and

Rajan Nanda: The man who fast-tracked Escorts' tractor business

It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment




and

Agency and media reception: experiencing video games, film, and television / Susanne Eichner

Online Resource




and

Handbook of digital games / edited by Marios C. Angelides, Harry Agius

Online Resource




and

Online gaming and playful organization / Harald Warmelink

Hayden Library - GV1469.15.W37 2014




and

The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




and

Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




and

The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette

Hayden Library - GV1469.34.S52 G362 2013




and

Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh

Hayden Library - GV1469.17.S63 C45 2013




and

Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




and

Gaming globally: production, play, and place / edited by Nina B. Huntemann and Ben Aslinger

Hayden Library - GV1469.3.G428 2013




and

Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal

Hayden Library - GV1469.17.S63 J66 2012




and

Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




and

Understanding Minecraft: essays on play, community and possibilities / edited by Nate Garrelts

Hayden Library - GV1469.35.M535 U73 2014




and

Gaming in social, locative, and mobile media / Larissa Hjorth, Ingrid Richardson

Hayden Library - GV1469.17.S63 H58 2014




and

Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw

Hayden Library - GV1469.17.S63 S53 2014




and

Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




and

Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




and

Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart

Hayden Library - GV1469.34.P79 G36 2015




and

Empathy and violent video games: aggression and prosocial behavior / Christian Happ and André Melzer

Hayden Library - GV1469.34.V56 H367 2014




and

Gameworlds: virtual media and children's everyday play / Seth Giddings

Hayden Library - GV1469.34.S52 G53 2014




and

The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




and

Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




and

Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




and

Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




and

Video game narrative and criticism: playing the story / Tamer Thabet

Hayden Library - GV1469.34.P79 T48 2015




and

Video games and storytelling: reading games and playing books / Souvik Mukherjee

Online Resource




and

Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




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Virtual character design: for games and interactive media / Robin J.S. Sloan

Hayden Library - GV1469.34.C48 S56 2015




and

Information dynamics in virtual worlds: gaming and beyond / Woody Evans

Online Resource




and

War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




and

Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter

Hayden Library - GV1469.34 .P79 B68 2015




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MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




and

MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




and

Program arcade games: with Python and Pygame / Paul Vincent Craven

Online Resource




and

Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin

Hayden Library - GV1469.34.S52 C74 2015




and

Video games and creativity / volume editor, Garo Green, James C. Kaufman

Online Resource




and

Video games and creativity / edited by Garo P. Green and James C. Kaufman

Hayden Library - GV1469.34.P79 V53 2015




and

The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt

Hayden Library - GV1469.3.V5225 2016




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Works of game: on the aesthetics of games and art / John Sharp

Rotch Library - GV1469.3.S527 2015




and

Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




and

Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




and

Cultural code: video games and Latin America / Phillip Penix-Tadsen

Hayden Library - GV1469.17.S63 P46 2016




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Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner

Dewey Library - GV1469.3.L47 2014




and

Values at play in digital games / Mary Flanagan and Helen Nissenbaum

Hayden Library - GV1469.17.S63 F63 2014




and

Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova

Dewey Library - GV1469.15.L44 2014




and

Game art: art from 40 video games and interviews with their creators / Matt Sainsbury

Online Resource




and

Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

Online Resource




and

Gamer psychology and behavior / Barbaros Bostan, editor

Online Resource




and

Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




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Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

Online Resource