of Precisely beefs up its Wildfire Risk platform to help communities manage the threat of wildfires By www.kmworld.com Published On :: Mon, 12 Aug 2024 11:10:00 EST As the risk of wildfires in developed areas continues to increase, customers can now access highly accurate data for the protection of people, properties, and land Full Article
of 2024 Readers' Choice Award - BEST INFORMATION GOVERNANCE - KnowledgeLake - Automating the capture, processing, and management of content By www.kmworld.com Published On :: Mon, 04 Nov 2024 12:00:00 EST KnowledgeLake's solutions are designed to improve data accuracy, reduce operational costs, and enable faster decision-making, particularly within industries that handle large volumes of content, such as financial services, government, and healthcare. Full Article
of Conversica offers the most advanced AI agent for customer engagement available By www.kmworld.com Published On :: Tue, 05 Nov 2024 12:00:56 EST This latest release leverages technologies from OpenAI, Meta, and Google Full Article
of Keeper Security officially completes authorization meeting FedRAMP Revision 5 controls By www.kmworld.com Published On :: Thu, 07 Nov 2024 12:15:00 EST The FedRAMP designation sets Keeper apart from its competitors as the best-in-class zero-trust and zero-knowledge cybersecurity solution for government agencies Full Article
of Conversational Agents and AI Transformation: Q&A with Rob Ryan, Head of Business Value and Thought Leadership, Workgrid By www.kmworld.com Published On :: Tue, 12 Nov 2024 12:00:00 EST AI adoption as a whole is very fragmented depending on the organization, depending on the market business vertical. The real game changer of AI is embedding into those deeper systems of operations, not just surface level use cases of generate a blog, generate news. AI should be evolving with your organization, your culture, and your appetite for risk. That's where Workgrid certainly comes in. Workgrid's platform is built to meet you wherever you happen to be on that journey. Full Article
of Harris Rosen named Cornell Entrepreneur of the Year 2011 By www.internationaldriveorlando.com Published On :: Tue, 25 Jan 2011 12:56:00 GMT Harris Rosen 61, president and chief operating officer of Rosen Hotels and Resorts Inc. in Orlando, Fla., has been named Cornell Entrepreneur of the Year 2011. He will be honored on campus during the Entrepreneurship@Cornell Celebration, April 14-15. Full Article News
of Villaverde Named Hotelier of the Year By www.internationaldriveorlando.com Published On :: Mon, 21 Feb 2011 12:44:05 GMT Alan Villaverde, managing director of The Peabody Orlando and president of Peabody Hotel Division, was named the 2011 Hotelier of the Year by Preferred Hotel Group. Full Article News
of Pine Hills Elementary School receives 7th year of support from International Drive Improvement District for 2012-13 School Year By www.internationaldriveorlando.com Published On :: Wed, 9 Jan 2013 14:22:18 GMT At Pine Hills Elementary there is a saying: "Begin with the end in Mind...Building our way to an A!" And the International Drive Improvement District plans to help students achieve that goal as it begins its seventh year of support. Full Article News
of I-Drive and its District Partners pass goal of helping area children in 13th Annual Salvation Army Angel Tree Program By www.internationaldriveorlando.com Published On :: Wed, 1 Apr 2015 11:00:12 GMT The International Drive Improvement District was able to bring some holiday joy to 790 area disadvantaged children when it partnered with the Salvation Army, along with WKMG Local 6, for its 13th annual Angel Tree program for the 2014 holiday season. Full Article News
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of Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report By www.rismedia.com Published On :: Fri, 08 Nov 2024 19:46:12 +0000 2024’s third quarter dragged down Redfin’s financials, according to the company’s latest earnings report. Redfin’s revenue declined to $278 million, down from $295 million during Q2 2024, but was up 3% year-over-year from Q3 2023’s $269 million. The company also saw a net loss of $33.8 million, a larger loss than $27.9 million in Q2… The post Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report appeared first on RISMedia. Full Article Industry News Latest News National News Premier Chris Nielsen Clear Cooperation Commissions earnings report Glenn Kelman Q3 2024 Redfin
of RISMedia’s 2024 Real Estate Rookie of the Year Revealed at Annual Power Broker Gala By www.rismedia.com Published On :: Sun, 10 Nov 2024 17:26:15 +0000 Above, from left, John Featherston, Tina Lapp, Heather Stenson and Brian Joyner During its 28th Annual Power Broker Reception & Dinner held at the Renaissance Boston Seaport Hotel Friday night, RISMedia announced its 2024 Real Estate Rookie of the Year winner, Heather Stenson, a REALTORⓇ with Connect Realty in The Woodlands, Texas. Designed to honor… The post RISMedia’s 2024 Real Estate Rookie of the Year Revealed at Annual Power Broker Gala appeared first on RISMedia. Full Article Agents Best Practices Brokers Industry News Latest News Luxury National News Teams 2024 Real Estate Rookie of the Year 28th Annual Power Broker Reception & Dinner Colibri Real Estate Real Estate Events Renaissance Boston Seaport Hotel
of Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024 By www.rismedia.com Published On :: Tue, 12 Nov 2024 18:59:00 +0000 Above, Anthony Hitt Engel & Völkers America announced today that longtime CEO Anthony Hitt will be stepping down from his position come Dec. 31, 2024. A release said that Hitt is resigning to focus on “personal interests.” “Developing and guiding Engel & Völkers in the Americas has been a true privilege and one of my… The post Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024 appeared first on RISMedia. Full Article Industry News Latest News National News Premier Anthony Hitt CEO Engel & Völkers Engel & Völkers America resignation Stuart Siegel
of Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design By jobs.gamasutra.com Published On :: 2022-09-20 Beginning January 2023 or August 2023 Game Art Department Environment Artist/Modeler Full-Time Faculty Appointment with Benefits The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games. Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department. The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games. Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required. This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology. (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills. (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design. (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available. Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled. For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL. General questions regarding the job application process may be emailed to aamail@ringling.edu. Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer Full Article
of Staff Core Software Engineer: Cryptic Studios By jobs.gamasutra.com Published On :: 2022-09-21 Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter. We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Core Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As a Core Software Engineer, you can help define and drive improved workflows and engine features for Cryptic’s game development teams. Every day you could be: * Collaborating with world-class artists, designers, and engineers to build game systems and powerful tools for the creation of fantastic virtual worlds and gameplay. * Extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Researching and introducing new technologies to all engineers and management. Systems you might work on * Core components of Cryptic's game client/server architecture, including simulation technologies (AI, cloth, movement, physics), and audio/visual technologies (animation, audio, visual effects). * The many in-engine tools used to build content for our games. * Integration with platforms such as Xbox Live, PlayStation Network, Steam, and Epic. * Internal improvements to keep up with the latest software development tools * Graphics team support What we need to see: * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States. What we’d like to see: * Experience in the video game industry and with MMO’s is a huge plus! * Worked on a team developing software that shipped in a finished product. * 2+ years of game development experience. * In-depth knowledge of and experience with games. C/C++ Programming Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base. In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills. (Java and C# are not utilized in this job.) What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events * Pet-Friendly Environment Full Article
of Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University By jobs.gamasutra.com Published On :: 2022-09-26 The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree. Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023. Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission. Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country. Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html. Full Article
of Assistant Professor, Video Games & Digital Art: Louisiana State University By jobs.gamasutra.com Published On :: 2022-09-27 Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities. Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job. Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled. More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu. Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply. Posting Date: August 9, 2022 Closing Date (Open Until Filled if No Date Specified): Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more! Essential Position (Y/N): LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu). HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu Full Article
of Assistant Arts Professor, Game Design: NYU By jobs.gamasutra.com Published On :: 2022-09-27 The Game Design department of New York University’s Tisch School of the Arts seeks to fill a full-time faculty position starting in the 2023-2024 academic year. Join the NYU Game Center—a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, to teaching the next generation of game innovators, and to furthering games as a meaningful cultural form via game design as creative practice. We are seeking applicants for an Assistant Arts Professor (non-tenure, continuing contract) position to start in September 2023 and serve as part of our faculty on an ongoing basis. Applicants must have professional experience in one or more of the following domains: game design, game development, and creative direction. Ideal candidates should have creatively led and released multiple game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play. Hands-on familiarity with game engines such as Unity, GameMaker, and Unreal is preferred. As part of Tisch School of the Arts, Game Center faculty are expected to combine teaching with an active, ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as independent developers in solo/consulting practice or as part of larger teams. Ideal candidates would have experience speaking or writing about their own and/or other game creators’ work from a critical perspective and should be able to draw on their professional experience to create a compelling and effective learning environment. Previous teaching experience is not a requirement, but it is a strong plus. The NYU Game Center is a highly collaborative environment where decisions about the operations of the department are made collectively whenever possible; leadership and consensus-building skills are also highly valued. We are actively seeking applicants that have a commitment to equity-forward teaching practices and who recognize and embrace the values of inclusivity and diversity, both in the classroom and in game development. Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center. . Duties: Duties include teaching five courses a year, student advising, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Includes an excellent benefits package. Applicants must provide a cover letter, full C.V., and three letters of recommendation with contact information for each recommender. All these materials must be submitted by November 1, 2022. For more information, please visit: https://tisch.nyu.edu/faculty/faculty-positions. Finalists will be asked to submit a portfolio of creative work, to provide selected course syllabi and teaching evaluations if applicable, and to give a short lecture on a topic of their choice to NYU Game Center students and faculty. NYU is an Equal Opportunity Employer and is committed to a policy of equal treatment and opportunity in every aspect of its recruitment and hiring process without regard to age, alienage, caregiver status, childbirth, citizenship status, color, creed, disability, domestic violence victim status, ethnicity, familial status, gender and/or gender identity or expression, marital status, military status, national origin, parental status, partnership status, predisposing genetic characteristics, pregnancy, race, religion, reproductive health decision making, sex, sexual orientation, unemployment status, veteran status, or any other legally protected basis. Women, racial and ethnic minorities, persons of minority sexual orientation or gender identity, individuals with disabilities, and veterans are encouraged to apply for vacant positions at all levels. Full Article
of Staff Infrastructure Software Engineer: Cryptic Studios By jobs.gamasutra.com Published On :: 2022-09-27 Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter. We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have fully embraced a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Infrastructure Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As an Infrastructure Software Engineer, you can contribute to advancing the state of the art in back-end systems for online games. Every day you could be * Working in a team of very talented software engineers to architect, build and maintain exceptional game play systems. * Analyzing game systems to improve game play experiences for players. * Working with operations staff to design and implement new features that will improve the reliability and efficiency of operating Cryptic's games. * Working with game development teams and game engine teams to bring their ideas to live in high performance back-end systems. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Developing and extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Researching and introducing new technologies to all engineers and management. Systems you might work on * Core components of Cryptic's game server architecture, ranging from gameplay servers, to social systems (such as friends management, chat, and teaming) to economic systems (such as auction). * Integration with platforms such as Xbox Live, PlayStation Network, and Steam. * Entitlement management systems, ranging from designing micro-transactions, through the purchase flows, to tracking and reporting on game monetization. * Management tools for Cryptic's private server cloud, ranging from deployment tools to operational telemetry. * Asset management ranging from internal tracking of game assets to large scale cloud deployment of the game to customers. * Cryptic's custom built NoSQL object database that optimizes for write-mostly, read-rarely use patterns. What we need to see * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States. What we’d like to see * 2+ years of experience with networking, including sockets, ports, firewalls, packet capture, etc. * Familiarity with web services mechanics such as REST, JSON-RPC, etc. * In-depth knowledge of and experience with games. * Experience in the video game industry and with MMO’s is a huge plus! C/C++ Programming * Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base. In addition to problem solving skills, this job requires a high degree of proficiency with pointers, memory management, and performance optimization. The interview process will be testing you for these skills. (Java, C# and other high-level languages will not be utilized in this job.) What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events * Pet-Friendly Environment Full Article
of On the Art of Not Living a Careful Life By diydiva.net Published On :: Sat, 16 Jan 2021 02:48:12 +0000 I started off the year by writing about measuring sticks. The metaphorical kind, not actual tape measures (although I’ve written plenty about those too.) And while I used bodies and physical aesthetics as an example, that is really just one of many ways Other People’s Measuring Sticks™ show up in our lives. The way people […] Full Article All Time Favorite Posts On Kicking Ass
of SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset By sccm-audio.s3.amazonaws.com Published On :: Thu, 2 Sep 2021 18:18:58 UTC As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity. Full Article Medicine
of SCCMPod-445 The Association of Workload and Outcomes in the Pediatric Cardiac ICU By sccm-audio.s3.amazonaws.com Published On :: Thu, 14 Oct 2021 19:20:17 UTC Healthcare workload has emerged as an important metric associated with poor outcomes. To measure workload, studies have used bed occupancy as a surrogate. However, few studies have examined frontline clinician workload and outcomes. Full Article Medicine
of 899 The Future of Photography Education By tipsfromthetopfloor.com Published On :: Sat, 27 Jun 2020 19:28:43 +0000 In this episode Chris looks at creativity, how it often depends on the right puzzle pieces to come together at the right time, and how a little bit (or a lot) of pressure can bring this all together and allow you to make it into something entirely new. Like the new interactive teaching platform that … Continue reading "899 The Future of Photography Education" The post 899 The Future of Photography Education appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor "Photo Sensi" creativity pressure
of Join me at Out of Chicago IN-DEPTH and GET $50 OFF By tipsfromthetopfloor.com Published On :: Sun, 02 Aug 2020 17:16:07 +0000 Aug 21-23 2020 will bring you an exciting live online photography workshop weekend with 35+ advanced, exciting sessions from world-class photographers (and I still can’t believe that I got accepted to teach with them! Yey! o/) For each session, two photographers will team up to deep-dive into a topic from multiple angles. And I couldn’t … Continue reading "Join me at Out of Chicago IN-DEPTH and GET $50 OFF" The post Join me at Out of Chicago IN-DEPTH and GET $50 OFF appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor
of 901 360 Degrees of Freedom By tipsfromthetopfloor.com Published On :: Fri, 09 Oct 2020 01:18:22 +0000 Chris and Jon discuss the latest in 360 degree video, exemplified by Jon’s latest video series VIRTUAL 360 Everest Trek Links: Watch this episode on video VIRTUAL 360 Everest Trek Podcast: The Future of Photography Download the MP3 for this episode Receive TFTTF updates via email Support the show on Patreon or via SEPA The post 901 360 Degrees of Freedom appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor 360 Deg Everest Trek Jon Miller
of 920 Death of a Workhorse By tipsfromthetopfloor.com Published On :: Wed, 12 Oct 2022 22:06:12 +0000 Chris brings you a bit of a different episode today because his main production machine has just died. Want to support? Go to tfttf.com/support Topics: [OTHER] Pellworm : We spent a week on Pellworm, a 37 square kilometer island located in the Wadden Sea. We’ve taken pictures too. [COOL] Lost Places – Horror-Hospital … AI … Continue reading "920 Death of a Workhorse" The post 920 Death of a Workhorse appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor computer North Sea Pellworm