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The perfect nanny: a novel / Leila Slimani ; translated from the French by Sam Taylor

Hayden Library - PQ2719.L56 C4313 2018




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The politics of love: queer heterosexuality in nineteenth-century French literature / Maxime Foerster

Hayden Library - PQ293.M39 F64 2018




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Race on display in 20th- and 21st-century France / Katelyn E. Knox

Online Resource




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Return to the enchanted island / Johary Ravaloson ; translated by Allison M. Charette

Dewey Library - PQ3989.3.R38 R47 2019




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Serotonin / Michel Houellebecq ; translated from the French by Shaun Whiteside

Dewey Library - PQ2668.O77 S4813 2019




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The dancing other / Suzanne Dracius ; translated by Nancy Naomi Carlson and Catherine Maigret Kellogg

Dewey Library - PQ3949.2.D73 A8813 2018




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The cheffe: a cook's novel / Marie NDiaye ; translated from the French by Jordan Stump

Dewey Library - PQ2674.D53 C4613 2019




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Patron Services: CANCELLED - Orientation to the European collections of the Library of Congress

Notice: Library buildings are closed to the public until April 1. Public events are canceled until May 11.

 


 

Click here for more information.




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Multiple Measures Are for Principal Evaluation, Too: Using Teacher Surveys to Better Understand Principal Performance

Evaluating the performance of school principals can be challenging. As we noted in previous posts, principals’ roles are complex and multi-faceted.




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Siloed, Incomplete, and Neglected: The Trouble with State Administrative Data and What to Do About It

In this week’s episode of On the Evidence, Mathematica’s Beth Weigensberg talks about an article she co-authored describing findings from a 2013 needs assessment on the challenges state agencies faced in using their data to inform their programs.




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Lost in Translation: The Importance of Social Determinants of Health Data from the Patient Perspective

In order to improve patients’ overall health and well-being, we need better information about their social determinants of health – the social, behavioral, and environmental factors – which influence the health and well-being of individuals and communities.




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Children’s Health Influenced by Parents’ Work Schedules and Child Care Transitions

A strong economy requires a dynamic workforce that can adapt to the labor market’s demands. This often means workers will have schedules outside the traditional 9 to 5.




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Proactive, Holistic, and Risk-Based: Plotting the Course for Program Integrity in State Medicaid Agencies

By using an enterprise risk management approach, state Medicaid agencies can meet new federal program integrity requirements, serve more clients, improve the quality of care, and contain costs.




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Progress Together Toward a More Diverse and Inclusive Mathematica

Our commitment to diversity, equity, and inclusion in all that we do means thinking critically about what diversity means and taking important steps to create a Mathematica where everyone feels welcome and can cultivate a meaningful career.




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Ethics and Artificial Intelligence in Health Care: The Pivot Point

Time will tell what improvements artificial intelligence, machine learning and predictive algorithms can bring to healthcare, and at what cost, but it is past time to tackle the bigger ethical considerations that loom large over the future of the industry.




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Helping States Manage Booming Unemployment Insurance Claims: Lessons from the Great Recession

Congress passed the largest economic stimulus package in our nation’s history, one of several ways Congress is helping America weather the economic downturn caused by the COVID-19 pandemic.




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Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools

For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices.




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Considering Diversity, Equity, and Inclusion in the Era of COVID-19

The guest for this episode of On the Evidence is Ralanda Nelson, the new associate director for diversity at Mathematica.




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Agency and media reception: experiencing video games, film, and television / Susanne Eichner

Online Resource




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The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




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Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




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A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark

Hayden Library - GV1469.34.A97 A58 2014




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Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




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Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




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Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




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Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter

Hayden Library - GV1469.34 .P79 B68 2015




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Program arcade games: with Python and Pygame / Paul Vincent Craven

Online Resource




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Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




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Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

Online Resource




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Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




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Doom: scarydarkfast / Dan Pinchbeck

Online Resource




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Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

Online Resource




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Program Arcade Games: With Python and Pygame / Paul Vincent Craven

Online Resource




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Mixed realism: videogames and the violence of fiction / Timothy J. Welsh

Online Resource




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Video games and storytelling: reading games and playing books / Souvik Mukherjee, Presidency University, Kolkata, India

Hayden Library - GV1469.34.A97 M85 2015




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Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors

Online Resource




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The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco

Hayden Library - GV1469.6.R65 2016




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The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy

Online Resource




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Cross over to HTML5 game development: use your programming experience to create mobile games / Zarrar Chishti

Online Resource




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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

Online Resource




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Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius

Online Resource




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Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young

Hayden Library - GV1469.34.P79 Y68 2016




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100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams

Hayden Library - GV1469.3.A15 2017




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Break out: how the Apple II launched the PC gaming revolution / David L. Craddock

Hayden Library - GV1469.15.C73 2017




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Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




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The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger

Hayden Library - GV1469.6.S33 2018




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Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Online Resource




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Atari age: the emergence of video games in America / Michael Z. Newman

Dewey Library - GV1469.3.N484 2017




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource