the Emotion in games: theory and praxis / Kostas Karpouzis, Georgios N. Yannakakis, editors By library.mit.edu Published On :: Sun, 18 Dec 2016 06:33:13 EST Online Resource Full Article
the BlitzMax for absolute beginners: games programming for the absolute beginner / Sloan Kelly By library.mit.edu Published On :: Sun, 29 Jan 2017 06:26:24 EST Online Resource Full Article
the Mixed realism: videogames and the violence of fiction / Timothy J. Welsh By library.mit.edu Published On :: Sun, 5 Mar 2017 06:09:07 EST Online Resource Full Article
the The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.3.P4827 2016 Full Article
the Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.34.P79 V52 2016 Full Article
the The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.6.R65 2016 Full Article
the Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.3.B37 2017 Full Article
the The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron By library.mit.edu Published On :: Sun, 2 Apr 2017 06:09:49 EDT Hayden Library - GV1469.3.R67 2016 Full Article
the The Tetris effect: the game that hypnotized the world / Dan Ackerman By library.mit.edu Published On :: Sun, 16 Jul 2017 06:12:14 EDT Hayden Library - GV1469.15.A35 2016 Full Article
the The monopolists: obsession, fury, and the scandal behind the world's favorite board game / Mary Pilon By library.mit.edu Published On :: Sun, 16 Jul 2017 06:12:14 EDT Hayden Library - GV1469.M65 P55 2016 Full Article
the The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy By library.mit.edu Published On :: Sun, 27 Aug 2017 06:15:32 EDT Online Resource Full Article
the I am error: the Nintendo family computer/entertainment system platform / Nathan Altice By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Barker Library - GV1469.32.A55 2015 Full Article
the Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Hayden Library - GV1469.15.S63 2016 Full Article
the Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.17.S63.P52 2015 Full Article
the Explore/create: my life in pursuit of new frontiers, hidden worlds, and the creative spark / Richard Garriott with David Fisher By library.mit.edu Published On :: Sun, 15 Oct 2017 06:14:38 EDT Hayden Library - GV1469.34.A97 G37 2017 Full Article
the The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick By library.mit.edu Published On :: Sun, 26 Nov 2017 06:16:14 EST Hayden Library - GV1469.15.K57 2015 Full Article
the Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock By library.mit.edu Published On :: Sun, 26 Nov 2017 06:16:14 EST Hayden Library - GV1469.6.L395 2015 Full Article
the Rated M for mature: sex and sexuality in video games / edited by Matthew Wysocki and Evan W. Lauteria By library.mit.edu Published On :: Sun, 10 Dec 2017 06:13:46 EST Hayden Library - GV1469.34.S52 R37 2015 Full Article
the Pro Java 9 games development: leveraging the JavaFX APIs / Wallace Jackson By library.mit.edu Published On :: Sun, 31 Dec 2017 06:14:39 EST Online Resource Full Article
the Introducing JavaScript game development: build a 2D game from the ground up / Graeme Stuart By library.mit.edu Published On :: Sun, 28 Jan 2018 06:16:17 EST Online Resource Full Article
the Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
the Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.3.A395 2017 Full Article
the Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.34.P79 Y68 2016 Full Article
the Power play: how video games can save the world / Asi Burak and Laura Parker By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.34.S52 B86 2017 Full Article
the Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier By library.mit.edu Published On :: Sun, 1 Jul 2018 06:11:57 EDT Hayden Library - GV1469.3.S37 2017 Full Article
the Break out: how the Apple II launched the PC gaming revolution / David L. Craddock By library.mit.edu Published On :: Sun, 22 Jul 2018 06:46:47 EDT Hayden Library - GV1469.15.C73 2017 Full Article
the The aesthetics of videogames / edited by Jon Robson and Grant Tavinor By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.3.A29 2018 Full Article
the Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.) By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.C527 2017 Full Article
the Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.G465 2018 Full Article
the The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.6.S33 2018 Full Article
the The player's power to change the game: ludic mutation / Anne-Marie Schleiner By library.mit.edu Published On :: Sun, 26 Aug 2018 06:43:45 EDT Hayden Library - GV1469.34.S52 S35 2017 Full Article
the Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis By library.mit.edu Published On :: Sun, 14 Oct 2018 06:30:32 EDT Hayden Library - GV1469.34.S52 C65 2018 Full Article
the How games move us: emotion by design / Katherine Isbister By library.mit.edu Published On :: Sun, 14 Oct 2018 06:30:32 EDT Hayden Library - GV1469.3.I83 2016 Full Article
the Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr By library.mit.edu Published On :: Sun, 6 Jan 2019 09:37:38 EST Online Resource Full Article
the Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon By library.mit.edu Published On :: Sun, 20 Jan 2019 09:21:22 EST Online Resource Full Article
the eSports is business: management in the world of competitive gaming / Tobias M. Scholz By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
the Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Ć velch By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
the Games and rules: game mechanics for the 'magic circle'. By library.mit.edu Published On :: Sun, 28 Apr 2019 06:39:18 EDT Online Resource Full Article
the Crash override: how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn By library.mit.edu Published On :: Sun, 9 Jun 2019 06:30:32 EDT Hayden Library - GV1469.34.A97 Q56 2017 Full Article
the Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel By library.mit.edu Published On :: Sun, 30 Jun 2019 07:20:33 EDT Hayden Library - GV1469.3.G86 2018 Full Article
the Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.34.P79 E97 2019 Full Article
the Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Hayden Library - GV1469.32.A76 2017 Full Article
the Atari age: the emergence of video games in America / Michael Z. Newman By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Dewey Library - GV1469.3.N484 2017 Full Article
the Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant By library.mit.edu Published On :: Sun, 11 Aug 2019 07:40:15 EDT Online Resource Full Article
the Digital gaming and the advertising landscape / Teresa de la Hera By library.mit.edu Published On :: Sun, 13 Oct 2019 06:44:50 EDT Online Resource Full Article
the Watch me play: Twitch and the rise of game live streaming / T.L. Taylor By library.mit.edu Published On :: Sun, 20 Oct 2019 06:52:00 EDT Dewey Library - GV1469.17.S63 T385 2018 Full Article
the Handmade pixels: independent video games and the quest for authenticity / Jesper Juul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.J89 2019 Full Article
the Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Hayden Library - GV1469.34.P79 F37 2018 Full Article
the Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.6.M59 2019 Full Article
the Classical antiquity in video games: playing with the ancient world / Christian Rollinger By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.3.C53 2020 Full Article