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Zynga reports $104M loss for Q1 despite record-setting revenues

Zynga reports a big loss in Q1 despite "historic" revenues, in part because it has to pay out millions in contingency payments to recent acquisitions whose games have been strong performers. ...




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99% Invisible presents What Trump Can Teach Us About Con Law

Donald Trump took office 977 days ago, and it has been exhausting. Independent of where you are politically, I think we can all agree that the news cycle coming out of Washington DC has been very intense for anyone who has been paying attention at all. One of the reasons for the fervor is Trump’s role as a very norm breaking president. If you like him, that’s why you like him, if you hate him, that’s why you hate him. But my reaction to all this, was that I realized I didn’t really know what all the norms and rules are, so I wanted to create for myself a Constitutional Law class and the syllabus would be determined by Trump’s tweets. This is where my friend, neighbor and brains behind this operation, Elizabeth Joh, comes in. She is a professor at the UC  Davis school of law and she teaches Con Law. And since June of 2017, she has been kind enough to hang out with me and teach me lessons about the US Constitution, that I then record and release as the podcast What Trump Can Teach us About Con Law. We call it Trump Con Law for short.

After a long hiatus, we’re back with monthly episodes, so I wanted to reintroduce it to the 99pi audience because you may not know about it and because people often comment that the nature of the calm historically grounded, educational discussion is a soothing salve amidst the chaotic and unnerving political news of the day.

We’re presenting two classic episodes on Impeachment and Prosecuting a President.

Subscribe to What Trump Can Teach Us About Con Law on Apple Podcasts and RadioPublic




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372- The Help-Yourself City

There’s an idea in city planning called “informal urbanism.”  Some people call it “do-it-yourself urbanism.”  Informal urbanism covers all the ways people try to change their community that isn’t through city planning or some kind of official process. If you’ve put up a homemade sign warning people not to sit on a broken bench, that’s DIY urbanism. If you’ve used cones or a chair to reserve your own parking spot on a public street, that’s also DIY urbanism.

Gordon Douglas has written a whole book about this idea called “The Help Yourself City.” It looks at all the ways people are taking matters into their own hands. Both for good reasons and for incredibly selfish ones.

The Help-Yourself City




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$17.5 Million in Grants Available for St. Louis County Small Businesses

The St. Louis County Small Business Relief Program, (SBR), slated to award $17.5 million to small businesses, was recently announced by County Executive Sam Page. The grants make up about 10% of the $173.5 million in federal relief funds the county received from the CARES Act. The program will provide financial relief to small businesses...

The post $17.5 Million in Grants Available for St. Louis County Small Businesses appeared first on Anders CPA.




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IRS Provides Guidance on Expenses Funded by PPP Loan Proceeds

On April 30, 2020, the IRS issued guidance to change one of the key benefits related to the tax treatment of the Paycheck Protection Program (PPP) loan program. This benefit is that loan proceeds which are forgiven under the program are nontaxable income to the business. With other types of loans, loan forgiveness results in taxable...

The post IRS Provides Guidance on Expenses Funded by PPP Loan Proceeds appeared first on Anders CPA.




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Businesses Get a Break on Employees Taking Unemployment Over Returning to Work

Some small business owners are finding themselves in yet another predicament as they try find new ways to keep their businesses open and comply with Paycheck Protection Program (PPP) loan forgiveness – workers are taking unemployment over returning to work. In some cases, employers are offering to match or even exceed the unemployment amounts to...

The post Businesses Get a Break on Employees Taking Unemployment Over Returning to Work appeared first on Anders CPA.




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Chairman’s Challenge: Nebraska Chapter Meets Sen. Deb Fischer

On November 8, 2019, Sen. Deb Fischer visited the NECA Nebraska Chapter to discuss NECA’s priority issues. Pictured from left to right are Todd Becker of Thompson Electric, Barry Mayfield of IBEW Local 22, Craig Langfeldt of Miller Electric, Anthony Varbaro of the NECA Nebraska Chapter, Dan Smith of Electric Company of Omaha, Sen. Deb Fischer, Rick Milota of National Electric, Neil Davidson of Commonwealth Electric, and NECA Nebraska Chapter Executive Allan Hale.




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Chairman’s Challenge: Penn-Del-Jersey Chapter Meets Rep. Lisa Blunt Rochester

On November 25, 2019, members of NECA’s Penn-Del-Jersey Chapter met with Rep. Lisa Blunt Rochester (D-Del.). The group discussed small business issues, composite plans, and the importance of infrastructure investment. Pictured from left to right are PDJ Chapter’s Aaron Kelley, Dan Hahn of Furness Electric, Christine Meyer of Battaglia Electric, Rep. Blunt Rochester, and PDJ Chapter Executive Jeff Scarpello. 




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NECA Legislative Top Three 12/13/19: NECA Contractor Helps Secure Win for Small Businesses

This week in government affairs: NECA opposes bill to raise top tax rate for pass-throughs, NECA member testifies before the house small business committee and NECA Wins in NDAA.




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NECA Legislative Top Three 12/20/19: NECA Secures Major Wins: Cadillac Tax Repeal, 529s and more!

1. NECA Wins in Year-End Funding Bills

On December 17, 2019, Congress passed two funding bills, H.R. 1158, FY2020 Consolidated National Security Appropriations Package and H.R. 1865, FY2020 Consolidated Domestic and International Assistance Package, both resulting in big wins for NECA contractors.

NECA’s Look Ahead: In addition to ensuring the full operation of the federal government for the remainder of Fiscal Year 2020, several of NECA’s top legislative priorities were included:

  • Full repeal of the Affordable Care Act’s (ACA’s) 40 percent “Cadillac Tax”

  • Allowing 529 savings accounts to be used for costs associated with Department of Labor (DOL) registered apprenticeship programs

  • Seven-year reauthorization of the Terrorism Risk Insurance Program

  • Extension of the National Flood Insurance Program

  • Full repeal of health insurance tax (HIT) and the medical device excise tax

  • Seven-year authorization of the U.S. Export-Import Bank

  • An extension of 179D energy efficiency tax deduction retrospectively from 2017 and prospectively through 2020

  • $1 billion for Better Utilizing Investments to Leverage Development (BUILD) grants

Summaries of the package can be found below:

Full Package Summary – H.R. 1158

Full Package Summary – H.R. 1865

Division Q – Summary (Revenue Provision Amendment)

2. USMCA Passes the House

On December 19, 2019, the House passed, in a 385 to 41 vote, the NECA-supported United States-Mexico-Canada Agreement (USMCA), H.R. 5430, to replace the North American Free Trade Agreement (NAFTA).

NECA’s Look Ahead: Now that the USMCA has passed the House, it will move to the Senate. Under the Trade Promotion Authority (TPA), the bill procedurally spends up to 15 legislative session days in the Senate Finance Committee. Then, there are up to 15 session days for the Senate to vote on the floor. With Impeachment Articles passed from the House taking precedent, USMCA is unlikely to see a Senate vote any time before late February.

3. Impeachment Update

On December 18, 2019, the House of Representatives took up impeachment procedure and  passed H. Res. 755 – “Impeaching Donald John Trump, President of the United States, for high crimes and misdemeanors” by a vote of  230 – 197, 1 for Article I and by a vote of 229 – 197, 1 for Article II.

NECA’s Look Ahead: It remains unclear when the two articles of impeachment will reach the Senate. When they do arrive to the Senate, it is expected that the Senate will begin the trail immediately.  




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Chairman's Challenge: Penn-Del-Jersey Chapter Meets Rep. Madeleine Dean

On December 19, 2019, members of NECA’s Penn-Del-Jersey chapter attended a holiday event in Philadelphia with Rep. Madeleine Dean (D-Pa.). Pictured with Penn-Del-Jersey Chapter’s Aaron Kelley with Rep. Dean.  




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Chairman's Challenge: Penn-Del-Jersey Chapter Meets Rep. Fred Keller

On December 23, 2019, members of NECA’s Penn-Del-Jersey Chapter met with Rep. Fred Keller (R-Pa.) in the district. The group discussed NECA’s priority issues and the electrical contracting industry. Pictured from left to right are Matt Green of Appellation Construction, Rep. Fred Keller, and Penn-Del-Jersey Chapter’s Aaron Kelley. 




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NECA Legislative Top Three 1/10/20: NECA Supports ESIC and Passing Reverse Auction Reform

NECA's top three legislative items for the week of January 6, 2020.




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Chairman's Challenge: Penn-Del-Jersey Chapter Meets Rep. Dan Meuser

On January 14, 2020, members of NECA’s Penn-Del-Jersey chapter had the opportunity to meet with Rep. Dan Meuser (R-Pa.) and the Secretary of Labor Scalia




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Chairman’s Challenge: Penn-Del-Jersey Chapter Meets Rep. Madeleine Dean

On February 11, 2020, members of NECA’s Penn-Del-Jersey Chapter met with Rep. Madeleine Dean (D-Pa.)




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Chairman’s Challenge: East Tennessee Chapter Meets Rep. Tim Burchett

On February 16, 2020, members of NECA’s East Tennessee Chapter met with Rep. Tim Burchett (R-Tenn.)




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NECA Legislative Top Three 2/21/20: Take Action to Prohibit Reverse Auctions

1. Senate to Vote on America’s Transportation Infrastructure Act 

On February 12, 2020, NECA joined dozens of other organizations and sent a letter to Senate leadership urging quick action on the NECA-supported America’s Transportation Infrastructure Act (ATIA) (S. 2302).

NECA’s Look Ahead: NECA has long believed that we must find a sustainable solution to our nation’s surface transportation. We were encouraged last summer when the bill passed out of the Senate Committee on Environment and Public Works (EPW) and was the largest highway bill ever passed, authorizing $287 billion over five years. We will be continuing to urge the swift passage of this important legislation.

2. Take Action: Tell Your Representative to Support H.R. 5644 to Prohibit Reverse Auctions

The Construction Consensus Procurement Improvement Act of 2020 (H.R. 5644) would prohibit the use of reverse auctions on federal construction projects. The Senate already passed this important legislation, and NECA remains optimistic that this sensible reform can pass the House and be enacted into law. Tell your Representative to cosponsor H.R. 5644 today!

NECA’s Look Ahead: The U.S. Army Corps of Engineers issued a report stating that using reverse auctions to procure construction services did not guarantee the lowest price nor did it establish any clear benefits over the traditional sealed-bid approach. Awarding contracts solely on price requires contractors to cut costs in materials and labor, ignoring the importance of quality construction and the consideration of life-cycle costs.

3. Recess Weeks are for In-District Visits

Congress was in recess this week, which is the perfect opportunity to set up a meeting with your Member of Congress at home in your districts. In-district visits are a great opportunity for your congressman to tour your company, jobsite, or training center to learn about NECA and the electrical contracting industry. Visit NECA’s Congressional Visit Toolkit to learn how to set up your meeting today!

NECA’s Look Ahead: Remember, you can earn 5 points for your NECA chapter with each in-district visit in the Chairman’s Challenge. You can also earn points for sending a letter through our Legislative Action Center or attending the upcoming National Legislative Conference




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NECA Legislative Top Three 2/28/20: House Unanimously Votes to Help Veteran-Owned Business Opportunities

1. New Joint Employer Rule Issued by the NLRB

On February 25, 2020, the National Labor Relations Board released the details of a new joint-employer liability rule. This new rule, which began the regulatory process almost two years ago, reverts the regulatory language back to its pre-2007 form, requiring companies to exercise direct control over workers to be considered their employer. The new joint-employer rule creates a much higher threshold for the employers to be held jointly liable for violations; benefiting organizations and corporations structured around franchising and third-party hiring.

NECA’s Look Ahead: This rule takes effect April 27, 2020. NECA will continue to monitor this rule change, assessing its impacts on jobsites.

2. The Protecting Business Opportunities for Veterans Act Passes the House 

On February 25, 2020, H.R. 561, the Protecting Business Opportunities for Veterans Act, passed the House by unanimous voice vote. This legislation will aid veteran-owned small businesses by directing the Department of Defense and Department of Veterans Affairs to contract with those businesses. Veteran-owed small businesses will be required to perform a majority of the work they are awarded on these government contracts with large subcontractors and will be restricted from performing the work set aside for these types of small businesses. 

NECA’s Look Ahead: NECA applauds the House on the unanimous passage of this legislation and expects it to be received favorably in the Senate. We will continue to monitor this issue as it moves to the Senate and are confident in a positive outcome.

3. The Committee on Small Business Held Hearing to Discuss FY2021 Budget

On February 26, 2020, the House Committee on Small Business held a hearing to discuss the 2021 Budget with the Small Business Administrator. Recently appointed Administrator, Jovita Carranza, gave an overview of the administration’s budget requests and the committee was able to examine the potential opportunities and challenges that small businesses participating in the SBA’s programs will face. 

NECA’s Look Ahead: NECA looks forward to working with Administrator Carranza to ensure our contractors are protected and advocated for throughout the appropriations process. 




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NECA Legislative Top Three 3/13/20: USDOL Preserves Gold Standard Construction Apprenticeships

1. NECA Helps Secure Construction Industry Exemption in Final IRAP Rule

On March 10, 2020, the Department of Labor released the final rule of the Industry-Recognized Apprenticeship Programs (IRAP) regulation. The final rule contains a permanent construction industry exemption, thereby protecting our industry from participation in IRAPs. NECA released a statement thanking the Administration for recognizing that the construction industry has longstanding expertise in the creation and execution of apprenticeships.

NECA’s Look Ahead: NECA strongly advocated for the construction industry’s exemption, with thousands of NECA contractors sending comments to the Department of Labor. By securing this exemption, the long-established, gold standard apprenticeship model that NECA Contractors utilize will remain intact and not be subjected to these parallel programs which will operate with less scrutiny and limited educational requirements.

2. The House Introduces Legislation to Address COVID-19 Outbreak

Washington D.C., like the rest of the nation and world, is responding to the outbreak of the COVID-19 (Coronavirus). On the evening of March 11, President Trump addressed the nation live from the  Oval Office. On Capitol Hill, negotiators continue to work to find a compromise between competing coronavirus response bills.

NECA’s Look Ahead: In response to the crisis, the Senate plans to cancel a previously scheduled recess week. The House will gavel out today and will return to Washington D.C. on March 23, 2020 to finish the negotiations on a final response package. NECA CEO, David Long, released the following statement in response to the legislative and regulatory negotiations: “ NECA government affairs remains fully engaged with Members of Congress, the Department of Labor, and OSHA on how to best handle the COVID-19 outbreak with safety being a top concern for our contractors and their employees. We continue to monitor legislation coming out of Congress to address the economic impact of this outbreak and will inform our contractors on how to best work with the new regulations when they are finalized.”

3. NLRB Chairman Testifies Regarding Funding      

On March 11, 2020, the House Committee on Appropriations held a hearing on the National Labor Relations Board Budget Request for FY 2021. Testifying on behalf of the NLRB was the Honorable John Ring, Chairman of the National Labor Relations Board. The NLRB budget request and justification documents can be found here.

NECA’s Look Ahead: The NLRB’s FY 2021 budget request funds their mission to protect the rights of employees, unions, and employers under the National Labor Relations Act (NLRA). NECA believes that lawmakers should continue to fully fund the NLRB and encourage their leadership to expedite the hiring of their regional offices.




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NECA Legislative Top Story 3/27/20: CARES Act Phase III Provisions Bring Benefits to NECA Contractors

On March 26, 2020, the Senate passed “Phase III” of the Coronavirus Response Package, the Coronavirus Aid, Relief, and Economic Security (CARES) Act in a 96-0 vote.




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NECA Legislative Top Three 4/10/20: NECA Secures Paycheck Protection Program Qualifications and Additional Funding

1. Administration Calls for Additional Funding for PPP

One of the most popular programs created in the CARES Act, the Paycheck Protection Program (PPP), has released over $70 billion to small businesses to help them remain viable during this pandemic. Due to the large demand, the Administration has requested additional funding for that program in a letter to Congressional leaders.

NECA’s look Ahead: Senate Democrats requested an additional $250 billion for hospitals and local governments in addition to funding for the PPP while Republican leaders argued that funding for the PPP is the only account that requires additional immediate funding at this time. The Senate adjourned on April 9, 2020 unable to pass additional funding for the PPP under unanimous consent.

2. Treasury Guidance Clarifies Qualifications for PPP Borrowers

With the passage of the CARES Act, many agencies have been scrambling to enact the reforms and programs developed in rapid time. One such program, the Paycheck Protection Program, which allows substantial loans to be granted under favorable terms by the Small Business Administration, came under scrutiny for potentially requiring businesses to meet both size and revenue requirements instead of just the size requirements (under 500 employees) originally required. While this scrutiny came from an over-cautious interpretation of an earlier guidance, the Treasury Department offered additional guidance to make it clear to borrowers that they may meet either the revenue standards listed under a given NAICS code or qualify by having less than 500 employees. 

NECA’s Look Ahead: NECA worked with key leaders once the CARES Act was signed into law to attain greater clarity on this issue for our contractors. This new change will give NECA contractors the predictability they need to move forward with the new SBA loan program. We will continue to monitor the implementation of the CARES Act and continue to maintain in constant conversation with Congressional staff and agency officials to communicate the needs of our members. 

3. DOD Releases Rule on Payment to Small Business Contractors

Earlier this week the Department of Defense (DOD) released a final rule on the defining and implementation of accelerated payments to classified small businesses under DOD contracts. The rule (DFARS Case 2018–D068) which finalizes the implementation of a section from 2019’s National Defense Authorization Act urges the federal government to pay small business contractors within 15 days of the receipt of a proper invoice. While this is only a goal for the federal government and not a direct mandate, which NECA advocated for in the past, we view this final rule and its upcoming full implementation as a positive step forward.

NECA’s Look Ahead: We encourage NECA contractors to read the final rule and monitor its implementation on DOD contracts. With your feedback and on-the-ground experiences, we will be better able to make lawmakers and agency officials aware of its progress.




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NECA Legislative Top Three 4/24/20: Congress Shores up PPP Funding, Phase IV Next Up

1. Congress Passes Legislation to Increase Funding for PPP

On April 23, 2020, the House passed, in a 388 to 5 vote, the Senate Amendment to H.R. 266 – Paycheck Protection Program and Health Care Enhancement Act. This legislation reauthorizes the Paycheck Protection Program (PPP), which was passed in the Senate by unanimous consent on April 21, 2020. NECA advocated for additional funding and are confident that this amendment will continue to help NECA contractors keep their employees on payroll during this crisis.

NECA’s Look Ahead: The NECA-supported bill is expected to be signed into law by the President immediately. A detailed section by section summary can be found here. NECA has also compiled some FAQs on this loan program. NECA is continuing to work with congressional leaders on upcoming Phases of COVID-19 response bills. A major Phase IV bill is expected sometime in May.

2. NECA Weighs in on Main Street Lending Program

A group of congressional allies sent a letter to Treasury Secretary Steven Mnuchin and Vice Chairman for Supervision of Federal Reserve Board of Governors, Randal Quarles, requesting the inclusion of S corporations, LLCs, and partnerships in utilizing the Main Street lending facilities announced by Treasury and the Federal Reserve. 

NECA’s Look Ahead: The letter was organized in response to a coalition letter, which NECA supported, to Rep. Warren Davidson (R-Texas) on the issue. NECA will update its members once we have received a formal response from the Department of the Treasury.

3. Register Today for the Upcoming Government Affairs Webinar

On May 5, 2020 at 2PM ET, NECA’s Government Affairs team will brief participants on NECA’s requests for Congress in the Phase IV coronavirus response legislation, then participants can take action and send a letter to their Member of Congress requesting help for the electrical construction industry to remain viable during this crisis. Participants will also hear messages from key Members of Congress on the current legislative response to the coronavirus pandemic. 

Register Today! 




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NECA Legislative Top Three 5/1/20: Senate Returns to Washington

1. Senators Release Water Infrastructure Legislation

The Senate Environment and Public Works Committee, chaired by Senator John Barrasso (R-Wy.) and Ranking Member Tom Carper (D-Del.), released two NECA-supported water infrastructure bills, the America’s Water Infrastructure Act of 2020 (AWIA 2020) and Drinking Water Infrastructure Act of 2020.

NECA’s Look Ahead: These bipartisan bills address the critical need to secure water infrastructure. The are successor bills to the NECA-supported America’s Water Infrastructure Act of 2018 that easily passed through Congress and was signed into law in 2018. NECA will continue to monitor this important legislation as it moves through Congress.

  • Read the section-by-section of the draft AWIA 2020 here.
  • Read the section-by-section of the Drinking Water Infrastructure Act here.

2. Senate Returns to Washington Next Week

The Senate is scheduled to return to D.C. on Monday, May 4, 2020, to begin filling judicial vacancies and continue work on new coronavirus legislation. Senate Majority Leader Mitch McConnell (R-Ky.), released the following statement on this decision. The House has decided to postpone returning until further notice. Majority Leader Steny Hoyer (D-Md.) is expected to release an anticipated return date soon.  

NECA’s Look Ahead: NECA looks forward to the Senate being in session to work on additional coronavirus legislation. The government affairs team continues to advocate on behalf of our contractors during this period.

3. Register Today for the Upcoming Government Affairs Webinar

On May 5, 2020 at 2 p.m. EDT, NECA’s Government Affairs team will brief participants on NECA’s requests for Congress in the Phase IV coronavirus response legislation. During this webinar, participants can take action and send a letter to their Member of Congress requesting help for the electrical construction industry to remain viable during this crisis. Participants will also hear messages from key Members of Congress on the current legislative response to the coronavirus pandemic. 

Register Today!

NECA’s Look Ahead: NECA is committed to ensuring the voices of our industry are heard during this time. We continue to advocate for the needs our contractors daily and remain devoted to keeping our members well informed on the policies impacting them.  




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Google Adds Undo Send Feature to Gmail

Google has added an Undo Send feature to Gmail. Now you can finally unsend an email, although you have just a short time to unsend it.

Read more on howtoweb.com




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AOL to End AOL Instant Messenger (AIM) on December 15, 2017

AOL Instant Messenger will come to an end on December 15, 2017. It had a long run. It first arrived in 1997.

Read more on howtoweb.com



  • aol
  • aol-instant-messenger

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Fortnite surpasses 350 million registered players

The milestone comes as Epic doubles down on the social elements of Fortnite with additions like the combat-free Party Royale mode and last month's in-game Travis Scott concert. ...




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Microsoft Teams vs. Zoom: Which Tool Should I Use and When?

As we trudge through a time of working from home utilizing various isolation strategies, more employees are getting familiar with the technology tools their employers have deployed to help them do their jobs. Having a better understanding of these tools… Read More

The post Microsoft Teams vs. Zoom: Which Tool Should I Use and When? appeared first on Anders CPAs.




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COVID-19 Resource Center Offers Insights and Guidance for Individuals and Businesses

As a source of information and guidance for businesses and individuals since 1965, Anders is here for you during this time of uncertainty. We’re researching and dissecting the latest legislation, local news and relevant updates around COVID-19 and sharing them… Read More

The post COVID-19 Resource Center Offers Insights and Guidance for Individuals and Businesses appeared first on Anders CPAs.




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Sales and Use Tax Reviews Provide Opportunity for Businesses to Recover Overpaid Taxes

With the COVID-19 pandemic impacting businesses across industries, this is an ideal time to look for other ways to find funds to be able to recover quickly and get business back to normal. One way to do that is through… Read More

The post Sales and Use Tax Reviews Provide Opportunity for Businesses to Recover Overpaid Taxes appeared first on Anders CPAs.




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New $484 Billion Stimulus Package Replenishes PPP and Offers Relief for Hospitals and Businesses

President Trump recently signed a new coronavirus relief bill into law that will help replenish the depleted Paycheck Protection Program (PPP), among other initiatives. Below are the details of the relief package.
Details of the New Bill
The new relief… Read More

The post New $484 Billion Stimulus Package Replenishes PPP and Offers Relief for Hospitals and Businesses appeared first on Anders CPAs.




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Mid to Senior Worldbuilder - Unreal Engine: Airship Syndicate

We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life. If you love building levels and bringing worlds to life for players, read on!Responsibilities Creating interesting, lived-in worlds with clever world building in Unreal Engine. Placing environment assets, VFX, lighting, and so on Establishing and maintaining technical requirements for environment assets and levels Working closely with designers to iterate on and finalize level layouts Utilization of 3DS Max or Maya, Photoshop, and other related tools to author environment assets Working with art leadership to review, critique and iterate on work Required Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on. A keen willingness to adapt work as design iterates or evolves A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team Good understanding of how to create believable and visually memorable levels Good understanding optimization needs and other technical requirements regarding performance 5+ years of experience, demonstrating the above responsibilities in action Must be immediately eligible to work in the United States Pluses Titles shipped using Unreal Titles shipped across major platforms Affinity to learning new tools and techs Proficiency creating hand-painted textures Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Senior Software Engineer - Gaming: Skydance

Skydance Interactive – developers of the hit game The Walking Dead: Saints & Sinners –is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games.   Duties include, but are not limited to: Direct development of major game systems and engine architecture Create efficient systems to deliver top tier experiences across a range of established and emerging platforms Research and implement new technologies to push the boundaries of what our engine can achieve Collaborate with the art and design teams to plan features and extend the overall vision of the game Advise and mentor other members of the engineering team Promote strong code discipline and engineering practice throughout the organization Work with other leads and producers to establish game related tasks and schedules Provide critical analysis of development practices with the goal of improving game quality, team efficiency, and cultivating a positive working environment Help drive the product to completion with the highest standards of quality, performance, and polish Requirements: BS/MS in Computer Science or related fields, or equivalent experience Mastery of C++11 Minimum of 5 years’ experience in AAA game development Previous leadership experience or demonstrated leadership potential Experience working with Unreal Engine 4 Shipped at least one PC/Console or VR game using UE4 Experience with code and data optimization Experience in the design and architecture of game systems Comfortable working within (and extending) an established code framework 




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Senior Designer: Moon Studios

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.  Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! We want you to be: A Designer by heart: While playing games, you just intuitively know how to improve upon the weaker aspects of a title. You indulge in analyzing things that don’t quite work and love to think about how this or that aspect could have been perfected. Experienced: You've worked in the industry before and know the ropes. You're looking for a no-bullshit studio to call home where you can voice your opinions and work with the best talent this industry has to offer! Passionate: You’ve played and studied RPGs your whole life and you still can’t get enough of them. You have a love for all things Diablo, Zelda, Dark Souls and other games in the genre. You’d love the opportunity to work on an RPG that dares to innovate and go far beyond what the genre has offered players thus far. Open to new challenges: We're constantly striving to raise the bar here at Moon Studios. We're not looking for specialists in one field or genre, we want you to be open to help wherever help is needed and be the well-rounded multi-talented creative genius you are. A cool dude / dudette: Life is too short to deal with Prima Donnas: You're cool, open-minded and always willing to learn new things. Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios.   Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title.




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Senior Character TD: Moon Studios

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Character TD's. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.  Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! Reach out to us if you... Are a top notch Character TD who has production experience in creating character rigs and developing tools, pipelines, etc. Are extremely experienced with rigging in Maya and developing tools with Python. Have a solid understanding of animation principles and processes, know what animators need and can help create friendly and intuitive rigs and tools. Have at least a basic knowledge of game production, game engines and real-time limitations. Are knowledgeable in more than just rigging. We want as many multi-talented creative geniuses as possible in our studio! Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios.   Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title.




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Senior Combat Designer: Visual Concepts

Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  What We Need: Do you live and breathe combat design? Do you decode games into strikes, blocks, reversals, range, damage and combos the moment you pick up the controller? Do you love designing archetypes, inventing amazing signature moves and infusing combat with personality and spectacle? If so, we’d love to have you join us to help deliver amazing experiences for our players. Our Agoura Hills studio is looking for a Senior Combat Designer for the next iteration of the WWE 2K franchise. In this role, you’ll help define core combat philosophy as we translate the amazing spectacle of the WWE into the arsenal of moves our players will take into the ring. You’ll script movement trees, architecting advantage and vulnerability into range, combinations, setups, baits and throws. You’ll dream up signatures and spectacular finishers, differentiate archetypes, and balance a massive roster of Superstars to help deliver accessible, deep, spectacular combat. You’ll work in a creative environment with a diverse team of designers, artists and engineers, touching everything from combat to camera to the emotion and spectacle of one of the greatest shows on Earth. What You Will Do: Develop a combat vision integrating intuitive control, kinetic move sets, meaningful differentiation and strategic depth Work with design, animation and engineering teams to conceive, implement and polish character vs. character combat Play and reference both classics and contemporaries to build on what works while driving new innovations in combat design Design and implement systems for combat depth, strategy and spectacle Identify and document tools and systems that make creating character vs. character combat more efficient Who We Think Will Be A Great Fit: 4 or more years of game design experience, 2 or more in a combat designer role Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions Experience scripting combat in LUA or similar framework Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types Experience working across disciplines, including animation, art, VFX, audio and engineering to produce a great result Outstanding written and verbal communication and collaboration skills Advanced Qualifications: Experience and love of combat driven by character stats and role-playing elements Experience designing and improving gameplay editing tools Direct experience and understanding of key distinctions of wrestling games Programming/technical experience




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Senior Game Engineer: Game Closure

Game Closure San Francisco, Mountain View, Tokyo, Remote  -  Full Time Game Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting­ edge technology and truly make an impact, then we want to talk to you! Game Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kick­ass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. It's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack.   The Role: Be responsible for designing, developing and deploying major game features Own game feature areas from end-­to­-end Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users Be part of a tight game development team looking to iterate fast on a fun concept and then building it out Have real input on end-user product Be a key member of a high performing software engineering team Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements Hands­ on architect and coder for sophisticated client/server systems for mobile gaming Innovate and iterate on process, systems and technology to deliver world­-class social games Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!   Desired Skills: Bachelor's degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience, working on cross functional teams. Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable). Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers. Proficient at using script debuggers like Chrome Debugger. Strong Computer Science fundamentals in object­-oriented design, algorithms, and data structures. Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language. Solid familiarity with analytics and A/B testing in mobile games Familiarity with git, svn or other VCS. Self starter, analytical and creative Strong team player with a positive attitude. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers. Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux).   Bonus: Canvas animation work 2+ years of game development experience with multiple shipped titles Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.) Expert knowledge of TypeScript   GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace   Play our games! www.gameclosure.com




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Senior Systems Designer: Visual Concepts

    Who We Are: Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studio in Foothill Ranch, CA is committed to gaming and technical innovation and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a Senior Systems Designer to join our development efforts on an exciting new game! Within this role, you’ll be focused on creating, maintaining, and balancing engaging gameplay systems. You’ll work with engineers, artists, and other designers to build innovative mechanics and economies that form the backbone of our new project. What You Will Do: Document, build, implement, bug-fix and “own” your ideas, overseeing them from concept through to final release Design, write, and prototype new systems and some of the meta-game such as player progression, character creation, game balance, economies, and other related systems Evangelize core gameplay features to the rest of the team and help develop best practices Collaborate with game and world designers, gameplay engineers, artists, and animators to implement, tune and balance gameplay systems Prototype and pitch your own design ideas to the team Analyze, validate, and incorporate feedback from the team, as well as from external user testing, as needed Who We Think Will Be A Great Fit: 5+ years’ experience within the video game industry Shipped at least 1 AAA game within a Game Designer role Experience in system design for console or online games, such as player progression and advancement, social mechanics, rewards, economy, or customization/in-game editors Experience with scripting (proprietary or third party)  Strong understanding of development processes, workflows, and tools Experience working in-engine, either prototyping or implementing your ideas Comfortable with a development that is playtest-driven and focused on iteration and polish Ability to find new opportunities for improvements and additions within a game Ability to work in a team and collaborate with engineers, artists, and other designers Good communication and presentation skills Self-motivated and proactive What Will Help You Shine: Experience working with analytical data sets for balancing and fine-tuning  Experience with Unreal Engine 4 (UE4) and working knowledge of UE4’s Blueprint system Experience with programming (C++, Python)




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Mid to Senior Programmer: Airship Syndicate

We're currently working on an unannounced PC/console title featuring a new and original IP, and need a veteran gameplay programmer to help bring it to life. If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you. RESPONSIBILITIES: Gather requirements based on stakeholder input Provide reasonable time estimates, and communicate when adjustments are needed Collaborate iteratively with designers, artists and other team members to deliver polished gameplay Create internal tools as needed to improve and support workflow Deliver clean, efficient and well-documented code Fearlessly and relentlessly debug difficult problems   REQUIREMENTS: Experience on at least one commercial game title At least 3-5 years commercial game development experience Solid knowledge and experience using C++ Motivated self-starter; complete tasks without intense supervision Good oral and written communication skills Proof of eligibility to work in the United States   PLUSES: Experience working with Unreal 4 Experience working on a live-service game Multiplayer programming experience in Unreal 4 Latest generation console development experience Recent time travel SOME OF THE BENEFITS WE OFFER: Full health benefits including medical, dental and vision Profit sharing Generous PTO PLUS... Office movie lunches Snacks on snacks on snacks Ping Pong with a leaderboard One sick mame cabinet Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Senior VFX Artist: Airship Syndicate

Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. If you have the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you!Responsibilities Creation of stylized, hand-crafted 3D VFX for characters, action combat, and supernatural environments Implementation of, and technical setup of all work using Unreal and related tools Troubleshooting work and optimization of effects for performance on multiple platforms (PC and consoles) Collaboration with art leads to collect feedback and iterate on work Collaboration with other disciplines to ensure timelines and coverage across the game Self-regulation of time and resources to keep pace with project needs Oversight on outsource VFX resources, including direction, feedback, and integration Required Experience building 3D VFX in Unreal 5+ years of commercial game development experience At least one notable shipped title, demonstrating the ability to take a project to completion Proficiency with all tools necessary to create (from scratch) stylized, hand-painted 3D VFX assets Knowledge of modern 3D game engines and the tools required to implement VFX in-game, including the creation and use of shaders and/or scripting A demo reel that shows significant relevant work Pluses Shipped titles on PC and consoles Airship is located in sunny, thriving Austin, Texas. If you have experience making games and want to work on compelling, creative multi-platform titles, this might be the place for you.Some of the benefits we offer: Full health benefits including medical, dental and vision Profit sharing Generous PTO 401k plan Relocation packages Plus... Office movie lunches Snacks on snacks on snacks Work on a small team of experienced devs with a lively atmosphere Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Laurie McCabe of SMB Group: Will the 43% of Closed Small Businesses Come Back?

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