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Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design

Beginning January 2023 or August 2023   Game Art Department   Environment Artist/Modeler   Full-Time Faculty Appointment with Benefits    The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games.   Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department.   The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games.   Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.   This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology.   (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills.   (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design.   (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available.  Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled.   For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.   General questions regarding the job application process may be emailed to aamail@ringling.edu.   Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer




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Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University

The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree.    Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023.    Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission.    Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.     Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  




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Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




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Assistant Arts Professor, Game Design: NYU

The Game Design department of New York University’s Tisch School of the Arts seeks to fill a full-time faculty position starting in the 2023-2024 academic year.   Join the NYU Game Center—a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, to teaching the next generation of game innovators, and to furthering games as a meaningful cultural form via game design as creative practice.   We are seeking applicants for an Assistant Arts Professor (non-tenure, continuing contract) position to start in September 2023 and serve as part of our faculty on an ongoing basis. Applicants must have professional experience in one or more of the following domains: game design, game development, and creative direction. Ideal candidates should have creatively led and released multiple game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play. Hands-on familiarity with game engines such as Unity, GameMaker, and Unreal is preferred.   As part of Tisch School of the Arts, Game Center faculty are expected to combine teaching with an active, ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as independent developers in solo/consulting practice or as part of larger teams. Ideal candidates would have experience speaking or writing about their own and/or other game creators’ work from a critical perspective and should be able to draw on their professional experience to create a compelling and effective learning environment. Previous teaching experience is not a requirement, but it is a strong plus. The NYU Game Center is a highly collaborative environment where decisions about the operations of the department are made collectively whenever possible; leadership and consensus-building skills are also highly valued.   We are actively seeking applicants that have a commitment to equity-forward teaching practices and who recognize and embrace the values of inclusivity and diversity, both in the classroom and in game development.   Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center. . Duties: Duties include teaching five courses a year, student advising, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Includes an excellent benefits package.   Applicants must provide a cover letter, full C.V., and three letters of recommendation with contact information for each recommender. All these materials must be submitted by November 1, 2022.   For more information, please visit: https://tisch.nyu.edu/faculty/faculty-positions.      Finalists will be asked to submit a portfolio of creative work, to provide selected course syllabi and teaching evaluations if applicable, and to give a short lecture on a topic of their choice to NYU Game Center students and faculty.   NYU is an Equal Opportunity Employer and is committed to a policy of equal treatment and opportunity in every aspect of its recruitment and hiring process without regard to age, alienage, caregiver status, childbirth, citizenship status, color, creed, disability, domestic violence victim status, ethnicity, familial status, gender and/or gender identity or expression, marital status, military status, national origin, parental status, partnership status, predisposing genetic characteristics, pregnancy, race, religion, reproductive health decision making, sex, sexual orientation, unemployment status, veteran status, or any other legally protected basis. Women, racial and ethnic minorities, persons of minority sexual orientation or gender identity, individuals with disabilities, and veterans are encouraged to apply for vacant positions at all levels.




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These Strange Times

This was meant to be a post about the kitchen projects I worked on during the early days of quarantine. (I know, I know, you’re mostly here for the kitchen.) Look, I did do some shit…  But it is almost impossible to talk about “quarantine projects” without sounding a little flippant about covid. Especially because […]



  • On Kicking Ass
  • Stories about Telling Stories

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No, My Kitchen Doesn’t Have a Floor (And Other True Stories)

I’ve had bare subfloor in my kitchen since one day back in 2015 when I was definitely not starting my kitchen renovation, but also happened to have a dumpster and my house and was probably drinking beer and decided to indulge in my favorite beer-drinking sport… hitting something with a hammer. Which is how this […]



  • The Farm & Very Old House

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SCCM Pod-425 Outcomes in Cystic Fibrosis PICU Admissions

Cystic fibrosis patient care has advanced greatly in recent years and the mortality rate has improved.




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SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure

Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant.




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SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care

Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined.




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SCCMPod-445 The Association of Workload and Outcomes in the Pediatric Cardiac ICU

Healthcare workload has emerged as an important metric associated with poor outcomes. To measure workload, studies have used bed occupancy as a surrogate. However, few studies have examined frontline clinician workload and outcomes.




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SCCMPod-447 eSIMPLER: A Dynamic, Electronic Health Record-Integrated Checklist

The increasing use of electronic health records (EHRs) has inspired the need for a more dynamic checklist. Geva et al conducted a before-after quality improvement study by replacing a static checklist with an updated dynamic checklist.




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901 360 Degrees of Freedom

Chris and Jon discuss the latest in 360 degree video, exemplified by Jon’s latest video series VIRTUAL 360 Everest Trek Links: Watch this episode on video VIRTUAL 360 Everest Trek Podcast: The Future of Photography Download the MP3 for this episode Receive TFTTF updates via email Support the show on Patreon or via SEPA

The post 901 360 Degrees of Freedom appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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911 All Things Interesting In Photography

The James Web Telescope is arguably the best camera.. not on the planet though. Chris looks at zoomable content, at being there and how that’s different from the limited senses that we can capture with our photography. Also: another quick look at DALL-E and what it has to do with pizza. Topics: [PHOTO, SPACE] IR: … Continue reading "911 All Things Interesting In Photography"

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914 The Willingness to Lie

Chris is back from the Eastern Europe Photo Road Trip Scouting Tour (EEPRTST ????) and if you haven’t watched his vlog about the tour, what are you waiting for? Today’s episode includes the re-issue of 1 Hour 1000 Pics – Supercharge your Lightroom Workflow, some deep philosophical (and very meta) questions about deep fakes, a … Continue reading "914 The Willingness to Lie"

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917 Are Starlink the Good Ones?

A look at exponential growth (it’s the smartphones), an update about the state of satellite streak mitigation to keep the astro photographers happy, two history lessons (hello Lytro, hello Magnum) and a ground-breaking photo of a planet. Topics: [PHOTO] Have the Smartphones Won? : Here’s an interesting animation that shows various cameras since the 1950s … Continue reading "917 Are Starlink the Good Ones?"

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926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches

On this episode: JUST RELEASED: the third edition of The Film Photography Handbook. JUST RELAUNCHED: chrismarquardt.com (now offers information about my services in training, consulting, production, and photography as well as some references to past work). COMING UP: The 10-day Eastern Europe photo road trip in Sep 2023 for amateur and professional photographers to visit … Continue reading "926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches"

The post 926 Digitizing 88-Year-Old Photos, AI Protests, Relaunches appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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927 Resolution: 14k

Today we’ll look at social media, massive full-resolution space imagery, weird lenses and the cautionary tale of big corporations vacuuming up massive amounts of imagery and what we can do about that (or if we even should). Also Steve has a fun film question: how to distinguish exposed (but not developed) film? Topics: [OTHER] Reminder: … Continue reading "927 Resolution: 14k"

The post 927 Resolution: 14k appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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934 Facial Fakes, Fiery Frames

In this episode, Chris explores a unique twist on street photography, discusses the challenges of auto white balance in wildfire conditions. He also delves into the world of AI with Uncrop and a quick GAN. There’s news from Nikon, a treat for Lego and Ansel Adams fans, a look at the viral AI-“Camera” Paragraphica, and … Continue reading "934 Facial Fakes, Fiery Frames"

The post 934 Facial Fakes, Fiery Frames appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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She wants to know what are best practices on flagging bad responses and cleaning survey data and detecting bad responses. Any suggestions from the tidyverse or crunch.io?

A colleague who works in a field that uses a lot of survey research asks: Can you recommend papers about detecting bad survey responses? We have some such methods where I work, but I’m curious what the Census Bureau and … Continue reading




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Here is the Data Sharing Statement, in its entirety, for Goodwin GM, Aaronson ST, Alvarez O, et al. Single-Dose Psilocybin for a Treatment-Resistant Episode of Major Depression. N Engl J Med. DOI: 10.1056/NEJMoa2206443.

As forwarded to us by Max Shepsi: I’m starting to see a pattern here!




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Different perspectives on the claims in the paper, The Colonial Origins of Comparative Development

I was talking with an economist today about the recent prize given to the authors of the very influential 2001 article, The Colonial Origins of Comparative Development: An Empirical Investigation. According to my colleague, many economists have issues with that … Continue reading




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Columbia Surgery Prof Fake Data Update . . . (yes, he’s still being promoted on the university webpage)

Someone pointed me to this news article with the delightful url, https://www.nytimes.com/2024/10/16/science/sam-yoon-columbia-cancer-surgeon-5-more-retractions.html: Columbia Cancer Surgeon Notches 5 More Retractions for Suspicious Data The chief of a cancer surgery division at Columbia University this week had five research articles retracted and … Continue reading




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“It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened.”

Campos quotes a comment from a thread on RFK Jr. and his running mate: It’s a very short jump from believing kale smoothies are a cure for cancer to denying the Holocaust happened. He points to this link: The physiologist … Continue reading




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Supporting Bayesian modeling workflows with iterative filtering for multiverse analysis

Anna Riha, Nikolas Siccha, Antti Oulasvirta, and Aki Vehtari write: When building statistical models for Bayesian data analysis tasks, required and optional iterative adjustments and different modelling choices can give rise to numerous candidate models. In particular, checks and evaluations … Continue reading




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Which book should you read first, Active Statistics or Regression and Other Stories?

Kiran Gauthier writes: I was checking the web pages for Active Statistics and Regression and Other Stories and although I saw that Active Statistics is meant to accompany Regression and Other Stories, I was wondering how you would recommend reading … Continue reading




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Postdoc opportunity! to work with me here at Columbia! on Bayesian workflow! for contamination models! With some wonderful collaborators!!

Laboratory assays are central to much of biomedical research. My colleagues and I recently received a research grant to do better assays using Bayesian inference. Beyond the usual challenges of fitting nonlinear hierarchical models to real data that can sometimes … Continue reading




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Flatiron Institute hiring: postdocs, joint faculty, and permanent research positions

This is Bob. We’re hiring It’s that time of year again and we’re hiring at all levels at the Center for Computational Mathematics (CCM) at Flatiron Institute (the in-house research arm of Simons Foundation). As they are listed, job ads … Continue reading




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This one might possibly be interesting.

Bert Gunter points to this news article by Jeffrey Brainard that reports: Careful scientists know to acknowledge uncertainty in the findings and conclusions of their papers. But in one leading journal, the frequency of hedging words such as “might” and … Continue reading




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“Reduce likelihood of a tick bite by 73.6 times”? Forking paths on the Appalachian Trail.

Shira writes: As an Appalachian Trail hiker, I always treat my clothes with permethrin. I’m a big fan of Sawyer products, but this claim caught my eye: Reduce likelihood of a tick bite by 73.6 times by treating shoes and … Continue reading




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NYT catches up to Statistical Modeling, Causal Inference, and Social Science

A colleague pointed to this news article, “Do People in ‘Blue Zones’ Actually Live Longer?”, and wrote that I might find it blog-worthy. I replied that, yeah, the topic is blog-worthy enough that it’s already appeared on the blog, with … Continue reading




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Freakonomics does it again (not in a good way). Jeez, these guys are credulous:

From the team that brought you “good-looking parents are 36% more likely to have a baby daughter as their first child than a baby son” and “The PDO cool mode has replaced the warm mode in the Pacific Ocean, virtually … Continue reading




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A question for Nate Cohn at the New York Times regarding a claim about adjusting polls using recalled past vote

A colleague writes: Have you seen this article by Nate Cohn at the New York Times? A few things in it seemed weird. For one, he writes: The tendency for recall vote to overstate the winner of the last election … Continue reading




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What makes an MCMC sampler GPU-friendly?

(This post is by Charles) Art Owen (Stanford) read our paper on nesting Rhat to assess convergence in the many-short-chains regime of MCMC. He made a lot of great comments and asked some clarification questions. Notably: It wasn’t clear to me … Continue reading




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“Trivia question for you. I kept temperature records for 100 days one year in Boston, starting August 15th (day “0”). What would you guess is the correlation between day# and temp? r=???”

Shane Frederick writes: Trivia question for you. I kept temperature records for 100 days one year in Boston, starting August 15th (day “0”). What would you guess is the correlation between day# and temp? r=??? Shane sends me this kind … Continue reading




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Calibration is sometimes sufficient for trusting predictions. What does this tell us when human experts use model predictions?

This is Jessica. I got through a long string of deadlines and invited talks and now I’m back to thinking about calibration and decision-making. In a previous post I was wondering about the relationship between calibration and Bayesian use of … Continue reading




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A 10% swing in win probability corresponds (approximately) to a 0.4% swing in predicted vote

There’s some confusion regarding jumps in election forecasts. New information is coming in every day, so it makes sense that forecasts change too. But they don’t change very much. Each new piece of information tells you only a little bit. … Continue reading




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Violent science teacher makes ridiculously unsupported research claims, gets treated by legislatures/courts/media as expert on the effects of homeschooling

Paul Alper shares this horrifying news story by Laura Meckler: Brian Ray has spent the last three decades as one of the nation’s top evangelists for home schooling. As a researcher, he has published studies purporting to show that these … Continue reading




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Should pollsters preregister their design, data collection, and analyses?

There are actually two questions here: 1. Should pollsters share all the information on their design, data collection, and analyses? 2. If yes on question 1 above, should this information be made public ahead of time, before the survey is … Continue reading




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Interpreting recent Iowa election poll using a rough Bayesian partition of error

A political science colleague wrote in: We are all abuzz about the Harris +3 in that Iowa Poll with its great track record. When I check the write up of this poll I see a reasonably detailed description of their … Continue reading




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What if the polls are right? (some scatterplots, and some comparisons to vote swings in past decades)

There’s a lot of talk about how the polls can go wrong. Fair enough—I wrote an article a few years ago on failure and success in political polling and election forecasting, and a few years before that, Julia Azari and … Continue reading




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Fake data on the honeybee waggle dance, followed by the inevitable “It is important to note that the conclusions of our studies remain firm and sound.”

I hadn’t thought about bee dancing for a long time, when someone pointed me to this post by Laura Luebbert and Lior Pachter on a bit of data fraud in biology. Luebbert writes: Four years ago, during the first year … Continue reading




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Polling by asking people about their neighbors: When does this work? Should people be doing more of it? And the connection to that French dude who bet on Trump

Several people pointed me to this news report on a successful bettor in an election prediction market: Not only did he see Donald Trump winning the presidency, he wagered that Trump would win the popular vote—an outcome that many political … Continue reading




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Be the Change: Celebrating Down Syndrome Awareness Month

I love October. Crisp mornings and hot cider help me welcome autumn. Change is in the air—you can feel it. One of my very favorite things about October...




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Christ Jesus Came into the World to Save Sinners

I was completely at a loss when, in 1980, I was asked to create a completely unique and original work of art for a Billy Graham...




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Opening Eyes

Dale stepped up to the pulpit and heaved onto it an incredibly large book with thick pages. As an elder lowered the microphone for him, Dale flipped to a...




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DensityDesign Open Presentations 2022

We are happy to invite you to the Open Presentations... more




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Consolidation thesis – rawgraphs in the academy

RAWGraphs is used in many academic resources. In many of... more




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Alternative narratives for data activism and data literacy

This track investigates and explores ways to make visible the... more




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Suggested reading: Hallnäs, L., & Redström, J. (2002). From use to presence: On the expressions and aesthetics of everyday computational things.

When investigating how we frame technology in the design process,... more




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Research through Visualization in Literary Criticism

This thesis describes the results of a multi-year experience conducted... more