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Strategic Knowledge of Computer Applications: The Key to Efficient Computer Use




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The Discovery Camp: A Talent Fostering Initiative for Developing Research Capabilities among Undergraduate Students




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The Need for and Contents of a Course in Forensic Information Systems & Computer Science at the University of Cape Town




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Informing through User-Centered Exploratory Search and Human-Computer Interaction Strategies




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The Theory of Infoledge: A Logical, Mathematical, and Geometrical Interpretation




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Identification of Design Patterns for Mobile Services with J2ME




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Interweaving Rubrics in Information Systems Program Assessments- Experiences from Action Research at Two Universities




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The Development of Students Geometrical Thinking through Transformational Processes and Interaction Techniques in a Dynamic Geometry Environment




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The Conceptual Model of a Web Learning Portal for Small and Medium Sized Enterprises




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Improving Progression and Satisfaction Rates of Novice Computer Programming Students through ACME – Analogy, Collaboration, Mentoring, and Electronic Support




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ICT Attitudinal Characteristics and Use Level of Nigerian Teachers




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Using a Learner-Centered Approach to Teach ICT in Secondary Schools: An Exploratory Study




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Improving Information Security Risk Analysis Practices for Small- and Medium-Sized Enterprises:  A Research Agenda




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Modified Watershed Algorithm for Segmentation of 2D Images




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Will Information-Communications Systems Survive? Web 2.x and SocNet as Placebos or Real Internet Survival Kit




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An Interactive E-Learning Tool for Kids in Mauritius




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The Work Readiness of Master of Information Systems International Students at an Australian University: A Pilot Study




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SMS User Interface Result Checking System




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A Longitudinal Study of the Use of Computer Supported Collaborative Learning in Promoting Lifelong Learning Skills




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Design Alternatives for a MediaWiki to Support Collaborative Writing in Higher Education Classes




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The Coordination between Faculty and Technical Support Staff in Updating Computer Technology Courses – A Case Example




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Data Modeling for Better Performance in a Bulletin Board Application




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International Collaboration for Women in IT: How to Avoid Reinventing the Wheel




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Evaluation of Web Based Information Systems: Users’ Informing Criteria




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An Examination of Students’ Self-Efficacy Beliefs and Demonstrated Computer Skills




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Efforts to Reverse the Trend of Enrollment Decline in Computer Science Programs




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Using a Learning Management System to Foster Independent Learning in an Outcome-Based University: A Gulf Perspective




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Quality Measures that Matter




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Extending Learning to Interacting with Multiple Participants in Multiple Web 2.0 Learning Communities




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E-Learning Diurnal Time Patterns in the Navy




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Informing Implementers of Lean Strategy in Process Industries – The Central Role of Schedulers




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Developing an Interactive Social Media Based Learning Environment




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Society’s Level of Literacy: A Cross Cultural Study




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Reinforcing and Enhancing Understanding of Students in Learning Computer Architecture




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Building Computer Games as Effective Learning Tools for Digital Natives – and Similars




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Playing it Safe: Approaching Science Safety Awareness through Computer Game-Based Training




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A Research Study for the Development of a SOA Middleware Prototype that used Web Services to Bridge the LMS to LOR Data Movement Interoperability Gap for Education




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Software Engineering Frameworks: Perceptions of Second-Semester Students




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Thinking in the Digital Era: A Revised Model for Digital Literacy




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Twitter as a Platform for an Israeli Community of Information Science Professionals




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The Impact of Peer Assessment and Feedback Strategy in Learning Computer Programming in Higher Education




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How Business Departments Manage the Requirements Engineering Process in Information Systems Projects in Small and Medium Enterprises




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Analyzing Computer Programming Job Trend Using Web Data Mining




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Unraveling the Digital Literacy Paradox: How Higher Education Fails at the Fourth Literacy




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Enterprise Resource Planning (ERP) Systems – Is Botswana Winning? A Question on Culture Effects




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Characterizing Big Data Management

Big data management is a reality for an increasing number of organizations in many areas and represents a set of challenges involving big data modeling, storage and retrieval, analysis and visualization. However, technological resources, people and processes are crucial to facilitate the management of big data in any kind of organization, allowing information and knowledge from a large volume of data to support decision-making. Big data management can be supported by these three dimensions: technology, people and processes. Hence, this article discusses these dimensions: the technological dimension that is related to storage, analytics and visualization of big data; the human aspects of big data; and, in addition, the process management dimension that involves in a technological and business approach the aspects of big data management.




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The Use of Computer Simulation to Compare Student performance in Traditional versus Distance Learning Environments

Simulations have been shown to be an effective tool in traditional learning environments; however, as distance learning grows in popularity, the need to examine simulation effectiveness in this environment has become paramount. A casual-comparative design was chosen for this study to determine whether students using a computer-based instructional simulation in hybrid and fully online environments learned better than traditional classroom learners. The study spans a period of 6 years beginning fall 2008 through spring 2014. The population studied was 281 undergraduate business students self-enrolled in a 200-level microcomputer application course. The overall results support previous studies in that computer simulations are most effective when used as a supplement to face-to-face lectures and in hybrid environments.




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Evolving Consumption Patterns of Various Information Media via Handheld Mobile Devices

This study examines diverse information media in order to identify those formats that are most suitable for consumption via handheld mobile devices, namely, smartphones and tablets. The preferences of the users are measured objectively by analyzing actual data of their relative use of handheld mobile devices and personal computing (PC) desktop devices, including laptops and notebooks, for consumption of information presented in various formats. Our findings are based on Google Analytics pageview data of five course Websites during a period of three semesters, by 11,557 undergraduate students. M-learning contexts were chosen, since in a learning environment the interests of information providers (i.e., the instructors) are in accord with those of the information consumers (i.e., the students), whereas in commercial settings there may be conflicts of interests. Our findings demonstrate that although about 90% of the pageviews were via PC devices, the rate of smartphone use for consuming learning content in diverse information media is gradually increasing as time goes by, whereas the rate of tablet use for these purposes is stagnant. The most promising direction for smartphone development, emanating from the findings, is online video content.




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Requirements Elicitation Problems: A Literature Analysis

Requirements elicitation is the process through which analysts determine the software requirements of stakeholders. Requirements elicitation is seldom well done, and an inaccurate or incomplete understanding of user requirements has led to the downfall of many software projects. This paper proposes a classification of problem types that occur in requirements elicitation. The classification has been derived from a literature analysis. Papers reporting on techniques for improving requirements elicitation practice were examined for the problem the technique was designed to address. In each classification the most recent or prominent techniques for ameliorating the problems are presented. The classification allows the requirements engineer to be sensitive to problems as they arise and the educator to structure delivery of requirements elicitation training.




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Comparing Social Isolation Effects on Students Attrition in Online Versus Face-to-Face Courses in Computer Literacy

This paper compares the effect of social isolation on students enrolled in online courses versus students enrolled in on campus courses (called in this paper Face-to-Face or F2F). Grade data was collected from one online section and two F2F sections of a computer literacy course that was recently taught by one of the authors of this study. The same instructor taught all sections thereby providing a controlled comparison between the two forms of teaching (F2F and online). This paper first introduces the plan and the limitation of this study. It provides a literature review and notes the trend of social isolation found in online courses. This paper then presents a summary of the collected data; and offers a conclusion based on the collected data.