. But for a little more explanation, read on.


In 2020, I spent some of my lockdown trying to solve the newly republished murder mystery / puzzle Cain's Jawbone, written by the famous cryptic crossword setter Torquemada in 1934. The puzzle consisted of a box of one hundred pages of a novel, in a random order. The solver had to work out the correct order of the pages, and then interpret the strange and allusive narrative so as to deduce the killers and victims in the six murders in the story. It turned out to be ridiculously difficult, as it was meant to be; but if the spring of 2020 was good for anything, it was for spending far too long on almost impossible puzzles. Eventually, I submitted a solution, which to my enormous surprise turned out not only to be right, but also the only correct one submitted.  I won a thousand pounds, bought a piano, and thought that was that.  

But then, two things happened. The first was, thanks in part to TikTok, Cain's Jawbone took off in a surprisingly big way. And the second was, I found I missed it. I really wanted to try solving another puzzle in that style. But Torquemada never wrote another one, and nor did anyone else. So it seemed the only thing to do was to try to create one myself.

So this year Unbound, the publishers of Cain's Jawbone, are publishing a new mystery puzzle box by me, the title of which is still secret for now. This time, solvers will receive a box of one hundred picture postcards. As with Cain's Jawbone, they will need to arrange the text sides in the correct order, and understand the story told there, in order to identify the killer and victim in a series of ten murders; as well as a certain crucial address. But in order to do this, they will also need to solve the various puzzles presented by the picture sides.

The picture side puzzles allow me to do two things: firstly, compensate for the arrival of the internet since 1934. You may now be able to google an obscure Walt Whitman quotation, but you can't google 'How on earth is this picture of a tree a puzzle?' Secondly, if Cain's Jawbone had a flaw (which I don't admit) it's that it's a little off-putting and seemingly impenetrable until you make a certain breakthrough. I think a lot of people had a brief look through the cards, thought 'Well, that's impossible' and gave up. I certainly did, before lockdown came along and invited me to have another go. So the picture puzzles - which are also, to be clear, ridiculously difficult - give the solver something they can immediately get their teeth into, while they're grappling with the madness on the other side.

Lastly, they're there because they have to be. There is, within the story, a reason why these cards exist, why they have puzzles embedded in them... and why one of the murderers now keeps them safely locked in a drawer. I hope you enjoy trying to work out what it is. 

For more information, to pre-order a copy, and to gaze in wonder at some exhilaratingly expensive pencils... step this way.  

Oh, and the postcards shown here are not solvable with the information given, so don't torture yourself. Yet. 




 




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24 Things, Many of Which Are Still Likely To Be Elephants or Bears, Especially Elephants; But Also It’s Vanishingly Unlikely There’ll Actually Be 24 of Them, or Even Close - Thing One. And Possibly Only.

Alt text: a stylish woman in a coat, who is emphatically neither an elephant nor a bear. Not everyone is.




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Some Things - Two of Which are These


Alt text: a nautical bear, in complacent mood.



Alt text: the same bear, allowing the strain of command to get to her a little.


Three thousand internet points, redeemable nowhere, for anyone who recognises her costume.






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More Things Than None - One of Them


 Alt text: poire à la éléphant




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But sure, as it happens number 12 would have been: Put wooden chopping boards in the dishwasher.


 

1) Order the fish in a restaurant on a Monday. It'll be three days old. 

2) Base-jumping. He just doesn't see the appeal.

3) Cheat on his wife. Sandra is his world. 

4) Open a new battlefront without adequately securing supply lines first. This one probably won't come up. But still, he'd never do it. Look at Napoleon. 

5) That. He'll do anything for love. But. 


Edit: For some reason, a lot of people seem to be complaining that none of these have anything to do with dishwashers. Why should they? Our dishwasher expert knows a lot about dishwashers, sure, but they're not his whole life. Get some perspective, people.




  • Small Silly Jokes

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'Untitled Mystery' the untitled mystery update: now titled.



Do you happen to remember I said last year I was writing a murder mystery puzzle in the form of a box of postcards? Well... I've written it. I'm very proud of it. And this is what it's called:

 


Alt text: A trailer, made by the excellent people at Stage Fright Films, which eventually tells you it's called 'The Researcher's First Murder', and revealing the excellent cover illustration by Tom Gauld.

You can pre-order it here, and I won't at all mind if you do. 




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The Downloaded #1 bestseller

Delighted that my THE DOWNLOADED is the #1 Science Fiction bestseller on the Audible.com monthly bestsellers list as reported in the March 2024 issue of Locus, the trade journal for the science fiction and fantasy fields, which came out today. Get THE DOWNLOADED here: Canada: https://adbl.co/45WsEqI US: https://adbl.co/49kuCEc UK: https://adbl.co/3tUfJbJ




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Starplex: A blast from the past!

Ahmed A. Khan sent me a scan of a reader’s letter published in the May 1997 issue of Analog Science Fiction & Fact magazine about my novel Starplex, which was serialized in four parts in that magazine before being published by Ace; I don’t believe I’d ever seen this letter before: ================= Dear Analog: I […]




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The Oppenheimer Alternative

Seventy-nine years ago, the era of atomic weapons began with the Trinity test. My novel about J. Robert Oppenheimer and the Manhattan Project is The Oppenheimer Alternatvie, and, in my humble opinion, it’s the best of my 25 novels: “Incredibly realistic: the characters, locations, the era, and even the science. I felt like I was […]




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Ken and Robin Talk About Stuff: The Mystical Land of Hat

In the latest episode of their tantalizing podcast, Ken and Robin talk GMing war for ex-military players, Toronto tow truck gang wars, world-breaking words, and ‘Oumuamua.




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TIFF Day 2: Tales About Wizards from an African Prison & Zombies in the Taiwanese Parliament

Shiva Baby [US, Emma Seligman, 4] The ambient social pressures of a post-funeral gathering skyrocket for a directionless college student (Rachel Sennott) when attendees include not only the expected ex-girlfriend (Molly Gordon) but also the sex work client she’s caught feelings for. Knife-edge comedy of emotional suffocation uses a plucky suspense score for that extra frisson of social anxiety.

If you've been missing family events during the pandemic, this film is the cure for that. Polly Draper and Fred Melamed appear as the loving but insufferably intrusive parents.

Night of the Kings [Côte d'Ivoire/France , Philippe Lacôte, 4] When the red moon rises over MACA, the Ivory Coast’s toughest prison, its inmate boss appoints the new arrival as storyteller—a post that results in death if the tale ends before sundown. Prison drama with compelling narrative hook widens out to encompass ancient warfare, contemporary politics, and even a wizard duel.

Spring Blossom [France, Suzanne Lindon, 4] Bored with her classmates, an awkward 16 year old (played by the writer-director) pursues her attraction for a ruggedly handsome stage actor (Arnaud Valois.) Character drama sets aside the sexual aspect of this staple French cinema situation to focus on the emotion, periodically breaking from naturalism to have its characters express their feelings through dance.

This year’s Q&As are Zoom interviews between the programmers and filmmakers, which drop on YouTube when the films become available for online viewing. In the Q&A for this one we discover that the director wrote it when she was 15, a year younger than her character. She’s 20 now. Lindon is the daughter of well-known French actors Vincent Lindon and Sandrine Kiberlain.

Get the Hell Out [Taiwan, I-Fan Wang, 4] Taiwan’s notoriously pugilistic parliament tips into arterial spray when the effluent of a controversial chemical plant triggers a zombie epidemic. Zombie comedy features an eye-searing palette and an onslaught of optical overlays, and is paced like a quarter kilo of crushed Adderall. 

It’s quite an achievement to find the worst hue of every color on the visible spectrum. Fortunately the underlying message, that government officials would respond to a pandemic by idiotically making it worse, has no bearing on anything that comes to mind.


Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus.




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TIFF Day 5: If You Drop the Weights He Vituperates You, But If You Lift Them He Sings About Ducks

The Inconvenient Indian [Canada, Michelle Latimer, 4] Essay-format documentary examines the Indigenous struggle for sovereignty and cultural reclamation in North America, as hosted by novelist Thomas King and inspired by his nonfiction book of the same name. Makes its case through cinematic language, pushing the archival footage and talking heads format to the background.

Beginning [Georgia, Dea Kulumbegashvili, 4] Depressed wife of a pastor bears the brunt of a persecution campaign from a local man hostile to their minority Baptist faith. The camera acts as a pitiless eye in this harsh, austere drama of pervasive male oppression.

I Care a Lot [UK, J Blakeson, 3] Corrupt legal guardian (Rosamund Pike) who slaps unsuspecting seniors into care facilities to bleed them dry triggers a cat-and-mouse game when her latest prey (Dianne Wiest) turns out to be the mother of a wealthy gangster (Peter Dinklage.) Engaging thriller— until it betrays the contract it has established with the audience.

Concrete Cowboy [US, Ricky Staub, 3] After yet another expulsion from school, a troubled teen (Caleb McLaughlin) gets dumped for the summer with his father (Idris Elba), who belongs to Philadelphia’s threatened culture of inner city horse owners. A rich social milieu is the star of the show in this affirming drama, which could do with a stronger drive to activate its protagonist.

Lift Like a Girl [Egypt, Mayye Zayed, 4] From ages 13 to 18, under the tutelage of a volcanic, motormouth coach, with a rubble-strewn lot on a busy Alexandria street, weightlifter Zebiba trains to be a champion. Fly-on-the-wall documentary inhabits a hardscrabble community powered by loving verbal abuse.

The coach and his key athletes denigrate the skills of male lifters, while constantly referring to the girls as boys, urging them to man up, and telling them they need to grow balls if they want to win.


Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus.




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TIFF Day 7: Concert Films are the New Concerts

Beans [Canada, Tracey Deer, 4] As the 1990 Oka standoff envelops her Mohawk community, a shy tween achiever (Kiawentiio) decides to toughen up by ingratiating herself to the tough kids. Mixing the docudrama and coming-of-age structures offsets the inherent trickiness of both, but it wouldn’t work without an appealing and touching performance from its charismatic young lead.

Akilla’s Escape [Canada, Charles Officer, 4] Weed dealer hoping to leave the business (Saul Wiliiams) tries to recover his boss’ ripped-off cash and product without sacrificing a young gang member who reminds him of his younger self. Moody, laconic crime drama contextualized by the political history of Jamaican gangsterism.

Williams, a recording artist, also supplies the score. The kinds of films that play at the festival often economize by favoring black credit  screens over full title sequences, so it’s always a bracing change of pace to see a well-done one. The title sequence for this not only delivers a welcome jolt of mood and energy but does a lot of the storytelling work that would otherwise have to be done with expository dialogue.

New Order [Mexico, Michel Franco, 4] A wedding thrown by a wealthy family during a growing insurrection suffers a murderous attack by protestors and the kidnapping of the bride. Wildly disturbing vision of political violence and degradation takes its time unreeling its allegorical purpose.

David Byrne’s American Utopia [US, Spike Lee, 4] Filmed version of the Broadway version of David Byrne’s recent tour features joyous choreography, simple but arresting stagecraft, and songs from his Talking Heads and solo eras. When you shoot a concert film featuring David Byrne, you have to bring it, and Lee does that ably, finding countlesss different ways to shoot within a proscenium.

David Byrne has always been a hugely important artist to me, but I was surprised how moved I was to get to feel that I was at a live concert.


Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus.



  • toronto international film festival

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TIFF Day 10: The Festival Wraps With Some Very Good Dogs

The final day of TIFF 2020 has come and gone and below are my final capsule reviews. I’ll post a full capsule roundup on Monday.

Fauna [Mexico/Canada, Nicolás Pereda, 3.5] Narratives nest within narratives when an actor visits his girlfriend’s family in a sleepy small town. Comic misunderstandings, naturalistic locations and twisting meta-story may remind seasoned festival-goers of the works of Hong Sang-soo, with Coronas instead of soju.

Preparations to Be Together For an Unknown Period of Time [Hungary, Lili Horvát, 4] Top neurologist questions the accuracy of her recollections when she moves back home from the US to Budapest for a romantic rendezvous, only to find that the object of her affections professes not to remember her. Quietly suspenseful drama of psychological uncertainty.

The Truffle Hunters [Italy, Michael Dweck & Gregory Kershaw, 4] An aging generation of Piedmontese truffle hunters carries on the search for the elusive delicacy, fearing the poison bait left for their beloved dogs by ruthless newcomers to the trade. A documentary balm for lovers of food and canines luxuriates in the presence of sumptuously photographed forest eccentrics and their very, very good dogs.

Bandar Band [Iran/Germany, Manijeh Hekmat, 3] A pregnant singer, her husband and their guitarist try to get their van through a floodstruck region to attend a contest gig in Tehran. Neorealist drama where the obstacles in the characters’ path are literal.

The Water Man [US, David Oyelowo, 3.5] Imaginative kid (Lonnie Chavis) heads into the Northwestern forest in search of a legendary immortal, thinking he holds the secret to curing his mom (Rosario Dawson) of leukemia. One of the more successful of a recent wave of films that put a somber sin on 80s kids adventure, thanks to a well-constructed script and Oyelowo’s sure control of tone.

Among the differences of this digital-only fest was that it removed the flexibility to choose between multiple screening dates. In a regular year I program the last days and work backward to end on some combination of stronger and/or lighter selections. Here programmers assigned a 24 hour window for each film. These last movies weren’t what I would have picked as closers in ordinary times. To compensate for this Valerie and I are running a day of fake TIFF programming to simulate the funner final Sunday we usually shoot for. They consist of one film that played at TIFF 2019 and three others from previously-appearing directors. Play along at home by streaming The Vast of Night, The Forest of Love*, Mr. & Mrs. Adelman, and Ace Attorney.

*Update: Turns out this one is ultra-disturbing and in no way fun or light. Going into something with mistaken tonal expectations—just like the real TIFF!


Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus.



  • toronto international film festival

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The Complete America’s Great Trails Act

American Hiking Society constantly monitors legislation that could enhance or protect the hiking experience. A new bill, HR 1912 - the Complete America’s Great Trails Act - has the potential to significantly benefit some of the most spectacular trails in America. This proposed legislation would grant a tax credit to private landowners who provide conservation easements to certified National Scenic Trails – resulting in a low-cost incentive for willing landowners to donate easements that would increase trail connectivity. This means that private landowners have a new incentive to allow hikers to pass through their property, and trails get a guaranteed corridor that protects the connectivity and continuity of the hiking experience for years to come!

American Hiking supports HR 1912 and applauds Rep. Connolly (D-VA) and Rep. Lummis (R-WY) for introducing this forward-thinking legislation. We also applaud Rep. Blumenauer (D-OR) and Rep. Bono-Mack (R-CA), co-chairs of the Congressional Trails Caucus, and Reps. Kind (D-WI), Massa (D-NY), McMahon (D-NY), Lance (R-NJ), Polis (D-Co), Boccieri (D-OH), Pierluisi (D-RC-PR), for their original co-sponsorship of this important legislation.

American Hiking advocates for changes in policies that provide our partners with as many tools as possible to protect and manage our nation’s great trails. Thus, we work closely with regional and local organizations that protect, maintain and promote the various elements of America’s National Trails System. We also partner with Congress and the federal land management agencies charged with managing and administering our trail resources.

American Hiking has championed the protection and enhancement of America’s National Trails System since our founding in 1976. Our National Trails System consists of more than 7,000 authorized miles of National Scenic Trails, more than 36,000 miles of National Historic Trail routes, and more than 1,000 registered National Recreation Trails.

Take Action to urge your Representative to co-sponsor HR 1912.

Read the full text of HR 1912, and read the Dear Colleague Letter being circulated by Reps. Connolly and Lummis.




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Maps of the News - December 2009 Edition -


Since our inception as a division of the National Geographic Society in 1915, National Geographic Maps (originally the Cartographic Division) has routinely published maps that illustrate the news of the world. Our first supplement map, which appeared in the May 1918 issue of NATIONAL GEOGRAPHIC, titled the Western Theatre of War, served as a useful reference for overseas military personnel and soldier's families alike. Similarly our February 1967 map of Vietnam, Cambodia, and Laos, and recently, our Iraq and the Heart of the Middle East titles filled similar roles.

Maps are an excellent tool for the newshound, providing an accurate sense of place to issues local and abroad. To assist those that are interested in further understanding global news stories through good maps - we're pleased to announce a new monthly feature here on Contours that will highlight maps pertinent to today's news stories.

:: December 2009, Maps of the News ::

Afghanistan and Pakistan. Revised in Fall of 2009, this political map of the region contains thousands of place names, ideal for following news stories and deployed family members. Like all National Geographic cartography, our new Afghanistan and Pakistan map was carefully researched and edited and contains thousands of place names.

Iraq, Iran and the Middle East. This region dominates daily news stories. Our Middle East wall map covers over 18 nations in the region including: Iran, Iraq, Afghanistan, Pakistan, Syria, Jordan, and more.

Philippines. Follow the recent eruption of the Mayon volcano in the Philippines, with our Asia classic and executive style wall maps for the continent.

Vancouver and the Winter Olympics. A detailed city guide, perfect for global travelers attending the 2010 Winter Olympics.


Brazil and the Summer Olympics. As Brazil enters the limelight and begins preparations for the 2012 Summer Olympic games in Rio, our Brazil wall map makes an ideal addition to your map collection. Completed in the summer of 2009, this large 41" x 41" wall map is one of the most detailed maps available for the country.