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Good Intuition or Fear and Uncertainty: The Effects of Bias on Information Systems Selection Decisions




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Task Complexity and Informing Science: A Synthesis




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Printable Table of Contents: InformingScienceJ, Volume 9, 2006




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Applying Phenomenology and Hermeneutics in IS Design: A Report on Field Experiences




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Young Women’s Misinformation Concerning IT Careers: Exchanging One Negative Image for Another




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The Informing Sciences at a Crossroads: The Role of the Client




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Printable Table of Contents: InformingScienceJ, Volume 10, 2007




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Improving Student Learning about a Threshold Conceptin the IS Discipline




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Resonance within the Client-to-Client System: Criticality, Cascades, and Tipping Points




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The Single Client Resonance Model: Beyond Rigor and Relevance




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A Psychologically Plausible Goal-Based Utility Function




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Illusions of Significance in a Rugged Landscape




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The Changing Face of Information Systems Research:A Longitudinal Study of Author Influence




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The Impact of Paradigm Development and Course Level on Performance in Technology-Mediated Learning Environments




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An Attention Economy Perspective on the Effectiveness of Incomplete Information




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Printable Table of Contents: InformingScienceJ, Volume 11, 2008




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A Comment on ‘A Psychologically Plausible Goal-Based Utility Function’




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Stakeholder Perceptions Regarding eCRM: A Franchise Case Study




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The Role of the Client in Informing Science:




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Measuring IS System Service Quality with SERVQUAL: Users' Perceptions of Relative Importance of the Five SERVPERF Dimensions




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A Philosophy of Informing Science




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Printable Table of Contents: InformingScienceJ, Volume 12, 2009




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A Model for Mandatory Use of Software Technologies: An Integrative Approach by Applying Multiple Levels of Abstraction of Informing Science




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Organizational Practices That Foster Knowledge Sharing: Validation across Distinct National Cultures




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Social Network Position and Its Relationship to Performance of IT Professionals




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Informing in the Flat, Rough World: Balancing Globalization Gone Awry




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Promoting Relevance in IS Research: An Informing System for Design Science Research




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The Informing Science Institute: The Informing System of a Transdiscipline




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When What is Useful is Not Necessarily True: The Underappreciated Conceptual Scheme




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Printable Table of Contents: InformingScienceJ, Volume 14, 2011




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The Paradox of Tethering: Key to Unleashing Creative Excellence in the Research-Education Space




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Social Networking Site Continuance: The Paradox of Negative Consequences and Positive Growth




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Teaching IS to the Information Society using an “Informing Science” Perspective




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Informing Science and Andragogy: A Conceptual Scheme of Client-Side Barriers to Informing University Students




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Focus and Perspectivism in Viewing Information, Data, and Informing: Fundamental Distinctions




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Evidence for Addressing the Unsolved through EdGe-ucating or Can Informing Science Promote Democratic Knowledge Production?




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Exploring the Role of Communication Media in the Informing Science Model: An Information Technology Project Management Perspective




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A Bibliometric Study of Informing Science: The International Journal of an Emerging Transdis-cipline




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Culture, Complexity, and Informing: How Shared Beliefs Can Enhance Our Search for Fitness




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Conceptualization of Various and Conflicting Notions of Information




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Identifying the Knowledge Requirements of a New Project Entrant: An Informing Science Approach




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Global Agile Team Design: An Informing Science Perspective




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Think Process, Think in Time: Advancing Study of Informing Systems




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Library as a Verb: Technological Change and the Obsolescence of Place in Research




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Decision Confidence, Information Usefulness, and Information Seeking Intention in the Presence of Disconfirming Information




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Putting Personal Knowledge Management under the Macroscope of Informing Science

The paper introduces a novel Personal Knowledge Management (PKM) concept and prototype system. The system’s objective is to aid life-long-learning, resourcefulness, creativity, and teamwork of individuals throughout their academic and professional life and as contributors and beneficiaries of organizational and societal performance. Such a scope offers appealing and viable opportunities for stakeholders in the educational, professional, and developmental context. To further validate the underlying PKM application design, the systems thinking techniques of the transdiscipline of Informing Science (IS) are employed. By applying Cohen’s IS-Framework, Leavitt’s Diamond Model, the IS-Meta Approach, and Gill’s and Murphy’s Three Dimensions of Design Task Complexity, the more specific KM models and methodologies central to the PKMS concept are aligned, introduced, and visualized. The extent of this introduction offers an essential overview, which can be deepened and broadened by using the cited URL and DOI links pointing to the available resources of the author’s prior publications. The paper emphasizes the differences of the proposed meme-based PKM System compared to its traditional organizational document-centric counterparts as well as its inherent complementing synergies. As a result, it shows how the system is closing in on Vannevar Bush’s still unfulfilled vison of the ‘Memex’, an as-close-as-it-gets imaginary ancestor celebrating its 70th anniversary as an inspiring idea never realized. It also addresses the scenario recently put forward by Levy which foresees a decentralizing revolution of knowledge management that gives more power and autonomy to individuals and self-organized groups. Accordingly, it also touches on the PKM potential in terms of Kuhn’s Scientific Revolutions and Disruptive Innovations.




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Case Study of a Complex Informing System: Joint Interagency Field Experimentation (JIFX)

The Joint Interagency Field Experimentation (JIFX) event, organized by the Naval Postgraduate School (NPS), is conducted 3-4 times a year at various locations. The four day event can be characterized as an informing system specifically designed to facilitate structured and unstructured communications between a variety of parties—e.g., software developers, inventors, military and civilian users of various technologies, academics, and agencies responsible for identifying and procuring technology solutions—that frequently are constrained in their informing activities in more restrictive venues. Over the course of the event, participants may observe technology demonstrations, obtain feedback from potential users, acquire new ideas about their technologies might be employed and, perhaps most significantly, engage in ad hoc collaborations with other participants. The present paper describes an exploratory case research study that was conducted over a one year period and involved both direct observation of the event and follow-up interviews with 49 past participants in the event. The goal of the research was to assess the nature of participant-impact resulting from attending JIFX and to consider the consistency of the findings with the predictions of various theoretical frameworks used in informing science. The results suggest that participants perceived that the event provided significant value from three principal sources: discovery, interaction with potential clients (users) of the technologies involved, and networking with other participants. These findings were largely consistent with what could be expected from informing under conditions of high complexity; because value generally derives from combinations of attributes rather than from the sum of individual attributes, we would expect that overall value from informing activities will be perceived even though estimates of the incremental value of that informing cannot be made.




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Designing to Inform: Toward Conceptualizing Practitioner Audiences for Socio-technical Artifacts in Design Science Research in the Information Systems Discipline

This paper identifies areas in the design science research (DSR) subfield of the information systems (IS) discipline where a more detailed consideration of practitioner audiences of socio-technical design artifacts could improve current IS DSR research practice and proposes an initial conceptualization of these audiences. The consequences of not considering artifact audiences are identified through a critical appraisal of the current informing science lenses in the IS DSR literature. There are specific shortcomings in four areas: 1) treating practice stakeholders as a too homogeneous group, 2) not explicitly distinguishing between social and technical parts of socio-technical artifacts, 3) neglecting implications of the artifact abstraction level, and 4) a lack of explicit consideration of a dynamic or evolutionary fitness perspective of socio-technical artifacts. The findings not only pave the way for future research to further improve the conceptualization of artifact audiences, in order to improve the informing power – and thus, impact on practice and research relevance – of IS DSR projects; they can also help to bridge the theory-practice gap in other disciplines (e.g. computer science, engineering, or policy-oriented sociology) that seek to produce social and/or technical artifacts of practical relevance.




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Influence of Information Product Quality on Informing Users: A Web Portal Context

Web portals have been used as information products to deliver personalized, feature-rich, and flexible information needs to Internet users. However, all portals are not equal. Most of them have relatively a small number of visitors, while a few capture the majority of surfers. This study seeks to uncover the factors that contribute the perceived quality of a general portal. Based on 21 factors derived from an extensive literature review on Information Product Quality (IPQ), web usage, and media use, an experimental study was conducted to identify the factors that are perceived by web portal users as most relevant. The literature categorizes quality factors of an information product in three dimensions: information, physical, and service. This experiment suggests a different clustering of factors: Content relevancy, Communication interactiveness, Information currency, and Instant gratification. The findings in this study will help developers find a more customer-oriented approach to developing high-traffic portals.




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Design Science Research For Personal Knowledge Management System Development - Revisited

The article presents Personal Knowledge Management (PKM) as an overdue individualized as well as a collaborative approach for knowledge workers. Designing a PKM-supporting system, however, resembles a so-called “wicked” problem (ill-defined; incomplete, contradictory, changing requirements, complex interdependencies) where the information needed to understand the challenges depends on upon one’s idea for solving them. Accordingly, three main areas are attended to. Firstly, in dealing with a range of growing complexities, the notion of Popper’s Worlds is applied as three distinct spheres of reality and further expanded into six digital ecosystems (technologies, extelligence, society, knowledge worker, institutions, and ideosphere) that not only form the basis for the PKM System Concept named ‘Knowcations’ but also form a closely related Personal Knowledge Management for Development (PKM4D) framework detailed in a separate dedicated paper. Reflecting back on a United Nations scenario of knowledge mass production (KMP) over time, the complexities closely related to the digital ecosystems and the inherent risks of today’s accelerating attention-consuming over-abundance of redundant information are scrutinized, concluding in a chain of meta-arguments favoring the idea of the PKM concept and system put forward. Secondly, in light of the digital ecosystems and complexities introduced, the findings of a prior article are further refined in order to assess the PKM concept and system as a potential General-Purpose-Technology. Thirdly, the development process and resulting prototype are verified against accepted general design science research (DSR) guidelines. DSR aims at creating innovative IT artifacts (that extend human and social capabilities and meet desired outcomes) and at validating design processes (as evidence of their relevance, utility, rigor, resonance, and publishability). Together with the incorporated references to around thirty prior publications covering technical and methodological details, a kind of ‘Long Discussion Case’ emerges aiming to potentially assist IT researchers and entrepreneurs engaged in similar projects.