the

Emotion in games: theory and praxis / Kostas Karpouzis, Georgios N. Yannakakis, editors

Online Resource




the

BlitzMax for absolute beginners: games programming for the absolute beginner / Sloan Kelly

Online Resource




the

Mixed realism: videogames and the violence of fiction / Timothy J. Welsh

Online Resource




the

The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell

Hayden Library - GV1469.3.P4827 2016




the

Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter

Hayden Library - GV1469.34.P79 V52 2016




the

The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco

Hayden Library - GV1469.6.R65 2016




the

Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton

Hayden Library - GV1469.3.B37 2017




the

The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




the

The Tetris effect: the game that hypnotized the world / Dan Ackerman

Hayden Library - GV1469.15.A35 2016




the

The monopolists: obsession, fury, and the scandal behind the world's favorite board game / Mary Pilon

Hayden Library - GV1469.M65 P55 2016




the

The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy

Online Resource




the

I am error: the Nintendo family computer/entertainment system platform / Nathan Altice

Barker Library - GV1469.32.A55 2015




the

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson

Hayden Library - GV1469.15.S63 2016




the

Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015




the

Explore/create: my life in pursuit of new frontiers, hidden worlds, and the creative spark / Richard Garriott with David Fisher

Hayden Library - GV1469.34.A97 G37 2017




the

The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick

Hayden Library - GV1469.15.K57 2015




the

Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock

Hayden Library - GV1469.6.L395 2015




the

Rated M for mature: sex and sexuality in video games / edited by Matthew Wysocki and Evan W. Lauteria

Hayden Library - GV1469.34.S52 R37 2015




the

Pro Java 9 games development: leveraging the JavaFX APIs / Wallace Jackson

Online Resource




the

Introducing JavaScript game development: build a 2D game from the ground up / Graeme Stuart

Online Resource




the

Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

Online Resource




the

Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer

Hayden Library - GV1469.3.A395 2017




the

Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young

Hayden Library - GV1469.34.P79 Y68 2016




the

Power play: how video games can save the world / Asi Burak and Laura Parker

Hayden Library - GV1469.34.S52 B86 2017




the

Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier

Hayden Library - GV1469.3.S37 2017




the

Break out: how the Apple II launched the PC gaming revolution / David L. Craddock

Hayden Library - GV1469.15.C73 2017




the

The aesthetics of videogames / edited by Jon Robson and Grant Tavinor

Hayden Library - GV1469.3.A29 2018




the

Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




the

Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors

Hayden Library - GV1469.15.G465 2018




the

The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger

Hayden Library - GV1469.6.S33 2018




the

The player's power to change the game: ludic mutation / Anne-Marie Schleiner

Hayden Library - GV1469.34.S52 S35 2017




the

Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




the

How games move us: emotion by design / Katherine Isbister

Hayden Library - GV1469.3.I83 2016




the

Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

Online Resource




the

Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon

Online Resource




the

eSports is business: management in the world of competitive gaming / Tobias M. Scholz

Online Resource




the

Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Ć velch

Online Resource




the

Games and rules: game mechanics for the 'magic circle'.

Online Resource




the

Crash override: how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn

Hayden Library - GV1469.34.A97 Q56 2017




the

Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel

Hayden Library - GV1469.3.G86 2018




the

Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor

Hayden Library - GV1469.34.P79 E97 2019




the

Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault

Hayden Library - GV1469.32.A76 2017




the

Atari age: the emergence of video games in America / Michael Z. Newman

Dewey Library - GV1469.3.N484 2017




the

Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




the

Digital gaming and the advertising landscape / Teresa de la Hera

Online Resource




the

Watch me play: Twitch and the rise of game live streaming / T.L. Taylor

Dewey Library - GV1469.17.S63 T385 2018




the

Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




the

Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca

Hayden Library - GV1469.34.P79 F37 2018




the

Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




the

Classical antiquity in video games: playing with the ancient world / Christian Rollinger

Dewey Library - GV1469.3.C53 2020