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RACE THE SANDS Book Necklace Countdown: Book 19

I'm counting down to the publication of my 20th book, RACE THE SANDS, out 4/21, by sharing pics of each #booknecklace my husband gave me to celebrate each of my prior books...

Book 19 (MG): SPARK is my newest book for kids. It's about a girl and her lightning dragon (a storm beast), and how even the quietest voice can change the world. My #booknecklace is a lightning bolt, and I wore it so much that I broke the chain.

I wrote SPARK for all the quiet kids out there. But it's not about a quiet kid who learns to be loud. It's about a quiet kid who discovers that she's strong exactly as she is. She doesn't have to change herself to change the world.

I also wrote it because I not-so-secretly want my own lightning dragon.....






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RACE THE SANDS Book Necklace Countdown: Book 20

I'm counting down to the publication of my 20th book, RACE THE SANDS, out 4/21, by sharing pics of each #booknecklace my husband gave me to celebrate each of my prior books...

Book 20 (adult SFF): RACE THE SANDS. And this brings us to my newest book and newest #booknecklace! Tomorrow my 20th book comes out! It's a standalone epic fantasy about monster racing. The primary monster is a metal lion, and my husband found the most perfect necklace on Etsy!



My cat Gwen claims she's the inspiration for this book since she loves to run around the house at top speed. And it is true that I wrote most of the book with her sitting on me!


Funny thing is that my husband forgot he already gave me a #booknecklace for RACE THE SANDS -- a tiny hourglass with sand inside. But don't tell him, because I love both.



Thanks so much for joining me on my #booknecklace countdown to RACE THE SANDS pub day! It will be out in the world tomorrow!!! I hope all of you are safe, healthy, and happy. Sending so much love to everyone!






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SPARK on the Florida Sunshine State Young Readers Award List!

Woohoo!!! SPARK made the Florida Sunshine State Young Readers Award 2020-21 list! Thanks so much, Florida librarians! You have absolutely made my day!

https://www.floridamediaed.org/ssyra.html 


 




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The Clone Wars Rewatch: Younglings Conquer “The Gathering”

Six young Jedi face their fears and themselves in an ancient rite of passage.



  • Opinions
  • Star Wars: The Clone Wars
  • Clone Wars Rewatch
  • star wars the clone wars

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Board Game Review > Middara: Unintentional Malum Act 1

I don't keep my finger on the pulse of all the independent Kickstarter campaigns running at any given time. There's just too much unique content being produced month after month for me to sift through everything. I leave that to those who write previews and reviews for a living (I am an IT Consultant for a living; I write reviews as a hobby because I'm passionate about board gaming). The only way an independent Kickstarter campaign is going to be on my radar is if the designer/publisher reaches out to me to let me know the campaign is running or if it's created a bit of buzz already in the key circles that I frequent. I definitely wasn't closely monitoring Kickstarter campaigns four years ago when the original edition of Middara  was initially funded. It was an adventurous dungeon crawl that promised to be so much more than an ordinary dungeon crawl. With options to run in campaign mode for an ongoing narrative or crawl mode for one off gameplay, it could work as a long term project for committed game groups as well as a fun game for casual players. It was a long road from its 2015 campaign to its 2019 fulfillment with a lot of unhappy backers along the way who voiced frustration at the late fulfillment of the game. In early summer 2019, a few months after delivery of the original Middara  game was completed, Succubus Publishing launched their Middara: Unintentional Malum Triology  Kickstarter campaign. This offered a reprint of the original game (retitled Middara: Unintentional Malum Act 1), expanding it to over 80 hours of content, as well as two new adventure expansions (Acts 2 and 3) and a host of other Kickstarter exclusive add-on and stretch goal content. It also promised a faster turnaround on delivery to backers. Suddenly Middara  and its designers (Clayton Helme, Brooklynn Lundberg, Brenna Moncur, and Ian Tate) were the talk of the town and my husband Chris and I had an intense discussion about backing the second campaign. We were torn - yes the game sounded really cool, but we already own one behemoth campaign dungeon crawl (I’m looking at you Gloomhaven). Did we really need another? We hemmed and hawed and let the decision hang in the air. And then then publisher decided for us, by sending us a review copy of Middara: Unintentional Malum Act 1 (M:UMA1).

As soon as the box arrived at the end of June, I poured over all the components. So much stuff! Such a huge box! The artwork (conceived and illustrated by Stephanie Gustafsson, Alex Hansen, Hector Sevilla Lujan, Rhett Mason, and Jon Troy Nickel) is absolutely beautiful. The illustrations are well drawn, well detailed, and bursting with color.
The game could have an audience in the tween set if the drawings were a little less risqué, but as marketed to older teens and adults, everything is within decency standards.

The minis are of good quality; well sculpted. I do wish that at least the starting adventurer minis came pre-painted (I always wish that because I have no painting skills or supplies) especially when M:UMA1 is priced at $150. The components are sturdy and should hold up to regular usage. We haven’t sleeved our cards yet and because of the sheer quantity of them (hundreds) they’ll likely remain unsleeved. I especially enjoy the custom dice, separated by color to indicate which dice should be used during dice rolls.

After examining all the game contents, my interest was definitely on the upswing and Chris and I  set about assembling a crew to play the game in adventure mode. It’s daunting to find others willing to commit to 80+ hours of gameplay, but soon enough we had a happy foursome. One of the players, Craig, actually owned the original edition of Middara but hadn’t found the time to assemble a group and get it on the table. Our other player was his coworker and friend Matt.
Craig showed up for our first night of gameplay with a sweet surprise – he had ordered the fancy game mats and was happy to share them with us for our adventure.

In M:UMA1  adventure mode, players begin the first game by taking on the roles of young students preparing for their Magical Aptitude and Skill Test (MAST). We spent that first evening getting to know the four starting characters (called adventurers) and deciding who would role play each one. Every adventurer has their own unique backstory, motivations, starting equipment (armor, weapons, relics, consumables, etc.), and vivid personality.  I chose Nightingale because I saw myself in her and thought I would really enjoy playing her. Chris chose Rook, Craig took Remi, and Matt selected Zeke.
M:UMA1  adventure mode breaks down the overall campaign (called the adventure) into many sessions called encounters. We typically play one or two encounters each evening we get together, with each encounter lasting anywhere from one to two hours. To start an encounter, all players gather round the table and lay out their adventurer cards and equipment. The narrative is read from the Adventure book, or alternatively listened to on the Middara app. We all really love the app. It’s available on the Apple App store or Google Play store and allows players to hear the narrative bits of the story without requiring one of them to do the reading aloud. The voice actor Succubus Publishing hired is fantastic; she is an expressive reader who brings the characters alive. While the entire adventure in M:UMA1  is narrative driven and so every encounter advances the plot at least a little bit, there are some encounters that have several pages of story so using the app is really nice. After the narration is finished, the location boards are set up for the encounter, forming the terrain, similar to any other dungeon crawl. Directions for setup are given in the Adventure book with modifications in the Diagram book. Some elements of the terrain may have their details partially hidden, such as loot tokens (which hide the exact reward until a character performs an encounter adjacent to the token) and totem tokens (which hide what they represent until an adventurer comes within line of sight of the token). The starting spaces on the board for each adventurer and the monsters (called combatants) are specified in the Adventure book. Once everything is setup, the game begins; turn order for adventurers and monsters is driven by initiative cards that were shuffled and randomly laid out in a row during setup.
During the encounter, players spend their turns moving their adventurers around the terrain, following movement rules, as they work to complete the encounter goals. Usually this involves reaching the exit token, but other goals are possible. Since players typically get rewards (gold, equipment, experience points, etc.) each time their adventurer slays a monster, most will want to prioritize battling the monsters over making a quick run for the exit token. There isn’t a lot of analysis paralysis during game play as the best options for next steps on a player’s turn are usually fairly obvious. Combatants spend their turns completing actions as specified on their description cards. Those that are designated as adventurer opponents are called intelligent combatants and have intelligent combatant cards, while the ones that players control and that fight on behalf of adventurers are called command combatants. 

Exploring the terrain and battling intelligent combatants are governed by an extensive set of rules (60+ pages!) provided in the rulebook. It took us at least three encounters before we really understood most of the basic rules and even now, we find ourselves frequently checking the summary poster we printed out as a giant player aid. There’s just too much information to memorize it all, especially when the information is subject to change due to errata. Which brings me to one of the few complaints I have about this game -the large volume of errata. You either have to remember to frequently check the long list of corrections and changes (to the 1.0 rulebook and to the text printed on various components such as equipment cards, combatant cards, etc) and update gameplay as you go along,  or dedicate a session to reviewing all the changes and corrections and marking up the components with the correct text in one sitting. We started off trying to do the former but it was so frustrating that we switched to the latter and it took me at least an hour.  For the rulebook errata, you can take a shortcut to getting the updates in place (if you don’t mind the ink and paper expense) by printing out the updated 1.08 rulebook from the Succubus website. Another note on the rules- deciding which rule set to play under has become a complicated issue that players will need to come to agreement on as Succubus has compiled and released an entirely new version of the rules (v1.1) that changes several of the fundamental aspects of the game. This was done in response to the feedback from players who have extensively played through the game using the original 1.0 rulebook with errata corrections. The major overhaul is meant to strengthen aspects of the game that felt too weak and weaken aspects that seemed overpowered, but not all players agree on the changes. Also, the 1.1 changes are still in Beta release and so they are subject to change as they continue to be finalized. Our little group likes to keep things simple, so we opted to stick to the 1.08 rule set, at least for now.
Theme is really important to me, so I was very happy to discover that Middara’s theme is well implemented across all components and the gameplay thus far in M:UMA1 . This is where the game really shines over its competitors. Its narrative is extremely detailed and offers so much depth in the characters. More so than Gloomhaven. More so than any other board game I’ve played. An experienced  screenwriter could easily adapt the storyline into a fantastic adventure film for the big screen and I’d go see it. My two year stint playing through the Pathfinder Skull and Shackles Adventure Card Game is a distant second in plot development, and even then, that game only had such a rich narrative track because we employed a user written storyline that we found on BGG (the publisher offered little in the way of quality narrative for the game). I come back to the table each week to play M:UMA1 , not just for the fun of fighting monsters and gaining rewards, but also to find out what happens next in the story. Bonus: as the plot unfolds, adventurers grow in skill and discipline and new content becomes available.
At the time of this writing, we've played through all of Chapter 1 and are partway through Chapter 2 (about 10 distinct sessions). Once we are finished with M:UMA1  in adventure mode (we estimate it will take us over a year, meeting weekly) there are plenty of scenarios and special content for us to replay M:UMA1  in crawl mode.  In fact, a large portion of the Kickstarter promo box is content exclusively for use with crawl mode and I’m excited about eventually digging into that.
Based on my experience with M:UMA1  so far, I highly recommend the game. Not only is the game worthwhile on its own merits, but the friendship building that comes from playing a year+ long adventure with others is wonderful. You can make a full afternoon or evening out of each session, sharing a meal together before sitting down to play the game. Although I was given a review copy of Act 1, I like Middara so much that I’ll be purchasing Acts 2 and 3 myself (or putting them on my Christmas list). You can pre-order the entire trilogy or any part of it on the Succubus Publishing website once the publisher reopens wave 2 pre-orders.
-------------------------------------------------
Publisher: Succubus Publishing
Players: 2-4 (We played with 4)
Actual Playing Time (vs the guideline on the box): About 1 - 3 hours per encounter
Game type: narrative driven, dungeon crawl, campaign, action points, role playing, cooperative, dice rolling, grid movement
Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.







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NEWS: Chapter 3 Has Begun!

For anyone that missed it: Starfighter has been on hiatus so I could get Chapter 2 to the printers. Instead of the six extra pages I planned.. I went a little overboard with the smut like usual and made twelve. So, IN SHORT: the bad news was: twice as many pages took longer to get done. The good news is: the wait is over and now the print version is finished and filled with sweet extras. It's 69 pages of comic +12 pages of smut, and will also be sold for the same Chapter 1 price of $14.

I WILL ANNOUNCE WHEN IT'S ON SALE! :D

TO THE YAOI-CON PRE-ORDERS: Thank you so, so much for your patience! As soon as we get the books in, they will be shipped out to you ASAP. (You will also be getting the online pre-order goodie with your comic!)

And Yes, Chapter 3 is starting, you can look forward to regular updates!

My big, BIG thanks to Thisbe and Onorobo, who I couldn't have done this without! Thank you both so much, I love you!

Thank you all so much for your patience! You have been so sweet and encouraging and I truly appreciate it! Thank you so much for sticking with this project.. I hope you continue to enjoy the comic! -Hamlet





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24 Things Are Unreliably Promised: Thing 4


As a rule, the more intricate and over-worked the doodle, the worse the writing's going...




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24 Things still seem unlikely to me, but who knows. Thing 16.


Sure, you can't stop progress, and it's not as if the old way ever worked in any case, but... still, he kind of misses it.




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24 Things, though it would be quite funny to drop out now. Thing 20.


These are the practice sketches for yesterday's, but I think I like some of them better than the way it turned out. Especially the cheerful chap in the bottom right corner.




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U.S. Unemployment Reaches 14.7 Percent – Chart from Great Depression Shows Risks Ahead

U.S. Unemployment Reaches 14.7 Percent – Chart from Great Depression Shows Risks Ahead

By Pam Martens and Russ Martens: May 8, 2020 ~   The data is out this morning and it’s not pretty. Nonfarm payrolls collapsed by 20.5 million jobs in April and the unemployment rate rose to 14.7 percent. The United States is now seeing the worst unemployment rates since the Great Depression. We prepared the above chart from data available at the Federal Reserve Economic Data (FRED) archives at the Federal Reserve Bank of St. Louis. Following the stock market crash of October 29, 1929, it was not until August 1931 that the unemployment rate reached 15.01 percent. We’re now at 14.7 percent unemployment from a rate of 3.5 percent just two months ago in February. Consider using the chart above to figure out just how much cash on hand you need to maintain.

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Unity by Claire Connelly

Shaenon: Claire writes, “I redraw bits of the strip almost every evening; it started as a way to get nice avatar images, but has ended up being a longer term project.” That is…amazing, and thank you very much for this[…]↓ Read the rest of this entry...




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TV's 'Mountain' takes deadlift throne at 1,104 lbs.

Hafthor Bjornsson set a world record in the deadlift on Saturday, hoisting 1,104.52 pounds (501 kilograms).




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Running on empty: Coronavirus has changed the course for races big and small

Don't expect a pack of running fanatics swarming to the finish line at road races this year. But that doesn't mean that participants don't have options.




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Sun Yang appeals to Swiss court over doping ban

Three-time Olympic champion Sun Yang has lodged an appeal an appeal to the Swiss federal court in an attempt to overturn his eight-year doping ban.




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Distance runner Ritzenhein announces retirement

Distance runner Dathan Ritzenhein announced his retirement Thursday, closing a career during which he made three Olympic appearances.




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Report: 70% of Olympic sports sought fed funds

At least 70% of U.S. Olympic sports organizations have applied for government funds during the coronavirus pandemic, a stark financial reality that underscores the frailties within the world's most dominant Olympic sports system.




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Unleash #1

Posted by: history79



HEAVY Trigger Warning for Rape

Read more... )



comments



  • trigger warning: rape
  • creator: el torres

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Unleash #2

Posted by: history79



HEAVY Trigger Warning for Rape

Read more... )



comments



  • trigger warning: rape
  • creator: el torres

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Unleash #3

Posted by: history79

NSFW

HEAVY Trigger Warning for Rape

Read more... )



comments



  • trigger warning: rape
  • nsfw
  • creator: el torres

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Kouzlo pravidelných investic. Jak funguje složené úročení

Současná koronavirová krize otřásla finančními trhy, zlevněné akcie jsou příležitostí, jak zhodnotit investici. Jenomže kdy je správná chvíle investovat? Už se trhy odrazily ode dna, nebo přijde další propad? A jak snížit riziko špatného načasování? Nad tím se zamýšlí Michal Valentík, investiční analytik společnosti Broker Trust.



  • Finance - Investování

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UnStirFry ~ Raw Food Entree Recipe

 

This makes a super hearty and filling main dish. Asparagus is in season in spring and will be plentiful and fresh in most areas very soon :)

 
UnStir Fry
serves 2 - $2.38 per serving
 

6 spears asparagus, chopped ($1.00)
4 oz mushrooms ($1.15)
2 carrots, thinly sliced ($.30)
2 stalks celery, sliced ($.20)
6 leaves kale, chopped ($.60)
1 medium onion, chopped ($.10)

juice of one orange ($.50)
1 inch piece ginger, grated ($.10)
1 clove garlic, pressed
2 tablespoons olive oil ($.20)
2 tablespoons braggs liquid aminos  ($.40)
2 tablespoons agave ($.20)
1/2 teaspoon salt
1/4 - 1/2 teaspoon cayenne
1 tablespoon red pepper flakes

2 medium zucchini ($1.29)

Put the asparagus, mushrooms, carrots, celery, kale, and onion in a lidded tub. Combine the orange juice, ginger, garlic, olive oil, liquid aminos, agave, cayenne, and red pepper flakes. Whisk to combine, or use a bullet type blender. Pour half this marinade over the vegetables in the tub and place the lid on. Set aside the other half of the marinade for later. Let sit, stirring or shaking every so often, for about an hour. Then pour onto lined dehydrator tray and dehydrate for about an hour, until the vegetables are soft and warm.

Slice the zucchini into noodles and top with the vegetables. Dress with the remaining marinade.
 
nutritional information:      calories: 368      fat: 15 gr      carbs: 52 gr      protein: 7 gr  
 




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Raw Food Recipe Menu: June 26th, 2016

 

 
Breakfast
Strawberry Flax Smoothie
serves 2 ~ $1.28 per serving
 
 
 
Just two tablespoons of flax seeds, weighing in at 95 calories, contains over 140% of the daily value of omega 3 fatty acids. These fatty acids can protect against diabetes, cardiovascular disease, and cancer, and also decrease inflammation. Because the nutrients in flax seeds are better absorbed when ground ~ and a lot more palatable! ~ I've used the ground seeds in this recipe.
ingredients
  • 2 bananas, frozen and sliced ($.50)
  • 1 cup frozen strawberries ($1.00)
  • 4 tablespoons flax seeds, ground ($.40)
  • 1 cup almond milk ($.45) 
  • a few almonds, chopped
directions
  • In a blender, combine all ingredients and puree until very smooth.
  • Garnish with a few chopped almonds, if desired.
nutritional information:      calories: 308      fat: 11 gr      carb: 55      protein: 7 gr    
 
 
 
 
 
Lunch
Squash and Cauliflower Soup
serves 2 ~ $1.75 per serving
This is a light but also filling lunch or snack and cauliflower is in season right now. It's pretty low in calories and not very expensive. I've been known to eat the whole batch, is what I'm saying! I like to add some cayenne and crushed red pepper flakes, but, as is true of most things in life, heat is optional ... add as much or little as you like. 
ingredients
  • 1 1/2 cup peeled and chopped zucchini and/or summer squash ($1.20)
  • 1 1/2 cup chopped cauliflower ($1.00)
  • 1 cup peeled and chopped apple ($1.00)
  • 1/4 cup olive oil, or any one of your favorite oils ($.20)
  • 1 tablespoon chopped onion ($.10)
  • 1 teaspoon garlic powder
  • 1/2 teaspoon cumin
  • 1/4 teaspoon cayenne powder
  • 1 teaspoon salt, or to taste
  • 1/2 teaspoon pepper, or to taste

directions
  • Place all ingredients in high powered blender and process for a minute or two until very smooth and creamy. 
  • Add a drizzle of your favorite oil and some crushed red pepper flakes.




 
nutritional information:      calories: 390          fat: 32 gr         carbs: 54        protein: 5  
 
 
 
 
 
 
 
 
Dinner
Spring Noodles
serves 2 ~ $1.98 per serving


  • 2 medium zucchini, noodled ($2.30)
  • 1 medium onion, chopped ($.05)
  • 1/2 lb baby snap peas ($.80)
  • 1 carrot, grated ($.10)
  • 2 tablespoons olive oil ($.20)
  • 2 tablespoons agave ($.20)
  • 2 tablespoons apple cider vinegar ($.20)
  • 2 cloves garlic, pressed ($.10)
  • 1/4 teaspoon salt
  • 1/4 teaspoon pepper
  • 1 teaspoon red pepper flakes
noodled verb: to improvise, experiment, or think creatively; to make or devise freely as an exercise or experiment
 
I used to think breaded and fried was the only way to eat zucchini. Now, I'm totally into raw zucchini noodles. They're so easy to make and have a wonderful but mild flavor of their own, so they work well with just about everything. 
Make noodles out the zucchini with a spiralizer, grater, or with a vegetable peeler. Toss the noodles together with the whole snap peas, chopped onion, and grated carrot. In a small cup, whisk together the oil, agave, vinegar, garlic, salt, pepper, and red pepper flakes. Toss with the noodles until coated. 
These can be served as is, or marinated for an hour or so, or gently dehydrated for a bit.

 
nutritional information:      calories: 343      fat: 14 gr      carbs: 46 gr      protein: 10 gr
 
 
 
 
 
 Dessert
Lemon Poppy Seed Ice Cream with Strawberry Sauce
serves 2 ~ $1.10 per serving




ingredients
  • 4 bananas, sliced and frozen ($.60)
  • juice and zest of one lemon ($.69)
  • 1 tablespoon poppy seeds ($.30)
  • 1 cup strawberries ($.45)
  • 1 tablespoon agave ($.10)
  • 2 tablespoons chopped walnuts ($.15)
  • pinch salt

Banana ice cream is wonderful.  And it's amazingly simple to make with just a food processor.

The strawberry sauce should be made first and set aside. In a bullet type blender, puree the strawberries and agave until very smooth.

In a food processor fitted with an "S" blade, process the frozen bananas and lemon juice and zest until creamy like soft serve ice cream. It can take a bit of prodding and scraping to get the bananas going in the food processor, but it's worth it. Once creamy, add the poppy seeds and give a whir or two to incorporate.

Serve with the strawberry sauce and walnuts. 
 
nutritional information:       calories: 345      fat: 6 gr      carbs: 77 gr      protein: 5 gr
 
 
 
Total cost for the day: $6.11
total calories: 1,386
total fat: 63 gr
total carb: 232 gr
total protein: 27 gr
 




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Pronouns and terms of address

Seen several variations of this floating around. This particular version I got from ghoti_mhic_uait who pointed out that whether and how some of them are gendered can be really regional.

It/its - Basically nobody ever uses 'it' spontaneously unless they are trying to insult people for being GNC or perceived as trans. Most people perceive me as a not particularly feminine woman, so 'it' pretty much doesn't happen. I don't have any wish to be insulted by people who hate non-binary folk, but in the abstract I somewhat prefer 'it' to 'they'.

She/her - Most usual pronouns for me, and what I'll pick if people ask for pronouns and I don't want to be that annoying cis person who says 'I don't mind'. But actually I kind of don't mind.

He/him - I about equally don't mind 'he' as 'she', but in practice nobody ever reads me as male. I'll correct it if we're in an online discussion where people assume that articulate and sensible = male, but otherwise, emotionally it would be fine, realistically not very likely.

They/them - I feel guilty for saying this but I somewhat dislike being referred to as 'they'. I think it's the same objection I used to have when 'Ms' became common. It ought to mean that my gender (marital status) is irrelevant to what people are saying about me, which is correct, but actually it seems to mark me as one of those people for whom non-binary gender (or non-determinate marital status) is really important. So I don't like 'they' because I feel like I'm being gendered as a gender rebel, which I'm really not, I have no spare energy for activism around not fitting into the female box. I am entirely happy to refer to other people as they and hopefully wouldn't make too many assumptions about anybody else's gender politics, but I dislike it for myself.

Neo-pronouns - If it were a politically uncomplicated choice, and didn't have the same problem as 'they' that neo-pronouns mark you as a gender rebel, this would probably be my preference. I particularly relate to zie / hir ; some people object to this set because it sounds like German 'sie' meaning 'she' and therefore isn't truly gender neutral. But actually that matches pretty well how I feel about myself. I'm sort of female-ish, if people think of me as somewhere on the female side of neutral, that's about right. Also, as you can see from my icon, my preferred pronoun in Swedish is definitely 'hen'; yes, it does sound like the feminine gendered English word 'hen', which is a problem for many bilingual people, but for me personally it works really well.

Mr. - Can't really imagine this happening to me. Sometimes I choose it in a fit of pique if I'm choosing from a fixed list with only inappropriate title options. But just like I'm never going to be called 'he' spontaneously, nobody ever calls me Mr.

Mx - Don't love Mx but I'm ok with it. If social norms shift to the point that Mx is the default that people start out with rather than assuming Mr or Ms, that would be ok with me. But I don't love it anywhere near enough to insist on it if people are using a different title. (I don't like to spell it with a dot as it was in the list I copied from, 'Mx.' just looks wrong to me because it isn't an abbreviation for anything.)

Miss - My preferred title if Dr. isn't available. I dislike when people who don't know my name just call me 'Miss', but in a formal context where we're using titles, I will opt for 'Miss Surname'.

Ms - I guess, if I can't have Dr or Miss, then Ms is probably better that the other options. I am less prickly about being identified as a feminist than I was years ago, but it kind of doesn't really feel like me and I'd rather have Mx.

Mrs. - Don't like this because there is no sensible combination of 'Mrs.' with a surname. I don't have the same surname as my husband, so calling me 'Mrs. Hisname' is incorrect, but calling me 'Mrs. Myname' doesn't work either because it's not a married name, it's the same surname I was assigned at birth. A few distant relatives on both sides do default to 'Mrs. Hisname', and I don't really take offence at it, it's just a slightly incorrect formalism, not an insult. It just feels completely irrelevant to how I think of myself.

Dr. - This is my correct and earned title, which is incidentally gender neutral. I don't like being pretentious enough to insist on it always, but if I have to give a formal title to a random customer service bod, then Dr. is more correct than any of the other options. I'm happy to be addressed as 'Dr. Surname' if we are being formal. I'm not a fan of being addressed as just 'Dr.' or 'Doc', but I suppose it's better than plain 'Miss'.

Sir - I can't imagine a situation where someone would call me Sir outside a kink scene. And even then I'm almost exclusively submissive so it's not very likely. If I hypothetically did get read as male, and hypothetically it was the kind of context where 'Sir' is polite, I would be ok with it, but I'm not willing to go to the effort to be read as male, so it's not going to happen.

Ma'am - The cross-section of class and region I'm most familiar with doesn't use this. I have occasionally been called 'Madam' and I'm ok with that if it's a mark of genuine respect from someone who doesn't have a clue what my name or title are, not if it's sarcastic.

Dude - Relatively gender neutral in my dialect, but mostly used as an expression of surprise. So I wouldn't expect to be called 'dude' for real, but if it happened it would be ok.

Bro/bruh - I don't think anyone has ever called me either of these. If I heard it from someone from a similar sort of race and class background to me, I would assume they were taking the mick, either mocking me, or mocking what they perceive as a working class or ethnic minority dialect. If I were called 'bro' by someone who regularly calls people 'bro' that would be ok but again, unlikely because it's too male-gendered.

Sis - Fine from my actual siblings, and one particular friend with whom I have a negotiated fraternal relationship. Fine from people who are expressing feminist solidarity; I think I broadly prefer 'sister' over 'sis' but either is fine.

I'm also totally fine with Muslim women calling me 'sister' if they come from a culture where that's the general term of respect for anyone perceived as a woman. And if they normally only call fellow-Muslims 'sister' then it's a compliment to include a Jewish woman in the sisterhood. I don't expect it from Christians because I'm not a nun and not likely to be mistaken for one.

I wouldn't like to be called 'sis' by a stranger trying to get my attention though, it's one of the words that assumes intimacy.

Sib - Nobody really calls me 'sib' (or 'fam' for that matter). I like them, but they don't really belong in my culture and dialect.

Woman - I'm totally fine with being described as a woman. I strongly dislike being addressed as 'woman'; I can't think of a context where that would be anything other than deliberately rude.

Man - I don't think people call me 'man' directly. People use 'man' as an expression of emphasis, like, man, you're fast!. But I don't perceive that as being addressed as 'man'.

I have a few friends who will refer to me as a man if I happen to be wearing more masc attire than I usually do, and I am somewhat uncomfortable with that, because I'm not more male in trousers than a skirt, though I appreciate the underlying thought process which is to acknowledge gender-fluidity.

Boy - Implausible.

Girl - In a feminist-disapproved way, I do to some extent think of myself as a 'girl'. I am ok with other people calling me 'girl' in a context where it's obviously positive, like you go, girl!, but I wouldn't respond to someone calling me 'hey girl!' in the street. I might slightly ironically say 'because I'm a girl' when discussing some gender unfairness. I don't like people referring to me as a girl, because that can be patronizing. I particularly don't like 'girl' as a modifier; I'm not a 'girl scientist' or a 'girl manager' or a 'girl blogger', I'm a woman or female scientist.

King - I don't move in the kind of circles where this would ever be a term of address.

Queen - I think you have to be a certain kind of gay man or African American to call someone 'Queen' so this doesn't seem to fit me.

Prince - Implausible.

Princess - I kind of dislike this even as a term of endearment. It feels like a name for either a young child, or someone you don't really respect as a person but think of as basically an ornament or toy.

Captain - Completely irrelevant. The only time I'm ever even slightly likely to be addressed as 'Captain' is if someone is gently ribbing me for being bossy, which I suppose is ok if we have the kind of relationship where that sort of teasing is accepted.

Lady - As a term of address where this is culturally normal, fine. I don't feel personally excluded or hurt if someone addresses a speech to 'Ladies and Gentlemen'. If a complete stranger is trying to get my attention, I probably prefer 'lady' over 'girl', though neither is great. I don't mind when parents tell their children, say thankyou to the nice lady or similar. I would not expect anyone who knows my name to call me 'lady' instead. If someone is describing me rather than addressing me, I think 'woman' is a better word than 'lady', and 'person' is a better word still.

Feminine compliments - I don't entirely agree with the various examples from different versions of the meme of what constitutes a feminine, masculine or gender-neutral compliment. I broadly dislike 'feminine' compliments from people who don't know me well, because they are almost all about appearance, and because they are often belittling. If I'm in a close relationship with someone and feel comfortable with them complimenting my appearance, I prefer the gender-neutral 'gorgeous' over the more feminine-ish 'beautiful' as terms of address, but if it's a description rather than a name then it depends on the person giving the compliment.

Masculine compliments - I would love to be described as 'handsome', but it's never going to happen, because I'm really not. Also I don't like being addressed as 'handsome' in place of a name or title. What other masculine compliments even exist? I can't think of any of the top of my head.

Neutral compliments - In place of a name, supposedly neutral compliments are often feminized. Like, if a stranger calls me 'cute' or 'hot' or 'sexy' because they don't know my name, they're quite likely to be asserting gendered power over me and I don't like that. If someone wants to describe me in a sentence using complimentary language, I usually prefer neutral over explicitly feminine.

Honey, sweetie etc - If it's normal in someone's dialect to call random strangers by terms of endearment, that's fine. I think doing so can be gendered slightly female, but it doesn't bother me if someone calls me 'darling' or 'sweetheart' because they perceive me as female. I dislike endearments once I'm having an ongoing interaction with someone, in that case I want them to ask my name (or title, in a more professional context) and use it.

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Counting

In the early fall, over 400 bicycles would pass through the bike counter on my route before me in the morning. That number has dwindled through the winter. I don’t know what it was during the rain and wind that we had last week. I took the bus for a couple of days. But on … Continue reading Counting




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I still always confuse June and July

Ugh, well, I still didn't finish the video I mentioned last post (it is just a video version of some of my chess papers from this last SIGBOVIK; don't get too excited), but I made a lot of progress on it this weekend. This one has a lot of custom software, some of which is hours of work for like 10 seconds on-screen. This approach is "fun" but not efficient. At least I have a good approach to the video so it's just a matter of turning the crank now.

I finished The Messenger. My verdict is that it is good. Some aspects of it are fantastic (8-bit graphics and writing) and most are very good, but the game was not very hard and the "metroidvania" aspects of it were mostly about retreading ground between distant teleports. I managed to get all the achievements, which I don't usually do, but there was just like one hard one left.

Speaking of hard ones, next up is/was Dead Cells, whose verdict is great. This is a grindy (lots of unlockables/upgrades) roguelike platformer with really excellent controls and "flow", almost feeling like a twitchy fighting game at times. It's no "Spelunky" or even "Crypt of the Necrodancer"; what set those apart for me is how the design of the random level generation really tended to create these interesting situations and puzzles. But this game has an impressive amount of content (the graphics and the sheer variety of weapons/powerups both stand out to me) and is just really fun to play, except when you die (which is always). Just now I finally beat the game on "Hard" (second boss cell) so it may be time to retire. I bought like 9 more games on the Steam summer sale, after all!




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Gun stuff

I can make a colorable argument that I once defended my life with a shotgun. I was still a newlywed, and John and I had purchased a house in the woods north of Wasilla, Alaska. I was home alone, out in the yard splitting wood, when a car came down our cul de sac, turned […]




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Shamrock Around The Clock




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Unitree A1 Robot Dog




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30-Pound Lunar Meteorite




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Mr. Cupps x Uncrate Vintage Keychain Collection








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Osunlade Samples Dionne Warwick

musicisart magazine Osunlade Samples Dionne Warwick

Producers Osunlade sampled Dionne Warwick‘s classic R&B original Walk the Way You Talk. Osunlade turned their creation “Dionne” into a powerful message with an addictive, motivating dance beat. Released by Dionne Warwick in 1970, the phrasing sampled plays the words “Just because you say things are gonna change, saying something’s wrong isn’t good enough.” The meaning still […]

The post Osunlade Samples Dionne Warwick appeared first on musicisart magazine.







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[tasty review] United Tastes of America by Gabrielle Langholtz, Jenny Bowers, and DL Acken

  Feeling a little peckish? What’s your pleasure? If you’re craving something savory, perhaps we should zip on over to Illinois for some deep dish pizza and pierogies. Something a little more substantial? Well, we could feast on chicken fried steak in Oklahoma and bison burgers in Wyoming, before topping everything off with a platter … Continue reading [tasty review] United Tastes of America by Gabrielle Langholtz, Jenny Bowers, and DL Acken




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[spicy guest post] Pippa Park’s Favorite Korean Stew by Erin Yun

So pleased to welcome NYC author Erin Yun to the blog today. Her debut middle grade novel, Pippa Park Raises Her Game (Fabled Films Press, 2020), is a contemporary reimagining of the Dickens’s classic Great Expectations.     Life is full of great expectations for Korean American Pippa Park. It seems like everyone, from her … Continue reading [spicy guest post] Pippa Park’s Favorite Korean Stew by Erin Yun




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Would fundamental rights in Malta be better off under British sovereignty?

Once more, one does not know if to cry or laugh; no, of course one should not laugh at the tragedy that Malta is causing many of the people in this country. In the former communist states, people were kept in prison without a trial. In Malta the state does exactly the same, see article in todays The Times. As stated before, the judicial system in Malta has collapsed and a thought has come to The Observer’s mind: In this sense may be Malta should be better off under British sovereignty. It is obvious to a foreigner that the government of Malta cannot live up to the most fundamental requirements for democracy, namely the one that a democracy do not keep people in prison without fair trials.




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Selective Functors

From Andrey Mokhov's twitter feed:

Is there any intermediate abstraction between applicative functors and monads? And if yes, what is it? In a new paper with @geo2A, @simonmar and @dimenix we explore "selective functors", which are essentially applicative functors with branching: https://www.staff.ncl.ac.uk/andrey.mokhov/selective-functors.pdf

We've implemented selective functors in Haskell: https://github.com/snowleopard/selective, OCaml: https://github.com/snowleopard/selective-ocaml, and even Coq: https://github.com/tuura/selective-theory-coq (the Coq repository contains some proofs of correctness that our selective instances are lawful). And there is also a PureScript fork!




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Histogram: You have to know the past to understand the present by Tomas Petricek

Histogram: You have to know the past to understand the present by Tomas Petricek, University of Kent

Programs are created through a variety of interactions. A programmer might write some code, run it interactively to check whether it works, use copy and paste, apply a refactoring or choose an item from an auto-complete list. Programming research often forgets about these and represents programs as the resulting text. Consequently, thinking about such interactions is often out of scope. This essay shifts focus from programs to a more interesting question of programming.

We represent programs as lists of interactions such as triggering an auto-complete and choosing an option, declaring a value, introducing a variable or evaluating a piece of code. We explore a number of consequences of this way of thinking about programs. First, if we create functions by writing concrete code using a sample input and applying a refactoring, we do not lose the sample input and can use it later for debugging. Second, if we treat executing code interactively as an interaction and store the results, we can later use this information to give more precise suggestions in auto-complete. Third, by moving away from a textual representation, we can display the same program as text, but also in a view inspired by spreadsheets. Fourth, we can let programmers create programs by directly interacting with live previews as those interactions can be recorded and as a part of program history.

We discuss the key ideas through examples in a simple programming environment for data exploration. Our focus in this essay is more on principles than on providing fine tuned user experience. We keep our environment more explicit, especially when this reveals what is happening behind the scenes. We aim to show that seeing programs as lists of interactions is a powerful change of perspective that can help us build better programming systems with novel features that make programming easier and more accessible. The data exploration environment in this interactive essay may not yet be that, but it gives a glimpse of the future.




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Why Do The Good Die Young?

Why Do The Good Die Young?

I thought back to the summer when I was eleven years old, after my father had discovered making money and had moved us “on up” from the dregs of Weehawken, New Jersey, situated on the ass end of the Lincoln Tunnel to the posh suburb, Englewood Cliffs just north of the George Washington Bridge.

I Mean…What?!?






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E-Book Sales Sunday and Monday!

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Open Road Media, my main e-book publisher, appears to be on a tear these days. Maybe because a lot of self-isolated people need books these days and aren't willing to wait for them to be delivered through the mails? I don't know and I haven't asked. I just pass along their promotions to you.

On Sunday, April 19th for one day only, my classic Grand Tour of the Solar System novel, Vacuum Flowers, will be on sale for $1.99 in Canada and the US.

Rebel Elizabeth Mudlark has a headful of stolen wetware, enemies that want her dead, and a Solar System full of colorful human and posthuman cultures that is far too small for her to hide in. She doesn't want to change everything. But she has no choice...

(Vacuum Flowers was written at the height of the Cyberpunk/Humanist wars and was meant to belong to neither camp. But I did throw in a short nod to each camp in the novel. Widely separated, of course.)

Here's their chart:


ISBN13 Title Author Promo Type Country Start Date End Date Promo Price
9781504036504 Vacuum Flowers Swanwick, Michael ORM - Portalist NL US 2020-04-19 2020-04-19 $1.99
9781504036504 Vacuum Flowers Swanwick, Michael ORM - Portalist NL CA 2020-04-19 2020-04-19 $1.99


Immediately after, on Monday, April 20th, my short story collection, ,Tales of Old Earth, goes on sale in the US and Canada for $2.99.

Tales of Old Earth contains nineteen of my best and strangest stories, including two Hugo Award winners and I forget how many also-rans. Featuring a planet-sized grasshopper, the train to Hell, an amorous sphinx, the last elves in the world, a civilization inside an International Harvester refrigerator, and much, much more!

Here's the second chart:



ISBN13 Title Author Promo Type Country Start Date End Date Promo Price
9781504036511 Tales of Old Earth Swanwick, Michael ORM - Early Bird Books NL US 2020-04-20 2020-04-20 $2.99
9781504036511 Tales of Old Earth Swanwick, Michael ORM - Early Bird Books NL CA 2020-04-20 2020-04-20 $2.99


Enjoy!

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Citywide Blackout: Steampunk Dragons

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I've been podcast! Or at least my words have, podded up into an electronic bundle and cast out into the Noosphere. Over on Citywide Blackout, I discuss The Iron Dragon's Mother, worldbuilding, and the novel I wrote with Gardner Dozois--City Under the Stars.

It is impossible to exaggerate the influence Gardner had on my life. Over the course of a single evening, he and Jack Dann taught me how to write.  He and I and Jack, in various combinations, wrote stories together and routinely sold them to publications like Playboy, Penthouse, and (this always amused Gardner hugely) High Times. Gardner and his wife, Susan Casper, were good friends to me and to Marianne for over forty years.

But then Susan died and, a little later, Gardner did too, leaving our last collaboration unfinished. But he'd told me how it would end and so I finished it so all the world could discover that he'd finished on a high note. I wanted one last novel, to stand as a monument to him.

You can hear the entire story by clicking here.


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Another Glass Box: The Stalinist “Bunker” Edition

Mayoral foibles, Google's urban charm offensive, finalists for George Brown's new wood building, and how many avocado toasts will you need to give up?

1 Please don’t poke the mayor – Ottawa Mayor Jim Watson found himself criticized in light of calling George Bemi’s award-winning Ottawa Library a “Stalin-ist bunker”. Watson’s rebuke wasn’t so elegant, but the following debate explored how contemporary ideas of wellness and accessibility requires real investment in restoration and renovation. Here in Toronto, Mayor John […]

The post Another Glass Box: The Stalinist “Bunker” Edition appeared first on Torontoist.