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The Advent of the F-commerce Evolution

Don’t look now, but we are entering the world of F-commerce. What is that, those of you older than thirty will ask? F-commerce is selling through a Facebook page.

The trend is early yet, but likely to turn into a stampede. JC Penney and 1-800-Flowers.com both have established full E-commerce stores within their Facebook page. The stores include check-out and other features you typically find on an E-commerce web site. Facebook claims that twenty-five of the largest retail sites are already integrated with Facebook, as are seventeen of the twenty-five fastest growing retail sites.

Think of Facebook as a virtual mall. There are all kinds of people wandering around there, talking to one another. Facebook offers a nice opportunity for a company to interact with customers and allow them to bring their friends into the conversation to evaluate styles and colors and so forth. If a company integrates its storefront with the Facebook page, its Facebook “friends” will never have to leave the virtual mall in order to purchase. This is an important product innovation.

Product innovations reduce customers’ effective costs in one of three ways: add information about the product and how it is to be used, reduce the resources the customer must use with the product, or improve the customer’s experience with the product.

This innovation improves the customer’s experience with the product by increasing the customer’s sense of security in using the product. It allows the customer to get her friends’ opinions on what she is purchasing. Secondarily, the Facebook store reduces the customer’s resources used with the product by reducing the time the customer must spend in using the product. The innovation reduces the steps the customer must take to make a purchase and it places the company’s product closer to the customer’s location.

This is going to be a train to the destination of millions of customers. Every mainstream retailer has to get on board.




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News Corp Responds to the Market for “Free”

The newspaper industry has faced a mighty challenge over the last few years. There is so much “free” content to complete with them. Newspaper revenue continues to plummet. Internet users are reluctant to pay for content. All the free content, supported by advertising revenue, has decimated the newspaper industry. The industry’s cousin, the magazine industry, is not far behind.

This trend can’t continue forever. Already, many people are asking themselves how much they can trust the information on the internet. The need for Reliability drives the demand for Snopes.com. How many “free” web sites can earn enough from advertising to pay all their bills? An effective industry answer to “free” may be forthcoming in the News Corp online newspaper called “The Daily.” The Daily will cover general news, sports, arts and opinion in a format dedicated to the Apple iPad. In addition to the written content, the product will carry high definition video and 360 degree photos. The same product will be available in a few months for the Android-based tablet computers.

The Daily will sell for $.99 a week, or $39.99 a year, a very low price compared to newspapers. With this model, the product receives revenues both from the subscribers and from advertisers. Subscribers have the Reliability benefit of knowing that the content producer cares about facts, accuracy and readable writing style. Advertisers pay for eyeballs that follow a Reliable product.

The Daily is what we call a Next Leader product. This is a product that offers much better than industry standard performance for a low price to a specific subset of industry customers. The Next Leader can offer the very low price because it has a much lower cost structure than is typical in the industry. There are two basic types of Next Leaders. The first are Reformer products. This type of Next Leader product reduces the benefits for the user (usually Function benefits) while increasing the benefits for the buyer (usually Reliability and Convenience benefits) compared to the industry Standard Leader product. The second of the two types of Next Leader products are Transformer products. These products increase the benefits of the user but offer, at least initially, fewer benefits to the buyer than the Standard Leader product offers. The Daily is a Reformer product. It offers the Convenience of formatting fit for a tablet computer so it provides easier access for a segment of the industry’s customers. Its low cost structure results from its elimination of printing presses and distribution costs.

If this new tablet-based product offers a quality read, it will hasten the day when virtually every newspaper and magazine is offered first online and only secondarily in hard copy. The online versions will come at a fraction of the cost of the hard copy versions. Readership is certain to grow.




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Nestlé’s Cost Reduction in the Coffee Business

Nestle is the world-wide leader in the coffee business. They offer coffees at virtually all price points. They invented instant coffee in the 1930s. After the buffets of the commodity markets over the last few years, the company has created a global push to reduce its costs and to increase the quantity and quality of the coffee it buys.




We have found four generic approaches to reducing costs.



• First, reduce the rate of cost of a cost input.

• Second, reduce the cost inputs that do not produce output.

• Third, reduce unique activities and components in processes and the product

• Fourth, spread fixed cost activities over additional product output



Nestle is using the first three of these approaches in its world-wide investment in cost management.



First, Nestle redesigned part of the process. Its scientists developed a new generation of Robusta and Arabica coffee plants for Mexico. The Robusta beans are relatively inexpensive and make up the bulk of the beans in instant coffee. The Arabica beans are more expensive, harder to grow and go to the higher end coffees. Today, Nestle has planted 100 thousand coffee trees in Mexico using its newly designed coffee trees. Once this experiment is complete, the company plans to distribute 220 million plants to coffee growers world-wide over the next ten years.



The use of these new plants will enable Nestle to reduce its rate of cost for the beans it buys. The new plant design increases yields so it eliminates some inputs that do not produce the output of coffee beans. Many long-term coffee farmers are using older trees, which yield fewer beans and lower quality beans. Many of these farmers are leaving the industry since they cannot compete. This magnifies the commodity price problem Nestle faces. Nestle’s new trees fit the region’s climate. They resist disease and allow for larger and easier harvests. These trees will make coffee beans more consistently and predictably available. Nestle will give these trees to the farmers without asking for a firm long-term contract or ownership of any part of the farm. But it should be obvious that Nestle will engender a great deal of farmer loyalty with this program.



Nestle also expects to reduce the rate of cost it pays for its beans with two other cost reduction initiatives. It will offer farming and investing advice to up to ten thousand farmers world-wide. As these farmers become more efficient, Nestle’s costs will drop. In addition, Nestle will also increase the amount of coffee it buys directly from the nearly 170 thousand growers who produce its coffees.



This kind of foresight and innovation suggests why Nestle commands its market leadership.




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Benefits of Intense Competition: Lower Prices and Better Products

No segment of our economy has been under more intense pressure than the manufacturing sector.  Lower labor costs in many parts of the international economy have forced manufactured product prices down and shifted manufacturing jobs out of the United States.  Competition has indeed been intense.

Over the years, we have done in depth studies of more than fifty industries who have faced intense competitive markets.  We found both what you might expect and, also, what you wouldn’t expect.  You would expect that costs in a difficult industry would fall as companies work to make a profit despite the falling prices that accompany intense competition.  What you might not expect is that product quality and supporting service levels increase at the same time as costs and prices fall.  Customers simply will not buy a poor product even if its pricing declines. 

The broad measures of the manufacturing sector illustrate these same conclusions.  Manufacturing in the U.S. is finally growing again.  In 2010, manufacturing jobs increased for the first time since 1997.  Today manufacturing is growing at three times the rate of the domestic economy.  Consider, as well, the following facts as noted by Jerry Jasinowski, a former President of the National Association of Manufacturers:

  • American exports of goods rose 21% in 2010.  Conclusion: the quality of our goods is rising.

  • Manufacturing output in the U.S. today is twice that of the rate of the 1970s, in real terms.  Conclusion: we are more cost competitive today than we were in the 1970s.


  • Between 1987 and 2008, manufacturing productivity grew by more than 100%, while the rest of the business sector’s productivity increased by less than 60%.  Conclusion: we get far more out of our workforce today than we did in 1987 and than many businesses do today.

  • Between 1995 and 2008, manufacturing prices decreased by 3%, while the overall price level in the economy increased by 33%.  Conclusion:  while product quality has improved, and costs have fallen, prices have also declined.

The overall picture the manufacturing sector portrays, over the last twenty-five years, is that hostile market conditions produce better products and lower prices for customers, both at the same time.




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Recovery

When it comes to building muscle and the ultimate physique you desire there are many factors that come into play.  Going into the gym day in and day out without any type of proper recovery can lead you to over-training.  Your body needs time to recover.  So many people think that if they go to the gym everyday, they'll reach their goal quicker.  This type of mindset appears to make logical sense but, this is not the way to properly build muscle.

You build muscle when you are out of the gym.

Most people don't know that it is when you are out of the gym, you grow.  Recovery is so important to achieving your physique goals.  Do you know that when you are in the gym crushing it as hard as you can, you actually are tearing the muscle and getting smaller.  Getting smaller?  I used to think that by going to the gym you should be getting bigger.  You are actually getting smaller because you are breaking down the muscle.  It's when you recover that you start to build muscle.  Here are some methods to properly recover from your workout

1.  BCAA  BCAA are Branch Chain Amino Acids that are super beneficial to your recovery.  They
help repair muscle when they are broken down.  Try taking at leas 20g during your workout.  You
can take it in pill form or powder form during your workout.

2.  FISH OILS  Fish oils are great to speed up the process of your recovery.  They are considered to
be healthy fats that reduce inflammation.  Take these after your workout and before you go to bed.  Fats
increase testosterone and we all know that testosterone is responsible for muscle growth.

3.  COLD SHOWERS.  Why do you think that athletes soak themselves in an ice bath or a baseball
pitcher rests his elbow in an ice bath?  Cold Showers reduce inflammation and the swelling of your
muscles.  When you take a cold shower your muscles tighten up leaving you feeling refreshed and
ready to get back in the gym.

4.  Green's Product.  Greens products are great if you don't have time to cook a lot of veggies.  Do
you know that after you work out your body becomes very acidic?  When you take a greens product after your workout you alkaline your body and reduce that acidity resulting in a speedy recovery.

5. REST This is a big one that most people screw up. Sometimes more is not the answer. Haven't you heard that less is often times more? Your body needs a lot of rest and you should be at least sleeping for 7-8 hours a night. Working out for 12 weeks consecutively, you should take a week off. For every 6 weeks you should take 3-4 days off. Your workout split could be 3 days on 1 day off, 2 days on and 1 day off. If this doesn't work for you the best thing to do is too listen to your body. Everyone is different. Some recover faster than others. If you are not ready to hit the gym and you are still worn out or sore, don't go. You need to recover longer.

I hope this helps and keep crushing your goals.

Tim




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What supplement companies don't want you to KNOW

The Facts You Need To Know About Supplements that have proprietary blends.

Nearly 75% of the world population takes some type of supplement each day. There are literally thousands of brands and millions of products to choose from. Is there really a difference between them?

The FDA allows questionable fillers and binders such as; cork by products, chemical FD&C dyes, sodium benzoate, dextrose, ethycellulose, and propylene glycol to name only a few. Although these ingredients may be legal, what are the nutritional benefits? Reports have indicate that some of these ingredients can be toxic at certain levels with prolong use.
The FDA does not monitor the contents or purity of a supplement nor the source of a nutritional ingredient.

Purity: What does it really mean? ---Defined: The quality or state of being pure or unmixed with any other element.

In most cases, Impure ingredients are used by many companies. The FDA does not require manufacturers to list these ingredients (on the nutritional labels) if they are not added when making the final dosage form. Many times the raw materials may contain only 90% or less of the listed ingredients along with 10% or more corn starch and lactose. Lactose and corn are known allergens for some people. These items have been known to cause digestive disturbances and weaken the immune system. A conscientious company will not compromise the integrity of a product with such raw materials.  There are 3 types of grades but, we are going to talk about 1 here for the purpose of this article.

1.  Pharmaceutical Grade supplements meet exacting pharmaceutical production standards.
Pharmaceutical Grade supplements are manufactured to a very high standards of potency, purity, dissolution, and a higher degree of bioavailability – the degree at which the vitamin is absorbed into a living system.The term pharmaceutical grade was originally taken from the standard of certification of the facilities in which pharmaceutical grade supplements were made.  Pharmaceutical grade also refers to the ingredients in the supplement. Pharmaceutical grade vitamins meet the highest standards for purity and concentration.

Finally, pharmaceutical grade supplements have a high bioavailability. This means that when you take a pharmaceutical grade products, your body absorbs an optimal amount of nutrients. Better nutrient absorption means greater health benefits.

If you want to know what supplements to buy, look for the "GMP" or "CPMG" stamps on the container.  These two stamps indicate that they were manufactured in a pharmaceutical company.  Be careful with products that have proprietary blends.  Proprietary blends have ingredients that are not listed on the container so you really don't know what you are consuming.

choose-health.org 
pharmanutrients.com 2009
healingedge.net 2012




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SLC-OE-08: Turning the Corner



Whew. What a year. 
But if you're reading this, you made it through! 
As we all move into a hopefully much better 2021, here are three things you can do to improve your experience as a photographer for the coming year.
Read more »




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SLC-1L-13: Conservancy Critters



When lighting with small subjects, a speedlight is generally all you’ll ever need. Further, because of the scale and distances involved, even with a small flash you’ll be working at low power settings.

For these photos of some of the resident animals at the Howard County Conservancy, we used a single speedlight generally at one-eighth power, and let the environment of the impromptu studio to the rest of the heavy lifting for light modification.
Read more »




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Come and Meet Us!

In case you missed it, Jonny Justice, Teddles, and me, Uba, will be hanging out at AnnaBee's in Pacifica on Saturday, January 21st. We will be signing books and answering all your important questions. My good friend Sydney will be hanging out with us too.
Come and say hi, we can't wait to meet you!

Hugs,
Uba




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 6/6/2020: This comic originally ran with pretty straightforward commentary underneath: "White supremacists can go to hell. And any other monsters like them can go to hell as well. And may the rest of us never join them, actively or passively."

I never explicitly said it in STW and I should have, but Black Lives Matter.

When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.

This is the bare utter minimum that I can do and will do, but it's a start. Hopefully this will help make the title of this comic be a real-world existence for more people.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 6/7/2020: The flags at the bottom were for trans rights, given when this originally posted, but given the current Black Rights Matter protest, and JKR even further torpedoing her legacy yesterday with her transphobia (happy Pride, by the way), this comic seems like it meets the current moment well enough.

When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.

This is the bare utter minimum that I can do and will do, but it's a start. Hopefully this will help make the title of this comic be a real-world existence for more people.




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Surviving The World - classic comics





These comics were originally posted in 2011, 2012, 2017, and 2018, respectively.

Thoughts from 6/10/2020: Sprite had to be put down today. We were insanely fortunate to have her as part of our family for so long - we had her since 2006 - but no 14-year-old cat lives forever. She was easily the greatest cat I've ever had, the cat that changed my entire perspective on her species. She used to come running if I called 'henchman!' so she would watch Red Sox games with me. She ate the 4 pet birds we had when she broke their cage open. She would put her cat toys away at night before climbing into bed. She used to let me use her body to erase the chalkboard. She knew she was the boss of the house but she was incredibly sweet. The only reason it took over 800 comics for her to show up on STW before becoming the first cat TA was that I couldn't sneak her into Cornell engineering buildings like I could the dog. I'm heartbroken today.

There are bigger crises at hand right now, and this loss is certainly not equivalent. But it's still a big loss to me.

Black Lives Matter / Coronavirus help: >When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.

This is the bare utter minimum that I can do and will do, but it's a start. Hopefully this will help make the title of this comic be a real-world existence for more people.




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Surviving The World - classic comics


This comic was originally posted in 2010 for the repeal of Don't Ask Don't Tell.

Thoughts from 6/16/2020: Didn't expect that full win yesterday. Thought they would find a way to split the baby. I'll take every simple win they'll give us.

Black Lives Matter / Coronavirus help: >When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.

This is the bare utter minimum that I can do and will do, but it's a start. Hopefully this will help make the title of this comic be a real-world existence for more people.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 6/30/2020: There's a lot of pro-LGBTQ comics throughout STW, which was probably a sign to some extent that I was hiding a part of my queerness throughout the run of the comic, even if I didn't know that I was NB until a month or so after this specific comic came out, actually. I can regret the lost time but I don't think I'd be in the solid place I am now if I had come out earlier, so I try to keep that in mind (even if I often fail at doing so). Anyway, today is the last day of Pride Month for 2020 and to keep in mind the protests of the last month, there wouldn't be the degree of LGBTQ rights that there are now if it hadn't been for Black trans women like Marsha P. Johnson leading the way in the first place. So here's to those who fight for who they are and have the courage to exist despite the world trying to keep them in the shadows.

Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 7/1/2020: Halfway through the year and I'm sure those resolutions are going well, right? This year in particular ...

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 7/3/2020: The best part about this comic is that it is still true and we can just reflect on a different subset of society this time. For some reason, and I can't figure out why, it's been very hard for me to celebrate July 4th the last few years ...

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 7/4/2020: I don't think the strength of those morals have improved at all in the last few years, either.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 7/6/2020: Not to worry, third hands will just go away on their own. Nothing to worry about here.

I remember being particularly pleased with how elastic my face could be back in some of these comics. Alas, as time passes ...

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2016.

Thoughts from 7/19/2020: This one must have come to me in a fever dream. Anyway, this was from theSwede's and my 8th anniversary, and now it's the 12th. Hurray or something.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2011.

Thoughts from 12/23/2020: My kids haven't asked me yet because they still believe, but when they do, I'm absolutely going to be pushing this explanation, are you kidding?

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2016.

Thoughts from 12/24/2020: I remember being so insanely proud of this one for being clever. Most readers were super blah about it. So it goes.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2011.

Thoughts from 12/25/2020: If anything, it seems pretty likely that this turned out to be true for 2019. We always wondered what would happen, and the answer is apparently 2020?

Anyway, I wish you all a Merry Christmas and Happy Holidays, as best as they can possibly be.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2017.

Thoughts from 12/28/2020: This feels extremely true when the holidays line up with a pandemic as well.

The biggest transition that occurs over the run of STW wasn't the slow ravages of kids and students and time having their way with me, but the switch to near-constant wordplay as opposed to searching the internet for ideas to make comics about.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2014.

Thoughts from 12/29/2020: There are a few general comics that would have made for good book collections on their own, and the anatomy ones like this would have been a relatively good option.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2016.

Thoughts from 12/30/2020: This one is very weird and I may have had many rumballs by the time I made it. But this has been a weird year so why not run with it.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 12/31/2020: I continue to like Semisonic's "This Will Be My Year" as an ode to hoping the best for the new year, but Mac McCaughan's "Happy New Year (Prince Can't Die Again)" has been pretty appropriate for every year since it came out at the end of 2016.

I wish you and all of yours the best in the 2021. I sincerely hope that it comes to you and all of us. And I will put in the action that I can to help make sure we're not just relying on hope - and I ask you to do the same.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2014.

Thoughts from 1/1/2021: I really nailed that pose. Also, 2021 just looks weird.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Surviving The World - classic comics


This comic was originally posted in 2009.

Thoughts from 1/4/2021: Westley, or as he was called here on the site, German, which is a joke that I'm still very proud of, passed away in 2018 but shows up every now and then on the internet because of this particular comic. The URL was removed from that image because of course it was, but it's weird seeing other people present your old dog off and on. I like this one in particular because it reminds me I snuck Westley into the chemical engineering building at Cornell for about 30 minutes just to make this comic and no one noticed that I'd done it. I'm not sure if I would have gotten in trouble or if the sight would have been so confusing that they wouldn't have known what to make of it.

Donate to Black Lives Matter / Coronavirus help: When STW ended, we made a book of the best 300 comics. You can buy the PDF of the book right now, and all sales are going to go to support Black Lives Matter, and foodbanks in need because of the coronavirus. And there's more. You can also buy all the videos ever made for STW, including many that were not openly shared, and all sales are also going to the same causes.




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Amid Earth's heat records, scientists report another bump upward in annual carbon emissions




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The Healing Process of Remorse and Self-Forgiveness * Wicca-Spirituality.com

 


Although often confused with guilt and shame, remorse is actually a much higher calibrating "emotion." It's the 21st Century alternative to feeling bad about yourself, and making others around you feel bad too.


It not only feels better and helps you move forward in your life, but it is healing for the Earth... and as we ride the 2012 Transition, Mother Earth needs all the help we can give her!


This article explains how it works, and why you are worthy of forgiveness.

 

Remorse is a method to heal yourself, and others, after making a mistake.


After all, anything that brings a feeling of remorse is a mistake -- just a mistake. Did you know that's the origin of the word "sin"? "Sin" was an archery term; it means missing the mark. That leaves a lot more possibility for positive growth, doesn't it!


So you don't need to berate yourself for eternity. There is nothing to berate yourself for if you didn't know any better, or if you did the best you could.


And I believe we always do the best we can, with what we have in the moment.


We're not perfect. Sometimes we do things we're not proud of. But, in the moment, that was undoubtedly the best that we could do.


Maybe you gave in to your meaner impulses. If you could have held yourself to a higher ideal in that moment, you would have done so. What would you have to gain, by not?


Maybe you didn't know how to do better. You can only work with what you know.


God does not expect you to know what you do not yet know!


For whatever reason -- fatigue, stress, anxiety, confusion, distraction, etc -- maybe you didn't do the best you hoped for. Maybe it wasn't as good as you could have done another day.


But you obviously did the best you could in that moment.


Why would anyone do less than that?


God doesn't need you to burn in hell for it, not even the hell of your own harsh thoughts. She only wants you to learn from the process, and to use it to grow. That's what remorse is all about.

 

There are four parts to the process of remorse.


The first part is a pang in your Heart. There is an energy there, call it an emotion if you like, that signals you are not happy with your actions.


From here, many people get derailed into guilt, instead of continuing the process of remorse.


The second part is the most important, the core of remorse...


You accept that you made a mistake. And you make an unemotional, practical assessment of your actions.


When your actions and choices don't live up to your ideals or ethics... you figure out how you could do better, discover what was moving in you (probably subconsciously) that caused that action, and -- here's the critical bit -- resolve to do better next time.

Remorse is calm and determined. Rather than destroying your self-respect, remorse enhances it. It provides you with the opportunity to grow, to live up to your ideals.


It recognises that within you there is a perfect being, capable of the best.


And that there is always another opportunity to try.


Contrast that with shame, which says that you are worthless and hopeless. There's just nowhere good to go, from there!


Remorse doesn't take the mistake personally. It sees an action as wrong, but not you as a person.


Remorse knows that people can't accurately, honestly be judged in terms of "wrong" and "bad."


The next step is always making amends. You must undo the error, to the best of your ability. And apologise, if it won't make things worse.


We must be clear -- this step has nothing to do with being forgiven by another person. Whether they forgive you or not is about them and their process, and is not about you.


To seek someone's forgiveness when they aren't ready to give it can be a further harm.


You fix the mistake if you can. That is the only purpose of this step.


Inherent in this process is self-forgiveness. You see a mistake, you acknowledge it, you figure out what went wrong, you fix it if you can, and you determine to not make that mistake again.


When you've done all that, forgiveness is a lot easier.


You can forgive yourself, because you know you aren't a bad person who intentionally did wrong... and because you are doing your best not to slip up that way in the future.


No one is perfect. No one is expected, by the Divine, not to make mistakes. On the contrary, that's often how we learn and grow.


That's all the Divine wants of you. Not perfection. But learning and growing from your slip-ups.


So you can accept that you did the best you were able to, at the time. And forgive yourself, for being human and humanly fallible.

 

If you get stuck in guilt, look for the underlying shame. Shame is like Velcro to guilt. It tells you that you deserve to feel terrible guilt, that you are not worthy of forgiveness or compassion or kindness.


But shame LIES.


You are worthy of forgiveness, because you are not a flawed person.You are Divinity tasting life as a mortal individual -- nothing else.


It doesn't matter what your family or coworkers or boss thinks of you. It doesn't matter how you've been treated by others -- that's nothing to do with YOU, that's all about the (human) blindness of others.


You are infinitely worthy and loveable!


And when others can't see that it's only because they haven't realised that they are infinitely worthy and loveable. When people get tied down, in their minds, into one little frail animal body and one small human life, all kinds of such misconceptions arise!


But it's not the truth.


The truth is that you are eternal -- learning and growing and polishing yourself on challenge after challenge, life after life.


The soul that is truly you is infinitely worthy and Divine. The body and mind you think of as you are only a costume that put on for a while, and then point aside, to go home for dinner and a bath, a good rest, to get up and come play again.


So how do you as a mere mortal forgive yourself?


The same way you forgive anyone... With compassion for your human frailty: you really are doing our best with what you have. With perspective: understanding that this life is a playground and schoolroom, and not the life-or-death struggle it seems. With determination to not make the same mistake again.


With Bright Blessings,




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Anti-gay Pagans, anti-other-kinds-of-pagans Pagans, and Cognitive Dissonance

Last weekend I had a lively discussion with a friend about Pagans she has met who don’t condone or accept the LGBT community, especially as it is intermingled with Paganism.  She has met some of this ilk (I have not) and described how they do not condone non-straight sexuality when it is expressed in Paganism, and how this type also has a limited view of what should be expressed as Paganism, and other expressions are wrong.


I gave her the impression I was surprised to hear this, but it was not surprise, but shock.  I knew intellectually that this type exists (since all types of everything exist,) but this was the first I had heard of actual encounters with such thinking.


We followers of Earth-based spirituality are persecuted and ridiculed enough with us doing it to ourselves.  Think of how Christine O’Donnell (who has no business holding public office, but that is another story) was openly ridiculed when an old clip of her surfaced where she stated she dabbled in witchcraft.  It tanked whatever chances she had in her Senatorial race, and was it because she was the wrong picture to put on the pagan community?  No, it was because any inference that one is a practicing pagan is social suicide in most parts of the United States.


We pagans need to be accepting of each other, and open to the great cosmos that is all of us.  There is no “right” or “wrong” way to be a pagan.


Those who think otherwise are suffering from cognitive dissonance.




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Creality’s Black Friday event – Save up to 60% with unbeatable discounts!

NEWS – As the holiday season approaches, Creality is thrilled to launch its biggest-ever Black Friday event! From October 21 to December 3 on the Creality Store and November 21 to December 2 on Amazon, enjoy record-low prices on an extensive range of 3D printers and accessories. Whether you’re a 3D printing enthusiast or a […]




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Meet the VMAX VX2 Pro scooter – Your new favorite ride

NEWS – The VMAX VX2 PRO. This isn’t just any electric scooter; it’s a Swiss-engineered marvel that’s changing the game for urban commuters and thrill-seekers alike. Power That Packs a Punch Let’s talk power, because that’s where the VX2 PRO by VMAX really shines. This electric scooter comes with a 500-watt motor that can peak […]




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PINKAH Stainless Steel French Press Coffee Maker review – a great daily driver for a caffeine fiend!

REVIEW – Look at my fancy coffee maker! The PINKAH Stainless Steel French Press Coffee Maker is a contemporary take on the French Press design that features an innovative leakproof pouring mechanism and a double-walled design that keeps your beverages hot for hours. We love all the coffee things, so let’s learn more. To the […]




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Creality K2 Plus Combo ready to rock the multicolor 3D printing landscape

NEWS – The color-capable K2 Plus has been a hot topic, since Creality, a world-leading 3D printer brand, heralded it in the spring of 2024. “Your dreams in color come true” as the K2 Plus x CFS Combo hits the shelve on November 11. Unifying multicolor, speed, intelligence, and a 350mm cubed format in one, […]




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Comfier towel and blanket warmer review – keeps you toasty

REVIEW – When we lived in Europe, our home had a heated towel bar in the bathroom. It seemed like such a decadent little thing, but as fall turns to winter I recall just how nice it was to step out of the shower and reach for a warm towel. When the Comfier towel and […]




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THE SPELLSHOP comes out today!!!

I am over-the-moon excited to share with you that today is the book birthday for my newest book, THE SPELLSHOP! It's a cozy fantasy about a rogue librarian and her best friend, a sentient spider plant, who take on the low-stakes market of illegal spellmaking and the high-risk business of starting over. And it's for anyone who is looking for a slice of joy, a bit of comfort, or just a deep breath.


I wrote this book to feel like a warm hug. Or like drinking hot chocolate. Or like eating really good raspberry jam. Or a cinnamon roll, with hot chocolate and maybe some raspberry jam on the side...

We've all been through a lot over the past few years, and I wrote THE SPELLSHOP for anyone who wants to escape into a world filled with kindness and enchantment.


Thank you to everyone at Macmillan/Tor/Bramble for bringing this book to life and gracing it with Lulu Chen's beautiful cover art and such lovely lavender sprayed edges!

If you'd like to learn more about the book or read the first chapter, please visit my website: http://www.sarahbethdurst.com/Spellshop.htm

I'm also going on book tour starting today, and I'm so excited!! If you'd like to join me at any of my tour stops, I'd love to see you! For details, see the Events page of my website.

Happy reading!!!




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San Diego Comic-Con 2024 Schedule

Very excited for San Diego Comic-Con!!! Here's my full schedule. Hope to see you there!




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San Diego Comic-Con 2024 Photos

 Had an amazing time at San Diego Comic-Con!!! 























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Worldcon 2024 Schedule

I'm off to Glasgow, Scotland, later this week for Worldcon (the World Science Fiction Convention)! Very excited!!! Here's my full schedule. Hope to see you there! 





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Worldcon 2024 in Glasgow

I had such a fantastic time at Worldcon 2024 in Glasgow!!!

























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Cover Reveal for THE ENCHANTED GREENHOUSE

COVER REVEAL!!! So over-the-moon excited to share with you the cover of my next cozy fantasy, THE ENCHANTED GREENHOUSE! Gorgeous art by Lulu Chen and design by Esther S. Kim. With cool mint sprayed edges!! Coming July 2025 from Bramble!

THE ENCHANTED GREENHOUSE is set in the same world as THE SPELLSHOP. It's about Terlu Perna, the librarian who created Caz and was transformed into a wooden statue as punishment. That should have been the end of her story. Yet one day, Terlu wakes up...

I am so absolutely in love with the cover, and I can't wait for this book to be out in the world!

Now available for pre-order!

http://www.sarahbethdurst.com/EnchantedGreenhouse.htm





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Board Game Review: Clank! Legacy: Acquisitions Incorporated (spoiler free)

We’ve had our eye on Clank! Legacy: Acquisitions Incorporated since its debut in 2019 from Renegade Game Studios. In our house, we love legacy games and we own most of the other Clank! editions, so it seemed like a good fit.

Boy, was it ever! We finally got the game a couple of weeks ago, and immediately fell for it so hard during the first few minutes of the game that we played it nearly every day with our 11 year old twin sons, Max and Locke.

In Clank! Legacy: AI, designed by Andy Clautice and Paul Dennen, players take on the role of employees at a small organization. At the beginning of the legacy campaign, the organization is in the process of applying to become a franchise of Acquisitions Incorporated, a megacorp famed for its for-profit adventuring services. We loved the narrative and appreciated the touches of authenticity,  like the franchise charter agreement.  We’ve played through other legacy campaign games over the past year where the narrative fell flat at times (I’m looking at you Aeon’s End Legacy), but Clank! Legacy: AI doesn’t suffer from that problem. Every game session (mission) introduces new and compelling twists in the ongoing storyline and is able to hold our interests. And the gameplay - including choices, restrictions, and goals-  makes sense within the narrative universe Clautice and Dennen have constructed for us. We found that the narrative so captured our kids attention that they were better about staying in the game each mission long enough to explore the terrain to everyone’s satisfaction as compared to their more typical race to the finish behavior when playing the standard edition of Clank! .  I was very pleased with that aspect of this edition as I really enjoy exploring the far reaches of the board.

The game mechanisms here are based on those in the base game (primarily deck building and point to point movement), with players descending into lower depths on the central board, tasked with obtaining rewards and escaping to safety before the game ends. But the legacy edition of this midweight strategy game introduces additional non-player characters, rewards, perils, and side quests as play unfolds. Spaces on the board have narrative icons indicating passages, from the Book of Secrets, which are to be read when a player lands on the space for the first time. These passages will often direct players to apply stickers to the game board, cards, or the rule book.  They may also reveal new game components such as additional cards or tokens. Clank! Legacy: AI  also utilizes both sides of the central game board, providing a lot of real estate for legacy modifications.

I didn’t notice a lot of analysis paralysis during our plays of Clank! Legacy: AI. The requirement to play all cards each hand coupled with the movement restrictions on the board provided only a few reasonable options to choose from each turn in terms of movement. Occasional delays were seen when players selected cards to recruit using skill points, but even then, it was never more than a few moments of hesitation. Each game session wraps up in a couple hours or less.

The components (the central board, the cards, cardboard tokens, etc) are of average quality for the price point. Our franchise board (where you deposit clank, hold market items for purchase, track dragon rage, and track player damage) arrived slightly warped and seems to have warped further as it has sat out on our game table (we’ve had some wild temperature swings here in snowy Iowa), but otherwise everything arrived in and remains in excellent condition.

The artwork (implemented by a full team of artists, including Clay Brooks, Anita Burrell, Derek Herring, Raul Ramos, Nate Storm, and Alain Viesca) is on point. It reinforces the narrative, is kid-friendly, and is generally unobtrusive, which is just what I’m looking for in this price range. It also blends seamlessly with the artwork in the base game, so when the legacy campaign is finished and players want to mix components of this game with the base game, it works visually.

The rulebook was generally clear and we didn’t need to look up much online, although we did have a few questions about some of the language on the cards that we didn’t feel the rulebook addressed (and we also couldn’t find a clear answer online, so it might just have been a brain block unique to us).

Every aspect of Clank! Legacy: AI  has been well planned and executed by Clautice and Dennen. I’ve thoroughly enjoyed playing this edition with my family and I’m hoping they’ve got additional legacy campaign expansions in the works for this IP as I can’t wait to see what they come up with next. Solid storytelling, from start to finish.

   -------------------------------------------------

Publisher: Renegade Game Studios
Players: 2-4 (We played with 4)
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: deck building, point to point movement, legacy, campaign
Retail Price: $75-100

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • campaign games
  • deck building games
  • kid friendly games
  • legacy games
  • point to point movement games
  • Renegade Game Studios

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Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom)

During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.

In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity).  I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia.  That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald.  Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore),  or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight.

I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting.  At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round,  and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins.  There are not a lot of opportunities for  “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt.

Strategy Tips:

[1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.

[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.

[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination.  

Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays.  

The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.

Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown).

The components for Paladins of the West Kingdom are well made.

There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com.

Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game.

-------------------------------------------------

Publisher: Renegade Game Studios
Players: 1-4 (We played with 2)
Actual Playing Time (vs the guideline on the box): About 2 hours per game
Game type: card drafting, worker placement
Retail Price: $50

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • Renegade Game Studios
  • worker placement games

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Board Game Review: Red Rising (Collector’s Edition)

I had a board game first this summer: I read an entire series of novels in preparation for playing a board game. When Jamey Stegmaier announced he was designing a new game with Alex Schmidt based on the award winning Red Rising  series by Pierce Brown, his excitement was so palpable that I wanted to understand the draw of the saga held for him. I checked my local library and the first book was already reserved, with a long waiting list in line before me. So I took the plunge and purchased the whole series from Amazon, hoping it would captivate me as it seemed to have done for Jamey.

Start with a narrative universe politically ordered by a tightly controlled color coded caste system;  pull in the concept of a boarding school with quirky teachers (like Hogwarts from Harry Potter) but introduce some structural changes to the school so that only the most socioeconomic elite in the caste system are permitted to attend; have the students compete in fight to the death brutal competitions (evocative of The Hunger Games but more violent and rape-y); explore the dynamic of class struggles and the penchant for revolution the lower castes foment; and you’ve got a good understanding of the Red Rising series that details the life and times of our protagonist, Darrow O’Lykos. To be honest, it’s an intense and difficult read due to the graphic nature of the violence (definitely not a story I want to see acted out on the big screen). But it’s well written literature and it makes you think.

Once I finished the book series, I was emotionally charged and ready to play Red Rising. I unboxed my review copy, invited over a few friends, and sat down for my first game. Jacqui Davis, Miles Bensky, and Justin Wong designed the artwork for the game and I’d describe it overall as futuristic, with a cartoonish bent when it comes to the character cards.

Before we get into the mechanics of the game, the components for Red Rising  Collector’s Edition warrant a discussion. I loved the weight of the metal influence cubes and fleet tokens handed out to each player. Likewise, the start player token, sovereign token, central board, and house cards are well constructed. And I appreciated the gold foil on the character cards. However, our first group of players gathered around our game table (and subsequent groups I played with) identified nuisance problems with some of the components. Each player’s set of metal influence cubes is  a different color and the yellow and gold sets are difficult to distinguish from across the table. The card holders included exclusively in the Collector’s edition are a disaster.

Every single person I played with managed to accidentally knock over their holder several times during a game, spilling out their hand for all to see repeatedly. Finally, the character cards reveal some questionable graphic design and font choices. For example, it was very difficult for all of us in the middle age cohort to read “obsidian” printed on the black cards.  None of these issues are significant enough to downvote the game, but I hope to see them corrected in future print runs.    

Onto the mechanics… Red Rising  is a mid-weight board game with a primary focus on cards and hand management. At the start of the game, each player is dealt 5 character cards and a house card (which grants a special ability). One of the primary goals is to build a hand of highly valued character cards (tabulated at the end of the game using the interaction formulas printed on the bottom of each card). To build this hand, players will use most of their turns to discard a character card from their hand to the board (called deploying) and then pick up a character card from a different column of the board. 

To spice things up, each card has a deploy ability that is triggered when the card is deployed (for example, a card might let you banish another card, move a card from one column to another on the board, immediately choose another card on the board to redeploy, etc). And each time you pick up a character card, you get a bonus immediately that edges you closer to victory along the path of one of the other strategic goals established in the game – either the receipt of helium tokens (worth 3 VPs each), forward movement along the fleet track (increasing VPs for each step forward), the possession of the sovereign token (10VPs if held at end of game), or influence cube placement on the influence area of the board (worth 4/2/1 VPs each, depending on your player’s rank in the influence cube area population). Instead of discarding+picking up on your turn,  there’s also an option, called scouting, to simply draw from the deck, place the drawn card on a column on the board, and then gain the bonus for that column. This option might be used when you are completely satisfied with your hand and can’t bear to part with any of it, or when you’re trying to pad the columns with cards of certain colors (some cards give you end game points per card of X color on the board) and crossing your fingers you can draw them.  It should be used sparingly since you miss out on the deploy ability when scouting.

I didn’t encounter a lot of analysis paralysis when playing this game, and it plays in under an hour (maybe 90 minutes for your very first time at higher player counts).  There’s plenty of replayability in the box given the large assortment of cards, but I do wonder if they’re going to eventually release an expansion for Red Rising  to keep things fresh for experienced players with different character card abilities or new point tallying interaction rules.

Jamey and Alex have hit on an accessible and winning combination by supporting a large spectrum of player counts (1-6), providing mid-weight complexity, keeping the gameplay tight enough to finish in under an hour, and selling it for under $60 at launch. And perhaps most importantly for players who worship theme and backstory, playing the game feels incredibly personal after you’ve read the books. I felt connected to the characters as they were revealed from the deck because of my experience reading the series. I was delighted to have the Sevro card in my hand, giddy to be given the House of Mars player role, and I flushed with anger when the Jackal card appeared on the board. I spent a lot of the game explaining the highlights of each character to my friends as new cards were laid down. Pretty sure I had to fight back tears when Eo’s card came up. In one of our games, my friend Malinda played Apollo and probably didn’t understand why I worked so tirelessly to thwart her efforts. Red Rising  is a solid OUI! OUI! OUI! from me for those who have read the series (and a OUI! OUI! for those who haven’t). Get the Red Rising  book series and read it and then get the game and play it. In that order. And consider pairing  the series with the game as a generous present for someone you love who loves board games and great dystopian novels.

-------------------------------------------------

Publisher: Stonemaier Games
Players: 1-6
Actual Playing Time (vs the guideline on the box): About 45 minutes per game
Game type: hand management

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.




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Board Game Review: Lost Cities Roll & Write (A Comparison to the Original Lost Cities)

I really love the card game Lost Cities, designed by Reiner Knizia. When my husband Christopher and I were first getting to know each other, we used to meet up at Starbucks sometimes and play games. Lost Cities was one of our frequent picks. It’s a head to head, two player game in which both players are trying to outscore each other by laying down ascending runs of card suits on a small board between the two of them. There’s a theme laid over the mechanism (completing expeditions in the lost world) but it’s basically pasted on and so that is the last we will speak of it. So there we were, newly in love, eyeing each other across the table, smiling and flirting, and doing our best to beat one another at Lost Cities. It was awesome. And now, with the roll & write genre having made an impressive rebound a few years ago (let’s not forget the mechanism has actually been around since the 50s with Yatzee), Knizia has ported his award winning game Lost Cities  into this format, releasing Lost Cities Roll & Write  in 2021. 

You can play the new Lost Cities  with up to 5 players, but in an ode to our romantic beginnings, Christopher and I played it exclusively with one another in successive matches.  The components are compact, lacking the pretty illustrations of the original game, and few in number – the rule book, a scorepad, three pentagonal trapezohedron dice (that’s 10 sided dice for the uninitiated), and three 6 sided custom dice with color suit symbols. Oh, and some pencils. That’s it. We could have played on an even smaller Starbucks table if we had this back in our dating days.

The cards from the original game (wager cards and numbered cards 2 to 10, in five different suits) have been translated into dice roll results. On each turn, one player rolls all the dice and chooses one of the six sided dice to represent the suit and one of the ten sided dice to represent the number. A zero on the number die can represent either zero (mimicking the wager card from the original game which serves as a multiplier for the total score in the selected suit) or ten (mimicking the highest card in each suit).

In place of the tableau built up on a central board, each player tracks the progress of wager and number cards they’ve collected for each suit in color coded columns on their individual score sheet. Wager cards have been transformed into little circular boxes to be marked off from a suit column when rolled, while the numbered cards from the original game have expanded to include the number 1 and are recorded as numbers written manually in the square boxes running up each column. Whereas in the original game, only cards higher than the last card played in a suit were permitted to be played on subsequent turns by the same player, in Lost Cities Roll & Write, numbers that are higher than or equal to the last number recorded for a suit may be written into the column after future dice rolls. Expanding beyond the concepts from the original game, Knizia has included artifact icons on select spaces in each column and when those spaces are filled by a player, they may fill in one of the jars in the artifact column. Likewise, he’s included arrow icons on select spaces and when those spaces are filled by a player, they may fill in the next box in one of their suit columns with the number from the previous box in the column – note that it does not have to be the same column in which the arrow was filled.  There’s also a column for filling in dice shapes to represent rolls where a player could not or did not want to use any of the dice results. The latter column is particularly tricky to manage effectively, as it provides a similar point progression as the rest of the columns (negative scores for the first 3 boxes filled and then positive score for the rest) up until the last box in the column. If you color in that box, your score for the dice shapes column drops from 70 to 0. The bonus points awarded in the original game (20 points for laying down at least 8 cards in a suit) have been implemented in Lost Cities Roll & Write  for each column (including the artifact and dice shape columns) as a 20 point bonus to the player who is the first to fill in 7 boxes in the column on the scorepad. The roll & write game ends when either both players have filled in the dice shapes column completely or all eight columns have passed the bonus point marker. In our experience, the completed dice shapes column is a much more common trigger.

I’ve played a ton of roll & write games over the past few years. Some are instant objects of adoration, while others are infuriating piles of poo (I’m looking at you Imperial Settlers R&W). Lost Cities Roll & Write is fantastic; a great addition to the genre. Knizia did an excellent job of translating the feel of the original game into the new mechanism. The iconography is clean and easy to read and the game can be taught and played in less than a half hour. And of course, it takes up very little table real estate, making it perfect for travel or tight spaces (when traveling as a passenger, simply roll the dice into the box cover). If you twisted my arm and forced me to choose between Lost Cities or Lost Cities Roll & Write, I’d be forced to pick the original, but only because of the lovely artwork on the cards and the sentimental value I have attached to the game after my love and I played it in our early days. But who would go around doing such arm twisting? Nobody. Therefore, with a retail price point under $15 for each of these, unless you’re down to your last $15, I recommend you pick up both. Play the card game with someone you love when you have a little more table space. Play the roll & write anywhere, with up to four additional friends. 

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Publisher: Kosmos
Players: 2-5 (We played with 2)
Actual Playing Time (vs the guideline on the box): about 20 minutes per game
Game type: roll & write, dice rolling

Rating:

Rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • dice rolling games
  • Kosmos
  • roll and write

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Board Game Review: Expeditions Gears of Corruption

Last year I reviewed Expeditions and ranked it #1 among all Stonemaier games on account of the challenging intellectual puzzle it presents. This year I have played my way through the new expansion, Gears of Corruption, and I’m delighted to let you know that it makes the base game even better. That the expansion so cohesively builds on the base game should not be a surprise to anyone who closely examines the original box for Expeditions. All expansion components perfectly fit in that box including the 2 new mechs that nestle in the placeholder cubbies clearly made for them.  That can’t be coincidence. There might a few features rolled into Corruption of Gears that were developed as a result of consumer feedback on the base game (I’m looking at you, wild meeple), but my theory is that Stonemaier did a Lord of the Rings maneuver with this game and its expansions, designing the entire game with most of the additions integrated up front, and then breaking it into base + expansions for marketing and distribution.

Here’s a detailed breakdown of the components and features in Gears of Corruption:

 

  • 2 new mechs
    • Both new mechs use map tokens as discards to gain a benefit. The Scarecrow adds an extra action to your refresh turn while the Mole lets you access hex actions covered with corruption tokens. The Mole felt especially powerful in play.
  • Replacement mech mats for the original mechs + 2 new mech mats for the new mechs
    • The new mech mats are GREAT. They have inset spaces for the guile, strength, and action tokens to prevent player components from sliding off the mat during player.

  • Hero worker meeples
    • These meeples function as wildcards, and everyone is given one at the start of the game. This speeds up play and helps avoid the heavy disadvantage for the 3rd player and after who can’t get to the gain worker hex on their first turn.
  • Replacement discovery card for one of the original cards in the base game + 5 new discovery cards
    • The cards are all items and most if not all of them provide ongoing benefits in the form of when you do X also do Y
  • 7 mech cards
    • These cards are used for drafting/assigning a mech mat to each player and they also provide a list of starting resources to shorten the length of the game
  • 12 corruption cards
    • These cards are used both to control an additional mech on the main board (representing a malicious presence among us) that inflicts penalties on players whose mechs it would otherwise bump into AND to provide additional corruption targets for vanquishing by players. If all the corruption cards are vanquished, the corrupted mech wandering the board returns to the box, the threat eliminated. Three cheers to the player who accomplishes that!

  • 4 pairs of new starting cards (character + companion)
    • The new character/companion combos are pretty standard but one of the pairs (Baaliahon & Zephon) plays off the corruption card scoring added with this expansion. I played as this fellow and was competitive in all my games. A+ would recommend! ***Interesting side note: While I was researching the origin of the name Baaliahon (turns out to be a Phoenician name that means so that Baal will favor), I came across the website for the artist and worldbuilder on Expeditions, Jakub Rozalski. He’s got fantastic stories and lore for the game as well as additional artwork on the site and I encourage you to check it out at https://jrozalski.com/projects/JvAvPZ
  • 6 new corruption tiles in lower values that the base game
    • These tiles have a strength of only 2, making it easier to remove them.
  • 6th player capacity
    • Playing with an additional player DOES increase the game length, but this is well balanced by the time saved thanks to the new hero worker meeples and mech cards
  • Additional coins & map tokens

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Expeditions Gears of Corruption is a fantastic (although not absolutely mandatory) expansion for players who love the base game, like me. But this is not one of those expansions that fundamentally alters the overall feel or play of the game so if you’re among those that didn’t go gaga for the base, this will do nothing to change your mind. Yep, I see some of you over there complaining about the solitaire racing aspect of Expeditions and lack of strong player interaction, and to you ladies and gents I say go back to Scythe where you belong.

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Publisher: Stonemaier
Designer: Jamey Stegmaier
Artist and Worldbuilder: Jakub Rozalski
Players: 1-6 (We played with 3, 4, and 6)
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: worker placement, hand management
Retail Price: varies; direct from the publisher https://stonemaiergames.com/games/expeditions/gears-of-corruption/

Rating:




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Come see me on book tour!

My 25th novel, The Downloaded, is now available for pre-order in both print and ebook editions, and I’ll be touring across Canada starting next month to promote its release. Here are my May 2024 book-launch events: all are free and open to everyone, and books will be for sale (or bring your own copies and get them signed): Calgary Public […]




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Ken and Robin Talk About Stuff: Toss In Your Werecows

In the latest episode of their ennui-destroying podcast, Ken and Robin talk interesting boredom, Lair of the White Worm, John Carpenter's Aliens, and the occult battle of Kursk.




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Ken and Robin Talk About Stuff: You May Be Competent

In the latest episode of their tightly-wrapped podcast, Ken and Robin talk vampire firewalling, the espionage of Jan van Eyck, weird war mummies, and the Quasi War.