b

Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

Online Resource




b

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

Online Resource




b

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




b

Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor

Online Resource




b

BlitzMax for absolute beginners: games programming for the absolute beginner / Sloan Kelly

Online Resource




b

Building a 2D game physics engine: using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Online Resource




b

Beginning Android Games by Mario Zechner, J. F. DiMarzio, Robert Green

Online Resource




b

Video games and storytelling: reading games and playing books / Souvik Mukherjee, Presidency University, Kolkata, India

Hayden Library - GV1469.34.A97 M85 2015




b

GameMaker: Studio 100 programming challenges / Ben Tyers

Online Resource




b

The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell

Hayden Library - GV1469.3.P4827 2016




b

Star worlds: freedom versus control in online gameworlds / William Sims Bainbridge

Hayden Library - GV1469.17.S63 B354 2017




b

Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter

Hayden Library - GV1469.34.P79 V52 2016




b

The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco

Hayden Library - GV1469.6.R65 2016




b

Vintage games 2.0: an insider look at the most influential games of all time / Matt Barton

Hayden Library - GV1469.3.B37 2017




b

Playback: a genealogy of 1980s British videogames / Alex Wade

Hayden Library - GV1469.3.W36 2016




b

The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




b

Does playing video games make players more violent? / Barrie Gunter

Hayden Library - GV1469.34.V56 G87 2016




b

The monopolists: obsession, fury, and the scandal behind the world's favorite board game / Mary Pilon

Hayden Library - GV1469.M65 P55 2016




b

The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy

Online Resource




b

Mostly codeless game development: new school game engines / Robert Ciesla

Online Resource




b

Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger

Hayden Library - GV1469.3.D43 2016




b

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson

Hayden Library - GV1469.15.S63 2016




b

Learn RPGs in GameMaker: Studio: build and design role playing games / Ben Tyers

Online Resource




b

Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux

Hayden Library - GV1469.34.S52 B65 2017




b

Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015




b

Videogames and post-colonialism: empire plays back / Souvik Mukherjee

Hayden Library - GV1469.M85 2017




b

Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock

Hayden Library - GV1469.6.L395 2015




b

Rated M for mature: sex and sexuality in video games / edited by Matthew Wysocki and Evan W. Lauteria

Hayden Library - GV1469.34.S52 R37 2015




b

Cross over to HTML5 game development: use your programming experience to create mobile games / Zarrar Chishti

Online Resource




b

Queer game studies / Bonnie Ruberg and Adrienne Shaw, editors

Hayden Library - GV1469.17.S63 Q44 2017




b

Introducing JavaScript game development: build a 2D game from the ground up / Graeme Stuart

Online Resource




b

Java game development with LibGDX: from beginner to professional / Lee Stemkoski

Online Resource




b

Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

Online Resource




b

Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani

Online Resource




b

Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer

Hayden Library - GV1469.3.A395 2017




b

Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young

Hayden Library - GV1469.34.P79 Y68 2016




b

Power play: how video games can save the world / Asi Burak and Laura Parker

Hayden Library - GV1469.34.S52 B86 2017




b

Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier

Hayden Library - GV1469.3.S37 2017




b

Bit by bit: how video games transformed our world / Andrew Ervin

Hayden Library - GV1469.3.E78 2017




b

Fans and videogames: histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis

Hayden Library - GV1469.3.F36 2017




b

Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter

Hayden Library - GV1469.3.S214 2017




b

Brenda Laurel: pioneering games for girls / Carly A. Kocurek

Hayden Library - GV1469.3.L38 K58 2017




b

100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams

Hayden Library - GV1469.3.A15 2017




b

Break out: how the Apple II launched the PC gaming revolution / David L. Craddock

Hayden Library - GV1469.15.C73 2017




b

Gaming representation: race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm

Hayden Library - GV1469.17.S63 G38 2017




b

The aesthetics of videogames / edited by Jon Robson and Grant Tavinor

Hayden Library - GV1469.3.A29 2018




b

Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors

Hayden Library - GV1469.15.G465 2018




b

Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers

Online Resource




b

Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




b

How games move us: emotion by design / Katherine Isbister

Hayden Library - GV1469.3.I83 2016