ter Strategic Knowledge of Computer Applications: The Key to Efficient Computer Use By Published On :: Full Article
ter The Discovery Camp: A Talent Fostering Initiative for Developing Research Capabilities among Undergraduate Students By Published On :: Full Article
ter The Need for and Contents of a Course in Forensic Information Systems & Computer Science at the University of Cape Town By Published On :: Full Article
ter Informing through User-Centered Exploratory Search and Human-Computer Interaction Strategies By Published On :: Full Article
ter The Theory of Infoledge: A Logical, Mathematical, and Geometrical Interpretation By Published On :: Full Article
ter Interweaving Rubrics in Information Systems Program Assessments- Experiences from Action Research at Two Universities By Published On :: Full Article
ter The Development of Students Geometrical Thinking through Transformational Processes and Interaction Techniques in a Dynamic Geometry Environment By Published On :: Full Article
ter The Conceptual Model of a Web Learning Portal for Small and Medium Sized Enterprises By Published On :: Full Article
ter Improving Progression and Satisfaction Rates of Novice Computer Programming Students through ACME – Analogy, Collaboration, Mentoring, and Electronic Support By Published On :: Full Article
ter ICT Attitudinal Characteristics and Use Level of Nigerian Teachers By Published On :: Full Article
ter Using a Learner-Centered Approach to Teach ICT in Secondary Schools: An Exploratory Study By Published On :: Full Article
ter Improving Information Security Risk Analysis Practices for Small- and Medium-Sized Enterprises: A Research Agenda By Published On :: Full Article
ter Will Information-Communications Systems Survive? Web 2.x and SocNet as Placebos or Real Internet Survival Kit By Published On :: Full Article
ter The Work Readiness of Master of Information Systems International Students at an Australian University: A Pilot Study By Published On :: Full Article
ter A Longitudinal Study of the Use of Computer Supported Collaborative Learning in Promoting Lifelong Learning Skills By Published On :: Full Article
ter Design Alternatives for a MediaWiki to Support Collaborative Writing in Higher Education Classes By Published On :: Full Article
ter The Coordination between Faculty and Technical Support Staff in Updating Computer Technology Courses – A Case Example By Published On :: Full Article
ter Data Modeling for Better Performance in a Bulletin Board Application By Published On :: Full Article
ter International Collaboration for Women in IT: How to Avoid Reinventing the Wheel By Published On :: Full Article
ter Evaluation of Web Based Information Systems: Users’ Informing Criteria By Published On :: Full Article
ter An Examination of Students’ Self-Efficacy Beliefs and Demonstrated Computer Skills By Published On :: Full Article
ter Efforts to Reverse the Trend of Enrollment Decline in Computer Science Programs By Published On :: Full Article
ter Using a Learning Management System to Foster Independent Learning in an Outcome-Based University: A Gulf Perspective By Published On :: Full Article
ter Extending Learning to Interacting with Multiple Participants in Multiple Web 2.0 Learning Communities By Published On :: Full Article
ter Informing Implementers of Lean Strategy in Process Industries – The Central Role of Schedulers By Published On :: Full Article
ter Developing an Interactive Social Media Based Learning Environment By Published On :: Full Article
ter Reinforcing and Enhancing Understanding of Students in Learning Computer Architecture By Published On :: Full Article
ter Building Computer Games as Effective Learning Tools for Digital Natives – and Similars By Published On :: Full Article
ter Playing it Safe: Approaching Science Safety Awareness through Computer Game-Based Training By Published On :: Full Article
ter A Research Study for the Development of a SOA Middleware Prototype that used Web Services to Bridge the LMS to LOR Data Movement Interoperability Gap for Education By Published On :: Full Article
ter Software Engineering Frameworks: Perceptions of Second-Semester Students By Published On :: Full Article
ter Thinking in the Digital Era: A Revised Model for Digital Literacy By Published On :: Full Article
ter Twitter as a Platform for an Israeli Community of Information Science Professionals By Published On :: Full Article
ter The Impact of Peer Assessment and Feedback Strategy in Learning Computer Programming in Higher Education By Published On :: Full Article
ter How Business Departments Manage the Requirements Engineering Process in Information Systems Projects in Small and Medium Enterprises By Published On :: Full Article
ter Unraveling the Digital Literacy Paradox: How Higher Education Fails at the Fourth Literacy By Published On :: Full Article
ter Enterprise Resource Planning (ERP) Systems – Is Botswana Winning? A Question on Culture Effects By Published On :: Full Article
ter Characterizing Big Data Management By Published On :: 2015-06-03 Big data management is a reality for an increasing number of organizations in many areas and represents a set of challenges involving big data modeling, storage and retrieval, analysis and visualization. However, technological resources, people and processes are crucial to facilitate the management of big data in any kind of organization, allowing information and knowledge from a large volume of data to support decision-making. Big data management can be supported by these three dimensions: technology, people and processes. Hence, this article discusses these dimensions: the technological dimension that is related to storage, analytics and visualization of big data; the human aspects of big data; and, in addition, the process management dimension that involves in a technological and business approach the aspects of big data management. Full Article
ter The Use of Computer Simulation to Compare Student performance in Traditional versus Distance Learning Environments By Published On :: 2015-06-03 Simulations have been shown to be an effective tool in traditional learning environments; however, as distance learning grows in popularity, the need to examine simulation effectiveness in this environment has become paramount. A casual-comparative design was chosen for this study to determine whether students using a computer-based instructional simulation in hybrid and fully online environments learned better than traditional classroom learners. The study spans a period of 6 years beginning fall 2008 through spring 2014. The population studied was 281 undergraduate business students self-enrolled in a 200-level microcomputer application course. The overall results support previous studies in that computer simulations are most effective when used as a supplement to face-to-face lectures and in hybrid environments. Full Article
ter Evolving Consumption Patterns of Various Information Media via Handheld Mobile Devices By Published On :: 2015-06-03 This study examines diverse information media in order to identify those formats that are most suitable for consumption via handheld mobile devices, namely, smartphones and tablets. The preferences of the users are measured objectively by analyzing actual data of their relative use of handheld mobile devices and personal computing (PC) desktop devices, including laptops and notebooks, for consumption of information presented in various formats. Our findings are based on Google Analytics pageview data of five course Websites during a period of three semesters, by 11,557 undergraduate students. M-learning contexts were chosen, since in a learning environment the interests of information providers (i.e., the instructors) are in accord with those of the information consumers (i.e., the students), whereas in commercial settings there may be conflicts of interests. Our findings demonstrate that although about 90% of the pageviews were via PC devices, the rate of smartphone use for consuming learning content in diverse information media is gradually increasing as time goes by, whereas the rate of tablet use for these purposes is stagnant. The most promising direction for smartphone development, emanating from the findings, is online video content. Full Article
ter Requirements Elicitation Problems: A Literature Analysis By Published On :: 2015-06-03 Requirements elicitation is the process through which analysts determine the software requirements of stakeholders. Requirements elicitation is seldom well done, and an inaccurate or incomplete understanding of user requirements has led to the downfall of many software projects. This paper proposes a classification of problem types that occur in requirements elicitation. The classification has been derived from a literature analysis. Papers reporting on techniques for improving requirements elicitation practice were examined for the problem the technique was designed to address. In each classification the most recent or prominent techniques for ameliorating the problems are presented. The classification allows the requirements engineer to be sensitive to problems as they arise and the educator to structure delivery of requirements elicitation training. Full Article
ter Comparing Social Isolation Effects on Students Attrition in Online Versus Face-to-Face Courses in Computer Literacy By Published On :: 2015-06-03 This paper compares the effect of social isolation on students enrolled in online courses versus students enrolled in on campus courses (called in this paper Face-to-Face or F2F). Grade data was collected from one online section and two F2F sections of a computer literacy course that was recently taught by one of the authors of this study. The same instructor taught all sections thereby providing a controlled comparison between the two forms of teaching (F2F and online). This paper first introduces the plan and the limitation of this study. It provides a literature review and notes the trend of social isolation found in online courses. This paper then presents a summary of the collected data; and offers a conclusion based on the collected data. Full Article