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Learning from Online Video Lectures




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The Study of Motivation in Library and Information Management Education: Qualitative and Quantitative Research




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Enhancing Classroom Learning Experience by Providing Structures to Microblogging-based Activities




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Student Perceptions of Microblogging: Integrating Twitter with Blogging to Support Learning and Interaction




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Re-purposing Google Maps Visualisation for Teaching Logistics Systems




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Incorporating Knowledge of Legal and Ethical Aspects into Computing Curricula of South African Universities




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Business Intelligence in College: A Teaching Case with Real Life Puzzles




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Designing a Mobile-app-based Collaborative Learning System




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Disaster at a University: A Case Study in Information Security




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An Exploratory Study on Using Wiki to Foster Student Teachers’ Learner-centered Learning and Self and Peer Assessment




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Automatic Grading of Spreadsheet and Database Skills




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A Critical Analysis of Active Learning and an Alternative Pedagogical Framework for Introductory Information Systems Courses




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Accelerating Software Development through Agile Practices - A Case Study of a Small-scale, Time-intensive Web Development Project at a College-level IT Competition




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Using the Work System Method with Freshman Information Systems Students




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A Hands-on Approach for Teaching Denial of Service Attacks: A Case Study




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An Investigation of Student Expectation, Perceived Performance and Satisfaction of E-textbooks




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A Cross-Case Analysis of the Use of Web-Based ePortfolios in Higher Education




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First Year Engagement & Retention: A Goal-Setting Approach




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ICT Teachers’ Professional Growth Viewed in terms of Perceptions about Teaching and Competencies




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The Wheels on the Bot go Round and Round: Robotics Curriculum in Pre-Kindergarten




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Deepening Learning through Learning-by-Inventing




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Design and Delivery of Technical Module for the Business Intelligence Course




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A Database Practicum for Teaching Database Administration and Software Development at Regis University




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Digital Forensics Curriculum in Security Education




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Student Engagement with Online Resources and Its Impact on Learning Outcomes




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Using Student e-Portfolios to Facilitate Learning Objective Achievements in an Outcome-Based University




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Enhancing Students’ Interest in Science and Technology through Cross-disciplinary Collaboration and Active Learning Techniques




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Developing Cross-Cultural Awareness in IT: Reflections of Australian and Chinese Students




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Using Adult Learning Principles as a Framework for Learning ICT Skills Needed for Research Projects




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Advancing Creative Visual Thinking with Constructive Function-based Modelling




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Presenting an Alternative Source Code Plagiarism Detection Framework for Improving the Teaching and Learning of Programming




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The Effects of ICT Environment on Teachers’ Attitudes and Technology Integration in Japan and the U.S.




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A Template-Based Short Course Concept on Android Application Development




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Examining the Efficacy of Personal Response Devices in Army Training




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Implementing a Robotics Curriculum in an Early Childhood Montessori Classroom




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Cloud Computing: Short Term Impacts of 1:1 Computing in the Sixth Grade




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A Debate over the Teaching of a Legacy Programming Language in an Information Technology (IT) Program




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Self-regulated Mobile Learning and Assessment: An Evaluation of Assessment Interfaces




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Web Annotation and Threaded Forum: How Did Learners Use the Two Environments in an Online Discussion?




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Teaching an Introductory Programming Language in a General Education Course




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Augmenting a Child’s Reality: Using Educational Tablet Technology




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A Virtual Education: Guidelines for Using Games Technology




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Facilitating Exposure to Sign Languages of the World: The Case for Mobile Assisted Language Learning




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A Multi-Pronged Approach to Work Integrated Learning for IT Students




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Professional Development in Higher Education: A Model for Meaningful Technology Integration

While many institutions provide centralized technology support for faculty, there is a lack of centralized professional development opportunities that focus on simultaneously developing instructors’ technological, pedagogical, and content knowledge (TPACK) in higher education. Additionally, there are few professional development opportunities for faculty that continue throughout the practice of teaching with technology. We propose a model of continuing professional development that provides instructors with the ability to meaningfully integrate technology into their teaching practices through centralized support for developing TPACK. In doing so, we draw upon several theoretical frameworks and evidence based practices.




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Experiences of Using Automated Assessment in Computer Science Courses

In this paper we discuss the use of automated assessment in a variety of computer science courses that have been taught at Israel Academic College by the authors. The course assignments were assessed entirely automatically using Checkpoint, a web-based automated assessment framework. The assignments all used free-text questions (where the students type in their own answers). Students were allowed to correct errors based on feedback provided by the system and resubmit their answers. A total of 141 students were surveyed to assess their opinions of this approach, and we analysed their responses. Analysis of the questionnaire showed a low correlation between questions, indicating the statistical independence of the individual questions. As a whole, student feedback on using Checkpoint was very positive, emphasizing the benefits of multiple attempts, impartial marking, and a quick turnaround time for submissions. Many students said that Checkpoint gave them confidence in learning and motivation to practise. Students also said that the detailed feedback that Checkpoint generated when their programs failed helped them understand their mistakes and how to correct them.




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Implementing and Evaluating a Blended Learning Format in the Communication Internship Course

The use of blended learning is well suited for classes that involve a high level of experiential inquiry such as internship courses. These courses allow students to combine applied, face-to-face fieldwork activities with a reflective academic component delivered online. Therefore, the purpose of this article is to describe the pedagogical design and implementation of a pilot blended learning format internship course. After implementation, the pilot class was assessed. Results of the survey and focus group revealed high levels of student satisfaction in the areas of course structure, faculty-student interaction, and application of theory to the “real-world” experience undertaken by students during the internship. Lower levels of satisfaction with the course’s academic rigor and a sense of community were also reported. Notably, students with experience in blended learning expressed lower levels of overall satisfaction, but reported higher levels of satisfaction with the course’s rigor and sense of community. The paper concludes by offering implications for instructors seeking to implement blended learning approaches.




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A Quantitative Investigation into the Impacts of 1:1 iPads on Early Learner’s ELA and Math Achievement

Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Although increasing students’ technology access may be associated with increased student achievement, there is little research directly investigating objective measures of student achievement. This study addresses the short-term and long-term quantitative impacts of one of the world’s first school efforts to provide Kindergarten through 3rd grade classrooms with 1:1 iPad access and a range of English Language Arts (ELA) and math Apps. This report summarizes two investigations conducted during this iPad implementation. First, a 9-week pre/post randomized control trial was conducted in which 8 Kindergarten classes used literacy and numeracy apps while another 8 Kindergarten classes used their traditional (non-iPad) resources. At the end of this short implementation period, slightly stronger literacy performance gains were observed in the iPad settings. In a second longitudinal study, three years of assessment data were explored before and after the 1:1 iPad implementation in grades K to 2. Results from the longitudinal study provide emerging evidence of potential increases in ELA achievement, but no consistent results in math achievement. This paper adds to the sparse literature in this area and provides a springboard for further research.




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Recognizing and Managing Complexity: Teaching Advanced Programming Concepts and Techniques Using the Zebra Puzzle

Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We present a classic brain teaser that is used to communicate and demonstrate advanced software development concepts and techniques. Our results show that students with varied academic experiences and goals, assuming at least one procedural/structured programming pre-requisite, can benefit from and also be challenged by such an exercise. Although this problem has been used by others in the classroom, we believe that our use of this problem in imparting such a broad range of topics to a diverse student population is unique.




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Learning by Doing: How to Develop a Cross-Platform Web App

As mobile devices become prevalent, there is always a need for apps.  How hard is it to develop an app especially a cross-platform app? The paper shares an experience in a project involved the development of a student services web app that can be run on cross-platform mobile devices.  The paper first describes the background of the project, the clients, and the proposed solution.  Then, it focuses on the step-by-step development processes and provides the illustration of written codes and techniques used.  The goal is for readers to gain an understanding on how to develop a mobile-friendly web app.  The paper concludes with teaching implications and offers thoughts for further development.