the

Progress Together Toward a More Diverse and Inclusive Mathematica

Our commitment to diversity, equity, and inclusion in all that we do means thinking critically about what diversity means and taking important steps to create a Mathematica where everyone feels welcome and can cultivate a meaningful career.




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The Most Rewarding Research I’ve Ever Done…

In 2013, I led a team of researchers who traveled to Minnesota, Kansas, and Missouri for a series of in-depth interviews with fathers for the Parents and Children Together (PACT) evaluation.




the

What the Next Generation of Policy Researchers Is Studying

On this episode of On the Evidence, we feature six short interviews with the 2019 summer fellows about the research questions they pursued and what they have learned so far.




the

Ethics and Artificial Intelligence in Health Care: The Pivot Point

Time will tell what improvements artificial intelligence, machine learning and predictive algorithms can bring to healthcare, and at what cost, but it is past time to tackle the bigger ethical considerations that loom large over the future of the industry.




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10 Ways to Extend the Reach of Your Work

We can’t expect policymakers, program administrators, and practitioners to stumble upon new evidence (let alone slog their way through multiple field-specific academic journals). As an evidence community, we have to do more to show them the way to research-based insights.




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Tips for Boosting the Reach and Impact of Policy Research

On this episode of On the Evidence, economists Jennifer Doleac and Kosali Simon share lessons from their experiences interpreting and translating policy research for media interviews, Twitter, podcasts, and elsewhere.




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Learning in the Midst of a Pandemic: Four Key Education Takeaways

We are living in unprecedented times. To reduce the spread of COVID-19, more than 130 countries have closed schools entirely, impacting 80 percent of the world’s student population.




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During Challenging Times, How Can Schools Learn From Each Other?

The field of education evolves constantly and is now changing rapidly because of COVID-19. In the face of this pandemic, we continue to refine our practices.




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Helping States Manage Booming Unemployment Insurance Claims: Lessons from the Great Recession

Congress passed the largest economic stimulus package in our nation’s history, one of several ways Congress is helping America weather the economic downturn caused by the COVID-19 pandemic.




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Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools

For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices.




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Parenting and Working During the Coronavirus Pandemic

Liah Caravalho, public affairs specialist, shares her experience working from home while parenting during the coronavirus pandemic.




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Echoes of the Past, Lessons for Today

In echoes of the past lie lessons for today: our country’s confrontation with AIDS can inform our battle against COVID-19.




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COVID-19 Revealed Longstanding Problems in Our Social Safety Net. It’s Time to Address Them.

The unfortunate truth about crises is that they tend to reveal longstanding problems that we chose to ignore—because we could, or at least thought we could.




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Considering Diversity, Equity, and Inclusion in the Era of COVID-19

The guest for this episode of On the Evidence is Ralanda Nelson, the new associate director for diversity at Mathematica.




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Rajan Nanda: The man who fast-tracked Escorts' tractor business

It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment




the

Beyond choices: the design of ethical gameplay / by Miguel Sicart

Barker Library - GV1469.34.C67 S52 2013




the

The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




the

Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




the

The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette

Hayden Library - GV1469.34.S52 G362 2013




the

Portable play in everyday life: the Nintendo DS / Samuel Tobin

Hayden Library - GV1469.17.S63 T63 2013




the

A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark

Hayden Library - GV1469.34.A97 A58 2014




the

Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal

Hayden Library - GV1469.17.S63 J66 2012




the

The art of failure: an essay on the pain of playing video games / Jesper Juul

Barker Library - GV1469.3.J87 2013




the

Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




the

Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw

Hayden Library - GV1469.17.S63 S53 2014




the

Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




the

Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




the

Game love: essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart

Hayden Library - GV1469.34.P79 G36 2015




the

Online game pioneers at work: interviews with some of the top online game pioneers of our times / Morgan Ramsay ; foreword by Richard Bartle

Online Resource




the

The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




the

Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




the

Online games, social narratives / Esther MacCallum-Stewart

Hayden Library - GV1469.15.M344 2014




the

Video game narrative and criticism: playing the story / Tamer Thabet

Hayden Library - GV1469.34.P79 T48 2015




the

Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




the

War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




the

Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter

Hayden Library - GV1469.34 .P79 B68 2015




the

MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




the

MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




the

Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin

Hayden Library - GV1469.34.S52 C74 2015




the

The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt

Hayden Library - GV1469.3.V5225 2016




the

Works of game: on the aesthetics of games and art / John Sharp

Rotch Library - GV1469.3.S527 2015




the

Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




the

Coin-operated Americans: rebooting boyhood at the video game arcade / Carly A. Kocurek

Hayden Library - GV1469.3.K6 2015




the

Video games around the world / edited by Mark J. P. Wolf ; foreword by Toru Iwatani

Hayden Library - GV1469.3.V565 2015




the

Silent hill: the terror engine / Bernard Perron

Online Resource




the

Game art: art from 40 video games and interviews with their creators / Matt Sainsbury

Online Resource




the

Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

Online Resource




the

Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




the

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

Online Resource




the

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource