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Queer game studies / Bonnie Ruberg and Adrienne Shaw, editors

Hayden Library - GV1469.17.S63 Q44 2017




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Introducing JavaScript game development: build a 2D game from the ground up / Graeme Stuart

Online Resource




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Java game development with LibGDX: from beginner to professional / Lee Stemkoski

Online Resource




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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

Online Resource




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Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius

Online Resource




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Every game is an island: endings and extremities in video games / Riccardo Fassone

Hayden Library - GV1469.3.F37 2017




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Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young

Hayden Library - GV1469.34.P79 Y68 2016




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Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors

Hayden Library - GV1469.34.S52 T74 2016




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Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier

Hayden Library - GV1469.3.S37 2017




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Fans and videogames: histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis

Hayden Library - GV1469.3.F36 2017




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Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter

Hayden Library - GV1469.3.S214 2017




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Brenda Laurel: pioneering games for girls / Carly A. Kocurek

Hayden Library - GV1469.3.L38 K58 2017




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Gaming representation: race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm

Hayden Library - GV1469.17.S63 G38 2017




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Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




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The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger

Hayden Library - GV1469.6.S33 2018




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Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers

Online Resource




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Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




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Future gaming: creative interventions in video game culture / Paolo Ruffino

Hayden Library - GV1469.34.S52 R84 2018




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Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# / Allan Fowler

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Developing 2D games with Unity: independent game programming with C# / Jared Halpern

Online Resource




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Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

Online Resource




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Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon

Online Resource




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Understanding Game Application Development: With Xamarin. Forms and ASP. NET.

Online Resource




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A play of bodies: how we perceive videogames / Brendan Keogh

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Online Resource




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eSports is business: management in the world of competitive gaming / Tobias M. Scholz

Online Resource




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Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch

Online Resource




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Practical shader development: vertex and fragment shaders for game developers / Kyle Halladay

Online Resource




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Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors

Hayden Library - GV1469.15 S475 2017




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Video games have always been queer / Bonnie Ruberg

Hayden Library - GV1469.17.S63 R83 2019




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Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault

Hayden Library - GV1469.32.A76 2017




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Atari age: the emergence of video games in America / Michael Z. Newman

Dewey Library - GV1469.3.N484 2017




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




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Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language / Sebastiano M. Cossu

Online Resource




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Phantasmal spaces: archetypical venues in computer games / Mathias Fuchs

Hayden Library - GV1469.3.F83 2019




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General video game artificial intelligence / Diego Pérez Liébana, Simon M. Lucas, and Raluca D. Gaina, Julian Togelius and Ahmed Khalifa, Jialin Liu

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Hayden Library - GV1469.34.P79 T64 2018




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Videogame sciences and arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings / Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha (eds.)

Online Resource




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Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




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Minor platforms in videogame history / Benjamin Nicoll

Dewey Library - GV1469.3.N53 2019




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Feminism in play / Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors

Barker Library - GV1469.17.S63 F46 2018




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Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




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Classical antiquity in video games: playing with the ancient world / Christian Rollinger

Dewey Library - GV1469.3.C53 2020




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Understanding esports: an introduction to the global phenomenon / edited by Ryan Rogers

Dewey Library - GV1469.3.U53 2019




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Respawn: gamers, hackers, and technogenic life / Colin Milburn

Hayden Library - GV1469.34.S52 M55 2018




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Woke gaming: digital challenges to opression and social injustice / edited by Kishonna L. Gray and David J. Leonard

Dewey Library - GV1469.34.S52 W65 2018




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FMCG companies step up new product launches in health and hygiene space

Most launched hand sanitisers initially, but are expanding their portfolio by entering newer categories such as floor and surface cleaners, disinfectant sprays and immunity building products.




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Nielsen slashes FMCG growth forecast by half to 5-6% for 2020

Market research firm Nielsen revised its outlook for the growth of the FMCG segment, downgrading it from 9-10% to 5-6% for this year as a consequence of Covid-19 outbreak.




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Two big trends - local grocer, ecommerce: HUL's Sanjiv Mehta

"There are two big trends emerging. One is the relevance of the humble grocer and people have realised that they are so close to you… proximity, and (that’s) such a big benefit. The second would be on ecommerce. With people becoming more averse to stepping out, they would like to place the order from home and receive it at home. "




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As the great reopening gets underway starting Monday, how will the consumption story pan out?

The lockdown has seen people exhausting their stock of liquor, cigarettes and other sin goods.